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Camellia - crystallized [OsuMania]

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Topic Starter
njoy
This beatmap was submitted using in-game submission on lauantai 16. helmikuuta 2019 at 15.52.57

Artist: Camellia
Title: crystallized
Tags: electronic drumstep dubstep progressive aras25
BPM: 174
Filesize: 9320kb
Play Time: 04:14
Difficulties Available:
  1. Aras' crystallized - 4Key (4,35 stars, 2251 notes)
  2. Hard - 4Key (2,87 stars, 1770 notes)
  3. Harder - 4Key (3,75 stars, 2263 notes)
  4. Soft - 4Key (1,94 stars, 929 notes)
Download: Camellia - crystallized
Information: Scores/Beatmap Listing
---------------
Enjoy
Some SV added to the harder difficulties
Ready for zmods/ranking/loved/





Thanks to Aras25 for letting me snag his diff!
AlisceaSparku
aaaaaaaa may i gd :o

will definitely be harder than aras' diff lol
Topic Starter
njoy

AlisceaSparku wrote:

aaaaaaaa may i gd :o

will definitely be harder than aras' diff lol
You can give it a shot. If it fits the spread and plays well, I will most likely accept it.
Aras
I want my weeb BG on my diff ;w;
Topic Starter
njoy

Aras25 wrote:

I want my weeb BG on my diff ;w;
:o sigh, fixxxed for nexxxt upppdate

edit: jk i want the set to look nice o_o
AlisceaSparku
well sadly it seems that I'm going to be busy for the next few weeks and I'll be unable to make the GD ;w;

so here's a mod instead
note that all of these are mostly suggestions so feel free to reject, but please reply and explain why you reject my suggestion :D

1/2/3/4

[Soft]
00:10:423 - 00:11:630 - these 1/2s, as much as it's a good way of adding variation, may be uncomfortable for both players at this range difficulty and even experienced ones. It feels unexpected because you suddenly changed the instruments you were following. It also feels "spiky" because it's a calm introduction and you would want to make it the easiest section throughout the beatmap. I recommend to stick on following the sounds the sliders are following. Extend 00:09:044 (9044|3) - to 00:11:802 - and remove the 1/2s, and do the same to the other parts.

00:41:285 (41285|1) - I reecommend moving this to 1 because making a stair pattern with 00:40:940 (40940|3,41112|2) - which seems like it's following the kicks may be uncomfortable. Players may think that a kick will play 3 times, so it's good to have it separated. Another suggestion is that you can jack both notes for the kick so it can add variation to the difficulty as a whole (also, it fits :o)

00:31:112 - 00:50:078 - imo you can stick on following the kicks and snares. If you are actually following them, then there are several missed kicks and snares and you might want to look out for them. This section feels awkward to play because there are noticeable missing notes for the drums.

00:59:733 - a sudden stop feels weird here. Since it's a normal difficulty, you can layer two sliders, like this (note that the highlighted notes are the ones changed)

02:10:595 - 02:26:802 - for this part I recommend making it easier, like use slider notes to follow those long sounds. In my opinion, this can help emphasize the drum beats that start in 02:26:975 - . With the current pattern, players won't be able to distinguish the shifting of the instruments used, so it's good to make the section right before the drum part easier.

02:56:802 (176802|2,176975|2,177319|2) - mini-shield x.x I like these patterns but what's uncomfortable in this part is this section (specifically 02:56:802 (176802|2,176975|2,177147|3,177319|2,177492|3) - ) are all focused on the right hand and could be straining especially for a NM difficulty. I suggest rearranging in a way that it can be balanced for both hands.

03:07:837 (187837|1,188009|1,188181|0,188354|1,188526|0) - same, rearrange it in a way that it can be balanced for both hands.

General Mod: As a whole, I liked the usage of LNs. It plays well with the map, and it even considers the harshness required for the difficulty. Good job on the LNs! :D

On the side note, I may be wrong but later in the song the patterns seem copypasted (or mirrored). Mirrored pattern are good, but imo it's just noticeable and maybe rearranging a bit on some parts can make it look like it has more variations.

