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YURiKA - Shiny Ray (TV Size)

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MBmasher
from Q

Easy
00:14:222 (3) - This is a different segment of the song to 00:12:911 (1,2) do you should add a NC.
00:22:583 (1) - In my opinion this spinner is too short
00:46:845 (4) - Dunno whats up with this slider. The first repeat doesnt land on any sound.
00:53:239 (3) - Why not end this at 54:878 when there's actually a sound?
00:55:698 (2) - NC, different segment of the song
00:59:468 (2,3) - Could be blanketed

Normal
Recheck your DS, some segments have 1.1x, some have 0.9x and some have 1.0x (All should be 1.0x)
00:58:485 (1,2) - could be blanketed
01:04:386 (3,4) - ^
01:06:189 (1) - This slider looks pretty bad, heres a better way you could do it
01:09:632 (5,1) - blanket
01:16:189 (3,4) - ^

Hytex's Hard
00:03:403 (1,2) - blanket
00:06:026 (1,2) - ^
00:10:780 (4,5) - ^
00:15:534 (2,3) - ^
00:22:419 (1) - Remove NC, why does this have NC?
00:23:403 (2) - This should have NC
00:46:517 (2,1) - There is no sound at 2 and the beginning of 1. You could just put a circle where the slider 1 ends
00:49:140 (2) - No sound, remove this

Insane
00:07:665 (3,4,5) - This looks really weird and doesn't play well either. This is all i could think of but maybe you could do something better.
01:21:927 (5,1) - blanket

Shining Chariot
00:39:468 (5,6,7,8,9,10,11) - There are no 1/4 sounds in the song, there is no reason for this burst

Really like the map, good luck! :D
Hytex

MBmasher wrote:

Hytex's Hard
00:03:403 (1,2) - blanket it already is blanket
00:06:026 (1,2) - ^ ^
00:10:780 (4,5) - ^ ^
00:15:534 (2,3) - ^ ^
00:22:419 (1) - Remove NC, why does this have NC? no, because after the slider it has a downbeat
00:23:403 (2) - This should have NC no
00:46:517 (2,1) - There is no sound at 2 and the beginning of 1. You could just put a circle where the slider 1 ends ok
00:49:140 (2) - No sound, remove this ^
thanks for mod!
update:
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54878
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3403,69878
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Shiny ray (TV Size)
TitleUnicode:Shiny ray (TV Size)
Artist:YURiKA
ArtistUnicode:YURiKA
Creator:gottagof4ast
Version:Hytex's Hard
Source:リトルウィッチアカデミア
Tags:lwa, little witch academia, tv
BeatmapID:1253037
BeatmapSetID:584389

[Difficulty]
HPDrainRate:4
CircleSize:3.8
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1444496943-3b0eeeefb19689df881569b457a44b24.jpeg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
780.15,327.868852459016,4,1,0,50,1,0
13876,-111.111111111111,4,1,0,50,0,0
23071,-100,4,1,0,50,0,0
39950,-133.333333333333,4,2,0,50,0,0
43894,-100,4,1,0,50,0,0
44550,-66.6666666666667,4,1,0,50,0,0
45206,-100,4,1,0,50,0,0
55698,-90.9090909090909,4,1,0,50,0,1
65944,-100,4,1,0,50,0,0


[Colours]
Combo1 : 255,102,204
Combo2 : 0,255,255
Combo3 : 128,0,255

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MBmasher

Hytex wrote:

MBmasher wrote:

Hytex's Hard
00:03:403 (1,2) - blanket it already is blanket
00:06:026 (1,2) - ^ ^
00:10:780 (4,5) - ^ ^
00:15:534 (2,3) - ^ ^
00:22:419 (1) - Remove NC, why does this have NC? no, because after the slider it has a downbeat
00:23:403 (2) - This should have NC no
00:46:517 (2,1) - There is no sound at 2 and the beginning of 1. You could just put a circle where the slider 1 ends ok
00:49:140 (2) - No sound, remove this ^
thanks for mod!
update:
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54878
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3403,69878
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Shiny ray (TV Size)
TitleUnicode:Shiny ray (TV Size)
Artist:YURiKA
ArtistUnicode:YURiKA
Creator:gottagof4ast
Version:Hytex's Hard
Source:リトルウィッチアカデミア
Tags:lwa, little witch academia, tv
BeatmapID:1253037
BeatmapSetID:584389

[Difficulty]
HPDrainRate:4
CircleSize:3.8
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1444496943-3b0eeeefb19689df881569b457a44b24.jpeg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
780.15,327.868852459016,4,1,0,50,1,0
13876,-111.111111111111,4,1,0,50,0,0
23071,-100,4,1,0,50,0,0
39950,-133.333333333333,4,2,0,50,0,0
43894,-100,4,1,0,50,0,0
44550,-66.6666666666667,4,1,0,50,0,0
45206,-100,4,1,0,50,0,0
55698,-90.9090909090909,4,1,0,50,0,1
65944,-100,4,1,0,50,0,0


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Combo1 : 255,102,204
Combo2 : 0,255,255
Combo3 : 128,0,255

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I know they are already blanketed, but they could be blanketed better. Use the approach circle of the first circle to help you.
Hytex
im p sure the blankets are good enough tho, im too lazy to fix em
victorfernando
General
  1. Don't Have Video or hitsounds ?
Easy

  1. On 00:04:550 the slider start , sounds better
  2. The Slider Speed don't need be 0,6 , 0,8 is a easy on 170 bpm + , use 0,88 or 0,90 , Remake all sliders after change to 1x


Normal
Normal
  1. 00:32:583 (2)(3)(4)(5)(6) This transition isn't good , remake it to flow better is a normal not hard
  2. Check aimod


Insane
  • Insane
  1. 00:06:517 (1)(2)(3)(4) Flow better like this \;
  2. 00:31:574 (1)(2)(3)(4) ^
  3. 00:33:894 (1)(2)(3)(4) ^
  1. Arrange this better :
Topic Starter
Stack

MBmasher wrote:

from Q

Easy
00:14:222 (3) - This is a different segment of the song to 00:12:911 (1,2) do you should add a NC. ~fixed~
00:22:583 (1) - In my opinion this spinner is too short It was longer but i needed a larger break before placcing circles gain so that why its rather short
00:46:845 (4) - Dunno whats up with this slider. The first repeat doesnt land on any sound. Yup, the drum here is reallly weird but this was the closest I got to representing the drum with a slider
00:53:239 (3) - Why not end this at 54:878 when there's actually a sound? It feels like she stops here for me
00:55:698 (2) - NC, different segment of the song ~fixed~
00:59:468 (2,3) - Could be blanketed ~fixed~

Normal
Recheck your DS, some segments have 1.1x, some have 0.9x and some have 1.0x (All should be 1.0x) iill fix this later
00:58:485 (1,2) - could be blanketed ~fixed~
01:04:386 (3,4) - ^
01:06:189 (1) - This slider looks pretty bad, heres a better way you could do it ~fixed~
01:09:632 (5,1) - blanket ~fixed~
01:16:189 (3,4) - ^ ~fixed~

Hytex's Hard
00:03:403 (1,2) - blanket
00:06:026 (1,2) - ^
00:10:780 (4,5) - ^
00:15:534 (2,3) - ^
00:22:419 (1) - Remove NC, why does this have NC?
00:23:403 (2) - This should have NC
00:46:517 (2,1) - There is no sound at 2 and the beginning of 1. You could just put a circle where the slider 1 ends
00:49:140 (2) - No sound, remove this

Insane
00:07:665 (3,4,5) - This looks really weird and doesn't play well either. This is all i could think of but maybe you could do something better. Since I am getting so many complaints about this part ill change it somehow
01:21:927 (5,1) - blanket ~fixed~

Shining Chariot
00:39:468 (5,6,7,8,9,10,11) - There are no 1/4 sounds in the song, there is no reason for this burst This is also a controversial part, some say make normal jumps here, some say make a stream here and than you have a group who just wants a long slider here. I think a burst here fits but if more people don't like this I'll change it again as I also don't like bursts

Really like the map, good luck! :D
Thanks for the mod :)

Also updated GD
Topic Starter
Stack

victorfernando wrote:

General
  1. Don't Have Video or hitsounds ?Ill search for a video, and for hitsounds I'm in a bit of trouble as I don't have a clue how they exactly work even after watching some videos on them
Easy

  1. On 00:04:550 the slider start , sounds better ~fixed~, i quite like this :)
  2. The Slider Speed don't need be 0,6 , 0,8 is a easy on 170 bpm + , use 0,88 or 0,90 , Remake all sliders after change to 1x Should be good enough SV and remapping the entire spng for a 0.2 change in SV is not really somthing I'd like to do


Normal
Normal
  1. 00:32:583 (2)(3)(4)(5)(6) This transition isn't good , remake it to flow better is a normal not hardThis should be fine as if it was a hard pattern the star rating would be a little higher. Also I use a triangle pattern like this later in the song. Then lastly, this pattern also makes the pianosounds clickable on some of the notes
  2. Check aimod I'm aware of the spacing problems and will fix it later today


Insane
  • Insane
  1. 00:06:517 (1)(2)(3)(4) Flow better like this \; Tried it but don't realley like how 12 is a really short jump and 23 a much longer one
  2. 00:31:574 (1)(2)(3)(4) ^ ~fixed~,Wasnt that large of a difference but OK
  3. 00:33:894 (1)(2)(3)(4) ^
~fixed~

  1. Arrange this better :
    I'd like to but don't know how so for now I only curved the slider for looks
Thanks alot for the mod
victorfernando
I made a video for you <3 obs : don't kive kudosu if you thanks and credit me just make me happy is medium quality if lag i make 360 p
http://www.mediafire.com/file/8rlfzorikod6j2x/315416053_mp4_h264_aac.mp4
victorfernando
I made hit sounds too http://www.mediafire.com/file/tbzsvsvbft88381/584389+YURiKA+-+Shiny+ray+%28TV+Size%29.rar
And I hit sounded easy :
aaaa
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Title:Shiny ray (TV Size)
TitleUnicode:Shiny ray (TV Size)
Artist:YURiKA
ArtistUnicode:YURiKA
Creator:gottagof4ast
Version:Easy
Source:リトルウィッチアカデミア
Tags:lwa, little witch academia, tv
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Topic Starter
Stack

victorfernando wrote:

I made hit sounds too http://www.mediafire.com/file/tbzsvsvbft88381/584389+YURiKA+-+Shiny+ray+%28TV+Size%29.rar
And I hit sounded easy :
aaaa
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victorfernando wrote:

I made a video for you <3 obs : don't kive kudosu if you thanks and credit me just make me happy is medium quality if lag i make 360 p
http://www.mediafire.com/file/8rlfzorikod6j2x/315416053_mp4_h264_aac.mp4
Thanks a ton :)
Especially wiht the hitsounds as I was getting a bit demotivated, I normally play without hitsounds so I was in a bit of trouble, i'll try the rest on my own
BryLego
Nice map!
samosita
from nm q~

neat map ooooo

mods
[Hytex's Hard]
  1. 00:21:108 (3) - maybe fix curvature since this is too close to the slider end of 00:20:780 (2) - . (and to be consistent to the next following spacings)
  2. 00:24:386 (1,2) - blankerinno
  3. 00:47:009 (3) - move this a bit up so it would look better
[Insane]
  1. 00:49:304 (1) - remove this to give emphasis on the sound of 00:48:976 (3) -
  2. 00:50:124 (6,7) - would sound better if this were a triple since vocal starts to intensify at 00:50:288 (7) -
  3. 01:09:796 (4,5) - blankerinno
  4. 01:26:189 (1,2) - make this a triple so finish at 01:26:517 (3) - would be more spiceyy
[Shining Chariot]
  1. 00:11:763 (1,2) - adjust spacing so it's consistent with 00:11:271 (1,2) -
  2. 00:50:124 (6,7) - same as what i said in the insane diff since vocal starts to intensify at 00:50:288 (7) -
  3. 00:51:435 (6) - separate into 2 hitcircles since there are no vocals here
  4. 00:51:927 (1) - make this slider because of of the "riii" vocal.
  5. 01:14:058 (4,1) - i know you're trying to make this a jumpy part because of its building intensity, but i think you should make this a slider instead to map the really strong "kaaa" vocal of the song
  6. 01:26:189 (1,2) - same in insane. make this triple for a more spicey finish

hope this gets ranked :D GL!
Topic Starter
Stack

samosita wrote:

from nm q~

neat map ooooo Thanks!

