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Seiryu - Seiryu Compilation

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Topic Starter
Supreme
This beatmap was submitted using in-game submission on maandag 28 maart 2022 at 19:59:26

Artist: Seiryu
Title: Seiryu Compilation
Source: AO-∞ Seiryu album
Tags: Seiryu ryu AO Blue dragon electronic speedcore 191 bpm blacky critical crystal j core hardcore castle on the moon infinity water horizon mini mix compilation
BPM: 191
Filesize: 30082kb
Play Time: 12:18
Difficulties Available:
  1. INFINITY (6,26 stars, 3060 notes)
Download: Seiryu - Seiryu Compilation
Information: Scores/Beatmap Listing
---------------
12-5-2018.. Redownload required! added new songs
27-5-2018.. Added a new section in the map (Castle on the moon ending part)
27-6-2018 Changed up the 1st section of the map
13-7-2018 Even more changes
12-2-2021 lmao lets try again
Mordred
irc
08:57 Yoshino--: https://puu.sh/uKHgk/cc633cbcbe.png
08:57 Yoshino--: I did this
08:58 Supreme: :O
08:58 Supreme: niceee
08:58 Supreme: dujde
08:58 Supreme: :O
08:58 Yoshino--: took me 2 tries
08:58 Yoshino--: lo
08:59 Yoshino--: would have given me pp if it was ranked :^)
08:59 Supreme: ;(
08:59 Supreme: it's a good score
08:59 Yoshino--: eh
08:59 Yoshino--: 6x100
08:59 Supreme: does the map have a slight potential?
08:59 Yoshino--: last 6 notes
08:59 Supreme: LUUL
09:00 Supreme: last notes are cancer
09:00 Yoshino--: ye I can see some potential
09:00 Yoshino--: anyway
09:00 Yoshino--: lets get started
09:00 Supreme: https://www.youtube.com/watch?v=uPtFTFwFsTM
09:00 Supreme: wanted to get this included in the mix
09:00 Supreme: but i thought it was too fast
09:00 Supreme: it's from the album so i thought maybe
09:00 Supreme: 256 bpm :(
09:00 Yoshino--: ye
09:00 Yoshino--: too fast
09:00 Yoshino--: just a bit
09:01 Supreme: ah well, lets start i guess
09:01 Yoshino--: ye
09:01 Yoshino--: 00:00:648 (1) -
09:01 Yoshino--: this slidershape
09:01 Yoshino--: is kinda eh
09:01 Supreme: ugly
09:01 Yoshino--: aesthetics are subjective but I think you can get a better shape
09:02 Yoshino--: 00:10:700 (1) -
09:02 Yoshino--: this is good
09:02 Supreme: hmm
09:02 Supreme: that's a good shape?
09:02 Yoshino--: ye
09:02 Supreme: alright :o
09:02 Yoshino--: this is minor so you don't have to change it
09:03 Yoshino--: right now at least
09:03 Yoshino--: you can fix aesthetics whenever you want
09:03 Yoshino--: personally I'd say to not use super edgy slider shapes
09:03 Yoshino--: in this section
09:03 Supreme: more curvy ones i suppose?
09:03 Yoshino--: ye
09:04 Yoshino--: there are nice shapes with sharp angles though
09:04 Yoshino--: anyway
09:04 Yoshino--: 00:15:097 (7,8) -
09:04 Yoshino--: this is good
09:04 Yoshino--: calm section so you have sliders instead of circles
09:05 Supreme: ah i was worried about those 2 sliders
09:05 Yoshino--: 00:18:317 (1) -
09:05 Yoshino--: any reason why you ended it where you did
09:06 Supreme: i couldn't find a better place
09:06 Supreme: to end it
09:06 Supreme: ;(
09:06 Yoshino--: 00:18:317 (1) -
09:06 Yoshino--: wait
09:06 Yoshino--: wrong time
09:06 Yoshino--: 00:20:594 -
09:06 Yoshino--: here
09:06 Yoshino--: ?
09:07 Supreme: ah yeh that works
