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ARForest - Altros [OsuMania]

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Adot
Okay, sorry for late. well.. many changes since your request. but i will explain this before i go to pattern

[General]
If you want to rank this. You should match the point with Official Ranking Criteria https://osu.ppy.sh/wiki/Ranking_Criteria
I will mention the Unrankable stuff here
  1. In spread meapset. The lowest difficulty must be below 2.0 stars. Even though you have "Normal", but if your "Normal" is higher than 2*, it is unrankable.
  2. You must add tags in your map (Apply in all diffs too). And Guest mappers must be added to the tags of a mapset.
And it's some suggestion from me. Not even categorized as Ranking Criteria but you must consider it.
  1. The difficulty spread should be linear and reasonable. It means that a each difficulty has comparable gap in SR between each other. For otherwise, look at this https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
  2. Put kiai section in each difficulty. It's important because it will give an impression when player comes at interesting spot/chorus in your difficulty. And Kiai should be consistent throughout difficulties especially the remarkable one. But If you have a GD from another mapper that uses different kiai, then it's fine as long as it still makes sense.
Well.. that's the general thing for rn
Let's jump to pattern

Click

  • i won't explain all things since there are too many
    [Normal]
    Well, this SR is higher than 2* so it's unrankable. But you can avoid things and change the pattern.
    And apply the sense point if you find the similar point at the next pattern (if you apply it) don't blame me if i'm going nazi
  1. 00:22:340 - there's snareroll sound in this section. Try to add single LN until 00:22:647 -
  2. 00:22:647 (22647|1,22955|2,22955|3,23263|1,23570|0,23570|1) - well man.. this pattern doesn't make sense! Somehow i accept this double 00:22:955 (22955|3,22955|2) - because there's snare sound and the sound is audible than the kick. But when jumping to 00:23:263 (23263|1,23570|0,23570|1) - it ruins everything. The snare sounded there 00:23:417 - but you skip it and put double on 00:23:570 - . Well, fix this issue with deleting 00:23:263 (23263|1) - and move this 00:23:570 (23570|0,23570|1) - to 00:23:417 - . apply the similar thing in the next pattern so i won't have to mention it again lol
  3. 00:23:417 (23417|1,23878|1,24494|1,25109|1) - well this kinda unbalance for hand. Try to rearrange it (even you have to keep it due to pitch. But you must consider the playable things. If it's too unbalanced it will not make a flow. And this is important difficult because it is the lowest. So many newbies will come to see this map. my suggestion 00:23:878 - https://osu.ppy.sh/ss/7709999
  4. 00:28:801 (28801|2,28801|3,29109|1,29417|2,29417|1,29724|3) - aaaaaaaaaaaaaaaaaaa....... the double and kick are reversed. 00:28:801 - this one should be single due to kick, 00:29:109 - and it should be double due to snare and so on. And there is a cymbal sound there 00:30:032 - , you can add 1 note for this because it is audible.
  5. 00:30:801 - as my explanation before.. this one should be double and you can change one of the note to be hold and put an end in 00:31:263 -
  6. 00:31:570 (31570|2) - add 1 note for snare sound
  7. 00:32:186 (32186|2) - remove this because it doesn't make sense
  8. 00:31:570 (31570|2,31878|2) - avoid this kind of jack in normal. it will ruin the flow imo
  9. 00:44:801 (44801|3,44801|0) - the LN should end at 00:45:109 - if you hear intensely u will understand. this one too 00:47:263 (47263|2,47263|1) - , should end at white tick and the next pattern u u'll meet
  10. 00:54:032 (54032|0) - and 00:55:878 (55878|0) - what do you follow? this one LN doesn't stand to anything in the instrument. if you want to follow the violin, this LN is not a good way. Sure, put LN right next to the pitch so it will be playable and does make a flow
  11. this one just too right-sided..

well.. i cant explain another diffs because i'm busy with anything. but i hope this is enough. take a lesson for everything modders gave to you.
try to analyze some ranked maps and learn their patterning and flow. if you do it you will have a more knowledge. i hope so

well.. sorry, and thanks
riunosk
http://puu.sh/v5B9S/6ce851bdf9.osu
quick self mod, noticed some missing notes
riunosk

Adot wrote:

but if your "Normal" is higher than 2*, it is unrankable.

im pretty sure thats not the case
Topic Starter
Cataclysm

Adot wrote:

Okay, sorry for late. well.. many changes since your request. but i will explain this before i go to pattern

[General]
If you want to rank this. You should match the point with Official Ranking Criteria https://osu.ppy.sh/wiki/Ranking_Criteria
I will mention the Unrankable stuff here
  1. In spread meapset. The lowest difficulty must be below 2.0 stars. Even though you have "Normal", but if your "Normal" is higher than 2*, it is unrankable.
  2. You must add tags in your map (Apply in all diffs too). And Guest mappers must be added to the tags of a mapset.
And it's some suggestion from me. Not even categorized as Ranking Criteria but you must consider it.
  1. The difficulty spread should be linear and reasonable. It means that a each difficulty has comparable gap in SR between each other. For otherwise, look at this https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
  2. Put kiai section in each difficulty. It's important because it will give an impression when player comes at interesting spot/chorus in your difficulty. And Kiai should be consistent throughout difficulties especially the remarkable one. But If you have a GD from another mapper that uses different kiai, then it's fine as long as it still makes sense.
Well.. that's the general thing for rn
Let's jump to pattern

Click

  • i won't explain all things since there are too many
    [Normal]
    Well, this SR is higher than 2* so it's unrankable. But you can avoid things and change the pattern.
    And apply the sense point if you find the similar point at the next pattern (if you apply it) don't blame me if i'm going nazi
  1. 00:22:340 - there's snareroll sound in this section. Try to add single LN until 00:22:647 -
  2. 00:22:647 (22647|1,22955|2,22955|3,23263|1,23570|0,23570|1) - well man.. this pattern doesn't make sense! Somehow i accept this double 00:22:955 (22955|3,22955|2) - because there's snare sound and the sound is audible than the kick. But when jumping to 00:23:263 (23263|1,23570|0,23570|1) - it ruins everything. The snare sounded there 00:23:417 - but you skip it and put double on 00:23:570 - . Well, fix this issue with deleting 00:23:263 (23263|1) - and move this 00:23:570 (23570|0,23570|1) - to 00:23:417 - . apply the similar thing in the next pattern so i won't have to mention it again lol
  3. 00:23:417 (23417|1,23878|1,24494|1,25109|1) - well this kinda unbalance for hand. Try to rearrange it (even you have to keep it due to pitch. But you must consider the playable things. If it's too unbalanced it will not make a flow. And this is important difficult because it is the lowest. So many newbies will come to see this map. my suggestion 00:23:878 - https://osu.ppy.sh/ss/7709999
  4. 00:28:801 (28801|2,28801|3,29109|1,29417|2,29417|1,29724|3) - aaaaaaaaaaaaaaaaaaa....... the double and kick are reversed. 00:28:801 - this one should be single due to kick, 00:29:109 - and it should be double due to snare and so on. And there is a cymbal sound there 00:30:032 - , you can add 1 note for this because it is audible.
  5. 00:30:801 - as my explanation before.. this one should be double and you can change one of the note to be hold and put an end in 00:31:263 -
  6. 00:31:570 (31570|2) - add 1 note for snare sound
  7. 00:32:186 (32186|2) - remove this because it doesn't make sense
  8. 00:31:570 (31570|2,31878|2) - avoid this kind of jack in normal. it will ruin the flow imo
  9. 00:44:801 (44801|3,44801|0) - the LN should end at 00:45:109 - if you hear intensely u will understand. this one too 00:47:263 (47263|2,47263|1) - , should end at white tick and the next pattern u u'll meet
  10. 00:54:032 (54032|0) - and 00:55:878 (55878|0) - what do you follow? this one LN doesn't stand to anything in the instrument. if you want to follow the violin, this LN is not a good way. Sure, put LN right next to the pitch so it will be playable and does make a flow
  11. this one just too right-sided..