mods
[Hytex's Hard]
  1. 00:21:108 (3) - maybe fix curvature since this is too close to the slider end of 00:20:780 (2) - . (and to be consistent to the next following spacings)
  2. 00:24:386 (1,2) - blankerinno
  3. 00:47:009 (3) - move this a bit up so it would look better
[Insane]
  1. 00:49:304 (1) - remove this to give emphasis on the sound of 00:48:976 (3) - I can't delete this note as I still think the sound there from the drums is pretty strong
  2. 00:50:124 (6,7) - would sound better if this were a triple since vocal starts to intensify at 00:50:288 (7) - As much as I love triples, I don't think I can get away placing a note on a blue tick without sound
  3. 01:09:796 (4,5) - blankerinno ~fixed~
  4. 01:26:189 (1,2) - make this a triple so finish at 01:26:517 (3) - would be more spiceyy Same as the second comment, Love triples but had to cut alot of them that werent on sounds q_q
[Shining Chariot]
  1. 00:11:763 (1,2) - adjust spacing so it's consistent with 00:11:271 (1,2) - I want the jumps to scale so they get larger, thats why the spacing changes, that said there were some minor spacing inconsistencies here which I fixed
  2. 00:50:124 (6,7) - same as what i said in the insane diff since vocal starts to intensify at 00:50:288 (7) - Same as the inasne also, can't place a triple without a sound or sound change
  3. 00:51:435 (6) - separate into 2 hitcircles since there are no vocals here Possible but it would make the this part too jump-circle heavy also this slider is here to signify some sort of change that the spacing is going to go up
  4. 00:51:927 (1) - make this slider because of of the "riii" vocal. That would mean i'd be locked to the vocal until it ends which is on 00:52:419 (4) and thats way too long of a slider
  5. 01:14:058 (4,1) - i know you're trying to make this a jumpy part because of its building intensity, but i think you should make this a slider instead to map the really strong "kaaa" vocal of the song That would also make for a very long slider (3/2) in the middle of the jump section which doesn't fit
  6. 01:26:189 (1,2) - same in insane. make this triple for a more spicey finish can't place a triple without sound

hope this gets ranked :D GL! I hope so too, I have put quite a bit of time into it and think I have a decent amount of mods now
Thanks for the mod and the star :)
Kondou-Shinichi
I can't make good maps
I cry
General stuff
Man please try to snap green lines on Easy/Normal/Hard/Insane diffs
Easy doesnt have video
Video offset on insane is 0 instead of 200
soft-sliderslide.wav
soft-sliderslide2.wav unused
Is it just me or audio seems shitty
Hytex's Hard
00:05:206 (3) - I personally don't perfer ending sliders on a important beat (like a strong sound). It's just my opinion, idk what other thinks
^ applies to all other sliders that end on strong sounds
00:11:271 (1) - Would make it end on red tick since the beat is quite strong there and feels a bit strange to be missed
00:16:354 (4,1) - why makes stacks like this when no other stacks like this exist on the map, it feels a bit unneeded imo
00:30:944 (1) - no sound here. why not start it on 00:30:780 - and make 00:30:616 (4) - a circle instead
00:39:386 - I know it will be strange to have a note here playablity wise, but this beat shouldnt be missed
00:42:747 (1) - why no end it on 00:43:403 - , making it a 2 white tick long slider like sliders before this on this part
insane
00:26:927 (7,1) - I don't suggest stacking, unless you stack all 3 notes
00:45:370 (1,2,3) - mute sliderend or smth pls, sliderend sounds quite loud
p gud
shining carrot
00:05:616 - do something with this beat?
00:34:550 (6) - why not make this just a circle since the blue tick doesn't really have the drum sound (atleast not really clear, maybe because of the audio quality
00:39:386 - try to do somthing with this beat?
00:40:042 - would it be a bit strange if theres a tick unmapped here, since ppl with think the sliders starts right after the stream without any tick in between
00:42:747 (1,2,1,2) - I know what you're trying to do here, but the buildup isnt really that big so Idk why that huge sv change
01:11:599 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - make the small>large spacing more clearer please (if it doesnt have this just add it ok)
not bad
gl on ranking this
Hytex

samosita wrote:

[Hytex's Hard]
  1. 00:21:108 (3) - maybe fix curvature since this is too close to the slider end of 00:20:780 (2) - . (and to be consistent to the next following spacings) lowered
  2. 00:24:386 (1,2) - blankerinno no way, that would make a terrible blanket.
  3. 00:47:009 (3) - move this a bit up so it would look better ok

Kondou-Shinichi wrote:

Hytex's Hard
00:05:206 (3) - I personally don't perfer ending sliders on a important beat (like a strong sound). It's just my opinion, idk what other thinks
^ applies to all other sliders that end on strong sounds following the instrumentss ~~
00:11:271 (1) - Would make it end on red tick since the beat is quite strong there and feels a bit strange to be missed ^
00:16:354 (4,1) - why makes stacks like this when no other stacks like this exist on the map, it feels a bit unneeded imo fine, lowered
00:30:944 (1) - no sound here. why not start it on 00:30:780 - and make 00:30:616 (4) - a circle instead ok
00:39:386 - I know it will be strange to have a note here playablity wise, but this beat shouldnt be missed redid the part
00:42:747 (1) - why no end it on 00:43:403 - , making it a 2 white tick long slider like sliders before this on this part oh im so dumb
thanks for mods

update
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422,228,19632,1,0,0:0:0:0:
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338,245,20288,1,2,0:0:0:0:
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122,309,21108,2,0,P|171:322|231:284,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
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312,300,24386,6,0,P|281:297|247:303,1,60,12|0,0:0|0:0,0:0:0:0:
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449,78,29140,1,0,0:0:0:0:
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392,28,47993,6,0,L|205:38,2,180,2|2|2,0:0|0:0|0:0,0:0:0:0:
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168,168,55370,1,8,0:0:0:0:
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444,96,60124,1,0,0:0:0:0:
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472,352,60616,2,0,L|480:276,1,66.0000020141602,8|2,0:0|0:0,0:0:0:0:
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232,208,64222,1,0,0:0:0:0:
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8,232,64714,1,0,0:0:0:0:
8,232,64878,6,0,B|4:192|4:192|16:172|16:172|4:136|20:76,1,132.00000402832,14|0,0:0|0:0,0:0:0:0:
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292,80,65698,1,10,0:0:0:0:
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448,288,67337,1,0,0:0:0:0:
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96,160,68485,1,0,0:0:0:0:
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388,272,70125,6,0,P|444:276|500:228,1,120,10|0,0:0|0:0,0:0:0:0:
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159,255,71435,6,0,P|127:219|135:127,1,120,10|0,0:0|0:0,0:0:0:0:
224,176,71927,1,2,0:0:0:0:
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288,184,75206,1,0,0:0:0:0:
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256,352,76681,1,0,0:0:0:0:
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48,312,77337,1,0,0:0:0:0:
120,240,77501,2,0,L|124:160,1,60,2|0,0:0|0:0,0:0:0:0:
164,88,77829,1,8,0:0:0:0:
240,144,77993,6,0,B|268:152|268:152|296:144|296:144|336:156|376:144,1,120,2|0,0:0|0:0,0:0:0:0:
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344,207,78812,2,0,L|360:131,1,60,2|0,0:0|0:0,0:0:0:0:
408,272,79140,2,0,P|384:292|332:296,1,60
232,268,79468,6,0,L|108:260,1,120,8|0,0:0|0:0,0:0:0:0:
36,204,79960,1,2,0:0:0:0:
104,136,80124,2,0,L|112:68,1,60,2|0,0:0|0:0,0:0:0:0:
192,24,80452,1,0,0:0:0:0:
212,116,80616,6,0,P|236:164|312:160,1,120,10|0,0:0|0:0,0:0:0:0:
376,108,81108,2,0,L|388:180,1,60,2|0,0:0|0:0,0:0:0:0:
444,244,81435,2,0,L|432:316,1,60,2|0,0:0|0:0,0:0:0:0:
360,360,81763,2,0,P|320:368|284:360,1,60
220,316,82091,6,0,B|156:292|156:340|84:316,1,120,10|0,0:0|0:0,0:0:0:0:
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396,88,83730,2,0,P|400:128|396:172,1,60,0|2,0:0|0:0,0:0:0:0:
332,216,84058,2,0,P|328:256|332:300,1,60,0|2,0:0|0:0,0:0:0:0:
296,360,84386,2,0,L|224:368,1,60,0|2,0:0|0:0,0:0:0:0:
148,316,84714,6,0,L|144:184,1,120,10|0,0:0|0:0,0:0:0:0:
236,144,85206,2,0,L|220:60,1,60,2|0,0:0|0:0,0:0:0:0:
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144,196,85862,6,0,P|196:248|260:256,1,120,8|0,0:0|0:0,0:0:0:0:
326,162,86352,1,2,0:0:0:0:
422,254,86518,1,0,0:0:0:0:
Topic Starter
Stack

Kondou-Shinichi wrote:

I can't make good maps
I cry
General stuff
Man please try to snap green lines on Easy/Normal/Hard/Insane diffs ~fixed~, I recently upped the offset by 10ms so some were off beacause I forgot to change it
Easy doesnt have video ~fixed~
Video offset on insane is 0 instead of 200 ~fixed~
soft-sliderslide.wav
soft-sliderslide2.wav unused I'm still figuring out hitsounding as you have probably noticed, there is none
Is it just me or audio seems shitty It is but finding a better source isnt that easy
insane
00:26:927 (7,1) - I don't suggest stacking, unless you stack all 3 notes ~fixed~, wanted to stack all 3 but made a mistake
00:45:370 (1,2,3) - mute sliderend or smth pls, sliderend sounds quite loud I'll keep this in mind when I eventually start hitsounding
p gud
shining carrot
00:05:616 - do something with this beat? ~fixed~, moved the triple here as the drum sound was stronger here
00:34:550 (6) - why not make this just a circle since the blue tick doesn't really have the drum sound (atleast not really clear, maybe because of the audio quality Everyone likes different things here. I prefer a 1/4 slider to reflect the drum completely stopping there
00:39:386 - try to do somthing with this beat? ~fixed~, flipped the stream and added a note on this timestamp
00:40:042 - would it be a bit strange if theres a tick unmapped here, since ppl with think the sliders starts right after the stream without any tick in between Well, after the previous change, the spacing here now is bigger so that won't be a problem
00:42:747 (1,2,1,2) - I know what you're trying to do here, but the buildup isnt really that big so Idk why that huge sv change It feels really samey if I don't up teh SV by much. If someone else also mentions this I'll change/lower it
01:11:599 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - make the small>large spacing more clearer please (if it doesnt have this just add it ok) ~fixed~, Upped the spacing on the star jump right before this to signify larger jumps
not bad
gl on ranking this
Thanks alot for the mod :)

Also updated GD
Lefia
Hi from my queue

mod
[General]
- Disable Widescreen support because widescreen support will enabled when this map use storyboard

[Easy]

00:07:173 strong beat here, not at 00:07:337 (1) , just change the 1/1 slider into 3/2 slider
00:14:222 (1,2,3) how about like this
00:16:517 it's a big white thick and it have strong beat here, you must make it clickable
00:17:501 (1) not suitable, try smth like this at 00:17:665
00:25:698 (2) not suitable, how about like this (start form 00:25:534)
00:27:665 (1,2) how about like this , it follow the vocal better
00:29:632 (3) NC should be here
00:34:878 (3) ^
00:37:501 (3) ^
00:40:124 (3) ^
00:45:370 (1,2,3) i suggest you to use 3/2 slider with reverse, because this is Easy diff, newplayer wil confuse about it
00:57:009 make it clickable
00:58:485 ^
00:59:796 ^

[Hard]

Set HP into 5

00:09:796 make it clickable just like you did at 00:04:550
00:10:452 (3,4,5) how about you change the potition? 1/2 slider then 1/2 slider and cirlce, or maybe like this to follow the violin's sound better
00:12:225 make it clickable
00:15:042 make it clickable, try smth like this (start form 00:14:222)
00:57:009 make it clickable
01:25:534 (3,1,2,3) not suitable, how about like this?

