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Camellia feat. Nanahira - Saikyou Mushiba Koujishi Kussakuch

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Topic Starter
Voltaeyx
This beatmap was submitted using in-game submission on 2017年3月25日 at 23:58:48

Artist: Camellia feat. Nanahira
Title: Saikyou Mushiba Koujishi Kussakuchu
Tags: Camellia Nanahira Saikyou Mushiba Koujishi Kussakuchu
BPM: 152
Filesize: 9668kb
Play Time: 04:36
Difficulties Available:
  1. HAI (4.82 stars, 1215 notes)
Download: Camellia feat. Nanahira - Saikyou Mushiba Koujishi Kussakuchu
Information: Scores/Beatmap Listing
---------------
Mapping: 100%
Hitsounding: 100%
Polish: ~95%

Huge thanks to:
gottagof4ast
lilligantEX
squirrelpascals
Stack
M4M from my queue

Hai
00:05:935 (7,1) - I would mybe place the next part after the NC closer to the previous beacause there is no difference in timing gap

00:08:896 (6,7) - ^

00:20:146 (1,2) - This gap signifies a 1/2 jump but its actually a 1/4

00:21:527 (1,1,2,3,4) - ^, same here the spacing is misleading

00:23:303 (1,2,3) - Same gap for different timing

00:26:461 (1,2,3,4) - line 3

If you just use spacing to make the timing more clear you should be good for this part

00:30:606 (2) - I would make this into a double beacause both ticks are equal

00:30:902 (3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - This part is really misleading in its spacing, the placement of the notes is good but you need the right gaps between them to convey the timing.

00:34:553 (1,1,1,1,1,1,1,1,1) - I would keep going downwwards with this pattern

00:34:948 (2,2,2,2) - Remove NC

00:38:106 (4,5,6) - misleading spacing moreso between 45 then 56 as the slider 00:38:698 (7) is placed correctly if you base it off of the gap between 56

00:40:080 (5,6,7) - If u use gaps in timing like this I would just stack them or use 1/4 sliders for easier reading and less circles (ex: https://imgur-archive.ppy.sh/TiWOdDq.png)

00:42:054 (1,2,1,2,1,2,1) - The fact that these are 12 jumps is good but no need for the awkward long jump into a short jump

00:56:659 (1) - This fits the music and is pretty cool but probably is unrankable

00:57:448 (2,3,1) - These have the same gap in timing yet you space the doubles more

00:59:817 (1) - Ctrl + H so its easier to get to from the precious slider

00:59:817 (1,2,3) - Uneven spacing for the same timing

01:02:975 (1) - Same as 00:56:659 (1) and all further sliders like this

01:11:659 (1,2) - Do the gaps like here, you increased the space beacause the timing gap was bigger

01:15:409 (4,1) - Tiny bit of overlap

01:35:935 (1,2,3,4,5) - make some cooler jumps instead of going round your screen here

01:42:843 (3) - should be next to 01:42:448 (2)

01:47:580 (1) - You already put emphasis on this note by increasisng SV so you don't have to put them apart this far

01:48:370 (1) - ^

Same for next section

02:04:553 (1) - remove NC

02:05:639 (4,1) - Put this a bit closer together

02:08:896 (1,1) - looks like a 1/2 gap

02:11:067 (2) - You previously placed this kind of 1/4 after a slider as a stack under the sliderend, also do it here

02:21:132 (5,6,7) - Same as on the sreenshot

02:22:317 (1,1,1,1) - remove NC

02:25:080 (1,2,3,4,5,6) - keep sapcing consistent

03:08:106 (1) - remove NC

03:25:475 (1) - probably also unrankable (your sliders make me think of the aspire contest)

03:26:659 (2,3) - stack these

03:35:738 (1,1,2,3) - too large of a gap for 1/4

03:51:922 (1) - You don't need a spinner, the break can continue

03:57:843 (1,2,3) - use equal spacing

04:26:264 (6,7,1) - The jump emphasis should be put on 71, not 67

04:29:422 (6,7,1) - ^

04:30:211 (3,4) - This gap would signify a 1/1 timing opening due to the huge spacing

04:33:369 (3,4) - ^

You have got the rythym down but should be more aware of corresponding timing gaps to spacing gaps when there should not be an emphasis on one of them. You are creative with your sliders (although some aren't rankable) which makes the map fun.
If you ever fix the spacing right then just link this post with your map (in case I forget) and ill mod it again to check for other flaws.

