some people cant read the description, which clearly tells that
HITSOUNDS ARE W I P (WORK IN PROGRESS, NOT READY YET)
HITSOUNDS ARE W I P (WORK IN PROGRESS, NOT READY YET)
fixed everythingHobbes2 wrote:
Hey, just wanna mention that it's unrankable to use red lines to manipulate slider velocity.
Good luck with the map
Jakomo73 wrote:
http://www.koansound.com/releases/beyond-the-shadows/
artist is KOAN Sound x Culprate x Asa x Gemini Koan sound officially has the artist like this, along with Inspected which the track was released under. I suggest you use this. MrSuicideSheep is not a valid metadata source
need tags andanother combo colormb on combo colors, thought it was 3 in new rc
-himei wrote:
http://puu.sh/uNTzH/93e13f030a.jpg
yes, you did hexigrid, but doesnt mean you cant keep the structure in your shapes / angles.
-himei wrote:
00:56:121 (6) - for all of these sliders in the whole section, there is a huge clap, but no hitsound to compliment it
maybe you should read the description? eh?
why are u asking for m4ms on an incomplete map? but ye, srry i guess xd
-himei wrote:
00:55:264 (2,3,4) - Lot of spacing inconsistencies like what i linked compared to 00:56:978 (2,3,4) -
i wont ever use a DS in 4*+ map. ever.- still need similar spacing for similar rhythms. I don't use DS either but it's just a part of structure for a map. Large spacing differences between exactly the same rhythm are not very intuitive.
-himei wrote:
01:00:407 (2,3,4,5) - why is the spacing so much different between all of these?
you asking me? or you modding it? if you see a problem, better suggest something.
but for that place, each of the jump is structured, it uses sliders to make the player understand the rhythm, spacing here uses some variety that is allowed.
it should be obvious to you that i am modding it by pointing out that it doesn't seem to have any rationality behind it in my eyes and am asking for clarification if it is indeed intentional. I won't get nazi with 2,3,4 despite still believing that they should have the same spacing, but to me there doesn't seem to be any reason to have 4 > 5 more than double the spacing between 3 > 4. 3,4,5 are all very similar sounds/beats so should have similar DS.
-himei wrote:
01:01:478 - this is a pretty big drum beat, and if that doesnt interest you, 01:01:514 - this is a second wub sound, but theyre all fit together under 01:01:264 (6) - this slider. Especially in a section of the music without much differences between measures, these differences should be accentuated
honestly you are starting to triggering me so badly from this one and so on.
basically, the slider has 2 wubs that should not but separated for map consistency.
01:01:478 - this is the second one, which is put on the red anchor and it changes the direction after that
The red nodes have lost their meaning in this section, with lots of non-drum sliders having this similar change in direction. 00:59:550 (6) - 01:04:693 (6) - 01:06:407 (6) - it feels literally the same as these and many more. There is no emphasis despite the direction change due to the structure of the other sliders in this section.
-himei wrote:
01:01:800 (1) - need to work on blankets like this throughout the whole map
@ lol it feels like you are trolling me
No. I'm not. The aesthetics of this map need a lot of improvement, https://osu.ppy.sh/ss/7592029 https://osu.ppy.sh/ss/7592030
blankets like these aren't really acceptable to the map and make it look a lot worse. These were just two quick examples, if you want me to go through each and every one (including the much worse ones) and waste both of our times, let me know i guess.
-himei wrote:
should add a note at 01:07:300 -
?????
Slider 2 ends on a sound extremely similar to the one where i linked, but up to you to apply it i guess.
-himei wrote:
01:08:121 (6) - two big sounds missed. This measure is completely different from the others, yet it is mapped in the same style which doesnt make sense with the music and it's transition between mini-sections
dont you understand that its a rhythm+structure thing? its the same for each of the sound phrase. i wont break it.
Yes. I understand rhythm and structure. The other sounds which this slider follows do not overlap the sounds. As I've mentioned, with a song such as this with many repeating rhythms, for the sections which are different, they need to be exaggerated in order to fit the music, as due to the sectioning and repetition of the music, these phrases' differences are exaggerated already. Having the same rhythm as the rest of the song simply doesn't fit, especially when you have to miss strong sounds to justify it.
-himei wrote:
01:20:657 (1) - what is this slider-end mapped to?
@ to the continuation of the 01:20:657 - sound
This is a quick drum beat, there is no continuation of the sound. You can argue that it's a kick slider, but 3 is the exact same sound but isn't a kick slider. Along with this, 1 and 2 are mapped very similarly to the rest of the section in terms of DS and slider shape despite being different rhythmically. And in a song which has very little variation in it's rhythms, the ones which are different stick out even more. However, your map doesn't reflect this.
-himei wrote:
00:58:371 (1,2) -
01:50:657 (4) - miss a ton of sounds with this slider
you could check the previous mods in regards of this place, i explained it twice already
02:27:943 (3) - so many missed sounds
^
https://puu.sh/uO2LQ/1cfcc40864.png
I don't agree with your previous explanations, but I wont keep this very long. You can follow the sound while still having hittable objects which follow the general "wiggliness". If you were unable to find a suitable rhythm for a series of sounds, try getting someone else to take a look and give you rhythm suggestions. It's not really a good excuse for ignoring strong sounds since its too hard to map. If its too hard to map, then you shouldntve picked the song.
-himei wrote:
02:51:514 - this break is 50 seconds. Thats way too long. I know there arent too many sounds but there are instruments in the bg you can map to
i know, but i cant do anything about it
I gave you a suggestion, yes there is something you can do about it. I've seen BNs complain about 15 seconds before. Someone could play haitai within this time.
