Thanks <3BlueJoyce145 wrote:
This is so great, I'm in impressed.
Thanks <3BlueJoyce145 wrote:
This is so great, I'm in impressed.
Thank you for the nice words!ninfia wrote:
i know that easier maps tend to go unnoticed, but this map is so delightful and enjoyable ♥ keep up the awesome work, mao
Realazy wrote:
[the 6666 diff]
00:31:224 (2,3,4) - these sound stronger than 00:29:941 (1) - which is a relatively calm sound, what about raising the SV a bit here? I haven't really used different SVs for single objects but only for complete sections in order to keep the map simple.
00:54:907 (1,2) - these could be a bit more emphasized with SV changes too since they sound (to me at least) like the climax of the song But I wanted to keep it simple and there's no more 1/6 rhythm in this song so using a different SV might make it too complex.
01:44:800 (4) - the sliderend sounds a bit too strong for this fading sound Lowered the volume
01:47:334 (1) - i think the reverse here sounds a bit extra here, isn't there a single held sound on 01:47:432 - ? Huh, but the piano isn't just a single hold? I already simplified it like that.
Oh, I have just copied it from the PM directly lmaoYuii- wrote:
Links aren't working as intended because the website shorten them for some really weird reason. Can you include an "url=" format to fix it, maybe?
Call me after the boobble!
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 80316
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.6
[Metadata]
Title:Main Theme
TitleUnicode:メインテーマ
Artist:Manaka Kataoka & Yasuaki Iwata
ArtistUnicode:片岡真央&岩田恭明
Creator:Mao
Version:Desperate's Simple
Source:ゼルダの伝説 ブレス オブ ザ ワイルド
Tags:breath of the wild legend zelda desperate-kun nintendo switch wiiu bgm ost
BeatmapID:1235435
BeatmapSetID:583900
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CircleSize:4.5
OverallDifficulty:3
ApproachRate:4
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Realazy wrote:
here's the mod you're looking for i was sent from gabe and kurai
[the easier diff]
top diff doesn't have countdown so i assume this shouldn't either? fixed
top diff has hitsounds so i assume this should too :> fixed
00:22:053 (2,3) - mm i am not so sure about using such different shapes when the sounds on both sliders aren't that different, besides this is the only slider with such a strong curve in the pattern, could you make its shape more like 00:22:053 (2) - ? would probably help with blanketing 00:24:196 (4) - too i like to contrast different curves in this way
00:54:907 (1) - im guessing the red points on this slider are reflecting the sounds you're not mapping on this slider, but i feel like making it a 1/1 slider still wouldn't differenciate it enough from 00:56:638 (3) - rhythmically i think that would make the rhythm way too dense and i prefer to keep the circles for the buildup
01:33:696 (3,1) - while i like what you're doing with the SV changes on lower diffs, i think the SV change here is a bit too harsh and could make this hard to read for newcomers i don't think it's that extreme, and there is a lot of margin with movement here as the slider is pretty short in length
[the 6666 diff]
00:13:345 - inconsistent volumes within your 2 timing lines
00:37:600 - same here!
00:31:224 (2,3,4) - these sound stronger than 00:29:941 (1) - which is a relatively calm sound, what about raising the SV a bit here?
00:35:716 (4) - cute mustache
00:54:907 (1,2) - these could be a bit more emphasized with SV changes too since they sound (to me at least) like the climax of the song
00:58:385 (1) - the even stronger mustache
01:44:800 (4) - the sliderend sounds a bit too strong for this fading sound
01:47:334 (1) - i think the reverse here sounds a bit extra here, isn't there a single held sound on 01:47:432 - ?
good luck!
Gabe wrote:
because you kinda asked everyone to mod your map.
*cough* Kurai *cough*
[General]Countdown is enabled in Desp's difficulty. Even if it's not triggered in game, I'd suggest you to disable it to calm AiMod down.
[Desp's]don't you need.. hitsounds? yeah
- 00:24:196 (4) - For this slider, I would rather see it placed in a way that would interact better with the previous and the next object. Why not moving it that way? (Rotation of 45°) my current slider is parallel to the previous one and flows nicely into the following one so i prefer that
- 00:40:484 (1) - if you listen closer to the reverse arrow, there is a very strong bass noise that I believe, should be emphasized even more. while analyzing your current object emplacement, it would be nice if you took these objects 00:39:330 (4,5,1) - and do a CTRL+G. after doing this, you'll emphasize more things: 00:39:330 (4) - the slider here will have emphasized ends and 00:41:060 (5) - will be correctly accentuated. i only want to make the melody clickable here
- 00:52:600 (3,4) - I am not sure the circle (4) is needed in this case. yes, there is a sound, but I believe if you decide to change these two circles for a slider, it would be better as it will make a nice transition to the next slider, just like you've done to 00:50:869 (3) - . i like to make this buildup the hardest part of the map, to fit the song's intensity, so i need these circles here
- 00:54:330 (6,7) - you might as well do something similar here.
