I wasn't being sarcastic at all lol, when I mentioned something and said "I like it" it means, "I like it" lmao, the other points mentioned are the ones that I suggested modification :S
I'm sorry, i'm actually bad at modding <5*, i don't know what i can do with it... :cPolkaMocha wrote:
Would you like to m4m with https://osu.ppy.sh/s/550486?
Can you mod the 4 highest difficulties if you choose to?
All good! Thanks againstickAcc wrote:
I'm sorry, i'm actually bad at modding <5*, i don't know what i can do with it... :cPolkaMocha wrote:
Would you like to m4m with https://osu.ppy.sh/s/550486?
Can you mod the 4 highest difficulties if you choose to?
В тему, еще и как. Вслушивайся лучше, звук для этого есть.---
Крч ещё был момент при игре меня задел но я его уже не могу найти всеж очень долгая мапа и это заёбно
Там был медленный стрим, а потом сразу за ним ахенно быстрый слайдер и я комбу сбил. надо либо спейс стрима делать больше либо скорость слайдера меньше. Сорян но в редакторе чот ваще не могу понять где это было, а переигрывать неохото.
Я знаю о чем ты. Скорость спейсстрима переходит на слайдер, а там уже все идет по плану.
Подытожу, очень все криво, очень много пропусков сильных битов, сильные моменты карты замапаны обычныйми слайдерами, а слабые её участки где стримы ели слышно наоборот.
Я бы тебе советовал лучше прислушиваться ко звукам, напомню тот момент с синими тиками, там АБСОЛЮТНО нету звуков для нот.
Возможно канешн я не по существу доебался, я сам новичок в маппинге, да и в моддинге нефига не смыслю и если я гдет хрень сморозил прошу простить. Но играть я всеж кое как умею и игрется это все не очень приятно из-за моментов которые я выписал выше.---
Не ссы, все еще получится, все ж с малого начинают, я сам не настолько гуру маппинга, чтоб быть наравне с монстратами или скайстарами.
Ну вот же он - https://osu.ppy.sh/ss/7949601stickAcc wrote:
02:38:838 (3,4) - Ну алё, тут же стрим!!!
С каких это, прости, что так скажешь, хуев тут взяться стриму?
you should really try to make more patterns in your map, like for example the one picture i showed you. with the huge amount of unintended overlaps make the map lack in structure.---
Yes, i'm actually working on it, thanks for noticing.
Naah, both options does fit well, but i will keep it without any changes.---
Here's an intention on vocal sound.02:38:838 (3,4) - I don't think you should ignore the 1/4 here - ^
Here's an intention on vocal sound.---
the fuck is that diff name---
First what i heard instead of "LAS TA FEAR". I heard this all time, but after listening to nora2r remix of this song, i realize, that there's a title of song.
22:25 ByBy: hey i'm here
22:58 stickAcc: hey o/
22:59 ByBy: finally you're here
22:59 ByBy: :)
22:59 stickAcc: I was doing some important irl stuff
22:59 ByBy: i see :o
23:00 *ByBy is editing [https://osu.ppy.sh/b/1282463 Yooh - Las ta Fear feat.akaandsia [Doctor Priaa]]
23:00 ByBy: let me check the metadata
23:00 stickAcc: I was so surprised when you wrote to me
23:00 ByBy: yep
23:00 ByBy: i want to learn you many things about mapping
23:01 stickAcc: Metadata is ok, artist is Yooh, source is his Eubiquitous album
23:01 ByBy: :o
23:02 ByBy: can you show me the metadata reference pls
23:02 ByBy: ?
23:03 stickAcc: https://www.last.fm/music/Yooh/Eubiquitous
23:04 stickAcc: it contains this song
23:05 ByBy: last.fm is not the official site from where you can rely on finding the official metadata
23:06 stickAcc: https://puu.sh/vSafp/0871f34956.png
23:06 stickAcc: well.
23:09 ByBy: btw
23:09 ByBy: NEVER put the album name into source
23:11 stickAcc: hm... ok...
