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Imperial Circus Dead Decadence - Hai Shita Shoujo wa, Haiyor

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Topic Starter
Cassu2
This beatmap was submitted using in-game submission on Tuesday, March 21, 2017 at 22:29:40

Artist: Imperial Circus Dead Decadence
Title: Hai Shita Shoujo wa, Haiyorukonton to Kaigou su
BPM: 224
Filesize: 10165kb
Play Time: 06:17
Difficulties Available:
  1. Forsaken (7,18 stars, 2144 notes)
Download: Imperial Circus Dead Decadence - Hai Shita Shoujo wa, Haiyorukonton to Kaigou su
Information: Scores/Beatmap Listing
---------------
Finished!
Nagi Hisakawa
quality IRC lul
2017-03-11 10:30 Cassu2: ACTION is editing [https://osu.ppy.sh/b/1235495 Imperial Circus Dead Decadence - Hai Shita Shoujo wa, Haiyorukonton to Kaigou su [Am I a memer yet]]
2017-03-11 10:30 Cassu2: Kappa b
2017-03-11 10:30 Cyndere: done?
2017-03-11 10:30 Cassu2: yee
2017-03-11 10:34 Cyndere: IRC?
2017-03-11 10:35 Cassu2: wait do you wanna mod it
2017-03-11 10:35 Cyndere: ye
2017-03-11 10:35 Cyndere: KDs h elyua
2017-03-11 10:35 Cassu2: lmao
2017-03-11 10:36 Cassu2: ye sure
2017-03-11 10:36 Cassu2: it's ez af kudosu
2017-03-11 10:36 Cyndere: #1 kiai mia ez
2017-03-11 10:36 Cassu2: just look at the aimod lmao
2017-03-11 10:36 Cyndere: oh
2017-03-11 10:37 Cyndere: nc mods WutFace
2017-03-11 10:37 Cyndere: 00:38:107 (10,11,12,13,14,15,16,2) - blanket? but rip offscreen
2017-03-11 10:37 Cassu2: ye nty
2017-03-11 10:37 Cyndere: lul
2017-03-11 10:39 Cyndere: 01:50:228 (1,3) - OCD
2017-03-11 10:40 Cassu2: lmao okay fam
2017-03-11 10:42 Cyndere: 02:02:148 (1,1) - idk err
2017-03-11 10:42 Cassu2: o shit that's a mistake
2017-03-11 10:42 Cassu2: was meant to be blanketed
2017-03-11 10:43 Cyndere: ayy
2017-03-11 10:43 Cyndere: KD ez
2017-03-11 10:43 Cyndere: lmao
2017-03-11 10:43 Cassu2: ayyy
2017-03-11 10:44 Cyndere: 03:09:514 (1,1) - sem ocd
2017-03-11 10:44 Cyndere: dam my mods succ
2017-03-11 10:45 Cyndere: cant mod good map
2017-03-11 10:45 Cassu2: dw it's fine
2017-03-11 10:45 Cassu2: ezkds
2017-03-11 10:46 Cyndere: ranked when
2017-03-11 10:46 Cassu2: idk fam xd
2017-03-11 10:49 Cassu2: cmon just post the short irc mod, ezkds is waiting for you
2017-03-11 10:49 Cyndere: 05:00:232 (2) - remove reverse and add 05:00:634 (3) - ?
2017-03-11 10:49 Cyndere: o lol
2017-03-11 10:49 Cassu2: oh
2017-03-11 10:49 Cassu2: LMAO
2017-03-11 10:50 Cassu2: na fam, I might take the reverse out tho
2017-03-11 10:51 Cyndere: k
2017-03-11 10:51 Cyndere: 05:27:554 (1) - rotate 15?
2017-03-11 10:51 Cyndere: nvm
2017-03-11 10:51 Cyndere: uh
2017-03-11 10:52 Cyndere: 05:27:554 (1) - and 05:27:554 (1,4) - IDK
2017-03-11 10:52 Cassu2: what about that
2017-03-11 10:52 Cyndere: rotate 15ish
2017-03-11 10:52 Cyndere: vertical direction
2017-03-11 10:53 Cyndere: 05:28:893 (5,1) - blanket fix
2017-03-11 10:54 Cassu2: fix'd
2017-03-11 10:55 Cyndere: 02:17:548 (2) - not snapped
2017-03-11 10:55 Cyndere: #aimod time
2017-03-11 10:55 Cassu2: lmao
2017-03-11 10:55 Cyndere: 05:53:268 (17) - nc
2017-03-11 10:56 Cyndere: wait my ears r fooling me
2017-03-11 10:56 Cyndere: 05:57:554 (17) - ya
2017-03-11 10:58 Cyndere: 06:01:840 (9) -
2017-03-11 10:58 Cyndere: 06:02:911 (25) -
2017-03-11 10:58 Cyndere: 06:03:447 (1) - remove nc
2017-03-11 10:58 Cassu2: well, I'll think about it
2017-03-11 10:59 Cyndere: map image larger!! lo kappamod
2017-03-11 11:00 Cassu2: 4Head
2017-03-11 11:02 Cyndere: time to find kiai time
2017-03-11 11:03 Cyndere: 01:38:576 (1) - to 01:44:871 (1) -
2017-03-11 11:03 Cyndere: 01:47:148 (1,5) - to 01:53:442 (5) -
2017-03-11 11:04 Cyndere: i dont even know about kiai dont listen to me
2017-03-11 11:04 Cassu2: lmao
2017-03-11 11:04 Cyndere: 01:47:281 (2) - actually second kiai start here
2017-03-11 11:05 Cassu2: I can let someone else whine about kiai
2017-03-11 11:05 Cyndere: gonna practice my kiai whine so ill just leaveit here xd
2017-03-11 11:06 Cassu2: Kappa b
2017-03-11 11:06 Cyndere: u kno wut
2017-03-11 11:06 Cassu2: wut
2017-03-11 11:07 Cyndere: 00:27:862 (2) - 00:45:005 (1) - big kiai xd
2017-03-11 11:08 Cassu2: ye was about to say
2017-03-11 11:08 Cyndere: 01:57:862 (1) - to 01:57:862 (1,12) -
2017-03-11 11:08 Cyndere: the ones that sound similar
2017-03-11 11:08 Cyndere: ez
2017-03-11 11:08 Cyndere: k ill just let someone else do it
2017-03-11 11:08 Cassu2: aylmao
2017-03-11 11:09 Cyndere: oshit
2017-03-11 11:09 Cyndere: how could i forgert something so important
2017-03-11 11:09 Cyndere: diff name!!!
2017-03-11 11:10 Cyndere: \needs a question mark
2017-03-11 11:10 Cyndere: kappa
2017-03-11 11:10 Cassu2: LOL
2017-03-11 11:11 Cyndere: ok idk name it like possession or smtn
2017-03-11 11:11 Cyndere: im cringe
2017-03-11 11:11 Cassu2: someone told me to name it Kite
2017-03-11 11:11 Cyndere: LOL
2017-03-11 11:11 Cyndere: lyrics straight from uta
2017-03-11 11:12 Cyndere: ive seen kite somewhere
2017-03-11 11:12 Cyndere: right the mapper
2017-03-11 11:12 Cyndere: failfish
2017-03-11 11:12 Cassu2: ye
2017-03-11 11:12 Cassu2: LUL
2017-03-11 11:13 Cyndere: this song is about a tragic meme
Topic Starter
Cassu2
T H A N K
headphonewearer
general
add tags pusy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
maybe add kiai at drop the bass parts