Good luck!
Topic Starter
Stack

Lefia wrote:

Hi from my queue

[box=mod][General]
- Disable Widescreen support because widescreen support will enabled when this map use storyboard ~fixed~

[Easy]

00:07:173 strong beat here, not at 00:07:337 (1) , just change the 1/1 slider into 3/2 slider ~fixed~
00:14:222 (1,2,3) how about like this don't really like it
00:16:517 it's a big white thick and it have strong beat here, you must make it clickable ~fixed~
00:17:501 (1) not suitable, try smth like this at 00:17:665 Doesn't work with your previous suggestion which I implemented
00:25:698 (2) not suitable, how about like this (start form 00:25:534) ~fixed~
00:27:665 (1,2) how about like this , it follow the vocal better The reverse slider is too long
00:29:632 (3) NC should be here
00:34:878 (3) ^
00:37:501 (3) ^
00:40:124 (3) ^ ~fixed~, fixed NC's in this part
00:45:370 (1,2,3) i suggest you to use 3/2 slider with reverse, because this is Easy diff, newplayer wil confuse about it ~fixed~
00:57:009 make it clickable I mainly follow the drums here
00:58:485 ^ shouldn't be necessary as I use a large gap between notes so this feeels natural
00:59:796 ^ ^

Good luck!
Thanks for the mod :)
Hytex

Lefia wrote:

Hi from my queue

[Hard]

Set HP into 5 oops forgot to hp 5

00:09:796 make it clickable just like you did at 00:04:550 ok
00:10:452 (3,4,5) how about you change the potition? 1/2 slider then 1/2 slider and cirlce, or maybe like this to follow the violin's sound better no thanks
00:12:225 make it clickable ???
00:15:042 make it clickable, try smth like this (start form 00:14:222) no thanks im following the vocals
00:57:009 make it clickable why there tho
01:25:534 (3,1,2,3) not suitable, how about like this? no the current one sounds better imo
Thanks for mod!
Fixed some minor placement errors.
SPOILER
osu file format v14

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AudioLeadIn: 0
PreviewTime: 54878
Countdown: 0
SampleSet: Normal
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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Title:Shiny ray (TV Size)
TitleUnicode:Shiny ray (TV Size)
Artist:YURiKA
ArtistUnicode:YURiKA
Creator:gottagof4ast
Version:Hytex's Hard
Source:リトルウィッチアカデミア
Tags:lwa, little witch academia, tv
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352,56,73730,2,0,L|364:124,1,60
380,284,74058,6,0,L|248:300,1,120,14|0,0:0|0:0,0:0:0:0:
152,296,74550,2,0,P|160:256|180:224,1,60,2|0,0:0|0:0,0:0:0:0:
156,144,74878,2,0,P|188:128|224:120,1,60,10|0,0:0|0:0,0:0:0:0:
288,184,75206,1,0,0:0:0:0:
376,140,75370,6,0,B|380:112|380:112|372:88|372:88|380:48|368:12,2,120,10|2|2,0:0|0:0|0:0,0:0:0:0:
288,184,76189,2,0,L|296:248,1,60
352,324,76517,1,0,0:0:0:0:
256,352,76681,1,0,0:0:0:0:
256,352,76845,6,0,L|116:348,1,120,10|0,0:0|0:0,0:0:0:0:
48,312,77337,1,0,0:0:0:0:
120,240,77501,2,0,L|124:160,1,60,2|0,0:0|0:0,0:0:0:0:
164,88,77829,1,8,0:0:0:0:
240,144,77993,6,0,B|268:152|268:152|296:144|296:144|336:156|376:144,1,120,2|0,0:0|0:0,0:0:0:0:
448,92,78485,2,0,L|464:168,1,60
344,207,78812,2,0,L|360:131,1,60,2|0,0:0|0:0,0:0:0:0:
408,272,79140,2,0,P|384:292|332:296,1,60
232,268,79468,6,0,L|108:260,1,120,8|0,0:0|0:0,0:0:0:0:
36,204,79960,1,2,0:0:0:0:
104,136,80124,2,0,L|112:68,1,60,2|0,0:0|0:0,0:0:0:0:
192,24,80452,1,0,0:0:0:0:
212,116,80616,6,0,P|236:164|312:160,1,120,10|0,0:0|0:0,0:0:0:0:
376,108,81108,2,0,L|388:180,1,60,2|0,0:0|0:0,0:0:0:0:
444,244,81435,2,0,L|432:316,1,60,2|0,0:0|0:0,0:0:0:0:
360,360,81763,2,0,P|320:368|284:360,1,60
220,316,82091,6,0,B|156:292|156:340|84:316,1,120,10|0,0:0|0:0,0:0:0:0:
32,256,82583,2,0,L|20:184,1,60
92,120,82911,2,0,L|104:48,1,60
196,40,83239,6,0,B|240:36|240:36|252:44|252:44|284:32|332:48,1,120,14|0,0:0|0:0,0:0:0:0:
396,88,83730,2,0,P|400:128|396:172,1,60,0|2,0:0|0:0,0:0:0:0:
332,216,84058,2,0,P|328:256|332:300,1,60,0|2,0:0|0:0,0:0:0:0:
296,360,84386,2,0,L|224:368,1,60,0|2,0:0|0:0,0:0:0:0:
148,316,84714,6,0,L|144:184,1,120,10|0,0:0|0:0,0:0:0:0:
236,144,85206,2,0,L|220:60,1,60,2|0,0:0|0:0,0:0:0:0:
148,24,85534,2,0,L|136:100,1,60,2|0,0:0|0:0,0:0:0:0:
144,196,85862,6,0,P|196:248|260:256,1,120,8|0,0:0|0:0,0:0:0:0:
326,162,86352,1,2,0:0:0:0:
422,254,86518,1,0,0:0:0:0:
Moku_Hazushi
Hello, coming from the mod queue request ~

Maybe what i'll say below has already been discussed before, but sorry i do not have time to analyse the whole 6 pages of mods :c

Normal
00:18:649 (1) - Ok actually I think there is not really much to say about this diff, i find it ready for being ranked but let me go deeper in some details anyway. I understand why you're starting a NC here since the musical phrase does not really end and continue just after (as for 00:29:632 (1)). But still, the kinda long pause and the 1 tick and 1/2 long slider really trigger me to not do a NC here.

00:53:239 (1) - I wouldnt go for a NC here, the current melody ends with this slider so why not finishing the previous combo here ?

00:57:173 (5) -Personnal feeling Instead of one long slider I'd go for a coming back one at 00:57:501 to match the lyrics

Nothing else to say, very good difficulty, ready to be ranked imo

Hytex's Hard
00:11:271 (1) - Personnal feeling I'd go for a coming-back slider here to match with the rythm intensifying a bit.

00:19:140 (1) - Same remark than 00:18:649 (1) (Normal), I guess it has already been agreed before to do a NC here ^^'

00:28:649 (2) - I would move this slider just a bit, I think the overlapping is a bit hard to read for a hard diff

01:05:698 (3,4,1) - Personnal feeling I'd space (3) from (4,1) a bit more here is why : (3,4) ends a musical phrase and (4,1) overlap with 1 tick far. What i want to say, is that you used the player doing fast overlap during the kiai with 00:58:157 (5,1), 01:02:747 (2,3) and 01:04:714 (4,1) so i'm pretty sure many players will fail by clicking too fast at 01:05:862 (4,1). Spacing them from 01:05:698 (3) will do a small pick of difficulty at the end of the kiai and usually you do not expect too fast circle after a jump longer than average (at least at hard level). Just personnal opinion that i wanted to point out.

Nothing more to say, i had fun playing this difficulty, hope it will get ranked soon :)

Insane
00:47:337 (1,2,3) - Personnal feeling I'd have keep the same triangle shape but in this order : 1-3-2, because just before at 00:46:845 (1,2) you're going from down to up and right to left, and by going from 1 to 3 at the triangle (from up to down and left to right) it adds a "dancing" mood i think. But its true you add some confusing overlapping by doing that, its up to you ^^'

Once more I dont know what to say else... I loved playing this difficulty, the jumps where just right not too hard not too easy, maybe i'm a bit sad there wasnt some long stream :p

Ok I don't know if this mod will be useful at all or not, in the end i mostly did personnal suggestions :c But i guess that means this map is almost ready to be ranked, i'm waiting the collab with excitement, good luck !
Cerulean Veyron
Queue

[- - General - -]
  • - Over every video-related adjustments firstly, the video isn't added on Hytex's Hard while the rest are already implemented one. Second of all, the video offset is not consistent at all. The first two difficulties' vide offset is 200ms, and the other three difficulties are zero. Lastly, since I kinda got an error that doesn't start the video properly, .mp4 is not a recommended video file type because of the compression of the video. On other thoughts, audio track in videos are probably not okay regarding the criteria. So it's best you remove it like... maybe right now. Ehh, I'm not an expert in reconverting videos into a better content of file since I'm not doing that a lot in some of mine too. But I hope you find someone that could help you with it~
    - I'm not really sure about the two soft-sliderslides custom hitsounds. You've probably used it on your Easy difficulty, but not on the rest of your difficulties on the whole mapset. So, just to make sure that your custom hitsounds are used a lot more often over all set rather than just one difficulty. Of course, to keep everything else consistent as possible.

[- - Normal - -]
  1. 00:11:271 (1,2,3) - I don't really feel like this would be anything easy to normal players with this kind of note density, maybe bypassing this section through pretty much barely. As I should say, recreating another suitable rhythm composition for this one would work better than spamming out many repeating sliders just to follow melodies. I would suggest something similar to this one, every audible and intense beat are being clickable and distinguishable along this part.
  2. 00:20:124 (3,4,5) - 00:26:353 (5,1,2) - 00:30:288 (2,3,4) - 00:46:353 (3,4,1) - These parts' distance spacing usages are kinda misleading despite using 1.0x spacing as default through all notes in the difficulty. There's probably like a spacing going below 0.95x or going higher than 1.1x which is technically a bit complex or randomized. Since distance spacing is also necessary in both easy and normal difficulties, it's best you correct the distance spacing balance around these parts. There may be more further than just these four parts, so you could try looking through deeply on this for sure.
  3. 00:36:845 (6,7) - Well, overclicking this part seems a bit too much for the emphasis clicking again and again in each every white tick landed on. So to reduce the little harshness on the density, how about replacing these two circles and turn it into a usual 1/1 slider? It would literally create a good consistency with 00:34:878 (1,2,3) - as a rhythm composition by it's timeline. It's alright, if you don't want to hurt the triangle, you could try mapping it a little below the slider on 00:37:501 (1) - or over it (not meaning by overlap). At least it doesn't hurt the structure after all!
  4. 00:50:288 (1,2) - 00:51:599 (4,5) - 01:03:403 (1,2) - This doesn't seem right though, the strong downbeats are loudly audible and really great for a click, as which seems to be lifted from a sliderend rather than clicking for the impact. To redo the rhythm more naturally, stressing the downbeats by using Ctrl + G on the two notes would swap them without moving the patterning anywhere. It would probably represent a better rhythm for the great emphasis than the current one to be honest. So, you might wanna give it a try at least.
  5. 01:14:878 (5,6) - Almost the same issue as 00:36:845 (6,7) - for replacing the circles into slider. Maybe you've already known to this, but just assuming you might not notice.

[- - Insane - -]
  1. 00:07:501 (2,3,4,5,6) - Doesn't sound like the violin instrument is reducing volume, but more likely to be lowering the pitch. So, you were trying to reduce the distance spacing here too, but why on the next slider after (5), which is 00:08:321 (6) -, extended it's distance spacing in all of the sudden? The sounding still gets lower and lower until 00:08:485 - which you could actually make the jump of it. But this should likely to be reduced the spacing in order to equalize the emphasis with the rest of the notes before this.
  2. 00:17:665 (1,3,4) - I'm not really sure what you're actually trying to do the patterning here. The aesthetics seems to be a little lacking too and should needs some tweaks especially for the design patterning and placements, and this is the example. The three sliders are on the same position of curve which makes the flowing looked a bit too sharp in turns for cursor movements, and a bit sloppy by structure that doesn't vary a lot. So to avoid dull patterns and improve it excessively, you could remake a few sliders and create a bit of variation rather than just sticking with the same slider shapes and overdo it. It can be repetitive sometimes the more you consist it, but making something different in sequences can give a second look to be interesting to play as an Insane difficulty. So yeah...
  3. 00:26:845 (6,7,1) - 00:32:747 (2,3,4) - Okay, so... The triplets on these two parts are kinda needing a few adjustments on their own placements. Because a manual-stack like that doesn't really look 100% readable unless used correctly, and this literally did not work well to be honest. Maybe trying out some tiny distance spacing (like 0.3x for example) and arrange the triplets alike this sample would do pretty much the best in readability. You may wanna try it out for experimenting if you don't mind the stack of course.
  4. 00:35:862 (5,6,1,2,3) - Hey, you could at least do some polygon patterning here, no? This looks pretty possible and gives a clear potential for one in my personal view. You've probably done once after on 00:37:337 - , so why not do the same for pattern consistency? It won't hurt the flow as long as you're improving a structure~
  5. 00:40:124 (1) - As for this long slider, the bottom curve is actually making this slider considering as an off-screen object. To avoid any notes touching out any players' monitor screen edges, the best option is to move this slider a bit more higher to avoid major issues over it.

