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posted

Gaia wrote:

[extra]
00:58:751 (4) - stack? lol lol
01:38:889 (2,3) - 01:45:509 (2,3) - (etc) i guess since this is supposed to be a super ez diff u shouldnt stack? https://osu.ppy.sh/b/843477
01:45:923 (3) - curve other way would flow nice Fixed
03:43:440 (1,2,3,4) - this rhythm is really not suitable for beginners, try thiss Your rhythm seems even more difficult for me o3o
04:51:302 (1,2) - (and the rest) ^

other than the polarity stuff things should be fine
glhf!
Thanks for mod, Gaiaaaaaaaaaaa
posted
hi

00:52:958 (1) - this is the only 1/2 pattern at this part when the others is just long sliders, there's more 1/2 sound at this part yet you only covering this one which made it kinda nonsense imo
02:13:647 - i wonder why you dont cover this drum when you did at 02:00:406 (5) -
03:43:440 (1,2,3,4) - tbh this rhythm is hard to catch because the spacing is kinda confusing compared to the rhythm across the song. try a reverse slider instead from 03:44:268 - to emphasizing the blue tick sound ?
03:52:544 - should be drum clap
03:53:785 (1) - this is super weird and dont represent the music at all, try a normal 1/1 slider and focus on emphasizing 03:56:061 - later
04:00:405 - no need a clap here, and there 04:03:716 - 04:26:888 -
04:11:578 - worth a finish to represent cymbal
04:51:302 (1,2,3,4) - same issues as before
05:03:716 (3,4) - this rhythm is better https://osu.ppy.sh/ss/7682247

gl
posted

Momochikun wrote:

hi

00:52:958 (1) - this is the only 1/2 pattern at this part when the others is just long sliders, there's more 1/2 sound at this part yet you only covering this one which made it kinda nonsense imo Just emphasizing strong vocal
02:13:647 - i wonder why you dont cover this drum when you did at 02:00:406 (5) - (5) is stronger for me tbh
03:43:440 (1,2,3,4) - tbh this rhythm is hard to catch because the spacing is kinda confusing compared to the rhythm across the song. try a reverse slider instead from 03:44:268 - to emphasizing the blue tick sound ? Then rhythm will become way more complex, I believe this is a simplest way
03:52:544 - should be drum clap Yep!
03:53:785 (1) - this is super weird and dont represent the music at all, try a normal 1/1 slider and focus on emphasizing 03:56:061 - later Can't catch your idea
04:00:405 - no need a clap here, and there 04:03:716 - 04:26:888 - I hear drums - clap
04:11:578 - worth a finish to represent cymbal Yea
04:51:302 (1,2,3,4) - same issues as before
05:03:716 (3,4) - this rhythm is better https://osu.ppy.sh/ss/7682247 I'll think about it

gl
Thx for mod and waiting for GD! :)
posted
Hi, just a random modder.

[Ultra Legend]

  1. 00:26:475 (1) - Would this be better if you map the vocals and piano-only beat seperately so that the players could feel the vocals more than just mixing it with a reversed slider. In short, try this rhythm for mapping the vocals differently.
  2. 00:39:716 (1) - Same applies here, for consistency. If you apply the earlier suggestion.
  3. 00:52:958 (1) - Don't really recommend a 1/2 slider while you didn't do anything like this in this section. If you wanted, to emphasize the strong vocals, how about trying the rhythm here. That rhythm removes the 1/2 slider and also emphasize the vocals at 00:53:785 - by making some kind of stop.
  4. 01:02:889 (3) - Not gonna emphasize this with some way? The vocals is far stronger than 00:53:785 - .
  5. 01:06:199 - I would expect a spinner here rather than just a single note as there's a long vocals here, and also a strong one.
  6. 01:11:165 (1,2,3,4) - Rhythm density is less dense when the song goes more intense than the part before. Consider making the rhythm denser. Maybe you can make it consistent with 01:24:406 (1,2,3,4) - in terms of rhythmings.
  7. 02:13:647 - Shouldn't this also be mapped too as you mapped 02:00:406 (5) - before? Same applies to other section like 05:25:647 - and 03:29:785 - .
  8. 02:07:440 (1,2,3,4) - Seems pretty random in terms of patterning compared to 03:23:578 (1,2,3,4) - . Consider making them consistent each other in terms of patterning.
  9. 04:31:440 (1,2) - I don't think that variation works here, as there're still drums this section but you didn't map it similarly to 04:25:647 (2) - . I'd recommend making those two consistent.
  10. 04:11:578 - Just from here, the rhythmings like 03:59:164 (1) - for the drums just vanish even though those drums plays pretty consistently.
  11. 01:11:165 - Shouldn't this be louder in volume from the section before?

