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Amatsuki feat. mafumafu - Aikagi [Osu|Taiko]

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Topic Starter
newyams99
This beatmap was submitted using in-game submission on March 30, 2017 at 9:08:39 PM

Artist: Amatsuki feat. mafumafu
Title: Aikagi
Tags: niconico douga nnd utaite spare key of love 合鍵
BPM: 106
Filesize: 5784kb
Play Time: 04:05
Difficulties Available:
  1. Hard (2.46 stars, 327 notes)
  2. Insane (4.26 stars, 479 notes)
  3. Muzukashii (2.22 stars, 428 notes)
  4. Normal (1.54 stars, 198 notes)
  5. Oni (3.38 stars, 628 notes)
Download: Amatsuki feat. mafumafu - Aikagi
Information: Scores/Beatmap Listing
---------------
鍵が回らない。。。
君の愛鍵じゃないと私の心はもう開かないの?
#21 - 愛鍵


I'm not a standard mapper. Insane has difficult streams for fun. Also needs real hitsounds.

Surono

newyams99 wrote:

I'm not a standard mapper.

waht

>Oni
* 00:37:508 - oh boi from, dat don kat don kat don kat doakakwfkfwkgw :^) so 00:37:508 - 00:42:036 - don these?
* 00:51:376 - delete? after 00:51:093 - finisher rip then 00:51:659 (131,132,133,134,135) - dkkdk it? seems fit to drum and vocal ranges
* 01:04:395 - why not kat this as 01:04:536 - same tom drum? f r i e n d l y pattern pls even its slow bpm lool
* 01:08:923 (193,194,195) - oh well, it sounds dkD pls. if u wont apply above. swap 01:08:923 (193,194,195) - with 01:04:395 (176,177,178) - . hot pattorn
* 01:22:225 (245,246,247,248,249) - wut lel. pls 01:22:366 - to 01:22:083 - . 01:22:508 (247,248,249) - 3plet are good cuz vocal start from 01:22:508 (247) - <3
* 01:27:319 (268) - b a n a n a
* 02:17:272 - just move to 02:17:414 - , 02:17:838 - to 02:17:980 - and "just do it" https://media.tenor.co/images/e600928fb ... 0d7b96/raw
* 02:50:810 (213) - C banana
* well, I cant points out all of every finishar on stream :^) but seems interesting..
* 03:27:319 (1,2,3,4) - do you monocolors luverz/?!?!?! noice. i just want say Kat Don Kat Kat
* 03:38:357 (42,43,44) - idc :'^)
* 03:42:885 (59,60,61) - swap with dat above.,,,
* 03:46:847 - wuh kat? rip don
* 03:55:338 (108,109,110,111,112,113,114,115,116,117,118) - LLLLOOOOOOOOOOOOOLLLLLLLLLl
* 04:01:281 (137) - safdasfdafdfasdf

well wat de leeell

>Muzukashii
* 01:27:319 - try spinner aha
* 02:21:093 (57,58,59,60) - kkk D
* 02:40:055 - k
* please 2nd kiai, seems oni. yeah slow bpm but pls lel nvm frgt it

ye
Topic Starter
newyams99

Surono wrote:

newyams99 wrote:

I'm not a standard mapper.

waht

>Oni
* 00:37:508 - oh boi from, dat don kat don kat don kat doakakwfkfwkgw :^) so 00:37:508 - 00:42:036 - don these? I think I had it like this b4 lol idk why I changed it xD
* 00:51:376 - delete? after 00:51:093 - finisher rip then 00:51:659 (131,132,133,134,135) - dkkdk it? seems fit to drum and vocal ranges Hmm. I did it in the Muzu, so I'd like to make it slightly more difficult.
* 01:04:395 - why not kat this as 01:04:536 - same tom drum? f r i e n d l y pattern pls even its slow bpm lool Again idk why I changed it from kkd xD
* 01:08:923 (193,194,195) - oh well, it sounds dkD pls. if u wont apply above. swap 01:08:923 (193,194,195) - with 01:04:395 (176,177,178) - . hot pattorn Yeeeee. I think I had it like this b4 as well lol
* 01:22:225 (245,246,247,248,249) - wut lel. pls 01:22:366 - to 01:22:083 - . 01:22:508 (247,248,249) - 3plet are good cuz vocal start from 01:22:508 (247) - <3 <3
* 01:27:319 (268) - b a n a n a B A N A N A
* 02:17:272 - just move to 02:17:414 - , 02:17:838 - to 02:17:980 - and "just do it" https://media.tenor.co/images/e600928fb ... 0d7b96/raw I feel like there's some melodic sounds that go like this, so I'll keep if for now.
* 02:50:810 (213) - C banana C B A N A N A
* well, I cant points out all of every finishar on stream :^) but seems interesting..
* 03:27:319 (1,2,3,4) - do you monocolors luverz/?!?!?! noice. i just want say Kat Don Kat Kat
* 03:38:357 (42,43,44) - idc :'^)
* 03:42:885 (59,60,61) - swap with dat above.,,,
* 03:46:847 - wuh kat? rip don rip don. I switched the colour at 01:12:885 (204) - lol
* 03:55:338 (108,109,110,111,112,113,114,115,116,117,118) - LLLLOOOOOOOOOOOOOLLLLLLLLLl SHHHHHHHHHHHH!!!!
* 04:01:281 (137) - safdasfdafdfasdf

