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Porter Robinson - Goodbye To A World [Taiko|CatchTheBeat]

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Topic Starter
Ascendance

Sinnoh wrote:

How to rank CtB in 2017 101
1. Have a taiko diff
2. Rank taiko and hope no one notices ctb

We irc'd, will post log later because on mobile.
Also, can't name exactly, but iirc there was a point where your note density was higher than monstratas set in the second half, maybe near end. The Hitsound that's used in it is really loud and annoying to listen to because of that. Monstrata's was fine because less density and less of that Hitsound. Just lower volume of it.
Accurate, except this time I'm getting ctb people :D

Lowered the hitsound volume of what I assume is what you mentioned, gonna update when a BN comes around or Ozzy wants to rebub
Xinely
03:13:933 (4) - overmap af if you even say it isnt overmap.. inaudible volume isnt approciate (if you say monstrata's map, its ok because slider's end in std but circle isnt allowed for both modes)
03:50:652 (1,2) - are weird when you follow drums at 03:45:964 (2,3) - and suddenly you skip drums for them. same for 03:56:277 (1,2,3) - 03:58:152 (1,2) - etc because too many

what is your concern about slidertick 3? it doesnt make sense when you use 3 (much of sliderticks) and you silent them all

popping for hitsound volume

feel free to ask ozzy for rebubble after its fixed
Topic Starter
Ascendance

Xinely wrote:

03:13:933 (4) - overmap af if you even say it isnt overmap.. inaudible volume isnt approciate (if you say monstrata's map, its ok because slider's end in std but circle isnt allowed for both modes) terrible reason for a bubble pop but ok i fixed it. Not overmap though so I'm keeping the circle ;)
03:50:652 (1,2) - are weird when you follow drums at 03:45:964 (2,3) - and suddenly you skip drums for them. same for 03:56:277 (1,2,3) - 03:58:152 (1,2) - etc because too many it's my style

what is your concern about slidertick 3? it doesnt make sense when you use 3 (much of sliderticks) and you silent them all because it's in 1/6 and sometimes there are sounds that are ignored for sliders and sometimes things are not silenced so I'll keep it thanks

popping for hitsound volume

feel free to ask ozzy for rebubble after its fixed
Xinnoh
01:45:027 (5) - No reason not to have a 64bpm timing point here. Matches the song far better. If you look at the pulsing osu icon in the bottom right at song select, it doesn't match up at all.
Change it back to 128 at 03:15:027 (1) - and back to 64 at 04:45:027 (1) -
Double the SV multipliers at the low bpm parts to quick fix
two posts bc first one didn't have computer to actually check anything
Topic Starter
Ascendance
I talked a lot with Yuii- and we made some changes!
Yuii-
Yuii- modding osu!catch in 2017