[Aras' crystallized]
00:38:009 (38009|2,38009|3,38181|2,38181|3) - not sure if these doubles are supposed to be jacked, but I assume it shouldn't be? since both ARE kicks but not of the same volume. 00:38:181 - doesn't sound audible enough to be heard as a kick imo (didn't notice it at first lol) Also, I think these doubles are the same with {00:39:388 (39388|0,39388|1,39561|2,39561|3) - }

00:46:285 (46285|1,46285|0,46457|0,46457|1) - same issue about the volume difference. I recommend to "unjack" it lol

00:49:044 (49044|1,49044|2,49216|1,49216|2) - ^

01:05:250 (65250|2,65423|2) - to sliders?

02:29:733 - 02:40:423 - looks copypasted but maybe it's style?

02:59:733 - put slider around here for that distortion sound? It's very loud so it'd be a waste to leave it aside ;w;

god this looks half-baked but anyway I might do IRC
forgive mee arasu :<

will mod other diffs soon
Topic Starter
njoy

AlisceaSparku wrote:

well sadly it seems that I'm going to be busy for the next few weeks and I'll be unable to make the GD ;w;

so here's a mod instead
note that all of these are mostly suggestions so feel free to reject, but please reply and explain why you reject my suggestion :D

1/2/3/4

[Soft]
00:10:423 - 00:11:630 - these 1/2s, as much as it's a good way of adding variation, may be uncomfortable for both players at this range difficulty and even experienced ones. It feels unexpected because you suddenly changed the instruments you were following. It also feels "spiky" because it's a calm introduction and you would want to make it the easiest section throughout the beatmap. I recommend to stick on following the sounds the sliders are following. Extend 00:09:044 (9044|3) - to 00:11:802 - and remove the 1/2s, and do the same to the other parts. I can totally see where youre coming from and might even take them out at some point. But for now, I feel like they aren't too difficult to handle. I agree they seem a bit sudden but they give a bit of a lead into the next diff. Right now I've set the difficulties so they all have similiar things, just getting harder and harder. (As even the diff names suggest ^^)

00:41:285 (41285|1) - I reecommend moving this to 1 because making a stair pattern with 00:40:940 (40940|3,41112|2) - which seems like it's following the kicks may be uncomfortable. Players may think that a kick will play 3 times, so it's good to have it separated. Another suggestion is that you can jack both notes for the kick so it can add variation to the difficulty as a whole (also, it fits :o) vv

00:31:112 - 00:50:078 - imo you can stick on following the kicks and snares. If you are actually following them, then there are several missed kicks and snares and you might want to look out for them. This section feels awkward to play because there are noticeable missing notes for the drums. Hmm. I mostly wanted to keep the patterns similiarly structured, but it looks like I can approve of a little rework

00:59:733 - a sudden stop feels weird here. Since it's a normal difficulty, you can layer two sliders, like this (note that the highlighted notes are the ones changed) doned. forums need : ok_hand:

02:10:595 - 02:26:802 - for this part I recommend making it easier, like use slider notes to follow those long sounds. In my opinion, this can help emphasize the drum beats that start in 02:26:975 - . With the current pattern, players won't be able to distinguish the shifting of the instruments used, so it's good to make the section right before the drum part easier. approved, probably reworking again after some feedback

02:56:802 (176802|2,176975|2,177319|2) - mini-shield x.x I like these patterns but what's uncomfortable in this part is this section (specifically 02:56:802 (176802|2,176975|2,177147|3,177319|2,177492|3) - ) are all focused on the right hand and could be straining especially for a NM difficulty. I suggest rearranging in a way that it can be balanced for both hands. consider it done

03:07:837 (187837|1,188009|1,188181|0,188354|1,188526|0) - same, rearrange it in a way that it can be balanced for both hands. ^

General Mod: As a whole, I liked the usage of LNs. It plays well with the map, and it even considers the harshness required for the difficulty. Good job on the LNs! :D

On the side note, I may be wrong but later in the song the patterns seem copypasted (or mirrored). Mirrored pattern are good, but imo it's just noticeable and maybe rearranging a bit on some parts can make it look like it has more variations. I personally like being able to recognize a part of a map by the patterns. Will ponder over so rework though.

will mod other diffs soon
No worries! If you still feel like doing a GD after you're done being busy, feel free to PM me about it. I wouldn't mind an extra intense diff.
Thank you very much for the mods! :idea:
Topic Starter
njoy
Shortened audio file, tuned SV's-
Please redownload.
Syadow-
ay od3x n aras o/
Quick Mod
[General]

Uncheck widescreen support

offset i'm quite sure that in 00:01:008 - cuz in this 00:43:824 (43824|0) - roll sound start here 00:43:767 - so i suggest to change it after apply my mod