well.. i cant explain another diffs because i'm busy with anything. but i hope this is enough. take a lesson for everything modders gave to you.
try to analyze some ranked maps and learn their patterning and flow. if you do it you will have a more knowledge. i hope so

well.. sorry, and thanks
I find it hard to map lower difficulty because of all the missed sounds so thanks for your help! 8-) ( Also for the stars)
Rivals_7

Symacon wrote:

I find it hard to map lower difficulty because of all the missed sounds
There's always a way.

also what happened to moon's Easy? p/5884066
Looks like he sent you a GD but you didnt add it.

I also didnt see the reply to p/5886522 too. would like to know if you applied something from him/her. So i could decide whether their mod are worth of kudosu or not.

do remember that we had code of conduct of modding and mapping. whereas the mapper should reply to the point you agree and did not agree with the modder.
https://osu.ppy.sh/wiki/Code_of_Conduct ... nd_Mapping
Adot

riunosk wrote:

Adot wrote:

but if your "Normal" is higher than 2*, it is unrankable.

im pretty sure thats not the case
i mean.. the lowest difficult.. in this map. Normal is the lowest difficult so i called it "Normal" but the truly means is the lowest diff

and about Normal. You can make your way to make it under 2*. But if you't still hard to get it, try to make Easy (the lower than normal) and make sure it's under 2*. Less double and stream hand. the drum there is pretty unique in early. you can put 1 note in every kick snare sound and put double on crash, i think it will work for Easy. less notes, less SR.
Janko
Hi o/

Random mod

mod
|1|2|3|4|

[riu's Madness]
---------
00:21:417 (21417|0) - this LN overlaps with the note
---------
00:05:724 - hmm this sound is the same as this 00:06:032 - so I propose add one note to column 3
00:08:186 - the same situation ^
00:09:263 (9263|3,9263|1,9417|2,9570|1) - hmm maybe https://osu.ppy.sh/ss/7762872
00:10:340 - this sound is very strong. Maybe add note to column 4?
00:21:570 (21570|3,21647|2) - if you mapping for pitch you should ctrl+G it. If no 00:21:724 (21724|0,21801|1,21878|0,21955|1) - for comfortable play and ballance you can ctrl+G it.... or you can do both advice ;p
01:00:032 - idk why you don't mapping this sound
01:07:724 (67724|1) - if you mapping for pitch you can move this note to 1
01:29:340 (89340|0,89417|1,89494|0) - maybe 2 1 2?
01:46:955 (106955|1,107109|0,107417|1,107724|0) - I propose 1 2 1 2
-------------------------------------
[Hyper]
00:00:494 - I propose small (hehe) repattering: https://osu.ppy.sh/ss/7763124 , http://puu.sh/vcHJv/2983e44bb3.jpg , https://osu.ppy.sh/ss/7763134
00:55:724 (55724|1) - maybe to column 1 for ballance?
00:56:340 (56340|2) - to column 4 ^
01:00:340 (60340|2,60647|1) - column 4 and 1 ^
01:00:647 (60647|0,61417|3,61570|0,61724|3) - ctrl+H
01:17:570 (77570|1,77724|2,77878|1) - right side is too empty with my opinion... move this one column to the right
01:18:186 (78186|2,78340|1,78494|2) - left side ^... move this one column to the left
01:36:186 (96186|3,96263|2,96340|1,96417|2) - ctrl+H
In general there are many unbalanced moments. Try spread such notes to be evenly distributed to the left (columns 1,2) and right (3,4 columns) side.
-------------------------------------

GL
Murumoo
halo



[1/2/3/4]

riu's Madness
00:46:647 -
00:49:109 -
00:51:570 - ^ -> ctrl+h
01:38:955 -

good luck :)
Topic Starter
Cataclysm
Thanks for your help
Topic Starter
Cataclysm
.
riunosk

Janko wrote:

Hi o/

Random mod

[box=mod]
|1|2|3|4|

[riu's Madness]
---------
00:21:417 (21417|0) - this LN overlaps with the note i dont see any overlapping?
---------
00:05:724 - hmm this sound is the same as this 00:06:032 - so I propose add one note to column 3 its for variation
00:08:186 - the same situation ^ pr seems to be helpful here
00:09:263 (9263|3,9263|1,9417|2,9570|1) - hmm maybe https://osu.ppy.sh/ss/7762872 applied, slightly altered
00:10:340 - this sound is very strong. Maybe add note to column 4? added
00:21:570 (21570|3,21647|2) - if you mapping for pitch you should ctrl+G it. If no 00:21:724 (21724|0,21801|1,21878|0,21955|1) - for comfortable play and ballance you can ctrl+G it.... or you can do both advice ;p this is fully intended
01:00:032 - idk why you don't mapping this sound i tried sending an update through symacon but it didnt seem to update lol
01:07:724 (67724|1) - if you mapping for pitch you can move this note to 1 applied
01:29:340 (89340|0,89417|1,89494|0) - maybe 2 1 2? seems good, applied
01:46:955 (106955|1,107109|0,107417|1,107724|0) - I propose 1 2 1 2 its pr relevent so no changes