-himei wrote:
04:18:193 (1,2) - too similar to figure out the difference in ticks
lol does it even matter, you just keep the cursor there and thats it
yeah it does matter because it allows you to gauge when the next note is coming without the assistance of approach circles. Especially at insane+ maps, this is important because players read ahead, and are not going to focus on the next approach circle. It's simple to fix, you just overstate 2's SV so that it is obvious they are different. Currently their size isn't much bigger than the slider ball, so they still look exactly the same. Having intuitive rhythms and readable objects is important to any map.
-himei wrote:
04:23:871 (4,1) - completely different sounds but mapped exactly the same way
do you know the rc? it should have 1/4 gap at least to be rankable, and the emphasis tell me that spacing there should not be too high
my bad, should explain i meant 04:24:514 (1) - for 1. I know the rc. However, you probably won't bother changing this anyway.
-himei wrote:
04:37:585 (4) - this gimmick is only seen here throughout the map, doesnt really fit the structure
wont comment on this one
Why not? It doesn't make sense to increase the difficulty of reading for literally one slider. This type of stream into slider is a gimmick, and it is only this one time. Makes this pattern extremely confusing for players to read on their first go. If you want to have this space you can offset 4's path from the stream more than you have already.
-himei wrote:
04:39:942 (1) - why isn't this in the middle of the "flower" shape? would make more sense
because of the emphasis? 04:39:942 (1) - this is super strong sound, if i put it in the middle of the flower it wont get any difference from previous notes.
I think having it in the middle by itself and changing the flow of the stream is emphasis enough, but that's more-so personal opinion. I can understand your point of view
-himei wrote:
04:54:656 - should add a note here thats nc'd along with nc'ing 04:54:621 (3) - if you add it
it feels like your kiddng me
my bad on this, was hearing it as a new sound and not a continuation of 3
-himei wrote:
05:20:871 (1,2,3,4,1,2) - this is impossible to read
im ok with that
Players won't be. I don't think this needs any further explaining.
Pika saying one thing about shoving stuff down your throat and you spamming isnt exactly entirety of modhelp laughing at me. Even if they were, it doesnt matter to me. It doesn't make sense to ignore the explanations and to explain your reasoning besides the fact that you don't have a solid enough argument.-himei wrote:
ok
Why you are so rude again? Some people really wants to help you, spend their time on your map, suggesting you smth that they find useful. But you reject their mods with edgy words instead of calmly explain why you didn't accept their suggestions.-himei wrote:
wont comment on this one
ты же сказала, что не будешь модитьPandaHero wrote:
Why you are so rude again? Some people really wants to help you, spend their time on your map, suggesting you smth that they find useful. But you reject their mods with edgy words instead of calmly explain why you didn't accept their suggestions.-himei wrote:
wont comment on this one
You know, as a modder I don't want to touch your maps anymore.
One day nobody will help you with your maps because of it.
Respect other people, and they will respect you. This is all I want to say for now.
Модить тебе я ничего буду. Я просто не смогла пройти мимо. Триггерят тебя подобные моды или нет, существует такое понятие как вежливость, и не стоит относиться к людям как к говну, даже если они (о ужас) не такие опытные в маппинге, как бы тебе хотелось.-himei wrote:
ты же сказала, что не будешь модить
зачем ты заходжишь в мои топики, пишешь что-то?
я не понимаю
я устал от бесполезных модов от людей которые не понимают в маппинге ровным счетом ни-че-го, и на моды которые только меня триггерят я буду соответствующе отвечать
тот мод выше - яркий тому пример, человек абсолютно не понимает что и зачем.
ах да, можешь не писать тут ничего, мне абсолютно все равно
спасибоLoreley wrote:
m4mВ общем, не знаю что тут моддить особо, карта на 1/2 состоит из слайдер-артов, причем как хороших, таких и плохих, местами вообще напоминает A-L-I-E-N, но, полагаю, на это и был расчет. Не вижу смысла моддить что-то еще, так что мод получается небольшой. Можешь не моддить все диффы в моем мапсете.
[Insane]
- 00:06:943 (1) - можно потратить немного времени и сделать круг ровнее, что прибавило бы эстетичности, как ты сделал это тут 00:20:657 (1) -
пофиксил- 02:18:621 (1) - лучше сделать реверс на красном тике, так как там пик этого звука, точно также, как ты сделал тут 01:01:264 (6) - начал слайдер с более сильного момента
шппение начинается 02:18:621 - тут, как бы все оправдано- 03:37:800 (1) - обычно ты начинаешь со специфик слайдера, что более подходит к стилю карты
ок переделал- 04:18:621 (2) - тут новый компонент в музыке, в 25% слышен такой треск, реверс бы на него еще один
по правилам РЦ тут должен быть спейс 1\4- 04:34:371 (1,1) - почему они одинаковые, если звуки различаются в громкости? Увеличить бы св на первом, чтобы лучше отразить в музыке увеличение громкости на втором реверсе
пофиксил- 04:39:942 (1,2,3,4,5,6,7,8) - тут тоже было бы прикольно постепенно наращивать спейснг, в соответствии с громкостью
в инсейне нельзя использовать спейсинг стримы по правилам рц- 04:43:907 (5) - а это, кажется, анранк
изменил немного- 05:02:014 (3,4) - не вижу какой-то крайней необходимости в этом оверлапе, он не влияет на флоу или структуру, а вот эстетика из-за него страдает
убрал- 05:15:085 (3) - чот мерзко как-то, если на это не был расчет
@ пофиксил- 03:14:657 (1) - тут твой слайдер должен был закончиться, дабы было консистентно с 03:08:657 (2) - оканчиваться должны на одинаковых звуках
ты видимо перепутал ссылки
thanks-Tatsuo wrote:
[Where the heavens play]
00:27:514 (1) - this whole circle only part is a bit boring to play. can u place some sliders maybe? if u repeat this rythm it should play better.