00:07:237 (1) - i'd make the 2 wave-ticks-thing like this
00:11:523 (2) - why repeat here but kickslider and circle at 00:13:665 (1,2) -
stuff like this occur through out the whole map, maybe you should try making the triples, repeats and kicksliders consistent. example: 00:15:808 (4,5,6) - why triple here but repeat here 00:10:987 (3) - ?
00:19:826 (5) - nc here
00:23:844 (1) - nc not needed imo
00:24:380 (3) - maybe not here either
00:27:594 (1,2) - swap ncs
00:33:219 (1,2,3,4,5,6,7,8,9) - this is a bit curvy compared to the rest of the stream which makes it ugly
00:45:005 (1) - since this is a strong sound, maybe you could make it spaced by placing it in the middle of the circle that the stream creates, looks cool imo
00:49:290 (1) - maybe add some curves
00:51:433 - sure you dont want this sound clickable?
00:58:665 (3) - nc here maybe since you did it before at every (3) or something
01:01:344 (5) - maybe make this end at the blue tick so it represents the guitar squeak a bit more
01:03:219 (5) - nc at every triple at this section? strong sound
01:14:737 (1,3) - swap ncs
01:18:353 (1) - why this nc??????????
01:31:612 (5) - nc here????????????????????????????
01:33:219 (5) - here???????????????????????????????????????????????
01:36:433 (1,1,1,1,1) - this kinda reminds me of the thing i did in my cthulhu wedding map xd
01:44:871 (1) - fix this slider in the same way i said earlier
01:53:576 (1) - noob slider
02:02:148 (1) - noob slider
02:09:112 (9,10) - should also be a kickslider

ending it here since most of the problems i wrote is through out the whole map basically, if you agree with most of my opinions, check for them.

cool map
Topic Starter
Cassu2

Mapper wrote:

general
add tags pusy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! idk what they are :^(
maybe add kiai at drop the bass parts ye