Good Luck!
posted
you really asked for mod this :thinking:

- u could add a purple color to combos, would fit with background u have https://puu.sh/v9nFO/caafca8957.png
- 01:50:889 (1) - 03:07:027 (1) - add finish?
- 03:41:785 (4) - please use at least drum clap on end, feels missing tho :c
- 03:50:061 (1,2) - from 1 -> 2 u have kinda spacing error just move it a bit by using ds | also u can avoid overlap 03:48:199 (4,2) - w
- 03:53:371 (4,1) - how about switching nc?
- 03:53:371 (4) - i hear crash sound, probably use finish here too
- 04:59:578 (2,1,2,3,4) - i'm not really sure about this part, it might be misleading somehow for newbies i think...
- 05:19:440 (1,2) - make it parallel? would looks better visually w

well that's all wew and sorry for late =w=

aa and i agree with modders about 03:43:440 (1,2,3,4) - 04:51:302 (1,2,3,4) - to change rhythm, gaia examples are good though!
posted

William K wrote:

Hi, just a random modder.

[Ultra Legend]

  1. 00:26:475 (1) - Would this be better if you map the vocals and piano-only beat seperately so that the players could feel the vocals more than just mixing it with a reversed slider. In short, try this rhythm for mapping the vocals differently. Good!
  2. 00:39:716 (1) - Same applies here, for consistency. If you apply the earlier suggestion.
  3. 00:52:958 (1) - Don't really recommend a 1/2 slider while you didn't do anything like this in this section. If you wanted, to emphasize the strong vocals, how about trying the rhythm here. That rhythm removes the 1/2 slider and also emphasize the vocals at 00:53:785 - by making some kind of stop. Just put tap
  4. 01:02:889 (3) - Not gonna emphasize this with some way? The vocals is far stronger than 00:53:785 - . Yea
  5. 01:06:199 - I would expect a spinner here rather than just a single note as there's a long vocals here, and also a strong one. Yea
  6. 01:11:165 (1,2,3,4) - Rhythm density is less dense when the song goes more intense than the part before. Consider making the rhythm denser. Maybe you can make it consistent with 01:24:406 (1,2,3,4) - in terms of rhythmings. It's ok for Easy
  7. 02:13:647 - Shouldn't this also be mapped too as you mapped 02:00:406 (5) - before? Same applies to other section like 05:25:647 - and 03:29:785 - . No, bcs sounds on these ticks are less stronger than on the ticks I mapped
  8. 02:07:440 (1,2,3,4) - Seems pretty random in terms of patterning compared to 03:23:578 (1,2,3,4) - . Consider making them consistent each other in terms of patterning. It's ok for me
  9. 04:31:440 (1,2) - I don't think that variation works here, as there're still drums this section but you didn't map it similarly to 04:25:647 (2) - . I'd recommend making those two consistent. I cant hear drums there
  10. 04:11:578 - Just from here, the rhythmings like 03:59:164 (1) - for the drums just vanish even though those drums plays pretty consistently. ^
  11. 01:11:165 - Shouldn't this be louder in volume from the section before? Yes

Good Luck!
Thanks!

