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BABYMETAL - NO RAIN, NO RAINBOW

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Topic Starter
Hysteria
This beatmap was submitted using in-game submission on den 20 mars 2019 at 21:06:32

Artist: BABYMETAL
Title: NO RAIN, NO RAINBOW
Tags: j-pop j-rock pop rock kawaii heavy metal resistance su-metal yuimetal moametal lazyboy007 tokiko nao tomori naotoshi Joe Castle yShadowXOP_
BPM: 80,7
Filesize: 17184kb
Play Time: 04:43
Difficulties Available:
  1. Kagirinaku (5,02 stars, 929 notes)
  2. Lazy's Light Insane (3,83 stars, 683 notes)
  3. Nao's Hard (3,32 stars, 633 notes)
  4. ShaJoe's Normal (2,05 stars, 440 notes)
  5. tokiko's Insane (4,38 stars, 764 notes)
Download: BABYMETAL - NO RAIN, NO RAINBOW
Information: Scores/Beatmap Listing
---------------
.


Why can't I sleep?
Why does the night end?
I don't want anything,
Even tomorrow,
If it means,
A future without you.






Set explanation
So this set is the second part of a trilogy of maps that are connected in several different ways, but the most notable is how they tell a story together.

Part one is THE ONE which in how I understood and visualised the song/map follows the loss of someone special. Someone we held close, one that we loved. The background tries to paint up a picture on what is happening "during the song", which is walking the coffin throughout the city to pay respect to the one who sadly passed away. For me this song represents denial and isolation which is commonly known as the first stage of grief. Lyrics here.

The second part is NO RAIN, NO RAINBOW where the parade is over and everyone close has gathered at the funeral. To say their final goodbyes to the one who passed away. The song is slower than the previous one, and clearly paints the picture of "sadness" and "despair". This song for me represents anger, bargaining and depression which is the next three steps of grief. Lyrics here.

The third part is Tales of the Destinies which is a collab between me, GoldenWolf, Liiraye and Alheak. Where we represent the family, the loved ones of the one who passed away. All telling their story of how they remember their time with the one, their tale of the destinies. Song is way more upbeat and intense, painting the picture of heroism and humility. The map represents all the good memories that they had with the one, all the things the one did for everyone, and how the one earned the affection of all the people around. But the song represents acceptance which is the final step of grief. To accept that the one is gone, and to cherish the memories that will never dissappear. Lyrics here.

A lot of us have lost a close friend or family member, someone we held dearly. It's sadly a part of life to see others pass away before you. This is a tribute to a friend of mine who disappeared 9 years ago. I still don't know what happened to her, if she's alive or if she has passed away. We used to talk every day, for several years. Then one day nothing, not a single message, a single anything. I knew she was having trouble in school and at home. She was known to have a dark and morbid humor, as many swedes do. Which is why I didn't take those kind of jokes seriously at all, even when they were going way too far over the line. But now when I look back at it, at later stages they weren't jokes, but most likely calls for help. I've had friends grow up and leave for other interests before, but those I see or talk to from time to time. Or I hear from other friends about them, that confirms them just living their life without gaming or other interests we once shared. Just simply disappearing from the face of earth one day doesn't just happen under normal conditions. I will probably never get to know what exactly happened. So to pay respect to my one my dearest friends of that time, I made this trilogy of maps which is the least I can do. They all try to paint the picture we go through when losing someone we held close, the different stages of grief.

This is for you Jessica, I miss you dearly.


Diff information
ShaJoe's Normal: yShadowXOP_
Nao's Advanced: Nao Tomori
Lazy's Hard: Lazyboy007
tokiko's Light Insane: tokiko
Kagirinaku: Hysteria

.
Shiirn
first
Luel Roseline
No pain, No game
lazygirl
This map gives no pp, downrated and unfaved