23:12 ByBy: 4.Las ta Fear feat.akaandsia / Yooh
23:13 ByBy: yep the metadata is correct
23:13 ByBy: we can rely on his soundcloud only
23:14 stickAcc: I didn't find this song in his soundcloud somehow
23:14 stickAcc: Maybe im just blind
23:14 ByBy: wait a min
23:18 ByBy: seems like i've found this song as nora2r's remix
23:19 stickAcc: Yeah
23:19 ByBy: but the meta is right
23:20 ByBy: don't put the comas in tags the tags are separated automatically
23:20 stickAcc: oh
23:21 ByBy: and delete from tags Yooh
23:22 stickAcc: I didnt even realize that i had YOoh in tags
23:31 ByBy: http://p.eagate.573.jp/game/sdvx/sv/p/index.html
23:31 ByBy: hmm the official site is not available atm
23:31 ByBy: anyway
23:32 stickAcc: I know what do you mean
23:32 stickAcc: i put sdvx in tags because people usually see yooh songs from sdvx
23:32 ByBy: yep
23:33 stickAcc: in sdvx*
23:33 stickAcc: or for...
23:33 stickAcc: whatever
23:35 ByBy: anyway let's move to the map
23:36 stickAcc: wait a minute pls
23:36 stickAcc: im updaiting it
23:36 ByBy: ok
23:36 stickAcc: i did some changes yesterday and today
23:36 stickAcc: ok, now you can update it
23:36 ByBy: oki
23:38 ByBy: let me learn you the placement of the hitobjects
23:39 ByBy: 00:01:427 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5) - and so on these are placed haotically and because of this some sections lack of emphasis imo
23:39 ByBy: the flow has to suffer here due to haotical placing of the hitobjects
23:39 ByBy: and it affects the playability as well
23:39 stickAcc: 00:01:427 (1,2,3,4,5,6) - these notes are going with flow
23:40 ByBy: yes but then at 00:01:956 (4,5) - the flow is abruptly broken
23:40 stickAcc: https://puu.sh/vzDW4/624932c293.png (old screenshot without stacked doubles)
23:41 ByBy: hmm
23:43 ByBy: it could be like this http://puu.sh/vScmV/128e9bb896.jpg
23:43 ByBy: for instance
23:43 stickAcc: yesterday i decided to change all the doubles at the beginning to stacked, because they were kinda hard to hit
23:43 ByBy: http://puu.sh/vScoy/bdcefeecba.jpg
23:43 ByBy: you made the right choice
23:44 ByBy: these doubles did not even have a gap
23:44 ByBy: each other
23:44 ByBy: so spacing them would make hard to click them
23:44 ByBy: properly
23:44 stickAcc: I want to keep the direction of 00:01:427 (1,2,3,4) - tbh
23:45 stickAcc: like straight line
23:45 ByBy: yes you can
23:45 ByBy: but from 00:01:956 (4) - you need to change the placement of the next hitobjects
23:45 stickAcc: But then i have to
23:45 stickAcc: ...
23:45 stickAcc: Yes.
23:46 stickAcc: That is what i was typing right now
23:46 ByBy: also here's a tip from me
23:46 ByBy: to emphasis something properly by placing jumps
23:46 ByBy: you can use jumps only where are important beats for example they're stronger or is the cymbal stronger (new stanza)
23:47 stickAcc: To be honest... i dont like to put only jumps, because it looks pretty boring
23:47 ByBy: and you can decrease the distance where the beats are weak
23:48 ByBy: yep you're right
23:50 stickAcc: I dont know, but what about something like this? https://puu.sh/vScJT/0846a9caf5.png
23:52 ByBy: 00:18:368 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - pls don't use kicksliders i know you're focusing on hihats here but having circles would fit much better ;-;
23:52 ByBy: also
23:52 ByBy: give me the timestamp
23:52 ByBy: to analyse the beats' intensity
23:53 stickAcc: I dont think that circles would be better ;-;
23:54 stickAcc: of this? 00:01:427 (1,2,3,4,5) -
23:54 ByBy: 00:01:779 (3) - important beat
23:55 ByBy: 00:01:779 (3) - weak beat so no jumo
23:55 ByBy: *jump
23:55 ByBy: so basically the 1/2 ticks represents the weak beats
23:55 ByBy: and the 1/1 ticks the important beats
23:56 *ByBy is editing [https://osu.ppy.sh/b/1275827 Itowokashi - Kanadeai [ByBy's Exorcist]]
23:56 ByBy: here you can see my jumps usage
23:57 stickAcc: i feel like you're missing some notes at the beginning
23:57 stickAcc: on vocals
23:57 stickAcc: or it was made intentionally?