I told myself I would never mod CtB ever again. I failed myself.
2017-03-18 01:08 Ascendance: p/5884025 here's the post
2017-03-18 01:09 Ascendance: im wondering if it's even worth it to apply this timing change
2017-03-18 01:09 Ascendance: all it would do is half the bpm
2017-03-18 01:11 Yuii-: there's no 64 bpm red line thoguh
2017-03-18 01:11 Ascendance: yeah
2017-03-18 01:11 Ascendance: what they're saying is
2017-03-18 01:11 Ascendance: to add one
2017-03-18 01:11 Yuii-: aw
2017-03-18 01:11 Yuii-: i don't really agree with that, it doesn't make sense to me, it would just add more red lines when it works fine with the current one?
2017-03-18 01:13 Ascendance: so i should add it?
2017-03-18 01:13 Yuii-: as the guy who qualified monstrata's mapset: no
2017-03-18 01:14 Yuii-: 01:45:027 - is 16 bpm
2017-03-18 01:14 Yuii-: not 64
2017-03-18 01:14 Yuii-: 02:00:027 - this is 64
2017-03-18 01:14 Yuii-: and still is unnecessary because it adds unnecessary timing sections
2017-03-18 01:14 Yuii-: when it really makes no sense at all. you are working with 128bpm the whole map anyway
2017-03-18 01:15 Ascendance: would you mind posting that in thread to back me up?
2017-03-18 01:15 Ascendance: i think it would be better to just keep the bpm consistent
2017-03-18 01:15 Ascendance: until the end of course
2017-03-18 01:15 Yuii-: 02:32:839 (3,4) - spacing nerd
2017-03-18 01:16 Yuii-: watch out
2017-03-18 01:16 Ascendance: sorry dad :(
2017-03-18 01:16 Ascendance: I fixed it!
2017-03-18 01:16 Yuii-: actually just move (1) to the left because pp ;)
2017-03-18 01:16 Ascendance: ;)
2017-03-18 01:16 Ascendance: you know how i do it
2017-03-18 01:17 Yuii-: 03:55:339 (1,2,3) - why are these hdashed
2017-03-18 01:17 Yuii-: aaa mike don't make me mod ctb
2017-03-18 01:18 Ascendance: yess yuii come back to me
2017-03-18 01:18 Ascendance: save me from a world where i get no bubbles
2017-03-18 01:18 Ascendance: 03:55:652 (2,3) - is hypered for the pitch increase
2017-03-18 01:19 Yuii-: 04:02:214 - you know you aren't as cool when you forget to silence the end of this
2017-03-18 01:19 Yuii-: nah, i actually like the idea of having a dash there
2017-03-18 01:19 Ascendance: whoops!
2017-03-18 01:19 Yuii-: but it really loses impact towards (1)
2017-03-18 01:19 Yuii-: that's why i mentioned it
2017-03-18 01:19 Ascendance: ahh
2017-03-18 01:20 Yuii-: i think 04:10:339 (1,2,3,1) - does a much better job, for example
2017-03-18 01:20 Ascendance: okay, i silenced the thing and i removed the nc at 04:02:839 (3) -
2017-03-18 01:20 Ascendance: i see
2017-03-18 01:20 Ascendance: i adjusted it
2017-03-18 01:20 Yuii-: 04:12:214 (2) - forgot a whistle on repeat
2017-03-18 01:21 Ascendance: !!!
2017-03-18 01:21 Ascendance: fixed!
2017-03-18 01:22 Yuii-: 05:15:837 (2) - lol have you testplayed this?
2017-03-18 01:22 Ascendance: yeah i dt'd it w
2017-03-18 01:22 Yuii-: lol
2017-03-18 01:22 Yuii-: everything else is fine btw
2017-03-18 01:22 Ascendance: i did it for the shaky vocal things
2017-03-18 01:22 Yuii-: great map, darling
2017-03-18 01:22 Ascendance: :O awesome
2017-03-18 01:22 Ascendance: <3
2017-03-18 01:23 Ascendance: come get your well deserved kudosu!
2017-03-18 01:23 Yuii-: although
2017-03-18 01:23 Yuii-: 04:44:870 (5,1) - kys
2017-03-18 01:23 Ascendance: reduce or increase?
2017-03-18 01:23 Yuii-: i'd just make a very samll jump tbh
2017-03-18 01:23 Yuii-: stresses vocals
2017-03-18 01:23 Ascendance: try 04:45:027 (1) - x:240
2017-03-18 01:23 Ascendance: should make it more manageable while keeping the jump
2017-03-18 01:23 Ascendance: makes a "tapdashy" thing
2017-03-18 01:24 Yuii-: http://i.imgur.com/PAC7ECI.jpg
2017-03-18 01:24 Yuii-: wb that?
2017-03-18 01:24 Yuii-: it visually looks like garbage
2017-03-18 01:25 Ascendance: I kept 1 on the left side since it flows nicer, but I still kept your idea
2017-03-18 01:26 Yuii-: nice
2017-03-18 01:26 Yuii-: alright, so everything else is kk!
2017-03-18 01:26 Yuii-: hmm get more people to mod ctb
2017-03-18 01:26 Ascendance: awesome!
Topic Starter
Ascendance
Thanks cutie <:
Sc4v4ng3r
To add on to ascendance's reply, when comparing the sounds of 03:50:652 (1,2) - these and 03:45:027 (1,2,3) - , they all contain the similar sounds(ignore the drums, just try to hear the prominent sound instead) - while they aren't exactly the same, the sound from 03:45:027 (1,2,3) - is prolonged during 03:50:652 (1,2) - , so instead he mapped it to the other sound(not drums, it's a similar sound to those at 04:15:027 (1,2,3) - ) so that undermapping is avoided.