00:07:237 (1) - i'd make the 2 wave-ticks-thing like this ok fam
00:11:523 (2) - why repeat here but kickslider and circle at 00:13:665 (1,2) -
stuff like this occur through out the whole map, maybe you should try making the triples, repeats and kicksliders consistent. example: 00:15:808 (4,5,6) - why triple here but repeat here 00:10:987 (3) - ? The variation is to uh, give variation, plus repeater sliders are there to give the player some lull in between tapping so it's not constant single-single-triple-single etc thing, BUT, I will change some things up here and there
00:19:826 (5) - nc here k
00:23:844 (1) - nc not needed imo kk
00:24:380 (3) - maybe not here either kkk
00:27:594 (1,2) - swap ncs I swapped the NCs, but had the NC go to the kickslider before the 1/2 slider, since having a combo number 16 slider looks ugly xd
00:33:219 (1,2,3,4,5,6,7,8,9) - this is a bit curvy compared to the rest of the stream which makes it ugly I disagree
00:45:005 (1) - since this is a strong sound, maybe you could make it spaced by placing it in the middle of the circle that the stream creates, looks cool imo Wouldn't play too well at this bpm
00:49:290 (1) - maybe add some curves Shuure
00:51:433 - sure you dont want this sound clickable? Pretty much everyone who has looked at the map has complained about that so okay, I'll fix it even though I disagree
00:58:665 (3) - nc here maybe since you did it before at every (3) or something Nah fam
01:01:344 (5) - maybe make this end at the blue tick so it represents the guitar squeak a bit more Would miss a pretty prominent drum sound on red and I don't like it
01:03:219 (5) - nc at every triple at this section? strong sound I disagree
01:14:737 (1,3) - swap ncs ye
01:18:353 (1) - why this nc?????????? yea
01:31:612 (5) - nc here???????????????????????????? yeah
01:33:219 (5) - here??????????????????????????????????????????????? nu
01:36:433 (1,1,1,1,1) - this kinda reminds me of the thing i did in my cthulhu wedding map xd uwu
01:44:871 (1) - fix this slider in the same way i said earlier memes
01:53:576 (1) - noob slider no u
02:02:148 (1) - noob slider fixed I think
02:09:112 (9,10) - should also be a kickslider meh I like to think it as a "triple" before the kickslider. I might change it if people complain about it too much tho xd

ending it here since most of the problems i wrote is through out the whole map basically, if you agree with most of my opinions, check for them. ye fam, I changed some things here and there

cool map Kappa b
Thanks for the mod fam
Flare-kun
Really nice map, well made.

star going your way bb
Topic Starter
Cassu2
Thanks fam, much appreciated <3
-jordan-
bad mod, good map, +1 star

[Forsaken]
I think maps like this should deserve a slightly higher OD than 9, maybe 9.3? Gotta give players that pp when this gets ranked xd

00:07:237 (1,1) - This 1/4 jump so big compared to the one before it, it's easy to confuse it for a 1/2, also considering the 1/4 jump in the slider before follows the flow, and this one doesn't.

00:22:237 (1,2) - Should switch these NC, so 00:22:505 (2,3) - is more visibly part of the 00:22:773 (1,2,1,2) - pattern. Like how you did it here 05:15:768 (1,2,1,2,1,2) - .

00:23:308 (1) - Maybe remove the NC here.

00:26:389 (1,2,1) - Such a short combo seems unnecessary.

00:31:076 (1,2,3,4,1) - The only thing I could really notice in the kiai, is that these are the only 1/4 sliders which don't directly flow in to the next stream, them seem so out of place because in the rest of the kiai, you do have them flow directly in to it. Just something worth considering changing.

00:49:290 (1,1,2,3) - You could have this slider lead in to the stream and not oppose it, it would look visually better in my opinion. What I mean is something similar to this.




01:00:005 (1,2,1,2,1,2,1,2) - These follow points overlap don't look nice. By just widening 01:00:540 (1,1) - by a couple pixels you can make them look better. This kind of shows what I mean.




01:11:612 (1,1) - The unevenness of these sliders doesn't sit well with me, although I like the rest of them in this section. Even though it might be the aesthetic you are going for, it just looks more untidy than anything else.

01:19:290 (1,2) - Move these so the slider ends are half overlapping on 01:18:755 (1,2) - . Looks inconsistent at the moment.

01:23:844 (3) - Move to the right a bit so it follows the slider before it?

01:28:130 (5,6) - Should move jump closer, looks like an even bigger jump compared to some similar 1/2 used previously, like 01:23:576 (2,3) - .

01:30:005 (1,2) - Switch these NC too like how I mentioned for 00:22:237 (1,2) - .

01:43:799 (7,4) - Move 01:44:469 (4) - a bit further out so it looks similar to your other half overlaps.

01:45:273 (2) - Horizontally flip this slider?

01:47:014 (4) - move a bit closer to 01:46:344 (2) - so it is similar to your other overlaps.