09:07 Supreme: but i have to make the spinner volume 0% at end of the spinner?
09:07 Yoshino--: 5%
09:07 Yoshino--: 0% isn't possible
09:07 Yoshino--: dont forget to up the volume after that again
09:07 Supreme: oh yeh that
09:08 Supreme: done :)
09:09 Yoshino--: 00:16:668 (1) -
09:09 Yoshino--: you dont need this nc
09:09 Yoshino--: I'm probably not gonna say much about NCs
09:09 Supreme: ok removed NC
09:10 Yoshino--: 00:29:390 (1,2,3,4,5) -
09:10 Yoshino--: better to stay consistent
09:10 Yoshino--: like here 00:24:364 (1,2,3,4,5) -
09:11 Supreme: yeh that is very bad in terms of flow i realised
09:11 Yoshino--: I mean it plays fine
09:11 Supreme: so i could make something like that?
09:11 Yoshino--: it's just better to stay consistent usually
09:12 Yoshino--: 00:34:102 (1,2,3,4) -
09:12 Yoshino--: here it's back to that
09:13 Yoshino--: 00:39:599 - 00:40:542 -
09:13 Yoshino--: you should map that part imo
09:13 Yoshino--: nothing too special just two repeat sliders should be fine
09:14 Supreme: ah ok
09:14 Supreme: *added*
09:15 Yoshino--: 00:41:798 (7) -
09:15 Supreme: 00:42:348 (12) -
09:15 Supreme: oh
09:15 Supreme: 00:42:348 (12) -
09:15 Supreme: there shuld be a note
09:15 Supreme: there right?>
09:16 Yoshino--: ye
09:16 Yoshino--: anyway
09:16 Yoshino--: 00:41:798 (7) -
09:16 Yoshino--: why not stack this on the slider end of 00:41:170 (5) -
09:16 Yoshino--: this is the kind of stuff that makes shit look cool
09:16 Yoshino--: imo
09:17 Supreme: oh yeh
09:17 Supreme: you are right
09:17 Yoshino--: 00:42:427 (1) - you'll have to move this if you add a note 00:42:348 - here
09:18 Supreme: yeh i know
09:18 Supreme: trying to figure it out
09:18 Supreme: ;(
09:19 Supreme: done
09:19 Supreme: :D
09:19 Yoshino--: https://puu.sh/uKIYj/a5c106f0d1.png
09:19 Yoshino--: 00:43:369 (1,2,3,1,2,3,1,2,1,2,1,2) -
09:19 Yoshino--: for this section
09:19 Yoshino--: since this 00:43:369 (1,2,3) - is different from 00:43:997 (1,2,3) -
09:19 Supreme: ok
09:20 Supreme: now it gets complicated
09:20 Supreme: mind sending me entire screenshot
09:20 Supreme: not just zsoomed in xD
09:20 Yoshino--: that's all you need tho
09:20 Yoshino--: idc where you put the circles and sliders
09:20 Yoshino--: the rhythm is what matters
09:21 Supreme: well fk
09:21 Supreme: xD
09:21 Supreme: https://puu.sh/uKJ6R/334e17dd1e.png
09:21 Supreme: i have this
09:21 Yoshino--: ye
09:21 Yoshino--: after the sliders
09:21 Yoshino--: in your screenshot
09:23 Supreme: ok done :)
09:23 Yoshino--: 00:49:023 (2,1,2) - I'd also make these into a repeat slider
09:24 Yoshino--: 00:49:652 (1,2) - and then circles again here
09:26 Yoshino--: 00:50:437 (4) -
09:26 Yoshino--: I'm trying to figure out a way to change this
09:26 Yoshino--: because that repeat is kinda gay
09:27 Supreme: hmm
09:27 Supreme: xD
09:27 Yoshino--: the thing is a jumpstream does make sense
09:27 Supreme: https://puu.sh/uKJDQ/345ea411e3.png
09:27 Yoshino--: but this section is kinda calm
09:28 Supreme: i have it like this one
09:28 Yoshino--: so having one would be bad
09:28 Supreme: yeh true
09:28 Yoshino--: 00:50:437 (4,1,2,3,4,5) - you could just have this as one stream
09:28 Yoshino--: and change direction + spacing at 00:50:908 (1) -
09:30 Supreme: hmm
09:30 Yoshino--: or idk just make it a stack and stack on 00:50:908 (1) -