For those who are still having doubts on the slider tick rate being 3, the slider ticks are unsilenced during 04:15:027 - until 04:30:027 - because there are 1/6 kicks throughout the whole section that he is following.

For the timing I'll ask some people around later when they are online to double check.

On to the actual modding :

[Farewell]
  1. 00:59:870 (4) - Inaudible hitsound blabla, increase the volume pls
  2. 01:10:652 (2,3) - Pretty sure I mentioned this in my first mod but you don't make dashes in between the similar sliders at 01:25:339 (1,2,3) - , so you shouldn't do it here unless there's a special reason.
  3. 01:33:464 (3) - Here as well, with the same reason like above I would remove the dash.
  4. 03:13:933 (4) - I know xinely did mention this, but if you crank up the music volume and mute the hitsound volume(or even slow down the playback), you really can't hear anything landing on this tick exactly, except all the prolonged sound from the previous ticks. Care to explain what exactly you are following?
  5. 03:46:902 (3) - Feels better after the curve but most of the time when I succeeded in catching all objects, I had to catch the fruits on the very edge of the platter. Would curve a little more to stay on the safe side.
  6. 04:26:902 (3,4) - Distance here feels more like a dash than a walking one, try to reduce down the distance so that a dash is clearly not required.
Otherwise a cool map. Call me back.
Topic Starter
Ascendance

Sc4v4ng3r wrote:

To add on to ascendance's reply, when comparing the sounds of 03:50:652 (1,2) - these and 03:45:027 (1,2,3) - , they all contain the similar sounds(ignore the drums, just try to hear the prominent sound instead) - while they aren't exactly the same, the sound from 03:45:027 (1,2,3) - is prolonged during 03:50:652 (1,2) - , so instead he mapped it to the other sound(not drums, it's a similar sound to those at 04:15:027 (1,2,3) - ) so that undermapping is avoided.

For those who are still having doubts on the slider tick rate being 3, the slider ticks are unsilenced during 04:15:027 - until 04:30:027 - because there are 1/6 kicks throughout the whole section that he is following.

For the timing I'll ask some people around later when they are online to double check. I checked with Yuii- who nominated Monstrata's set of the same song and also had a look at the BPM on that set. If you take a look at the logs, there's a conversation near the beginning about simplifying the BPM to keep it consistent throughout rather than make the metronome resets for the sake of halving BPM.

On to the actual modding :

[Farewell]
  1. 00:59:870 (4) - Inaudible hitsound blabla, increase the volume pls Sure
  2. 01:10:652 (2,3) - Pretty sure I mentioned this in my first mod but you don't make dashes in between the similar sliders at 01:25:339 (1,2,3) - , so you shouldn't do it here unless there's a special reason. I think I said it before, but this whole section is meant to be small tapdashes rather than walks (although it is possible to platewalk almost everything). That being said though, I did adjust some distances to make them more consistent throughout.
  3. 01:33:464 (3) - Here as well, with the same reason like above I would remove the dash. Adjusted.
  4. 03:13:933 (4) - I know xinely did mention this, but if you crank up the music volume and mute the hitsound volume(or even slow down the playback), you really can't hear anything landing on this tick exactly, except all the prolonged sound from the previous ticks. Care to explain what exactly you are following? The short response is: technically nothing. However, I used this technique in Asymmetry in which I created "artificial sounds" with hitsounding in order to strengthen the emphasis between two sounds, for example, emphasizing heavily on 03:14:089 (1) - which is an extremely strong sound. I felt like having a 1/3 dash would be much less powerful than a 1/6, so I've used the hitsound for artificial emphasis. If it really must be removed, I have no issue with it, but I really like how this works, and I've done it before to great success.
  5. 03:46:902 (3) - Feels better after the curve but most of the time when I succeeded in catching all objects, I had to catch the fruits on the very edge of the platter. Would curve a little more to stay on the safe side. Should be much better now.
  6. 04:26:902 (3,4) - Distance here feels more like a dash than a walking one, try to reduce down the distance so that a dash is clearly not required. As said previously, these calm sections are meant to be tapdashable, but I've reduced the distance a bit to make it clear that it can be walked possibly as well.
Otherwise a cool map. Call me back.
Thanks again!
Sc4v4ng3r
Added combo colours(finally), increased the dashing distance on 03:18:777 (1) - , then did some NC work towards the end of the map.
Everything looks cool in my eyes, and since the bubble was popped due to unrankable issue, let's go from the first bubble.