01:53:040 - Skipping over an important sound you mapped in the stream before. You should move the slider forward 1/3 and add an extra note in that stream.

02:17:148 (1,2,3,4,5) - This suddenly strange spacing, why?

02:20:630 (2,2) - Fix this blanket ;)

02:25:362 (2,3,4,5,1) - Spacing here is really similar to the 1/4 before it, and also the jump at 02:25:630 (5,1) - is the first time you have used an element like this in the map so far so I think the spacing throughout the whole of this short 1/3 rhythm should be consistent as well.

02:34:558 (2,3,4) - 02:35:094 (3,4,5) - Should separate these stacks more.

02:44:469 (6,1) - Do another half blanket on a slider end?

02:51:165 (1,2) - Huge 1/4 jump. Should move 02:51:165 (1) - to be on to of 02:51:433 (3) - slider end since you do that previously.

Nice mapping in between these 2 points :ok_hand:

04:24:607 (2) - Slider whistle on whole slider intentional?

04:33:848 (7) - Overlap on 04:32:777 (4) - .

04:39:786 (1,2) - Should make the spacing between these a lot larger.

05:00:232 (2) - Shouldn't really be a reverse, the end isn't mapped to anything in particular in the music. Same thing here 05:06:661 (2) - .

05:30:366 (10,1) - I don't know why you did it like this, maybe you wanted the follow point? But you should switch these combos.

05:53:268 (17) - Add NC here, this stream is so long not only in objects, but this'll also help for HP reasons.

05:57:554 (17) - 06:01:840 (9) - And here, these NC also match the subtle pitch changes in the music.
ReinnLol
Great map, dont wanna mod now but 05:57:554 (17) - nc
Topic Starter
Cassu2

-Jordan- wrote:

bad mod, good map, +1 star

[Forsaken]
I think maps like this should deserve a slightly higher OD than 9, maybe 9.3? Gotta give players that pp when this gets ranked xd Nah I think that some of the 1/3 parts can be unfair to the player acc-wise if I increased the OD any further

00:07:237 (1,1) - This 1/4 jump so big compared to the one before it, it's easy to confuse it for a 1/2, also considering the 1/4 jump in the slider before follows the flow, and this one doesn't. In my opinion the higher spacing can be discerned from the song (you'd expect that sound from it) and the approach circle

00:22:237 (1,2) - Should switch these NC, so 00:22:505 (2,3) - is more visibly part of the 00:22:773 (1,2,1,2) - pattern. Like how you did it here 05:15:768 (1,2,1,2,1,2) - . Sure

00:23:308 (1) - Maybe remove the NC here. Nope, I wouldn't like the visual aspect of it

00:26:389 (1,2,1) - Such a short combo seems unnecessary. I removed the NC on the start of the stream

00:31:076 (1,2,3,4,1) - The only thing I could really notice in the kiai, is that these are the only 1/4 sliders which don't directly flow in to the next stream, them seem so out of place because in the rest of the kiai, you do have them flow directly in to it. Just something worth considering changing. It's fine, plus seems to fit with the vocals (scream starts on the stream that goes to the other direction)

00:49:290 (1,1,2,3) - You could have this slider lead in to the stream and not oppose it, it would look visually better in my opinion. What I mean is something similar to this. I want the player to move to the opposite direction to contrast the change from following a long sound to following drums




01:00:005 (1,2,1,2,1,2,1,2) - These follow points overlap don't look nice. By just widening 01:00:540 (1,1) - by a couple pixels you can make them look better. This kind of shows what I mean. I've checked the followpoint overlaps with multiple skins, they look good to me




01:11:612 (1,1) - The unevenness of these sliders doesn't sit well with me, although I like the rest of them in this section. Even though it might be the aesthetic you are going for, it just looks more untidy than anything else. Untidiness is my style, fam :^) a lot of people have called my maps untidy

01:19:290 (1,2) - Move these so the slider ends are half overlapping on 01:18:755 (1,2) - . Looks inconsistent at the moment. Changed things

01:23:844 (3) - Move to the right a bit so it follows the slider before it? Sure

01:28:130 (5,6) - Should move jump closer, looks like an even bigger jump compared to some similar 1/2 used previously, like 01:23:576 (2,3) - . We're talking about a "triple" here, which I emphasized by increased distance spacing

01:30:005 (1,2) - Switch these NC too like how I mentioned for 00:22:237 (1,2) - . k

01:43:799 (7,4) - Move 01:44:469 (4) - a bit further out so it looks similar to your other half overlaps. kk

01:45:273 (2) - Horizontally flip this slider? nu

01:47:014 (4) - move a bit closer to 01:46:344 (2) - so it is similar to your other overlaps. kkk

01:53:040 - Skipping over an important sound you mapped in the stream before. You should move the slider forward 1/3 and add an extra note in that stream. Not hearing that "important sound", I'm following drums here

02:17:148 (1,2,3,4,5) - This suddenly strange spacing, why? Fixed

02:20:630 (2,2) - Fix this blanket ;) ye

02:25:362 (2,3,4,5,1) - Spacing here is really similar to the 1/4 before it, and also the jump at 02:25:630 (5,1) - is the first time you have used an element like this in the map so far so I think the spacing throughout the whole of this short 1/3 rhythm should be consistent as well. sure

02:34:558 (2,3,4) - 02:35:094 (3,4,5) - Should separate these stacks more.