GL
i think symacon doesnt know how GD mods work lol
thanks btw
riunosk

Murumoo wrote:

halo



[1/2/3/4]

riu's Madness
00:46:647 - i'd prefer keeping the LN count low
00:49:109 - ^
00:51:570 - ^ -> ctrl+h intended
01:38:955 - pr wise, its relevent

good luck :)
thanks for mod
update here --> http://puu.sh/vgCBj/9afa2736ed.osu
symacon for GD mods i'll have to be the one applying the mods, not you so keep that in mind
also remind me if i forget to review a mod here
Abraxos
irc for riunosks diff
21:15 riunosk: revolution deathsquad seems to be halfway done
21:15 Abraxos: nice
21:15 riunosk: 4:55 5.19
21:15 riunosk: \o/
21:15 riunosk: od9 hp9.5
21:15 Abraxos: coo
21:15 riunosk: increased by 0.1
21:15 riunosk: >:D
21:19 Abraxos: :)
21:21 riunosk: my gawd
21:21 riunosk: 97.24
21:21 riunosk: 896
21:21 riunosk: my map is raping me
21:21 Abraxos: consistency
21:22 riunosk: it has a few uncomfortable parts
21:22 riunosk: lol
21:23 riunosk: abasocks
21:24 Abraxos: ye
21:24 riunosk: want to playtest / mod my gd :d
21:25 Abraxos: sure
21:25 Abraxos: np pls
21:25 riunosk: yey
21:25 *riunosk is listening to [https://osu.ppy.sh/b/1255291 ARForest - Altros]
21:28 riunosk: fak he didnt update it yet!!!
21:28 Abraxos: lo
21:28 Abraxos: rip my 991 k
21:28 riunosk: that missing kick snare thing
21:28 riunosk: i added in the update
21:28 riunosk: >:C
21:28 riunosk: sed
21:28 Abraxos: it ok
21:28 Abraxos: no major changes other than that so
21:28 Abraxos: what kind of feedback you want?.
21:28 riunosk: yey
21:29 riunosk: duno
21:29 riunosk: anything u can find
21:29 Abraxos: uno
21:29 riunosk: hold on
21:29 riunosk: before u do the mod
21:29 riunosk: lemme just
21:29 riunosk: reapply everything
21:29 riunosk: according to my mod reply
21:29 riunosk: then i send u the updated .osu
21:29 riunosk: then u can mod from there
21:29 Abraxos: sur
21:29 riunosk: i already reminded him
21:29 riunosk: and somehow
21:29 riunosk: he fucks up the update
21:29 riunosk: lolo
21:29 Abraxos: people
21:29 riunosk: peepole
21:30 Abraxos: same
21:30 riunosk: and now my internet is being a dick
21:30 Abraxos: rip
21:30 riunosk: ther ish noe yinderknet konekshen
21:30 Abraxos: samE
21:30 riunosk: cunT
21:30 riunosk: fucK
21:31 riunosk: pisS
21:31 Abraxos: smh
21:31 riunosk: fucK sloW interneT
21:31 Abraxos: uw u
21:31 riunosk: u wuxos
21:31 riunosk: huhu
21:31 Abraxos: fgbjkfg
21:31 riunosk: yay it loaded
21:32 Abraxos: gratz
21:33 riunosk: done
21:33 riunosk: puush or pastebeen
21:33 Abraxos: anything
21:33 riunosk: pastebeaning
21:33 Abraxos: oki
21:34 riunosk: https://pastebin.com/8HHTXveL
21:35 Abraxos: got it
21:35 riunosk: yay
21:35 riunosk: leddodis
21:35 Abraxos: reminds me of artcore jinja
21:35 riunosk: this track is artcore lol
21:35 Abraxos: 01:36:263 - note?
21:36 riunosk: oops
21:36 riunosk: added
21:36 riunosk: woa
21:36 Abraxos: 00:09:647 - 00:09:955 - same
21:36 riunosk: thats pretty far ahead
21:36 Abraxos: yeah idk
21:37 riunosk: im not mapping for those sounds
21:37 riunosk: oh wait
21:37 Abraxos: its weird without them
21:37 riunosk: fuc
21:37 riunosk: i only mapped the louder ones
21:37 riunosk: >:C
21:37 Abraxos: its still weird
21:37 Abraxos: \shrug
21:37 riunosk: added
21:38 riunosk: 00:32:494 -
21:38 riunosk: i rearranged this tho
21:38 Abraxos: 01:42:032 (102032|1,102032|0,102186|0,102186|1,102340|0,102340|1,102494|0,102494|1,102647|1,102647|0,102801|1,102801|0,102955|0,102955|1,103109|1,103109|0,103263|0,103263|1,103417|0,103417|1) - then
21:38 riunosk: http://osu.ppy.sh/ss/7805681
21:39 riunosk: so its not too repetitive
21:39 Abraxos: ic
21:39 riunosk: 01:43:263 -
21:39 riunosk: started the 14 23 jtrill here
21:39 riunosk: applied btw
21:39 Abraxos: coo
21:39 riunosk: no idea what i was doing lol
21:39 Abraxos: 01:48:724 - snare
21:40 Abraxos: assuming you only care about snares
21:40 riunosk: fak
21:40 riunosk: missing notes everywhere
21:40 Abraxos: ending 01:52:494 - also has snares and shit
21:40 Abraxos: ye
21:40 riunosk: 01:47:417 - added note at 1
21:41 riunosk: 01:47:724 - added at 4
21:41 riunosk: moved next note to 2
21:41 Abraxos: owo
21:41 riunosk: applied 1:52
21:41 Abraxos: nice
21:41 Abraxos: alright nothing else
21:41 Abraxos: good acc map
21:41 Abraxos: why is artcore so boring to chart z
21:42 riunosk: yay
21:42 riunosk: duno
21:42 riunosk: but is free pp
21:42 riunosk: so
21:42 riunosk: no complaints
21:42 riunosk: :D
21:42 Abraxos: ye
21:42 Abraxos: xd
21:42 riunosk: go post ur irc
21:42 Abraxos: alright
21:42 riunosk: free kudosu
21:42 Abraxos: need to complain about spread too hold on

easy and normal

the difficulty spread between both of them is currently unrankable - i need one of you guys (dustmoon or symacon) to either nerf or buff your difficulties, because currently their SRs are so damn close i need to pee

just a side by side comparison of the both difficulties, easy on left normal on right
00:55:878 - not sure about you but i think 1/2 jumps are way denser than 1/1 / 1/2 notes
01:03:263 - not that theres anything wrong with 1/4s, but just look at the difference in density and tell me if their difficulties are linearly distributed or not

easy
01:04:494 - can you map this part im sure even beginner players will fall asleep here - its not hard to follow the background violin is it
01:52:494 - missing note, dont tell me theres no synth there because 01:50:955 (110955|1) - there isnt any here too
normal
01:38:955 (98955|3,99109|2,99263|3,99417|2,99570|3,99724|2,99878|3,100032|2) - i guess youre trying to make up for the minute difference in sr but like normal diff. players arent going to have as much control as you think they have in hitting trills like these
01:41:417 - same deal
01:41:263 (101263|2,101263|3,101417|2) - why such an awkward transition?
also you had the trill on the right hand before too so balance is off
also 01:41:417 (101417|2,101724|2,102032|2,102340|2,102647|2,102955|2,103263|2,103570|2,103878|2) - anchor on 3
01:13:724 (73724|0,73724|2,73724|1,73724|3) - is a quad really necessary lmao i dont know if normal diff players have the finger independence for this too

yeah im not modding more, you seem to have quite a bit to go to polish this map off but it shouldnt be too hard to get there - gl for rank
pm me if you need any further elaboration or smth
riunosk