[Soft]

00:43:824 (43824|0,43997|3,44169|1,44341|2) - change to 1 LN n release

00:47:100 - emphasis add note

00:47:617 - 00:49:859 - 00:50:376 - etc

00:54:341 - 00:54:514 - add note

01:16:238 (76238|2,76583|3) - better to swap col here

01:41:410 - 01:41:928 - loud sound =3=

01:47:445 - 01:46:928 - ^ apply for similar pattern

01:43:824 - etc. emphasis add note

to be continue, fix the offset first i confused to mod the map :'v
iif u done fix it, poke me or send me pm
2nd Mod
[General]

offset i'm quite sure that in 00:01:008 - so i suggest to change it after apply my mod (2x)

od hp suggest

soft 7 7 hard 7,5 7,5 harder 8 7,5 aras crystal 8 8

i'll mod the main issues

[Hard]

00:24:155 - double for C sound

00:25:534 - double

00:26:914 - 00:27:603 - double n 00:27:258 - single

00:28:293 - double

^ apply all the the similar sound

01:23:293 (83293|2,83465|0) - double

01:45:189 (105189|3,105534|2) - double, loud sound

01:50:017 (110017|3,110534|2,111052|3) - double

02:34:513 - 02:35:030 - 02:35:203 - add note note

03:00:362 (180362|2,180362|3,180707|2,180707|0) - why double ? almost notes in white tick are same

03:41:741 (221741|2,221741|0) - single same like 03:41:569 (221569|1) -

Good Luck >w< cyuu cyuu
Topic Starter
njoy

Syadow- wrote:

ay od3x n aras o/ ayyy \o
Quick Mod
[General]

Uncheck widescreen support

offset i'm quite sure that in 00:01:008 - cuz in this 00:43:824 (43824|0) - roll sound start here 00:43:767 - so i suggest to change it after apply my mod

[Soft]

00:43:824 (43824|0,43997|3,44169|1,44341|2) - change to 1 LN n release

00:47:100 - emphasis add note

00:47:617 - 00:49:859 - 00:50:376 - etc

00:54:341 - 00:54:514 - add note

01:16:238 (76238|2,76583|3) - better to swap col here

01:41:410 - 01:41:928 - loud sound =3=

01:47:445 - 01:46:928 - ^ apply for similar pattern

01:43:824 - etc. emphasis add note

to be continue, fix the offset first i confused to mod the map :'v
iif u done fix it, poke me or send me pm
2nd Mod
[General]

offset i'm quite sure that in 00:01:008 - so i suggest to change it after apply my mod (2x)

od hp suggest

soft 7 7 hard 7,5 7,5 harder 8 7,5 aras crystal 8 8

i'll mod the main issues

[Hard]

00:24:155 - double for C sound

00:25:534 - double

00:26:914 - 00:27:603 - double n 00:27:258 - single

00:28:293 - double

^ apply all the the similar sound

01:23:293 (83293|2,83465|0) - double

01:45:189 (105189|3,105534|2) - double, loud sound

01:50:017 (110017|3,110534|2,111052|3) - double

02:34:513 - 02:35:030 - 02:35:203 - add note note

03:00:362 (180362|2,180362|3,180707|2,180707|0) - why double ? almost notes in white tick are same

03:41:741 (221741|2,221741|0) - single same like 03:41:569 (221569|1) -

Good Luck >w< cyuu cyuu Thanks ^w^
'

I worked on the offset and difficulty factors but didn't want to make the lower diffs too dense since they still are pretty speedy.
Thank you very much for the mod! :idea:
Litharrale
NM from my queue (you coulda just asked me for one SMH)
1|2|3|4

H I T S O U N D Y O U R M A P
I
T
S
O
U
N
D

Y O U R
O
U
R

M A P
A
P


ok on to the mod now

Harder
Not sure if I'm a fan of the SV changes tbqh
00:07:928 (7928|0) - is the same pitch as 00:08:273 (8273|1,8790|1,9135|1) - so consider selecting those and ctrl+left arrow. ctrl + left arrow these as well 00:08:445 (8445|2,8618|3). Just for better pitch relevancy. Might need to fix the resulting jack at the end though
00:29:825 (29825|3) - There's a bunch of these sounds in this section (the strings) that you could perhaps map with LNs to avoid the section becoming a repetitive drum fest
00:33:445 (33445|1) - As an alternative to above, you could also emphasize these....bells? I don't know what they are. You could also do both.
00:44:480 (44480|1) - now if there's a place for SV changes, this would be great. Can really do a lot of things here. An example would be 1.5x on the downbeat, 0.5x on the upbeat and then 1x on the start of the next measure where the LN is. This makes it so the next LN appears right when the voice says the second syllable.
00:51:980 (51980|2) - Ghost note, could replace it with an LN
00:54:480 (54480|1) - If you're gonna map the 1/4 before this note, might as well map the ones after it too
00:59:307 (59307|3) - Shouldn't this be an LN? :thinking:
01:12:411 (72411|3,72583|3,72756|3) - Try to avoid stacks like this unless you have a reason for (e.g pitch or something). Plays better without them and doesn't strain the hand as much
01:18:618 (78618|2,78618|1) - This snare is a double but 01:19:307 (79307|2) - this snare is a single :thinking:. more examples like this through the map. Stay consistent :D
"fuck yo scrollspeed" (this is mean)
01:41:118 (101118|3) - I like here how you've done the break here http://i.imgur.com/QAtejaR.png because it fits extremely well with the music. Consider repeating it on the next "reset" on the upbeat after the measure start
01:51:721 (111721|1) - This either starts on the red tick or the blue but definitely not the white (maybe even 1/6)
01:59:652 (119652|2,119652|0,119652|3,120342|3,120342|1,120342|0) - Why are these both triples? There's no stronger sound that indicates that they should be more than doubles like the rest
02:02:411 (122411|1) - ^
02:23:790 (143790|0) - ooo man some uninherited stuttering here would be so sick. Shame it's unrankable
02:37:583 (157583|2) - Consider spicing up this section by mapping the "whistles" (?)
02:50:169 (170169|2,170342|2,170514|2,170687|2,170859|2,171032|2) - Try to avoid anchors longer than 4. Can be really straining
03:09:652 (189652|0,189652|2,190342|1) - Seeing upbeat snares not all be doubles physically pains me (if i come back and these aren't fixed, I'm disowning you)
03:43:273 (223273|2) - Feels like it gets so quiet here that the streams feel like overmapping. They're not because there's clearly a sound, but for the theme of the map, I don't think they fit. Maybe have them slowly filter out instead of all at once?

That's all for now! Good luck!
Topic Starter
njoy

Litharrale wrote:

NM from my queue (you coulda just asked me for one SMH) Now where would that fun in that be :X
1|2|3|4