09:30 Yoshino--: works too
09:31 Supreme: i think i'll just keep that as repeater for now
09:31 Supreme: will look into that later
09:31 Supreme: ?
09:32 Yoshino--: yea just change the direction of that slider then
09:32 Yoshino--: so the burst starts at where the slider starts
09:32 Yoshino--: if that makes sense
09:35 Yoshino--: heloooo
09:35 Supreme: done
09:35 Yoshino--: 00:55:306 (2,3) -
09:35 Yoshino--: strim pls
09:35 Supreme: wait
09:36 Supreme: if thats a stream
09:36 Supreme: wouldn't it be too hard
09:36 Yoshino--: no
09:36 Yoshino--: just make it a stack
09:36 Yoshino--: those two only
09:36 Supreme: can u show me a example?
09:37 Yoshino--: https://puu.sh/uKKlg/b6d82f3f82.png
09:37 Supreme: ah yes ty
09:38 Yoshino--: 00:59:704 (17) -
09:38 Yoshino--: where is the nc FeelsRageMan
09:39 Supreme: done xD
09:39 Yoshino--: 01:02:060 (1,2,3,4,5) -
09:39 Yoshino--: dat undermapping
09:39 Supreme: hmm
09:39 Supreme: stream?
09:39 Yoshino--: yea
09:39 Yoshino--: if it's too much work
09:39 Yoshino--: you can just leave it
09:39 Yoshino--: plays fine
09:41 Supreme: done
09:41 Supreme: https://puu.sh/uKKIj/02a4323d05.png
09:41 Supreme: i think this looks fine?
09:41 Yoshino--: should be good
09:42 Yoshino--: 01:12:897 (8) -
09:42 Yoshino--: what even is this blanket
09:42 Supreme: lmao
09:43 Supreme: fixed
09:43 Yoshino--: 01:13:368 (2) -
09:43 Yoshino--: this is really small but stack on 01:12:583 (7) -
09:44 Supreme: ??
09:44 Supreme: what?
09:44 Yoshino--: it's not really a difference in gameplay but it looks niceer and more structured
09:44 Yoshino--: move that note
09:44 Yoshino--: on the slider
09:44 Yoshino--: I linked
09:44 Supreme: ah
09:44 Supreme: yeh i see
09:45 Yoshino--: uhm
09:45 Yoshino--: 01:19:809 -
09:45 Yoshino--: why do you have 3 timing points here
09:46 Supreme: just a fail :)
09:46 Supreme: fixed it
09:46 Yoshino--: I also almost broke on that slider because it's so slow
09:47 Supreme: hnn
09:47 Supreme: how much
09:47 Supreme: should i make it?
09:47 Yoshino--: no it's fine
09:47 Supreme: ah
09:47 Supreme: ok
09:47 Yoshino--: you could make it slower actually
09:47 Yoshino--: doesn't really matter though
09:47 Supreme: ah i will keep it like this
09:47 Yoshino--: or you could do some really fancy slider art with fast SV
09:48 Yoshino--: just to keep in mind for future stuff
09:48 Supreme: yeh
09:48 Supreme: i making a notepad
09:48 Supreme: with this advices
09:48 Yoshino--: lol
09:48 Supreme: for future
09:48 Supreme: anyway haha
09:48 Yoshino--: 01:25:148 (4) -
09:49 Yoshino--: better to stick to jumps here
09:50 Supreme: okay
09:50 Yoshino--: 01:29:860 (5,6,1,2,3,4) - like you did here
09:50 Yoshino--: that break you have
09:50 Yoshino--: should start here 01:41:170 -
09:51 Yoshino--: or the last note before the break should be there
09:51 Yoshino--: just figure out something to map that bit before that
09:52 Supreme: done ty
09:52 Yoshino--: this is missing an nc btw 01:53:734 (5) -
09:53 Supreme: lul
09:53 Supreme: FailFish
09:53 Yoshino--: 02:04:414 (5,1,2,1,2,1,2,1,2) -
09:53 Yoshino--: dont change this
09:54 Supreme: yeh i love that
09:54 Yoshino--: keep as circles
09:54 Supreme: tbh
09:54 Supreme: it loosk really cool
09:54 Supreme: when i played it