Abraxos wrote:

irc for riunosks diff
21:15 riunosk: revolution deathsquad seems to be halfway done
21:15 Abraxos: nice
21:15 riunosk: 4:55 5.19
21:15 riunosk: \o/
21:15 riunosk: od9 hp9.5
21:15 Abraxos: coo
21:15 riunosk: increased by 0.1
21:15 riunosk: >:D
21:19 Abraxos: :)
21:21 riunosk: my gawd
21:21 riunosk: 97.24
21:21 riunosk: 896
21:21 riunosk: my map is raping me
21:21 Abraxos: consistency
21:22 riunosk: it has a few uncomfortable parts
21:22 riunosk: lol
21:23 riunosk: abasocks
21:24 Abraxos: ye
21:24 riunosk: want to playtest / mod my gd :d
21:25 Abraxos: sure
21:25 Abraxos: np pls
21:25 riunosk: yey
21:25 *riunosk is listening to [https://osu.ppy.sh/b/1255291 ARForest - Altros]
21:28 riunosk: fak he didnt update it yet!!!
21:28 Abraxos: lo
21:28 Abraxos: rip my 991 k
21:28 riunosk: that missing kick snare thing
21:28 riunosk: i added in the update
21:28 riunosk: >:C
21:28 riunosk: sed
21:28 Abraxos: it ok
21:28 Abraxos: no major changes other than that so
21:28 Abraxos: what kind of feedback you want?.
21:28 riunosk: yey
21:29 riunosk: duno
21:29 riunosk: anything u can find
21:29 Abraxos: uno
21:29 riunosk: hold on
21:29 riunosk: before u do the mod
21:29 riunosk: lemme just
21:29 riunosk: reapply everything
21:29 riunosk: according to my mod reply
21:29 riunosk: then i send u the updated .osu
21:29 riunosk: then u can mod from there
21:29 Abraxos: sur
21:29 riunosk: i already reminded him
21:29 riunosk: and somehow
21:29 riunosk: he fucks up the update
21:29 riunosk: lolo
21:29 Abraxos: people
21:29 riunosk: peepole
21:30 Abraxos: same
21:30 riunosk: and now my internet is being a dick
21:30 Abraxos: rip
21:30 riunosk: ther ish noe yinderknet konekshen
21:30 Abraxos: samE
21:30 riunosk: cunT
21:30 riunosk: fucK
21:31 riunosk: pisS
21:31 Abraxos: smh
21:31 riunosk: fucK sloW interneT
21:31 Abraxos: uw u
21:31 riunosk: u wuxos
21:31 riunosk: huhu
21:31 Abraxos: fgbjkfg
21:31 riunosk: yay it loaded
21:32 Abraxos: gratz
21:33 riunosk: done
21:33 riunosk: puush or pastebeen
21:33 Abraxos: anything
21:33 riunosk: pastebeaning
21:33 Abraxos: oki
21:34 riunosk: https://pastebin.com/8HHTXveL
21:35 Abraxos: got it
21:35 riunosk: yay
21:35 riunosk: leddodis
21:35 Abraxos: reminds me of artcore jinja
21:35 riunosk: this track is artcore lol
21:35 Abraxos: 01:36:263 - note?
21:36 riunosk: oops
21:36 riunosk: added
21:36 riunosk: woa
21:36 Abraxos: 00:09:647 - 00:09:955 - same
21:36 riunosk: thats pretty far ahead
21:36 Abraxos: yeah idk
21:37 riunosk: im not mapping for those sounds
21:37 riunosk: oh wait
21:37 Abraxos: its weird without them
21:37 riunosk: fuc
21:37 riunosk: i only mapped the louder ones
21:37 riunosk: >:C
21:37 Abraxos: its still weird
21:37 Abraxos: \shrug
21:37 riunosk: added
21:38 riunosk: 00:32:494 -
21:38 riunosk: i rearranged this tho
21:38 Abraxos: 01:42:032 (102032|1,102032|0,102186|0,102186|1,102340|0,102340|1,102494|0,102494|1,102647|1,102647|0,102801|1,102801|0,102955|0,102955|1,103109|1,103109|0,103263|0,103263|1,103417|0,103417|1) - then
21:38 riunosk: http://osu.ppy.sh/ss/7805681
21:39 riunosk: so its not too repetitive
21:39 Abraxos: ic
21:39 riunosk: 01:43:263 -
21:39 riunosk: started the 14 23 jtrill here
21:39 riunosk: applied btw
21:39 Abraxos: coo
21:39 riunosk: no idea what i was doing lol
21:39 Abraxos: 01:48:724 - snare
21:40 Abraxos: assuming you only care about snares
21:40 riunosk: fak
21:40 riunosk: missing notes everywhere
21:40 Abraxos: ending 01:52:494 - also has snares and shit
21:40 Abraxos: ye
21:40 riunosk: 01:47:417 - added note at 1
21:41 riunosk: 01:47:724 - added at 4
21:41 riunosk: moved next note to 2
21:41 Abraxos: owo
21:41 riunosk: applied 1:52
21:41 Abraxos: nice
21:41 Abraxos: alright nothing else
21:41 Abraxos: good acc map
21:41 Abraxos: why is artcore so boring to chart z
21:42 riunosk: yay
21:42 riunosk: duno
21:42 riunosk: but is free pp
21:42 riunosk: so
21:42 riunosk: no complaints
21:42 riunosk: :D
21:42 Abraxos: ye
21:42 Abraxos: xd
21:42 riunosk: go post ur irc
21:42 Abraxos: alright
21:42 riunosk: free kudosu
21:42 Abraxos: need to complain about spread too hold on
thank for mod
https://pastebin.com/02zLSuZ4 <-- update
Cipse
Late mod from the RRM Modding Queue. I've got a break at the moment so I might as well get some mods done

If any suggestions create a new uncomfortable pattern, make sure you rearrange those new patterns as well
0 1 2 3

Hard
Patterning
I'd remove patterns like 00:00:801 (801|2,955|3,1263|2,1570|2,1724|3,1878|2) -. Having an imbalance between the hands like that is uncomfortable to play. Considering it doesn't represent any specific sounds and pitch relevancy (PR) isn't followed, it doesn't feel good to play either
00:02:340 (2340|1,2494|0,2801|1,2955|0,3109|1,3417|1) - ^
00:03:570 (3570|3,3724|2,4032|2,4186|3,4340|2,4647|2) - ^

One handed (OH) {x,y,x,y} patterns, like 00:07:570 (7570|0,7724|1,7878|0,8032|1) -, don't play very well. Again, it isn't tied to any specific sounds so remove it

If 00:07:878 (7878|3) - is still an LN, 00:08:340 (8340|0,8494|1,8801|1,8955|0) - is still slightly heavy on the LH. For more comfort, 00:09:263 (9263|0) - should be moved to {1}, to prevent stacking with 00:08:955 (8955|0) -, and 00:09:417 (9417|1) - should be moved to {3}, as it is more comfortable than a 1/1 stack or another note in the left hand (LH)

Remove the stack caused by 00:17:263 (17263|3,17570|3,17878|3) - all being in {3}. 00:17:263 (17263|3,17417|2,17570|3) - can be changed to {2,3,2} or 00:17:878 (17878|3) - can be moved to {2} to solve

From 00:22:340 (22340|2) - to 00:27:878 (27878|2) -, you've got a lot of notes stacks in {1} and {2}. Move notes to {0} and {3}. 00:26:955 (26955|2,27109|1,27263|2,27417|1,27570|2,27724|1,27878|2) - definitely needs some notes moved to the outer columns, especially since it's not representing any alternating sounds

00:28:801 (28801|1,29109|1,29417|1,29724|1,30032|1) - is a stack in {1}. Move 00:29:417 (29417|1) - to {0} to solve

Patterns like 00:31:263 (31263|0,31340|1,31494|1,31647|1,31724|0,31801|1,31955|1,32032|0,32109|1) - are uncomfortable. 1/4 streams are the most difficult pattern to play in this difficulty, there is no need to create unbalanced patterns that are uncomfortable to play. Remove OH {x,y,x} patterns, like 00:31:647 (31647|1,31724|0,31801|1) -, and trills, like 00:31:340 (31340|1,31417|2,31494|1,31570|2,31647|1) -, to solve

00:33:570 (33570|1) - should be moved to {0}, to avoid stacks in {1}

00:34:955 (34955|1,35263|1,35570|1,35878|1) - is another stack in {1}. Move 00:35:263 (35263|1,35570|1) - to {0} and 00:35:417 (35417|0) - to {1} for an easy fix

Since 00:36:340 (36340|1,36417|0) - is 1/4 snapped, fast for the difficulty, you'd want to not have OH {x,y,x} patterns like 00:36:186 (36186|0,36340|1,36417|0) -

Notes like 00:36:724 (36724|3,36801|2,36801|1) - are more comfortable if the single and double are played in different hands

00:38:032 (38032|0,38186|1,38340|0,38647|1,38801|0,38955|1) - is heavy on the LH. Move one note to the RH

00:38:955 (38955|2,39109|3,39263|2,39417|3,39494|2) - should not be a OH trill. The sounds aren't alternating and there's a 1/4 snapped part at the end

00:39:570 (39570|1,39724|1,40032|1) - is not representing a repeated sound and shouldn't be jacked. The overall pattern of 00:39:570 (39570|1,39724|1,39878|0,40032|1) - is also needlessly LH heavy. Remove the jack and balance out the notes by putting them in at least three different columns

00:40:340 (40340|1,40494|0,40570|1,40724|1,40801|0,40878|1) - is, again, LH heavy. There's no reason for it, judging by pitch relevancy (PR), and it's uncomfortable so remove it
00:41:109 (41109|0,41186|1,41263|0,41340|1,41494|1,41724|1,41878|1,41955|0,42032|1) - ^

00:41:186 (41186|1,41340|1,41417|2,41494|1,41647|2,41724|1,41801|2,41878|1,42032|1,42186|2,42263|1,42340|2) - is another trill. It's not a OH trill but that doesn't make it much less uncomfortable to play

Considering that there are is a 1/4 snapped stream, 00:42:340 (42340|0,42340|2,42340|3) - could be reduced to two notes to make it easier for the player

Remove the trill caused by 00:45:570 (45570|2,45724|1,45878|2,46186|1,46340|2,46647|2,46955|1) -. It's not following PR, which means the pattern makes no sense. Because of that, it isn't exactly fun to play either

The same applies with 00:48:032 (48032|1,48186|2,48340|3,48647|1,48801|2,49109|2,49263|3,49417|2,49570|1) -. 00:48:186 (48186|2,48340|3,48801|2,49109|2,49263|3,49417|2) - is obviously RH heavy. 00:48:032 (48032|1,48186|2,48340|3,48647|1,48801|2) - follows PR, but could use a more comfortable pattern, such as {0,1,2, 1,2}. However, 00:49:109 (49109|2,49263|3,49417|2,49570|1) - doesn't follow PR, which makes the imbalance unjustified

00:50:494 (50494|2,50647|3,50801|2,51109|3,51263|2,51570|1,51724|2,51878|1,52032|2) - is pretty much has the same issue as the last two. Both the trills, 00:50:494 (50494|2,50647|3,50801|2,51109|3,51263|2) - and 00:51:570 (51570|1,51724|2,51878|1,52032|2) -, make no musical sense and should be changed

00:52:647 (52647|2,52955|2) - is a random jack. Putting this note in any other column would be more comfortable. Since there is no repeated sound, there is no reason not to do this

00:54:494 (54494|2,54647|2) - is another random jack. Move 00:54:494 (54494|2) - to {3} to solve quickly

00:55:109 (55109|2,55417|2,55724|2,56032|2,56340|2) - is an obvious stack that should be removed. Whilst 00:54:647 (54647|2,55109|2) - and 00:55:724 (55724|2,56032|2) - are fine, the other three notes are not. 00:56:340 (56340|2) - can be swapped with 00:56:494 (56494|1) -, 00:56:801 (56801|2) - can now be moved to {1} to prevent stacking and 00:55:417 (55417|2) - should definitely go in {1}

00:57:878 (57878|1,58032|2,58186|1,58340|2,58494|1) - is a random trill. There are no alternating sounds, so remove it
01:01:109 (61109|1,61263|2,61417|1,61570|2) - ^

01:02:494 (62494|2) - should go in {3}, as there is no repeated sound to justify a jack
01:05:417 (65417|1,65724|1) - ^

01:09:570 (69570|0,69724|1,69878|0,70032|1) - is another random trill. Even with only three columns available, don't make a four note, or longer, trill if it isn't musically justified. The trill creates a stack in {1} as well, with 01:09:724 (69724|1,70032|1,70340|1,70647|1,70955|1) -

01:11:724 (71724|0,72032|0,72340|0,72801|0,73263|0,73570|0) - is a stack in {0}. Remove it

Considering that 01:14:340 (74340|1,74647|1,75109|1) - aren't the same pitch, they shouldn't be in the same column, as it creates an uncomfortable pattern. As 01:14:340 (74340|1,75109|1) - are the same pitch as each other, you should move 01:14:647 (74647|1) - to {0}

01:16:340 (76340|1,76494|2,76647|1,76955|1,77109|2,77263|1,77724|1,77878|2,78186|1,78494|2,78801|1,78955|2,79109|1,79417|1,79570|2) - is another one of those sets of trills between {1} and {2}. No alternating sounds means it should be removed

01:21:417 (81417|2,81724|2,81878|3,82032|2,82494|2,82647|3,82801|2,83109|2,83263|3,83417|2) - is stacked in {2} and {3}, as well as having no notes in {0} at all

01:25:417 (85417|1,85570|0,85570|1) - uses one of the most uncomfortable patterns, a mini-jack with the part having a double on the same hand. Like all the other jacks, there are no repeated sounds, so remove it

If you're keeping 01:25:878 (85878|2,86032|2) - as a jack, 01:25:724 (85724|3) - should be in the opposite hand. 01:26:186 (86186|3) - can potentially be in the other hand as well

01:27:109 (87109|2,87263|1,87417|2,87570|1,87724|2,87878|1,88032|2) - is another random trill, remove it

01:28:186 (88186|0,88340|1,88494|2,88647|1,88647|0,88801|3,88955|2,89109|1,89263|2,89263|3,89417|0,89570|1,89724|2,89878|0,89878|1) - is just the same pattern repeated. Change it for variety, it isn't interesting playing the same pattern repeatedly

01:30:340 (90340|1,90647|1,90955|1,91263|1) - is a stack in {1}. The easiest fix is to move 01:30:647 (90647|1) - to {0}

For the stream starting at 01:31:570 -, remove all the trills and OH {x,y,x} patterns, like 01:32:494 (92494|1,92570|2,92647|1,92724|2) - and 01:31:724 (91724|2,91801|3,91878|2) -. As stated earlier, 1/4 streams are the most difficult pattern here and shouldn't be used in conjunction with uncomfortable patterns. In addition, those patterns make no sense musically - there aren't any alternating sounds anywhere

01:34:032 (94032|0,94186|0) - might have a repeated kick but remove the jack anyway. The 1/4 stream just finished, there is no need to throw an uncomfortable pattern after it

The whole of 01:35:724 (95724|1,95878|2,96032|2,96109|1,96186|2,96340|2,96417|1,96570|1,96647|2,96724|1,96801|2,96955|2,97032|1,97186|2,97263|1,97417|1,97494|2,97647|2,97724|1) - is stacked in {1} and {2}. As with the other iterations, there is no musical reason to support this uncomfortable pattern, especially during a 1/4 stream

A more appropriate pattern for 01:38:955 (98955|3,99032|2,99109|1,99186|2,99263|1,99263|3) - would be {3,2,1,0,2+3}. The 1/4 is representing the piano glissando that is descending in pitch, which can be shown through PR by making a pattern that goes from {3} to {0}. The main sound at 01:39:263 - is not the piano and therefore feels more satisfying to play in a different hand from the notes before, which should be {1} then {0}

Regardless of what patterning is used before it, 01:39:417 (99417|2,99570|3,99724|2,99878|3,100032|2,100340|3,100340|2) - is still RH heavy. Again, no alternating sounds means no trills, especially OH trills

01:40:494 (100494|1,100647|1) - is a random jack, no repeated sound
01:40:801 (100801|2,100955|2) - ^
01:41:263 (101263|2,101417|2) - ^

01:41:417 (101417|2,101570|1,101724|2,101801|1,101878|2,102032|1,102109|2,102186|1,102340|2,102417|1,102570|1,102647|2,102801|2,102878|1,103032|1,103186|2,103263|1,103340|2,103417|1) - is another 1/4 snapped {1}/{2} trill. Again, it isn't musically supported so remove it

As with above, nothing supports 01:44:186 (104186|3,104340|2,104494|3,104647|2,104801|3) - being a OH trill
01:45:109 (105109|3,105263|2,105417|3,105570|2) - ^

No repeated sound means that 01:46:186 (106186|2,106340|2) - shouldn't be a jack

01:46:955 (106955|2,107109|3,107263|2,107417|3,107570|2,107724|3) - has no supporting sound for the trill

01:48:647 (108647|3,108801|3) - shouldn't be a jack, no repeated sound

Move 01:48:955 (108955|1) - to {0} so that a 1/4 shield, 01:46:340 (106340|1,108955|1) -, isn't created

01:51:109 (111109|1,111263|1) - is another random jack

01:51:417 (111417|3,111570|2,111724|3,111878|2,112032|3,112186|2) - is another random trill

Just as a note, I personally have the opinion that covering all lanes with LNs, such as 01:51:263 (111263|1,113417|0,113417|2,113417|3) -, looks ugly. This will be fixed in the consistency section anyway but I'll point it out now, in the even that an LN quad is justified by the sounds

Consistency
00:05:417 (5417|0) - no sustained sound for the LN, remove it or change it to a SN. A double can be used to signify the start of a new section
00:07:878 (7878|3) - ^
This actually applies to all LNs between and including 00:17:724 (17724|0) -

00:19:109 -, 00:19:417 -, 00:19:724 - and 00:20:032 - are all missing melody sounds. The introductory section ends at 00:20:186 -, not 00:18:955 -, so you should keep mapping the melody

00:30:340 (30340|2) - needs another note for the snare, same sound as 00:29:109 (29109|1,29109|2) -, 00:28:340 (28340|0,28340|3) -, etc

00:30:570 (30570|0) - should be snapped to 00:30:494 (30494|0) -

00:31:186 (31186|3) - has no piano sound, remove the note
00:31:340 (31340|1) - ^

00:36:647 (36647|1) - needs a note for the piano. If you're not adding it in, remove 00:36:340 (36340|1,36417|0,36724|3) -, as they're part of the same piano sound group

00:37:724 (37724|3) - should get a double, as there is a snare

00:39:263 (39263|2,39263|1) - no snare here, remove a note

00:39:570 (39570|1) - add a double, for the snare

00:41:032 (41032|3) - has no piano sound, remove the note
00:41:186 (41186|1) - ^

00:45:263 (45263|1) - should have a double. It has the same kick sound as 00:44:801 (44801|0,44801|3) -. It doesn't have the same synth sound so don't use LNs
00:47:724 (47724|3) - ^
00:50:186 (50186|1) - ^
00:52:647 (52647|2) - ^

I can't hear any sustained sound to go with 00:54:032 (54032|0) -. The sound there isn't strong either, remove the note entirely
00:58:340 (58340|3) - ^

Between 00:54:647 - and 01:04:494 -, you'd want to add in doubles for the snares and leave kicks as singles, which is what you've done between 00:22:340 - and 00:42:340 -. The section feels odd to play without doubles for the snares, considering how strong of a sound they make
So stuff like 00:54:955 (54955|3,54955|1) - should be singles and snares like 00:55:724 (55724|2) - should be doubles

01:06:340 (66340|2) - isn't a melody note but is included, where you have excluded all the other melody notes in the first two bars
01:08:801 (68801|0) - ^

01:13:263 - should get a note, considering that it follows on from the last bar, which has notes at every 1/2 snap
01:13:570 - ^

01:13:724 (73724|0,73724|2,73724|1,73724|3) - shouldn't be a quad. There might be multiple sounds but the sounds aren't strong. A single LN is enough to cover it

There's a sound at 01:14:032 - that you should add in, which also means you can't have a quad before it

01:20:032 (80032|1,80032|2) - has the same sounds as 01:19:724 (79724|3) -, 01:19:570 (79570|2) -, etc. Change it to a single
01:20:340 (80340|0,80340|1) - ^
01:20:647 (80647|2,80647|3) - ^
01:20:955 (80955|2,80955|1) - ^

01:25:570 (85570|1,85570|0) - should be a single, only a kick there. 01:25:724 (85724|3) - should be a double, for the snare
01:26:801 (86801|1,86801|3) -/01:26:955 (86955|0) - ^
01:28:032 (88032|2,88032|3) -/01:28:186 (88186|0) - ^
01:29:263 (89263|2,89263|3) -/01:29:417 (89417|0) - ^
01:30:494 (90494|2,90494|3) -/

01:28:494 (88494|2) - should be a double, snare

01:28:647 (88647|0,88647|1) - should be a single, kick

01:28:801 (88801|3) - should be a double, snare

01:31:494 (91494|2) - has no piano sound, remove

01:34:340 (94340|3) - should get a double, snare
01:35:570 (95570|3) - ^

01:35:417 (95417|2,95417|0) - should only be a single, kick

01:40:340 (100340|3,100340|2) - should only be a single, kick
01:41:263 (101263|2,101263|3) - ^

01:43:417 (103417|1,103417|0,103570|3,103570|2,103724|0,103724|1,103878|2,103878|3) - should still be a 1/4 stream, not a 1/2 jumptrill. The piano hasn't ended at 01:43:417 (103417|1) -, it ends at 01:43:878 (103878|2,103878|0,103878|3) -

01:43:878 (103878|0,103878|3,103878|2) - should only be a double for the crash. Remove one of the SNs. Just because one of the notes is an LN doesn't mean that it doesn't count as a note in a column. The triple also plays badly, as it creates 01:43:724 (103724|0,103878|0) -

01:53:417 (113417|3,113417|2,113417|0) - has no prominent sound that justifies a triple. Remove it

01:53:570 - has a sound that is not mapped. Add a note there
_

PM me through the forum if you have any questions
SwitchAxe
mod from my queue
col 1/2/3/4
general
same od as hyper? rise to 8.5 (not just to be coherent with spread, this diff has really low ln density to use just od8)
hyper
* 00:07:263 (7263|3,7570|3) - why are you repeating column here, there is no repeated sound and i see no reason to repeat
* personal suggestion here, what about a ln at 00:14:032 - finishing at 00:14:340 - . i mean you have been representing background sounds and think this can match
*i suggest you to pick up other pattern for theese lns 00:06:340 (6340|3,6494|2,6647|1,6801|2,6955|1,7109|0) - since this part 00:08:186 (8186|3,8340|2,8494|1,8647|2,8801|1,8955|0) - has same patterning and not the same sounds, justsome
to explain myself better see 00:06:801 (6801|2,6955|1,7109|0) - and 00:08:186 (8186|3,8340|2,8494|1) - are the sound similar, moving 00:06:801 (6801|2,6955|1,7109|0) - to the right could work since theese two 00:06:647 (6647|1,6801|2) - have a really different pitch
*this one is personal, but the beep at 00:21:417 - can be represented
* 00:27:570 - this finish is strong add a note, if you think this disrupts the note density you want for that part or don't want two hands close to eachother there removing a note from 00:27:417 - may work.

* 00:30:032 - ^
* 00:31:109 (31109|0,31109|1,31109|3,31263|2,31263|3) - now theese i agree it can be hand - jump since at 00:31:109 - piano is more important
* 00:32:647 (32647|2,32801|2,32955|2,33109|2) - you got this stack here and i think its not intended :o
* 00:40:955 (40955|2,41109|2,41263|2,41494|2,41647|2,41801|2) - now this one is an akward stack too, but its the result of a stream (anchor pattern repeated with no mirror end up in theese stacks). i think you should adjust that stream so you avoid stress on col3
* well this ln 01:04:494 (64494|0) - should end at 01:06:955 - because:
01:08:186 (68186|2,68340|3,68494|2) - and 01:08:647 (68647|3,68801|2,68955|3,69109|2,69263|3) - sound different, take a look at 01:08:647 (68647|3) - and 01:09:109 (69109|2,69263|3) - their pitch are way different. since this happened on a calm part where you Can focus on pitch taking out that ln allows you to repretent it better.
* find similar problem on 01:09:417 (69417|3,71878|2,71878|1,72186|1,72340|0,72647|1,72801|0,72955|1) - but not as important as previous one
* 01:10:340 (70340|1) - move to 3 for pitch relevancy like previous suggestion?
* 01:18:801 (78801|2,78955|1,79109|2,79263|3,79417|2,79570|1,79724|2) - this one is okay to ignore col1 i'll agree, but 01:21:263 (81263|2,81417|1,81570|2,81724|3,81878|2,82032|1,82186|2) - sounds different and isn't at least mirrored to represent that (focus on the second half of each snake pattern, they are different :P)
this also makes col1 empty for way too long (again, you can ignore col1 for one of the pattern but not both imo)
* 01:31:570 (91570|3,91647|2,91724|1,91724|3,91801|0,91878|2,91878|3,91955|1,92032|0,92032|2,92109|3,92186|1,92263|2,92340|1,92340|3,92417|0) -
col1: 3 notes / col2 and col3: 4 notes / col4: 6 notes---> would change last note (01:32:494 (92494|3) - ) since it dosen't make you change too much the pattern wich is allright
* why is this 01:32:647 (92647|2,92647|1,92724|0,92801|1,92878|2,92955|0,92955|3,93032|1,93109|2,93109|0,93186|3,93263|1,93263|2) - representing kicks with jumps and then you stop at 01:33:340 (93340|0,93417|1,93494|3,93570|2,93647|0,93724|1,93801|3,93878|2,93955|0,94032|1) - this sudden diff drop is weird, and kicks are same intensity as before (inconsistency alert) i mean 01:34:032 - is stroooonk cmon
* 01:41:570 (101570|0,101570|1,101647|2,101724|3,101801|2,101878|3,101878|1,101955|2,102032|1,102109|0,102186|3,102186|1,102263|2,102340|3,102417|2,102494|3,102570|2,102647|0,102647|1) - find this a bit unbalanced for both hands, but if you had an intention here im not seeing it, in that case keep pattern
* 00:48:647 (48647|2,48801|2) - to switch pattern to a jack it has to be at least on a repetitive mood wich i dont see here. i hear no sound repetition.