wil reconsider that part
01:50:657 (3) - shouldn't be so fast. doesn't fit the music. i suggest 1,70x
ok
01:54:407 (2,3) - that circle is confusing for a 4,64* map.
fixed
02:03:514 (1,2,3,4) - you forget a few sounds. this rythm should be better. (ignore how the sliders are placed)
i dont want to overmap this
02:12:514 (3) - should end on the blue tick
ok
02:13:800 (1,2,3,4) - again forget some sounds
i dont want to overmap this
02:18:621 (1,2) - since this is the first time where you used this reverse-arrow-pattern i think the spacing with the circle is a bit too large because as player i had no idea when to stop holding the slider
ok
02:30:514 (5) - avoid ending sliders on strong beats
its ok for the pattern itself
02:38:657 (2,3) - spacing between these 2 is too low
fixed
02:32:871 (2,3) - i think this plays better like this
i dont think its noticeable during the gameplay
04:31:371 (1,2,3,1,2,3,1,2,3) - very hard pattern :C
wwww
04:34:157 (4,1) - map a little slider here?
added a sliderend on blue tick
05:20:871 (1,2,3,4,1) - creative, but too hard
wwwwwww
05:23:657 (1,2) - slider would fit better here
i want a different pattern here
05:27:085 (4,1) - ^
^
06:09:836 (1) - build a new spinner here, because the sound drastically changes
nazi stuff:
00:13:800 (1) - looks better if u make the first red point to a grey one
idk what u mean
02:22:693 (1,2) - fix overlap of the sliderends
ok
pretty cool map! you have awesome slider arts! i hope my mod helps
m4m: https://osu.ppy.sh/b/1214673
thanksgottagof4ast wrote:
M4MWhere the heavens play00:06:943 (1) - This slider overlaps with the first one
00:06:943 (1) - Overlap with second slider
its intended
01:45:836 (4,5,6,7,8,1) - I would not let the slider intersect the stream
its okay
01:54:407 (2,3) - Overlap
whats wrong with that
02:05:871 (4,5) - Put some more spacing between these beacause of the decent amount of spacing before this
okay
02:09:085 (2,3) - Why a jump?
because 02:09:514 - is a strong jump
02:09:514 (3,1) - You can make 02:10:371 (1) blanket around 02:09:514 (3) nicely
ty
02:10:371 (1,2) - Intersecting sliders
yes i know, its intended
02:18:621 (1) - This will make alot of people break combo, maybe replace it with a wiggle slider (if possible) like at 01:53:228 (7)
idk
02:21:086 (4,2) - Overlap
its intended
02:25:479 (5) - see 2 lines above this
same
02:43:800 (1) - I wouldn't let the slider touch itself again on the 3rd locked slider point
idk
03:05:228 (1,2) - Overlap at the end of the first slider
intended
03:18:943 (1) - Make it more clearer where the end is and where the start is, people without followpoints are screwed here
i think its acceptable
03:20:657 (2,3) - Intersecting sliders
intended
You have some difficult to read sliders here
04:25:907 (6,7,1) - Weird spacing
fixed
04:50:228 (3,1) - Intersecting sliders
intended
05:21:371 (4,1,2) - Don't do a perfect overlap for 3 sliders
idk
05:29:657 (2,3) - Overlap
intended
05:33:085 (2,1) - ^
intended
You have a lot of intersecting sliders in your map, I would avoid using those but I guess you can use them sometimes.
thanks a lot, this mod is something i was looking for for a long timeItasha_S13 wrote:
Modsirijillo porque me lo pidio y porque bueno dale
- 00:06:943 (1) - http://prntscr.com/emsj02 BRUH REALLY? pls fix this curve danm lmao just make a perfect circle askkkalskklakls If I were you, I'd add a new slider here 00:11:228 - for this new sound, this slider 00:06:943 (1) - its like following other kind of sound so its weird imo
http://prntscr.com/emsk1x isnt this something you should avoid? 00:13:800 (1) - in my screen, the slider goes off the screen, prob not your case, but it should be fixed, also this triggers me http://prntscr.com/emski1 I think it looks awful
fixed
00:17:228 (1) - http://prntscr.com/emskpu idk if you did this on porpuse (the curve) but ..I think it should be a LOT better if you just simply add a circle close to the slider and make a perfect circled-slider? a perfect curve I mean~ http://prntscr.com/emslam (same for the top part of the slider)
fixed
00:27:514 (1,2,3,4) - I dont really like its placement, but not necessary change.. (I point this out because I think you can do something better...)
i dont see a problem there
00:29:228 (1) - C'mon wtf,, fix this (the curve with the other slider, its not perfect/looks awful too also the flow here 00:29:550 (2,3,4) - isnt really.. confortable, yeah, its slow part and all but still Its kinda uncomfortable to play
fixed
00:31:800 (4) - .. :T please do something better I know you can, please..
i did xd
00:33:514 (4) - this can be better too.. one Thing I don't know about all these sliders (excluding the long-ones in the beginning) its that... how did you make these sliders? you just simple closed your eyes and click aroud the screen and thats how u get them? because just look all these anchors.. wtf
ROFL AHAHAHa
00:35:228 (4) - ^
yea
00:36:086 (1,2,3,4) - Same here, it looks like you just cimple clicked around- close to the sliderend to place the circles and make the shapes, in this case in particular, IT LOOKS LIKE A MESS, I point this out because I think you can improve it and make something really cool, not this.....
