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posted

F D Flourite wrote:

[Cup]
  1. 00:20:397 (4) - 这个向右horizontal是不是会好一点?现在这个滑条完全不用动的 本来就是不打算动的了这个,往右的话有antiflow的感觉
  2. 00:54:748 (4,5) - 大距离应该在这里而不是00:54:290 (3,4) - 改了
  3. 01:11:236 (7,1) - 还可以远一点


[Normal]
  1. 00:49:252 (7) - circle, to nerf difficulty slightly. Now 00:46:732 (3,4,5,6,7,1,2,3,4,5) - is too long fixed
  2. 00:52:916 (1) - 2 1/1 circles. Same reason as above also changed to another pattern
  3. 01:02:076 (5) - ^ not for this one, here's short break after 01:03:908 (1)


[Hard]
  1. 01:04:366 (1,2,1,2,3) - 这怎么读啊,你要拆距离啊 改了


last time
posted
final time lol

open Display epilepsy warning for each diff

ok I checked SB again. There seems to be no shining objects. So it should be fine without epilepsy warning I suppose

Bubble

EDIT: I'm STD/CTB hybrid BN if anyone may care
posted
To people who care about the display warning

Maps that contain repetitive strobes, pulsing images, or rapid changes in contrast, brightness or color in the storyboard must use an epilepsy warning. If the warning interferes with gameplay, audio lead-in must be made longer. Strobing effects at 3 Hz and below are unlikely to cause concern. When in doubt, add the warning and confirm its necessity during the modding process.
I think my sb doesn't break this rule so it should be ok without a warning. :)
posted
Hello friend! Ahh, memories when this was my first (or second) ctb mod!
Mainly popping for the hyper antiflow on Platter! Do investigate that!

Cup
  1. 00:01:618 (2,3) - Would have liked for a more interesting movement here to account for stronger sound. 1.30x could work nicely
  2. 00:03:908 (1) - Consider a ctrl-h here and a more horizontal movement so as to emphasize this better
  3. 00:16:732 (3,4,5) - Would be cool if this was moved (as a whole) more to the left in order to make the catcher move more between patterns, making this part definitely more interesting
  4. 00:20:397 (4) - I dont really agree with this being so horizontal when the 1/1 sounds are pretty distinct concerning song expression
  5. 00:21:771 (5) - (mostly subjective) Considering rhythm wont get too dense, It would be nice to turn this circle into a 1/2 slider instead so as to get enough feedback on note here 00:22:000 -
  6. 00:29:099 (4,1) - Spacing buff would work really well here to bring out the movement to the downbeat

    The chorus kiai plays really well! Great work on that!
  7. 01:18:106 (5,6,1) - Could use the extra distancing buff on (6) -> (1)
  8. 01:19:023 (1,2,3,4,5,6) - this is definitely underwhelming in its movement and I would definitely would have liked to see more distancing here
  9. 01:25:435 (5,6) - would love more horizontality here to make it more interesting in its movement
  10. 01:26:351 (1) - Consider cutting the rhythm as this rhythm here to offer more emphasis on percussion
Salad
  1. 00:00:244 (1) - something more horizontal here would do the trick like the second slider which was nicely placed in an optimal rotation
  2. 00:02:076 (1) - NC feels a bit redudant here
  3. 00:12:839 (4,1) - If this was meant as a dash, it should get more spacing as it is a bit ambiguous at the moment
  4. 00:18:106 (4,1) - This is an optimal place for a dash, yet it gets minimal spacing
  5. 00:22:000 (4,1) - Also an ideal place for a dash. What you could do here is a rather steep vertical movement with the circles here 00:21:771 (3,4) - and a dash connecting (4) -> (1) . Here's what I would recommend. The only object i moved was 00:22:000 (4) - to x:184
  6. 00:25:664 (7,1) - Rather confusing that this isnt a dash, i mean you did go for the dash here 00:24:748 (3,4) - its only logical the former would have a dash as well
  7. My main concern with this diff ( and probably the only real one, cause this is generally well made) is this section 00:29:557 - 00:40:320 -
    1. Theres minimal accentuation between objects.
    2. Theres also sparcity in dashes, making this seem more like cup distancing rather than salad one, Its understandable that this is a calmer part in the sound but that doesnt mean there shouldnt be a more energetic distance approach.
    3. For example 00:30:931 (3,1) - 00:32:763 (3,1) - jumps like this can get more noticable spacing instead of whats being given and you could fit 1-2 dashes on stronger sounds. Just make sure it fits your own style and your vision of your map!
    4. recommendation for dashes would be 00:36:885 - 00:40:320 - this section mostly!
  8. 01:22:229 (4,5) - I'd reduce distancing here and instead increase it here 01:22:458 (5,1) - to make the prominent dash stand out more
  9. 01:26:122 (3,1) - ambiguous spacing here, in my opinion it would be better as a dash, so I'd recommend a spacing increase

Clean and cute!
Platter
  1. 00:00:244 (1,2) - Very minor but small distance increase would work well
  2. 00:06:427 (3,4,5,6,1) - Considering this section, I would recommend placing 00:07:229 (4,6) - on the same x axis ( i tried x:376 ) and also consider increasing the distancing here 00:07:458 (6,1) - to make the dash stand out more
  3. 00:18:336 (6,1) - Would work so well as a HDash, along with all similar sounds as 00:14:671 (7,1) - in this section
  4. 00:22:000 (5,1) - Again sound here is just asking for a HDash
  5. 00:40:091 (5,1) - Again HDash here is the ideal choice
  6. 00:56:580 (4,5) - Id consider this antiflow and as it stands, HDash into antiflow is an unrankable issue. Get this checked
  7. 01:04:137 (4,1) - Super underwhelming since its only a dash, and the instrument's strength here is pretty unique
  8. 01:09:633 (4,1) - Feels really edge-dashy, like its pixels before becoming a HDash, should require some adjustment!
  9. 01:18:565 (5,1) - HDash would work nicely for the stanza change
  10. 01:25:206 (3,4) - In my opinion, this should have been the jump that should have had the dash
Magic
  1. 00:10:091 (3,4,1) - This could be really unexpected for players just starting on rains, the way this 1/4 is a bit too sudden in my opinion, easer smooth it out or have only 1 sudden movement, instead of 2
  2. 00:18:106 (6,1) - Optimal place for a HDash
  3. 00:22:000 (6,1) - Again really underwhelming movment which could benefit from a HDash
  4. 00:33:106 (8,1) - For the added consistency with 00:29:442 (9,1) - , I would have liked if this was a HDash
  5. 00:50:397 (3,4) - Feels kinda like an edge dash cause of the vertical placement on 00:50:397 (3) -. Could work with a bit less spacing as well
  6. 00:51:542 (1,2) - Cant justify such strength on a HDash, even if there for the vocal, its really overwhelming for the player, either keep this as a dash or lower its HDash intensity
  7. 00:57:610 (3,4) - Would give more impact if it was a HDash instead, in my opinion

Rest is super nice

Overall great catch diffs, apply these, fix the antiflow and you may call me back for a recheck and a quick look on standard diffs :D
posted

Nokashi wrote:

Hello friend! Ahh, memories when this was my first (or second) ctb mod!
Mainly popping for the hyper antiflow on Platter! Do investigate that!

Cup
  1. 00:01:618 (2,3) - Would have liked for a more interesting movement here to account for stronger sound. 1.30x could work nicely sure
  2. 00:03:908 (1) - Consider a ctrl-h here and a more horizontal movement so as to emphasize this better changed this one a bit
  3. 00:16:732 (3,4,5) - Would be cool if this was moved (as a whole) more to the left in order to make the catcher move more between patterns, making this part definitely more interesting adjusted a bit
  4. 00:20:397 (4) - I dont really agree with this being so horizontal when the 1/1 sounds are pretty distinct concerning song expression I think making this one horizontal is fine, it's always a nice choice to keep the catcher silent while the later patterns need larger movement.
  5. 00:21:771 (5) - (mostly subjective) Considering rhythm wont get too dense, It would be nice to turn this circle into a 1/2 slider instead so as to get enough feedback on note here 00:22:000 - it feels nice but I don't want to make the rhythm too complicated in this diff
  6. 00:29:099 (4,1) - Spacing buff would work really well here to bring out the movement to the downbeat sure

    The chorus kiai plays really well! Great work on that!
  7. 01:18:106 (5,6,1) - Could use the extra distancing buff on (6) -> (1) give it a buff
  8. 01:19:023 (1,2,3,4,5,6) - this is definitely underwhelming in its movement and I would definitely would have liked to see more distancing here made the spacing larger now
  9. 01:25:435 (5,6) - would love more horizontality here to make it more interesting in its movement I hope it's interesting now
  10. 01:26:351 (1) - Consider cutting the rhythm as this rhythm here to offer more emphasis on percussion pretty nice suggestion on this one!
Salad
  1. 00:00:244 (1) - something more horizontal here would do the trick like the second slider which was nicely placed in an optimal rotation I think this is not that importent, so I keep the current slider
  2. 00:02:076 (1) - NC feels a bit redudant here yes
  3. 00:12:839 (4,1) - If this was meant as a dash, it should get more spacing as it is a bit ambiguous at the moment made it more clear now
  4. 00:18:106 (4,1) - This is an optimal place for a dash, yet it gets minimal spacing hmm no need for dash here
  5. 00:22:000 (4,1) - Also an ideal place for a dash. What you could do here is a rather steep vertical movement with the circles here 00:21:771 (3,4) - and a dash connecting (4) -> (1) . Here's what I would recommend. The only object i moved was 00:22:000 (4) - to x:184 looking nice
  6. 00:25:664 (7,1) - Rather confusing that this isnt a dash, i mean you did go for the dash here 00:24:748 (3,4) - its only logical the former would have a dash as well It's not that confusing, the dash happens at all claps
  7. My main concern with this diff ( and probably the only real one, cause this is generally well made) is this section 00:29:557 - 00:40:320 -
    1. Theres minimal accentuation between objects.
    2. Theres also sparcity in dashes, making this seem more like cup distancing rather than salad one, Its understandable that this is a calmer part in the sound but that doesnt mean there shouldnt be a more energetic distance approach. tbh this part is not modded by the modders so lel, actually I want this diff like cup becuz it's made to be an easy salad to fit the spread, but the modders ask me to add jumps at everywhere $%^#$%^DFGSD...
    3. For example 00:30:931 (3,1) - 00:32:763 (3,1) - jumps like this can get more noticable spacing instead of whats being given and you could fit 1-2 dashes on stronger sounds. Just make sure it fits your own style and your vision of your map!
    4. recommendation for dashes would be 00:36:885 - 00:40:320 - this section mostly!
  8. 01:22:229 (4,5) - I'd reduce distancing here and instead increase it here 01:22:458 (5,1) - to make the prominent dash stand out more no, I want players to hold dash here, the original spread of this set is Cup-Salad-Magic, you can check the same pattern at Magic and you may understand what I mean here.
  9. 01:26:122 (3,1) - ambiguous spacing here, in my opinion it would be better as a dash, so I'd recommend a spacing increase increased

Clean and cute!
Platter
  1. 00:00:244 (1,2) - Very minor but small distance increase would work well It's real!
  2. 00:06:427 (3,4,5,6,1) - Considering this section, I would recommend placing 00:07:229 (4,6) - on the same x axis ( i tried x:376 ) and also consider increasing the distancing here 00:07:458 (6,1) - to make the dash stand out more I adjusted this part several times, the current pattern works well
  3. 00:18:336 (6,1) - Would work so well as a HDash, along with all similar sounds as 00:14:671 (7,1) - in this section don't want a Hyper in this calm part
  4. 00:22:000 (5,1) - Again sound here is just asking for a HDash A large dash also works well
  5. 00:40:091 (5,1) - Again HDash here is the ideal choice hmm I set no special hitsound here, so I'd like to just keep a normal dash
  6. 00:56:580 (4,5) - Id consider this antiflow and as it stands, HDash into antiflow is an unrankable issue. Get this checked though I'd like to say this one is a normal flow and not hard for players to handle, I nerfed this slider a bit, hope it works well now
  7. 01:04:137 (4,1) - Super underwhelming since its only a dash, and the instrument's strength here is pretty unique well I know this is annoying, but HDash is pretty hard to create in such low BPM, I made one now but I'm not sure if the pattern is nice as before
  8. 01:09:633 (4,1) - Feels really edge-dashy, like its pixels before becoming a HDash, should require some adjustment! no it still has nearly 1.0x ds to become a HDash, no worry on this one
  9. 01:18:565 (5,1) - HDash would work nicely for the stanza change same spirit as same part in other diffs, so no change
  10. 01:25:206 (3,4) - In my opinion, this should have been the jump that should have had the dash adjusted a bit
Magic
  1. 00:10:091 (3,4,1) - This could be really unexpected for players just starting on rains, the way this 1/4 is a bit too sudden in my opinion, easer smooth it out or have only 1 sudden movement, instead of 2 It's one of the old patterns created here, also that's the reason for me to create a Platter diff, so I'd rather keep this
  2. 00:18:106 (6,1) - Optimal place for a HDash calm part
  3. 00:22:000 (6,1) - Again really underwhelming movment which could benefit from a HDash actually the dash performs similar to HDash here, so no change. The patterns in this diff want to tell players that normal dashes can perform similar as HDashes, so that's the reason I'm not using large amount hypers in this diff.
  4. 00:33:106 (8,1) - For the added consistency with 00:29:442 (9,1) - , I would have liked if this was a HDash reason explained
  5. 00:50:397 (3,4) - Feels kinda like an edge dash cause of the vertical placement on 00:50:397 (3) -. Could work with a bit less spacing as well sure, reduced the ds a bit
  6. 00:51:542 (1,2) - Cant justify such strength on a HDash, even if there for the vocal, its really overwhelming for the player, either keep this as a dash or lower its HDash intensity pretty nice catch, I changed this to hyper before I added a platter diff
  7. 00:57:610 (3,4) - Would give more impact if it was a HDash instead, in my opinion sure!