well wat de leeell

>Muzukashii
* 01:08:357 (125,126,127,128,129,130,131,132,133,134,135,136) - too much kat, make contrast with colors pls *for finishars* Done cuz I changed it in the Oni.
* 01:27:319 - try spinner aha nananananana
* 02:21:093 (57,58,59,60) - kkk D Changed to kkd K instead.
* 02:40:055 - k Want to keep consistency here with the previous pattern.
* please 2nd kiai, seems oni. yeah slow bpm but pls lel nvm frgt it lol :D

ye
Thanks for the mod :D 8-) 8-) 8-) and the star :D
jas
ur right u arent a standard mapper :^)

mod queue

asdf
since youre new to std mapping, watch pishifat on youtube he helps with standard mapping a lot https://www.youtube.com/user/Pishifat

the black color is basically unrankable as it is below 50 luminosity, and players with low background dim will have a hardtime seeing it. be sure to follow the osu!standard guidlines in the ranking criteria found here

add some custom hitsounds as they would improve the quality of the maps themselves.

cut the mp3 lol, its just 8% of silence

insane

would say main problem is aesthetics and plz nerf the spaced streams

  1. 00:52:225 (5,6,7) - you should keep this like 00:51:093 (1,2,3,4) - as the song isnt really doing anything different imo
  2. 01:13:168 (1,1,1,1,1) - this is a huge difficulty spike, and remove the constant nc, people would probably read it as 1/3 jumps, or 3/4 jumps
  3. 01:16:848 (4) - dont do this as it doesnt fit aesthetically with your other sliders, this repaets a few times in the map
  4. 01:20:244 (1) - there are sounds on the blue ticks, y u no map
  5. 01:49:961 (1,2,3,4) - stacking these would be better, but continue going at the same angle this is already, just stack them
  6. 01:59:017 (1,2,3,4) - ^
  7. 02:14:159 (2,3,4,5,6) - dont do this, this is very uncomfortable to play, and the song doesnt support it really
  8. 02:15:998 (1,2,3,4,5,6,7,8) - ^
  9. 02:18:829 (3,4,5,6) - ^
  10. 02:21:659 (1,2,3,4,5) - this is a definite no, this is mapped like an extra
  11. 02:23:640 (1,2,3,4,5) - ^
  12. 03:28:734 (1,2) - people would read this as 1/2 no one is expecting a 1/4 jump
  13. 03:29:159 (1,2,3) - ^
  14. 03:47:131 (1,1,1,1,1) - this is a huge difficulty spike, and remove the constant nc, people would probably read it as 1/3 jumps, or 3/4 jumps
overall, you should try to improve your flow, and be sure to watch pishi's vids they help.

Hard

would say main problem is aesthetics

  1. 00:32:980 (1,2) - dont do this as it doesnt fit aesthetically with your other sliders
  2. 01:06:942 (1,2,3) - this doesn't look visually appealing. make the spacing look visually the same between all circles.
  3. 02:17:980 (2) - dont do this as it doesnt fit aesthetically with your other sliders
  4. 02:19:395 (1) - this slider is pretty ugle
  5. 02:24:772 (1,2) - this could line up better
  6. 02:27:036 (1) - dont do this as it doesnt fit aesthetically with your other sliders this happenes alot in the map
  7. 03:36:093 (1) - ^



wow not bad for first (i think) std map, but be sure to check out pishis vids as they help a lot. GL!
Topic Starter
newyams99

CraEZy wrote:

ur right u arent a standard mapper :^)

mod queue

asdf
since youre new to std mapping, watch pishifat on youtube he helps with standard mapping a lot https://www.youtube.com/user/Pishifat
kk~
the black color is basically unrankable as it is below 50 luminosity, and players with low background dim will have a hardtime seeing it. be sure to follow the osu!standard guidlines in the ranking criteria found here
Sounds good, changed to 55
add some custom hitsounds as they would improve the quality of the maps themselves.
Will find something lol
cut the mp3 lol, its just 8% of silence
I'll cut the silent part at the end when I get the chance.
insane

would say main problem is aesthetics and plz nerf the spaced streams looool just for fun xD was gonna change it after the first std mod. Will make sure the shapes of the sliders are more consistent overall. Also nerfed some jumps as well :D

  1. 00:52:225 (5,6,7) - you should keep this like 00:51:093 (1,2,3,4) - as the song isnt really doing anything different imo Nerfed the pattern a bit to fit it.
  2. 01:13:168 (1,1,1,1,1) - this is a huge difficulty spike, and remove the constant nc, people would probably read it as 1/3 jumps, or 3/4 jumps ye
  3. 01:16:848 (4) - dont do this as it doesnt fit aesthetically with your other sliders, this repaets a few times in the map Yep
  4. 01:20:244 (1) - there are sounds on the blue ticks, y u no map Well, this is an Insane, not an extra (said after placing a million spaced 1/4 hits in the second kiai). Anyways, I wanted to keep the pattern from the previous half of the kiai. I might change the rhythm in the second kiai for some variety tho.
  5. 01:49:961 (1,2,3,4) - stacking these would be better, but continue going at the same angle this is already, just stack them Sure.
  6. 01:59:017 (1,2,3,4) - ^
  7. 02:14:159 (2,3,4,5,6) - dont do this, this is very uncomfortable to play, and the song doesnt support it really Changed all the stuff here.
  8. 02:15:998 (1,2,3,4,5,6,7,8) - ^ Kinda left one of the flow breaks cuz I couldn't figure out what to do xd
  9. 02:18:829 (3,4,5,6) - ^
  10. 02:21:659 (1,2,3,4,5) - this is a definite no, this is mapped like an extra
  11. 02:23:640 (1,2,3,4,5) - ^ Did 75.21 things in the 2nd kiai. Should be slightly better.
  12. 03:28:734 (1,2) - people would read this as 1/2 no one is expecting a 1/4 jump Changed.
  13. 03:29:159 (1,2,3) - ^ ^
  14. 03:47:131 (1,1,1,1,1) - this is a huge difficulty spike, and remove the constant nc, people would probably read it as 1/3 jumps, or 3/4 jumps Already done :D
overall, you should try to improve your flow, and be sure to watch pishi's vids they help. kk~

Hard

would say main problem is aesthetics

  1. 00:32:980 (1,2) - dont do this as it doesnt fit aesthetically with your other sliders Fixed.
  2. 01:06:942 (1,2,3) - this doesn't look visually appealing. make the spacing look visually the same between all circles.
  3. 02:17:980 (2) - dont do this as it doesnt fit aesthetically with your other sliders
  4. 02:19:395 (1) - this slider is pretty ugle
  5. 02:24:772 (1,2) - this could line up better
  6. 02:27:036 (1) - dont do this as it doesnt fit aesthetically with your other sliders this happenes alot in the map
  7. 03:36:093 (1) - ^

    Made stuff neater 8-)



wow not bad for first (i think) std map, but be sure to check out pishis vids as they help a lot. GL! Not my first xD But I don't play std so I have no idea how to do stuff lol
Thanks for the mod 8-) Learned a lot :D
Battle
lol streams
Topic Starter
newyams99

Battle wrote:

lol streams
Yes.
Ethan
Hi! From my queue.

Since you followed the rules, you get a thorough mod and star. Thanks!

I will not mod taiko diffs since I'm not experienced with taiko mapping/modding. Sorry :C

General
This isn't a real issue or anything, I'm just saying that maybe you could have a difficulty inbetween hard and insane like a light insane to balance out the spread, because the spread jumps almost two stars between hard and insane.

Normal

Quick note. For normal diffs it is the same criteria as easy in which you must use DS for the whole map. There are some errors with this, as seen in this screenshot right here. Please make sure to fix as this is unrankable afaik.

