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posted
Hi. some timing
[TimingPoints]
730,314.13612565445,4,1,0,100,1,0
212928,288.461538461538,4,1,0,100,1,0
387630,628.272251308901,4,1,0,100,1,0
397682,314.13612565445,4,1,0,100,1,0
488212,314.13612565445,4,1,0,100,1,0
543438,301.507537688442,4,1,0,100,1,0
or pic



PS: DONT USE RESNAP ALL NOTES. Resnap it by youself
posted
Sup, here is timing, as requested o/

Please note, that I removed all green (inherited points) completely, there are only red (timing points) left.

[TimingPoints]
771,314.13612565445,4,1,0,100,1,0
212969,288.461538461538,4,1,0,100,1,0
387650,314.13612565445,4,1,0,100,1,0
509181,314.13612565445,4,1,0,100,1,0
535686,314.13612565445,4,1,0,100,1,0
536294,314.13612565445,4,1,0,100,1,0
586457,314.13612565445,4,1,0,100,1,0
606247,314.13612565445,4,1,0,100,1,0
616300,314.13612565445,4,1,0,100,1,0
696718,319.148936170213,4,1,0,100,1,0
697037,324.324324324324,4,1,0,100,1,0
697361,329.67032967033,4,1,0,100,1,0
697690,335.195530726257,4,1,0,100,1,0
698025,340.909090909091,4,1,0,100,1,0
698365,346.820809248555,4,1,0,100,1,0
698711,352.941176470588,4,1,0,100,1,0
699063,359.281437125748,4,1,0,100,1,0
699781,365.853658536585,4,1,0,100,1,0
700512,375,4,1,0,100,1,0
700887,387.096774193548,4,1,0,100,1,0
701274,394.736842105263,4,1,0,100,1,0
701668,413.793103448276,4,1,0,100,1,0
702081,422.535211267606,4,1,0,100,1,0
702503,428.571428571429,4,1,0,100,1,0
702931,434.782608695652,4,1,0,100,1,0
703365,441.176470588235,4,1,0,100,1,0
703806,447.761194029851,4,1,0,100,1,0
704253,454.545454545455,4,1,0,100,1,0
704707,472.44094488189,4,1,0,100,1,0
705179,483.870967741935,4,1,0,100,1,0
705662,495.867768595041,4,1,0,100,1,0
706157,512.820512820513,4,1,0,100,1,0
706669,526.315789473684,4,1,0,100,1,0
707195,540.540540540541,4,1,0,100,1,0
707735,555.555555555556,4,1,0,100,1,0
708290,571.428571428571,4,1,0,100,1,0
708861,585.365853658537,4,1,0,100,1,0
709446,600,4,1,0,100,1,0
710646,314.13612565445,4,1,0,100,1,0


Good luck)
posted
nice
posted
Nikjee asked so i made a tiny lil mod to help you out a bit.

00:00:810 (1,2) - I think you could pay more attention to details like circle not quite fitting the slider (messy blanket). It's just sloppy, map gains a lot when you are precise.

00:04:265 (4,6) - and this is an example of a messy overlaps. 00:04:265 (4,6) - Should be placed keeping in mind where the other objects are. In this case lower, and equaly distant both from 00:04:265 (4) - and the slider's tail. And the reason it usually should be lower in cases like that, is because slider is corved downwards which makes the flow go in the same way. In tech solutions you would maybe want to do sth fancy and go with sth like https://osu.ppy.sh/ss/10105791 but it's not that techy so you might wanna stick to the generic solutions.

00:14:946 (6,1) - example of a "missed blanket". Sth you should do, but you didn't and now it looks messy. Also stack stuff like that 00:14:631 (5,1) - When you do, modders know that you backtrack and actually try to make your map aestheticly pleasant.

00:17:145 (1) - i don't think harsh sliders like that fit to the calm section. You usually want to make curved sliders in calm parts unless you do sth consistently and it's in the character of a map. But in this case, it's just weird.

00:16:830 (1) - why nc. Don't spam nc where it's not necessery.