Gl with the map
Topic Starter
Voltaeyx
Changed Rejected Somewhat Implemented
Hai

gottagof4ast wrote:

00:05:935 (7,1) - I would mybe place the next part after the NC closer to the previous beacause there is no difference in timing gap

00:08:896 (6,7) - ^
The whole purpose of this opening section is to emphasize the bass drum by snapping each time there's a bass drum kick. That being said, I'll change some of the snapping up to better reflect this.

gottagof4ast wrote:

00:20:146 (1,2) - This gap signifies a 1/2 jump but its actually a 1/4

00:21:527 (1,1,2,3,4) - ^, same here the spacing is misleading

00:23:303 (1,2,3) - Same gap for different timing

00:26:461 (1,2,3,4) - line 3

If you just use spacing to make the timing more clear you should be good for this part
Changed

gottagof4ast wrote:

00:30:606 (2) - I would make this into a double beacause both ticks are equal
Good point. Changed

gottagof4ast wrote:

00:30:902 (3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - This part is really misleading in its spacing, the placement of the notes is good but you need the right gaps between them to convey the timing.

00:38:106 (4,5,6) - misleading spacing moreso between 45 then 56 as the slider 00:38:698 (7) is placed correctly if you base it off of the gap between 56
Changed things up

gottagof4ast wrote:

00:34:553 (1,1,1,1,1,1,1,1,1) - I would keep going downwwards with this pattern
The music repeats so I repeat the pattern

gottagof4ast wrote:

00:34:948 (2,2,2,2) - Remove NC
I don't understand. You highlighted 2's, not new combos

gottagof4ast wrote:

00:40:080 (5,6,7) - If u use gaps in timing like this I would just stack them or use 1/4 sliders for easier reading and less circles (ex: https://imgur-archive.ppy.sh/TiWOdDq.png)
Yeah I'll try out 1/4 sliders since the 3/4 rhythm is awkward anyway

gottagof4ast wrote:

00:42:054 (1,2,1,2,1,2,1) - The fact that these are 12 jumps is good but no need for the awkward long jump into a short jump
I like how it emphasizes the beat while still incorporating the lyrics. I may move the 2's farther from the 1's but we'll see how things go.

gottagof4ast wrote:

00:56:659 (1) - This fits the music and is pretty cool but probably is unrankable

01:02:975 (1) - Same as 00:56:659 (1) and all further sliders like this
Have you see the new ranking criteria? It states:
Every slider must have a clear and visible path to follow from start to end.
It doesn't state anything about slider velocity manipulation anywhere, which implies that slider velocity manipulation can now be allowed given that it is appropriate to the music. I also presented it in a way such that you can be able to tell where the slider pauses are, i.e. they're the only significant red slider points (corners, bumps, humps, etc.) in the entire map (aside from the wiggle sliders). I might have to restructure the beginning sliders to introduce this concept better, however.

gottagof4ast wrote:

00:57:448 (2,3,1) - These have the same gap in timing yet you space the doubles more

00:59:817 (1) - Ctrl + H so its easier to get to from the precious slider

00:59:817 (1,2,3) - Uneven spacing for the same timing

01:11:659 (1,2) - Do the gaps like here, you increased the space beacause the timing gap was bigger
Due to slider-end leniency and the intensity of this section, 1/4 jumps from slider ends should not be a big deal. I take this freedom to map this section the way I did.

gottagof4ast wrote:

01:15:409 (4,1) - Tiny bit of overlap
Rotated the slider downward

gottagof4ast wrote:

01:35:935 (1,2,3,4,5) - make some cooler jumps instead of going round your screen here
Yeah I was meaning to make this section more interesting

gottagof4ast wrote:

01:42:843 (3) - should be next to 01:42:448 (2)
Yeah.

gottagof4ast wrote:

01:47:580 (1) - You already put emphasis on this note by increasisng SV so you don't have to put them apart this far

01:48:370 (1) - ^

Same for next section
This is the climax!

gottagof4ast wrote:

02:04:553 (1) - remove NC
Yeah

gottagof4ast wrote:

02:05:639 (4,1) - Put this a bit closer together
Why? It's the same spacing as the bursts leading into this

gottagof4ast wrote:

02:08:896 (1,1) - looks like a 1/2 gap

02:11:067 (2) - You previously placed this kind of 1/4 after a slider as a stack under the sliderend, also do it here

02:21:132 (5,6,7) - Same as on the sreenshot
Cleaned up this section using your suggestions for the previous identical section as well.

gottagof4ast wrote:

02:22:317 (1,1,1,1) - remove NC
I would have to change all four sections with this pattern but I like having the player playfully snap in these new combo sections.

gottagof4ast wrote:

02:25:080 (1,2,3,4,5,6) - keep sapcing consistent

03:08:106 (1) - remove NC
Made changes according to your suggestions on the previous identical section as well. Similarly rejected similar suggestions

gottagof4ast wrote:

03:25:475 (1) - probably also unrankable (your sliders make me think of the aspire contest)
I'll leave it as it is for now but yeah I may have to change it.

gottagof4ast wrote:

03:26:659 (2,3) - stack these
These are different from the previous stacks, according to the music

gottagof4ast wrote:

03:35:738 (1,1,2,3) - too large of a gap for 1/4
Slider-end leniency, etc. I've said this already

gottagof4ast wrote:

03:51:922 (1) - You don't need a spinner, the break can continue
I agree.

gottagof4ast wrote:

03:57:843 (1,2,3) - use equal spacing
Yeah this looked weird to begin with.

gottagof4ast wrote:

04:26:264 (6,7,1) - The jump emphasis should be put on 71, not 67

04:29:422 (6,7,1) - ^

04:30:211 (3,4) - This gap would signify a 1/1 timing opening due to the huge spacing

04:33:369 (3,4) - ^
Made changes similar to the opening (identical) section.

gottagof4ast wrote:

Gl with the map
Thank you so much for the mod!
Stack

Voltaeyx wrote:

Changed Rejected Somewhat Implemented
Hai

gottagof4ast wrote:

00:05:935 (7,1) - I would mybe place the next part after the NC closer to the previous beacause there is no difference in timing gap

00:08:896 (6,7) - ^
The whole purpose of this opening section is to emphasize the bass drum by snapping each time there's a bass drum kick. That being said, I'll change some of the snapping up to better reflect this.

gottagof4ast wrote:

00:20:146 (1,2) - This gap signifies a 1/2 jump but its actually a 1/4

00:21:527 (1,1,2,3,4) - ^, same here the spacing is misleading

00:23:303 (1,2,3) - Same gap for different timing

00:26:461 (1,2,3,4) - line 3

If you just use spacing to make the timing more clear you should be good for this part
Changed

gottagof4ast wrote:

00:30:606 (2) - I would make this into a double beacause both ticks are equal
Good point. Changed

gottagof4ast wrote:

00:30:902 (3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - This part is really misleading in its spacing, the placement of the notes is good but you need the right gaps between them to convey the timing.

00:38:106 (4,5,6) - misleading spacing moreso between 45 then 56 as the slider 00:38:698 (7) is placed correctly if you base it off of the gap between 56
Changed things up

gottagof4ast wrote:

00:34:553 (1,1,1,1,1,1,1,1,1) - I would keep going downwwards with this pattern
The music repeats so I repeat the pattern

gottagof4ast wrote:

00:34:948 (2,2,2,2) - Remove NC
I don't understand. You highlighted 2's, not new combos

gottagof4ast wrote:

00:40:080 (5,6,7) - If u use gaps in timing like this I would just stack them or use 1/4 sliders for easier reading and less circles (ex: https://imgur-archive.ppy.sh/TiWOdDq.png)
Yeah I'll try out 1/4 sliders since the 3/4 rhythm is awkward anyway

gottagof4ast wrote:

00:42:054 (1,2,1,2,1,2,1) - The fact that these are 12 jumps is good but no need for the awkward long jump into a short jump
I like how it emphasizes the beat while still incorporating the lyrics. I may move the 2's farther from the 1's but we'll see how things go.

gottagof4ast wrote:

00:56:659 (1) - This fits the music and is pretty cool but probably is unrankable

01:02:975 (1) - Same as 00:56:659 (1) and all further sliders like this
Have you see the new ranking criteria? It states:
Every slider must have a clear and visible path to follow from start to end.
It doesn't state anything about slider velocity manipulation anywhere, which implies that slider velocity manipulation can now be allowed given that it is appropriate to the music. I also presented it in a way such that you can be able to tell where the slider pauses are, i.e. they're the only significant red slider points (corners, bumps, humps, etc.) in the entire map (aside from the wiggle sliders). I might have to restructure the beginning sliders to introduce this concept better, however.

gottagof4ast wrote:

00:57:448 (2,3,1) - These have the same gap in timing yet you space the doubles more

00:59:817 (1) - Ctrl + H so its easier to get to from the precious slider

00:59:817 (1,2,3) - Uneven spacing for the same timing

01:11:659 (1,2) - Do the gaps like here, you increased the space beacause the timing gap was bigger
Due to slider-end leniency and the intensity of this section, 1/4 jumps from slider ends should not be a big deal. I take this freedom to map this section the way I did.

gottagof4ast wrote:

01:15:409 (4,1) - Tiny bit of overlap
Rotated the slider downward

gottagof4ast wrote:

01:35:935 (1,2,3,4,5) - make some cooler jumps instead of going round your screen here
Yeah I was meaning to make this section more interesting

gottagof4ast wrote:

01:42:843 (3) - should be next to 01:42:448 (2)
Yeah.

gottagof4ast wrote:

01:47:580 (1) - You already put emphasis on this note by increasisng SV so you don't have to put them apart this far

01:48:370 (1) - ^

Same for next section
This is the climax!

gottagof4ast wrote:

02:04:553 (1) - remove NC
Yeah

gottagof4ast wrote:

02:05:639 (4,1) - Put this a bit closer together
Why? It's the same spacing as the bursts leading into this

gottagof4ast wrote:

02:08:896 (1,1) - looks like a 1/2 gap

02:11:067 (2) - You previously placed this kind of 1/4 after a slider as a stack under the sliderend, also do it here

02:21:132 (5,6,7) - Same as on the sreenshot
Cleaned up this section using your suggestions for the previous identical section as well.