This should be it on my mod for this set. The map is not really bad though, but it certainly have some questionable stuffs which kinda couldn't process to the rankings properly. Which brings me to say... this map still needs more work especially on consistencies, rhythms, and aesthetics too. So if you could look around the map a little more in-depth, you might know or discover something what's really going on over this part or that part or anything. So in my perspective, maybe looking for more (experienced) modders to help you out with their mods for this set, you might be able to understand the obstacles. That is why I only modded two solid difficulties, and to be similar with the other difficulties you have.

Alright then, best of luck!
Wishkey
Yow! from my queue

General
- No video on Hytex hard atm dunno if its intentional but might aswell you use since its in the folder, also your video offsets don't match between diffs 200 for the e/n 0 for the later diffs atm
-soft-sliderslide.wav
soft-sliderslide2.wav
are currently unused since it seems your still hitsounding make sure there's no unused hitsound file in your diff
-Since you have a light insane in the making, don't forget to adjust the settings a bit for a good spread, right now od 7.5 for light insane and insane is not that good so a bit lower od for lightinsane would be better same for reducing hp for that dff same for hard diff, could make it ar 7-7.5 for a better spread once the light insane is there

Hitsounding

I took a look at the hitsounded easy and its kinda a bit random at some places so I'll just write some basics here for hitsounding with the timing points being on Easy diff since I saw the beatmap discription aswell :p

General, the custom files without a number on them = S:C1, the ones with a number on like normal-hitsound2 = S:C2 in, additions = you keep the hitnormal from 1 set but use the hitsounds from another for example you have a different normal-hitnormal and soft-hitnormal and a different soft-hitclap and normal-hitclap, now you want to use a the normal-hitnormal beat but also the clap from the soft-hitclap ==> you need to use an addition:soft clap for it to work. Doesnt seem that relevant in this set tho but maybe good for future maps

  • -Finishes: 00:03:403 (1) - so this starts good with a finish but then its goes a bit random afterwards, you generally want to place finishes for these loud cymbals in the song since thats what a finish sounds like, at the head of 00:03:403 (1) - you hear them but on the next musical sentence at 00:06:026 (3) - they come back aswell so a finish there would be good aswell instead of a whistle, here at 00:08:649 (3) - they're back again and this time theres no hitsound at all so a finish would be good, at 00:18:812 (3) - the finish just feels out of place with the rest theres nothing in the music here that represent a finish on that beat, at 00:29:632 (3) - loud cymbals coming back after the slower part => good to place a finish, etc..
    basicly usually you want to put these kind of soft finishes on the strongest cymbals in a song and 99% of the time this would be on downbeats (biggest white ticks) since they're the start/finish of a musical sentence
    -Whisles: basicly the most free to use hitsounds, if you don't want finishes spam on some sections you can go for whisles, got a piano part or bells? whisles are generally pretty good for that, like try listening to this part 00:03:403 (1,2,3,4,1) - in between and you hear clear stuff on 00:03:403 - 'finish1 + bell' 00:04:550 - 'finish2 + bell2 with slightly less priority in the song' and its repeated at 00:06:026 (3) - finish1 bell1' 00:07:173 - 'finish2bell2' so here you could put a finish on just the 'finish1's since they're more important in the music and add a whistle on the 'finish2' ones or you could also put a finish on both since the distance between them is long enough so its not that spammy but for the 'finish1' a finish is kinda a must and the other optional
    -Claps: are in a way connect to finishes a lot of times, while finishes are on the downbeats, claps are usually on onbeats and sometimes on downbeats/upbeats depending on the song, here they are on the onbeat aka the middle white tick take an example at 00:16:845 (4,1,2,1,1,2) - just delete the notes here for a sec and listen to music you hear these reoccurring clap sound at 00:17:173 - ,00:18:485 - 00:19:796 - 00:21:108 - and sometims on the downbeat aswell like at 00:19:140 - these are the beats that you usually want a clap hitsound on, the best way honestly for chill songs like this is to just clap along and you'll prob clap in a 4/4 rythm, the way the claps are placed in this section atm are really off try clapping to them its not that confertable atm -thats about for the basics of hitsounding, hope it was a bit helpful :
Easy
  1. 00:14:222 (1,2,3,4) - weird rythm here your slider at (4) starts on a really weak beat and ends on a strong clap also not sure what your following here, for the part at 00:16:189 (3,4) - you could make the slider start at 00:16:517 - for a 2/1 slider, fits nicely with the vocal and soft guitar thingy
  2. green lines at 00:14:048 - and 00:24:386 - don't really have a purpose atm so might aswell delete them
  3. 00:18:485 (2,3) - downbeat is pretty strong here with the buildup vocal and guitar, so why not control + g the rythm here so its clickable
  4. 00:22:583 (1) - honestly I'd delete this spinner and make 00:22:419 (3) - into something slider artsy so you can have a beat at 00:22:419 (3) - since thats a pretty huge transistion in the music on that beat so I really wouldn't leave it empty
  5. 00:46:845 (4) - jsut a suggestion here but why not just delete this? the vocals and violin take break in this section and its an easy diff so having a similar 'break' here would fit and emphasizes those vocals/violin better (also that 5/4 returns feels rather out of place to me in this section)
  6. 00:55:698 - why not start the kiai here since this seems to be the start of the instense part
  7. 01:06:189 (1) - could start another kiai at this one since its still the chorus of the song until 01:16:845 -
  8. Your NC pattern in general is a bit weird imo, you use a NC pattern every 2 downbeats in the kiai which fits nice, but outside of kiai its every 4 which doesnt really fit that well with the music, like take this section at every NC every 2 downbeat like at the kiai 00:24:386 - , you'd had NC's on 00:29:632 (3) - 00:34:878 (3) - 00:40:124 (3) - which would fit a lot better imo since at these places are the major musical shifts going on
Normal
  1. 00:08:321 (1) - pretty strong downbeat here left unclickable, rythm wise this would be better clickable, you can hear those drums are all building up to that note
  2. 00:18:649 (1) - 1/2 less slider => circle at the end instead so the downbeat is clickable since its pretty strong aswell
  3. 00:23:239 (4) - that unique sound stops 1/2 earlier so why not end the slider there, since the current ending is kinda blank in the music
  4. 00:31:927 (1,5) - minor stackign mistake
  5. 00:33:894 (6,7) - control + g the rythm would work better here, currently starting slider on weak beat and ending on strong while control +g is strong-strong and fits nice with the first vocal being clickable
  6. 00:55:206 (2) - could make this a 1/2 slider/stacked 2 notes if you want since these are pretty unique in the song as to not leave the second one empty
  7. 01:00:780 (1) - strong downbeat here again with the finish and you have harder rythm in 01:10:616 (2,3,4) -
  8. 01:26:189 (4) - these are kinda the 3 strongest drums in the song, so maybe use a 1/2 + circle as to not miss one of since they really deserve to be mapped
Shining Carriot
  1. 00:05:370 (4,1) - could blanket these so its looks a bit better while playing the same
  2. 00:07:337 (1,2,3,4,5,6,7) - really liked the beginning here with reducing spacing gradually but I wonder why you didnt do it for 00:08:321 (7) - the flow break and increased ds kinda make you loose a bit of impact on 00:08:649 (1) - which is where it all builds up to
  3. 00:13:239 (4) - why not rotate this -40° so you have gradually increase in angles for the 3 sliders and a bit better flow
  4. 00:17:173 (2) - ending seems to be the only vocal in this section not clickable so maybe better to just put 2 circles here instead
  5. 00:29:632 (1,2) - since that red tick is so weak and you have the exteded sound here you could make this a 1/1 slider + circle instead it goes well with the intensity of this combo in 00:30:780 (5) - imo
  6. 00:31:271 (6,7,8) - could look more structured with minor change by placing 7 at 248/91 so you have equal visual distance between them
  7. 00:34:878 (1,3) - bit more space between these so tehy dont overlap
  8. 00:47:665 (3) - would place this a bit more down for visual distance and a harder turn to 00:47:993 (1) - so its not mistaken for a 1/2 rythm gap since playability wise its kinda similar to 00:48:976 (3,1) - atm
  9. 00:53:239 (9) - could place this into the middle of your circle since its far less intense then all the others in the music, makes this note stand out more from the rest rather then just continuing the circle
  10. 00:57:993 (6,2) - could blanket this to make it look more structured
  11. 00:58:976 (4,5) - looks like your followign the vocals here after with those 2 sliders so why not make this a slider aswell since there are those 3 strong vocal syllabyls here (ge-i-wa or smthing lol) also NC looks off
  12. 01:03:894 (2) - if your gonna follow that sound make sure the first one on the downbeat of (1) is clickable since it starts there
  13. 01:06:189 (1,2,3,4,5,6,1) - since its so low ds why not make them all the same ds, looks visually cleaner and plays a bit better or could have bit of jumps on 01:07:009 (4,1) - for emphasis
  14. 01:16:681 - skipping some drums here on the red and blue tick that are kinda paired with these 01:16:353 (4,5,6) - in the music that gap also feels a bit off since its building towards 01:16:845 (1) - so denser rythm would fit better
  15. 01:21:435 (4) - pretty strong drums here why not make them all clickable, goes well with the impact on 01:22:091 (1) - aswell
aight gl man!
Topic Starter
Stack
Moku_Hazush's mod

Moku_Hazushi wrote:

Hello, coming from the mod queue request ~

Maybe what i'll say below has already been discussed before, but sorry i do not have time to analyse the whole 6 pages of mods :c

Normal

00:18:649 (1) - Ok actually I think there is not really much to say about this diff, i find it ready for being ranked but let me go deeper in some details anyway. I understand why you're starting a NC here since the musical phrase does not really end and continue just after (as for 00:29:632 (1)). But still, the kinda long pause and the 1 tick and 1/2 long slider really trigger me to not do a NC here. ~fixed~

00:53:239 (1) - I wouldnt go for a NC here, the current melody ends with this slider so why not finishing the previous combo here ? ~fixed~

00:57:173 (5) -Personnal feeling Instead of one long slider I'd go for a coming back one at 00:57:501 to match the lyrics Possible but it would have to make me remap a large part

Nothing else to say, very good difficulty, ready to be ranked imo


Nothing more to say, i had fun playing this difficulty, hope it will get ranked soon :)

Insane

00:47:337 (1,2,3) - Personnal feeling I'd have keep the same triangle shape but in this order : 1-3-2, because just before at 00:46:845 (1,2) you're going from down to up and right to left, and by going from 1 to 3 at the triangle (from up to down and left to right) it adds a "dancing" mood i think. But its true you add some confusing overlapping by doing that, its up to you ^^' Would make it hard to read like you said

Once more I dont know what to say else... I loved playing this difficulty, the jumps where just right not too hard not too easy, maybe i'm a bit sad there wasnt some long stream :p I really detest streams that why there is only 1 in the entire set

Ok I don't know if this mod will be useful at all or not, in the end i mostly did personnal suggestions :c But i guess that means this map is almost ready to be ranked, i'm waiting the collab with excitement, good luck !
Thanks for the mod :)

Cerulean Veyron
Queue

[- - Image General - -]

- Over every video-related adjustments firstly, the video isn't added on Hytex's Hard while the rest are already implemented one. Second of all, the video offset is not consistent at all. The first two difficulties' vide offset is 200ms, and the other three difficulties are zero. Lastly, since I kinda got an error that doesn't start the video properly, .mp4 is not a recommended video file type because of the compression of the video. On other thoughts, audio track in videos are probably not okay regarding the criteria. So it's best you remove it like... maybe right now. Ehh, I'm not an expert in reconverting videos into a better content of file since I'm not doing that a lot in some of mine too. But I hope you find someone that could help you with it~ Well, I removed the audio but the file size increased slightly q_q, I'll find someone
- I'm not really sure about the two soft-sliderslides custom hitsounds. You've probably used it on your Easy difficulty, but not on the rest of your difficulties on the whole mapset. So, just to make sure that your custom hitsounds are used a lot more often over all set rather than just one difficulty. Of course, to keep everything else consistent as possible. I am a disaster at hitsounding as I turn hitsounds off while playing so I don't know how they work, I still have to hitsounds all diffs



[- - Image Normal - -]

