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posted
This beatmap was submitted using in-game submission on Samstag, 8. Juli 2017 at 16:20:09

Artist: Manaka Kataoka & Yasuaki Iwata
Title: Main Theme
Source: ゼルダの伝説 ブレス オブ ザ ワイルド
Tags: breath of the wild legend zelda desperate-kun nintendo switch wiiu bgm ost
BPM: 90
Filesize: 25975kb
Play Time: 01:47
Difficulties Available:
  1. Calamity (2,46 stars, 149 notes)
  2. Desperate's Simple (1,89 stars, 112 notes)


Download: Manaka Kataoka & Yasuaki Iwata - Main Theme
Download: Manaka Kataoka & Yasuaki Iwata - Main Theme (no video)
Information: Scores/Beatmap Listing
---------------
Simple - Desperate-kun
Calamity - me

No GDs. Thanks to Bonsai for the timing!
posted
gl :D
posted
Beautiful map.
posted

-Hime wrote:

Beautiful map.


Thank you!
posted
This is so great, I'm in impressed.
posted

BlueJoyce145 wrote:

This is so great, I'm in impressed.


Thanks <3
posted
i know that easier maps tend to go unnoticed, but this map is so delightful and enjoyable ♥ keep up the awesome work, mao
posted

ninfia wrote:

i know that easier maps tend to go unnoticed, but this map is so delightful and enjoyable ♥ keep up the awesome work, mao


Thank you for the nice words!
Also mapset is finally done, time to find mods :D
posted
here's the mod you're looking for i was sent from gabe and kurai

[the easier diff]

top diff doesn't have countdown so i assume this shouldn't either?
top diff has hitsounds so i assume this should too :>

00:22:053 (2,3) - mm i am not so sure about using such different shapes when the sounds on both sliders aren't that different, besides this is the only slider with such a strong curve in the pattern, could you make its shape more like 00:22:053 (2) - ? would probably help with blanketing 00:24:196 (4) - too
00:54:907 (1) - im guessing the red points on this slider are reflecting the sounds you're not mapping on this slider, but i feel like making it a 1/1 slider still wouldn't differenciate it enough from 00:56:638 (3) - rhythmically
01:33:696 (3,1) - while i like what you're doing with the SV changes on lower diffs, i think the SV change here is a bit too harsh and could make this hard to read for newcomers

[the 6666 diff]

00:13:345 - inconsistent volumes within your 2 timing lines
00:37:600 - same here!

00:31:224 (2,3,4) - these sound stronger than 00:29:941 (1) - which is a relatively calm sound, what about raising the SV a bit here?
00:35:716 (4) - cute mustache
00:54:907 (1,2) - these could be a bit more emphasized with SV changes too since they sound (to me at least) like the climax of the song
00:58:385 (1) - the even stronger mustache
01:44:800 (4) - the sliderend sounds a bit too strong for this fading sound
01:47:334 (1) - i think the reverse here sounds a bit extra here, isn't there a single held sound on 01:47:432 - ?

good luck!
posted
because you kinda asked everyone to mod your map.
*cough* Kurai *cough*

[General]
Countdown is enabled in Desp's difficulty. Even if it's not triggered in game, I'd suggest you to disable it to calm AiMod down.
[Desp's]
don't you need.. hitsounds?
  1. 00:24:196 (4) - For this slider, I would rather see it placed in a way that would interact better with the previous and the next object. Why not moving it that way? (Rotation of 45°)
  2. 00:40:484 (1) - if you listen closer to the reverse arrow, there is a very strong bass noise that I believe, should be emphasized even more. while analyzing your current object emplacement, it would be nice if you took these objects 00:39:330 (4,5,1) - and do a CTRL+G. after doing this, you'll emphasize more things: 00:39:330 (4) - the slider here will have emphasized ends and 00:41:060 (5) - will be correctly accentuated.
  3. 00:52:600 (3,4) - I am not sure the circle (4) is needed in this case. yes, there is a sound, but I believe if you decide to change these two circles for a slider, it would be better as it will make a nice transition to the next slider, just like you've done to 00:50:869 (3) - .
  4. 00:54:330 (6,7) - you might as well do something similar here.
  5. 00:58:385 (1) - Unsnapped object.
  6. 01:47:334 (1) - I realized at this point that you didn't have any hitsounds. I believe you should tweek in some whistles to add a simplistic addition to your difficulty. (like here, you should add a whistle to emphasize the loud bell sound)
[Mao's]
  1. 00:35:716 (4) - the end of this slider does not need a whistle compared to the beginning of it, which has a bell sound. since it's soft, I don't believe you need that whistle neither.
  2. 00:51:446 (1,2,3,4,5) - nice symmetrical combo
  3. 00:54:042 (6) - if 00:52:311 (2) - has a whistle, shouldn't this one has a whistle too?
  4. 01:00:767 (2) - I don't know why, but a finish hitsound would sound neat here. it makes a great arrangement with the previous slider's end and the next finish.