23:58 ByBy: it was made intentionally
23:58 stickAcc: oh ok
23:58 ByBy: i always listen the vocals with much care
23:58 ByBy: also
23:58 ByBy: the notes would fit better than kicksliders
23:58 ByBy: plus the player would made a lot of 100 due to kicksliders
23:59 stickAcc: 00:12:252 (5,1) - intentional antijump?
23:59 ByBy: whoops this need to be fixed
00:01 stickAcc: im pretty sure this overlap isn't good here 00:49:908 (4) -
00:01 stickAcc: even if you did stacks on sliderstarts
00:02 ByBy: the overlap isn't even noticeable
00:02 ByBy: anyway let's get back to your map xD
00:02 stickAcc: ok
00:03 ByBy: 02:33:897 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - again kicksliders o_o replace them with circles would fit better plus the player would aim properly the hitobjects
00:03 stickAcc: I can actually change it to something like that, but i dont know https://puu.sh/vSdtw/2b7dfbe3a8.png
00:04 stickAcc: They are intentional to emphasize part in song
00:04 ByBy: wait replacing the kicksliders with that rhythm? :o
00:04 stickAcc: wait wait wait
00:05 stickAcc: i was talking about 00:01:427 (1,2,3,4,5) -
00:05 stickAcc: but
00:05 stickAcc: "They are intentional to emphasize part in song" - about kickslidersa
00:05 ByBy: oh
00:06 ByBy: i know but the player won't aim them properly
00:06 ByBy: :C
00:06 stickAcc: everyone who i asked to testplay hit them perfectly
00:06 ByBy: plus the rhythm which you showed me works good
00:07 stickAcc: BUT
00:07 stickAcc: for example
00:07 stickAcc: 03:07:779 (1,2,3,4,5,6,7,1,2,3,4) -
00:07 stickAcc: i put sliders here because i want to emphasize the vocal
00:07 ByBy: yes?
00:07 ByBy: i see :o
00:08 ByBy: also
00:08 ByBy: http://puu.sh/vSdGv/629cd211cd.jpg
00:08 ByBy: for 00:23:132 (1) -
00:08 ByBy: would be great to make the downbeat clickable
00:09 stickAcc: Im not sure, seriously....
00:09 ByBy: it would give more emphasis to the instruments
00:09 stickAcc: in that case i can make a tripple instead of 1/4 slider
00:09 ByBy: yeah
00:10 ByBy: i have to go bed for now we will check it more depply tomorrow
00:10 stickAcc: Oki c:
00:10 ByBy: gn!
00:10 stickAcc: thanks for help a lot <3
00:10 ByBy: np :3
00:10 stickAcc: Cya o/
22:00 ByBy: you're here :)
22:01 stickAcc: wowie
22:01 stickAcc: I was thinking about you c:
22:05 ByBy: XD
22:05 ByBy: :)
22:06 ByBy: shall we continue? :3
22:08 stickAcc: i think... yes?
22:08 ByBy: okay
22:08 ByBy: let's talk about hitsounds
22:09 ByBy: claps always on snares
22:10 ByBy: e.g 00:41:485 -
22:10 ByBy: the 1/2 ticks represents the snares in the song kind of
22:11 ByBy: the whistles are replacing the finishes when the cymbal is not really really strong
22:11 ByBy: 02:39:544 - this one needs hitfinish
22:12 stickAcc: I dont think so... but...