gottagof4ast wrote:

02:22:317 (1,1,1,1) - remove NC
I would have to change all four sections with this pattern but I like having the player playfully snap in these new combo sections.

gottagof4ast wrote:

02:25:080 (1,2,3,4,5,6) - keep sapcing consistent

03:08:106 (1) - remove NC
Made changes according to your suggestions on the previous identical section as well. Similarly rejected similar suggestions

gottagof4ast wrote:

03:25:475 (1) - probably also unrankable (your sliders make me think of the aspire contest)
I'll leave it as it is for now but yeah I may have to change it.

gottagof4ast wrote:

03:26:659 (2,3) - stack these
These are different from the previous stacks, according to the music

gottagof4ast wrote:

03:35:738 (1,1,2,3) - too large of a gap for 1/4
Slider-end leniency, etc. I've said this already

gottagof4ast wrote:

03:51:922 (1) - You don't need a spinner, the break can continue
I agree.

gottagof4ast wrote:

03:57:843 (1,2,3) - use equal spacing
Yeah this looked weird to begin with.

gottagof4ast wrote:

04:26:264 (6,7,1) - The jump emphasis should be put on 71, not 67

04:29:422 (6,7,1) - ^

04:30:211 (3,4) - This gap would signify a 1/1 timing opening due to the huge spacing

04:33:369 (3,4) - ^
Made changes similar to the opening (identical) section.

gottagof4ast wrote:

Gl with the map
Thank you so much for the mod!
At 34:948 I told you too remove NC's on 2's here, I made the part into 12 jumps before I copied it into the mod (didnt really think it through) So that is why it looks so weird. My reasoning behind removing the NC's is to make it less unpredictable to play as 1 combo chain are a bit weird sometimes.

Ill do the 2nd mod tomorrow, this is just a comment that looked too stupid so I coulnd't leave it up without an explanation :o
Stack
So first, don't give kudos for this as its essentially just a part 2 of my previous mod

Hai
00:06:527 (3,4) - You made this gap a bit too big in my opinion

00:12:843 (3,4) - ^

00:21:725 (1,2,3,4) - Place this closer to the sldierend of 00:21:527 (1), and remove NC on the first note so its easier to see that it's not a 1/2 gap.

00:23:698 (2) - This note doesn't need to be under the slider as its not a heavy note, use it to indicate where you are going with the map

00:24:290 (7,8) - If u want to use this pattern, make the sliderends stack perfectly

00:28:040 (1,2,3,4) - Same as 00:21:725 (1,2,3,4)

00:30:014 (1) - Make the gap between this and the quad larger as all other 1/2 gaps are also larger

00:37:909 (2,3,4) - I don't like the way this triple looks but thats just me

00:58:238 (1,2,3,4,5,6,7,8,1) - Make these start closer to the previous sldierend as you want to keep the gap between 1/4 notes small

01:01:396 (1) - This note should be next to 01:01:198 (4) as the timing gap between these 2 is smaller than between 01:01:396 (1,2)

01:03:764 (2,3) - see 00:24:290 (7,8)

01:04:553 (1,2,3,4,5,6,7,8) - same as 00:58:238 (1,2,3,4,5,6,7,8,1)

01:07:514 (4) - Slider is not visible enough beacause its ccompletely covered by the other sliders

reference for 01:04:553 (1,2,3,4,5,6,7,8) and 00:58:238 (1,2,3,4,5,6,7,8,1) == 01:10:672 (7,1,2) - You did the spacing between sliders and this pattern correct here

01:20:738 (1) - remove NC

01:38:106 (1,1) - Since u used stacked sliders previously you can maybe stack these too

01:39:685 (4,5,1,2,3,4) - The velocity change between following the slider and following the stream is high, I would reduce spacing or up SV here

01:45:211 (1,1,2,3) - The slider end faces the complete other way when you have too keep streaming 150

02:16:396 (6,1,2,3,4) - Spacing is the same as 02:15:212 (1,1,2,3,4) but it was I 1/4 gap there and now it's a 3/4

02:45:606 (1,2,3,4,5,6,7,8,1) - I would keep the pattern where you start each stack on the same side so it doesn't catch you offguard here

02:46:790 (4,1) - Spacing should be less 1/4 gap

02:57:448 (4,5,6,7) - At least make these stack perfectly

03:38:106 (4,5,6,7,8,9,10,11) - Im not really a fan of follow the circle and click to the beat, put some sharp angles into this section

The spacing between jumps with the timing has gotten better but there are still some mistakes, if you see any of the patterns above mentioned and I didn't timestamp them, they probably also have the same problem unless there is a change in music then u should decide on what to do.

Gl, with the map :)
Topic Starter
Voltaeyx

gottagof4ast wrote:

So first, don't give kudos for this as its essentially just a part 2 of my previous mod
Thanks again for modding a second time :D

Changed Rejected Somewhat Implemented

Hai

gottagof4ast wrote:

00:06:527 (3,4) - You made this gap a bit too big in my opinion

00:12:843 (3,4) - ^
Alright I can agree with this. Lowered the spacing. Originally, the previous snaps were supposed to be larger and these smaller in comparison but that's changed, so this has to change too.

gottagof4ast wrote:

00:21:725 (1,2,3,4) - Place this closer to the sldierend of 00:21:527 (1), and remove NC on the first note so its easier to see that it's not a 1/2 gap.

00:28:040 (1,2,3,4) - Same as 00:21:725 (1,2,3,4)
Rotated the sliders to put the 1/6 burst closer to the slider end but I kept the new combo to keep the two sliders distinct, according to the song.

gottagof4ast wrote:

00:23:698 (2) - This note doesn't need to be under the slider as its not a heavy note, use it to indicate where you are going with the map
Alright I moved it.

gottagof4ast wrote:

00:24:290 (7,8) - If u want to use this pattern, make the sliderends stack perfectly
Oh lol I rotated the pattern and didn't see that this became misaligned. Thanks.

gottagof4ast wrote:

00:30:014 (1) - Make the gap between this and the quad larger as all other 1/2 gaps are also larger
Okay

00:37:909 (2,3,4) - I don't like the way this triple looks but thats just me
No actually I think it was slightly not straight lol

00:58:238 (1,2,3,4,5,6,7,8,1) - Make these start closer to the previous sldierend as you want to keep the gap between 1/4 notes small

01:01:396 (1) - This note should be next to 01:01:198 (4) as the timing gap between these 2 is smaller than between 01:01:396 (1,2)

01:04:553 (1,2,3,4,5,6,7,8) - same as 00:58:238 (1,2,3,4,5,6,7,8,1)

reference for 01:04:553 (1,2,3,4,5,6,7,8) and 00:58:238 (1,2,3,4,5,6,7,8,1) == 01:10:672 (7,1,2) - You did the spacing between sliders and this pattern correct here
I discussed slider-end leniency and the intensity of this section in the other reply already. That being said, *sigh* I lowered the spacings

01:03:764 (2,3) - see 00:24:290 (7,8)
Don't you see how the first slider's head and end are blanketed so beautifully inside the second slider? :c

01:07:514 (4) - Slider is not visible enough beacause its ccompletely covered by the other sliders
Tried a modified pattern.

01:20:738 (1) - remove NC
:l

01:38:106 (1,1) - Since u used stacked sliders previously you can maybe stack these too
This is a completely new section. What are you referring to?

01:39:685 (4,5,1,2,3,4) - The velocity change between following the slider and following the stream is high, I would reduce spacing or up SV here
I think that the slider is too short for its velocity to really matter anyway.

01:45:211 (1,1,2,3) - The slider end faces the complete other way when you have too keep streaming 150
Moved the burst closer.

02:16:396 (6,1,2,3,4) - Spacing is the same as 02:15:212 (1,1,2,3,4) but it was I 1/4 gap there and now it's a 3/4
Ah I forgot a hitcircle there at the end. Thanks for pointing this out. I also spaced it better.

02:45:606 (1,2,3,4,5,6,7,8,1) - I would keep the pattern where you start each stack on the same side so it doesn't catch you offguard here
Honestly I think this is completely readable.

02:46:790 (4,1) - Spacing should be less 1/4 gap
Okay

02:57:448 (4,5,6,7) - At least make these stack perfectly
Are they not???

03:38:106 (4,5,6,7,8,9,10,11) - Im not really a fan of follow the circle and click to the beat, put some sharp angles into this section
I have this structure in the second half of ALL three kiai sections, to contrast with the sharp angles in the first half of the kiai sections.

The spacing between jumps with the timing has gotten better but there are still some mistakes, if you see any of the patterns above mentioned and I didn't timestamp them, they probably also have the same problem unless there is a change in music then u should decide on what to do.

Gl, with the map :)
Thank you again very much! :3
sakebi
sorry i couldnt get to this earlier. i've been a bit busy irl lately.

HAI
00:49:553 (1,2,1,2) - something should be there to alert the player that the rhythm is changing, such as smaller spacing
00:56:659 (1) - sliders have to follow a clear path, without any speed changes in the middle of the slider.
00:59:817 (1) - ^
01:02:975 (1) - ^
01:06:132 (1) - ^
01:09:290 (1) - ^
01:12:448 (1) - ^
01:15:606 (1) - ^
01:18:764 (1) - ^
01:58:238 (1) - ^
02:01:396 (1) - ^
02:36:922 (1,2,1,2) - something should be there to alert the player that the rhythm is changing, such as smaller spacing
02:44:027 (1) - sliders have to follow a clear path, without any speed changes in the middle of the slider.
02:47:185 (1) - ^
02:50:343 (1) - ^
02:53:501 (1) - ^
02:56:659 (1) - ^
02:59:817 (1) - ^
03:02:975 (1) - ^
03:06:132 (1) - ^
03:25:475 (1,1) - sliders can't be used like this
03:31:790 (1,1) - ^
03:34:948 (1,1) - ^
03:37:119 (1,1) - ^
03:41:264 (1,1) - ^
03:43:435 (1,1) - ^
04:04:553 (4) - sliders have to follow a clear path, without any speed changes in the middle of the slider.
04:36:527 (1) - sliders can't be used like this

also, if you want to push this to rank, you need to at least have a hard and normal difficulty also, as this is under 5:00 drain time
Topic Starter
Voltaeyx
Changed Rejected Somewhat Implemented