nothing else to add to this difficulty. it looks pretty good the way it is. it feels like a challenge, but it fits well with the song.
nice job kitty
posted
Realazy

Realazy wrote:



[the 6666 diff]

00:31:224 (2,3,4) - these sound stronger than 00:29:941 (1) - which is a relatively calm sound, what about raising the SV a bit here? I haven't really used different SVs for single objects but only for complete sections in order to keep the map simple.
00:54:907 (1,2) - these could be a bit more emphasized with SV changes too since they sound (to me at least) like the climax of the song But I wanted to keep it simple and there's no more 1/6 rhythm in this song so using a different SV might make it too complex.
01:44:800 (4) - the sliderend sounds a bit too strong for this fading sound Lowered the volume
01:47:334 (1) - i think the reverse here sounds a bit extra here, isn't there a single held sound on 01:47:432 - ? Huh, but the piano isn't just a single hold? I already simplified it like that.


Everything not mentioned has been fixed (including Gabe's mod). Thanks guys! :3
posted
I have updated the metadata and fixed some stuff on Desp's difficulty (renamed it, added hitsounding etc.)
For anybody wondering about the metadata, here are the references KwaN gave to me:

https://auctions.c.yimg.jp/images.aucti ... fk6381.jpg
http://media.vgm.io/albums/24/64942/649 ... 555280.jpg
http://media.vgm.io/albums/14/64741/647 ... 510111.jpg
https://youtu.be/Afp8hIeD5Rw?t=7m16s

Also @Desp: Please raise the volume in your diff to be similar to mine. Otherwise it will be inaudible for some people.
posted
Links aren't working as intended because the website shorten them for some really weird reason. Can you include an "url=" format to fix it, maybe?

Call me after the boobble!
posted

Yuii- wrote:

Links aren't working as intended because the website shorten them for some really weird reason. Can you include an "url=" format to fix it, maybe?

Call me after the boobble!


Oh, I have just copied it from the PM directly lmao
Fixed!
posted
Hallo nochmal~

  • [General]
  1. 00:22:053 - I do believe that this timing line isn't correct (at least the flute). It's clearly noticeable that the end of the slider should be around 00:22:680 - ~ I tried with some BPMs but it still don't convice me, mainly because the next note (00:22:920 - ) feels so "close" to the previous one not being a common 1/2 gap. Well, I think the flute is a bit off to the main rhythm, so it'd be better to keep the current time and follow the metronome I guess... plays/feels better than snapping the flute xd

    [Calamity]
  2. 01:13:566 (2,3) - a bit nazi but fix blanket?
  3. 01:38:613 (1,2) - This is the only stack you do in the entire diff which make it very notorious when playing D: Consider unstacking them for consistency?
  4. 01:44:182 (3) - maybe you can extend this slider similar as 01:43:516 (2) - ? I hear the melody last for a bit longer than that. And maybe do similar DS as 00:55:484 (2,3,4) - ? looks cool~

    [Desperate's Simple]
  5. 00:26:909 - here you're doing this wavy shape following the change in the flute, but 00:28:345 - here you're mapping the piano which kinda feels.. weird? Idk but after seeing this in the editor, I think it'd be better if you follow the slidershape for the piano 00:27:069 - here.
  6. 00:34:112 (1) - The timing recovery for this is 1 beat (same for 01:02:307 (1) - ), and since this is more likely to be an Easy rather than a Normal (because of low bpm) it actually would be a lot better if you increase the it. According to the guidelines, Easy should have 4 beats for recovery and Normal 2, and here you have just 1 D: (Well since it's 3/4 Meter it's a bit more but you get the idea) Actually I really noticed it while playing, it really feels there's no recovery for new players xD
Okay that's all from me. Hope it can help you guys!