00:45:260 (1,2) - weird use of nc's. Should be consistent with the previous part (1-2-3, 1-2-3)

00:53:899 (2,4,1,2) - ok, try guessing what is the problem with this. I mean, it's not big of a problem, but sth you could improve aestheticly.
Solution: Well, it's not in the straight line for starters, and it's lacking equal distance snapping
If you guessed it right, well done! You have a basic mapping knowledge in terms of aesthetics, but you lack perceptivity to spot a mistake like that and correct it. Don't worry tho, it comes with experience.

00:57:590 (4,5,6,7) - that's a harsh turn, you generally don't want to do that. Try soothing it out or adding an anchor point like 00:58:139 (11) - here.

01:07:878 (8,9,10,11,12) - that's like 2010 mapping

[Ok last wards cuz bored]
Map plays well, i give you that. Rhytm is done well in most places and it flows. But It looks sheity. If you just go for sth fun, it's a nice map. But if you want to go for a good map, then you have structure and aesthetics to work on. I mean, random placement like 01:22:799 (2,4) - is not acceptable in good maps. With overlapping, you need to follow some rules. Either make it consistently overlapped like in other places or don't overlap at all.

Structure/ Aesthetics - I give it 3.5/10
Rhytm/ Flow - strong 6/10
Overall - I think it deserves 5/10 in it's current state

Good luck with improving and cheers
posted
Thank you so much for your mod... i am really trying to make this map as good as possible..
I've spent hours and hours on it.. i mixed all the songs together by myself in fruity loops.