Also you're repeating the same pattern (slider + reverse + 2 more sliders) why don't you try making something different, add a triplet instead of a reverse slider or a triplet here 00:38:443 (3) - or idk, because playing the same shit again and again its boring, and more, when some of these patterns are messy. I can notice it even while playing just because you repeated the same shit over and over again.. so I focus more on the placement and the map instead of playing it
i cant really do anything about it, the melody here is so repetitive
00:40:371 (4) - y tho (THE SHAPE!!!!!!!)
fixed
00:51:621 - Until here, you know what I will say... shapes.. and too repetitive
00:56:121 (6) - where is the NC for the SLIDER VELOCITY CHANGE??? WHERE???
its fine
00:58:371 (1,2) - fix these shapes pls.. also, not big fan of the flow here 00:58:371 (1,2,3,4,5) -
fixed
00:59:550 (6) - bruh, if you make these slider more like http://prntscr.com/emsro2 instead of http://prntscr.com/emsr4g they would look better
well maybe, idk
00:56:121 (6,6,6) - for all these sliders, remember to ADD THE NC for the SV change... also, why u using same SV for all of these? I mean.. the first "wub" its more quiet or "lower" than the third one, right? so why not using a slider velocity FASTER for every slider depending on its sound? It would be better, like a LOT better
i thought about this, and the initial idea was like that, but after i tried it i changed my mind, i think its ok.
i changed nc-s
01:01:264 (6) - Slidershapes helps too.. yeah, but dont forget the SV, If I was you, I'd use 1.70 for the first slider, 1.80 for the second, 1.90 for the third and 2x for this one 01:01:264 (6) -
01:02:121 (2) - this can be a double instead of a slider, just add two circles, it woul play better, the small slider is kinda confuding and doesnt really looks well with the other slider-pattern which is .. messy
hmmm maybe
01:02:978 (6) - all these white anchors for... ahh I dont really know, I don't get it, y tho?
because i wanted a different chase for each slider
01:03:836 (2,3) - here ths spacing its too much, I dont know why, I cant.. I dont get it, why would you use spacing like this? You're using huge spacing for a sound that doesnt really deserves that spacing, isnt too loud or louder than the other part before this, why would you add that suddenly high spacing there?
yea fixed
01:07:157 (2,3) - should stack these 2 in a middle point between 01:06:943 (1,4) - It sounds like a pause, or I think..a pause in the flow would play better for THAT sound in the music.. Don't change if you don't agree but at least you know what I mean right?
01:09:836 (6) - please.. please god if you really exists and you're there tell hi-mei to fix this xD (yeah it looks awful, you know it)
ok
Suggestion 01:12:407 (2,3,4,5) - why dont you.. sometimes, chage the flow to something like this http://prntscr.com/emsxc9 or.. I mean, there's a LOT of ways to map that, but you're stucked mapping everything with the same kind of flow.. or at least 90% of the map until here its the same which is really boring, try changing it more, variety, listen to the music and add more spacing when the sound is more loudy
hmmm idk, i like the way it is now
01:13:800 (1,2,3,4,5) - For example.. a good change here would be something like http://prntscr.com/emsytp using circular flow, changing spacing according to the music (remember that this is just a suggestion, you can make something similar or even better, just consider changing the flow in some parts to make the map less repetitive~)
01:14:978 (6) - Still using 1,70x even when THIS SOUND on 01:14:978 (6) - its quite different than 00:56:121 (6) -
i know, i explained it above
01:15:514 (1,2,3,4,5) - no good flow! OOOOO
fixed
01:16:693 (6) - == man really
fixed
01:21:228 (4) - why not adding a triplet here?
01:21:228 (4) - because its a 1/3
01:23:657 - You're skipping a sound here, there's your chance to make something different in the map and you decided to keep mapping the same which results in a boring map :T
ok fixed
01:25:264 (6) - in myopinion, these kind of sliders should follow the same flow as the prevoous slider because the change of speed on them :T
idk
01:25:800 (1,2,3,4,5,6) - Hmm I've seen a pattern similar to this like 4 times in the whole map, even if the shapes are not exactly the same, the flow IS the same
yea im shit
01:26:978 (6) - I just put this here to remind you that you don't need all these white anchors and you can still make a pretty slider, #NotLikeThis
FeelsBadMan
01:30:407 (6) - ^^^^^○^^^^^^
wwwwwwww
01:30:943 (1,2,3,4,5) - isnt this almost---- EXACTLY THE SAME FLOW AS 01:27:514 (1,2,3,4,5) - ????? #NotLikeThis
yea changed
01:33:172 - Until this point ... I just noticed you're making the player just circles around the screen over and over again... the same flow in the SAME direction..