00:11:271 (1,2,3) - I don't really feel like this would be anything easy to normal players with this kind of note density, maybe bypassing this section through pretty much barely. As I should say, recreating another suitable rhythm composition for this one would work better than spamming out many repeating sliders just to follow melodies. I would suggest something similar to this one, every audible and intense beat are being clickable and distinguishable along this part. I'll search for something else
00:20:124 (3,4,5) - 00:26:353 (5,1,2) - 00:30:288 (2,3,4) - 00:46:353 (3,4,1) - These parts' distance spacing usages are kinda misleading despite using 1.0x spacing as default through all notes in the difficulty. There's probably like a spacing going below 0.95x or going higher than 1.1x which is technically a bit complex or randomized. Since distance spacing is also necessary in both easy and normal difficulties, it's best you correct the distance spacing balance around these parts. There may be more further than just these four parts, so you could try looking through deeply on this for sure. I fixed small spacing errors, and I'll check the rest of the diff later
00:36:845 (6,7) - Well, overclicking this part seems a bit too much for the emphasis clicking again and again in each every white tick landed on. So to reduce the little harshness on the density, how about replacing these two circles and turn it into a usual 1/1 slider? It would literally create a good consistency with 00:34:878 (1,2,3) - as a rhythm composition by it's timeline. It's alright, if you don't want to hurt the triangle, you could try mapping it a little below the slider on 00:37:501 (1) - or over it (not meaning by overlap). At least it doesn't hurt the structure after all! I changed the map so the 1/1 slider fits, it wasn't really that big of a problem
00:50:288 (1,2) - 00:51:599 (4,5) - 01:03:403 (1,2) - This doesn't seem right though, the strong downbeats are loudly audible and really great for a click, as which seems to be lifted from a sliderend rather than clicking for the impact. To redo the rhythm more naturally, stressing the downbeats by using Ctrl + G on the two notes would swap them without moving the patterning anywhere. It would probably represent a better rhythm for the great emphasis than the current one to be honest. So, you might wanna give it a try at least. Yup, this is way better thanks
01:14:878 (5,6) - Almost the same issue as 00:36:845 (6,7) - for replacing the circles into slider. Maybe you've already known to this, but just assuming you might not notice. This looked ugly before, now it's not perfect but atleast passable



[- - Image Insane - -]

00:07:501 (2,3,4,5,6) - Doesn't sound like the violin instrument is reducing volume, but more likely to be lowering the pitch. So, you were trying to reduce the distance spacing here too, but why on the next slider after (5), which is 00:08:321 (6) -, extended it's distance spacing in all of the sudden? The sounding still gets lower and lower until 00:08:485 - which you could actually make the jump of it. But this should likely to be reduced the spacing in order to equalize the emphasis with the rest of the notes before this. I tried to mimic the piano getting quiter but I've changed it now so the spacing stays equal
00:17:665 (1,3,4) - I'm not really sure what you're actually trying to do the patterning here. The aesthetics seems to be a little lacking too and should needs some tweaks especially for the design patterning and placements, and this is the example. The three sliders are on the same position of curve which makes the flowing looked a bit too sharp in turns for cursor movements, and a bit sloppy by structure that doesn't vary a lot. So to avoid dull patterns and improve it excessively, you could remake a few sliders and create a bit of variation rather than just sticking with the same slider shapes and overdo it. It can be repetitive sometimes the more you consist it, but making something different in sequences can give a second look to be interesting to play as an Insane difficulty. So yeah...~fixed aesthetics a bit by making a banket
00:26:845 (6,7,1) - 00:32:747 (2,3,4) - Okay, so... The triplets on these two parts are kinda needing a few adjustments on their own placements. Because a manual-stack like that doesn't really look 100% readable unless used correctly, and this literally did not work well to be honest. Maybe trying out some tiny distance spacing (like 0.3x for example) and arrange the triplets alike this sample would do pretty much the best in readability. You may wanna try it out for experimenting if you don't mind the stack of course. I changed them but don't really see the need of spacing these more out as it looks pretty readable normally
00:35:862 (5,6,1,2,3) - Hey, you could at least do some polygon patterning here, no? This looks pretty possible and gives a clear potential for one in my personal view. You've probably done once after on 00:37:337 - , so why not do the same for pattern consistency? It won't hurt the flow as long as you're improving a structure~ I placed a star, I think thats a polygon, maybe?
00:40:124 (1) - As for this long slider, the bottom curve is actually making this slider considering as an off-screen object. To avoid any notes touching out any players' monitor screen edges, the best option is to move this slider a bit more higher to avoid major issues over it. Oops, didn't notice when copying the 2nd slider ~fixed~



This should be it on my mod for this set. The map is not really bad though, but it certainly have some questionable stuffs which kinda couldn't process to the rankings properly. Which brings me to say... this map still needs more work especially on consistencies, rhythms, and aesthetics too.I agree that the aesthetics are bad, horrible even but think there aren't problems with the rythym. I've had alot of mods on the rhythm and alot of people map it totally differently but I think this fits So if you could look around the map a little more in-depth, you might know or discover something what's really going on over this part or that part or anything. So in my perspective, maybe looking for more (experienced) modders to help you out with their mods for this set, you might be able to understand the obstacles. That is why I only modded two solid difficulties, and to be similar with the other difficulties you have. I don't really get the second part here, my map is inconsistent I guess. but I'll try to find some more experienced modders for this set

Alright then, best of luck! Thanks for the mod :)

Wishkey's mod
Yow! from my queue

General
- No video on Hytex hard atm dunno if its intentional but might aswell you use since its in the folder, also your video offsets don't match between diffs 200 for the e/n 0 for the later diffs atm This video is starting to annoy me but fixed nonetheless
-soft-sliderslide.wav
soft-sliderslide2.wav
are currently unused since it seems your still hitsounding make sure there's no unused hitsound file in your diff Hitsounds :(
-Since you have a light insane in the making, don't forget to adjust the settings a bit for a good spread, right now od 7.5 for light insane and insane is not that good so a bit lower od for lightinsane would be better same for reducing hp for that dff same for hard diff, could make it ar 7-7.5 for a better spread once the light insane is there I just started it yesterday so I'm planning to use the right settings at the end for ar and od

Hitsounding

I took a look at the hitsounded easy and its kinda a bit random at some places so I'll just write some basics here for hitsounding with the timing points being on Easy diff since I saw the beatmap discription aswell :p

General, the custom files without a number on them = S:C1, the ones with a number on like normal-hitsound2 = S:C2 in, additions = you keep the hitnormal from 1 set but use the hitsounds from another for example you have a different normal-hitnormal and soft-hitnormal and a different soft-hitclap and normal-hitclap, now you want to use a the normal-hitnormal beat but also the clap from the soft-hitclap ==> you need to use an addition:soft clap for it to work. Doesnt seem that relevant in this set tho but maybe good for future maps

-Finishes: 00:03:403 (1) - so this starts good with a finish but then its goes a bit random afterwards, you generally want to place finishes for these loud cymbals in the song since thats what a finish sounds like, at the head of 00:03:403 (1) - you hear them but on the next musical sentence at 00:06:026 (3) - they come back aswell so a finish there would be good aswell instead of a whistle, here at 00:08:649 (3) - they're back again and this time theres no hitsound at all so a finish would be good, at 00:18:812 (3) - the finish just feels out of place with the rest theres nothing in the music here that represent a finish on that beat, at 00:29:632 (3) - loud cymbals coming back after the slower part => good to place a finish, etc..
basicly usually you want to put these kind of soft finishes on the strongest cymbals in a song and 99% of the time this would be on downbeats (biggest white ticks) since they're the start/finish of a musical sentence Ok, I think I understand this part
-Whisles: basicly the most free to use hitsounds, if you don't want finishes spam on some sections you can go for whisles, got a piano part or bells? whisles are generally pretty good for that, like try listening to this part 00:03:403 (1,2,3,4,1) - in between and you hear clear stuff on 00:03:403 - 'finish1 + bell' 00:04:550 - 'finish2 + bell2 with slightly less priority in the song' and its repeated at 00:06:026 (3) - finish1 bell1' 00:07:173 - 'finish2bell2' so here you could put a finish on just the 'finish1's since they're more important in the music and add a whistle on the 'finish2' ones or you could also put a finish on both since the distance between them is long enough so its not that spammy but for the 'finish1' a finish is kinda a must and the other optional
-Claps: are in a way connect to finishes a lot of times, while finishes are on the downbeats, claps are usually on onbeats and sometimes on downbeats/upbeats depending on the song, here they are on the onbeat aka the middle white tick take an example at 00:16:845 (4,1,2,1,1,2) - just delete the notes here for a sec and listen to music you hear these reoccurring clap sound at 00:17:173 - ,00:18:485 - 00:19:796 - 00:21:108 - and sometims on the downbeat aswell like at 00:19:140 - these are the beats that you usually want a clap hitsound on, the best way honestly for chill songs like this is to just clap along and you'll prob clap in a 4/4 rythm, the way the claps are placed in this section atm are really off try clapping to them its not that confertable atm -thats about for the basics of hitsounding, hope it was a bit helpful :


Easy

00:14:222 (1,2,3,4) - weird rythm here your slider at (4) starts on a really weak beat and ends on a strong clap also not sure what your following here, for the part at 00:16:189 (3,4) - you could make the slider start at 00:16:517 - for a 2/1 slider, fits nicely with the vocal and soft guitar thingy
green lines at 00:14:048 - and 00:24:386 - don't really have a purpose atm so might aswell delete them fixed it somehow
00:18:485 (2,3) - downbeat is pretty strong here with the buildup vocal and guitar, so why not control + g the rythm here so its clickable ~fixed~
00:22:583 (1) - honestly I'd delete this spinner and make 00:22:419 (3) - into something slider artsy so you can have a beat at 00:22:419 (3) - since thats a pretty huge transistion in the music on that beat so I really wouldn't leave it empty I don't really like a long slider here and don't mind spinner
00:46:845 (4) - jsut a suggestion here but why not just delete this? the vocals and violin take break in this section and its an easy diff so having a similar 'break' here would fit and emphasizes those vocals/violin better (also that 5/4 returns feels rather out of place to me in this section) It feels weird but it is the closed i got to representing the drums
00:55:698 - why not start the kiai here since this seems to be the start of the instense part Sure
01:06:189 (1) - could start another kiai at this one since its still the chorus of the song until 01:16:845 - In the higher diffs the jumps scale down after that timestamp andI want to keep the kiai only for those very loud 10 seconds
Your NC pattern in general is a bit weird imo, you use a NC pattern every 2 downbeats in the kiai which fits nice, but outside of kiai its every 4 which doesnt really fit that well with the music, like take this section at every NC every 2 downbeat like at the kiai 00:24:386 - , you'd had NC's on 00:29:632 (3) - 00:34:878 (3) - 00:40:124 (3) - which would fit a lot better imo since at these places are the major musical shifts going on I'll check the NC's again later


Normal

00:08:321 (1) - pretty strong downbeat here left unclickable, rythm wise this would be better clickable, you can hear those drums are all building up to that note ~fixed~
00:18:649 (1) - 1/2 less slider => circle at the end instead so the downbeat is clickable since its pretty strong aswell ~fixed~, kinda liked how the vocals and the slider stop at the same time but ok
00:23:239 (4) - that unique sound stops 1/2 earlier so why not end the slider there, since the current ending is kinda blank in the music ~fixed~ Oops, meant to actually do that but I always just gravitate to white ticks on easier diffs
00:31:927 (1,5) - minor stackign mistake ~fixed~
00:33:894 (6,7) - control + g the rythm would work better here, currently starting slider on weak beat and ending on strong while control +g is strong-strong and fits nice with the first vocal being clickable ~fixed~
00:55:206 (2) - could make this a 1/2 slider/stacked 2 notes if you want since these are pretty unique in the song as to not leave the second one empty ~fixed~
01:00:780 (1) - strong downbeat here again with the finish and you have harder rythm in 01:10:616 (2,3,4) - This feelsa good enough
01:26:189 (4) - these are kinda the 3 strongest drums in the song, so maybe use a 1/2 + circle as to not miss one of since they really deserve to be mapped Too much note density, I have had to tone it done a bit already