Viel glück o/ (Ja, Ich spreche ein bisschen Deutsch (kein google translator ftw!))
posted
Hallo Mao!
[General]
  1. Everything is fine i think :D

[Desp's Simple]
  1. 00:33:791 (3) - I think you can move this note on red tick after. Why? Cause in 00:26:111 (1,2,3,4,1,2) pattern i saw you focused flute, when this last note isn't on flute sound, but it's on piano.
  2. 00:58:385 (1) - End of this object is unsnapped!!!

[Calamity]
  1. 00:35:716 (4) - Wow... One of the best sliderarts without anchors i've seen ever.
  2. 00:58:385 (1) - Same. Man how are you doing this :O.
  3. 01:11:466 (4,5) - What about move this two a bit to right for make perfect blanket with 01:10:266 (3,5)? I know it can be kinda nazi thing, but...
  4. 01:44:182 (3) - What do you think about make NC here, since slider is much slower than 01:43:516 (2) this one?


Very nice and calm song. Map is very nice too!
GOOD LUCK!
posted
General
  1. 00:22:053 (2) - timing seems off at slider end if following flute. same at 00:24:516 (5) - which seems a bit late


Desperate's Simple
  1. hitsound volumes pls, global 15% is too quiet for the diff, especially at the 'chorus'
  2. 00:34:112 (1) - perhaps shorten this or turn it into a slider. I don't think 1/1 rest is enough for beginners considering this is the easiset diff in the set
  3. 00:40:484 (1) - circle then 1/1 slider? to make 00:41:061 - clickable.
  4. 00:58:385 (1) - unsnapped slider end
  5. 01:34:902 (1,2,3,1,2,3) - I suggest coming up with a different rhythm because for most of the diff, you follow the melody. Over here, it's kinda undermapped compared to comparable parts such as 00:24:196 (4,5) - , 00:26:111 (1,2,3) - , etc.


Calamity
  1. 00:31:224 (2,3,4) - bit nitpicky but this pattern isn't a neato triangle as you have done at 00:29:941 (1,2,3) -
  2. 00:56:638 (4,5,6,1) - imo, spacing here should be consistent or larger at 00:58:094 (6,1) - due to 00:58:385 (1) - being a rather significant beat
  3. 01:00:767 (2) - I don't hear anything in the music at this point so maybe this circle isn't necessary (or I have bad headphones o.o). nevertheless, perhaps turn the volume down here so it's not the same volume as the finish at slider end 00:58:385 (1) -
  4. 01:25:866 (4) - perhaps finish as you have done at 01:11:466 (4) - ?


good luck!
posted
Waiting for Desp's fixes so that I can update with mods and fixed timing. Thanks guys, will reply once everything is done!
posted
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 80316
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.6

[Metadata]
Title:Main Theme
TitleUnicode:メインテーマ
Artist:Manaka Kataoka & Yasuaki Iwata
ArtistUnicode:片岡真央&岩田恭明
Creator:Mao
Version:Desperate's Simple
Source:ゼルダの伝説 ブレス オブ ザ ワイルド
Tags:breath of the wild legend zelda desperate-kun nintendo switch wiiu bgm ost
BeatmapID:1235435
BeatmapSetID:583900

[Difficulty]
HPDrainRate:3
CircleSize:4.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"the_legend_of_zelda_breath_of_the_wild_4k-wide.jpg",0,0
Video,0,"vid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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107531,681.818181818182,3,2,1,15,1,0


[Colours]
Combo1 : 133,157,188
Combo2 : 203,245,105
Combo3 : 245,174,27
Combo4 : 99,124,243
Combo5 : 238,100,186