HAI

lilligantEX wrote:

00:49:553 (1,2,1,2) - something should be there to alert the player that the rhythm is changing, such as smaller spacing
02:36:922 (1,2,1,2) - something should be there to alert the player that the rhythm is changing, such as smaller spacing
You're right. I'll lower the spacing of the second half of jumps and see if that works out.

lilligantEX wrote:

00:56:659 (1) - sliders have to follow a clear path, without any speed changes in the middle of the slider.
00:59:817 (1) - ^
01:02:975 (1) - ^
01:06:132 (1) - ^
01:09:290 (1) - ^
01:12:448 (1) - ^
01:15:606 (1) - ^
01:18:764 (1) - ^
01:58:238 (1) - ^
02:01:396 (1) - ^
02:44:027 (1) - sliders have to follow a clear path, without any speed changes in the middle of the slider.
02:47:185 (1) - ^
02:50:343 (1) - ^
02:53:501 (1) - ^
02:56:659 (1) - ^
02:59:817 (1) - ^
03:02:975 (1) - ^
03:06:132 (1) - ^
04:04:553 (4) - sliders have to follow a clear path, without any speed changes in the middle of the slider.
Have you see the new ranking criteria? It states:
Every slider must have a clear and visible path to follow from start to end.
It doesn't state anything about slider velocity manipulation anywhere, which implies that slider velocity manipulation can now be allowed given that it is appropriate to the music. I also presented it in a way such that you can be able to tell where the slider pauses are, i.e. they're the only significant red slider points (corners, bumps, humps, etc.) in the entire map (aside from the wiggle sliders). I might have to restructure the beginning sliders to introduce this concept better, however.


03:25:475 (1,1) - sliders can't be used like this
03:31:790 (1,1) - ^
03:34:948 (1,1) - ^
03:37:119 (1,1) - ^
03:41:264 (1,1) - ^
03:43:435 (1,1) - ^
04:36:527 (1) - sliders can't be used like this
I'll change it

also, if you want to push this to rank, you need to at least have a hard and normal difficulty also, as this is under 5:00 drain time
I am fully aware of this
squirrelpascals
Before I mod this in detail I'm going to give you an overview of why you should not use this slider velocity manipulation here.

why not
First of all, your heavily trying to side-step the new rules of the rc, which is obvious. But it really looks like you're trying to do it "just because."

Voltaeyx wrote:

Every slider must have a clear and visible path to follow from start to end.
It doesn't state anything about slider velocity manipulation anywhere, which implies that slider velocity manipulation can now be allowed given that it is appropriate to the music.
While this is the rule you argue, the sliders you're using have none of these. In sliders like 01:02:975 (1) - , you spam white points from side to side with the exception of the two red points that slow down the slider. This makes sharp curves and corners appear to be the same. 01:09:290 (1) - Is an example of how you better show this aesthetically.

Even then, though, this doesn't matter. To make these sliders enjoyable by the player you should also show this sv manipulation rhythmically. osu! is a rhythm game, after all, so this is probably the point that matters most. Lets take the first slider 00:56:659 (1) - for example (that you would be introducing this concept to the player entirely in ranked gameplay). The slider movement starts at 00:56:659 - , stops at 00:56:856 - starts 00:56:955 - stops 00:57:053 - and starts at 00:57:152 - again. While you did use these speed changes in distinct 1/4 points in the the timeline, there is still no noticeable beats or indicators in the music that would call for a complete stop in slider velocity.

You could argue that sliderends can also end on 1/4 notes without a distinct beat ( 00:57:448 (2) - for example). While this is true, there is a difference between the release of a note and immediate flow changes within a slider, let alone similar flow changes in an entire map itself. The concept of sliderends ending before a new note, which encompasses the wub maps you see today, evolved over time. Sliderends would at first land on distinctive beats to tell the player when to release. Over time, the mapping meta evolved to allow for the release of a slider to allow for rhythmic exaggeration on another slider. Basically the point behind me saying this is, the concept you're using in this map is coming from almost nowhere.

Shiirn's map here was greatly criticized amongst the entire community for using a similar mapping technique. Even when the aesthetics to show the slow-downs in the sliders were extremely obvious, it was expected in the music, and it barely interfered with gameplay, he still had to reduce this slider flow greatly before it was able to be ranked. A lot of people argued how peppy called this same type of slider manipulation a game-breaking element of gameplay. It practically plays like a normal slider now.