Kalibe wrote:

you really asked for mod this :thinking:

- u could add a purple color to combos, would fit with background u have https://puu.sh/v9nFO/caafca8957.png Nice, thanks!
- 01:50:889 (1) - 03:07:027 (1) - add finish? Yes
- 03:41:785 (4) - please use at least drum clap on end, feels missing tho :c Sure! :c
- 03:50:061 (1,2) - from 1 -> 2 u have kinda spacing error just move it a bit by using ds | also u can avoid overlap 03:48:199 (4,2) - w meh w
- 03:53:371 (4,1) - how about switching nc? Ok...
- 03:53:371 (4) - i hear crash sound, probably use finish here too Ok!
- 04:59:578 (2,1,2,3,4) - i'm not really sure about this part, it might be misleading somehow for newbies i think... I'm waiting for Chaoz or Bakari maybe :lol::lol::lol::lol::lol::lol::lol:
- 05:19:440 (1,2) - make it parallel? would looks better visually w meh w

well that's all wew and sorry for late =w=

aa and i agree with modders about 03:43:440 (1,2,3,4) - 04:51:302 (1,2,3,4) - to change rhythm, gaia examples are good though! :lol::lol::lol:
Thanks!
posted
ticket

[General]
  1. Title should be Trail of Broken Hearts, according to the official website
  2. You may want to use a lilac combo colour to replace Combo1's, it doesn't really fit with the colour scheme of bg
  3. I know there's a ranked map using 'Ultra Legend' as diff name but well you know it actually doesn't match with the difficulty lol, may consider changing the diff name to a more appropriate one
[Ultra Legend]
  1. 00:52:958 (1,2) - I don't think it is good to introduce 1/2 rhythm is this first calm section, especially when didn't use it in 00:59:992
  2. 01:11:165 - Finishes are overused in the first half of this section like 01:14:475 - 01:17:785 - etc when they actually don't such big emphasize, especially when only you placed finishes on every 2 downbeat in the kiai section, so consider removing them
  3. 01:59:165 (4,5,1) - This should not be stacked or else it will be inconsistent to patterns like 01:44:268 (1,2,3) or 03:00:406 (1,2,3) etc. as you stacked an object placed in downbeat 02:00:820 (1)
  4. 02:05:785 (4) - In my opinion, if you try to use drum hitsounds here, using drum-hitclap in red and drum-hitfinish in white tick will fit better
  5. 03:13:647 (3) - Curve to right instead? Since 03:12:820 (2,3) - is having movement the right, it will provide a more circular flow if it is curved to right side
  6. 03:15:302 (4,5,1) - Same as 01:59:165 (4,5,1)
  7. 03:30:199 (1,2,3) - 02:14:061 (1,2) - Try to keep both rhythm consistent, the one in second kiai is far more intense
  8. 03:43:440 (1,2,3,4) - Starting objects in blue ticks is not a good idea for mapping easy difficulties, it is difficult for beginners to follow the rhythm when it completely ignored the vocals (but then you switched it back in 03:50:061 (1,2,3) ), so try to follow the vocal like this
  9. 03:59:164 (1,2,3,4,5) - Try to reduce the use of claps, it is too loud which doesn't really fit
  10. 04:24:819 (1,2,3) - ^
  11. 04:51:302 (1,2,3,4) - Same as 03:43:440 (1,2,3,4), this time there is no vocals so you may want to place reverse in blue ticks
    instead

    (yup same suggestion as gaia)
  12. 04:57:923 (1,2,1,2,3,4,1) - I don't understand what you are following in here, the rhythm choice is too messy, try like the following (ye I know it is hard to follow when most of the strong beats are on blue ticks lol)
  13. 05:06:199 (1,2,3,4) - ok just something in my personal opinion, if you map symmetry patterns like this it is better to place it exactly in the middle : p
  14. 05:11:164 (4,5,1) - Same thing about the stacks

my biggest concern are the rhythm choice you used (the bold one), which I believe you need to rework on it.
Goou luck!
posted

Chaoslitz wrote:

ticket

[General]
  1. Title should be Trail of Broken Hearts, according to the official website woops, fixed
  2. You may want to use a lilac combo colour to replace Combo1's, it doesn't really fit with the colour scheme of bg Ok
  3. I know there's a ranked map using 'Ultra Legend' as diff name but well you know it actually doesn't match with the difficulty lol, may consider changing the diff name to a more appropriate one Meeh, i want to keep it as BG and style of mapping..you know
[Ultra Legend]
  1. 00:52:958 (1,2) - I don't think it is good to introduce 1/2 rhythm is this first calm section, especially when didn't use it in 00:59:992 Fixed in previous mod
  2. 01:11:165 - Finishes are overused in the first half of this section like 01:14:475 - 01:17:785 - etc when they actually don't such big emphasize, especially when only you placed finishes on every 2 downbeat in the kiai section, so consider removing them Ok
  3. 01:59:165 (4,5,1) - This should not be stacked or else it will be inconsistent to patterns like 01:44:268 (1,2,3) or 03:00:406 (1,2,3) etc. as you stacked an object placed in downbeat 02:00:820 (1) Monstrata did this as well: https://puu.sh/veMp9/660a3d0365.jpg , https://puu.sh/veMs6/d9d55e4591.jpg So I'll keep it
  4. 02:05:785 (4) - In my opinion, if you try to use drum hitsounds here, using drum-hitclap in red and drum-hitfinish in white tick will fit better Ok
  5. 03:13:647 (3) - Curve to right instead? Since 03:12:820 (2,3) - is having movement the right, it will provide a more circular flow if it is curved to right side Fixed
  6. 03:15:302 (4,5,1) - Same as 01:59:165 (4,5,1)
  7. 03:30:199 (1,2,3) - 02:14:061 (1,2) - Try to keep both rhythm consistent, the one in second kiai is far more intense Fixed
  8. 03:43:440 (1,2,3,4) - Starting objects in blue ticks is not a good idea for mapping easy difficulties, it is difficult for beginners to follow the rhythm when it completely ignored the vocals (but then you switched it back in 03:50:061 (1,2,3) ), so try to follow the vocal like this rip
  9. 03:59:164 (1,2,3,4,5) - Try to reduce the use of claps, it is too loud which doesn't really fit Ok
  10. 04:24:819 (1,2,3) - ^
  11. 04:51:302 (1,2,3,4) - Same as 03:43:440 (1,2,3,4), this time there is no vocals so you may want to place reverse in blue ticks
    instead
    You r good
    (yup same suggestion as gaia) :o
  12. 04:57:923 (1,2,1,2,3,4,1) - I don't understand what you are following in here, the rhythm choice is too messy, try like the following (ye I know it is hard to follow when most of the strong beats are on blue ticks lol) Did something in my way, will wait next BN to take a look :P
  13. 05:06:199 (1,2,3,4) - ok just something in my personal opinion, if you map symmetry patterns like this it is better to place it exactly in the middle : p
  14. 05:11:164 (4,5,1) - Same thing about the stacks

my biggest concern are the rhythm choice you used (the bold one), which I believe you need to rework on it.
Goou luck!
Thanks for mod!
posted
00:13:233 - this part is mapped similar to the later, way more intense parts- (like 04:38:061 (1) - ) could easily fix this by adding some more 1/2 to the more intense parts or undermapping this even more
01:27:716 - with how outstanding guitar on 01:29:578 - is, maybe you could http://i.imgur.com/wi4vxTl.jpg for whenever stuff like that appears
01:33:923 - things like could really be mapped
03:21:923 (4) - could utilize some 1/2 at least (like a repeat maybe) to catch unique drum thing a bit
03:44:268 (2) - this part is not hitsounded
04:51:302 (1) - ^
lots of parts like 04:09:923 (4,1,2,3) - have pretty long chains of sliders where one of them at least could easily be 1 or 2 circles insteas to provide a more engaging rhythm that also leaves more "rest" moments where people don't have to hold+follow sliders

I already told you I won't nominate something like this so idk why you'd take that m4m slot lol
you couldv'e mapped to the song and still made a pretty easy map

gl
posted

Lasse wrote:

00:13:233 - this part is mapped similar to the later, way more intense parts- (like 04:38:061 (1) - ) could easily fix this by adding some more 1/2 to the more intense parts or undermapping this even more I think I cant undermap this even more because I've already mapped only strong sounds.. zzz
01:27:716 - with how outstanding guitar on 01:29:578 - is, maybe you could http://i.imgur.com/wi4vxTl.jpg for whenever stuff like that appears The drum here is way more strong than this guitar
01:33:923 - things like could really be mapped 1/2 taps only for really strong beats and vocals
03:21:923 (4) - could utilize some 1/2 at least (like a repeat maybe) to catch unique drum thing a bit hmm okay
03:44:268 (2) - this part is not hitsounded whoops
04:51:302 (1) - ^
lots of parts like 04:09:923 (4,1,2,3) - have pretty long chains of sliders where one of them at least could easily be 1 or 2 circles insteas to provide a more engaging rhythm that also leaves more "rest" moments where people don't have to hold+follow sliders It's Easy, so i think it's ok