1st Bubble~
Topic Starter
Ascendance
Sc4v4ng3r
Ohhhhh ok sorry Mike, had to pop this for timing issues after discussing with JBH.
There's a new rule related to this issue :


So right now the BPM at 01:45:027 - should be halved down to 64 as those piano downbeats are landing half the speed until 02:45:026 - , where it should be 128 again. The 1/12 stream at 02:27:058 - can have double BPM from 64 only on the stream so that the stream is mappable with 1/12, just like the rule dictates.

Other reason for pop include shitty/no replies to suggestions(i.e. to sinnoh's and nely's mod - one you haven't properly replied and one you kinda made a shitty reply even though I covered for you) and failure to come to consensus with nely for the pop, and yea the last one's on me, so you can blame me as well.

Once you fix the timing points and make proper replies to both sinnoh's and nely's mod I will come back and re-check again to avoid this from happening again. Sorry once more ;w;
Topic Starter
Ascendance

Sc4v4ng3r wrote:

Ohhhhh ok sorry Mike, had to pop this for timing issues after discussing with JBH.
There's a new rule related to this issue :


So right now the BPM at 01:45:027 - should be halved down to 64 as those piano downbeats are landing half the speed until 02:45:026 - , where it should be 128 again. The 1/12 stream at 02:27:058 - can have double BPM from 64 only on the stream so that the stream is mappable with 1/12, just like the rule dictates.

Other reason for pop include shitty/no replies to suggestions(i.e. to sinnoh's and nely's mod - one you haven't properly replied and one you kinda made a shitty reply even though I covered for you) and failure to come to consensus with nely for the pop, and yea the last one's on me, so you can blame me as well.

Once you fix the timing points and make proper replies to both sinnoh's and nely's mod I will come back and re-check again to avoid this from happening again. Sorry once more ;w;
Sorry, but I'm not changing the timing. I got a couple opinions and I came to the following conclusions:

objects are snapped so there's absolutely no rule breaking here making this change is unpractical. not only is there little reason to change it, but it's not a detriment to the map in any way. the change would cause much more effort for little to no benefit kills the taiko diff almost entirely (from taiko dude)

Next, to reply to Sinnoh and Xinely. Sinnoh did an IRC mod so what is there to reply to? Nothing.. and his mod about timing? Well okay here goes

Sinnoh wrote:

01:45:027 (5) - No reason not to have a 64bpm timing point here. Matches the song far better. If you look at the pulsing osu icon in the bottom right at song select, it doesn't match up at all.
Change it back to 128 at 03:15:027 (1) - and back to 64 at 04:45:027 (1) -
Double the SV multipliers at the low bpm parts to quick fix
two posts bc first one didn't have computer to actually check anything

not changing timing see above, thanks for taking a look though
Next, Xinely

It's my style

Not only did Xinely say to rebubble after the hitsound was fixed (giving her consent), but we also talked in IRC about the same thing where she said she was too lazy to improve the quality of the beatmap so there's that