Yea LMAO
01:34:586 (2,3,4,5) - FINALLY SOMETHING DIFFERENT! ooo but it follow the same flow AS ALWAYS
01:39:514 (1,2,3,4,5) - You see Im not lying? the same flow as before, and the SAME flow in the whole map.. from right to left in the bottom side of the screen .........
yea changed
01:42:407 (6) - Srsly, these slidershapes with all these anchor are startint triggering me
01:45:943 (5,6,7,8) - You can here theres a wub sound behind these circles AND the drums are a little bit quietscent than the other 4 circles, so why u keeping a linear stream? why don't you make something like http://prntscr.com/emt56q to emphazise the wub sound behind these circles AND to make a change from the other drum sounds?
yea i agree, changed
01:50:657 (3) - what are you following with this slider? the vocals starts on 01:49:800 (1) - ... so you can't say you're following vocals. also you skip a wub sound on 01:50:871 - for.. no reason at all
each wub is emphasized with red anchor (slider direction change)
01:54:407 (2,3) - change the shape of the slider to make good flow?
yea
Oh.. you're using 1.70x for allll these sliders when the sounds are quite different?? why not using a slower SV on 01:55:371 (5) - ?
yea i mean, it doesnt really feel good if u change something to +0.1 or 0.2. i dont really want to force some unnecessary stuff here.
01:56:657 (1) - why fast sv if the sound its REALLY QUIET, like almost silent??
fixed
01:58:371 (1,2) - change the spacing here because it looks like 1/4 AND actually the spacing it's 1/2
agree
02:00:514 (3) - move this to the left so you force the player to move more to the left and be prepared to catch the next sliderhead which IS MORE TO THE Leftftftftftftf
yea
02:01:800 (1) - what a waste of creativity, you could make a cool slider like the others before for this sound and you just maked a normal-circular-boring slider :T
i think it fits to the sound here
02:04:371 (5) - now this one doesn't look pretty good you know it.. wtf is that white-anchor spam??
i think its fine here
02:20:121 (6) - you can split this into 2 -kickslider'ish sliders, would play better..
idk about this
02:22:907 - y u skipped this sound? I don't really like and understand that... I don't, you skipped a sound but you added a kickslider just in the top of sliderhead..
its 1/8 into 1/6. i dont think its a good stuff to map here. i just covered all this shit with 1 slider.
02:27:943 (3) - Any explanation? or you just went out of creativity (because the slider doesn't even follow the sounds)
yeaXD
gonna change later
02:37:800 - the slider 02:37:693 (3) - should start on the white tick
02:41:657 - skipped sound? what are you mapping there? and what is that placement, it does'nt have flow or anything
mapping wubs here
02:43:264 (2) - what are you mapping here??
im retarded
03:22:371 (3) - http://prntscr.com/emtca3 here the sliderpoint its off the screen. It should not.
fixed
03:24:086 (4) - Im starting to get mad seeing all these white anchor for no reason at all------- (Why do I repeat this? because you can make the same shape with less anchor points, does it even matters? well not really, but you can make something better with less anchor points and not trigger people like me, who don't understand the reason behind adding all these retarded white anchors)
its way easier to make the shape u want with more amount of slider anchors.
03:39:514 (1) - please fix http://prntscr.com/emtdk2
done
04:06:943 (3) - http://prntscr.com/emtdvf you know what
cant do much about it
04:20:764 (1) - This shape is pretty cooooool (regardless of all these retarded and nonsense white anchor spam) why cant you make all the shapes cool like this????
im shit
04:28:478 (4,5) - spacing??? WHAT in tarnation is this spacing? why soooo unconsistent?
lmao
fxied
04:24:514 (1,2,3,4,1,2,3,4,5,6,7,1) - the flow here sucks imo. There's a lot of ways to place these circles and you picked the worst way
idk this is hard
04:29:121 - Here I just noticed that the NC doesn't make sense. But I'm not expert in NC'ing so I will just let it like this
idk
04:31:907 (3,1,2,3,1,2,3,1) - ._. you can guide the player to understand the spacing of 04:31:907 (3,1) - by using the NC on the 04:31:907 (3) - and NOT in the slider.... You did this on porpuse, didn't you??Anyways.. Should change.
fixed
04:43:800 (4,5,6,1) - this look like a mess u know i t
intended
04:46:371 - there's no sound on this slider, should make the slider before, a reverse 04:46:157 (3) - <<--- this one
fixed
04:48:943 (1) - ._. not gonna say any...(you know.. this slider is terrible)
fixed
05:04:585 (1,2) - I just want to let you knowww that these sliders could be 1 million times better, how? use less white anchors and make them fit better
lol
05:12:728 - should be clickable.. this sound
fixed
05:14:014 (1,2) - you really hate mapping triplets don't you?
yea, i dont like it here, it would destroys emphasis
05:14:657 (1,2) - why is the spacing here the same as 05:14:871 (2,3) - if the gaps are different?
fixed
05:15:514 (1,2) - and again youre creativity just ran out
well i dont really know how to map these sounds, theres no wubs or something, they are calm
05:20:871 (1,2,3,4,1) - yeah I get what u wanted to do here but I think it is not really.. good, the overlap of the 05:21:514 (1) - its just retarded, why don't you make something more like 05:34:478 (1,1,2,3,4) - ??? even tho, the flow sucks on both parts
idk, i have no good idea how to make this for now
05:35:657 (2,3) - should stack these since both have the same sound imo
04:47:657 (2,3) - they are similar to this
05:39:514 (1) - http://prntscr.com/emtlg1 c'mon whYYYYY WHYYY !!
blankets lul
Well, thats all I guess, tbh I got triggered by 2 things:
1- the flow, the flow it's really.. poooor in most of the map since you repeated the same kind of flow throughtout the whole map.
thats the flaw of artcore, it doe not have something that u can consistently follow
2- the white anchors, LIKE THIS 05:54:943 (7) - WHY, whats the reason behind it? you know you can make good shapes with less white anchors, even the sliders could be look even better with less white anchors!!
yea i know, u can control the shape with more anchors better
you had some preettyYY COOOOL sliders like 03:32:657 (1) - or 03:49:800 (1) - but if the whole map were as good as these sliders, you could'a have the best of 2017. but you don't.