- 00:58:385 (1) - Unsnapped object. fixed
- 01:47:334 (1) - I realized at this point that you didn't have any hitsounds. I believe you should tweek in some whistles to add a simplistic addition to your difficulty. (like here, you should add a whistle to emphasize the loud bell sound) yeah done that
[Mao's]nothing else to add to this difficulty. it looks pretty good the way it is. it feels like a challenge, but it fits well with the song.
- 00:35:716 (4) - the end of this slider does not need a whistle compared to the beginning of it, which has a bell sound. since it's soft, I don't believe you need that whistle neither.
- 00:51:446 (1,2,3,4,5) - nice symmetrical combo
- 00:54:042 (6) - if 00:52:311 (2) - has a whistle, shouldn't this one has a whistle too?
- 01:00:767 (2) - I don't know why, but a finish hitsound would sound neat here. it makes a great arrangement with the previous slider's end and the next finish.
nice job kitty
iYiyo wrote:
Hallo nochmal~
[General]
- 00:22:053 - I do believe that this timing line isn't correct (at least the flute). It's clearly noticeable that the end of the slider should be around 00:22:680 - ~ I tried with some BPMs but it still don't convice me, mainly because the next note (00:22:920 - ) feels so "close" to the previous one not being a common 1/2 gap. Well, I think the flute is a bit off to the main rhythm, so it'd be better to keep the current time and follow the metronome I guess... plays/feels better than snapping the flute xd
[Calamity]- 01:13:566 (2,3) - a bit nazi but fix blanket?
- 01:38:613 (1,2) - This is the only stack you do in the entire diff which make it very notorious when playing D: Consider unstacking them for consistency?
- 01:44:182 (3) - maybe you can extend this slider similar as 01:43:516 (2) - ? I hear the melody last for a bit longer than that. And maybe do similar DS as 00:55:484 (2,3,4) - ? looks cool~
[Desperate's Simple]- 00:26:909 - here you're doing this wavy shape following the change in the flute, but 00:28:345 - here you're mapping the piano which kinda feels.. weird? Idk but after seeing this in the editor, I think it'd be better if you follow the slidershape for the piano 00:27:069 - here. they are both supposed to follow the flute xD i tried to adjust it a little bit but having the red node very close to the start would ruin the aesthetics a bit
- 00:34:112 (1) - The timing recovery for this is 1 beat (same for 01:02:307 (1) - ), and since this is more likely to be an Easy rather than a Normal (because of low bpm) it actually would be a lot better if you increase the it. According to the guidelines, Easy should have 4 beats for recovery and Normal 2, and here you have just 1 D: (Well since it's 3/4 Meter it's a bit more but you get the idea) Actually I really noticed it while playing, it really feels there's no recovery for new players xD moving the spinner end elsewhere wouldn't fit to the music at all... and i think 1 beat can work here because the BPM is very low. also i disagree that the map feels like an easy, because it has a lot of rhythm and pace changes added to it
Okay that's all from me. Hope it can help you guys!
Viel glück o/ (Ja, Ich spreche ein bisschen Deutsch (kein google translator ftw!))
Chalwa wrote:
Hallo Mao!
[General][Desp's Simple]
- Everything is fine i think
[Calamity]
- 00:33:791 (3) - I think you can move this note on red tick after. Why? Cause in 00:26:111 (1,2,3,4,1,2) pattern i saw you focused flute, when this last note isn't on flute sound, but it's on piano. tried that but it doesn't sound very nice to miss out on that beat
- 00:58:385 (1) - End of this object is unsnapped!!! fixed
Very nice and calm song. Map is very nice too!
- 00:35:716 (4) - Wow... One of the best sliderarts without anchors i've seen ever.
- 00:58:385 (1) - Same. Man how are you doing this :O.
- 01:11:466 (4,5) - What about move this two a bit to right for make perfect blanket with 01:10:266 (3,5)? I know it can be kinda nazi thing, but...
- 01:44:182 (3) - What do you think about make NC here, since slider is much slower than 01:43:516 (2) this one?
GOOD LUCK!