02:44:469 (6,1) - Do another half blanket on a slider end? made it overlap

02:51:165 (1,2) - Huge 1/4 jump. Should move 02:51:165 (1) - to be on to of 02:51:433 (3) - slider end since you do that previously. Personally I think the jump isn't that much bigger than the jumps right before it, and I again wanted to emphasize the "triple" with a bit higher DS

Nice mapping in between these 2 points :ok_hand:

04:24:607 (2) - Slider whistle on whole slider intentional? Fixed, didn't notice because my skin doesn't have any hitsounds for that

04:33:848 (7) - Overlap on 04:32:777 (4) - . Intentional, see the not-complete overlap just before that on the slider

04:39:786 (1,2) - Should make the spacing between these a lot larger. Aight

05:00:232 (2) - Shouldn't really be a reverse, the end isn't mapped to anything in particular in the music. Same thing here 05:06:661 (2) - . Was waiting to see who would be the first one to mention them, I'll fix those even though I feel they make the section more fun xd

05:30:366 (10,1) - I don't know why you did it like this, maybe you wanted the follow point? But you should switch these combos. ye

05:53:268 (17) - Add NC here, this stream is so long not only in objects, but this'll also help for HP reasons. k

05:57:554 (17) - 06:01:840 (9) - And here, these NC also match the subtle pitch changes in the music. kk
Thanks for the mod xd


Nito1515 wrote:

Great map, dont wanna mod now but 05:57:554 (17) - nc
Thanks, that was addressed in the earlier mod already! Pls mod this Kappa
GranmasGotGame
make teh mp3 192kbps and make the bg 1080p. ez
Topic Starter
Cassu2

GranmasGotGame wrote:

make teh mp3 192kbps and make the bg 1080p. ez
o ye lmao, thank
Revenent
NM from #modreqs

Forsaken
One thing to start with, change the bitrate of the song from 320kbps to 192kbps. You can easily find websites that can do this for you on Google using an [google:1337]audio bitrate converter[/google:1337] or you can [google:1337]download audacity[/google:1337] to do this.

Spacing:
00:31:076 (1,2,3,4) - 00:35:362 (1,2,3,4) - These have different spacing and should have the same spacing between each slider jump.
01:37:505 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - The lower spacing of this stream making the larger spacing of the jumps after the stream feel too far. You could replace it with a different spacing stream, smaller jumps after the stream, or back and forth sliders to make the jumps fit in better.
01:52:683 (1,2,3,4) - The 1/3 timing and the SV change makes the jumps and timing right before this would be unexpected for the player. You could lower the SV by less to make the transition to the slow slider 01:53:576 (1) - easier for the player.
03:18:219 (2,1,1) - 03:26:790 (1,1,1) - Even though the map is slow here, the spacing for each note should be the same because the music doesn't change enough for different spacing emphasis.
02:43:398 (1,2,3,4) - Is the same sound as 02:44:201 (4,5,6,7,8,9) - but has less emphasis, they should be the same emphasis.

Stream Spacing Emphasis (Constant Spacing):
Many of these streams have different spacing from each other, while often times the emphasis should be the same. For the streams at the beginning of the
map, the high spacing emphasis is used well to mirror how the map ends. To make the spacing consistent you can work with a few different spacings for streams
instead of the many you have. For example, you can make 1/4 spacing consistent throughout the map by having a 1/4 spacing for less emphasis, one spacing for high 1/4 emphasis, and one spacing for 1/3 emphasis. Here are examples of streams with different spacing emphasis:
00:09:915 (1,2,3,4,5,6,7,8,9,10,11,12) - This emphasis is the same as the stream at the end of the map (for parts of the stream at the end)
00:26:389 (9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This stream has more emphasis than the streams right after
00:28:933 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
00:35:898 (1,2,3,4,5,6,7,8) - This has more spacing emphasis than the streams around it
00:40:183 (1,2,3,4,5,6,7,8) - Has more spacing emphasis
00:43:933 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Has very high emphasis like the end of the map
02:17:817 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - is much lower spacing than 02:24:648 (1,2,3,4,5,6,7,8), however the following stream is much slower tapping-wise, but still has greater spacing 02:25:362 (2,3,4,5) -
02:29:603 (2) -
03:41:389 (1,2,3,4,5,6,7,8,9,10) -
03:48:219 (1,2,3,4,5,6,7,8) -
05:21:795 (5,6,7,8,9,10,11,12,13,14) -
05:30:366 (1,2,3,4,5,6,7,8,9,10) -
05:47:107 (1,2,3,4,5,6,7,8,9,10,11,12) -
05:48:447 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This stream could be all the same spacing.
05:50:322 (1,2,3,4,5,6,7,8,9,10,11,12) -
The above are examples of streams and all have different spacings (not necessarily different spacings from each other, but together they spacing is not consistent with the spacing emphasis). If you emphasize streams by having different spacing, there should be a standard stream spacing that the player can expect to see when the map begins to have streams. It is not necessary to change the spacing of every stream listed, but something that you should keep in mind when looking at the streams throughout your map to increase the consistency of the mapping.