Shining Carriot

00:05:370 (4,1) - could blanket these so its looks a bit better while playing the same ~fixed~
00:07:337 (1,2,3,4,5,6,7) - really liked the beginning here with reducing spacing gradually but I wonder why you didnt do it for 00:08:321 (7) - the flow break and increased ds kinda make you loose a bit of impact on 00:08:649 (1) - which is where it all builds up to ~fixed~
00:13:239 (4) - why not rotate this -40° so you have gradually increase in angles for the 3 sliders and a bit better flow ~fixed~, sure why not
00:17:173 (2) - ending seems to be the only vocal in this section not clickable so maybe better to just put 2 circles here instead It feels too weird not having a slider to follow the guitar
00:29:632 (1,2) - since that red tick is so weak and you have the exteded sound here you could make this a 1/1 slider + circle instead it goes well with the intensity of this combo in 00:30:780 (5) - imo I made it into a 1/1 slider and got rid of the triple as people said that I have alot of quistionable triples, Don't want to place a circle after that though
00:31:271 (6,7,8) - could look more structured with minor change by placing 7 at 248/91 so you have equal visual distance between them Was trying to do that but kinda messed it up fixed now
00:34:878 (1,3) - bit more space between these so tehy dont overlap ~fixed~
00:47:665 (3) - would place this a bit more down for visual distance and a harder turn to 00:47:993 (1) - so its not mistaken for a 1/2 rythm gap since playability wise its kinda similar to 00:48:976 (3,1) - atm ~fixed~
00:53:239 (9) - could place this into the middle of your circle since its far less intense then all the others in the music, makes this note stand out more from the rest rather then just continuing the circle Doesn't look nice
00:57:993 (6,2) - could blanket this to make it look more structured ~fixed~
00:58:976 (4,5) - looks like your followign the vocals here after with those 2 sliders so why not make this a slider aswell since there are those 3 strong vocal syllabyls here (ge-i-wa or smthing lol) also NC looks off I want the Ii wa to stand out as its much more prominent, fixed NC
01:03:894 (2) - if your gonna follow that sound make sure the first one on the downbeat of (1) is clickable since it starts there ~fixed~
01:06:189 (1,2,3,4,5,6,1) - since its so low ds why not make them all the same ds, looks visually cleaner and plays a bit better or could have bit of jumps on 01:07:009 (4,1) - for emphasis ~fixed~
01:16:681 - skipping some drums here on the red and blue tick that are kinda paired with these 01:16:353 (4,5,6) - in the music that gap also feels a bit off since its building towards 01:16:845 (1) - so denser rythm would fit better I'm following the vocals more and those calm down after 01:15:206 (3) - so thats why I scale jumps down. 01:16:353 (4,5,6) - is there to fill an otherwise awkward gap
01:21:435 (4) - pretty strong drums here why not make them all clickable, goes well with the impact on 01:22:091 (1) - aswell I like following the violins more here


aight gl man!
Thanks alot for the mods everyone :)
Hytex

Moku_Hazushi wrote:

Hytex's Hard
00:11:271 (1) - Personnal feeling I'd go for a coming-back slider here to match with the rythm intensifying a bit. No thanks, this plays much better

00:19:140 (1) - Same remark than 00:18:649 (1) (Normal), I guess it has already been agreed before to do a NC here ^^' I dont understand...

00:28:649 (2) - I would move this slider just a bit, I think the overlapping is a bit hard to read for a hard diff I dont see overlaps :eyes:

01:05:698 (3,4,1) - Personnal feeling I'd space (3) from (4,1) a bit more here is why : (3,4) ends a musical phrase and (4,1) overlap with 1 tick far. What i want to say, is that you used the player doing fast overlap during the kiai with 00:58:157 (5,1), 01:02:747 (2,3) and 01:04:714 (4,1) so i'm pretty sure many players will fail by clicking too fast at 01:05:862 (4,1). Spacing them from 01:05:698 (3) will do a small pick of difficulty at the end of the kiai and usually you do not expect too fast circle after a jump longer than average (at least at hard level). Just personnal opinion that i wanted to point out. You mean stacks? But yea I did stacks on those parts but I assure you that people can spot the difference between 1/1 stacks and 1/2 stacks.

Nothing more to say, i had fun playing this difficulty, hope it will get ranked soon :) Wowie!
Thanks for modzu.

Update~
SPOILER
osu file format v14

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AudioLeadIn: 0
PreviewTime: 54878
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3403,69878
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Shiny ray (TV Size)
TitleUnicode:Shiny ray (TV Size)
Artist:YURiKA
ArtistUnicode:YURiKA
Creator:gottagof4ast
Version:Hytex's Hard
Source:リトルウィッチアカデミア
Tags:lwa, little witch academia, tv
BeatmapID:1253037
BeatmapSetID:584389

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CircleSize:3.8
OverallDifficulty:5
ApproachRate:8
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YummyPichu
Thank you for visiting my modding service!

For you information, when I say "your call" I mean that it is your artistic opinion here and I leave the decision to you.

Easy

Looks great!

Normal

00:57:173 -

slider starts too late to be matched with singing. Needs to move to 00:57:009 -

Hytex's Hard


00:12:419 (1) -
Feels really out of place. Could be removed and feels fine.
Your call.

00:36:517 (2) -
Not sure why this one is sliding away from the rest of the notes. It does not flow well.
switching it around
Your call.

Light Insane Collab

I assume this is not done. Best of luck with the collab!
Hytex

YummyPichu wrote:

Hytex's Hard[/color]

00:12:419 (1) -
Feels really out of place. Could be removed and feels fine. there is a sound there.
Your call.

00:36:517 (2) -
Not sure why this one is sliding away from the rest of the notes. It does not flow well.
switching it around really? 00:36:026 (1,2,3) - forms a circular movement.
Your call.
applied nothing but, thanks for trying!

e; Update! Fixed some minor blanket errors.
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54878
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3403,69878
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Shiny ray (TV Size)
TitleUnicode:Shiny ray (TV Size)
Artist:YURiKA
ArtistUnicode:YURiKA
Creator:gottagof4ast
Version:Hytex's Hard
Source:リトルウィッチアカデミア
Tags:lwa, little witch academia, tv
BeatmapID:1253037
BeatmapSetID:584389

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Stack

YummyPichu wrote:

Thank you for visiting my modding service!

For you information, when I say "your call" I mean that it is your artistic opinion here and I leave the decision to you.

Easy

Looks great!Thanks

Normal

00:57:173 -

slider starts too late to be matched with singing. Needs to move to 00:57:009 - Yeah, this slider is a bit questionable so I'll think aobut it




I assume this is not done. Best of luck with the collab!
Onlny started on it 2 days ago so yeah, I got some complaints about bad spread
-Aerith-
Just a reminder :D
please put Hytex's name in the tag

Good luck on Ranking this map ( I like it very much!! )
Hytex
oh yeah i forgot that thanks aerith lol
Topic Starter
Stack

Aerith123 wrote:

Just a reminder :D
please put Hytex's name in the tag

Good luck on Ranking this map ( I like it very much!! )


Kudos ? (Just kidding) XD
Oops, forgot about adding Hytex and Xenochronicles to tags ~fixed~
Geek1001
As requested

Light Insane collab
Most of this focuses on aesthetics as I couldn't find anything obviously wrong.

Good use of distance snap. The map is very boring to play, but that's a good thing at this difficulty.

00:17:018 (3,4,5,6,7) - Adjust these jumps so the follow points from 3 to 4 and from 5 to 6 are perfectly parallel
00:18:002 (7) - Make the end of this slider quiet to fit the vocals or extend the slider to the following circle
00:19:641 (4) - Fix blanket
00:24:887 (4) - Fix blanket
00:27:510 (1) - Fix blanket
00:28:493 (4) - Fix blanket
So many blankets
00:36:362 (4,5,6,1) - Parallel jumps
00:40:788 (3) - Make this slider more symmetric
00:46:198 (1,2,3,4,5) - Combined with low AR, this is very awkward to sightread. It fits with the music, nonetheless.
00:50:624 (3,4,1,2,3,4) - Rotate around 4 so that 3,4,1 form an equiangular triangle
00:56:690 (2,3,4,5) - Parallel jumps
01:00:297 (1) - Fix blanket
01:00:297 (1,2,3,4) - Parallel jumps
01:13:411 (1,2,3,4) - Parallel jumps
01:21:444 (1,2,3,4) - Parallel jumps

I can see why this doesn't have any mods yet as there's not very much wrong with it. I didn't look at the other diffs since it looks like you have quite a number of mods for them from other people. Looking forward to seeing this map get ranked.
-Promise
Hi!,
From my modding queue.
Insert self advertisement here: p/5928394/

You're number 3 when i asked for 2 so I'll just do a quick run through. It seems polished anyways ; ^)

Shining Chariot
Re-snap timing points ; ^)
00:13:574 (1) - Volume after this slider is too loud. Change to maybe 30 or 40.
00:38:901 (7) - New combo since you mapped first 3 notes as a triple, also the music changes pitch.
Timing issues I noticed. Not too sure but sounds better to me.
01:16:197 (1) - This section sounds offbeat. Sounded better when I changed to 180.
01:24:612 (1) - Changes back to 183 here

Insane
Timing points
00:14:230 (2) - Same thing here, change volume.
00:24:231 (2) - Remove this
00:24:722 (4) - remove this, extend slider
00:55:541 (2) - Put closer to the slider, and have different spacing for 1/8 and 1/4 notes.
Same bpm change thing as before, should probably do for all the diffs if it sounds better for you.

Rest should be fine. Check Aimod for un-snapped notes/ timing points.
Hytex
ok going to mod this again no kudos
be careful this is a great wall of text

boxed cuz y not lollolol bewar
easy
pls expand ds, new players cant read overlaps properly thanks

00:10:623 (3) - maybe make it a wavy slider instead?
00:28:984 (3,1) - blanket properly
00:44:722 (1,2,3,4) - make a much more clearer pattern
00:47:345 (1,2,3,4,5) - ^
00:55:870 - 00:57:837 - 00:58:493 - 00:58:985 - should not be missed since those are important sounds
00:59:476 (3) - what is this slider doing in this beat
01:19:477 (2,1) - symmetry pls
00:21:935 (1) - maybe make it a slider instead, the player doesnt have enough recovery time so i guess a slider should suit there

normal

00:07:673 (6,1) - opportunity to blanket
00:10:623 (1,2,3) - maybe too intense, but i guess its still rankable
00:12:591 (5) - slider should end here 00:13:083 -
00:31:935 (2,3,4,5,6) - make pattern much more clearer
00:33:246 (6,7) - blanket properly
00:38:001 - dont miss the sound here
00:49:640 (1,2,3) - blanket properly
00:52:591 (7) - why is it a slider here when all of the difficulties has a spinner
00:56:525 (5) - maybe arrange the hooks properly, because those sharp edges are triggering me
00:57:838 (1,2) - blanket properly
00:59:476 (4,1) - symmetry pls
01:02:099 (5,1) - ^
01:03:739 (3,4) - blanket properly
01:08:984 (5,1) - ^
01:14:886 (1,2,3,4) - much clearer pattern pls
01:15:541 (3,4) - idk but i think these should be blanket'd just adjust the ds after
01:21:115 (3,1) - blanket properly

l insane clab
kindly change ar to 8.5 pls

00:12:264 (3,4,5,6,7,8,9) - fix triangle
00:13:575 (1) - unsnapped
00:13:575 (1,3) - symmetry???
00:40:460 (2,3) - expand spacing, ruins consistency
00:39:477 (1) - should end here 00:40:132 -
00:40:787 (3) - fix shape pls also unsnapped sliderend
00:42:100 (1,2,3,4) - has a terrible movement, since you instantly change movement on 00:44:067 (4) -
so it would be better if you start a new movement here 00:44:723 -
00:52:428 (1) - on each diff the spinner ends here 00:54:067 -
00:55:051 (1) - unsnapped sliderend
00:58:657 (4) - is pointing at the top while 00:58:985 (1) - is in the bottom, maybe move up a little bit?
01:00:788 (2,3,4) - please use a different pattern like, this! 01:02:920 (6,1,2,3) -
01:08:329 (1,2) - forgot symmetry?
01:08:657 (2,3,4,1,2) - why is this following nothing
01:19:149 (3,4) - symmetry pls

insane
00:07:345 (5,6) - symmetry pls
the placements seem good to me

yayayayay good luck again owo
sakebi
i know ive posted here before but i just like this map

[general]
i see there are custom hitsounds but they're not in every difficulty. please include them in all difficulties!
also be consistent throughout every difficulty with the hitsound sets!
also make sure that all timing points are snapped and on the right beats

[easy]
move timing point offset 14048 to offset 13575
offset 24386 -> 24395
offset 54887 -> 55051
offset 66034 -> 65542

[normal]
00:02:755 (1) - have finish only on the start of slider not the end
00:18:001 (6) - extend to red tick and remove 00:18:492 (7)
00:54:558 (1) - add hitsound

move timing point offset 14058 to offset 13575
offset 24386 -> 23738
offset 55706 -> 55051
offset 66034 -> 65542