irc
18:01 lazyboy007: oh first of all
18:01 lazyboy007: the stacking value
18:01 Hysteria: and im pretty certain it's quite polished already
18:02 lazyboy007: is it exactly what it needs to be for the 1/2 to stack?
18:02 Hysteria: uh yah?
18:02 lazyboy007: because on hr the 1/4's stack too
18:02 Hysteria: i think so yea
18:02 Hysteria: wait wat
18:02 lazyboy007: ye
18:02 lazyboy007: ar affects stacks
18:02 lazyboy007: and when I tried your map on hr
18:02 lazyboy007: every 1/4 was stacked
18:02 lazyboy007: so you may wanna consider manually stacking your triples and doubles
18:03 lazyboy007: unless you wanna keep it with perfect stacks
18:03 lazyboy007: but it was at least for me pretty hard to read
18:03 lazyboy007: on ar10
18:03 Hysteria: yea
18:03 Hysteria: it's not supposed to be
18:03 lazyboy007: hm
18:03 Hysteria: full stacks
18:03 Hysteria: on 1/8's
18:03 lazyboy007: you may wanna manually stack it then
18:03 lazyboy007: ye I mean 1/8
18:03 Hysteria: probably should do that yea
18:03 lazyboy007: 00:12:370 (1,2) -
18:03 lazyboy007: these
18:03 lazyboy007: and stuff
18:04 Hysteria: weird tho
18:04 Hysteria: since they autostack in editor
18:04 Hysteria: hmm
18:04 lazyboy007: 00:16:263 (2,3,4) - these patterns are following voice or piano?
18:04 Hysteria: ill change ar to 10 and see what happens
18:04 lazyboy007: well try it on hr
18:04 lazyboy007: let it autoplay
18:04 lazyboy007: you'll see
18:04 Hysteria: voice
18:04 lazyboy007: i had the same issue on lost dream
18:04 lazyboy007: well if you follow voice on this
18:04 lazyboy007: 00:16:263 (2) - ends on a voice note
18:05 lazyboy007: which I found a bit weird when playing
18:05 Hysteria: yea i know but i dont want to make it more dense
18:05 Hysteria: than it already is
18:05 Hysteria: tried to keep it down
18:05 Hysteria: as much as possible
18:05 lazyboy007: i'd just make these sliders two 1/2 circles
18:05 lazyboy007: http://puu.sh/vOMHB/378e86201f.jpg
18:05 lazyboy007: like that
18:06 Hysteria: would put less emhasis on the vocals since they are long held notes
18:06 Hysteria: emphasis*
18:06 lazyboy007: 00:16:263 (2) - the head of this isn't a vocal tho
18:06 lazyboy007: so it's not like 2 is a held vocal
18:06 Hysteria: it's a continutation of the currently held vocals
18:07 Hysteria: vocal*Ä
18:07 lazyboy007: ok ^^
18:07 Hysteria: so mapping it with circles
18:07 Hysteria: would make it more dense
18:07 lazyboy007: hm
18:07 lazyboy007: probably
18:07 lazyboy007: ^^
18:07 lazyboy007: ok
18:07 lazyboy007: 00:39:807 (1) -
18:07 lazyboy007: is the two white dots in the middle intended? :p
18:08 Hysteria: yea
18:08 Hysteria: that's how i do S shapes
18:08 lazyboy007: ok ^^
18:08 lazyboy007: I usually do red dot in the middle
18:08 lazyboy007: because it allows for like softer symmetry
18:08 lazyboy007: but ye just asking
18:08 Hysteria: that creates an edge where the red anchor is
18:08 lazyboy007: it looks fine as is
18:09 Hysteria: so to get the same effect of an anchor, without that edge i do this instead
18:09 lazyboy007: https://osu.ppy.sh/ss/8077565
18:09 lazyboy007: perfectly soft :p
18:09 lazyboy007: eh
18:09 lazyboy007: just a tiny thing
18:09 Hysteria: it creats a flat spot
18:09 lazyboy007: the sliders look fine
18:09 Hysteria: that is really noticeable for me
18:09 Hysteria: D:
18:09 lazyboy007: oh
18:09 lazyboy007: ok ^^
18:10 lazyboy007: well I mean I just saw the two white dots and was wondering if it was intended or not
18:10 lazyboy007: nothing more
18:10 lazyboy007: it actually looks good
18:10 lazyboy007: so no problem
18:10 Hysteria: well yea
18:10 Hysteria: it's kinda
18:10 Hysteria: an odd technique
18:10 Hysteria: LOL
18:10 lazyboy007: it seems to work
18:10 lazyboy007: :3
18:10 Hysteria: ^^
18:12 lazyboy007: idk why
18:12 lazyboy007: 01:33:352 -
18:12 lazyboy007: in my head I want this to be 1/3
18:12 lazyboy007: everytime I play it
18:12 lazyboy007: xD
18:12 Hysteria: yea it's hard to map 1/4
18:13 Hysteria: when the majority of the streams
18:13 Hysteria: in the map are 1/3