00:49:961 (6) - This is just me, but a lot of your other sliders that use three points like this are much more curved compared to this one. How about something like this?

01:05:527 (3) - In order to fix the blanket, move the slider-end to x120 y228.

Hard

00:15:715 (3) - Why not do a Ctrl+G to make it flow better?

01:27:319 (1) - This slider looks weird to me, but that's just my opinion.

03:30:432 (4) - I think this slider should be moved a little more to the right imo.

Insane

00:24:772 (4) - Fix blanket, move last point to x264 y164.

00:48:546 (6) - x92 y200? would make the star a whole lot better.

00:56:470 (4) - Fix blanket.

02:17:272 (2) - This overlaps with (4), which looks weird. You might want to move it to stack with (4) or just move it so it doesn't overlap altogether.

Good luck!
Topic Starter
newyams99

Ethan wrote:

Hi! From my queue.

Since you followed the rules, you get a thorough mod and star. Thanks!

I will not mod taiko diffs since I'm not experienced with taiko mapping/modding. Sorry :C

General
This isn't a real issue or anything, I'm just saying that maybe you could have a difficulty inbetween hard and insane like a light insane to balance out the spread, because the spread jumps almost two stars between hard and insane. Yeah, I was considering this when I first made it but I'm a lazy person lol

Normal

Quick note. For normal diffs it is the same criteria as easy in which you must use DS for the whole map. There are some errors with this, as seen in this screenshot right here. Please make sure to fix as this is unrankable afaik. Oh, fixed :P

00:49:961 (6) - This is just me, but a lot of your other sliders that use three points like this are much more curved compared to this one. How about something like this?
This was supposed to be straight, fixed :D

01:05:527 (3) - In order to fix the blanket, move the slider-end to x120 y228. Fixed.

Hard

00:15:715 (3) - Why not do a Ctrl+G to make it flow better? Done.

01:27:319 (1) - This slider looks weird to me, but that's just my opinion. If I get some other people saying the same, I'll change it :D

03:30:432 (4) - I think this slider should be moved a little more to the right imo. Done, and did some other minor fixes.

Insane

00:24:772 (4) - Fix blanket, move last point to x264 y164. Fixed.

00:48:546 (6) - x92 y200? would make the star a whole lot better. Ok.

00:56:470 (4) - Fix blanket. Fixed, I think.

02:17:272 (2) - This overlaps with (4), which looks weird. You might want to move it to stack with (4) or just move it so it doesn't overlap altogether. I'd like to keep this for now as the overlap was intentional, and I couldn't really figure out a way to fix this without messing up the blanketing around this section. I made it a bit neater tho.

Good luck!
Thanks for the mod and star :D:D
Harmango
Hey! NM from queue - osu.ppy.sh/forum/p/5906201

[Normal]
  1. 00:03:546 (2) - Rotate this slider by 25 degrees it will flow better from the last note to the next, after rotating just move it up a bit. (Go to Edit -> Rotate by and enter 25 in the box)
  2. 00:58:734 (2) - Flip this slider so it bends upwards instead of downwards, because then it will remove the overlap and flow better, also sometimes its hard for new players to read overlaps, especially in a normal difficulty
  3. 01:00:149 (1,2) - Same sorta thing here? 01:00:998 (2) - make this bend downwards and see how this is ^
  4. 01:25:055 - You should maybe start the slider on this beat because its louder than the one that 01:25:338 (5) - this slider is currently on, so like shift 01:25:338 (5,6) - these notes over by one tick to the left so the slider starts on big white tick.
  5. 01:26:753 (6) - Theres a quiet sound, you should move this to the left like the slider before ^
  6. 01:54:206 - You could place another note here, to emphasize the beat?
  7. 02:03:263 - ^
  8. 02:30:715 (1) - move this slider to the left a little bit? it looks weird when the last note flows into it currently
  9. 02:48:829 (1) - I think you should remove this because try to keep a distance of two beats after a slider for lower difficulties such as normal

[Hard]
  1. 00:44:583 (2,3) - Check your distance snapping here
  2. 01:07:791 (4,5) - Stack the note on the end of the slider perhaps?
  3. 01:08:923 (7) - Move this note lower to help with the flow into the slider
  4. 01:54:206 - Add another note?
  5. 02:03:263 - ^
  6. 02:10:338 (1,4) - Stack
  7. 02:24:772 (1,2) - Stack maybe?
  8. 02:25:621 (3) - make the bend of this slider upwards, right now its downwards, so do this cause it would help with the flow and look nicer
  9. 02:27:036 (2,4) - Fix overlap
  10. 02:48:263 (4,1) - Stack
  11. 03:32:414 (3,4) - Why the sudden distance difference?

Hope I helped! Good luck with your map :)
Chromoxx
hey, i'll be looking at the taiko diffs :p

[General]
00:01:282 - inherited and uninherited point have conflicting volume settings, which is unrankable
03:27:319 - same issue here again
- volume changes in general seem all over the place, ranging from very low to very high, i'd try to make them a little less radical tbh
- the break at 02:53:074 - is kinda too long... maybe add some notes in there?
[Oni]
i feel like you're being a bit too edgy in general with this diff here.. since it's a fairly calm and normal song i think it would be more fitting to have a pretty standard map in here, without too many SV changes, midstream/endstream finishers, 1/8 etc. just a general thought about the diff...
00:01:282 - i feel like it would be nice to have the starting part build up gradually tbh, starting off with less notes and adding on with every vocal phrase
00:42:036 - i find it kind of weird that this is the only big white tick without a color change to it in this entire pattern even though it has a pretty distinct vocal on it, maybe work around the pattern slightly?
01:27:319 - this slider overlaps heavily with the following notes, which i would consider a hindrance to the playing experience and therefore to an extent unrankable, just make the SV at 01:30:432 - a bit higher tbh
02:12:602 - i feel like you could make this streamy section a bit more blue tick color change centric, since you are using them for stuff like 02:15:715 - and the other patterns you aren't using them on could be made to use those kind of color changes aswell, it would make the section more consistent overall and not make the few blue tick color change patterns you have now stand out so much
02:27:602 - move this to 02:27:744 - to match the guitar better and change 02:27:885 (126) - to d to match the pitch better and put more emphasis on 02:28:168 -
04:01:281 - we have the same overlap problem here as earlier

i didn't touch on any of the "edgy" stuff here, since it would kinda go against the concept of how you mapped this diff... i just personally think it would be better to keep it a bit more normal
[Muzukashii]
01:13:734 - uhh.... i don't think an end of 1/4 finisher is a good idea in a muzu...
01:27:319 - overlap again
04:01:281 - overlap...

okay, so i guess the other stuff i'd have to say can be put more general: i'd avoid using larger SV changes in the muzu. Having triplets that aren't monocolor is acceptable to me because of the bpm and the complexity of some of the patterns in the oni, but having finishers at the end of them is too much...
basically: tone down the SV changes, remove end of 1/4 finishers...

should be good otherwise, good luck!
Topic Starter
newyams99

Chromoxx wrote:

hey, i'll be looking at the taiko diffs :p

[General]
00:01:282 - inherited and uninherited point have conflicting volume settings, which is unrankable
03:27:319 - same issue here again I've never heard of this issue b4 lol xD Fixed :D
- volume changes in general seem all over the place, ranging from very low to very high, i'd try to make them a little less radical tbh Changed kiais from 90 to 70% audio.
- the break at 02:53:074 - is kinda too long... maybe add some notes in there? I didn't want to put in any hits here, just cuz I didn't think it sounded that great. Hopefully it's not a major issue.
[Oni]
i feel like you're being a bit too edgy in general with this diff here.. since it's a fairly calm and normal song i think it would be more fitting to have a pretty standard map in here, without too many SV changes, midstream/endstream finishers, 1/8 etc. just a general thought about the diff... I can get rid of the midstream finish; edginess is the way to go xD And I think you've seen/modded enough of my maps to know that I like endstream finishers and SV changes (I'll get rid of the SV changes in the Muzu tho, as you said), and as for the 1/8, I'm not overusing it (imo) so I'd like to leave it as is. As for the finishers at the end of some 1/4 patterns like dK or kkD, I went against the conventional guidelines because the song's BPM is quite low, therefore making the finishers much easier to hit than your usual 160-200 BPM song. Also makes it harder to DT ;)
00:01:282 - i feel like it would be nice to have the starting part build up gradually tbh, starting off with less notes and adding on with every vocal phrase I feel like I've accomplished that well enough already, and I made it slightly denser where I believe the song gets a bit more exciting at 00:19:395. Cool idea, but it's not my personal style to create variety when the song doesn't really change.
00:42:036 - i find it kind of weird that this is the only big white tick without a color change to it in this entire pattern even though it has a pretty distinct vocal on it, maybe work around the pattern slightly? Yeah, was thinking the same. Deleted the hit at 00:42:319 to emphasize the previous hit.
01:27:319 - this slider overlaps heavily with the following notes, which i would consider a hindrance to the playing experience and therefore to an extent unrankable, just make the SV at 01:30:432 - a bit higher tbh I realize this is an issue, but I'm hoping to keep it cuz there's more than 2 beats separating the hit and the slider, and the hits are quite slow so they're relatively easy to read as well. Of course, if I do have to change it, I'll raise the SV of the hits 8-)
02:12:602 - i feel like you could make this streamy section a bit more blue tick color change centric, since you are using them for stuff like 02:15:715 - and the other patterns you aren't using them on could be made to use those kind of color changes aswell, it would make the section more consistent overall and not make the few blue tick color change patterns you have now stand out so much Probably because you're a better player than me, but I don't notice that different patterns stand out :/ I can't really address this issue, as it seems perfectly fine to me.
02:27:602 - move this to 02:27:744 - to match the guitar better and change 02:27:885 (126) - to d to match the pitch better and put more emphasis on 02:28:168 - Shore
04:01:281 - we have the same overlap problem here as earlier As mentioned earlier.

i didn't touch on any of the "edgy" stuff here, since it would kinda go against the concept of how you mapped this diff... i just personally think it would be better to keep it a bit more normal
edgyams99 ._.
[Muzukashii]
01:13:734 - uhh.... i don't think an end of 1/4 finisher is a good idea in a muzu... Changed.
01:27:319 - overlap again ^
04:01:281 - overlap... ^

okay, so i guess the other stuff i'd have to say can be put more general: i'd avoid using larger SV changes in the muzu. Having triplets that aren't monocolor is acceptable to me because of the bpm and the complexity of some of the patterns in the oni, but having finishers at the end of them is too much...
basically: tone down the SV changes, remove end of 1/4 finishers... Yeah, I was aware of these things being issues but I always do them anyways ;)
I only change them when people tell me too lol


should be good otherwise, good luck!
Thanks for the mod fam :D
Topic Starter
newyams99

harmanjit102 wrote:

Hey! NM from queue - osu.ppy.sh/forum/p/5906201

[Normal]
  1. 00:03:546 (2) - Rotate this slider by 25 degrees it will flow better from the last note to the next, after rotating just move it up a bit. (Go to Edit -> Rotate by and enter 25 in the box) Done.
  2. 00:58:734 (2) - Flip this slider so it bends upwards instead of downwards, because then it will remove the overlap and flow better, also sometimes its hard for new players to read overlaps, especially in a normal difficulty Ok.
  3. 01:00:149 (1,2) - Same sorta thing here? 01:00:998 (2) - make this bend downwards and see how this is ^ ^
  4. 01:25:055 - You should maybe start the slider on this beat because its louder than the one that 01:25:338 (5) - this slider is currently on, so like shift 01:25:338 (5,6) - these notes over by one tick to the left so the slider starts on big white tick. Was trying to match to the vocals here, rather than the instrumentals since my intention was to match to the vocals for most of the Normal diff.
  5. 01:26:753 (6) - Theres a quiet sound, you should move this to the left like the slider before ^ ^
  6. 01:54:206 - You could place another note here, to emphasize the beat? ^ I suppose I could, but I'd like to keep it for now to create a small difficulty curve between the Normal and Hard difficulties.
  7. 02:03:263 - ^ ^
  8. 02:30:715 (1) - move this slider to the left a little bit? it looks weird when the last note flows into it currently Moved.
  9. 02:48:829 (1) - I think you should remove this because try to keep a distance of two beats after a slider for lower difficulties such as normal Oh, I thought it was 1 beat for Normals and Easies. It's pretty slow anyways, so I'd like to try and keep it as is.