22:12 ByBy: 02:40:250 (1) - here we will put the hitwhistle instead got it?
22:12 stickAcc: Your option is good, but i want to keep it with clap only
22:13 ByBy: 02:40:603 (5) - the clap actually works here
22:14 stickAcc: I can try to do something like that:
22:15 ByBy: 02:40:603 (5,6,7,8,9,1) - using claps in row doesn't fit at all
22:15 stickAcc: 02:39:544 (1) - clap 02:40:250 (1) - wistle 02:40:603 (5) - clap 02:40:956 (1) - whistle
22:16 ByBy: yes
22:16 ByBy: good catch
22:17 stickAcc: but wait
22:17 stickAcc: put on every white tick a clap
22:17 stickAcc: but
22:17 stickAcc: for example
22:18 stickAcc: 02:39:544 (1,4,1,5) - put claps on every note
22:18 stickAcc: 02:39:544 (1,1) - on these put a whistle
22:19 ByBy: 02:39:544 (1) - hitfinish
22:19 stickAcc: That is how i want to emphasize hard beats here
22:19 ByBy: 02:39:897 (4) - clap
22:20 stickAcc: yeah
22:20 ByBy: 02:40:074 (5) - no clap
22:21 ByBy: it's like 02:40:603 (5) -
22:21 stickAcc: let me update the map
22:21 ByBy: the head is (4)- and it has the clap the tail doesn't have the clap
22:21 ByBy: ok
22:21 stickAcc: i wanna get some opinions here
22:21 stickAcc: on what i made right now
22:22 ByBy: oki
22:22 stickAcc: ok, you can update it now
22:22 ByBy: oki
22:22 stickAcc: also i started rworking the beginning, dot pay attention on it, it's not finished yer
22:22 stickAcc: yet
22:22 ByBy: oki
22:22 stickAcc: dont*
22:23 ByBy: 02:39:544 (1) - no whistle
22:24 stickAcc: What about the concept of using claps and whistles+claps on white ticks?
22:24 ByBy: i really like it but i want to analyse them more
22:24 ByBy: 02:41:220 (3) - whistle
22:24 ByBy: 02:40:956 (1) - clap only
22:25 ByBy: seems like here the finish can be replaced with claps because the cymbals are snares here imo
22:25 stickAcc: As i said i want to emphasize hard beats in this part
22:25 ByBy: depends on the song
22:25 stickAcc: 02:41:221 (3) - i dont think that i should put whistle here
22:26 stickAcc: Hard beat is on 02:41:309 (4) -
22:26 ByBy: then put it on 02:41:132 (2) -
22:26 stickAcc: I dont need to put it anywhere here
22:26 ByBy: :C
22:27 stickAcc: Seriously..
22:27 ByBy: 02:41:485 (5) - no whistle
22:27 ByBy: 02:41:838 (7) - whistle
22:27 ByBy: 02:42:191 (9) - no whistle
22:27 ByBy: and so on
22:27 stickAcc: mehhh
22:28 stickAcc: whistles on red ticks are mehhh
22:28 ByBy: depends on song
22:28 stickAcc: Yes, but
22:28 stickAcc: but here they are unnecessary here
22:28 ByBy: some of them
22:29 ByBy: not all of them
22:30 stickAcc: 02:40:426 (3) - on this red tick i will agree, wistle would be ok here
22:33 ByBy: it could work too
22:33 ByBy: i
22:33 ByBy: oops
22:33 ByBy: now let's go to less dense more dense part LOL
22:35 ByBy: 00:18:368 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
22:35 ByBy: and 00:18:368 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
22:35 stickAcc: REEEEEEEEEEEEEEEEEE
22:36 stickAcc: I want to keep them ;=;
22:36 stickAcc: ;-;
22:36 ByBy: the second one is less dense than the first one and the second one could be more dense imo
22:36 ByBy: because they have the same intensity
22:36 ByBy: LOL
22:37 ByBy: 01:05:662 (7,8) - where jump? the music is very intense here
22:37 stickAcc: all what i can do is only rotate them 00:20:132 (3,4) - a bit
22:37 stickAcc: and 00:20:485 (1,2) -
22:38 ByBy: yes
22:38 stickAcc: Jump would be so unnecessary after big slider part
22:40 ByBy: 01:31:956 - i don't like the rhythm here because you actually ignore almost everything what's important imo
22:41 stickAcc: "rhythm filler"
22:41 ByBy: yep
22:41 ByBy: wait a bit
22:41 ByBy: http://puu.sh/vTbir/2fe4b72d4d.jpg this one should work
22:42 ByBy: same applies for the rest of this section too
22:42 ByBy: you didn't follow the music properly
22:43 ByBy: 03:58:779 (2) - the music is going to be more intense and the triplets are missed
22:43 ByBy: ...