09:54 Supreme: :o
09:54 Yoshino--: every note has a strong beat on it so it's good
09:54 Supreme: 02:09:676 (6,7,1,2,1,2,1,2) -
09:54 Supreme: but this is garbage
09:54 Supreme: on the other end
09:54 Supreme: but cant find a way to make it feel as fun
09:54 Supreme: as the last pattern :(
09:55 Yoshino--: eh
09:55 Yoshino--: doesn't really matter rn
09:55 Supreme: alright
09:57 Yoshino--: 02:11:325 (1) -
09:57 Yoshino--: your slider velocity is kinda fucked starting here
09:57 Supreme: too long sliders
09:57 Supreme: i assume
09:58 Yoshino--: wait are the sliders supposed to end where they do
09:58 Supreme: yes
09:58 Supreme: listen to it
09:58 Supreme: i found it weird too
09:58 Yoshino--: that part's timing is weird
09:58 Yoshino--: I'm just gonna ignore it lol
09:59 Supreme: it's the song right?
09:59 Yoshino--: I'm guessing
09:59 Supreme: cuz if i put on white tick
09:59 Supreme: it sounds earlier
09:59 Supreme: than the beat
09:59 Supreme: ;-;
10:00 Yoshino--: 02:45:408 (9,10,1,2,1,2,3) -
10:00 Yoshino--: sounds like this part is 1/3
10:00 Yoshino--: not sure though
10:01 Supreme: the synths are 1/3
10:01 Supreme: but the kicks are 1/4
10:01 Supreme: i thought it would be more safe to use 1/4
10:01 Yoshino--: focusing on the dominant rhythm is usually better
10:02 Supreme: that would be the drums right?
10:02 Yoshino--: the 1/3
10:02 Supreme: oh lol
10:02 Supreme: rip
10:02 Supreme: 02:34:885 (2,3,4,5,6,7) -
10:02 Supreme: meaning i have to change this too
10:02 Supreme: ;-;
10:03 Yoshino--: players can get thrown off if the dominant rhythm isn't mapped
10:03 Yoshino--: which is why it's most of the times better to map it
10:03 Yoshino--: even if it's 1/3
10:04 Supreme: but for example
10:04 Supreme: 02:34:571 (1) -
10:04 Supreme: this slider
10:04 Supreme: has to end on the blue tick than?
10:04 Supreme: and ignoring the red tick which has the KICK sound?
10:04 Yoshino--: ye
10:04 Yoshino--: also it's 1/3 so it's not on the blue tick
10:04 Supreme: i was so put off by that when i was mapping it
10:04 Supreme: hmm
10:05 Yoshino--: actually not sure
10:05 Supreme: the sound literally is at the blue tick right>?
10:05 Supreme: THE SYNTH
10:05 Yoshino--: probably lol
10:05 Yoshino--: idk I hate this rhythm already
10:05 Supreme: :(
10:06 Supreme: but it's fun to play tho
10:06 Supreme: just tricky to map i guess
10:06 Yoshino--: both 1/3 and using the blue tick should work
10:06 Yoshino--: in some way
10:08 Yoshino--: 03:11:092 (8,9,10,11,12,13,14) - if you want to keep this at least move it close to 03:10:856 (7) -
10:08 Supreme: 02:34:571 (1) -
10:08 Supreme: oops wait
10:09 Supreme: https://puu.sh/uKMCC/74e847b4b6.png
10:09 Supreme: this seems good i guess
10:09 Supreme: cuz the slider ends on blue tick
10:09 Supreme: still giving that 1.3 feeling
10:09 Supreme: ??
10:09 Yoshino--: idk should work
10:10 Supreme: yeh feels much better
10:10 Supreme: if sliders end on blue tick
10:10 Supreme: there
10:10 Yoshino--: some of the stuff I said applies to other places as well
10:11 Yoshino--: so just check through the map again
10:11 Yoshino--: anyway that's basically it
Topic Starter
Supreme
^really good help FeelsModMan
Ibuki Suika
this song is AO-∞ "SPECIAL NONSTOP MIX" ?
xDololow
Hi. some timing

