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goreshit - there are no angels here

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Topic Starter
yoshee4232
This beatmap was submitted using in-game submission on Saturday, April 15, 2017 at 9:17:02 PM

Artist: goreshit
Title: there are no angels here
Tags: goreshit semantics benzo chronicles breakcore electronic ambient dnb hardcore speedcore
BPM: 187
Filesize: 10976kb
Play Time: 05:12
Difficulties Available:
  1. Extra (5.95 stars, 1832 notes)
Hitsounds are a WIP so when modding don't bring them up, thanks!

Download: goreshit - there are no angels here
Information: Scores/Beatmap Listing
---------------
Currently like 60% done, if you have any feedback or suggestions feel free to tell me!
Object placement done!
JeromeTT
I'll try my best to mod
00:12:368 (6) - don't stack this note on the next one since there is a pause
00:15:497 - there is sound here
00:20:630 (6,1) - stream between these notes
00:25:523 - sound here, can make this part 00:25:443 (8,9,10,1) into 5 note stream
00:38:759 (2,3,4,5,6,7,8,9,10,11,1) - turn volume down
01:00:577 (1) - i don't think this slider is needed
01:06:031 (4) - change into 2 circles because there is noise at slider end
01:09:721 (3) - i feel like this is more appropriate https://osu.ppy.sh/ss/7805663
01:11:727 - sound here, make into a stream
01:14:534 (10) - new combo?
01:14:775 - noise here
01:23:358 (11) - change into 2 quarter sliders, one on white and one on red tick
01:47:261 - hitsound very loud
02:31:058 (10) - make slider repeat one more time
02:34:668 - noise here
02:35:149 - ^
03:10:041 (1) - i would move this note higher
04:24:481 (1,2,3,4) - do the circular slider thing like you did with the other sliders in this section
04:13:571 (4,5,6) - in these sections you use triples, but later on the song you use repeating sliders (eg 04:23:839 (3))
04:56:245 - wheres the slider? :D
05:12:128 - reduce volume
05:12:128 (2,3,4) - i would split this evenly into 3 parts or just replace with a spinner
Topic Starter
yoshee4232

JeromeTT wrote:

I'll try my best to mod
00:12:368 (6) - don't stack this note on the next one since there is a pause I did that specifically because there is a pause and an unexpected snapping (3/4), by having it stacked it breaks flow and forces the player to focus more on the next not to hit it right
00:15:497 - there is sound here Fixed
00:20:630 (6,1) - stream between these notes I guess there's technically sound that would suppourt a stream but when you speed it up it I really can't hear it, I might change it if more people think it should be different
00:25:523 - sound here, can make this part 00:25:443 (8,9,10,1) into 5 note stream Fixed
00:38:759 (2,3,4,5,6,7,8,9,10,11,1) - turn volume down I'll take note of that for when I start histsounding :)
01:00:577 (1) - i don't think this slider is needed I think it's fine, there is definitely a sound there
01:06:031 (4) - change into 2 circles because there is noise at slider end Fixed
01:09:721 (3) - i feel like this is more appropriate https://osu.ppy.sh/ss/7805663 Yeah, what you did works better, fixed
01:11:727 - sound here, make into a stream
01:14:534 (10) - new combo? Fixed
01:14:775 - noise here Fixed, changed the previous note to a 1/4 slider
01:23:358 (11) - change into 2 quarter sliders, one on white and one on red tick ehhh, kinda on the edge about this one, if anyone else brings it up I'll change it
01:47:261 - hitsound very loud yup, I will
02:31:058 (10) - make slider repeat one more time Fixed
02:34:668 - noise here Fixed
02:35:149 - ^ Fixed
03:10:041 (1) - i would move this note higher Fixed
04:24:481 (1,2,3,4) - do the circular slider thing like you did with the other sliders in this section not sure what you mean by this
04:13:571 (4,5,6) - in these sections you use triples, but later on the song you use repeating sliders (eg 04:23:839 (3)) changed so that they both use repeaters
04:56:245 - wheres the slider? :D Lol, nice catch
05:12:128 - reduce volume I will
05:12:128 (2,3,4) - i would split this evenly into 3 parts or just replace with a spinner Splitting it evenly wouldn't get across what the sound is like and I don't think a spinner would either
TY for the mod! :D
TheKingHenry
Hello there mod from my queue~ M4M from your queue~
Extra
  1. I'm pretty sure goreshit shouldn't be capitalized, same with the song title here. Actually, you could just use this as a source of kind of these since it's ranked and relatively new so it's likely to be correct. Or just alternatively surf some internet ¯\_(ツ)_/¯
  2. Check AiMod there's several objects / object ends not snapped
  3. Before going to some individual points, I think overally this could be more visually appealing, it's kinda having a lot of small things that combined together kinda make it feel like little untidy. For example there are a lot of overlaps I think you could just get rid of like for example 00:29:133 (8,10,2,4,5,6) - 00:35:550 (7,8,1,2,3,4,5,9) - blanketing some streams would make it look a lot tidier too since it would also remove some overlaps
  4. 00:14:453 (4,5) - why is this spacing lower than the ones before lol
  5. 00:15:336 (12,1,2,3,4,5) - could remove overlap
  6. 01:00:577 (1,2,3,4,5,6,7,8,9,1) - could look better, first of all the stream itself doesn't look like a smooth curve (maybe that's just me) and then it also could begin nicer from the slider, not necessarily smooth if you don't want but atleast same spacing as the stream perhaps?
  7. 01:02:823 (8,1) - just btw overlaps like this are usually cool since it's clearly intended and is not just random
  8. 01:06:513 (6,7,8) - should just space out the circle like with every other kickslider
  9. space out 01:21:112 (2,3,4) - and 01:21:432 (5,6,7) - as in so that they blanket the 2 curves of 01:21:753 (8,9,10,11,12,13) - also add NCs
  10. I don't get the reasoning behind changing the base hitsound sample like how you do here in the following sections
  11. 01:49:668 (5,6,7,8,9,10,11) - definitely arrange so that 01:49:989 (7,8,9,10,11) - blankets 01:49:828 (6) - (thus it needs slightly more curve)
  12. 02:20:791 (7,8,9,10,11,12,1) - here as well (it's as if doing it already, just make the visual distance equal). Note that when the stream is longer, ofc it will only blanket for the part of it, or otherwise it will just run around the target which won't necessarily look good anymore. For example here probably couple last objects need to stray away already
  13. 02:32:823 (8) - NC
  14. 02:39:721 (5,6,1,2,3) - hella cramped pattern, would just arrange it differently
  15. 02:48:866 (7) - NC? (actually lot of these before too, I recommend just cutting down the combos to half when they are constantly going to like 13)
  16. 02:56:244 (4,5) - uh, I don't think there is anything so drastically new and different that it would make sense to be mapped with stuff like this without some kind of introductory patterning
  17. 03:51:112 - I think you are just lazing around in this section, okay it's fine to map only these sounds, but then you should map all the sounds that are the same, like, there are similar sounds at the "break" parts too. And for that matter, the sounds you were mapping are more complex than you have mapped them rhythmically. Basically it's not following anything that well, thus I feel like you are just slightly lazy here
  18. 04:11:005 (7,8,9,10,11,12,13,14) - spacing increase is cool but this sharp curve doesn't make that much sense. It's not really necessary and even if you apply it, applying it to 04:11:245 (10) - isn't terribly coherent. Also now that I'm looking at this pattern, the blanket between 04:11:005 (7) - and 04:10:523 (2,3,4,5,6) - needs slight tuning
  19. 04:29:293 (1) - remove NC, NC 04:29:614 (3) - instead
  20. 04:52:716 - similar to above, why so little things mapped?
  21. Doesn't matter that much since they are kicksliders, but there are actually no distinct sounds at 05:12:529 - and 05:12:850
  22. 01:23:197 (10,11,1,2) - anyone else bringing this up here. Ending 01:23:358 (11) - on the white tick makes pretty much no sense in any theoretical way and it's also worse off for the player. Imo ideal patterning considering the music would be having 01:23:358 (11) - as circles since they are the strong sounds. Then there are alternatives for the rest: 01:23:197 (10) - can be both circle or kickslider depending on if you want to include the sound at 01:23:277 - or make it slightly less dense. Then from the white tick 01:23:277 - you can either use kickslider or continue with circles until 01:23:678 (2) - depending on how you want it to play and emphasise the music. 01:23:678 (2) - is anyways best off as kickslider as you have already done. Probably best would be to have them as circles but have different spacing for the drum sounds at the white tick compared to the snare sounds before and at the coming red tick. Smth like this perhaps.
  23. So yeah, it needs a lot of visual tuning and polishing, especially earlier parts, middle-to-late looked better although the last not-so-dense part before the outro could also be a lot cleaner considering that it's not so dense. Rhythmics will probably need some checking as well if there are more of these kind of cases I mentioned here. Hitsounds are kinda loud sometimes, soft sliderslider bothered me the most. Also for hitsounds you could/should do some volume changes other than making them overally slightly lower.
Good luck!
-Roz
From my queue, some of these are the same from above, I wrote this before looking!