Thank you sincerely,

Supreme <3
posted
19:14 Supreme: hey, would u like to testplay my map?
19:14 - Yoshimaro -: yeah sure hmu c;
19:14 *Supreme is watching [https://osu.ppy.sh/b/1511131 Aran - Hyperdawn [EXTRA]]
19:14 Supreme: Poggers
19:14 - Yoshimaro -: o hel yeha this game has like 0 fucking aran maps
19:14 Supreme: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
19:14 Supreme: dude
19:14 Supreme: exactlyt
19:15 - Yoshimaro -: his synth game :ok_hand:
19:15 Supreme: i have all his albums bought
19:15 Supreme: one of my favorite overall producers
19:19 *Supreme is listening to [https://osu.ppy.sh/b/1287757 Seiryu - Seiryu Compilation]
19:19 Supreme: if u could try this too would be great it's my best map
19:19 - Yoshimaro -: sure no prob
19:19 - Yoshimaro -: quick question are you fairly new to mapping?
19:19 Supreme: was it fun
19:19 Supreme: btw the last one
19:20 - Yoshimaro -: like 5-10 maps fresh?
19:20 Supreme: yeh like 5 maps
19:20 Supreme: or 6
19:20 - Yoshimaro -: nice, that was pretty damn good for being that early on mapper LOL
19:20 Supreme: got a lot to learn still
19:20 Supreme: oh thnx didnt expect it to be actually good
19:20 - Yoshimaro -: i can give some pointers but lemme try this other one first
19:20 Supreme: altho i somehow got 9 favs on that map lol
19:31 - Yoshimaro -: o u just have critical crystal left lol
19:31 Supreme: no
19:31 Supreme: 11:30
19:31 Supreme: starts
19:31 Supreme: XD
19:31 Supreme: ultramarine
19:31 Supreme: That song
19:31 Supreme: is lit af
19:31 - Yoshimaro -: oh didnt see woops
19:32 Supreme: seiryu is sample gofd
19:32 Supreme: god
19:32 Supreme: how was the map?
19:32 - Yoshimaro -: its nice that you're starting mapping while already being pretty high ranked
19:32 - Yoshimaro -: knowing that like
19:33 - Yoshimaro -: you cant testplay your own stuff
19:33 - Yoshimaro -: and know what is good and bad flow
19:33 - Yoshimaro -: so your flow is pretty nice
19:33 Supreme: yeh it helps a lot
19:33 - Yoshimaro -: for a map of this length
19:33 - Yoshimaro -: with this many objects
19:33 - Yoshimaro -: i do expect the corners of the map to be flooded
19:33 Supreme: i made the entire mix myself in fruity loops too
19:33 Supreme: hours of work
19:33 Supreme: ah yeh
19:33 Supreme: i get that a lot actually
19:34 - Yoshimaro -: o shit lol thats a cut ahead
19:34 - Yoshimaro -: what you can work on is having your combos use the full space their given
19:34 Supreme: Kinda hate the Critical crystal one tho
19:34 Supreme: forgot to mix it from waterhorizon
19:34 Supreme: hmm what do you mean?
19:35 - Yoshimaro -: ill just pull some random example
19:35 - Yoshimaro -: 05:19:757 (4,6,7,8) -
19:35 - Yoshimaro -: i guess is good enough
19:35 - Yoshimaro -: 05:20:046 (6,8) - doesnt need to overlap you feel
19:35 - Yoshimaro -: oh
19:35 - Yoshimaro -: hello
19:35 - Yoshimaro -: aaaa come back
19:35 Supreme: oops osu crashed
19:35 - Yoshimaro -: aaaaaa
19:35 - Yoshimaro -: hello
19:35 - Yoshimaro -: o there we go
19:35 - Yoshimaro -: LOL
19:35 Supreme: LUUL
19:35 - Yoshimaro -: OKAY XD 05:20:046 (6,8) -
19:36 - Yoshimaro -: these dont need to overlap considering how much space your given
19:36 - Yoshimaro -: pretty much every combo in the kiai
19:36 - Yoshimaro -: has some note anchored near the middle of the play area
19:36 - Yoshimaro -: which i mean its not a bad thing
19:36 Supreme: hmm
19:37 - Yoshimaro -: but systematically it can drive you into a corner sometimes or make the combo space cramped
19:37 - Yoshimaro -: imo
19:37 - Yoshimaro -: you made it work
19:37 - Yoshimaro -: so im not really complaining
19:37 - Yoshimaro -: just that i saw it happening lol
19:37 - Yoshimaro -: btw your stream shapes are super flowy i like
19:37 - Yoshimaro -: good streams
19:37 Supreme: hmm xD
19:38 Supreme: Which
19:38 Supreme: one?
19:38 Supreme: for example
19:38 Supreme: or all of em?
19:38 Supreme: xD
19:38 Supreme: ty btw
19:39 Supreme: cuz the big streams after the first song
19:39 Supreme: 01:21:261 (2) -
19:39 Supreme: this one
19:39 Supreme: i think it luks cuul
19:39 - Yoshimaro -: just in general your streams are pretty comfy
19:39 Supreme: alright thats goods
19:39 - Yoshimaro -: oh yeah putting the vocal emphasis on that 01:25:031 (1) - was really good
19:40 Supreme: damn someone noticed
19:40 Supreme: thnx
19:40 - Yoshimaro -: i play easy mod
19:40 - Yoshimaro -: so it just kinda happens lol
19:40 - Yoshimaro -: so your flow is good, stream shapes good, readability good
19:41 - Yoshimaro -: one thing i think you can improve on tho
19:41 Supreme: 02:31:628 (2,1,2,3,4,5,6,7,1,1,2,3,4,5) -
19:41 Supreme: this part
19:41 - Yoshimaro -: is combo identity
19:41 Supreme: starthing there
19:41 Supreme: is it gud?
19:41 Supreme: oh hmm?
19:41 Supreme: what u mean by that?
19:41 - Yoshimaro -: basically how you set the theme of the map/song
19:41 - Yoshimaro -: i think the whole thing played nice
19:42 - Yoshimaro -: but
19:42 - Yoshimaro -: when i try hard to think back about one particular reoccuring theme somewhere in the map
19:42 - Yoshimaro -: it's very difficult because there wasn't any particular theme established and repeated
19:42 - Yoshimaro -: to give the map/song its own sort of identity
19:42 Supreme: ah
19:42 Supreme: damn ;-;
19:42 - Yoshimaro -: that's a very abstract concept
19:42 - Yoshimaro -: and tbh that takes the longest to understand
19:43 - Yoshimaro -: you're pretty much there dont worry
19:43 - Yoshimaro -: i can pull some examples from other maps if you'd like me to
19:43 Supreme: now for
19:43 - Yoshimaro -: or i can try and find examples in here that you did a gj
19:43 Supreme: one last question if i can ask
19:43 Supreme: ?
19:43 - Yoshimaro -: sure go for it
19:43 Supreme: well i have to go in 20 mins cuz work :-;
19:43 - Yoshimaro -: (same but for food LOL)
19:43 Supreme: 09:46:378 (1) -
19:43 Supreme: from here
19:43 Supreme: honestly
19:43 Supreme: should i just redo the mix
19:43 Supreme: at that part
19:43 Supreme: IT ANNOYS ME SO MUCH
19:44 Supreme: or is it fine?
19:44 - Yoshimaro -: oof really quick 09:46:299 (13) - make this a slider that ends here 09:46:613 -
19:44 Supreme: cuz shit ton of work
19:44 - Yoshimaro -: and then start the spinner 09:46:692 -
19:44 - Yoshimaro -: and then hmmm
19:44 Supreme: + changing offsets again
19:44 Supreme: let me check
19:44 - Yoshimaro -: ah shit
19:44 - Yoshimaro -: friends are downstairs
19:45 Supreme: lol
19:45 Supreme: alright
19:45 - Yoshimaro -: uhhh damn i hope any of this helped
19:45 Supreme: well i added u
19:45 Supreme: ty for helping me
19:45 - Yoshimaro -: okay cool ill add back
19:45 Supreme: really appreciate it
19:45 Supreme: yes
19:45 Supreme: u did
posted
Hey!

