ForsakenOne thing to start with, change the bitrate of the song from 320kbps to 192kbps. You can easily find websites that can do this for you on Google using an [google:1337]audio bitrate converter[/google:1337] or you can [google:1337]download audacity[/google:1337] to do this. this is done already
Spacing:
00:31:076 (1,2,3,4) - 00:35:362 (1,2,3,4) - These have different spacing and should have the same spacing between each slider jump. the difference is so minuscule that the player will not notice difference either visually or intuitively (playing)
01:37:505 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - The lower spacing of this stream making the larger spacing of the jumps after the stream feel too far. You could replace it with a different spacing stream, smaller jumps after the stream, or back and forth sliders to make the jumps fit in better. I disagree
01:52:683 (1,2,3,4) - The 1/3 timing and the SV change makes the jumps and timing right before this would be unexpected for the player. You could lower the SV by less to make the transition to the slow slider 01:53:576 (1) - easier for the player. I disagree on your solution but I'll try to come up with something more intuitive to play
03:18:219 (2,1,1) - 03:26:790 (1,1,1) - Even though the map is slow here, the spacing for each note should be the same because the music doesn't change enough for different spacing emphasis. I think the spacing is the same, isn't it?
02:43:398 (1,2,3,4) - Is the same sound as 02:44:201 (4,5,6,7,8,9) - but has less emphasis, they should be the same emphasis. I'll try to work something out
Stream Spacing Emphasis (Constant Spacing):
Many of these streams have different spacing from each other, while often times the emphasis should be the same. For the streams at the beginning of the
map, the high spacing emphasis is used well to mirror how the map ends. To make the spacing consistent you can work with a few different spacings for streams
instead of the many you have. For example, you can make 1/4 spacing consistent throughout the map by having a 1/4 spacing for less emphasis, one spacing for high 1/4 emphasis, and one spacing for 1/3 emphasis. Here are examples of streams with different spacing emphasis:
00:09:915 (1,2,3,4,5,6,7,8,9,10,11,12) - This emphasis is the same as the stream at the end of the map (for parts of the stream at the end)
00:26:389 (9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This stream has more emphasis than the streams right after
00:28:933 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
00:35:898 (1,2,3,4,5,6,7,8) - This has more spacing emphasis than the streams around it
00:40:183 (1,2,3,4,5,6,7,8) - Has more spacing emphasis
00:43:933 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Has very high emphasis like the end of the map
02:17:817 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - is much lower spacing than 02:24:648 (1,2,3,4,5,6,7,8), however the following stream is much slower tapping-wise, but still has greater spacing 02:25:362 (2,3,4,5) -
02:29:603 (2) -
03:41:389 (1,2,3,4,5,6,7,8,9,10) -
03:48:219 (1,2,3,4,5,6,7,8) -
05:21:795 (5,6,7,8,9,10,11,12,13,14) -
05:30:366 (1,2,3,4,5,6,7,8,9,10) -
05:47:107 (1,2,3,4,5,6,7,8,9,10,11,12) -
05:48:447 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This stream could be all the same spacing.
05:50:322 (1,2,3,4,5,6,7,8,9,10,11,12) -
The above are examples of streams and all have different spacings (not necessarily different spacings from each other, but together they spacing is not consistent with the spacing emphasis). If you emphasize streams by having different spacing, there should be a standard stream spacing that the player can expect to see when the map begins to have streams. It is not necessary to change the spacing of every stream listed, but something that you should keep in mind when looking at the streams throughout your map to increase the consistency of the mapping.
Variable Spaced Streams:
00:51:433 (1,2,3,4,5,6,7,8) - 02:58:933 (1,2,3,4,5,6,7,8,1,2,3,4) - These are the only two instances of variable spaced streams. In addition, they change direction mid-stream which is inconsistent with the rest of your map. To fix this issue, you can include more variable spaced streams throughout your map, or you can change these two streams to each have the same spacing. Also, the map has very few instances of streams which change direction. For consistency, you can just have two streams with a higher then lower emphasis spacing right after each other. This would be consistent with the rest of the streams in your map because you often have two different spacing of streams near each other.
sorry, I agree with none of your points on the streams
Unique Patterns:
These patterns are unique and should match the rest of the jumps in the map. The music when this pattern is used doesn't sound unique to the rest of the song, neither should the jumps.
