forum

DJ Noriken - #The_Relentless_(Modified) [Taiko]

posted
Total Posts
13
Topic Starter
Raphalge
This beatmap was submitted using in-game submission on 31 July 2017 at 21:06:13

Artist: DJ Noriken
Title: #The_Relentless_(Modified)
Source: beatmania IIDX
Tags: the relentless pendual 22
BPM: 170
Filesize: 7701kb
Play Time: 05:05
Difficulties Available:
  1. #The_Drum_Master_ (5.34 stars, 2225 notes)
Download: DJ Noriken - #The_Relentless_(Modified)
Information: Scores/Beatmap Listing
---------------
wus poppin jimbo
davidminh0111
Mod:
General:
-You leave so many white ticks in the 1st timing music. I'd recommand you to add some d and k
-This music is too loud and the hitsound must be 80.

-00:00:894: This white tick shouldn't leave this blank, you can dkk
-01:33:718: Don't add drum here, the circles between this too close together.
-02:10:424: The Taiko Mode should be the same not like osu!standard to run more closer

Sorry for short mod because i don't have time. I will mod again some day

P.S: I like this music
Topic Starter
Raphalge
:D

davidminh0111 wrote:

Mod:
General:
-You leave so many white ticks in the 1st timing music. I'd recommand you to add some d and k added a few
-This music is too loud and the hitsound must be 80. done

-00:00:894: This white tick shouldn't leave this blank, you can dkk I don't map that sound anywhere else so it'd be weird to only do it there, I also donk think it's needed in this very bass-heavy section
-01:33:718: Don't add drum here, the circles between this too close together. I think it's fine, again for consistency reasons but also because the break after this part is so long.
-02:10:424: The Taiko Mode should be the same not like osu!standard to run more closer not sure what you mean by this :o

Sorry for short mod because i don't have time. I will mod again some day

P.S: I like this music :3
thx for the mod :D
davidminh0111

Raphalge wrote:

:D

davidminh0111 wrote:

Mod:
General:
-You leave so many white ticks in the 1st timing music. I'd recommand you to add some d and k added a few
-This music is too loud and the hitsound must be 80. done

-00:00:894: This white tick shouldn't leave this blank, you can dkk I don't map that sound anywhere else so it'd be weird to only do it there, I also donk think it's needed in this very bass-heavy section
-01:33:718: Don't add drum here, the circles between this too close together. I think it's fine, again for consistency reasons but also because the break after this part is so long.
-02:10:424: The Taiko Mode should be the same not like osu!standard to run more closer not sure what you mean by this :o

Sorry for short mod because i don't have time. I will mod again some day

P.S: I like this music :3
thx for the mod :D
No problem
zigizigiefe
Let's M4M ^^
:arrow: : Just suggestion

[#The_Drum_Master_]
  1. 00:05:836 - 00:06:012 - Why did you ignore that sounds?
  2. 00:39:630 - :arrow: Add don or kat for emphasizing background music.
  3. 00:45:365 - :arrow: Ninja note would be better for sounds like that xD
  4. 00:54:894 (9,10,11,12,13,14,15,16,17) - Listen here carefully,"kddkddkdk" makes clearer structure
  5. 00:58:071 (11) - I am 69% sure sound is at 00:57:983 -
  6. 01:05:218 (73,74) - There is no sound,wtf LOL
  7. 01:09:365 (108) - As I said,the sound is at 01:09:277 -
  8. 01:42:453 (95,96) - I know what did you try to make but the sounds start here: 01:42:365 -
  9. 01:45:277 (115,116) - Same
  10. 01:52:777 (172,173) - :arrow: Strong sounds,finisher would be better,why not? :D
  11. 02:02:659 (238,239,240,241,242,243,244,245,1) - Same suggestion as 00:54:894 -
  12. 03:33:012 (40,41,42,43,44) - Same above,change as kddkd
That's it,good luck ^^
Topic Starter
Raphalge

zigizigiefe wrote:

  1. 00:05:836 - 00:06:012 - Why did you ignore that sounds? wanted it to feel progressive but at the start it sounds a bit awkward i agree, changed.
  2. 00:39:630 - :arrow: Add don or kat for emphasizing background music. feels like I'd be making the section a bit too dense if I turned that into a triple :o no change
  3. 00:45:365 - :arrow: Ninja note would be better for sounds like that xD i hate ninja notes :c
  4. 00:54:894 (9,10,11,12,13,14,15,16,17) - Listen here carefully,"kddkddkdk" makes clearer structure I can hear it, but i much prefer the simple patterns that I've used so far.
  5. 00:58:071 (11) - I am 69% sure sound is at 00:57:983 - not all sounds need to be mapped, i added doubles there in another section :>
  6. 01:05:218 (73,74) - There is no sound,wtf LOL there is though, i just chose to add notes on a fade-out
  7. 01:09:365 (108) - As I said,the sound is at 01:09:277 - no change for the same reason as the last one
  8. 01:42:453 (95,96) - I know what did you try to make but the sounds start here: 01:42:365 - aaaa, you're right but i think a triple would be too sudden after the 1/6 stream
  9. 01:45:277 (115,116) - Same ^
  10. 01:52:777 (172,173) - :arrow: Strong sounds,finisher would be better,why not? :D ya they're strong but I think 01:53:483 (174) - is stronger and deserves clearer emphasis
  11. 02:02:659 (238,239,240,241,242,243,244,245,1) - Same suggestion as 00:54:894 - declined for the same reason as 00:54:894 -, i think a kddkddk stream would be too out of place
  12. 03:33:012 (40,41,42,43,44) - Same above,change as kddkdthat plays really weird imo, no change :(
That's it,good luck ^^
thanks you! :)
strickluke
m4m from your queue :D (my map: goreshit - the nature of dying)

00:05:836 (12,13) - you could change this pattern to d k D or k k D to fit the music better

00:37:777 (34,35,36) - change this to kdk for pattern consistency + it fits the music

01:00:894 (36,37,38) - change this to kdk to match music better

01:18:365 (1,2) - add a d between these notes to match music

02:25:953 (1) - you could briefly stop the kiai time here, but it doesn't really matter

02:47:836 (204) - changing this to k sounds better

03:09:541 (45) - change this to k

03:09:806 (47) - delete this note because the stream doesn't really start to make a noise until the red tick

03:22:865 (143,144) - ctrl+g this, it sounds better and plays fine

04:48:189 (12,13) - you could change this pattern to d k D or k k D to fit the music better

good luck with this map! :)
Topic Starter
Raphalge

strickluke wrote:

m4m from your queue :D (my map: goreshit - the nature of dying)

00:05:836 (12,13) - you could change this pattern to d k D or k k D to fit the music better It still follows the music, I just chose not to map certain sounds at that part to keep it as simple as possible.

00:37:777 (34,35,36) - change this to kdk for pattern consistency + it fits the music personally a kdk there would feel choppy in terms of flow, and I'm not really going for consistency here :(

01:00:894 (36,37,38) - change this to kdk to match music better the sound on 01:00:894 (36) - is more bassy imo, so a kdk wouldn't sound right, plus it'd mess up the flow again.

01:18:365 (1,2) - add a d between these notes to match music i only wanted to map the vocals here, might consider changing since I've made it more advanced later on in the map.

02:25:953 (1) - you could briefly stop the kiai time here, but it doesn't really matter I did it for the last kiai, so why not here too? changed.

02:47:836 (204) - changing this to k sounds better again, i agree with you that it does, but I'd like to keep it simple.

03:09:541 (45) - change this to k why?