18:13 lazyboy007: haha
18:13 lazyboy007: hm
18:13 lazyboy007: 01:54:997 (2,3) - why is this not a continuous stream?
18:13 Hysteria: but i think it should be fine
18:13 Hysteria: due to 01:32:782 (4,5,1) -
18:13 lazyboy007: ye it's fine
18:13 lazyboy007: it's just that I missread :P
18:14 Hysteria: didnt want to do slider -> double -> slider -> stream
18:14 Hysteria: they would all need to be connected
18:14 Hysteria: like this 01:54:048 (6,7,1) -
18:14 Hysteria: so to go away from that and create more diversity i did the kicks
18:14 Hysteria: and this is more visually pleasing
18:14 lazyboy007: hm ok ^^
18:15 lazyboy007: I just thought that the melody suggested a stream more than that
18:15 Hysteria: and the drums go in pairs of two
18:15 Hysteria: so sliders makes sense
18:15 lazyboy007: because the sliderheads aren't really stronger sounds
18:15 lazyboy007: hm
18:15 lazyboy007: maybe
18:15 Hysteria: two toms then two kicks
18:15 Hysteria: then snare
18:15 lazyboy007: ok sure
18:15 lazyboy007: :3
18:15 Hysteria: ^^
18:15 lazyboy007: 02:01:073 (1,2,3,4) -
18:15 lazyboy007: this pattern
18:15 lazyboy007: is confusing
18:15 lazyboy007: xd
18:15 lazyboy007: it's good
18:15 lazyboy007: but I always go 1/3 there too
18:16 lazyboy007: well 1/6
18:16 Hysteria: well
18:16 lazyboy007: also, I have come to expect better blankets of you hystie
18:16 lazyboy007: 02:02:972 (3,1) -
18:16 Hysteria: it's the only way to switch from 1/3 into 1/4 without it being a clusterfuck
18:16 lazyboy007: ye I agree
18:16 lazyboy007: unless repeat
18:16 lazyboy007: but that wouldn't fit as well
18:16 lazyboy007: on the music
18:17 Hysteria: yea
18:17 Hysteria: that blanket is fine no? D:
18:17 Hysteria: ok it's like
18:17 Hysteria: 1 pixel
18:17 Hysteria: off
18:17 lazyboy007: itthere's a 0.5x difference
18:17 lazyboy007: if I ctrl+g 1
18:17 lazyboy007: and then check the distance to the beginning and end of 3
18:17 lazyboy007: it's 2.71 vs 2.2
18:17 lazyboy007: spacing
18:17 lazyboy007: :P
18:18 lazyboy007: so actually a decent amound
18:18 Hysteria: wat
18:18 lazyboy007: I saw it while playing on hr
18:18 Hysteria: wait
18:18 Hysteria: so
18:18 Hysteria: i dont get it
18:18 lazyboy007: if I ctrl+g 1
18:18 lazyboy007: and check snapping to 3
18:18 lazyboy007: it's 2.71
18:18 lazyboy007: if I then ctrl+g 3
18:18 lazyboy007: it's 2.26
18:18 Hysteria: oooh
18:19 Hysteria: they are not symmetrical enough
18:19 lazyboy007: ye
18:19 lazyboy007: it's not on the circular axis from 1's end
18:20 lazyboy007: 02:25:377 (1,2,3,4,5,6,1,2) -
18:20 lazyboy007: this i love
18:20 Hysteria: fixed now
18:21 lazyboy007: 02:50:440 (1) - hehe you did end up with something similar to my suggestion :3
18:21 Hysteria: yah it's nice i think
18:21 lazyboy007: ^^
18:21 Hysteria: yup
18:21 Hysteria: basically the idea of one of the sliders from the one
18:21 Hysteria: but more
18:21 Hysteria: guitar-y
18:21 lazyboy007: yep
18:21 lazyboy007: 03:17:212 (1,1,1) - this one is quite hard to play
18:22 lazyboy007: it's like
18:22 lazyboy007: it aims as if it was a 1/8 streamjump
18:22 Hysteria: that's kinda the idea
18:22 lazyboy007: and feels like a sudden spike in aiming and reading difficulty in the map
18:22 Hysteria: it's a flam at 1/12
18:22 lazyboy007: because there's nothing else that's this big in spacing in the streams
18:22 Hysteria: and i didnt want to do a slider flam
18:22 Hysteria: since that wouldnt fit the rest of the map
18:23 lazyboy007: ye I understand but like
18:23 Hysteria: well like
18:23 lazyboy007: it plays weird
18:23 Hysteria: it's not a stream per say
18:23 lazyboy007: not quite
18:23 Hysteria: it's just meant to be played really snappy
18:23 lazyboy007: ye
18:23 lazyboy007: which is why I find it to be too big on the spacing
18:24 lazyboy007: and worse on hr with the two flam notes perfectly stacked
18:24 Hysteria: if i hmm true
18:24 Hysteria: i'll manually stack them
18:24 lazyboy007: ^^
18:24 lazyboy007: 03:38:288 -
18:24 lazyboy007: you missed a 1/3 piani here