[hytex's hard]
00:44:722 (1) - slider velocity mistake, delete the timing point with offset 44550
00:52:673 (1) - end on big white tick or make end silent
00:55:049 (1) - end isnt snapped, move timing point offset 55706 to offset 55051
01:04:230 (1,2,3,4) - spacing here should be a bit larger to fit with the music

[shining chariot]
00:33:902 (6) - doesn't really fit with this kind of music, please extend to 1/2 or make it just a circle
00:52:673 (1) - end on big white tick or make end silent
00:54:722 (2,1) - fix inaudible hitsounds, also make sure timing points around here are snapped
01:04:230 (11) - new combo here instead of 01:04:394 (1)
01:04:230 (11,1,2,3,4,5,6) - add hitsounds
01:05:542 (1,2) - snap timing point near here


i was the fourth modder now i'm also the thirty-fourth
Hytex

lilligantEX wrote:

[hytex's hard]
00:44:722 (1) - slider velocity mistake, delete the timing point with offset 44550 yeah
00:52:673 (1) - end on big white tick or make end silent there is a sound at the end ??????????
00:55:049 (1) - end isnt snapped, move timing point offset 55706 to offset 55051 oops
01:04:230 (1,2,3,4) - spacing here should be a bit larger to fit with the music yeah
updatuoouo
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54887
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3403,69878
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Shiny ray (TV Size)
TitleUnicode:Shiny ray (TV Size)
Artist:YURiKA
ArtistUnicode:YURiKA
Creator:gottagof4ast
Version:Hytex's Hard
Source:リトルウィッチアカデミア
Tags:lwa, little witch academia, tv, Hytex, Xenochronicles
BeatmapID:1253037
BeatmapSetID:584389

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1444496943-3b0eeeefb19689df881569b457a44b24.jpeg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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23083,-100,4,1,0,50,0,0
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412,336,62919,6,0,P|380:364|257:295,1,198.000006042481,10|0,0:0|0:0,0:0:0:0:
232,208,63575,1,0,0:0:0:0:
160,272,63739,2,0,L|80:276,1,66.0000020141602
8,232,64067,1,0,0:0:0:0:
8,232,64231,6,0,B|4:192|4:192|16:172|16:172|4:136|20:76,1,132.00000402832,14|0,0:0|0:0,0:0:0:0:
112,16,64723,2,0,L|188:24,1,66.0000020141602
292,80,65051,1,10,0:0:0:0:
216,136,65214,1,2,0:0:0:0:
216,136,65542,6,0,P|260:176|380:120,1,198.000006042481,4|0,0:0|0:0,0:0:0:0:
424,40,66198,1,2,0:0:0:0:
464,136,66362,2,0,L|476:216,1,60,10|0,0:0|0:0,0:0:0:0:
448,288,66690,1,0,0:0:0:0:
352,288,66854,6,0,B|312:280|280:304|280:304|250:297|236:264,1,120,10|0,0:0|0:0,0:0:0:0:
220,188,67346,1,0,0:0:0:0:
144,244,67510,2,0,P|116:256|64:248,1,60,0|2,0:0|0:0,0:0:0:0:
96,160,67837,1,0,0:0:0:0:
96,160,68165,6,0,B|116:144|116:144|140:152|140:152|167:96|219:93|264:108,1,180,10|0,0:0|0:0,0:0:0:0:
312,176,68821,2,0,L|304:256,1,60,2|0,0:0|0:0,0:0:0:0:
416,172,69149,2,0,L|408:92,1,60,2|0,0:0|0:0,0:0:0:0:
388,272,69477,6,0,P|444:276|500:228,1,120,10|0,0:0|0:0,0:0:0:0:
306,235,69969,2,0,P|298:271|304:312,1,60
372,176,70296,2,0,P|348:156|312:144,1,60,2|2,0:0|0:0,0:0:0:0:
224,176,70624,1,2,0:0:0:0:
159,255,70788,6,0,P|127:219|135:127,1,120,10|0,0:0|0:0,0:0:0:0:
224,176,71280,1,2,0:0:0:0:
264,264,71444,2,0,P|260:296|232:336,1,60,2|0,0:0|0:0,0:0:0:0:
143,312,71772,2,0,P|147:280|175:240,1,60,2|0,0:0|0:0,0:0:0:0:
224,176,72100,6,0,P|272:164|344:212,1,120,10|0,0:0|0:0,0:0:0:0:
380,284,72592,1,2,0:0:0:0:
440,200,72755,2,0,L|452:132,1,60,8|0,0:0|0:0,0:0:0:0:
352,56,73083,2,0,L|364:124,1,60
380,284,73411,6,0,L|248:300,1,120,14|0,0:0|0:0,0:0:0:0:
152,296,73903,2,0,P|160:256|180:224,1,60,2|0,0:0|0:0,0:0:0:0:
156,144,74231,2,0,P|188:128|224:120,1,60,10|0,0:0|0:0,0:0:0:0:
288,184,74559,1,0,0:0:0:0:
376,140,74723,6,0,B|380:112|380:112|372:88|372:88|380:48|368:12,2,120,10|2|2,0:0|0:0|0:0,0:0:0:0:
288,184,75542,2,0,L|296:248,1,60
352,324,75870,1,0,0:0:0:0:
256,352,76034,1,0,0:0:0:0:
256,352,76198,6,0,L|116:348,1,120,10|0,0:0|0:0,0:0:0:0:
48,312,76690,1,0,0:0:0:0:
120,240,76854,2,0,L|124:160,1,60,2|0,0:0|0:0,0:0:0:0:
164,88,77182,1,8,0:0:0:0:
240,144,77346,6,0,B|268:152|268:152|296:144|296:144|336:156|376:144,1,120,2|0,0:0|0:0,0:0:0:0:
448,92,77837,2,0,L|464:168,1,60
344,207,78165,2,0,L|360:131,1,60,2|0,0:0|0:0,0:0:0:0:
408,272,78493,2,0,P|384:292|332:296,1,60
232,268,78821,6,0,L|108:260,1,120,8|0,0:0|0:0,0:0:0:0:
36,204,79313,1,2,0:0:0:0:
104,136,79477,2,0,L|112:68,1,60,2|0,0:0|0:0,0:0:0:0:
192,24,79805,1,0,0:0:0:0:
212,116,79969,6,0,P|236:164|312:160,1,120,10|0,0:0|0:0,0:0:0:0:
376,108,80460,2,0,L|388:180,1,60,2|0,0:0|0:0,0:0:0:0:
444,244,80788,2,0,L|432:316,1,60,2|0,0:0|0:0,0:0:0:0:
360,360,81116,2,0,P|320:368|284:360,1,60
220,316,81444,6,0,B|156:292|156:340|84:316,1,120,10|0,0:0|0:0,0:0:0:0:
32,256,81936,2,0,L|20:184,1,60
92,120,82264,2,0,L|104:48,1,60
196,40,82592,6,0,B|240:36|240:36|252:44|252:44|284:32|332:48,1,120,14|0,0:0|0:0,0:0:0:0:
396,88,83083,2,0,P|400:128|396:172,1,60,0|2,0:0|0:0,0:0:0:0:
332,216,83411,2,0,P|328:256|332:300,1,60,0|2,0:0|0:0,0:0:0:0:
296,360,83739,2,0,L|224:368,1,60,0|2,0:0|0:0,0:0:0:0:
148,316,84067,6,0,L|144:184,1,120,10|0,0:0|0:0,0:0:0:0:
236,144,84559,2,0,L|220:60,1,60,2|0,0:0|0:0,0:0:0:0:
148,24,84887,2,0,L|136:100,1,60,2|0,0:0|0:0,0:0:0:0:
144,196,85214,6,0,P|196:248|263:255,1,120,8|0,0:0|0:0,0:0:0:0:
326,162,85706,1,2,0:0:0:0:
422,254,85870,1,0,0:0:0:0:
Topic Starter
Stack

LordGeek101 wrote:

As requested

Light Insane collab
Most of this focuses on aesthetics as I couldn't find anything obviously wrong.

Good use of distance snap. The map is very boring to play, but that's a good thing at this difficulty. I only stop using distance snap in the highest diff

00:17:018 (3,4,5,6,7) - Adjust these jumps so the follow points from 3 to 4 and from 5 to 6 are perfectly parallel Made some slight changes
00:18:002 (7) - Make the end of this slider quiet to fit the vocals or extend the slider to the following circle ~fixed~
00:19:641 (4) - Fix blanket very slight change
00:24:887 (4) - Fix blanket ~fixed~
00:27:510 (1) - Fix blanket ~fixed~
00:28:493 (4) - Fix blanket ~fixed~
So many blankets people said I wasn't consistent so I consistently put down blankets
00:36:362 (4,5,6,1) - Parallel jumps ~fixed~
00:40:788 (3) - Make this slider more symmetric ~fixed~, should be better now
00:46:198 (1,2,3,4,5) - Combined with low AR, this is very awkward to sightread. It fits with the music, nonetheless. I consistently use stacks to signify 1/1 gaps so it should be fine
00:50:624 (3,4,1,2,3,4) - Rotate around 4 so that 3,4,1 form an equiangular triangle Should be fine like it is now
00:56:690 (2,3,4,5) - Parallel jumps Also fine like it is now
01:00:297 (1) - Fix blanket ~fixed~
01:00:297 (1,2,3,4) - Parallel jumps ~fixed~
01:13:411 (1,2,3,4) - Parallel jumps Very slight change
01:21:444 (1,2,3,4) - Parallel jumps It's fine as I want a bit of emphasis on 01:21:936 (4) -

I can see why this doesn't have any mods yet as there's not very much wrong with it. I didn't look at the other diffs since it looks like you have quite a number of mods for them from other people. Looking forward to seeing this map get ranked.
Thanks for the mod

-Fluffy wrote:

Hi!,
From my modding queue.
Insert self advertisement here: p/5928394/shameless self promotion :)

You're number 3 when i asked for 2 so I'll just do a quick run through. It seems polished anyways ; ^) I posted 1 minute after Cxu lol

Shining Chariot
Re-snap timing points ; ^) Got a better mp3 and forgot to resnap green points on all diffs ~fixed~
00:13:574 (1) - Volume after this slider is too loud. Change to maybe 30 or 40. It's fine
00:38:901 (7) - New combo since you mapped first 3 notes as a triple, also the music changes pitch. placed it on 00:38:821 (6) -
Timing issues I noticed. Not too sure but sounds better to me.
01:16:197 (1) - This section sounds offbeat. Sounded better when I changed to 180. its 183, pretty sure
01:24:612 (1) - Changes back to 183 here ^

Insane
Timing points
00:14:230 (2) - Same thing here, change volume. It's fine
00:24:231 (2) - Remove this ~fixed~
00:24:722 (4) - remove this, extend slider That wouldn't work as there is a sound there that needs to be clickable
00:55:541 (2) - Put closer to the slider, and have different spacing for 1/8 and 1/4 notes. There are only 1/2 and only some 1/4 gaps so the timing points probably messed something up
Same bpm change thing as before, should probably do for all the diffs if it sounds better for you. nah

Rest should be fine. Check Aimod for un-snapped notes/ timing points. ~fixed~
-Aerith-
Hitsound Modding from Hytex's Request :3

Hytex's Hard
-00:08:985 add clap
-00:13:575 to -00:23:575 i suggest u change this to soft rather than normal
-00:33:903 add clap
-00:35:870 add clap too in here
-00:37:673 same
-00:44:723 make it longer just like this one -00:47:346
-00:48:985 add clap
-01:15:706 add clap too
-01:16:854 same
-01:24:559 same
-01:24:887 same
-00:54:559 use sampleset and change it to Drum and add clap for circle 1 and Finish for circle 2

General:
Preview point should start from this part -00:54:559 looks better that way 8-)

Done! Nice map Good luck ~~~ :)
Topic Starter
Stack

Hytex wrote:

ok going to mod this again no kudos
be careful this is a great wall of text

boxed cuz y not lollolol bewar
easy
pls expand ds, new players cant read overlaps properly thanks O don't want to change DS as that would make it a normal and ruin the spacing with 2/1 gaps