IRC
2017-03-18 02:01 Xinely: pls reply the mod based on CoC with telling reason instead of saying style
2017-03-18 02:02 Ascendance: sc4 answered it quite well
2017-03-18 02:02 Ascendance: it's pretty clear what sounds I'm following there
2017-03-18 02:02 Ascendance: no need to randomly pop again
2017-03-18 02:04 Ascendance: is that good enough for you or are you going to pop again
2017-03-18 02:04 Xinely: oh well. lazy.. i can let it go
2017-03-18 02:04 Xinely: not really tho but lazy to debate as usual
2017-03-18 02:05 Ascendance: there's nothing wrong with that though
2017-03-18 02:05 Xinely: anyway i popped because qat said it was worth due hitsound so i did
2017-03-18 02:05 Xinely: not really wrong but weird ><

like honestly sorry for being salty about this but the rule doesn't even apply here so idk why it's promoted
Yauxo
If objects cannot be snapped using the editor's supported beat snap divisor, a change in BPM must be used to accommodate it. Objects cannot be unsnapped.
From what I understand, the rule asks you to change the bpm of your song if you're unable to snap objects onto the current bpm. The maps (both, Taiko and CtB) have no problem snapping their objects onto the current bpm, so I dont see why it's neccessary to set the bpm to half of what it is.

It's common practice to just use half the snap divisor to map slower parts of a song, or the other way around (see any utaite song with slowdowns, or double-bpm maps) and forcing a change via a rule seems extremely unnecessary to me. I assume the rule is supposed to be applied to things like p/3811023 ?
Topic Starter
Ascendance
Talked with Nardo who told me that the taiko diff would be severely hindered by the changes made to BPM. That being said, this is the last time I'll say that I won't be changing the timing. Nominators can feel free to rebubble if they're comfortable with it.



On a side note:
  1. We changed the 1/8 monocolor streams to 1/6 on Chromoxx's diff (Hi Raiden)
  2. HP +1 on CtB since I forgot to do that with Sc4
  3. Adjusted an edge dash I found while testplaying
OzzyOzrock
Rebubblerino Cappucino!
MBomb
This is it! This is really the end. Through my career as a mapper, I've met a lot of people, done a lot of things, made a lot of mistakes. But I don't think I'd take back that experience for anything in the world. As much as I say I hate this game, it's been a home for me. A shelter from a life that was hard to live. An escape from reality. I think now though, it's about time I move away from running away from everything and enter the real world like I should have done long ago.

Whether you know me as the guy that got kicked from the BNG for bullying people, the guy that speedranks his stuff with some random taiko BN, or even as a terrible 3 digit player that can't play converts and only plays nomod - I hope that I can leave you in a way that allows you to remember me as something I've tried for the past year to become. A mapper.

Thank you for all the great times <3
Topic Starter
Ascendance

- Magic Bomb - wrote:

This is it! This is really the end. Through my career as a mapper, I've met a lot of people, done a lot of things, made a lot of mistakes. But I don't think I'd take back that experience for anything in the world. As much as I say I hate this game, it's been a home for me. A shelter from a life that was hard to live. An escape from reality. I think now though, it's about time I move away from running away from everything and enter the real world like I should have done long ago.

Whether you know me as the guy that got kicked from the BNG for bullying people, the guy that speedranks his stuff with some random taiko BN, or even as a terrible 3 digit player that can't play converts and only plays nomod - I hope that I can leave you in a way that allows you to remember me as something I've tried for the past year to become. A mapper.

Thank you for all the great times <3
happy end of a world

i really want to leave this game please save me im only here for cwc god kill me also whats a comma bye
Sc4v4ng3r
M'kay looks like I misworded so many stuff on my pop post that I actually don't know what did I even mean. Oh well, sorry again, misworded a lot of stuff so might have sounded quite weird ;-;
Still, got clarification of timing from many other people and they said it was fine(no logs - sorry was sick at that time so I couldn't think straight), and since you did properly reply to those other 2 mods I think it is safe to say that the map's ready.
Let's go, and I hope that this is the last time I'm doing this ;w;

2nd Bubble~
Topic Starter
Ascendance
Thanks again <3
alacat
hi hi!
Please don't forget to fix the title "Goodbye To A World" before getting Approved.
https://osu.ppy.sh/forum/p/5830198