I already told you I won't nominate something like this so idk why you'd take that m4m slot lol I forget tbh lol
you couldv'e mapped to the song and still made a pretty easy map

gl
Thanks for mod!
posted
00:57:923 - довольно сильная вокальная нота, можно бы сюда кружок тыкнуть вместо конца слайдера
01:04:544 - лучше начать спиннер здесь. он именно на этой ноте начинает орать ЕЕЕЕЕЕЕЕЕЕЕ, так что логично на всю эту букву растянуть спиннер
01:31:027 (1) - честно говоря, на этом слайдере уже начало надоедать, что они все одинаковые. всё-таки слишком много ctrl-c ctrl-v в этой карте. надо было делать больше разнообразия и не вставлять подряд 4-5 скопированных слайдеров.
01:38:889 (2,3) - стаки сложно читаются нубами (сам не раз видел как люди играют первую неделю, стаки всегда сложно) -- лучше как-то так сделать http://i.imgur.com/bomq7pn.png
01:44:268 (1,2,3) - здесь желательно тоже, для консистенси
01:49:233 - лучше убрать повтор у этого слайдера и поставить ещё один слайдер, начиная отсюда. примерно так: http://i.imgur.com/rODCdym.png
причина в том, что между 01:49:233 - и 01:50:061 - звучит протяжённый вокал (ЕЕЕЕЕЕЕЕ) и слайдеры очень хорошо к этому подходят
01:51:340 - вставь сюда брейк, имхо лучше слишком долго без брейка нубов не оставлять. хотя там хп дрейн вообще никакой...
01:59:165 (4,5,1) - а здесь уже, наверное, можно оставить стак, потому что игрок должен вполне привыкнуть к этому ритму за те первые два раза, когда мы ему показали триплы в этой карте
02:09:923 (2,3,4) - мда не люблю копипаст
02:15:716 - очень громкий и яркий вокал здесь, лучше сделать сложнее. один из двух вариантов, например: http://i.imgur.com/mrG6Lcb.png или http://i.imgur.com/9tIlrns.png
02:50:475 (3,4) - ритм в песне довольно сильно отличается в 3,4 от 1,2, поэтому копипастить эти слайдеры как-то не очень. вместо 4 я бы вообще лучше трипл пихнул из-за барабанов: http://i.imgur.com/7ymTGI2.png а слайдер 3 лучше сделать какой-то другой формы, чтобы подчеркнуть, что карта меняется. копипаста слайдеров хорошо подходит только тогда, когда в музыке какие-то повторяющиеся элементы есть, а тут как-то не вяжется
03:07:440 - та же штука про брейк. но я сам не уверен, что брейки там нужны.
03:15:302 (4,5,1) - если в самом начале карты ты поменяешь этот стак на анстак, а потом будешь юзать стаки, то скорее всего хорошим решением будет потом иногда снова юзать анстаки -- для разнообразия
03:31:854 - опять сильная вокальная нота, лучше сюда кружок
03:53:371 (1,2) - это довольно сложный ритм, надо нажать на слабую долю. нужно сделать его читаемее для нубов: http://i.imgur.com/7YxGVzt.png или http://i.imgur.com/mGE9aD8.png или как минимум анстакнуть кружок http://i.imgur.com/pwB5pi6.png но имхо первые варианты лучше
04:21:509 (3,4,1) - http://i.imgur.com/qGKyW3M.png не люблю такие бланкеты из-за того, что расстояние от (1) до слайдера слишком маленькое -- меньше, чем обычно между кружками. так выглядит лучше имхо: http://i.imgur.com/yIPEJdi.png
05:35:992 - никогда не начинай спиннер на сильной ноте. это болезнь. игрок вообще ничего не нажимает и не видит и не слышит, когда начинается слайдер. нет ни хитсаундов, ни чёткого визуального подтверждения, только плавно начинающийся слайдер. для игрока ты просто пропускаешь важную ноту. поставь сюда кружок, а слайдер начни чуть позже. http://i.imgur.com/LHgl1MD.png
posted

grumd wrote:

00:57:923 - довольно сильная вокальная нота, можно бы сюда кружок тыкнуть вместо конца слайдера Поставил там начало слайдера
01:04:544 - лучше начать спиннер здесь. он именно на этой ноте начинает орать ЕЕЕЕЕЕЕЕЕЕЕ, так что логично на всю эту букву растянуть спиннер Да
01:31:027 (1) - честно говоря, на этом слайдере уже начало надоедать, что они все одинаковые. всё-таки слишком много ctrl-c ctrl-v в этой карте. надо было делать больше разнообразия и не вставлять подряд 4-5 скопированных слайдеров. изменил их форму
01:38:889 (2,3) - стаки сложно читаются нубами (сам не раз видел как люди играют первую неделю, стаки всегда сложно) -- лучше как-то так сделать http://i.imgur.com/bomq7pn.png https://osu.ppy.sh/b/843477
01:44:268 (1,2,3) - здесь желательно тоже, для консистенси
01:49:233 - лучше убрать повтор у этого слайдера и поставить ещё один слайдер, начиная отсюда. примерно так: http://i.imgur.com/rODCdym.png
причина в том, что между 01:49:233 - и 01:50:061 - звучит протяжённый вокал (ЕЕЕЕЕЕЕЕ) и слайдеры очень хорошо к этому подходят Да
01:51:340 - вставь сюда брейк, имхо лучше слишком долго без брейка нубов не оставлять. хотя там хп дрейн вообще никакой... Слишком коротко, думаю, что он здесь необязателен
01:59:165 (4,5,1) - а здесь уже, наверное, можно оставить стак, потому что игрок должен вполне привыкнуть к этому ритму за те первые два раза, когда мы ему показали триплы в этой карте
02:09:923 (2,3,4) - мда не люблю копипаст
02:15:716 - очень громкий и яркий вокал здесь, лучше сделать сложнее. один из двух вариантов, например: http://i.imgur.com/mrG6Lcb.png или http://i.imgur.com/9tIlrns.png Да
02:50:475 (3,4) - ритм в песне довольно сильно отличается в 3,4 от 1,2, поэтому копипастить эти слайдеры как-то не очень. вместо 4 я бы вообще лучше трипл пихнул из-за барабанов: http://i.imgur.com/7ymTGI2.png а слайдер 3 лучше сделать какой-то другой формы, чтобы подчеркнуть, что карта меняется. копипаста слайдеров хорошо подходит только тогда, когда в музыке какие-то повторяющиеся элементы есть, а тут как-то не вяжется Изменил по-своему
03:07:440 - та же штука про брейк. но я сам не уверен, что брейки там нужны.
03:15:302 (4,5,1) - если в самом начале карты ты поменяешь этот стак на анстак, а потом будешь юзать стаки, то скорее всего хорошим решением будет потом иногда снова юзать анстаки -- для разнообразия По мне, так в Изике лучше, чтобы всё было одинаково везде, а то еще запутаются
03:31:854 - опять сильная вокальная нота, лучше сюда кружок Да
03:53:371 (1,2) - это довольно сложный ритм, надо нажать на слабую долю. нужно сделать его читаемее для нубов: http://i.imgur.com/7YxGVzt.png или http://i.imgur.com/mGE9aD8.png или как минимум анстакнуть кружок http://i.imgur.com/pwB5pi6.png но имхо первые варианты лучше
04:21:509 (3,4,1) - http://i.imgur.com/qGKyW3M.png не люблю такие бланкеты из-за того, что расстояние от (1) до слайдера слишком маленькое -- меньше, чем обычно между кружками. так выглядит лучше имхо: http://i.imgur.com/yIPEJdi.png Да нет, вроде нормально и так + Чаоз ничего об этом не сказал, хотя он разбирал именно ритмику
05:35:992 - никогда не начинай спиннер на сильной ноте. это болезнь. игрок вообще ничего не нажимает и не видит и не слышит, когда начинается слайдер. нет ни хитсаундов, ни чёткого визуального подтверждения, только плавно начинающийся слайдер. для игрока ты просто пропускаешь важную ноту. поставь сюда кружок, а слайдер начни чуть позже. http://i.imgur.com/LHgl1MD.png Да
Спасибо, мод был крайне полезным
posted
from my q i prefer to mod this one instead of ho-gako tea time xd