03:09:806 (47) - delete this note because the stream doesn't really start to make a noise until the red tick I kinda get it but at the same time not really, there's a fade-out sound on 03:09:806 (47) - and I've used those in many other places in the map, so I don't really understand why it's only bothersome here.

03:22:865 (143,144) - ctrl+g this, it sounds better and plays fine the vocal sounds on 03:22:953 (144) - are low pitch though :(

04:48:189 (12,13) - you could change this pattern to d k D or k k D to fit the music better declined for the same reason as the first one

good luck with this map! :)
Thanks for the mod! But my queue was kinda closed :o I'll put you in a priority queue or something though
kvgyubh
halo,let's mod
・from 01:42:189 (94) - to 01:50:483 (154) - --->the sound is being calmly but u put notes too much(too much density)the following is my suggestion
 d_k_d_k_d_k_d_kkd_k_d_k_d_k_ddkkd_k_d_k_d_k_ddkdd_k_d_k_d_k_ddk_d_kdkkd_kkdkd_d_dkkkdk_kd_kdkkd
that's it.nice mapping.but u put kdk(or dkd) too much.it is useful pattern but i thought it's kinda repetitious.
good luck
Shinsekai-
random mod jalskjasd


[The drum master]

- add one note here 00:06:012 (13) - cuz the sound
- 00:32:306 (4,5,6,7,8,9,10) - you should make a stream this... like kkddkd K (00:33:012 (11) - add one finisher here )
- 01:18:983 (4) - add one kat here~ sound
- 01:48:012 (135,136,137) - change those colors into kkd mpore comfortable with the sound
- add finishers 01:52:777 (172,173) - they both need that
- ^ 02:49:600 (220) - a d d
- 03:06:453 (24) - add one kat

[COMENTARIOS]
- the last kiai is love dude <3 GL ranking this <3 very goo map
Topic Starter
Raphalge

[_Chichinya_] wrote:

random mod jalskjasd


[The drum master]

- add one note here 00:06:012 (13) - cuz the sound somehow completely missed that????
- 00:32:306 (4,5,6,7,8,9,10) - you should make a stream this... like kkddkd K (00:33:012 (11) - add one finisher here ) would prefer not to make anything longer than a triple there to keep it simple
- 01:18:983 (4) - add one kat here~ sound i cant hear a k sound :(
- 01:48:012 (135,136,137) - change those colors into kkd mpore comfortable with the sound again i cant really hear it, if you mean that sound that sounds like a space gun i already covered it with the k before the ddk
- add finishers 01:52:777 (172,173) - they both need that kk
- ^ 02:49:600 (220) - a d d added
- 03:06:453 (24) - add one kat added

[COMENTARIOS]
- the last kiai is love dude <3 GL ranking this <3 very goo map thank you :>>>
iloveyou4ever
Hi
From https://osu.ppy.sh/forum/p/6120245

Screenshot
https://osu.ppy.sh/ss/8546406

Replay
https://puu.sh/wFfDh.osr

Number of tries
1

Comment


Patterning
Well, patterning is awesome.
:arrow: I can clearly what you're following in the map. And patterns not only fit the song, but it also plays smooth. That's why I have like 99.6% in my first play(still suck tho XD).
:arrow: Also interesting patterns are used. Like triplets in 01:42:453 - this part. Not only can it fit the music, but the usage of doublets can also make this part less empty. Sometimes 1/1 break is kinda boring, and doublet can prevent it.

Consistency+Variation
It's also good to me.
:arrow: Take an example of 00:57:012 - and 02:04:777 - two similar melodies. You put more notes on the second kiai time, which can show the progress of the song. You also try to add more variation for the second kiai time, which works great too.
:arrow: Moreover, the note density for the second kiai time imo suits the progress of the music perfectly. It has more notes than first kiai time but a bit fewer notes than the third kiai time, which is a sign for developing a good flow and also progression.
:arrow: Variation and consistency are well balanced. It's so fun and not repetitive while I was playing. And at the same time you didn't forget consistency, patterns like kkkkddkkd can be found in the first two kiai times, which shows that you can keep consistency.