However, I'll argue that these types of maps are what the loved section is meant for. While the concept you're using has practically no chance in being ranked, it still utilizes a creative mapping concept. Plus, if the mapping meta evolves further over time, you can always take it out of loved and go for ranked on this again. When I was a newer mapper, I made this one crazy alternator map that used unconventional slider shapes (as this map also has too) and similar, technical flow changes in streams. I tried forever to rank that thing and the map got practically shutdown before it found a place as a loved beatmap.

Plus the song is under 5 minutes, so it cant currently be completely ranked without a set. Right now you just don't have the experience to do this type of thing in a map (nor I, or 99.5% of the mapping community do either). I heavily think that you should save your time with the set and either push to improve the map with mods, throw in some kudosu and put a leaderboard on it and get it loved, or if you really want this particular song to be a ranked map, make an entire set and use conventional mapping concepts.

That ended up being long, but now for the detailed mod
screenshots are purely examples of how a problem can be fixed

HAI
• 00:21:330 (1,1) - It would be more comfortable if you spaced these somehow, because the player will most likely play the first slider to the end and just stop, making this flow pretty choppy https://osu.ppy.sh/ss/7658341 Same goes for 00:27:646 (1,1) - and similar

• 00:30:606 (2,3) - Space these further, 00:29:619 (1,2,3,4) - uses a closely similar spacing and a faster pace in the stream, so spacing would just make it easier to ready

Not going to mod for the crazy sliders in detail because i already modded for all of them

• 00:58:238 (1,2,3,4,5,6,7,8,1) - I would recommend not using these streams. While its an acceptable technique, the entire map had to revolve around this uncomfortable doubles-type flow to work entirely in a map. Charles445 made a video entirely based around this concept which is quite basic, but just be sure this fits in your map: https://www.youtube.com/watch?v=yRW8EGbdfLA

• 01:13:238 (4,5,6,7,1) - This kickslider pattern looks cluttered, the overlap on the slidertail seems forced

• 01:14:619 (5,1) - space 1 more. Very low spacing contrast

• 01:19:553 (4,5,6,7) - Same with clutter

• 01:34:553 (2,7) - blanket

• 01:46:790 (1,2) - make these not touch

• 01:55:080 (3,4) - Same with spacing contrast. THis is readable, but the rhythm should still be more recognizable https://osu.ppy.sh/ss/7658387

• 02:08:896 (1) - Spacing here

• 02:57:646 (5,6,7) - More clutter in kicksliders

• 03:06:922 (4,5,6,7) - For the same reason as noted above, I would space this also

• 03:21:922 (2,7) - blanket

• 04:00:409 (5,6,1,2,3,4,5) - It would be more aestheticall y pleasing if you made a 3 node slider that blanketed 04:00:014 (3) - , and then used ctrl+shift+f https://osu.ppy.sh/ss/7658413 this shortcut makes all of your stream look really neat if you use basic sliders

• 04:04:553 (4) - nc

• 04:06:132 (2,3) - space this closer, its a bigger 1/4 jump than usual

• 04:18:764 (3,4,5) - see the mod for 01:55:080 (3,4) -

Okie good luck :)
Topic Starter
Voltaeyx

squirrelpascals wrote:

why not
First of all, your heavily trying to side-step the new rules of the rc, which is obvious. But it really looks like you're trying to do it "just because."

Voltaeyx wrote:

Every slider must have a clear and visible path to follow from start to end.
It doesn't state anything about slider velocity manipulation anywhere, which implies that slider velocity manipulation can now be allowed given that it is appropriate to the music.
While this is the rule you argue, the sliders you're using have none of these. In sliders like 01:02:975 (1) - , you spam white points from side to side with the exception of the two red points that slow down the slider. This makes sharp curves and corners appear to be the same. 01:09:290 (1) - Is an example of how you better show this aesthetically.

Even then, though, this doesn't matter. To make these sliders enjoyable by the player you should also show this sv manipulation rhythmically. osu! is a rhythm game, after all, so this is probably the point that matters most. Lets take the first slider 00:56:659 (1) - for example (that you would be introducing this concept to the player entirely in ranked gameplay). The slider movement starts at 00:56:659 - , stops at 00:56:856 - starts 00:56:955 - stops 00:57:053 - and starts at 00:57:152 - again. While you did use these speed changes in distinct 1/4 points in the the timeline, there is still no noticeable beats or indicators in the music that would call for a complete stop in slider velocity.

You could argue that sliderends can also end on 1/4 notes without a distinct beat ( 00:57:448 (2) - for example). While this is true, there is a difference between the release of a note and immediate flow changes within a slider, let alone similar flow changes in an entire map itself. The concept of sliderends ending before a new note, which encompasses the wub maps you see today, evolved over time. Sliderends would at first land on distinctive beats to tell the player when to release. Over time, the mapping meta evolved to allow for the release of a slider to allow for rhythmic exaggeration on another slider. Basically the point behind me saying this is, the concept you're using in this map is coming from almost nowhere.