[HitObjects]
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256,313,78066,1,2,0:0:0:0:
180,351,78366,2,0,P|125:353|79:281,1,140,0|2,0:0|0:0,0:0:0:0:
107,210,79266,2,0,P|73:151|5:148,1,140,0|2,0:0|0:0,0:0:0:0:
57,325,80466,5,4,0:1:0:0:
145,350,80766,1,0,0:0:0:0:
210,284,81066,2,0,B|323:259|303:376|418:349,1,231.000007049561,2|0,0:0|0:0,0:0:0:0:
487,287,82266,1,4,0:0:0:0:
473,118,82866,1,2,0:0:0:0:
385,256,83466,1,2,0:0:0:0:
371,87,84066,6,0,P|400:117|441:130,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
475,210,84666,2,0,P|434:232|428:338,1,154.000004699707,2|0,0:0|0:0,0:0:0:0:
238,308,85866,2,0,P|213:342|154:358,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
91,336,86466,1,2,0:0:0:0:
225,209,87066,1,4,0:3:0:0:
9,185,87666,5,4,0:1:0:0:
89,230,87967,1,0,0:0:0:0:
145,156,88269,2,0,B|255:190|179:282|292:316,1,231.000007049561,2|2,0:0|0:0,0:0:0:0:
350,243,89475,1,4,0:0:0:0:
504,311,90078,1,2,0:0:0:0:
353,384,90681,1,2,0:0:0:0:
446,230,91284,6,0,P|462:160|338:66,1,231.000007049561,4|0,0:0|0:0,0:0:0:0:
272,109,92490,2,0,P|256:179|380:273,1,231.000007049561,2|2,0:0|0:0,0:0:0:0:
444,319,93696,2,0,B|331:294|351:411|236:384,1,231.000007049561,0|0,0:0|0:0,0:0:0:0:
173,340,94902,6,0,P|120:336|75:370,2,105.000004005432,4|2|0,0:0|0:0|0:0,0:0:0:0:
217,245,96757,2,0,P|270:249|315:215,2,105.000004005432,2|2|0,0:0|0:0|0:0,0:0:0:0:
174,213,98304,1,0,0:0:0:0:
131,181,98613,6,0,P|131:240|163:334,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
57,326,100159,1,0,0:0:0:0:
33,279,100469,2,0,P|24:195|67:68,1,210.000008010865,2|0,0:0|0:0,0:0:0:0:
169,37,102363,6,0,B|247:43|220:103|302:109,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
346,97,103516,1,2,0:0:0:0:
415,7,104182,1,0,0:0:0:0:
458,111,104800,2,0,P|431:144|430:204,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
483,300,107334,5,2,0:0:0:0:

Realazy wrote:

here's the mod you're looking for i was sent from gabe and kurai

[the easier diff]

top diff doesn't have countdown so i assume this shouldn't either? fixed
top diff has hitsounds so i assume this should too :> fixed

00:22:053 (2,3) - mm i am not so sure about using such different shapes when the sounds on both sliders aren't that different, besides this is the only slider with such a strong curve in the pattern, could you make its shape more like 00:22:053 (2) - ? would probably help with blanketing 00:24:196 (4) - too i like to contrast different curves in this way
00:54:907 (1) - im guessing the red points on this slider are reflecting the sounds you're not mapping on this slider, but i feel like making it a 1/1 slider still wouldn't differenciate it enough from 00:56:638 (3) - rhythmically i think that would make the rhythm way too dense and i prefer to keep the circles for the buildup
01:33:696 (3,1) - while i like what you're doing with the SV changes on lower diffs, i think the SV change here is a bit too harsh and could make this hard to read for newcomers i don't think it's that extreme, and there is a lot of margin with movement here as the slider is pretty short in length

[the 6666 diff]

00:13:345 - inconsistent volumes within your 2 timing lines
00:37:600 - same here!

00:31:224 (2,3,4) - these sound stronger than 00:29:941 (1) - which is a relatively calm sound, what about raising the SV a bit here?
00:35:716 (4) - cute mustache
00:54:907 (1,2) - these could be a bit more emphasized with SV changes too since they sound (to me at least) like the climax of the song
00:58:385 (1) - the even stronger mustache
01:44:800 (4) - the sliderend sounds a bit too strong for this fading sound
01:47:334 (1) - i think the reverse here sounds a bit extra here, isn't there a single held sound on 01:47:432 - ?

good luck!