Flow
emm some parts can be improved.
:arrow: The flow works great in most parts. However in some non-kiai time, I find the flow a little bit weird. I will give suggestion below on how to improve imo.

Last kiai time
For my first impression, it's a bit overmapped but it's fine to me.
:arrow: The streams work good to me but some patterns can be improved. And also some notes can be deleted in order to emphasize the music in a better way. I will give suggestion below.

Suggestion


01:18:983 - add a note here and remove 01:19:424 - this?
:arrow: Can fit the vocal more on 01:18:894 (3,4,5,6,7) - these two timestamps and also better emphasize the finisher on 01:19:600 -

01:27:806 (79,80) - remove these two notes
:arrow: Seems a little bit dense here. Deleting these two notes not only can give a break here, it can also ''separate''' two music parts. It can also emphasize the finisher on 01:28:071 -

01:38:041 - add note here
:arrow: Consistent with 01:36:541 - this pattern

02:04:600 - remove this
:arrow: same reason as 01:27:806 -

02:26:306 - I will change like this http://osu.ppy.sh/ss/8546559 (02:27:012 - is a finisher)
:arrow: same reason as 01:27:806 - and also changing 02:27:012 - to finisher can better emphasize the music more imo.

04:28:512 (92,93) - remove these.
:arrow: A little bit overmapped here imo as there's no musical element here.

04:31:424 - change to d?
:arrow: Better emphasize 04:31:600 - this note

04:42:189 (6,7,8,9) - change to kkd K?
:arrow: 04:42:541 - since there's a heavy ''clap'' sound here. I suggest putting K here. Also putting kkd before can emphasize the finisher too.

Overall Summary

Patterning are great, but some flow can be improved. Also you may try to put more emphasize in some places to emphasize the music more too.

Rating for the map : 8/10

Good Luck!
Topic Starter
Raphalge

iloveyou4ever wrote:

Suggestion


01:18:983 - add a note here and remove 01:19:424 - this?
:arrow: Can fit the vocal more on 01:18:894 (3,4,5,6,7) - these two timestamps and also better emphasize the finisher on 01:19:600 - makes sense considering it's mapped like that further into the map

01:27:806 (79,80) - remove these two notes
:arrow: Seems a little bit dense here. Deleting these two notes not only can give a break here, it can also ''separate''' two music parts. It can also emphasize the finisher on 01:28:071 - makes sense but i feel like it makes the next part feel a bit too sudden, accepted for now but might change to something else

01:38:041 - add note here
:arrow: Consistent with 01:36:541 - this pattern was going to decline because the pattern before was supposed to be consistent with streams like 01:02:659 (50) - but since there's a big break shortly after it's fine for it to be a bit denser

02:04:600 - remove this
:arrow: same reason as 01:27:806 - SeemsGood

02:26:306 - I will change like this http://osu.ppy.sh/ss/8546559 (02:27:012 - is a finisher)
:arrow: same reason as 01:27:806 - and also changing 02:27:012 - to finisher can better emphasize the music more imo. nice

04:28:512 (92,93) - remove these.
:arrow: A little bit overmapped here imo as there's no musical element here. there's a bit of a fade-out sound on those last two notes and i feel like deleting them would make it flow poorly

04:31:424 - change to d? :thumbsup:
:arrow: Better emphasize 04:31:600 - this note

04:42:189 (6,7,8,9) - change to kkd K?
:arrow: 04:42:541 - since there's a heavy ''clap'' sound here. I suggest putting K here. Also putting kkd before can emphasize the finisher too. applied

Overall Summary

Patterning are great, but some flow can be improved. Also you may try to put more emphasize in some places to emphasize the music more too.

Rating for the map : 8/10

Good Luck!
thanks a ton for the testplay and I'm glad you liked it :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply