quickmod
[ez] i don't like the ncing every 2 beats since there's not a strong enough sound in the map that warrants such, i'd nc like one 00:13:062 (1) - here and one 00:16:283 (1) - here to mark pitch change keeping the other ones un nced
00:03:398 (1,1) - y you dont make this parallel but opt for making a parallel 00:09:840 (1) - here,, i'd make the parallel in the first two sliders since the second one starts on the same note as the first one, something that 00:09:840 (1) - doesn't do
00:16:283 (1,2) - blanket
00:19:505 (1,2) - above would look cleaner since you could also avoid this 00:19:505 (1,1) - overlap here but that's just super imo
00:28:364 (2,1) - unblanketed by a few
00:35:612 (1,1,1) - why do you suddenly start using straights when every other slider was a curve tho
i'd recommend if you were a bit more consistent when you use blankets, not in how they're formed or not blanket, just how you seem to blanket sliders whenever you feel like it, cause there are only two in the map rn with no real pattern as far as i can see (repetitive song man get with it unless you don't this is all my standpoint)
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[hh]
ar5 to bridge the gap
i feel as though you should've mapped the 1/3 guitar rhthm more since some notes don't fall on very strong beats but you do you >.<
keep in mind what isaid about the ncing in easy
00:51:317 (2,1) - watch out for this 1/4 stack since how you used it before is for blue ticks, might give some misinterpretation y'kno
00:54:941 - SPI NN E R FOR CONSI STEN C Y
not much to say about this diff really, i think you should focus on makking your sliders' aesthetics a bit neater though in the sense that some are more curved than others like 00:35:612 (1,1) - 00:32:391 (1,1) - 00:21:116 (1) - and 00:24:337 (1) - i might just be too picky but it's all imo
nice rhythm switch concept but i'll tell you know youre going to get a lot of comaplints for changing rhythm on such a repetitive song >>
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cute little map, both diffs handle rhythm well for the most part sorryy for lazymod but dfadsf