[TimingPoints]
730,314.13612565445,4,1,0,100,1,0
212928,288.461538461538,4,1,0,100,1,0
387630,628.272251308901,4,1,0,100,1,0
397682,314.13612565445,4,1,0,100,1,0
488212,314.13612565445,4,1,0,100,1,0
543438,301.507537688442,4,1,0,100,1,0

or pic



PS: DONT USE RESNAP ALL NOTES. Resnap it by youself
CircleChu
Sup, here is timing, as requested o/

Please note, that I removed all green (inherited points) completely, there are only red (timing points) left.

CODE
[TimingPoints]
771,314.13612565445,4,1,0,100,1,0
212969,288.461538461538,4,1,0,100,1,0
387650,314.13612565445,4,1,0,100,1,0
509181,314.13612565445,4,1,0,100,1,0
535686,314.13612565445,4,1,0,100,1,0
536294,314.13612565445,4,1,0,100,1,0
586457,314.13612565445,4,1,0,100,1,0
606247,314.13612565445,4,1,0,100,1,0
616300,314.13612565445,4,1,0,100,1,0
696718,319.148936170213,4,1,0,100,1,0
697037,324.324324324324,4,1,0,100,1,0
697361,329.67032967033,4,1,0,100,1,0
697690,335.195530726257,4,1,0,100,1,0
698025,340.909090909091,4,1,0,100,1,0
698365,346.820809248555,4,1,0,100,1,0
698711,352.941176470588,4,1,0,100,1,0
699063,359.281437125748,4,1,0,100,1,0
699781,365.853658536585,4,1,0,100,1,0
700512,375,4,1,0,100,1,0
700887,387.096774193548,4,1,0,100,1,0
701274,394.736842105263,4,1,0,100,1,0
701668,413.793103448276,4,1,0,100,1,0
702081,422.535211267606,4,1,0,100,1,0
702503,428.571428571429,4,1,0,100,1,0
702931,434.782608695652,4,1,0,100,1,0
703365,441.176470588235,4,1,0,100,1,0
703806,447.761194029851,4,1,0,100,1,0
704253,454.545454545455,4,1,0,100,1,0
704707,472.44094488189,4,1,0,100,1,0
705179,483.870967741935,4,1,0,100,1,0
705662,495.867768595041,4,1,0,100,1,0
706157,512.820512820513,4,1,0,100,1,0
706669,526.315789473684,4,1,0,100,1,0
707195,540.540540540541,4,1,0,100,1,0
707735,555.555555555556,4,1,0,100,1,0
708290,571.428571428571,4,1,0,100,1,0
708861,585.365853658537,4,1,0,100,1,0
709446,600,4,1,0,100,1,0
710646,314.13612565445,4,1,0,100,1,0

Good luck)
xXOsuPersonXx
nice
MrKosiej
Nikjee asked so i made a tiny lil mod to help you out a bit.

Ok So
00:00:810 (1,2) - I think you could pay more attention to details like circle not quite fitting the slider (messy blanket). It's just sloppy, map gains a lot when you are precise.

00:04:265 (4,6) - and this is an example of a messy overlaps. 00:04:265 (4,6) - Should be placed keeping in mind where the other objects are. In this case lower, and equaly distant both from 00:04:265 (4) - and the slider's tail. And the reason it usually should be lower in cases like that, is because slider is corved downwards which makes the flow go in the same way. In tech solutions you would maybe want to do sth fancy and go with sth like https://osu.ppy.sh/ss/10105791 but it's not that techy so you might wanna stick to the generic solutions.

00:14:946 (6,1) - example of a "missed blanket". Sth you should do, but you didn't and now it looks messy. Also stack stuff like that 00:14:631 (5,1) - When you do, modders know that you backtrack and actually try to make your map aestheticly pleasant.

00:17:145 (1) - i don't think harsh sliders like that fit to the calm section. You usually want to make curved sliders in calm parts unless you do sth consistently and it's in the character of a map. But in this case, it's just weird.

00:16:830 (1) - why nc. Don't spam nc where it's not necessery.

00:45:260 (1,2) - weird use of nc's. Should be consistent with the previous part (1-2-3, 1-2-3)

00:53:899 (2,4,1,2) - ok, try guessing what is the problem with this. I mean, it's not big of a problem, but sth you could improve aestheticly.
Solution: Well, it's not in the straight line for starters, and it's lacking equal distance snapping
If you guessed it right, well done! You have a basic mapping knowledge in terms of aesthetics, but you lack perceptivity to spot a mistake like that and correct it. Don't worry tho, it comes with experience.

00:57:590 (4,5,6,7) - that's a harsh turn, you generally don't want to do that. Try soothing it out or adding an anchor point like 00:58:139 (11) - here.

01:07:878 (8,9,10,11,12) - that's like 2010 mapping

[Ok last wards cuz bored]
Map plays well, i give you that. Rhytm is done well in most places and it flows. But It looks sheity. If you just go for sth fun, it's a nice map. But if you want to go for a good map, then you have structure and aesthetics to work on. I mean, random placement like 01:22:799 (2,4) - is not acceptable in good maps. With overlapping, you need to follow some rules. Either make it consistently overlapped like in other places or don't overlap at all.

Structure/ Aesthetics - I give it 3.5/10
Rhytm/ Flow - strong 6/10
Overall - I think it deserves 5/10 in it's current state

Good luck with improving and cheers
Topic Starter
Supreme
Thank you so much for your mod... i am really trying to make this map as good as possible..
I've spent hours and hours on it.. i mixed all the songs together by myself in fruity loops.

Thank you sincerely,

Supreme <3
Yoshimaro
anime
19:14 Supreme: hey, would u like to testplay my map?
19:14 - Yoshimaro -: yeah sure hmu c;
19:14 *Supreme is watching [https://osu.ppy.sh/b/1511131 Aran - Hyperdawn [EXTRA]]
19:14 Supreme: Poggers
19:14 - Yoshimaro -: o hel yeha this game has like 0 fucking aran maps
19:14 Supreme: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
19:14 Supreme: dude
19:14 Supreme: exactlyt
19:15 - Yoshimaro -: his synth game :ok_hand:
19:15 Supreme: i have all his albums bought
19:15 Supreme: one of my favorite overall producers
19:19 *Supreme is listening to [https://osu.ppy.sh/b/1287757 Seiryu - Seiryu Compilation]
19:19 Supreme: if u could try this too would be great it's my best map
19:19 - Yoshimaro -: sure no prob
19:19 - Yoshimaro -: quick question are you fairly new to mapping?
19:19 Supreme: was it fun
19:19 Supreme: btw the last one
19:20 - Yoshimaro -: like 5-10 maps fresh?
19:20 Supreme: yeh like 5 maps
19:20 Supreme: or 6
19:20 - Yoshimaro -: nice, that was pretty damn good for being that early on mapper LOL
19:20 Supreme: got a lot to learn still
19:20 Supreme: oh thnx didnt expect it to be actually good
19:20 - Yoshimaro -: i can give some pointers but lemme try this other one first
19:20 Supreme: altho i somehow got 9 favs on that map lol
19:31 - Yoshimaro -: o u just have critical crystal left lol
19:31 Supreme: no
19:31 Supreme: 11:30
19:31 Supreme: starts
19:31 Supreme: XD
19:31 Supreme: ultramarine
19:31 Supreme: That song
19:31 Supreme: is lit af
19:31 - Yoshimaro -: oh didnt see woops
19:32 Supreme: seiryu is sample gofd
19:32 Supreme: god
19:32 Supreme: how was the map?
19:32 - Yoshimaro -: its nice that you're starting mapping while already being pretty high ranked
19:32 - Yoshimaro -: knowing that like
19:33 - Yoshimaro -: you cant testplay your own stuff
19:33 - Yoshimaro -: and know what is good and bad flow
19:33 - Yoshimaro -: so your flow is pretty nice
19:33 Supreme: yeh it helps a lot
19:33 - Yoshimaro -: for a map of this length
19:33 - Yoshimaro -: with this many objects
19:33 - Yoshimaro -: i do expect the corners of the map to be flooded
19:33 Supreme: i made the entire mix myself in fruity loops too
19:33 Supreme: hours of work
19:33 Supreme: ah yeh
19:33 Supreme: i get that a lot actually
19:34 - Yoshimaro -: o shit lol thats a cut ahead
19:34 - Yoshimaro -: what you can work on is having your combos use the full space their given
19:34 Supreme: Kinda hate the Critical crystal one tho
19:34 Supreme: forgot to mix it from waterhorizon
19:34 Supreme: hmm what do you mean?
19:35 - Yoshimaro -: ill just pull some random example
19:35 - Yoshimaro -: 05:19:757 (4,6,7,8) -
19:35 - Yoshimaro -: i guess is good enough
19:35 - Yoshimaro -: 05:20:046 (6,8) - doesnt need to overlap you feel
19:35 - Yoshimaro -: oh