Gabe wrote:

because you kinda asked everyone to mod your map.
*cough* Kurai *cough*

[General]
Countdown is enabled in Desp's difficulty. Even if it's not triggered in game, I'd suggest you to disable it to calm AiMod down.
[Desp's]
don't you need.. hitsounds? yeah
  1. 00:24:196 (4) - For this slider, I would rather see it placed in a way that would interact better with the previous and the next object. Why not moving it that way? (Rotation of 45°) my current slider is parallel to the previous one and flows nicely into the following one so i prefer that
  2. 00:40:484 (1) - if you listen closer to the reverse arrow, there is a very strong bass noise that I believe, should be emphasized even more. while analyzing your current object emplacement, it would be nice if you took these objects 00:39:330 (4,5,1) - and do a CTRL+G. after doing this, you'll emphasize more things: 00:39:330 (4) - the slider here will have emphasized ends and 00:41:060 (5) - will be correctly accentuated. i only want to make the melody clickable here
  3. 00:52:600 (3,4) - I am not sure the circle (4) is needed in this case. yes, there is a sound, but I believe if you decide to change these two circles for a slider, it would be better as it will make a nice transition to the next slider, just like you've done to 00:50:869 (3) - . i like to make this buildup the hardest part of the map, to fit the song's intensity, so i need these circles here
  4. 00:54:330 (6,7) - you might as well do something similar here.
  5. 00:58:385 (1) - Unsnapped object. fixed
  6. 01:47:334 (1) - I realized at this point that you didn't have any hitsounds. I believe you should tweek in some whistles to add a simplistic addition to your difficulty. (like here, you should add a whistle to emphasize the loud bell sound) yeah done that
[Mao's]
  1. 00:35:716 (4) - the end of this slider does not need a whistle compared to the beginning of it, which has a bell sound. since it's soft, I don't believe you need that whistle neither.
  2. 00:51:446 (1,2,3,4,5) - nice symmetrical combo
  3. 00:54:042 (6) - if 00:52:311 (2) - has a whistle, shouldn't this one has a whistle too?
  4. 01:00:767 (2) - I don't know why, but a finish hitsound would sound neat here. it makes a great arrangement with the previous slider's end and the next finish.

nothing else to add to this difficulty. it looks pretty good the way it is. it feels like a challenge, but it fits well with the song.
nice job kitty

iYiyo wrote:

Hallo nochmal~

  • [General]
  1. 00:22:053 - I do believe that this timing line isn't correct (at least the flute). It's clearly noticeable that the end of the slider should be around 00:22:680 - ~ I tried with some BPMs but it still don't convice me, mainly because the next note (00:22:920 - ) feels so "close" to the previous one not being a common 1/2 gap. Well, I think the flute is a bit off to the main rhythm, so it'd be better to keep the current time and follow the metronome I guess... plays/feels better than snapping the flute xd

    [Calamity]
  2. 01:13:566 (2,3) - a bit nazi but fix blanket?
  3. 01:38:613 (1,2) - This is the only stack you do in the entire diff which make it very notorious when playing D: Consider unstacking them for consistency?
  4. 01:44:182 (3) - maybe you can extend this slider similar as 01:43:516 (2) - ? I hear the melody last for a bit longer than that. And maybe do similar DS as 00:55:484 (2,3,4) - ? looks cool~

    [Desperate's Simple]
  5. 00:26:909 - here you're doing this wavy shape following the change in the flute, but 00:28:345 - here you're mapping the piano which kinda feels.. weird? Idk but after seeing this in the editor, I think it'd be better if you follow the slidershape for the piano 00:27:069 - here. they are both supposed to follow the flute xD i tried to adjust it a little bit but having the red node very close to the start would ruin the aesthetics a bit
  6. 00:34:112 (1) - The timing recovery for this is 1 beat (same for 01:02:307 (1) - ), and since this is more likely to be an Easy rather than a Normal (because of low bpm) it actually would be a lot better if you increase the it. According to the guidelines, Easy should have 4 beats for recovery and Normal 2, and here you have just 1 D: (Well since it's 3/4 Meter it's a bit more but you get the idea) Actually I really noticed it while playing, it really feels there's no recovery for new players xD moving the spinner end elsewhere wouldn't fit to the music at all... and i think 1 beat can work here because the BPM is very low. also i disagree that the map feels like an easy, because it has a lot of rhythm and pace changes added to it
Okay that's all from me. Hope it can help you guys!

Viel glück o/ (Ja, Ich spreche ein bisschen Deutsch (kein google translator ftw!))