You asked on #modhelp that you needed help with the offset of your timing.

I tried my best to fix this, hopefully im not completely wrong, but just to be sure you should ask other expert mapper to check it real quick.

BTW readjust the inherited points you used.

[TimingPoints]
843,314.13612565445,4,1,0,100,1,0
867,-200,4,1,0,100,0,0
2124,-200,4,1,0,100,0,0
3358,-200,4,1,0,100,0,0
49698,-133.333333333333,4,1,0,100,0,0
51583,-200,4,1,0,100,0,0
60642,-100,4,1,0,100,0,0
60956,-100,4,1,0,100,0,1
79804,-200,4,1,0,100,0,0
79804,-200,4,1,0,100,0,0
79804,-100,4,1,0,100,0,0
81061,-133.333333333333,4,1,0,100,0,0
151112,-100,4,1,0,100,0,0
151426,-100,4,1,0,100,0,1
171530,-100,4,1,0,100,0,0
181516,-100,4,1,0,60,0,0
181752,-100,4,1,0,100,0,0
191255,-100,4,1,0,51,0,0
191490,-100,4,1,0,40,0,0
213044,288.461538461538,4,1,0,100,1,0
218053,-133.333333333333,4,1,0,100,0,0
232043,-133.333333333333,4,1,0,32,0,0
232620,-133.333333333333,4,1,0,40,0,0
233197,-133.333333333333,4,1,0,60,0,0
233774,-133.333333333333,4,1,0,70,0,0
234351,-133.333333333333,4,1,0,50,0,0
235972,-86.9565217391304,4,1,0,100,0,0
254383,-100,4,1,0,100,0,0
291306,-133.333333333333,4,1,0,100,0,0
328229,-100,4,1,0,100,0,1
328229,-100,4,1,0,100,0,1
382460,-100,4,1,0,100,0,0
387717,314.13612565445,4,1,0,100,1,0
397997,-133.333333333333,4,1,0,100,0,0
402748,-100,4,1,0,100,0,0
509245,314.13612565445,4,1,0,100,1,0
510084,-133.333333333333,4,1,0,100,0,0
510187,314.13612565445,4,1,0,100,1,0
535742,314.13612565445,4,1,0,100,1,0
536352,-100,4,1,0,100,0,0
536370,314.13612565445,4,1,0,100,1,0
600079,314.13612565445,4,1,0,100,1,0
697953,314.13612565445,4,1,0,100,1,0
posted
I don't know what happened with the timing of this map but it is DEFINITELY WRONG. It's at least 50 ms too early compared to previous times I've tested it.
posted

DiceSA wrote:

I don't know what happened with the timing of this map but it is DEFINITELY WRONG. It's at least 50 ms too early compared to previous times I've tested it.
Thank you for letting me know, i will fix this asap!
posted

Supreme wrote:

DiceSA wrote:

I don't know what happened with the timing of this map but it is DEFINITELY WRONG. It's at least 50 ms too early compared to previous times I've tested it.
Thank you for letting me know, i will fix this asap!
have you even tried to use mine? :cry:
posted
have you even tried to use mine? :cry:[/quote]

i did, but i changed the mp3 file and the offset changed entirely after Exporting the file from Fruity Loops
posted
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