hard
* 00:22:340 (22340|2) - one single ln for this sounds? i mean it would be fine as an adjustment for normal diff but on hard you can use 1/4 a bit dont be afraid, just take in mind pattern must be simple and wouldn't go for too long streams. you had no problem to do so later on the diff
go make it a stream imo, end it with jump at 00:22:647 -
* 00:27:570 - like i meant in hyper already, too strong beat to keep as single note
* 00:31:263 (31263|0,31340|1,31417|2,31494|1,31570|3,31570|2,31647|1,31724|0,31801|1,31878|3,31878|2,31955|1,32032|0,32109|1,32186|2,32263|3,32340|2,32417|1,32494|2,32494|0) - this would be okay in a higher diff, but having such a left hand stress for theese level of players is too much imo
* 00:39:570 (39570|1,39724|1) - why jack if the second note is clearly on lower pitch?
* 00:57:417 (57417|2,57417|1,57570|0,57570|3) - ctrl j so the 23 jump matches with 00:57:109 (57109|2,57109|1) -
* what do theese lns represent? 00:55:878 (55878|0) - 00:58:340 (58340|3) -
* 01:13:724 (73724|3,73724|2,73724|1,73724|0) - i find this exagerated. the long sound is strong and i agree it should be represented as such but it may be too much ( take in mind its 4 lns for hard diff and 3lns at the hyper wich screws relation between diffs from the spread)
* 01:13:724 (73724|3,73724|2,73724|1,73724|0) - ctrl h everything since pitch is the oposite. and again calm parts allow you to use pitch more precisely
* 01:21:417 (81417|2,81570|1,81724|2,81878|3,82032|2,82186|1,82494|2,82647|3,82801|2,82955|1,83109|2,83263|3,83417|2) - meant this on hyper already dont have to explain again
* 01:53:417 (113417|2) - remove, it will take out the shield with 01:53:263 (113263|2) - . also i find this too much ln amount, even for the very ending its not a strong ending exploding after a build up... its a calm ending decreasing until the very last note.

riu's madness
* 00:19:263 (19263|2,19340|1,19417|0,19494|1,19570|2) - is not fitting imo, should find a pattern that matches better with the previous short streams for those soft sounds wich were stairs, one handed thrills, 1243 and 2134. i'd recomend thrill at the center . its fine to vary pattern, but you already did vary it enough imo not necesary to switch to the one you picked
* 00:35:724 - high pitch piano on the background should be represented somehow since its main sound here, i mean compare 00:33:417 (33417|0,33494|1,33570|3,33570|2,33647|1,33724|0) - with 00:35:878 (35878|0,35955|1,36032|2,36032|3,36109|1,36186|0) - sections are the same paatterning with way different music
* 01:14:032 (74032|3) - sound ends at 01:14:186 - . if you accept this suggestion you can also move ln to col3 and will be able to place 01:14:340 (74340|2) - on col4 to match better the pitch
* switch one of theese 12 jumps around 01:42:032 (102032|1,102032|0,102186|0,102186|1,102340|0,102340|1,102494|0,102494|1,102647|1,102647|0,102801|1,102801|0,102955|0,102955|1,103109|1,103109|0) - i see your intention but try doing the same without making aaall of the jumps of the stream 12 i dont think music justifies the repetition.
* 01:43:570 (103570|3,103570|0,103647|1,103647|2,103724|0,103724|3,103801|2,103801|1) - this is on a higher intensity compared to 01:43:263 (103263|0,103263|3,103340|2,103340|1,103417|3,103417|0,103494|1,103494|2) - try to represent that
* as personal suggestion, consider adding sv (x0.9) for really calm sections such as 01:04:494 - and at the outro 01:43:878 -
panel would look like this-> https://puu.sh/vk91i.png

Hope this helps, sorry for the late... irl too strong o_o
feel free to reject anything you disagree with
good luck with the map guys!
riunosk

SwitchAxe wrote:

riu's madness
* 00:19:263 (19263|2,19340|1,19417|0,19494|1,19570|2) - is not fitting imo, should find a pattern that matches better with the previous short streams for those soft sounds wich were stairs, one handed thrills, 1243 and 2134. i'd recomend thrill at the center . its fine to vary pattern, but you already did vary it enough imo not necesary to switch to the one you picked trillified
* 00:35:724 - high pitch piano on the background should be represented somehow since its main sound here, i mean compare 00:33:417 (33417|0,33494|1,33570|3,33570|2,33647|1,33724|0) - with 00:35:878 (35878|0,35955|1,36032|2,36032|3,36109|1,36186|0) - sections are the same paatterning with way different music putting a quad out of nowhere wouldn't really make sense wouldn't it? also im mapping mainly to the hihats
* 01:14:032 (74032|3) - sound ends at 01:14:186 - . if you accept this suggestion you can also move ln to col3 and will be able to place 01:14:340 (74340|2) - on col4 to match better the pitch good suggestion, applied
* switch one of theese 12 jumps around 01:42:032 (102032|1,102032|0,102186|0,102186|1,102340|0,102340|1,102494|0,102494|1,102647|1,102647|0,102801|1,102801|0,102955|0,102955|1,103109|1,103109|0) - i see your intention but try doing the same without making aaall of the jumps of the stream 12 i dont think music justifies the repetition. true, rearranged slightly
* 01:43:570 (103570|3,103570|0,103647|1,103647|2,103724|0,103724|3,103801|2,103801|1) - this is on a higher intensity compared to 01:43:263 (103263|0,103263|3,103340|2,103340|1,103417|3,103417|0,103494|1,103494|2) - try to represent that i dont really see a pattern that can fit your suggestion while avoiding jacks so cant really apply this..
* as personal suggestion, consider adding sv (x0.9) for really calm sections such as 01:04:494 - and at the outro 01:43:878 -
panel would look like this-> https://puu.sh/vk91i.png goot idea, applied

Hope this helps, sorry for the late... irl too strong o_o
feel free to reject anything you disagree with
good luck with the map guys!
thanks for modding!
https://pastebin.com/t3cqcZqQ <-- update
Topic Starter
Cataclysm
Sorry for inactive, I will return soon
DustMoon
Accept some mod
Thx, a lot of people. :)
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 84032
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:Altros
TitleUnicode:Altros
Artist:ARForest
ArtistUnicode:ARForest
Creator:Symacon
Version:Moon's Easy
Source:BMS
Tags:riunosk artcore dustmoon electronic instrumental
BeatmapID:1256477
BeatmapSetID:585610

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallhaven-372691.png",0,0
//Break Periods
2,64694,72524
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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riunosk
https://pastebin.com/EzDgjvAb < fixed a few missing notes oops wrong
https://pastebin.com/hgHEQx6J < updated as of 3rd May
Topic Starter
Cataclysm
Will continue at some point
riunosk
revive when?

bubble when??

qualify when???

R A N K W H E N ? ? ? ?
BanchoBot
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