18:25 lazyboy007: #sadness
18:25 lazyboy007: 03:42:465 (3,4,5,1) - this is also a spike in diff
18:25 lazyboy007: the only 1/12 stream as such besides the flam
18:26 Hysteria: yea i intentionally skipped it there
18:26 Hysteria: bcs the main focus of the song is the vocals
18:26 Hysteria: and i dont wannt go away from that
18:27 lazyboy007: ok sure
18:27 Hysteria: and yea that 1/8 is something i've been thinking about
18:27 Hysteria: changing
18:27 lazyboy007: 04:17:782 (1,2,3,4) - feels wrong to prioritize the drum over guitar here
18:27 lazyboy007: the 1/12 you mean=
18:28 Hysteria: yes
18:28 Hysteria: 1/12
18:28 Hysteria: and idk the guitar plays in 1/3
18:28 Hysteria: which means i'd have to do some slider leniency abuse
18:28 Hysteria: which would break the structure of the section
18:28 Hysteria: and come out of nowhere
18:28 Hysteria: so i just put 1/2 jumps instead
18:28 Hysteria: as filler
18:28 Hysteria: with the drums
18:28 lazyboy007: i'd rather go 1/6 doubles
18:29 lazyboy007: like
18:29 Hysteria: 1/6 doubles wat
18:29 lazyboy007: 04:17:782 (1,2) - these two are on a guitar sound
18:29 lazyboy007: then there's a sound here
18:29 lazyboy007: 04:17:782 (1,2) -
18:29 lazyboy007: um
18:30 lazyboy007: 04:18:098 -
18:30 lazyboy007: here
18:30 lazyboy007: and 4 is good again
18:30 lazyboy007: so it's just a matter of moving 3
18:30 lazyboy007: and it'd be a 1/6 double
18:30 Hysteria: that would make it unneccesarry hard
18:30 Hysteria: for a slow section
18:30 Hysteria: and would also spike the difficulty
18:30 lazyboy007: not if you map it like the flam's from before
18:30 Hysteria: "slow" section
18:30 Hysteria: lol
18:30 Hysteria: what
18:30 Hysteria: brain wtf
18:31 lazyboy007: xD
18:31 Hysteria: well it's not a flam
18:31 lazyboy007: it's not no
18:31 Hysteria: and the map needs to be clear in what it's following
18:31 Hysteria: doing botht the drums and guitar
18:31 Hysteria: at the same time
18:31 Hysteria: is a nono
18:31 Hysteria: I've done it once in this map
18:31 Hysteria: and it's the 1/12 double in the last chorus
18:31 lazyboy007: no it's not both the drums and the guitar
18:31 Hysteria: 03:49:427 (1,1) -
18:31 lazyboy007: 3 of the guitar notes are actually on the drums
18:31 lazyboy007: but the 3rd isn't
18:32 lazyboy007: 03:49:427 (1,1) - is fine
18:32 lazyboy007: :P
18:32 Hysteria: eeh
18:32 lazyboy007: plays ok
18:33 lazyboy007: if you listen on 25% speed you should hear it too
18:33 lazyboy007: it's a 1/2 note
18:33 lazyboy007: a 1/6 note
18:33 lazyboy007: and a 1/3
18:33 lazyboy007: um
18:33 lazyboy007: gap not note
18:33 lazyboy007: then another 1/2 gap
18:33 lazyboy007: between the guitar notes
18:35 lazyboy007: it's the last thing i had to say for the map tho
18:38 Hysteria: ok ok
18:38 Hysteria: fixed a lot of shit
18:38 Hysteria: that's i didnt asnwer
18:38 Hysteria: sorry
18:38 Hysteria: found big issues
18:39 lazyboy007: well my mod was useful then:D
18:39 Hysteria: well you didnt point it out LOL
18:39 lazyboy007: oh
18:39 lazyboy007: lol
18:39 Hysteria: i found it while looking at what you pointed out haha
18:39 lazyboy007: ok
18:39 Hysteria: it was a fucked blanked
18:39 lazyboy007: oh lol
18:40 Hysteria: that fucked the symmetry
18:40 Hysteria: of like
18:40 Hysteria: half a section
18:40 Hysteria: but yea i still think
18:40 Hysteria: not going 1/2 there
18:40 Hysteria: is a bad idea
18:40 lazyboy007: 1/6 you mean
18:41 Hysteria: well it's 1/2 now
18:41 lazyboy007: oh
18:41 lazyboy007: ok
18:41 Hysteria: so i mean diverting from that
18:41 lazyboy007: ^^
18:41 Hysteria: would be not a good idea
18:41 lazyboy007: sure
18:41 Hysteria: was there anything else
18:41 Hysteria: after that part?
18:41 lazyboy007: nope
18:41 lazyboy007: I was done
18:41 Hysteria: aight
18:41 Hysteria: hmm
18:41 lazyboy007: I shal log this
18:41 lazyboy007: and post on forum
18:41 lazyboy007: for pp
18:41 Hysteria: yes
18:41 Hysteria: do so
18:41 Hysteria: ill update map
den0saur
This one is especially kawaii af
Nao Tomori
top diff stuff