GL on this, I really want to see this map better, because I liked the song, a lot.
thanks-Nya- wrote:
Hi, you requested in-game.Where the heavens play:
- Please silence the sliderslides. Especially in the beginning of the diff it gets a bit annoying since the music is soft and calm. Hearing a buzzing sound just takes away that soothing effect of the music. Here: http://puu.sh/uTyRY/178dfa2c2b.wav
thanks- 05:56:978 –Here is two green lines on top of each other at the same spot with different volumes which is contradictory. Remove one.
fixed- 02:43:264 (2) –This slider is off-screen which is not allowed. Ensure the border of the slider is not outside the edge of the screen.
fixed- 05:53:228 (6) -^, also off-screen. A bit of it.
this one is fine i think- 00:06:943 (1) –I suggest making all borders of the slider visible. Right now a part of the slider’s border can’t be seen at all and it may cause confusion for players since they think the flow of the slider goes in a different direction.
I think its fine- 00:13:800 (1) -^, this applies to all other similar cases too.
I think its fine- 00:13:800 (1,1,1,1) –I suggest placing default soft-hitwhistles on the heads of these sliders since you can hear that twinkling sound. The hitsound will help it to stand out more.
okay- 00:20:657 (1,1) –Avoid these two objects slightly touching each other. Aesthetically it doesn’t look that great and can be improved.
ok- 00:00:086 (1,1,1,1,1,1) –I don’t really understand the use of spacings here. The first spacing is rather big but then the others are much smaller spacings. I actually expect the spacing to get bigger and bigger since the music gains some intensity. In the beginning very calm, but then it becomes louder. Try playing around with that.
hmm idk- 00:56:121 (6) –Hmm, for such a sudden change in slider velocity, I suggest adding a new combo to prevent catching players off guard. I think it’ll also be a nice touch since there’ll be a new combo on all those “whoomf” sounds for a bit of diversity. This applies to all similar cases.
yea ok- 01:18:407 (6) –This slider is overlapping the HP bar a lot. While it’s not unrankable, it’s still not advised. Consider lowering it.
fixed- 01:33:514 (5,6) –For aesthetics please avoid this overlap. It doesn’t look that good and it will be better to prevent it.
ok- 01:59:228 (1) –I doubt there should be a new combo here. It looks inconsistent with the other patterns.
ok- 02:03:514 (1,2,3) –Since the beats on these three circles are similar, keep the spacing between them similar as well. Right now it looks unpolished since (3) is closer to (2)
ok- 02:05:871 (4,5) –The spacing here should be bigger to emphasize the strong beat on the head of (5). Also, like you did here: 01:59:014 (4,1) – Keep the spacings consistent.
ok
I’m gonna stop here for now since this isn’t really my type of mapping so it’s a bit difficult to judge it.
Good luck~
thanks_orange wrote:
For M4M
[Where the heavens play]
04:12:086 (1) - The preview point could start here, it's where the vocals start so I don't get why you put it one measure before
idk
00:36:943 (4) - This might be unrankable because it almost fully overlaps itself, not completely sure though
i think its fine
01:02:978 (6) - Why not just add a red point?
okay
01:06:943 (1,2) - I think these could be mapped more interesting since it's an important sound
okay
02:35:550 (5,6,7) - This is an unusual rythm, it's might be hard to get these, maybe change it so it plays better
idk how
04:18:193 (1,2) - There's only a 1/16 gap between these, it's not recommended to do that :p
yea fixed
04:24:836 (3,4,1) - The spacing should be even
idk what u mean
04:25:907 (6) - Not sure if this is rankable, it completely overlaps itself
yea fixed
04:26:871 (4) - Is this supposed to be snapped to 1/12?
yea fixed
04:27:085 (1,2,3) - Don't agree with the emphasis here, 3 sounds a lot louder than 2. Consider making the spacing further for 3
yea fixed
04:52:800 (2,3) - This isn't like anything you've done before is it?
im doing that in next parts
05:34:586 (1) - This could be emphasized a lot more... there's a huge drum sound
yea fixed
05:56:978 - Not sure if this matters but there's two timing points here
yea fixed
That's all I found, very interesting song and map, would love to see this ranked
gl!
11:25 hi-mei: wait
11:25 hi-mei: let me update
11:25 Milkshake: sure
11:25 hi-mei: done
11:25 Milkshake: I'm not wamred up, so sorry if I fuck up a little
11:30 Milkshake: ::the hecks:::
11:31 hi-mei: rippy
11:31 Milkshake: let me go to the editor real quick
11:31 hi-mei: ripp~
11:31 Milkshake: I have to say though, some of these sliders don't play well
11:31 Milkshake: as for the long ones
11:31 hi-mei: uh
11:31 hi-mei: long ones?