01:30:273 (1,2,1,2,1,2) - and 05:15:768 (1,2,1,2,1,2) - This pattern is only used twice and feels out of place with the rest of the jumps with the map.
02:17:148 (1,2,1,2,1) - This pattern is unique and feels out of place with the rest of the map.
I might change these later, but for now they remain unchanged
Different Patterns for the Same Sound:
This part of the music is repeated throughout the song and has the same emphasis for each time it is played. However, the map has multiple interpretations for this sound and has different NC for each time it is used. To resolve this issue, you can use the same pattern for each time this part of the music is played. You do successfully repeat some of the patterns for this sound, but it isn't consistent with the rest of the times this sound is played.
01:00:005 (1,2,1,2,1,2,1,2) - This part of the music is emphasized more than the rest of the entire map with its jumps.
01:08:040 (2,3,4,5,6,7,8,9,1,2,3) - 01:25:183 (1,2,3,4,1,2,3,4,5,6,7) - This is the pattern for this sound that you use throughout for the most part
01:33:755 (1,2,3,4,1,2,3,4,1,2,3) - This is emphasized differently than before and is a different pattern for the same sound.
02:48:755 (1,2,3,4,1,2,3,4,1,2,3,4,5) - 02:57:326 (1,2,3,4,1,2,3,4) - These are similar to each other, but not to the rest of the map when this sound is played.
again, I'll probably change some of these later (I'm not really satisfied with a couple of things either) but not right now
Overlap:
You use a lot of circle and slider / sliderbody overlap in this map, but the overlapping is not consistent. There are a few instances where overlap is because of pattern rotation but the way you do this is fine. The problem this map has is that not every object that overlaps is overlapped the same amount as all the others. To fix this issue, you can pick a consistent overlap spacing for all of your overlaps. The way I keep my overlap consistent is that I use the hitcircle's inner border to touch the edge of the number of the object which is being overlapped. By having consistent overlapping throughout your map, it really increases the map quality. If you do overlaps, the overlapping should be consistent throughout the map. Here are examples of where overlap spacing is inconsistent:
00:20:362 (1) - 00:21:031 (4) -
01:11:121 (3,1) -
01:18:755 (1) - 01:19:558 (2) -
01:23:576 (2) - 01:24:380 (1) -
01:33:085 (4) - 01:33:755 (1) -
01:46:344 (2) - 01:47:014 (4) -
01:47:148 (1) - 01:47:817 (4) -
01:56:790 (3) - 01:57:326 (1) -
02:29:067 (2) - 02:29:603 (2) -
02:35:898 (3) - 02:36:567 (6) -
02:40:049 (3) - 02:40:451 (1) -
02:44:871 (9) - 02:45:273 (2) -
02:45:005 (1) - 02:45:674 (4) -
03:05:764 (1) - 03:06:433 (1) -
03:10:719 (1) - 03:11:255 (3) -
03:15:273 (2) - 03:15:362 (3) -
03:15:898 (5) - 03:16:523 (1) -
03:39:112 (1) - 03:39:648 (1) -
03:39:246 (2) - 03:39:915 (2) -
03:40:183 (3) - 03:40:987 (1) -
03:45:540 (1) - 03:46:344 (3) -
03:46:076 (1) - 03:46:746 (3) -
04:05:708 (2,1) -
04:10:130 (2,1) -
04:11:708 (3,1) -
04:12:024 (1,1) -
04:15:972 (2) - 04:16:603 (2) -
04:28:090 (3) - 04:28:625 (2) -
04:29:563 (10) - 04:29:965 (2) -
04:33:045 (2,3,4,5) -
05:10:411 (5,1) -
05:14:295 (6) - 05:14:697 (1) -
05:28:090 (5) - 05:28:625 (4) -
These overlaps are not necessarily all different spacings, but many of the overlaps listed above have inconsistent spacings with each other and should be made consistent throughout the map.
I disagree with all of these, since your suggested changes have minimal effects on playability and the "inconsistencies" are not noticeable to the player. I don't think things that are only visible in the editor are worth changing