Okay, sorry for late. well.. many changes since your request. but i will explain this before i go to pattern
[General]
If you want to rank this. You should match the point with Official Ranking Criteria https://osu.ppy.sh/wiki/Ranking_Criteria
I will mention the Unrankable stuff here
Let's jump to pattern
well.. i cant explain another diffs because i'm busy with anything. but i hope this is enough. take a lesson for everything modders gave to you.
try to analyze some ranked maps and learn their patterning and flow. if you do it you will have a more knowledge. i hope so
well.. sorry, and thanks
[General]
If you want to rank this. You should match the point with Official Ranking Criteria https://osu.ppy.sh/wiki/Ranking_Criteria
I will mention the Unrankable stuff here
- In spread meapset. The lowest difficulty must be below 2.0 stars. Even though you have "Normal", but if your "Normal" is higher than 2*, it is unrankable.
- You must add tags in your map (Apply in all diffs too). And Guest mappers must be added to the tags of a mapset.
- The difficulty spread should be linear and reasonable. It means that a each difficulty has comparable gap in SR between each other. For otherwise, look at this https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
- Put kiai section in each difficulty. It's important because it will give an impression when player comes at interesting spot/chorus in your difficulty. And Kiai should be consistent throughout difficulties especially the remarkable one. But If you have a GD from another mapper that uses different kiai, then it's fine as long as it still makes sense.
Let's jump to pattern
Click
i won't explain all things since there are too many
[Normal]
Well, this SR is higher than 2* so it's unrankable. But you can avoid things and change the pattern.
And apply the sense point if you find the similar point at the next pattern (if you apply it) don't blame me if i'm going nazi
- 00:22:340 - there's snareroll sound in this section. Try to add single LN until 00:22:647 -
- 00:22:647 (22647|1,22955|2,22955|3,23263|1,23570|0,23570|1) - well man.. this pattern doesn't make sense! Somehow i accept this double 00:22:955 (22955|3,22955|2) - because there's snare sound and the sound is audible than the kick. But when jumping to 00:23:263 (23263|1,23570|0,23570|1) - it ruins everything. The snare sounded there 00:23:417 - but you skip it and put double on 00:23:570 - . Well, fix this issue with deleting 00:23:263 (23263|1) - and move this 00:23:570 (23570|0,23570|1) - to 00:23:417 - . apply the similar thing in the next pattern so i won't have to mention it again lol
- 00:23:417 (23417|1,23878|1,24494|1,25109|1) - well this kinda unbalance for hand. Try to rearrange it (even you have to keep it due to pitch. But you must consider the playable things. If it's too unbalanced it will not make a flow. And this is important difficult because it is the lowest. So many newbies will come to see this map. my suggestion 00:23:878 - https://osu.ppy.sh/ss/7709999
- 00:28:801 (28801|2,28801|3,29109|1,29417|2,29417|1,29724|3) - aaaaaaaaaaaaaaaaaaa....... the double and kick are reversed. 00:28:801 - this one should be single due to kick, 00:29:109 - and it should be double due to snare and so on. And there is a cymbal sound there 00:30:032 - , you can add 1 note for this because it is audible.
- 00:30:801 - as my explanation before.. this one should be double and you can change one of the note to be hold and put an end in 00:31:263 -
- 00:31:570 (31570|2) - add 1 note for snare sound
- 00:32:186 (32186|2) - remove this because it doesn't make sense
- 00:31:570 (31570|2,31878|2) - avoid this kind of jack in normal. it will ruin the flow imo
- 00:44:801 (44801|3,44801|0) - the LN should end at 00:45:109 - if you hear intensely u will understand. this one too 00:47:263 (47263|2,47263|1) - , should end at white tick and the next pattern u u'll meet
- 00:54:032 (54032|0) - and 00:55:878 (55878|0) - what do you follow? this one LN doesn't stand to anything in the instrument. if you want to follow the violin, this LN is not a good way. Sure, put LN right next to the pitch so it will be playable and does make a flow
- this one just too right-sided..
well.. i cant explain another diffs because i'm busy with anything. but i hope this is enough. take a lesson for everything modders gave to you.
try to analyze some ranked maps and learn their patterning and flow. if you do it you will have a more knowledge. i hope so
well.. sorry, and thanks