Good luck :3
Topic Starter
Ascendance

alacat wrote:

hi hi!
Please don't forget to fix the title "Goodbye To A World" before getting Approved.
https://osu.ppy.sh/forum/p/5830198

Good luck :3
Ah, thank you alacat! I'll apply this when mbomb does his qualify check!
MBomb
literally the actual porter robinson mapper of ctb is here to make sure this set never gets qualified

[cya nerd]

00:18:777 (1) - Distance to this is a little low (especially considering previous distances were a bit higher so this should be fixed for consistency as well as comfortability), try x:288 with a slightly higher tilt.
00:23:152 (2) - Reduce it to like x:240, distance can be a little surprising right now, and also for a bit more consistency with the previous part.
00:40:964 (4) - x:416 would feel better on this to make it more obvious that it's a dash.
01:45:847 - Could be nice to map this vocal, to me it seems to fit a 13/4 slider here.
01:47:800 (1) - Sounds nice to snap this on the 1/12 before the white tick, the vocal seems a bit too early for the note right now.
01:49:714 - Same here, 3/1 works fine here.
01:51:560 (1) - Sounds like it starts a 1/16 tick earlier to me.
01:53:308 - If you do the others, sounds like a 11/6 slider here.
01:55:339 (1) - Sounds like it starts 1/12 earlier.
01:59:362 (2) - Whole slider sounds a 1/12 tick late, try moving it back 1/12.
02:05:964 (3) - If mapped to the vocal, it sounds a lot better as a 7/12 repeat slider, but this misses the synth beat, so you might just want to make it a 4/3 slider with no repeat.
02:06:862 (4) - Sounds like it should be a 1/12 tick earlier to me for the whole slider.
02:10:652 (3) - This one seems like it starts a 1/12 tick earlier but ends at the right place.
02:17:839 (3) - This doesn't really work as a repeat slider because the end sounds like it's 1/12 early but the rest sounds fine, try just doing the slider without the repeat and add the note in after.
02:25:300 (4) - Whole slider sounds like it should be 1/12 earlier.
02:41:277 (1) - Vocal ends a 1/2 earlier than the current slider does.
02:43:152 (1) - Try 15/12 slider to match the pitch change with the slider end.
02:57:995 - What's this green line even doing?
02:59:870 - ^
04:47:810 (1) - Sounds like it starts a 1/16 tick too late, try moving it back 1/16. Should also end on the next 1/3 tick, rather than the downbeat, bpm is a bit messed here.
04:48:933 - Green line in the middle of nowhere.
04:51:589 (1) - End it 1/3 later.
04:52:683 - This greenline represents my life. Meaningless.
05:00:183 (1) - End that on the 1/1 tick, it sounds so awkward having the slider held past any sound.
05:01:160 (1) - Should end a 1/2 beat earlier at the 1/6 tick to make it a 19/6 slider.
05:03:708 (2) - Sounds a lot better ending on the 1/2 tick because of the stronger sound in the vocal there to imply it finishing.
05:04:667 (1) - Sounds much better ending with the vocal at the 1/12 tick, so having this as a 35/12 slider makes a lot more sense.
05:06:528 (1) - 3/4 repeat slider is a lot better here to match vocals. (Although honestly, I think it might be better to make it 3/4 slider and then a circle because of the sound cutting out between the vocal).
05:07:534 (2) - Sounds better ending a 1/12 tick earlier as a 7/12 slider.
05:08:159 (3) - This sounds far too late. Try it on the 1/3 tick at 05:08:080 - .
05:08:471 (4) - This slider just kinda sounds like it comes from nowhere. Remove it?
05:11:276 (1) - 35/12 slider here would sound good to make it fit the vocal better.
05:15:049 (1) - 13/12 slider would be nice here to fit vocal (this is also like the only place you use a circle instead of slider for these vocals). 1/1 could also work, it's personal preference.
05:15:837 (2) - Could sound better ending 1/12 later.
05:17:780 (3) - Would recommend getting rid of the repeat and just putting a circle on the 1/2 afterwards, it fits the vocals better in terms of timing and also makes it so that the hold in the vocals doesn't go through the silence.
05:18:717 (1) - Could work better as two sliders honestly, one from the start to 05:19:889 - , and then from 05:20:592 - to 05:26:373 - . A 1/4 slider could also be used at 05:27:037 - here to make it fit the drum sound thing here, and a circle at 05:27:233 - .