00:10:623 (3) - maybe make it a wavy slider instead? This is fine
00:28:984 (3,1) - blanket properly ~fixed~, how did you even notice this lol
00:44:722 (1,2,3,4) - make a much more clearer pattern This is about the best I can do
00:47:345 (1,2,3,4,5) - ^ ^
00:55:870 - 00:57:837 - 00:58:493 - 00:58:985 - should not be missed since those are important sounds The sounds on those timestamps are pressent through the whole kiai so if I consistently don't map it it's fine
00:59:476 (3) - what is this slider doing in this beat So I don't only have circles
01:19:477 (2,1) - symmetry pls ~fixed~
00:21:935 (1) - maybe make it a slider instead, the player doesnt have enough recovery time so i guess a slider should suit there There is a ton of time there now

normal

00:07:673 (6,1) - opportunity to blanket ~fixed~
00:10:623 (1,2,3) - maybe too intense, but i guess its still rankable scaled it down a bit already so it should be fine as scaling it down even more absolutely ignores large parts of the rhythm
00:12:591 (5) - slider should end here 00:13:083 - ~fixed~
00:31:935 (2,3,4,5,6) - make pattern much more clearer It's fine
00:33:246 (6,7) - blanket properly ~fixed~
00:38:001 - dont miss the sound here Not much I can do about that as the sound isn't super strong but I made the spinner start there
00:49:640 (1,2,3) - blanket properly ~fixed~
00:52:591 (7) - why is it a slider here when all of the difficulties has a spinner Beacause I think it fits on this diff, on the higher diffs I want a break after jumps and on the easy I like spinners for very long osunds
00:56:525 (5) - maybe arrange the hooks properly, because those sharp edges are triggering me ~fixed~
00:57:838 (1,2) - blanket properly ~fixed~
00:59:476 (4,1) - symmetry pls Made the slider bend the other way if that was what you wanted
01:02:099 (5,1) - ^ It's ok
01:03:739 (3,4) - blanket properly ~fixed~
01:08:984 (5,1) - ^ ~fixed~
01:14:886 (1,2,3,4) - much clearer pattern pls It's ok
01:15:541 (3,4) - idk but i think these should be blanket'd just adjust the ds after ~fixed~
01:21:115 (3,1) - blanket properly This blanket is ok

l insane clab
kindly change ar to 8.5 pls ~fixed~

00:12:264 (3,4,5,6,7,8,9) - fix triangle I get you don't like this triangle but I think its fine
00:13:575 (1) - unsnapped It probably was before I fixed the timing
00:13:575 (1,3) - symmetry??? wasn't going for that and isn't needed
00:40:460 (2,3) - expand spacing, ruins consistency ~fixed~
00:39:477 (1) - should end here 00:40:132 - ~fixed~
00:40:787 (3) - fix shape pls also unsnapped sliderend ~fixed~
00:42:100 (1,2,3,4) - has a terrible movement, since you instantly change movement on 00:44:067 (4) -
so it would be better if you start a new movement here 00:44:723 - I need a suggestion here as I don't rerally see how to fix it
00:52:428 (1) - on each diff the spinner ends here 00:54:067 - ~fixed~
00:55:051 (1) - unsnapped sliderend ~fixed~
00:58:657 (4) - is pointing at the top while 00:58:985 (1) - is in the bottom, maybe move up a little bit? Not really a problem as I want emphasis on this note anyway
01:00:788 (2,3,4) - please use a different pattern like, this! 01:02:920 (6,1,2,3) - It reflects the music well
01:08:329 (1,2) - forgot symmetry? ~fixed~
01:08:657 (2,3,4,1,2) - why is this following nothing This is following the music, I don't get what you mean here
01:19:149 (3,4) - symmetry pls ~fixed~

insane
00:07:345 (5,6) - symmetry pls ~fixed~
the placements seem good to me

yayayayay good luck again owo
Thanks, getting closer to the end

lilligantEX wrote:

i know ive posted here before but i just like this map

[general]
i see there are custom hitsounds but they're not in every difficulty. please include them in all difficulties!
also be consistent throughout every difficulty with the hitsound sets!atill need to do hitsounding
also make sure that all timing points are snapped and on the right beats ~fixed~

[easy]
move timing point offset 14048 to offset 13575
offset 24386 -> 24395
offset 54887 -> 55051
offset 66034 -> 65542 ~fixed~

[normal]
00:02:755 (1) - have finish only on the start of slider not the end ~fixed~
00:18:001 (6) - extend to red tick and remove 00:18:492 (7) Iwant the sound to be clickable
00:54:558 (1) - add hitsound ~fixed~

move timing point offset 14058 to offset 13575
offset 24386 -> 23738
offset 55706 -> 55051
offset 66034 -> 65542 ~fixed~

[shining chariot]
00:33:902 (6) - doesn't really fit with this kind of music, please extend to 1/2 or make it just a circle ~fixed~, I got so many complaints about this so I am changing it back to a normal circle
00:52:673 (1) - end on big white tick or make end silent ~fixed~
00:54:722 (2,1) - fix inaudible hitsounds, also make sure timing points around here are snapped ~fixed~
01:04:230 (11) - new combo here instead of 01:04:394 (1) There was supposed to be an NC on the previous downbeat but I forgot about it ~fixed~
01:04:230 (11,1,2,3,4,5,6) - add hitsounds
01:05:542 (1,2) - snap timing point near here ~fixed~


i was the fourth modder now i'm also the thirty-fourth
Thanks again for the mod :)
Invertable
Hi NM from my queue

Lets start with some general things

  • Your offset is wrong so change it to 2781

    You have a lot of aesthetics problems and only way to fix it is to map more

    Since you have same hitsounds but with different names i would suggest you delete soft-hitclap2.wav

    I will only mod top diff but I'l just tell you to check AiMod on Normal diff and Hytex's Hard there is a lot of unsnapped objects fix it ASAP

    Also Widescreen Support is turned on on Light Insane Collab http://prntscr.com/eu0tth so turn it off

Shining Chariot

  • 00:00:00 - What for you need that inherited point over here?

    Also suggestion to put a spinner on the start of the map

    00:03:903 (1,4) - Stack them perfectly pls

    00:05:379 (1) - You have 0 emphasize on important sound and let me explain it to you how can you fix it is to have bigger DS between these important sounds. What is the logic to have bigger DS (Distance Snap / Distance) between 00:05:051 (7,8) - that between 00:05:215 (8,1). Easiest way to fix this is to make a blanket with 00:04:723 (4,1) - like this http://prntscr.com/eu0ws4 .

    00:08:985 (5,6,1,2) - These sounds like you put them random and I think you should remap this part. First triple shouldn't be there, second slider end is placed on a important sound which is not that big of a emphasize, third reverse slider on sounds that are not the same and melody changes. Correct way to map it is http://prntscr.com/eu0yj3 this.

    00:18:493 (2,1) - Stack them

    00:21:116 (1) - Ctrl+G better flow

    00:28:329 (7,2) - Stack slider end on it

    00:35:379 (1) - As i said before slider end is not that big of an emphasize so don t put it on important sound

    Also since you need Hitsounding help I'l just tell you that you can but Soft Finish on every Cymbal in the song for Example 00:23:739 (1) - 00:28:985 (1) - 00:34:231 (1) - 00:36:854 (1) - 00:49:641 (7) - 00:49:969 (1) - etc so go thro the song and where you hear Cymbal sound put Soft Finish on it and also when you are putting them on sliders don t forget to put it only on slider head to do that you need to double click the slider hear until it becomes red(if you don t understand what is Cymbal sound just write it on YouTube).

    00:45:706 (3,1) - Stack them pls

    00:46:854 (2,1) - Avoid overlaps you can stack them too if you wan t to

    00:47:838 (2,3) - Increase DS between them since you are mapping vocals and she is screaming lauder on every slider for the emphasize

    00:49:477 (6,7) - You can map a stream here since its the 5.8* diff

    00:56:854 (3,6) - Avoid overlap

    01:00:952 (4,1) - ^

    01:09:641 (1,4) - ^

    01:00:297 (1) - Again you put slider end on important sound cmon it sounds wrong

    01:11:608 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - If you mark them all up you will realise that you practically put them on the same place you have whole screen. Change it my recommendation !

    01:14:886 (1) - Again slider end on important sound

    01:18:821 (1,3) - Stack them
You need a lot of work on this map and a lot of remapping so start doing it if you wan t this ranked!
Hope this mod helped a little bit and give you inspiration for something new xd and GL with the map :D
Don t get offended on my mod I just want to help
Topic Starter
Stack

Invertable wrote:

Hi NM from my queue

Lets start with some general things

  • Your offset is wrong so change it to 2781 Changed it to 147 as that looks nicer

    You have a lot of aesthetics problems and only way to fix it is to map more I am trying to map other things to improve aesthetics, but I don't think this map is so bad in that it should be remapped completely

    Since you have same hitsounds but with different names i would suggest you delete soft-hitclap2.wav I am still hitsounding all diffs beacause you may have noticed that none have hitsounds

    I will only mod top diff but I'l just tell you to check AiMod on Normal diff and Hytex's Hard there is a lot of unsnapped objects fix it ASAP probably due to me changing the mp3 yesterday

    Also Widescreen Support is turned on on Light Insane Collab http://prntscr.com/eu0tth so turn it off
~fixed~


Shining Chariot

  • 00:00:00 - What for you need that inherited point over here? Leftover from me retiming the map

    Also suggestion to put a spinner on the start of the map Sounds are way too quiet for that

    00:03:903 (1,4) - Stack them perfectly pls ~fixed~, off by like 1 grid

    00:05:379 (1) - You have 0 emphasize on important sound and let me explain it to you how can you fix it is to have bigger DS between these important sounds. What is the logic to have bigger DS (Distance Snap / Distance) between 00:05:051 (7,8) - that between 00:05:215 (8,1). Easiest way to fix this is to make a blanket with 00:04:723 (4,1) - like this http://prntscr.com/eu0ws4 . Applied blanket but really disagree on the 0 emphasis part, there is a 1/1 slider there specifically for that sound, you don't need bigger spacing on every loud sound or all the jumps will just be purely sound dependent and would make it very messy

    00:08:985 (5,6,1,2) - These sounds like you put them random and I think you should remap this part. First triple shouldn't be there, second slider end is placed on a important sound which is not that big of a emphasize, third reverse slider on sounds that are not the same and melody changes. Correct way to map it is http://prntscr.com/eu0yj3 this. I agree the things about the triple but dont about the slider as I would prefer following the violin over the drums

    00:18:493 (2,1) - Stack them ~fixed~

    00:21:116 (1) - Ctrl+G better flow this is a point where I want emphasis so I increased spacing (see your comment ^^^)

    00:28:329 (7,2) - Stack slider end on it doesn't matter as the circle has already dissapeard a while ago

    00:35:379 (1) - As i said before slider end is not that big of an emphasize so don t put it on important sound I don't get what you want here, It is on the ku sound which is pretty loud

    Also since you need Hitsounding help I'l just tell you that you can but Soft Finish on every Cymbal in the song for Example 00:23:739 (1) - 00:28:985 (1) - 00:34:231 (1) - 00:36:854 (1) - 00:49:641 (7) - 00:49:969 (1) - etc so go thro the song and where you hear Cymbal sound put Soft Finish on it and also when you are putting them on sliders don t forget to put it only on slider head to do that you need to double click the slider hear until it becomes red(if you don t understand what is Cymbal sound just write it on YouTube). Thanks, Ill try and apply it later

    00:45:706 (3,1) - Stack them pls Looks weird and flows weird, nah

    00:46:854 (2,1) - Avoid overlaps you can stack them too if you wan t to I don't see the problem of these overlaps and actually think they play/look better than perfect overlaps here

    00:47:838 (2,3) - Increase DS between them since you are mapping vocals and she is screaming lauder on every slider for the emphasize not needed

    00:49:477 (6,7) - You can map a stream here since its the 5.8* diff There are no sounds on the blue ticks so I can't

    00:56:854 (3,6) - Avoid overlap ~fixed~

    01:00:952 (4,1) - ^ ~fixed~

    01:09:641 (1,4) - ^ ~fixed~

    01:00:297 (1) - Again you put slider end on important sound cmon it sounds wrong I don't like following the guitar here and prefer the vocals which is what most sliders follow

    01:11:608 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - If you mark them all up you will realise that you practically put them on the same place you have whole screen. Change it my recommendation ! I don't see a problem, It's alot more comfortable to have the same center for the jumps and there is no overlap so it's ok

    01:14:886 (1) - Again slider end on important sound I came out of a section purely going off of vocals so I continue following them until the next strong instrumental sound which is 01:15:720 (4,5,6) -. Also 01:14:737 (1,2,3) - all follow vocals

    01:18:821 (1,3) - Stack them
I made sure they didn't overlap otherwise the star pattern would be messed up

You need a lot of work on this map and a lot of remapping so start doing it if you wan t this ranked! I'll be mostly remapping things for aesthatics as thats the largest problem like you said
Hope this mod helped a little bit and give you inspiration for something new xd and GL with the map :D This my All-in, not interested in mapping othere songs at the moment
Don t get offended on my mod I just want to help
Thanks for the mod :)
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