11:31 Milkshake: sec, I'm trying to find them
11:31 hi-mei: wut
11:31 Milkshake: LOL
11:32 hi-mei: i thought long ones were good
11:32 hi-mei: everyone tells me its good
11:32 Milkshake: 01:49:800 (1,6,2) -
11:32 Milkshake: 01:59:228 (5) -
11:33 Milkshake: I found these for example incredibely uncomfy
11:33 hi-mei: oh
11:33 Milkshake: some of them play well, but some of them kinda felt not so good while playing
11:33 hi-mei: yea
11:33 hi-mei: okay
11:33 hi-mei: as u could see i didnt focus on playability
11:33 hi-mei: i dont like generic maps
11:34 Milkshake: hmm, it's not about generic or not. the other ones were also unique and fun, but these felt a bit awkward when playing them
11:34 hi-mei: yea ill change
11:34 hi-mei: 04:24:728 - probably this place
11:34 Milkshake: 02:10:371 (1,2) - these also felt awkward, mainly reading them I don;t remember if I sliderbroke there or not
11:34 hi-mei: is the most retarded in the whole map
11:35 hi-mei: no u didnt
11:35 Milkshake: yeah, I was about to mention it
11:35 Milkshake: it feels too cluttered
11:35 hi-mei: 04:24:728 (2) - i got 2 equal sounds on 1/8
11:35 Milkshake: I can try to find a better way to map it
11:35 hi-mei: i cant remove it
11:35 hi-mei: basically it fucks reading
11:36 Milkshake: the thing is, as I said, you really don't have to map EACH beat of the song. sometimes it's just difficult or simply stupid attempting to map them, but gimme a sec
11:36 Milkshake: time to slow that down to 50% :D:D
11:37 hi-mei: no better 25%
11:37 hi-mei: i think ill remove this one into 2 notes
11:37 Milkshake: 04:24:514 (1) - also with the sliders like that...honestly, I'm not so sure anymore if these are rankable or not because I took a year break
11:37 hi-mei: to make some kind of stream
11:37 hi-mei: 04:24:836 (3) -
11:37 Milkshake: but I'd recommend making them slightly longer if possible?
11:37 hi-mei: well ok
11:38 Milkshake: I just don't think it's allowed apart from aspire maps or something
11:39 hi-mei: its allowed
11:39 Milkshake: oh that's interesting
11:39 Milkshake: I remember it wasn't like that
11:39 hi-mei: 04:24:836 (3) - is it on white tick
11:39 hi-mei: or its 1/16
11:39 hi-mei: i cant understand
11:40 Milkshake: as for the "retarded" part, I think you should just not map some beats. it's a bit tricky to map, I'd personally sacrifice a few beats just to make it somewhat play better
11:40 hi-mei: i feel like the sound starts here 04:24:916 -
11:41 hi-mei: yea its 1/16
11:41 hi-mei: or not O_O
11:41 Milkshake: no...not quite
11:42 Milkshake: mapping 1/16 beats would honestly feel terrible
11:42 hi-mei: i think it shud be slider
11:42 hi-mei: cuz this note is too vague
11:42 hi-mei: 04:24:943 -
11:44 hi-mei: 04:25:371 (2) - ill nuke this
11:44 Milkshake: https://puu.sh/uUlvM/82bc835fa6.jpg doing something like that didn't feel too horrific even if it doesn't follow exactly every single bit
11:44 Milkshake: I personally think you're dwelling on small sounds too much. when the players play it they won't exactly notice a 1/16 unless they feel like listening to this song 560 times
11:44 hi-mei: yea
11:45 Milkshake: just consider it when you remap this part (if you will), some sounds are there for the "prettyness" and not for the actual mapping :d
11:46 Milkshake: 04:37:263 (1,2,3,4,5) - this is not a good way to map it imo. not only hard to read it just doesn't play well
11:46 Milkshake: I think I failed around that time
11:47 hi-mei: cyea
11:47 hi-mei: yea
11:47 hi-mei: 04:38:657 - this sound again
11:47 hi-mei: it forcec to use stupid stuff
11:47 Milkshake: why? this part is mapped just fine actually
11:48 hi-mei: 04:38:443 (2,3,4) - u failed on this
11:48 hi-mei: because this rhythm is unpreddictable
11:48 Milkshake: yup. but the stream that comes after is solid 10/10 nice
11:48 hi-mei: u dotn know how many times sliderball will roll on the reverse slider
11:49 hi-mei: that makes u fail on 04:38:764 (4) - this note
11:49 hi-mei: yea ill remove reversed shiit
11:50 Milkshake: https://puu.sh/uUlSF/f4582d13cc.jpg maybe like this?
11:50 hi-mei: yea
11:51 Milkshake: would be easier to read instead of a slider :3
11:52 hi-mei: 04:38:228 (1) - if i change this
11:53 hi-mei: slider end to 04:38:443 -
11:53 Milkshake: oooh
11:53 Milkshake: that's good
11:54 Milkshake: https://puu.sh/uUm4V/6255ec9546.jpg u mean it like that?