Chalwa wrote:

Hallo Mao!
[General]
  1. Everything is fine i think :D

[Desp's Simple]
  1. 00:33:791 (3) - I think you can move this note on red tick after. Why? Cause in 00:26:111 (1,2,3,4,1,2) pattern i saw you focused flute, when this last note isn't on flute sound, but it's on piano. tried that but it doesn't sound very nice to miss out on that beat
  2. 00:58:385 (1) - End of this object is unsnapped!!! fixed

[Calamity]
  1. 00:35:716 (4) - Wow... One of the best sliderarts without anchors i've seen ever.
  2. 00:58:385 (1) - Same. Man how are you doing this :O.
  3. 01:11:466 (4,5) - What about move this two a bit to right for make perfect blanket with 01:10:266 (3,5)? I know it can be kinda nazi thing, but...
  4. 01:44:182 (3) - What do you think about make NC here, since slider is much slower than 01:43:516 (2) this one?


Very nice and calm song. Map is very nice too!
GOOD LUCK!

Rizen wrote:

General
  1. 00:22:053 (2) - timing seems off at slider end if following flute. same at 00:24:516 (5) - which seems a bit late


Desperate's Simple
  1. hitsound volumes pls, global 15% is too quiet for the diff, especially at the 'chorus' yeah fixed
  2. 00:34:112 (1) - perhaps shorten this or turn it into a slider. I don't think 1/1 rest is enough for beginners considering this is the easiset diff in the set already mentioned in other mod
  3. 00:40:484 (1) - circle then 1/1 slider? to make 00:41:061 - clickable. i want to keep clicking on the melody here
  4. 00:58:385 (1) - unsnapped slider end fixed
  5. 01:34:902 (1,2,3,1,2,3) - I suggest coming up with a different rhythm because for most of the diff, you follow the melody. Over here, it's kinda undermapped compared to comparable parts such as 00:24:196 (4,5) - , 00:26:111 (1,2,3) - , etc. hmm i sort of agree but i wanted to make this really undermapped so it contrasts the previous section, which is intense but doesn't have very high density


Calamity
  1. 00:31:224 (2,3,4) - bit nitpicky but this pattern isn't a neato triangle as you have done at 00:29:941 (1,2,3) -
  2. 00:56:638 (4,5,6,1) - imo, spacing here should be consistent or larger at 00:58:094 (6,1) - due to 00:58:385 (1) - being a rather significant beat
  3. 01:00:767 (2) - I don't hear anything in the music at this point so maybe this circle isn't necessary (or I have bad headphones o.o). nevertheless, perhaps turn the volume down here so it's not the same volume as the finish at slider end 00:58:385 (1) -
  4. 01:25:866 (4) - perhaps finish as you have done at 01:11:466 (4) - ?


good luck!


Thanks to all of you! :3
posted
iYiyo

iYiyo wrote:


[Calamity]
  1. 01:13:566 (2,3) - a bit nazi but fix blanket? Hm, fixing the blanket would destroy the triangle + symmetry here though D:
  2. 01:38:613 (1,2) - This is the only stack you do in the entire diff which make it very notorious when playing D: Consider unstacking them for consistency? I'd consider changing it if more people had problems with it but as it is now I think the section itself is quite different from the rest too.
  3. 01:44:182 (3) - maybe you can extend this slider similar as 01:43:516 (2) - ? I hear the melody last for a bit longer than that. And maybe do similar DS as 00:55:484 (2,3,4) - ? looks cool~I don't want to put that many extends after each other in such a calm section because it would feel quite crowded to me. I lowered the tail volume though!
Chalwa

Chalwa wrote:


[Calamity]
  1. 01:11:466 (4,5) - What about move this two a bit to right for make perfect blanket with 01:10:266 (3,5)? I know it can be kinda nazi thing, but... Again this would kinda kill the triangles and it wasn't even intended to be a blanket here. The whole map focuses rather on shapes than blankets.
  2. 01:44:182 (3) - What do you think about make NC here, since slider is much slower than 01:43:516 (2) this one? Hm, will change if anybody has problems but as of now I didn't even notice a drastic decrease and I didn't really NC for SV changes either.

Thanks for the compliments!


@Rizen: Applied everything here so I won't quote it.
Other than that, thank you guys! Also gonna update with a timing fix asap!
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