[general]
the preview point is unsnapped set it on 01:50:889 (1) -

[ultra legend]
00:14:889 (2,3) - spacing
00:59:578 (1) - seems like you've missed a nc here since there's the new stanza so better add it to not break the nc consistency with 00:26:475 (1) - 00:39:716 (1) - and so on
01:36:820 (4) - maybe having this 1/1 note as an 1/2 slider will give more emphasis to the guitar and it will follow it properly than before imo // if you're going to replace this note with 1/2 slider don't forget to put drum hitclap on its tail :P
01:50:889 (1) - missing whistle? you emphasized all the cymbals with hitfinish+hitwhistle imo
01:54:199 (1) - would be nice if this 2/1 slider would be an 1/1 slider with repeat as you did at the second measure of 01:54:199 (1,2,3,4,5,1,2,3,4) - it would follow pretty well the hihats imo // same goes for 02:07:440 (1) - tho
02:17:371 (4) - missing whistle?
03:07:027 (1) - ^
03:10:337 (1) - same as i said for 01:54:199 (1) -
03:50:061 (7) - again you missed a nc here plus it would play more better if you will ctrl+g it i'm afraid that some newbie players might confuse the tail with the head
03:59:164 (1,2) - instead of this having an 1/1 slider with reverse arrow will follow more properly the guitars than the current one 03:59:785 - is a bit intesified but 03:59:992 - is more intensified than 03:59:785 - and it's a shame to ignore it https://puu.sh/vAggj/8b2c58c828.jpg // 04:02:474 (4,5) - same goes here tho // 04:25:647 (2) - same
04:52:130 (2,3) - welp the same issue as Chaoslitz said but the rhythm given Chaoslitz doesn't fit at all so 1/1 slider with reverse arrow would fit more better imo // 04:55:440 (2,3) - same goes here
05:02:061 (3,4,5) - i know that you wanted to follow the guitars more properly but unfortunately the newbie players won't be able to distinguish a rhythm like this one so nerfing this one wouldn't hurt so the newbie players can distinguish it https://puu.sh/vAguX/9bf6c32c78.jpg
05:19:440 (1) - spacing lol

neat and chill map <3
gl!
posted
Diff

  1. 00:14:475 - you can hear a nice melody going on in 1/2s, your 1/1s basically ruins the song
  2. 00:16:544 (4) - The slider head is snapped to a one melody and the tail to a different one, this doesn't fit the song at all.
  3. 00:59:578 (5) - you're missing a NC here.
  4. 01:11:165 (1) - starting on instruments and ignoring the vocals at the next white tick, doesn't makes much sense rhythmically talking, since you're following vocals in the later objects.
  5. 01:43:440 (5) - why the 1/2 slider? there are more important 1/2s being ignored, so mapping this weak one doesn't makes much sense
  6. 01:48:820 - this one the other part should be mapped
  7. 01:54:199 (1) - 02:27:302 (1) - same as 01:11:165 (1) -
  8. 02:05:785 (4) - move this a bit up to avoid overlapping the accuracy meter
  9. 02:33:509 - this beats should be mapped imo, there are a lot of similar ones being ignored.
  10. 03:53:785 (2) - after the repeat the slider is mapped to a totally different rhythm, 2 sliders probably would work a lot better than your current one.
  11. 03:56:682 (3) - ending sliders on super strong beats also doesn't make sense at all.
  12. 04:39:302 - listen to the music man, you're missing many awesome stuff for mapping it in this way



I won't nominate this, the songs offer you more than 1/1s and some 1/2s, you could express it better (I still have bad feelings about monstrata one lol), this is actually an awesome song, the map on the other side is too simple, tbh you can paste it in other song and it would fit it.

My personal opinion is that you should remake the map to fit better the song, don't waste such awesome song with a plain map like this, if you feel strong about this map then find a BN who is interesting in iconing a map like this, anyways gl with this-
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