19:35 - Yoshimaro -: hello
19:35 - Yoshimaro -: aaaa come back
19:35 Supreme: oops osu crashed
19:35 - Yoshimaro -: aaaaaa
19:35 - Yoshimaro -: hello
19:35 - Yoshimaro -: o there we go
19:35 - Yoshimaro -: LOL
19:35 Supreme: LUUL
19:35 - Yoshimaro -: OKAY XD 05:20:046 (6,8) -
19:36 - Yoshimaro -: these dont need to overlap considering how much space your given
19:36 - Yoshimaro -: pretty much every combo in the kiai
19:36 - Yoshimaro -: has some note anchored near the middle of the play area
19:36 - Yoshimaro -: which i mean its not a bad thing
19:36 Supreme: hmm
19:37 - Yoshimaro -: but systematically it can drive you into a corner sometimes or make the combo space cramped
19:37 - Yoshimaro -: imo
19:37 - Yoshimaro -: you made it work
19:37 - Yoshimaro -: so im not really complaining
19:37 - Yoshimaro -: just that i saw it happening lol
19:37 - Yoshimaro -: btw your stream shapes are super flowy i like
19:37 - Yoshimaro -: good streams
19:37 Supreme: hmm xD
19:38 Supreme: Which
19:38 Supreme: one?
19:38 Supreme: for example
19:38 Supreme: or all of em?
19:38 Supreme: xD
19:38 Supreme: ty btw
19:39 Supreme: cuz the big streams after the first song
19:39 Supreme: 01:21:261 (2) -
19:39 Supreme: this one
19:39 Supreme: i think it luks cuul
19:39 - Yoshimaro -: just in general your streams are pretty comfy
19:39 Supreme: alright thats goods
19:39 - Yoshimaro -: oh yeah putting the vocal emphasis on that 01:25:031 (1) - was really good
19:40 Supreme: damn someone noticed
19:40 Supreme: thnx
19:40 - Yoshimaro -: i play easy mod
19:40 - Yoshimaro -: so it just kinda happens lol
19:40 - Yoshimaro -: so your flow is good, stream shapes good, readability good
19:41 - Yoshimaro -: one thing i think you can improve on tho
19:41 Supreme: 02:31:628 (2,1,2,3,4,5,6,7,1,1,2,3,4,5) -
19:41 Supreme: this part
19:41 - Yoshimaro -: is combo identity
19:41 Supreme: starthing there
19:41 Supreme: is it gud?
19:41 Supreme: oh hmm?
19:41 Supreme: what u mean by that?
19:41 - Yoshimaro -: basically how you set the theme of the map/song
19:41 - Yoshimaro -: i think the whole thing played nice
19:42 - Yoshimaro -: but
19:42 - Yoshimaro -: when i try hard to think back about one particular reoccuring theme somewhere in the map
19:42 - Yoshimaro -: it's very difficult because there wasn't any particular theme established and repeated
19:42 - Yoshimaro -: to give the map/song its own sort of identity
19:42 Supreme: ah
19:42 Supreme: damn ;-;
19:42 - Yoshimaro -: that's a very abstract concept
19:42 - Yoshimaro -: and tbh that takes the longest to understand
19:43 - Yoshimaro -: you're pretty much there dont worry
19:43 - Yoshimaro -: i can pull some examples from other maps if you'd like me to
19:43 Supreme: now for
19:43 - Yoshimaro -: or i can try and find examples in here that you did a gj
19:43 Supreme: one last question if i can ask
19:43 Supreme: ?
19:43 - Yoshimaro -: sure go for it
19:43 Supreme: well i have to go in 20 mins cuz work :-;
19:43 - Yoshimaro -: (same but for food LOL)
19:43 Supreme: 09:46:378 (1) -
19:43 Supreme: from here
19:43 Supreme: honestly
19:43 Supreme: should i just redo the mix
19:43 Supreme: at that part
19:43 Supreme: IT ANNOYS ME SO MUCH
19:44 Supreme: or is it fine?
19:44 - Yoshimaro -: oof really quick 09:46:299 (13) - make this a slider that ends here 09:46:613 -
19:44 Supreme: cuz shit ton of work
19:44 - Yoshimaro -: and then start the spinner 09:46:692 -
19:44 - Yoshimaro -: and then hmmm
19:44 Supreme: + changing offsets again
19:44 Supreme: let me check
19:44 - Yoshimaro -: ah shit
19:44 - Yoshimaro -: friends are downstairs
19:45 Supreme: lol
19:45 Supreme: alright
19:45 - Yoshimaro -: uhhh damn i hope any of this helped
19:45 Supreme: well i added u
19:45 Supreme: ty for helping me
19:45 - Yoshimaro -: okay cool ill add back
19:45 Supreme: really appreciate it
19:45 Supreme: yes
19:45 Supreme: u did
Joe Castle
Hey!