The rhythm in this map is pretty spot on, but everything looks slightly messy. Overall it's nice to play though.

AIMod has a bunch of unsnap errors, should check those out. File/Open AiMod

Extra
00:11:967 (4) - Maybe a buzzslider instead, there's a fast sound

00:19:667 (2) - This is stylistic, but I would make this slider identical to 00:19:186 (9) because it's the same sound

00:20:951 (1) - Overlap this with 00:20:630 (6). It will look messy, but with some tweaking you can get it right

00:22:555 (7) - I feel like this would be better as two 1/2 sliders instead of a repeating one.

01:03:545 (5) - This short slider doesn't fit the rhythm to me, the slider end is on a louder note then the head.

01:07:796 (5) - The slider end is on a loud sound too, maybe make it a circle? http://puu.sh/vllyl/6e58adbd61.png

01:11:165 (5) - This would be better as a stream because the sound doesn't repeat in the song.

01:18:384 (1) - There's a loud snare on the second white tick of this slider.

01:31:058 (8) - Make this a 1/2 slider with two circles

01:45:176 (5) - Another stylistic change, but I would replace the slider head with a circle and the end with a looong fancy slider instead of the spinner after.

02:29:133 (2,3) - I feel like these repeating sliders throughout this section feel weird to play with the songs rhythm. Maybe use more of 02:34:267 (2,3,4,5,6,7)

03:07:073 (7) - Slightly off my monitor

03:52:678 - There's a sound here

03:56:245 - ^ Actually, this happens a lot after
Topic Starter
yoshee4232

-Roz wrote:

From my queue, some of these are the same from above, I wrote this before looking!

The rhythm in this map is pretty spot on, but everything looks slightly messy. Overall it's nice to play though.

AIMod has a bunch of unsnap errors, should check those out. File/Open AiMod

Extra
00:11:967 (4) - Maybe a buzzslider instead, there's a fast sound

00:19:667 (2) - This is stylistic, but I would make this slider identical to 00:19:186 (9) because it's the same sound

00:20:951 (1) - Overlap this with 00:20:630 (6). It will look messy, but with some tweaking you can get it right

00:22:555 (7) - I feel like this would be better as two 1/2 sliders instead of a repeating one.

01:03:545 (5) - This short slider doesn't fit the rhythm to me, the slider end is on a louder note then the head.

01:07:796 (5) - The slider end is on a loud sound too, maybe make it a circle? http://puu.sh/vllyl/6e58adbd61.png

01:11:165 (5) - This would be better as a stream because the sound doesn't repeat in the song.

01:18:384 (1) - There's a loud snare on the second white tick of this slider.

01:31:058 (8) - Make this a 1/2 slider with two circles

01:45:176 (5) - Another stylistic change, but I would replace the slider head with a circle and the end with a looong fancy slider instead of the spinner after.

02:29:133 (2,3) - I feel like these repeating sliders throughout this section feel weird to play with the songs rhythm. Maybe use more of 02:34:267 (2,3,4,5,6,7)

03:07:073 (7) - Slightly off my monitor

03:52:678 - There's a sound here

03:56:245 - ^ Actually, this happens a lot after
Thanks, I'll try to get your mod done soon and I'll change this post to a reply once I finish that
Jean-Michel Jr
Hi, from your queue.

Sorry if I say dumb stuff or anything, still fairly new at this, please understand ;u;
I'll try not to repeat stuff already said in previous mods that are not updated

Extra
HP8 is pretty high
Fix metadata, as it has been already said (there's a dot missing at the end of the title)
Your background is in PNG and weighs over 3MB; convert it to jpeg, it only weighs 127KB like this. (+ maybe change its name ?)

00:01:058 (9,10,11) - and 00:01:379 (1,2) - are the exact same sounds, I suggest you to make the 9 into a 1/4 slider to represent that
00:03:144 (5) - I think this would be better if it was 2 notes instead, as the first slider represents one sound only, on its head, while this one has a sound on both its head and its end.
00:03:785 (10,11) - Spacing decreases on the end of stream, for the slider only. Since this is used in various places (00:07:715 (10,1) - 00:08:196 (5,6) - 00:14:453 (4,5) - 00:16:539 (10,11) - 00:25:202 (6,7) - 00:26:325 (6,7) - and more) but not everywhere, I wonder if it was intended or not
00:06:432 (1,4) - Overlap looks kinda bad
00:06:833 (3) - Could change that into a 1/4 slider to match the one right after
00:10:202 (7) - This is such a strong sound that I think a circle would match it better
00:15:978 (5,6) - Spacing is incoherent with this 00:16:620 (11,1) - right after, the first one is more intense but spacing is smaller
00:19:667 (2) - I think stacking this on this 00:18:866 (7) - would look cooler
00:20:309 (4) - Stack with 00:21:432 (5) -
00:23:358 (2,3) - You used the same spacing for this and this 00:24:079 (7,8) - , but it's a 1/4, and then a 1/2 gap. Since these two jumps happen very close to each other, maybe you should change it
00:29:133 (8) - You can stack this with this 00:29:935 (2) - I think
00:31:138 - Missing sound, how about a triple/slider ?
00:39:801 - Another missing sound (that is louder than the other ones, because some other sounds are missing in this part, but aren't really important), I think it would be nice to have a stream (with very low spacing) starting on 00:39:561 (9) - and finishing with the reverse slider
00:39:882 (1) - I think this slider would represent the music better if it ended on 00:40:202 - this white tick, with the next stream starting on this 00:40:363 - instead

01:09:561 (2,3) - Blanket
01:10:042 (4) - 01:10:684 (1) - ^
01:11:085 (4,5) - I think, just THINK this is a bit too much spacing
Stack 01:19:186 (4) - and 01:18:224 (10) -

I really like the kiais !
01:25:283 (5,6,7) - I don't think the music supports such a big difference in spacing; In addition, the most important sounds are (imo) on 01:25:283 (5,6) - , so the jump between those two should be larger than the one between 01:25:443 (6,7) -
01:27:047 - A stream would fit nicely here
01:30:577 (5,6) - How about a triple instead ? And here too 01:30:898 (7,8) -
01:37:315 (8) - Maybe stack the beginning of the stream with 01:36:673 (5) -
01:40:924 - Important missing sound
02:11:245 - ^
02:13:090 (9) - Usually, you represented these sounds with sliders instead of notes
02:24:481 (7,8) - make these sliders identical

02:29:133 (2) - The strongest sound here is on the white tick, but it's just one of the reverses in the slider. Same thing with 02:29:534 (3) - (red tick)
02:56:325 (5) - This slider is pretty weird ; it starts on a blue tick, ignores the red and white and ends on the next blue tick, I don't really understand what you're trying to follow

03:47:743 (4,5) - Stack with 03:46:620 (7,8) -

From 03:51:112 - to 04:10:363 - : I think it would be nice to play something calmer than the kiai, but still following well the music ; something with lots of reverses maybe, that would really follow the rhythm and not completely ignoring it

Nothing much to add

Too tired to continue, posting right now to keep as a reminder for tomorrow Edit : tomorrow means [1 ; 125421354] days

Nice song, good luck ! (Hope I was useful in some way)
Topic Starter
yoshee4232

TheKingHenry wrote:

Hello there mod from my queue~ M4M from your queue~
Extra
  1. I'm pretty sure goreshit shouldn't be capitalized, same with the song title here. Actually, you could just use this as a source of kind of these since it's ranked and relatively new so it's likely to be correct. Or just alternatively surf some internet ¯\_(ツ)_/¯ Checked on their website and it looks like the don't capitalize their own name or their song on the site so I'll change itt
  2. Check AiMod there's several objects / object ends not snapped Fixed
  3. Before going to some individual points, I think overally this could be more visually appealing, it's kinda having a lot of small things that combined together kinda make it feel like little untidy. For example there are a lot of overlaps I think you could just get rid of like for example 00:29:133 (8,10,2,4,5,6) - 00:35:550 (7,8,1,2,3,4,5,9) - blanketing some streams would make it look a lot tidier too since it would also remove some overlaps I'll see what I can do
  4. 00:14:453 (4,5) - why is this spacing lower than the ones before lol Fixed
  5. 00:15:336 (12,1,2,3,4,5) - could remove overlap Fixed
  6. 01:00:577 (1,2,3,4,5,6,7,8,9,1) - could look better, first of all the stream itself doesn't look like a smooth curve (maybe that's just me) and then it also could begin nicer from the slider, not necessarily smooth if you don't want but atleast same spacing as the stream perhaps? Lol, that stream is like the only stream I made using ctrl+f but I did fix how it flowed from the slider though
  7. 01:02:823 (8,1) - just btw overlaps like this are usually cool since it's clearly intended and is not just random Thanks, it was intended BTW not just getting it right by random chance
  8. 01:06:513 (6,7,8) - should just space out the circle like with every other kickslider Fixed
  9. space out 01:21:112 (2,3,4) - and 01:21:432 (5,6,7) - as in so that they blanket the 2 curves of 01:21:753 (8,9,10,11,12,13) - also add NCs Fixed the blanket but why add NC?
  10. I don't get the reasoning behind changing the base hitsound sample like how you do here in the following sections any hitsounding done here is most likely completely accidental, I haven't put any effort into hitsounding yet. though this map is going to be tedious but pretty straight forward to hitsound
  11. 01:49:668 (5,6,7,8,9,10,11) - definitely arrange so that 01:49:989 (7,8,9,10,11) - blankets 01:49:828 (6) - (thus it needs slightly more curve) Blanketed by increasing the spacing, I want to keep the curve relatively the same thoughout the section
  12. 02:20:791 (7,8,9,10,11,12,1) - here as well (it's as if doing it already, just make the visual distance equal). Note that when the stream is longer, ofc it will only blanket for the part of it, or otherwise it will just run around the target which won't necessarily look good anymore. For example here probably couple last objects need to stray away already Fixed
  13. 02:32:823 (8) - NC Fixed
  14. 02:39:721 (5,6,1,2,3) - hella cramped pattern, would just arrange it differently Fixed (probably)
  15. 02:48:866 (7) - NC? (actually lot of these before too, I recommend just cutting down the combos to half when they are constantly going to like 13) I mean, this is a stream map for the most part and it's not unheard of to see stream maps consistently reaching combos higher than 16 even
  16. 02:56:244 (4,5) - uh, I don't think there is anything so drastically new and different that it would make sense to be mapped with stuff like this without some kind of introductory patterning My bad, must've accidentally moved it into a blanket when I was double checking the map
  17. 03:51:112 - I think you are just lazing around in this section, okay it's fine to map only these sounds, but then you should map all the sounds that are the same, like, there are similar sounds at the "break" parts too. And for that matter, the sounds you were mapping are more complex than you have mapped them rhythmically. Basically it's not following anything that well, thus I feel like you are just slightly lazy here hmm, I might try it but the reason I mapped it like this is I wanted a break and it is very quite compared to the other slower sections
  18. 04:11:005 (7,8,9,10,11,12,13,14) - spacing increase is cool but this sharp curve doesn't make that much sense. It's not really necessary and even if you apply it, applying it to 04:11:245 (10) - isn't terribly coherent. Also now that I'm looking at this pattern, the blanket between 04:11:005 (7) - and 04:10:523 (2,3,4,5,6) - needs slight tuning Tuned the blanket and changed it into a smooth stream with smoothly increasing spacing
  19. 04:29:293 (1) - remove NC, NC 04:29:614 (3) - instead Fixed
  20. 04:52:716 - similar to above, why so little things mapped? Same reason
  21. Doesn't matter that much since they are kicksliders, but there are actually no distinct sounds at 05:12:529 - and 05:12:850 eh, I think I'll keep it as a lot of my kicksliders don't really have distinct sounds snapped to them
  22. 01:23:197 (10,11,1,2) - anyone else bringing this up here. Ending 01:23:358 (11) - on the white tick makes pretty much no sense in any theoretical way and it's also worse off for the player. Imo ideal patterning considering the music would be having 01:23:358 (11) - as circles since they are the strong sounds. Then there are alternatives for the rest: 01:23:197 (10) - can be both circle or kickslider depending on if you want to include the sound at 01:23:277 - or make it slightly less dense. Then from the white tick 01:23:277 - you can either use kickslider or continue with circles until 01:23:678 (2) - depending on how you want it to play and emphasise the music. 01:23:678 (2) - is anyways best off as kickslider as you have already done. Probably best would be to have them as circles but have different spacing for the drum sounds at the white tick compared to the snare sounds before and at the coming red tick. Smth like this perhaps. so is your point just don't end on a white tick? if it is then Fixed by turning the repeat slider into a kickslider
  23. So yeah, it needs a lot of visual tuning and polishing, especially earlier parts, middle-to-late looked better although the last not-so-dense part before the outro could also be a lot cleaner considering that it's not so dense. Rhythmics will probably need some checking as well if there are more of these kind of cases I mentioned here. Hitsounds are kinda loud sometimes, soft sliderslider bothered me the most. Also for hitsounds you could/should do some volume changes other than making them overally slightly lower.
Good luck!
TY for mod! :) Honestly aesthetics is one of the hardest things for me with beatmapping so makes sense that you would point it out

PS: I think the number offset on your skin is off
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