22:43 stickAcc: naaaaaah
22:43 ByBy: 03:59:485 (2,3) - ^
22:43 stickAcc: i dont want to use any triple here
22:43 ByBy: ;w;
22:43 stickAcc: it supposed to be calm
22:43 ByBy: 04:00:191 (2) - here triplets
22:44 ByBy: 04:00:897 (2,3) - here no triplets so it looks pretty inconsistent
22:44 ByBy: no no
22:44 ByBy: it's not a calm part
22:44 stickAcc: no
22:44 ByBy: the music is going to be more intense here
22:44 stickAcc: I was talking about other part
22:44 ByBy: :O
22:44 stickAcc: i was talking about this 01:31:956 (1) -
22:45 ByBy: yes i knoe
22:45 ByBy: *know
22:45 ByBy: but the music itself is calling for triplets
22:46 stickAcc: ok, lets continue to this point 03:59:485 (2,3) -
22:46 ByBy: ok
22:46 stickAcc: 04:00:191 (2) - tripples won't work fine here
22:46 ByBy: it works pretty well for me
22:48 stickAcc: all what i can do is replacing sliders on big white ticks and circles on smaller
22:49 ByBy: it's an extra diff for this you're not allowed to have difficulty spikes
22:50 ByBy: also i think it you're doing it wrong
22:50 ByBy: kind of
22:50 stickAcc: Yes, and that's why i dont want to put tripples here
22:50 ByBy: the important beat are supposed to be clickable (in case you're NOT following the vocal which are in extension for instance)
22:51 ByBy: 04:09:191 (4) - a five circles stream would work here
22:52 stickAcc: ;-;
22:52 ByBy: ;;w
22:52 ByBy: ;w;
22:53 ByBy: i think that's what can I say
22:53 ByBy: the issues are keeping repeating
22:53 ByBy: it looks like some sections lacks of emphasis and they need SERIOUS work imo
22:54 stickAcc: I think i got an idea
22:54 ByBy: yes
22:54 ByBy: ?
22:56 stickAcc: these 03:58:603 (1,2,3,1,2,3) -
22:56 stickAcc: look at that:
22:57 ByBy: yes i look at them
22:57 stickAcc: https://puu.sh/vTcbN/798ce5a261.png
22:57 stickAcc: puush lagged ;-;
22:57 ByBy: ;w;
22:58 ByBy: i...don't understand what you want to do there
22:58 stickAcc: aghhhhh
22:58 stickAcc: let me update it
22:58 stickAcc: you will se
22:58 stickAcc: see
22:58 ByBy: oki
22:59 stickAcc: great
23:00 stickAcc: you can update it
23:00 ByBy: nice
23:00 ByBy: rhythmically speaking
23:03 ByBy: i think that's all for now
23:04 ByBy: if you have more questions about mapping don't hesistate to ask me :)
23:04 stickAcc: Oki c:
23:05 ByBy: :3
23:05 stickAcc: im trying to fix placement of notes on this part rn
Giving up so easy ?Yooh wrote:
Okay now, getting this ranked is literally impossible.
So, i decided to go for loved.
I don't know what to fix else, i fixed everything what was wrong. If fix globally, i should rework an entire map.Kotori-Chan wrote:
Giving up so easy ?