Thanks to all of you! :3Rizen wrote:
GeneralDesperate's Simple
- 00:22:053 (2) - timing seems off at slider end if following flute. same at 00:24:516 (5) - which seems a bit late
Calamity
- hitsound volumes pls, global 15% is too quiet for the diff, especially at the 'chorus' yeah fixed
- 00:34:112 (1) - perhaps shorten this or turn it into a slider. I don't think 1/1 rest is enough for beginners considering this is the easiset diff in the set already mentioned in other mod
- 00:40:484 (1) - circle then 1/1 slider? to make 00:41:061 - clickable. i want to keep clicking on the melody here
- 00:58:385 (1) - unsnapped slider end fixed
- 01:34:902 (1,2,3,1,2,3) - I suggest coming up with a different rhythm because for most of the diff, you follow the melody. Over here, it's kinda undermapped compared to comparable parts such as 00:24:196 (4,5) - , 00:26:111 (1,2,3) - , etc. hmm i sort of agree but i wanted to make this really undermapped so it contrasts the previous section, which is intense but doesn't have very high density
good luck!
- 00:31:224 (2,3,4) - bit nitpicky but this pattern isn't a neato triangle as you have done at 00:29:941 (1,2,3) -
- 00:56:638 (4,5,6,1) - imo, spacing here should be consistent or larger at 00:58:094 (6,1) - due to 00:58:385 (1) - being a rather significant beat
- 01:00:767 (2) - I don't hear anything in the music at this point so maybe this circle isn't necessary (or I have bad headphones o.o). nevertheless, perhaps turn the volume down here so it's not the same volume as the finish at slider end 00:58:385 (1) -
- 01:25:866 (4) - perhaps finish as you have done at 01:11:466 (4) - ?
iYiyo wrote:
[Calamity]
- 01:13:566 (2,3) - a bit nazi but fix blanket? Hm, fixing the blanket would destroy the triangle + symmetry here though D:
- 01:38:613 (1,2) - This is the only stack you do in the entire diff which make it very notorious when playing D: Consider unstacking them for consistency? I'd consider changing it if more people had problems with it but as it is now I think the section itself is quite different from the rest too.
- 01:44:182 (3) - maybe you can extend this slider similar as 01:43:516 (2) - ? I hear the melody last for a bit longer than that. And maybe do similar DS as 00:55:484 (2,3,4) - ? looks cool~I don't want to put that many extends after each other in such a calm section because it would feel quite crowded to me. I lowered the tail volume though!
Chalwa wrote:
[Calamity]Thanks for the compliments!
- 01:11:466 (4,5) - What about move this two a bit to right for make perfect blanket with 01:10:266 (3,5)? I know it can be kinda nazi thing, but... Again this would kinda kill the triangles and it wasn't even intended to be a blanket here. The whole map focuses rather on shapes than blankets.
- 01:44:182 (3) - What do you think about make NC here, since slider is much slower than 01:43:516 (2) this one? Hm, will change if anybody has problems but as of now I didn't even notice a drastic decrease and I didn't really NC for SV changes either.
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Thanks!Yuii- wrote:
despe
00:40:484 (1) - i don't get what is the repeat landing on that you included a hitsound, there's a very little sound in the bgm but the most audible beat lands on 00:40:773 - . if anything, i'd remove the hitsound because it sounds inappropriate it's the same sound that's on 00:39:330 - etc, i don't really know what instrument it is but i've been using drum finishes for that
00:53:176 - surprise me with volume effects! i don't really know what you mean D:
00:56:638 (3) - extending it to the red tick would be appreciate, i don't get why it was shorten? maybe for the sake of giving a break? seems awkward fixed
01:04:471 - 10% fixed
01:43:516 (2,3,4) - minor, but muh followpoints http://i.imgur.com/pP9pyVY.jpg fixed
01:44:800 (4) - extending it to 01:45:790 - because there's an actual tick or do you prefer to keep it as-is because the original layer you are following ends? exactly, i like it that way because the layer ends
call me back!!
Thanks! :3Yuii- wrote:
00:40:773 - i told the same to despe, this beat is more audible than the one landing on the white tick (also, 00:41:638 - most prominent sound on the repeat, mao? come on, you are a q a t member) I don't see how this one is more prominent in terms of the instrument I'm following here as I don't really focus on drums in this section.
00:54:619 (8,2) - these being so close looks kinda e I did this to have a consistent visual spacing between 00:54:619 (8,1,2) -
01:05:534 - 10% done
01:39:231 (3) - so many beats for 1 slider I put this here because otherwise the section would be way too dense especially compared to the intenser sections. Also I don't feel like it's unfitting as there is a faint holding sound in the background.
01:47:334 (1) - yiha, this is unsnapped. 01:47:399 - there's d beat fixed