Alright done, sorry for not going through distancing much but listening to everything here to make sure it's snapped correctly actually tired me out. I'll check them after you've fixed all this. This song just really doesn't work for CtB, but I tried my best to make it work.
Topic Starter
Ascendance
oh baby this was an interesting one.

Basically, I went through and adjusted a LOT OF stuff. There were timings that weren't pointed out here that I adjusted as well, but there were also ones that I kept because they snap to instruments (which are correctly snapped) rather than vocals which I think you were trying to enforce. In the event that vocals and instruments were in similar places, I prioritized synth snapping for simplicity.

I fixed the distance things, but as we talked about in my discord, I think I'll keep that section a bit emptier since I like the buildup created after that segment.
MBomb
She out!

Approved <3
Topic Starter
Ascendance

- Magic Bomb - wrote:

She out!

Approved <3
she out lmao!

edit: for zirox - there was no timing changes therefore it didn't need a rebubble :d
defiance
gratz
Surono

- Magic Bomb - wrote:

[cya nerd]
gratz
Kimitakari
I like it!
xEchoAlertx
Apostraphes still come after x's, btw. Should be "Chromoxx's Divergence," not "Chromoxx' Divergence."

Further reading: https://owl.english.purdue.edu/owl/resource/621/01/

There are other qualified maps currently making the same mistake.
Topic Starter
Ascendance

xEchoAlertx wrote:

Apostraphes still come after x's, btw. Should be "Chromoxx's Divergence," not "Chromoxx' Divergence."

Further reading: https://owl.english.purdue.edu/owl/resource/621/01/

There are other qualified maps currently making the same mistake.
it's my style
Chromoxx
Words that end with a sound like "s" or "z" can be 's or just '.... since the x is pronounced like "ks" this is perfectly fine...
OzzyOzrock

xEchoAlertx wrote:

Apostraphes still come after x's, btw. Should be "Chromoxx's Divergence," not "Chromoxx' Divergence." done to keep consistency with past diff names
Thanks for the mod!
xEchoAlertx

Chromoxx wrote:

Words that end with a sound like "s" or "z" can be 's or just '.... since the x is pronounced like "ks" this is perfectly fine...

Well, I did just post from a reputable source on the matter. (American High school students will nod in agreement and discomfort, regarding the Purdue OWL.) You need not put an additional "s" when you're dealing with plural possessives that end with "s" already; otherwise, you put the "s." I certainly never heard anything about words ending with x's not needing the "s" when making a possessive, during any of my schooling: it was the fox's kill, it was the box's mold, etc. (And I would pronounce them like "foxes" and "boxes," there.)

Obviously this isn't a big deal at all, but I don't see a problem with nitpicking over things that could be easily changed, especially if they cause some amount of cringe in some proportion of readers. If you can find me a source that backs up your own assertion about forming possessives with words ending with x's, then I'd be quite curious to read it. Maybe the issue is just one of American spelling/pronunciation conventions versus general English conventions (in the vein of "color" versus "colour"), and I'd be interested to learn more about such things.
Chromoxx
Well, i guess it's a thing i picked up from german grammar after all, either way it's better to keep it consistent with my already existing diffnames, if you still frel triggered just think of it this way: the diff name is in german ;)

http://german.stackexchange.com/questio ... iv-s-bei-längeren-namen
xEchoAlertx

Chromoxx wrote:

just think of it this way: the diff name is in german ;)

http://german.stackexchange.com/questio ... iv-s-bei-längeren-namen
YES this is exactly the kind of thing I wanted to read :)
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