k so imo the intro is really overspaced for what the song offers. like, your spacing on some of these piano notes is higher than what you use in the kiai time. compare 00:11:385 (2,1) - or 00:09:869 (2,3) - with what your base spacing in the kiai is - 01:28:473 (1,2,3,1,2,3) - patterns like these for example - and you'll see that its even more spaced in the intro.
that fact, coupled with the fact that you have a bunch of wide angle + cursor acceleration patterns, means that the intro is ridiculously uncomfortable to play despite supposedly being the calmest part of the map.


i also dont really like the rhythm in this part: 00:15:561 (1,2,3) -
seems like the vocal is much more prevalent, so just following that all the time in this part feels better to me. stuff like 00:30:751 (1,2,3,4) - which erratically switches between vocal and piano on sliders (or rather, the vocal coincides sometimes with the piano and sliders) feels a bit weird. if you didnt really want to follow vocals, stuff like 00:27:523 (6) - creates that effect which is why i noticed this issue

00:40:624 - this extended slider should probably end here. the blue tick it's on currently is completely unsupported. additionally, the 1/1 gap to the next object fits better with your rhythm scheme

00:42:144 (3) - considering you focused on drums a lot, shouldnt this be differentiated somehow?

00:43:662 - skipping this feels kinda meh to me. i think a 3/4 gap here with a rhythm like http://puu.sh/w3el9/440a03657f.jpg works better

00:45:941 (1) - shouldn't this be mapped the same way as 00:40:624 - this slider

00:49:928 (2) - feels like a slider works better here to show how the vocal is extended

00:53:536 (1,2) - and 00:52:017 (1) - are the same sound, shouldn't they be mapped the same?

00:57:334 (3,5) - a

00:55:624 - kinda feels like it should be clickable

01:04:359 (2,3,1,2,3,1,2,3) - if you listen to the song, you can hear that the phrase repeats at 01:04:928 - not at 01:04:738 - so you should probably break the pattern up that way. the triangles don't really represent the song too well because the phrase isn't doing something with 3 sounds, but rather with 4.

01:11:764 (1,2) - i know you do this literally everywhere but having these as slider to me lowers the effect of 01:12:523 (3,4) - following the violin line. i'd advise making either the first two into this rhythm : http://puu.sh/w3fUi/21c461540c.jpg or just making 3,4 into circles

01:17:650 (3,1,2) - this is really awkward to play cuz of the wide angle + spacing increase. 01:18:030 (2,3,4) - same here

01:32:650 (3) - shouldnt this be separate from the 01:32:080 (2,1,2) - pattern since it doesn't have a clap on it? the drum sound is different

01:43:283 (3,4) - could be cool to distinguish these from the little violin thing on 01:42:903 (1,2) - by making the first pair circles

01:48:979 (1,2) - this is like double everything nearby's spacing

02:01:131 (1,2,3,4) - uhh.. what? the drums are doing 1/3 stuff.. why switch to 1/4 snapping? that aside, this is a pretty big diff spike from the slow spaced stream, i suggest nerfing the spacing

02:04:168 - imo should make this whole thing clickable

02:08:630 - skipping this feels meh

02:09:105 - same

02:19:359 (1,2,3,4) - why iis the spacing super tiny here

02:25:435 (1,2,3,4,5,6) - i dont think the 50% increase in spacing here is very justified.