[Hard]
  1. 00:44:583 (2,3) - Check your distance snapping here Oops
  2. 01:07:791 (4,5) - Stack the note on the end of the slider perhaps? If there's no specific reason, I'd like to keep this as it's my personal preference not to stack 1/4 slider-hit rhythms.
  3. 01:08:923 (7) - Move this note lower to help with the flow into the slider I tried to emphasize the instrumentals with antiflow, but I tried to make the angle relatively soft so that it wouldn't be too difficult to transition into the slider.
  4. 01:54:206 - Add another note? Didn't put a hit in to create a slight difficulty curve between the Hard and Insane.
  5. 02:03:263 - ^ ^
  6. 02:10:338 (1,4) - Stack I'll change it for now, but I feel like the jump might be quite large.
  7. 02:24:772 (1,2) - Stack maybe? As mentioned before.
  8. 02:25:621 (3) - make the bend of this slider upwards, right now its downwards, so do this cause it would help with the flow and look nicer Maybe it's because I don't play standard, but curving it downwards looks better xd Also wanted to create an antiflow effect here.
  9. 02:27:036 (2,4) - Fix overlap I don't see any overlap :/
  10. 02:48:263 (4,1) - Stack As mentioned before.
  11. 03:32:414 (3,4) - Why the sudden distance difference? I just followed the spacing difference with the other patterns throughout the third kiai. Perhaps it looks kinda odd tho. Will try to change it.

Hope I helped! Good luck with your map :)
Thanks for the mod 8-) 8-)
Chromoxx
The overlapping sliders should definitely be changed imo, it isn't something that enhances the playing experience in a positive way since it covers the following notes for an extremely long time even though they are a lot later than the finishers...
Also this becomes practically unreadable with HD
Ellyu
Hey! Just randomly passing by. Nice song I love it! Need mod? I can mod both modes
Ellyu
[General]
why you add those red timing point? the strong beat during 02:50:810 (212) - to 03:27:319 (1) - is definitely snap on wrong bars...they should snapped on the long white bars. but now they snapped on short white bar.
In the std diffs. the problem of blanket is really obvious to see. you could set cs to 7 to check them.

[Muzu]
seems fine for me.^_^


[Oni]
HP too high ;w; this is a quite easy map. don't need od6
00:59:159 (152) - umm...just my personal suggestion. remove this note. duplet at such a low bpm doesn't fit the music well. and it plays kinda weird for me. though there is beat on the blue tick.or change it to k plays better.but this is very subjective.
01:08:215 (188,189) - 02:43:310 (185,186) - 03:33:120 (20,21) - 03:42:177 (56,57) - 03:51:234 (91,92) - ......same as^
01:13:168 (206) - change this to d? 1/8 ddk is too hard for this diff. much harder than overall.
02:11:612 (33,34,35) - 02:30:008 (135,136,137) - ......same as^
01:23:498 (250) - move this to 01:23:782 to emphasize 01:23:923 (252) - better.
01:27:178 04:01:139 add a d here.
02:10:904 (31,32) - add finish
02:19:112 (79,80) - change this to d to emphasize 02:19:395 (81) -
02:21:093 (88,89,90,91,92) - kdddk? for the reason of pitch
02:31:282 (143,144) - swap dk? for the reason of pitch
02:40:338 (176,177) - same ^
03:29:017 add a d here
03:41:752 (56) - should be d. actually here is d 01:07:791 (187) - . these two got same rhythm and pitch but different dk.why?
03:56:611 (117) - plays like emphasis wrong...how about change 03:56:470 (116) - to k too?

[Insane]
01:13:027 (2,3,4,5,6,1) - tbh this pattern is super super super hard. even much harder than putting them as 1/4 jump. if you put them like this that means they are a 106 bpm stream. But with those large space it hard to hit. and this really need alternative skill to hit low bpm stream. if you see it as 212 bpm jumps. then bpm too high and players can't hit them too. well my suggestion is changing them to 1/4 sliders. that's much easier and fit the music better.
02:12:602 (1) - to 02:30:715 (1) - at these part if you don't want to change those "stream".at least you can enhance the sv. the sv is too low now. compare to the large 1/4 space. you really have to make the 1/2 slider longer or it's can be easily misread as 1/4 slider.
03:34:961 (4) - this slider shape is weird .
04:01:282 (1) - 01:27:319 (1) - mute the slidertick plz. these part is pretty calm

uhh...tbh the std diffs aren't as good as taiko diffs...to many ctrl+c ctrl+v things...I must say it's kinda boring in such long song;w;and the flow and structure in the low diffs could be polished a lot...I mean, as a std mapper who have a ranked map(I am not showing off),this map's quality can be polished a lot.;w;Hope you can make better jobs next.

If you don't know what I am talking about,just pm me in game.
BanchoBot
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