Rest is super nice

Overall great catch diffs, apply these, fix the antiflow and you may call me back for a recheck and a quick look on standard diffs :D
Thanks a lot on checking these diffs, but I still have some doubt on the antiflow in platter. Though I changed it to some safer pattern now, I still think my original pattern is not an antiflow pattern.
posted
Recheck on STD Difficulties!

015's Normal
Mostly subjective but you could try to incorporate spinners in this diffs at places like 01:28:182 to offer better score differentiation among players
  1. 00:03:450 - This definitely deserves a circle for more continuity on the pattern
  2. 00:25:435 (5,1) - Seems too cluttered as a visual distance, could be tweaked
  3. 00:30:244 (2,3) - Again awfully cluttered distancing
  4. 01:00:702 (1,2,3) - Might be too dense for a normal, you could try the more consistent pattern of 1/2 slider -> circle
  5. 01:03:908 (1) - Try to cut this as 1/2 slider -> circle to offer more feedback on the strong sound here 01:04:366 -
015's Hard
  1. 00:02:763 (2) - CTRL H and distancing adjust would make the pattern flow better
  2. 00:07:114 (3,4,5,6,1) - It's currently a guideline, but 5 note stream patterns should be avoided in Hard and can easily be reflected with 1/4 reverses instead. Rest of the streams are fine for me in this BPM but this one is based on really soft sounds so its pretty awkward to have it this dense. 1/4 reverse would work better
  3. 00:42:152 (1,2) - You could give those their own spacing as the next pattern for the better movment between patterns
  4. 00:57:496 (2,3,4,5) - Also dont visually mix 1/1 and 1/2 as it might lead to readability issues for newer

Apply and call me back for settling the final things before pushing this!
posted

Nokashi wrote:

Recheck on STD Difficulties!

015's Normal
Mostly subjective but you could try to incorporate spinners in this diffs at places like 01:28:182 to offer better score differentiation among players Ranking Criteria: Avoid spinners less than 3 beats. Players need time to recognize that they have to begin spinning. lol so no
  1. 00:03:450 - This definitely deserves a circle for more continuity on the pattern sure, add one circle here
  2. 00:25:435 (5,1) - Seems too cluttered as a visual distance, could be tweaked change this pattern a bit
  3. 00:30:244 (2,3) - Again awfully cluttered distancing moved apart a bit
  4. 01:00:702 (1,2,3) - Might be too dense for a normal, you could try the more consistent pattern of 1/2 slider -> circle agree with you
  5. 01:03:908 (1) - Try to cut this as 1/2 slider -> circle to offer more feedback on the strong sound here 01:04:366 - changed
015's Hard
  1. 00:02:763 (2) - CTRL H and distancing adjust would make the pattern flow better well this one it not that important imo, current flow works well too so no change here
  2. 00:07:114 (3,4,5,6,1) - It's currently a guideline, but 5 note stream patterns should be avoided in Hard and can easily be reflected with 1/4 reverses instead. Rest of the streams are fine for me in this BPM but this one is based on really soft sounds so its pretty awkward to have it this dense. 1/4 reverse would work better I think this stream is not that hard, and the 1/4 streams give player better feeling than a reverse slider, also it's the hardest diff in std diffs so I guess we can give this pattern a try
  3. 00:42:152 (1,2) - You could give those their own spacing as the next pattern for the better movment between patterns changed that pattern a bit
  4. 00:57:496 (2,3,4,5) - Also dont visually mix 1/1 and 1/2 as it might lead to readability issues for newer moved the circle apart

Apply and call me back for settling the final things before pushing this!
Thx for the recheck, also changed three ambiguous ds in fruit diffs, should be ready now~
posted
Fixed some pesky SB files and some distancings in the catch diffs after the application of the std mod. I Find this ready to go! Rebubbled !
posted
then
posted
thx a lot Nokashi and F D Flourite :)
posted
牛逼啊
posted
so happy, congrats friend! :)
posted
We romanise "を/ヲ" to "o" not "wo" unless an official romanisation is given, do you have any reference that implies the romanised title is "Hoshi wo Tadoreba"? If no, then it should be "Hoshi o Tadoreba".

some official refs:
http://littlewitchacademia.jp/tv1st/staffcast/
http://yuiko-ohara.com/discography/sing ... 10000.html
posted
Seems that there's no official source featuring the romanised title :?
posted
oooooooooooooooo
posted
おけ
posted
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