You asked on #modhelp that you needed help with the offset of your timing.

I tried my best to fix this, hopefully im not completely wrong, but just to be sure you should ask other expert mapper to check it real quick.

BTW readjust the inherited points you used.

TIMING CODE
[TimingPoints]
843,314.13612565445,4,1,0,100,1,0
867,-200,4,1,0,100,0,0
2124,-200,4,1,0,100,0,0
3358,-200,4,1,0,100,0,0
49698,-133.333333333333,4,1,0,100,0,0
51583,-200,4,1,0,100,0,0
60642,-100,4,1,0,100,0,0
60956,-100,4,1,0,100,0,1
79804,-200,4,1,0,100,0,0
79804,-200,4,1,0,100,0,0
79804,-100,4,1,0,100,0,0
81061,-133.333333333333,4,1,0,100,0,0
151112,-100,4,1,0,100,0,0
151426,-100,4,1,0,100,0,1
171530,-100,4,1,0,100,0,0
181516,-100,4,1,0,60,0,0
181752,-100,4,1,0,100,0,0
191255,-100,4,1,0,51,0,0
191490,-100,4,1,0,40,0,0
213044,288.461538461538,4,1,0,100,1,0
218053,-133.333333333333,4,1,0,100,0,0
232043,-133.333333333333,4,1,0,32,0,0
232620,-133.333333333333,4,1,0,40,0,0
233197,-133.333333333333,4,1,0,60,0,0
233774,-133.333333333333,4,1,0,70,0,0
234351,-133.333333333333,4,1,0,50,0,0
235972,-86.9565217391304,4,1,0,100,0,0
254383,-100,4,1,0,100,0,0
291306,-133.333333333333,4,1,0,100,0,0
328229,-100,4,1,0,100,0,1
328229,-100,4,1,0,100,0,1
382460,-100,4,1,0,100,0,0
387717,314.13612565445,4,1,0,100,1,0
397997,-133.333333333333,4,1,0,100,0,0
402748,-100,4,1,0,100,0,0
509245,314.13612565445,4,1,0,100,1,0
510084,-133.333333333333,4,1,0,100,0,0
510187,314.13612565445,4,1,0,100,1,0
535742,314.13612565445,4,1,0,100,1,0
536352,-100,4,1,0,100,0,0
536370,314.13612565445,4,1,0,100,1,0
600079,314.13612565445,4,1,0,100,1,0
697953,314.13612565445,4,1,0,100,1,0
DiceSA
I don't know what happened with the timing of this map but it is DEFINITELY WRONG. It's at least 50 ms too early compared to previous times I've tested it.
Topic Starter
Supreme

DiceSA wrote:

I don't know what happened with the timing of this map but it is DEFINITELY WRONG. It's at least 50 ms too early compared to previous times I've tested it.
Thank you for letting me know, i will fix this asap!
Joe Castle

Supreme wrote:

DiceSA wrote:

I don't know what happened with the timing of this map but it is DEFINITELY WRONG. It's at least 50 ms too early compared to previous times I've tested it.
Thank you for letting me know, i will fix this asap!
have you even tried to use mine? :cry:
Topic Starter
Supreme
have you even tried to use mine? :cry:[/quote]

i did, but i changed the mp3 file and the offset changed entirely after Exporting the file from Fruity Loops
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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