Shiirn's map here was greatly criticized amongst the entire community for using a similar mapping technique. Even when the aesthetics to show the slow-downs in the sliders were extremely obvious, it was expected in the music, and it barely interfered with gameplay, he still had to reduce this slider flow greatly before it was able to be ranked. A lot of people argued how peppy called this same type of slider manipulation a game-breaking element of gameplay. It practically plays like a normal slider now.

However, I'll argue that these types of maps are what the loved section is meant for. While the concept you're using has practically no chance in being ranked, it still utilizes a creative mapping concept. Plus, if the mapping meta evolves further over time, you can always take it out of loved and go for ranked on this again. When I was a newer mapper, I made this one crazy alternator map that used unconventional slider shapes (as this map also has too) and similar, technical flow changes in streams. I tried forever to rank that thing and the map got practically shutdown before it found a place as a loved beatmap.

Plus the song is under 5 minutes, so it cant currently be completely ranked without a set. Right now you just don't have the experience to do this type of thing in a map (nor I, or 99.5% of the mapping community do either). I heavily think that you should save your time with the set and either push to improve the map with mods, throw in some kudosu and put a leaderboard on it and get it loved, or if you really want this particular song to be a ranked map, make an entire set and use conventional mapping concepts.

That ended up being long, but now for the detailed mod
Alright thanks. I made these sliders because I enjoyed them and wanted other people to enjoy them as well. But you're right that I lack any ability to successfully implement such a thing. I'm probably going to give up on this map.

Changed Rejected Somewhat Implemented
HAI
• 00:21:330 (1,1) - It would be more comfortable if you spaced these somehow, because the player will most likely play the first slider to the end and just stop, making this flow pretty choppy https://osu.ppy.sh/ss/7658341 Same goes for 00:27:646 (1,1) - and similar
Spread the sliders apart

• 00:30:606 (2,3) - Space these further, 00:29:619 (1,2,3,4) - uses a closely similar spacing and a faster pace in the stream, so spacing would just make it easier to ready
Yeah this makes sense

Not going to mod for the crazy sliders in detail because i already modded for all of them

• 00:58:238 (1,2,3,4,5,6,7,8,1) - I would recommend not using these streams. While its an acceptable technique, the entire map had to revolve around this uncomfortable doubles-type flow to work entirely in a map. Charles445 made a video entirely based around this concept which is quite basic, but just be sure this fits in your map: https://www.youtube.com/watch?v=yRW8EGbdfLA
I could change them to be two separate streams of four but I think I'm done working on this map so I'll leave them as it is.

• 01:13:238 (4,5,6,7,1) - This kickslider pattern looks cluttered, the overlap on the slidertail seems forced
Tried a different pattern

• 01:14:619 (5,1) - space 1 more. Very low spacing contrast
Changed the section

• 01:19:553 (4,5,6,7) - Same with clutter
Changed

• 01:34:553 (2,7) - blanket
yeah

• 01:46:790 (1,2) - make these not touch
yeah

• 01:55:080 (3,4) - Same with spacing contrast. THis is readable, but the rhythm should still be more recognizable https://osu.ppy.sh/ss/7658387

• 04:18:764 (3,4,5) - see the mod for 01:55:080 (3,4) -
I was going for some spacing increase and decrease contrast in the second half of these kiais but it became lost when I added more bursts. I'll just change this.

• 02:08:896 (1) - Spacing here
Yes

• 02:57:646 (5,6,7) - More clutter in kicksliders

• 03:06:922 (4,5,6,7) - For the same reason as noted above, I would space this also
Changed them

• 03:21:922 (2,7) - blanket
yeah

• 04:00:409 (5,6,1,2,3,4,5) - It would be more aestheticall y pleasing if you made a 3 node slider that blanketed 04:00:014 (3) - , and then used ctrl+shift+f https://osu.ppy.sh/ss/7658413 this shortcut makes all of your stream look really neat if you use basic sliders
Thank you this command really helps me out

• 04:04:553 (4) - nc
This breaks the pattern from my ncs in the other kiais but alright

• 04:06:132 (2,3) - space this closer, its a bigger 1/4 jump than usual
Fixed
squirrelpascals

Voltaeyx wrote:

Alright thanks. I made these sliders because I enjoyed them and wanted other people to enjoy them as well. But you're right that I lack any ability to successfully implement such a thing. I'm probably going to give up on this map.
No, you dont have to do that at all. A lot of people still enjoy maps like third eye ya that still use these unrankable concepts. It might have sounded like i was bashing the mapping technique that you were using, but i was instead arguing why it probably won't be ranked. If i were you, I would try to love the map, because loved maps don't have to make perfect sense with what mapping techniques you use. If the map is fun and loved by the community, then this map is a perfect contender. But if you want to put more dedication into something rankable then yeah that's understandable.

Just thought I'd clear that up before you completley gave up on this
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