02:28:473 (1,2) - i think such clear melody notes should be clickable

02:36:826 - http://puu.sh/w3gnF/d9d11f6d64.jpg this rhythm sounds a bit mre accurate to me.

02:37:776 - there should probably be triple filled in here >.> i mean these drum sounds getting skipped felt super weird to me

02:40:814 - shouldnt this be a 1/12th quad?

02:53:535 - this jump felt quite large
also isnt ur colorhaxing wrong cmpared to 00:27:712 - this section which is the same stuff

03:17:269 - -_- this felt sooooo weird to play

03:19:168 - acknowledging this note somehow would be really nice imo.

also 03:19:548 - feels like where that sound ends, not really the red tick

03:32:080 (4,1) - having this as a 1/12 jump is super unfair considering that every other instance of this pattern leaves the player expecting 03:32:080 (4) - to be snapped as 1/8th. i suggest a 1/4 quad here.

03:41:954 (4,1) - this jump felt especially cancerous to play cuz of the wide angle

03:43:472 (1,1) - can u not

03:42:712 (4,1) - massive 1/12th jump again =/

03:47:840 (4,1) - considering that 4 is the lead in notes to 1, i suggest making them both clickable

03:49:485 (1,1) - .

03:59:422 (4,1) -

04:00:372 (1,2,3,1,2,3,1,2,3) - same thing as earlier with the triangles, the phrase is resetting every beat but your pattern resets every 3/4 beat so theres this weird disconnect between the visuals and what's actually happening in the song

04:05:688 (1,2,3,4) - same weird tiny spacing

04:09:485 (1) - has to be split up, this is way too obvious to ignore

04:09:485 (1) - could be nice to distinguish these as the guitar finale

colors in the end. shouldnt they be gray?
Topic Starter
Hysteria

Naotoshi wrote:

top diff stuff

k so imo the intro is really overspaced for what the song offers. like, your spacing on some of these piano notes is higher than what you use in the kiai time. compare 00:11:385 (2,1) - or 00:09:869 (2,3) - with what your base spacing in the kiai is - 01:28:473 (1,2,3,1,2,3) - patterns like these for example - and you'll see that its even more spaced in the intro.
that fact, coupled with the fact that you have a bunch of wide angle + cursor acceleration patterns, means that the intro is ridiculously uncomfortable to play despite supposedly being the calmest part of the map. The song is so slow that what the spacing is doesn't really matter, at least in context to the difficulty of some of the other sections. Even if they were to be cross screen jumps it wouldn't matter too much playability-wise due to the extremely slow pace of the song. With that in mind I tried to really make it aesthetically pleasing, to fit the piano since it's played really beautifully.


i also dont really like the rhythm in this part: 00:15:561 (1,2,3) -
seems like the vocal is much more prevalent, so just following that all the time in this part feels better to me. stuff like 00:30:751 (1,2,3,4) - which erratically switches between vocal and piano on sliders (or rather, the vocal coincides sometimes with the piano and sliders) feels a bit weird. if you didnt really want to follow vocals, stuff like 00:27:523 (6) - creates that effect which is why i noticed this issue The sliders mostly follows the long held vocals, while the singles represent the piano and shorter vocals(there are exceptions where the rythm changes from the rest of the section). For me this is the most logical way to represent both the prominent vocals as well as the more noticeable piano hits.

00:40:624 - this extended slider should probably end here. the blue tick it's on currently is completely unsupported. additionally, the 1/1 gap to the next object fits better with your rhythm scheme Ending it earlier wouldn't make too much sense due to the vocalist continuing on until the tick it ends on now.

00:42:144 (3) - considering you focused on drums a lot, shouldnt this be differentiated somehow? Vocals are the priority with the sliders.

00:43:662 - skipping this feels kinda meh to me. i think a 3/4 gap here with a rhythm like http://puu.sh/w3el9/440a03657f.jpg works better I don't see the advantage mapping it, when the section is so focused on the vocals. It would make the structure feel inconsistent since it's prioritizing different things at random.

00:45:941 (1) - shouldn't this be mapped the same way as 00:40:624 - this slider The difference in the vocals are very noticeable, since on the 2nd one the vocalist is vibrating the tone, compared to the first one.

00:49:928 (2) - feels like a slider works better here to show how the vocal is extended I like the idea, but in context to the rest of the map the change would be weird. I try not to ever land a slider end on a stronger beat than what it started on, especially here when the slider would start on no beat but just a vocal start and end on a heavy kick.

00:53:536 (1,2) - and 00:52:017 (1) - are the same sound, shouldn't they be mapped the same? Sliders following vocals, the single doens't have a vocal start on it hence the difference.

00:57:334 (3,5) - a Overlap is fine, I've done it several times in the map so it's a consistent theme.

00:55:624 - kinda feels like it should be clickable Fair suggestions but I prefer it to be a non-clickable due to the intensity of the section,
it's right before where the pace starts to increase so keeping the note density down where possible is a nice way to really differentiate the sections.


01:04:359 (2,3,1,2,3,1,2,3) - if you listen to the song, you can hear that the phrase repeats at 01:04:928 - not at 01:04:738 - so you should probably break the pattern up that way. the triangles don't really represent the song too well because the phrase isn't doing something with 3 sounds, but rather with 4.Heavy drum kick goes in pairs of 3 and for me that's more noticeable than how the phrase goes.

01:11:764 (1,2) - i know you do this literally everywhere but having these as slider to me lowers the effect of 01:12:523 (3,4) - following the violin line. i'd advise making either the first two into this rhythm : http://puu.sh/w3fUi/21c461540c.jpg or just making 3,4 into circles Wouldn't make much sense in context to the music itself. Since there's two longer bass/guitar w/e hits there which are very noticeable and it's a consistent theme so it's fine imo

01:17:650 (3,1,2) - this is really awkward to play cuz of the wide angle + spacing increase. 01:18:030 (2,3,4) - same here Fair opinion,
I personally think it's fine the way it is due to the rotation of the pattern itself. And if everything is smooth and easy to play, then the map itself becomes quite stale and linear. A pattern that is quite uncomfy makes sense there to me due to how the drums go.


01:32:650 (3) - shouldnt this be separate from the 01:32:080 (2,1,2) - pattern since it doesn't have a clap on it? the drum sound is differentFirst hit is a kick so it's spaced lower, the next two are snares so they are spaced higher, and the last one a kick so it's spaced lower.

01:43:283 (3,4) - could be cool to distinguish these from the little violin thing on 01:42:903 (1,2) - by making the first pair circles Wouldn't put emphasis on what's actually more prominent in the song there, which is the violin. How it is now fits better with the music imo.

01:48:979 (1,2) - this is like double everything nearby's spacingYea it's meant to be a sudden change of pace spacing wise, the music is also at it's highest point before the next section there so it makes sense to highten the spacing a lot.

02:01:131 (1,2,3,4) - uhh.. what? the drums are doing 1/3 stuff.. why switch to 1/4 snapping? that aside, this is a pretty big diff spike from the slow spaced stream, i suggest nerfing the spacing Guitar is going 1/4, and it's to "prepare" the player for the change of instrument the map is following,
since it goes from vocals/drums to purely guitar. Mapping the kick-sliders there as a 1/4 makes sense to me.


02:04:168 - imo should make this whole thing clickableSection is way too slow for it to be that dense imo.

02:08:630 - skipping this feels meh Barely audible that it's a triple but yea fair suggestion. Gonna keep that in mind for later if the suggestion get's brought up again.

02:09:105 - same Slider shape is enough to make it follow how the guitar strums again, due to the red anchors.

02:19:359 (1,2,3,4) - why iis the spacing super tiny here Due to the decrease of pitch in the guitar, it's a way of showing what the guitar is doing. It fits and it looks nice.

02:25:435 (1,2,3,4,5,6) - i dont think the 50% increase in spacing here is very justified. Guitar clearly increases the pitch there, and the drum pattern changes too. If that's not enough then idk what is.

02:28:473 (1,2) - i think such clear melody notes should be clickable Feels more natural to be sliders imo, also fits better ith the structure of the rest of the map.

02:36:826 - http://puu.sh/w3gnF/d9d11f6d64.jpg this rhythm sounds a bit mre accurate to me. 02:28:473 (1,2) - is overmapped, but it's to make the section easier to play and follow the guitar better. Hence why the rythm is a bit weird. 02:28:473 (1,2) - is also not a drum beat and only a guitar strum, while 02:28:473 (1,2) - isnt mapped to make the jump to 1/3 easier. Can discuss this pattern more if it's a big problem since I wasn't too sure how to map it due to the incredibly weird rythm.

02:37:776 - there should probably be triple filled in here >.> i mean these drum sounds getting skipped felt super weird to me Following the guitar so mapping the drums there makes no sense.

02:40:814 - shouldnt this be a 1/12th quad? Guitarist is just off with the 2nd strum. It's a 1/6 triple.

02:53:535 - this jump felt quite large Player should be prepared for how the slider is positioned after such wobbly sliders already. So spacing shouldnt be a problem.
also isnt ur colorhaxing wrong cmpared to 00:27:712 - this section which is the same stuff It's the right colourhaxing, I start all the slow sections on white colour.

03:17:269 - -_- this felt sooooo weird to play Can remove the 1/12 double if it's too groundbreaking. It's hard but that's kinda the meaning of the pattern.

03:19:168 - acknowledging this note somehow would be really nice imo. Wouldn't make sense in context to what the map is going for so far? Especially with how the current pattern is laid out.

also 03:19:548 - feels like where that sound ends, not really the red tick Yes and no, the sound continues to when the next beat starts.
So everything in between there should be fine to end the slider on. But the sound volume starts to drop at the point you pointed out, but it never really stops.


03:32:080 (4,1) - having this as a 1/12 jump is super unfair considering that every other instance of this pattern leaves the player expecting 03:32:080 (4) - to be snapped as 1/8th. i suggest a 1/4 quad here. All small repeats are on 1/12 snap, so should be fine since it's consistent. And slider-leniency abuse makes the jump not hard at all.

03:41:954 (4,1) - this jump felt especially cancerous to play cuz of the wide angle Since the single is very close to the slider the angle doesn't really matter. But yea it might be too wide, gonna keep that in mind.

03:43:472 (1,1) - can u not same response as earlier.

03:42:712 (4,1) - massive 1/12th jump again =/ Should be fine since every note after a 1/12 snapped repeat is big and have been throughout the map. It's consistent, and slider leniency makes it easier than it actually looks in the editor.

03:47:840 (4,1) - considering that 4 is the lead in notes to 1, i suggest making them both clickable Would breakt hte consistency since it's the same melody as 01:11:764 (1,2,3,4) - and01:23:916 (1,2,3,4) - etc, the spacing difference is the only way i felt was needed to make it stand out, but the rythm needs to be the same to keep the rest ofd the consistency.

03:49:485 (1,1) - . Same response as earlier.

03:59:422 (4,1) - Consistent.

04:00:372 (1,2,3,1,2,3,1,2,3) - same thing as earlier with the triangles, the phrase is resetting every beat but your pattern resets every 3/4 beat so theres this weird disconnect between the visuals and what's actually happening in the song Drums goes in pair of 3 again.

04:05:688 (1,2,3,4) - same weird tiny spacing Same reasoning as before, the pitch is getting lower with each hit.

04:09:485 (1) - has to be split up, this is way too obvious to ignore Slider shape isnt enough to put emphasis on it? Making the section more dense than it already is doesn't make sense imo.

04:09:485 (1) - could be nice to distinguish these as the guitar finale Idk what you mean by this.

colors in the end. shouldnt they be gray? Heart = red

Uh sorry for all the red, I appreciate the mod and even tho your suggestions are nice and all they feel quite disconnected from the maps structure and theme. Logically they are all solid things to point out, but taking the rest of the map into context most of the suggestions would imo make the map way worse.

EDIT. I removed all the 1/12 doubles and fixed some of the other things you pointed out.
Quetzalcoatl
This if for you Jessica, I miss you dearly.
I really hate to ruin this line because of the emotional significance, but you should change "if" to "is".
Topic Starter
Hysteria

Quetzalcoatl wrote:

This if for you Jessica, I miss you dearly.
I really hate to ruin this line because of the emotional significance, but you should change "if" to "is".
Totally true, must've typo'd it when I wrote the entire section.
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