H I T S O U N D Y O U R M A P
I
T
S
O
U
N
D

Y O U R
O
U
R

M A P
A
P
Mebeh

ok on to the mod now

Harder
Not sure if I'm a fan of the SV changes tbqh
00:07:928 (7928|0) - is the same pitch as 00:08:273 (8273|1,8790|1,9135|1) - so consider selecting those and ctrl+left arrow. ctrl + left arrow these as well 00:08:445 (8445|2,8618|3). Just for better pitch relevancy. Might need to fix the resulting jack at the end though approve
00:29:825 (29825|3) - There's a bunch of these sounds in this section (the strings) that you could perhaps map with LNs to avoid the section becoming a repetitive drum fest not too many of these emphasized so I feel its a small enough section to have them
00:33:445 (33445|1) - As an alternative to above, you could also emphasize these....bells? I don't know what they are. You could also do both. I feel the chimes get better emphasis on the slower parts
00:44:480 (44480|1) - now if there's a place for SV changes, this would be great. Can really do a lot of things here. An example would be 1.5x on the downbeat, 0.5x on the upbeat and then 1x on the start of the next measure where the LN is. This makes it so the next LN appears right when the voice says the second syllable. I agree but I want to keep the SV intuitive so I would have to add it to all other similiar sounds. I don't like the idea of constant SV through out the map.
00:51:980 (51980|2) - Ghost note, could replace it with an LN dun
00:54:480 (54480|1) - If you're gonna map the 1/4 before this note, might as well map the ones after it too actually totally missed these
00:59:307 (59307|3) - Shouldn't this be an LN? :thinking: yeee
01:12:411 (72411|3,72583|3,72756|3) - Try to avoid stacks like this unless you have a reason for (e.g pitch or something). Plays better without them and doesn't strain the hand as much only reason was to prep for the next pattern but I guess I can make it prettier
01:18:618 (78618|2,78618|1) - This snare is a double but 01:19:307 (79307|2) - this snare is a single :thinking:. more examples like this through the map. Stay consistent :D the layering is for 1 note for each instrument on that part.keeping consistant would mean either triples on either drum or unstable mapping for keyboard. neither of which I feel comfortable with. maybe kb gets nerfed
"fuck yo scrollspeed" (this is mean) barely noticeable :thinking:
01:41:118 (101118|3) - I like here how you've done the break here http://i.imgur.com/QAtejaR.png because it fits extremely well with the music. Consider repeating it on the next "reset" on the upbeat after the measure start
01:51:721 (111721|1) - This either starts on the red tick or the blue but definitely not the white (maybe even 1/6) it might, but imo the sound really pops out on the white
01:59:652 (119652|2,119652|0,119652|3,120342|3,120342|1,120342|0) - Why are these both triples? There's no stronger sound that indicates that they should be more than doubles like the rest aesthethics, cheese, intuitive patterning, stuff. will change doe
02:02:411 (122411|1) - ^cymbal, snare, kick.
02:23:790 (143790|0) - ooo man some uninherited stuttering here would be so sick. Shame it's unrankable I feel you. I tried diffirent stuff but decided against it afterwards
02:37:583 (157583|2) - Consider spicing up this section by mapping the "whistles" (?) Imo the buildup feels better with the current setup. If I end up changing the part, I'll def consider this
02:50:169 (170169|2,170342|2,170514|2,170687|2,170859|2,171032|2) - Try to avoid anchors longer than 4. Can be really straining this little wouldnt even kill a fly ya pansy
03:09:652 (189652|0,189652|2,190342|1) - Seeing upbeat snares not all be doubles physically pains me (if i come back and these aren't fixed, I'm disowning you) Guess I'm disowned. Reason being the current layering as mentioned before. Might change in the future
03:43:273 (223273|2) - Feels like it gets so quiet here that the streams feel like overmapping. They're not because there's clearly a sound, but for the theme of the map, I don't think they fit. Maybe have them slowly filter out instead of all at once?interesting idea. i shall experiment with that

That's all for now! Good luck!
Thanks a bunch! 8-)
genkicho
From My Mod Queue


mygawd i love the song <3 lemme shoot 1 star

Aras' Crystallized
00:20:859 (20859|2) - make -> https://osu.ppy.sh/ss/7716801 or https://osu.ppy.sh/ss/7716804
00:44:480 https://osu.ppy.sh/ss/7716813
00:45:859 (45859|1) - and 00:46:032 (46032|2) - make it like diss http://osu.ppy.sh/ss/7716818
00:51:032 kinda weird without SV, if you dont want to use SV effect i suggest https://osu.ppy.sh/ss/7716842 (same goes for the whole map, camellia without SV effect kinda plain blame P//S xD
00:56:594 https://osu.ppy.sh/ss/7716864
00:59:997 https://osu.ppy.sh/ss/7716872
01:14:135 (74135|3,74135|2,74480|3,74480|2,74825|3,74825|2,75169|3,75169|2) - too few notes on these columns, i suggest -> http://osu.ppy.sh/ss/7716888
01:08:273 (68273|0) - i suggest add mini LNs for the vocals -> https://osu.ppy.sh/ss/7716889
01:49:307 https://osu.ppy.sh/ss/7716906
02:20:859 (140859|0,140859|1,141032|2,141032|3,141204|1,141204|0,141376|2,141376|3,141549|0,141549|1) - dont do this yet, it's still 1/2
02:25:169 (145169|1,145342|2) - same like sec 45, and i suggest first LN at 3 to prevent repetitive note
02:30:342 (150342|3) - this part like before, but mirror it
02:46:463 (166463|1,166549|1) - avoid (?) i almost see no minijack in this map, i suggest avoid it
03:02:066 (182066|1,182152|3,182238|1,182325|3,182411|1) - i suggest 03:02:238 (182238|1) - move to 3
03:25:687 (205687|1,205687|3,205687|0) - this part, all triple notes are the same.. theyre all at 1 2 and 4, rearrange(?)
03:30:687 (210687|2) - you can map the 1/4 from here
03:44:307 (224307|0) - move to 2 to prevent 03:44:307 (224307|0,224480|0,224652|0,224825|0) -
03:46:549 i can hear sound, i suggest add single note at 2
04:03:790 (243790|2) - delete, then map those 1/2 with singlenotes until end

goodluck :D
Topic Starter
njoy
rework, fixes, polish
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