Variable Spaced Streams:
00:51:433 (1,2,3,4,5,6,7,8) - 02:58:933 (1,2,3,4,5,6,7,8,1,2,3,4) - These are the only two instances of variable spaced streams. In addition, they change direction mid-stream which is inconsistent with the rest of your map. To fix this issue, you can include more variable spaced streams throughout your map, or you can change these two streams to each have the same spacing. Also, the map has very few instances of streams which change direction. For consistency, you can just have two streams with a higher then lower emphasis spacing right after each other. This would be consistent with the rest of the streams in your map because you often have two different spacing of streams near each other.

Unique Patterns:
These patterns are unique and should match the rest of the jumps in the map. The music when this pattern is used doesn't sound unique to the rest of the song, neither should the jumps.
01:30:273 (1,2,1,2,1,2) - and 05:15:768 (1,2,1,2,1,2) - This pattern is only used twice and feels out of place with the rest of the jumps with the map.
02:17:148 (1,2,1,2,1) - This pattern is unique and feels out of place with the rest of the map.

Different Patterns for the Same Sound:
This part of the music is repeated throughout the song and has the same emphasis for each time it is played. However, the map has multiple interpretations for this sound and has different NC for each time it is used. To resolve this issue, you can use the same pattern for each time this part of the music is played. You do successfully repeat some of the patterns for this sound, but it isn't consistent with the rest of the times this sound is played.
01:00:005 (1,2,1,2,1,2,1,2) - This part of the music is emphasized more than the rest of the entire map with its jumps.
01:08:040 (2,3,4,5,6,7,8,9,1,2,3) - 01:25:183 (1,2,3,4,1,2,3,4,5,6,7) - This is the pattern for this sound that you use throughout for the most part
01:33:755 (1,2,3,4,1,2,3,4,1,2,3) - This is emphasized differently than before and is a different pattern for the same sound.
02:48:755 (1,2,3,4,1,2,3,4,1,2,3,4,5) - 02:57:326 (1,2,3,4,1,2,3,4) - These are similar to each other, but not to the rest of the map when this sound is played.

Overlap:
You use a lot of circle and slider / sliderbody overlap in this map, but the overlapping is not consistent. There are a few instances where overlap is because of pattern rotation but the way you do this is fine. The problem this map has is that not every object that overlaps is overlapped the same amount as all the others. To fix this issue, you can pick a consistent overlap spacing for all of your overlaps. The way I keep my overlap consistent is that I use the hitcircle's inner border to touch the edge of the number of the object which is being overlapped. By having consistent overlapping throughout your map, it really increases the map quality. If you do overlaps, the overlapping should be consistent throughout the map. Here are examples of where overlap spacing is inconsistent:
00:20:362 (1) - 00:21:031 (4) -
01:11:121 (3,1) -
01:18:755 (1) - 01:19:558 (2) -
01:23:576 (2) - 01:24:380 (1) -
01:33:085 (4) - 01:33:755 (1) -
01:46:344 (2) - 01:47:014 (4) -
01:47:148 (1) - 01:47:817 (4) -
01:56:790 (3) - 01:57:326 (1) -
02:29:067 (2) - 02:29:603 (2) -
02:35:898 (3) - 02:36:567 (6) -
02:40:049 (3) - 02:40:451 (1) -
02:44:871 (9) - 02:45:273 (2) -
02:45:005 (1) - 02:45:674 (4) -
03:05:764 (1) - 03:06:433 (1) -
03:10:719 (1) - 03:11:255 (3) -
03:15:273 (2) - 03:15:362 (3) -
03:15:898 (5) - 03:16:523 (1) -
03:39:112 (1) - 03:39:648 (1) -
03:39:246 (2) - 03:39:915 (2) -
03:40:183 (3) - 03:40:987 (1) -
03:45:540 (1) - 03:46:344 (3) -
03:46:076 (1) - 03:46:746 (3) -
04:05:708 (2,1) -
04:10:130 (2,1) -
04:11:708 (3,1) -
04:12:024 (1,1) -
04:15:972 (2) - 04:16:603 (2) -
04:28:090 (3) - 04:28:625 (2) -
04:29:563 (10) - 04:29:965 (2) -
04:33:045 (2,3,4,5) -
05:10:411 (5,1) -
05:14:295 (6) - 05:14:697 (1) -
05:28:090 (5) - 05:28:625 (4) -
These overlaps are not necessarily all different spacings, but many of the overlaps listed above have inconsistent spacings with each other and should be made consistent throughout the map.

Good luck with your map :)
Topic Starter
Cassu2

Revenent wrote:

NM from #modreqs

Forsaken
One thing to start with, change the bitrate of the song from 320kbps to 192kbps. You can easily find websites that can do this for you on Google using an [google:1337]audio bitrate converter[/google:1337] or you can [google:1337]download audacity[/google:1337] to do this. this is done already

Spacing:
00:31:076 (1,2,3,4) - 00:35:362 (1,2,3,4) - These have different spacing and should have the same spacing between each slider jump. the difference is so minuscule that the player will not notice difference either visually or intuitively (playing)
01:37:505 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - The lower spacing of this stream making the larger spacing of the jumps after the stream feel too far. You could replace it with a different spacing stream, smaller jumps after the stream, or back and forth sliders to make the jumps fit in better. I disagree
01:52:683 (1,2,3,4) - The 1/3 timing and the SV change makes the jumps and timing right before this would be unexpected for the player. You could lower the SV by less to make the transition to the slow slider 01:53:576 (1) - easier for the player. I disagree on your solution but I'll try to come up with something more intuitive to play
03:18:219 (2,1,1) - 03:26:790 (1,1,1) - Even though the map is slow here, the spacing for each note should be the same because the music doesn't change enough for different spacing emphasis. I think the spacing is the same, isn't it?
02:43:398 (1,2,3,4) - Is the same sound as 02:44:201 (4,5,6,7,8,9) - but has less emphasis, they should be the same emphasis. I'll try to work something out

Stream Spacing Emphasis (Constant Spacing):
Many of these streams have different spacing from each other, while often times the emphasis should be the same. For the streams at the beginning of the
map, the high spacing emphasis is used well to mirror how the map ends. To make the spacing consistent you can work with a few different spacings for streams
instead of the many you have. For example, you can make 1/4 spacing consistent throughout the map by having a 1/4 spacing for less emphasis, one spacing for high 1/4 emphasis, and one spacing for 1/3 emphasis. Here are examples of streams with different spacing emphasis:
00:09:915 (1,2,3,4,5,6,7,8,9,10,11,12) - This emphasis is the same as the stream at the end of the map (for parts of the stream at the end)
00:26:389 (9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This stream has more emphasis than the streams right after
00:28:933 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
00:35:898 (1,2,3,4,5,6,7,8) - This has more spacing emphasis than the streams around it
00:40:183 (1,2,3,4,5,6,7,8) - Has more spacing emphasis
00:43:933 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Has very high emphasis like the end of the map
02:17:817 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - is much lower spacing than 02:24:648 (1,2,3,4,5,6,7,8), however the following stream is much slower tapping-wise, but still has greater spacing 02:25:362 (2,3,4,5) -
02:29:603 (2) -
03:41:389 (1,2,3,4,5,6,7,8,9,10) -
03:48:219 (1,2,3,4,5,6,7,8) -
05:21:795 (5,6,7,8,9,10,11,12,13,14) -
05:30:366 (1,2,3,4,5,6,7,8,9,10) -
05:47:107 (1,2,3,4,5,6,7,8,9,10,11,12) -
05:48:447 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This stream could be all the same spacing.
05:50:322 (1,2,3,4,5,6,7,8,9,10,11,12) -
The above are examples of streams and all have different spacings (not necessarily different spacings from each other, but together they spacing is not consistent with the spacing emphasis). If you emphasize streams by having different spacing, there should be a standard stream spacing that the player can expect to see when the map begins to have streams. It is not necessary to change the spacing of every stream listed, but something that you should keep in mind when looking at the streams throughout your map to increase the consistency of the mapping.

Variable Spaced Streams:
00:51:433 (1,2,3,4,5,6,7,8) - 02:58:933 (1,2,3,4,5,6,7,8,1,2,3,4) - These are the only two instances of variable spaced streams. In addition, they change direction mid-stream which is inconsistent with the rest of your map. To fix this issue, you can include more variable spaced streams throughout your map, or you can change these two streams to each have the same spacing. Also, the map has very few instances of streams which change direction. For consistency, you can just have two streams with a higher then lower emphasis spacing right after each other. This would be consistent with the rest of the streams in your map because you often have two different spacing of streams near each other.

sorry, I agree with none of your points on the streams

Unique Patterns:
These patterns are unique and should match the rest of the jumps in the map. The music when this pattern is used doesn't sound unique to the rest of the song, neither should the jumps.
01:30:273 (1,2,1,2,1,2) - and 05:15:768 (1,2,1,2,1,2) - This pattern is only used twice and feels out of place with the rest of the jumps with the map.
02:17:148 (1,2,1,2,1) - This pattern is unique and feels out of place with the rest of the map.

I might change these later, but for now they remain unchanged

Different Patterns for the Same Sound:
This part of the music is repeated throughout the song and has the same emphasis for each time it is played. However, the map has multiple interpretations for this sound and has different NC for each time it is used. To resolve this issue, you can use the same pattern for each time this part of the music is played. You do successfully repeat some of the patterns for this sound, but it isn't consistent with the rest of the times this sound is played.
01:00:005 (1,2,1,2,1,2,1,2) - This part of the music is emphasized more than the rest of the entire map with its jumps.
01:08:040 (2,3,4,5,6,7,8,9,1,2,3) - 01:25:183 (1,2,3,4,1,2,3,4,5,6,7) - This is the pattern for this sound that you use throughout for the most part
01:33:755 (1,2,3,4,1,2,3,4,1,2,3) - This is emphasized differently than before and is a different pattern for the same sound.
02:48:755 (1,2,3,4,1,2,3,4,1,2,3,4,5) - 02:57:326 (1,2,3,4,1,2,3,4) - These are similar to each other, but not to the rest of the map when this sound is played.

again, I'll probably change some of these later (I'm not really satisfied with a couple of things either) but not right now

Overlap:
You use a lot of circle and slider / sliderbody overlap in this map, but the overlapping is not consistent. There are a few instances where overlap is because of pattern rotation but the way you do this is fine. The problem this map has is that not every object that overlaps is overlapped the same amount as all the others. To fix this issue, you can pick a consistent overlap spacing for all of your overlaps. The way I keep my overlap consistent is that I use the hitcircle's inner border to touch the edge of the number of the object which is being overlapped. By having consistent overlapping throughout your map, it really increases the map quality. If you do overlaps, the overlapping should be consistent throughout the map. Here are examples of where overlap spacing is inconsistent:
00:20:362 (1) - 00:21:031 (4) -
01:11:121 (3,1) -
01:18:755 (1) - 01:19:558 (2) -
01:23:576 (2) - 01:24:380 (1) -
01:33:085 (4) - 01:33:755 (1) -
01:46:344 (2) - 01:47:014 (4) -
01:47:148 (1) - 01:47:817 (4) -
01:56:790 (3) - 01:57:326 (1) -
02:29:067 (2) - 02:29:603 (2) -
02:35:898 (3) - 02:36:567 (6) -
02:40:049 (3) - 02:40:451 (1) -
02:44:871 (9) - 02:45:273 (2) -
02:45:005 (1) - 02:45:674 (4) -
03:05:764 (1) - 03:06:433 (1) -
03:10:719 (1) - 03:11:255 (3) -
03:15:273 (2) - 03:15:362 (3) -
03:15:898 (5) - 03:16:523 (1) -
03:39:112 (1) - 03:39:648 (1) -
03:39:246 (2) - 03:39:915 (2) -
03:40:183 (3) - 03:40:987 (1) -
03:45:540 (1) - 03:46:344 (3) -
03:46:076 (1) - 03:46:746 (3) -
04:05:708 (2,1) -
04:10:130 (2,1) -
04:11:708 (3,1) -
04:12:024 (1,1) -
04:15:972 (2) - 04:16:603 (2) -
04:28:090 (3) - 04:28:625 (2) -
04:29:563 (10) - 04:29:965 (2) -
04:33:045 (2,3,4,5) -
05:10:411 (5,1) -
05:14:295 (6) - 05:14:697 (1) -
05:28:090 (5) - 05:28:625 (4) -
These overlaps are not necessarily all different spacings, but many of the overlaps listed above have inconsistent spacings with each other and should be made consistent throughout the map.

I disagree with all of these, since your suggested changes have minimal effects on playability and the "inconsistencies" are not noticeable to the player. I don't think things that are only visible in the editor are worth changing

Good luck with your map :) T h a n k
Yea thanks for the mod, sorry that I seemed to shoot down most of your suggestions. I'm sort of self-conscious about it, since makes me look like an asshole xd But eh, don't take it personally.
iamVill
Love the map <3

Gl with ranking it :) :D

you could put Black metal, Japanese, Metal as tags.
Topic Starter
Cassu2

iamVill wrote:

Love the map <3

Gl with ranking it :) :D

you could put Black metal, Japanese, Metal as tags.
Thanks dude. You've got some damn good timing, I just turned on my computer for the first time in two weeks. My osu activity will remain like that for a long time before I'm done with army (around 9 months) so don't expect the map to get ranked in the next year or so.
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