11:54 hi-mei: 04:38:496 - ill ignore this
11:54 Milkshake: if yes, I think it's nice
11:54 hi-mei: yea
11:54 hi-mei: http://puu.sh/uUm5L/9d5160c1b6.jpg
11:54 Milkshake: k_hand:
11:54 Milkshake: mhm, both options could work ^^
11:55 Milkshake: 04:54:836 (1,2) - please move that 1 somewhere else
11:55 Milkshake: outside of the slider
11:55 Milkshake: it plays extra retarded, really
11:55 hi-mei: lul
11:56 Milkshake: 05:21:085 (2,3,4,1) - extra mean. I think most mods would pick on that
11:56 hi-mei: 05:20:443 - what u think about this
11:56 hi-mei: oh
11:56 hi-mei: i think its beautiful
11:56 hi-mei: its actually the best pattern in this map
11:56 Milkshake: sure it might fit the music, but just looking at it made my brain fart
11:57 Milkshake: it's too cluttered to understand what is going on x_x
11:57 hi-mei: 05:34:586 (1) - well
11:57 hi-mei: this one is a bit easier
11:57 Milkshake: 05:20:443 (2) - in regard to that, I think it's a biiiiit mean to slow it down so much
11:57 Milkshake: but not really a dramatic issue
11:58 Milkshake: it's much easier
11:58 Milkshake: compared to the one before
11:58 Milkshake: try to aim for something similar
11:59 Milkshake: apart from these things, I guess the map is overall okay, definitely unique
11:59 hi-mei: 04:24:728 (2) - ill do the same with this shit
11:59 hi-mei: i think
11:59 Milkshake: but I think MATs and QATs are definitely going to wreck you over some parts
11:59 Milkshake: do MATs even exist
11:59 Milkshake: still
11:59 hi-mei: just make reverse longer till that sound
11:59 hi-mei: no
11:59 Milkshake: LMAO fuck
11:59 hi-mei: and bat too
12:00 Milkshake: wow... . .
12:00 Milkshake: damn
12:00 Milkshake:
12:00 hi-mei: its bng now
12:00 Milkshake: aaanyway, if you make it extended, make sure to make the jump smaller
12:02 hi-mei: alright thanks
12:03 Milkshake: but yeah, that's about it^^
Thanks dude!Natsu wrote:
I got your pm, but I really don't think the map is ready for now, aesthetics needs a lot of work tbhJust a quick mod, the map is really monotonous and simple, that's why I believe you need to improve the visuals a lot and make it a bit special, the spacing a few places is really confuse to play, blankets are badly done everywhere, some slider shapes aren't nice.
- 00:13:800 (1,1) - sliders looks nice individually, but once you look at that blanket it ruins all.
fixed- 00:00:086 (1,1) - the overlap doesn't looks nice, specially because the slider body don't stack well with the next one, if you took the time to create slider art, then also take the time to properly place them on the grid without overlapping the previous one.
hmmm... i dont really understand what u talking about
they are overlapping each other because its intended- 00:36:943 (4,1) - you really should work in blankets, they are like this in almost all the map, you can say they are minor, but when you base your map in blanket you should make them properly.
fixed- 00:38:443 (3,4) - same as above, posting this one, because I don't understand why are you using so many points in 4, you really don't need them, they just make the slider look ugly and it destroy your blanket as well.
fixed
but i shud clarify that im using many slider anchors to make the shape more circular to the previous/next object. i cant reach the same purpose with 3 anchors.- 00:40:157 (3,4) - etc ^
fixed- 00:55:586 (4,5) - nice you made a jump to the stronger beat, it's cool, but why you ruin it without a jump at 00:55:800 (5,1) - 1 is the stronger here and should have a jump, if you want to follow the spacing, then 4 and 5 shouldn't be a jump.
agree, gonna fix- 00:54:943 (1,2,3) - same spacing for different snaps? this is super wrong, what you did at 00:56:657 (1,2,3,4) - is better
agree- 01:06:086 (5,1) - is this supposed to be a blanket? and no, I'm not being nazi, but your map is based mostly on blankets, that's why all the off blankets in this map destory all the visuals.
fixed- 01:09:836 (1,1) - the first slider needs a rework, just take a look at 01:09:836 (1,1) - and see how bad it looks in game.
changed things for a bit, probably for the better- 01:12:407 (2,3,4,5) - spacing, different snaps needs a different snapping and no a few pixels doesn't count.
okay- 01:15:836 (2,3,4,5) - ^ the spacing is really broken at many places.
- 01:16:371 (5,1) - blankets..
fixed- 01:22:371 (1) - touching the hp bar, you have the full grid for mapping stuff, there is no reason to overlap the game objects (yes, we judge maps only with the default skin).
remapped that place- 01:39:943 (3,4,5) - 4 and 5 have basically the same pitch, why 4 is a jump and 5 no? I can't get the logic behind this pattern tbh
i dont understand what u mean- 02:18:621 (1) - this is going to break many combos, can you up the slider velocity?
fixed- 02:27:085 (4) - ^ etc
fixed- 02:27:943 (3) - this really kill the song rhythm
fixed- 04:27:085 (1,2,3) - the spacing is so wrong, I had to go to the editor to see what's going on in this pattern
I changed it for a bit, but if i make the spacing equal, it will destroy emphasis- 04:30:407 (2,3,4) - ^
same, changed for a bit- 04:18:193 (1) - btw personally I wouldn't never rank a map with sliders like that, up the sv or something here, also 04:18:193 (1,2) - meh they look the same, even tho their snapping is totally different
ok gonna change them as i changed previous ones to sv x1.0
You really need to work more on this IMO.
btw
Mod replies like p/5883965 aren't nice, i wont comment on this lol it feels like you are trolling me i dont see a problem there I think its fine doesn't explain modders why you deny their suggestions, you really need to explain why you are doing this or why your patterns work better etc. Also blocking BNs or modders in forum isn't a smart idea if you're a mapper.
lol
thanksBOUYAAA wrote:
Hello, saw a few people talking shit about your map so i took a look and ended up liking it lol
Unlike Natsu I think the aesthetic style fits very good and relates to the calm and wobbly song very well.
Here are a few of my concerns though :
I test played the map a few times and 2 patterns really stuck out in terms of difficulty :
05:20:871 (1,2,3,4,1) - all of a sudden things are stacked on top of each other even though you separate your patterns for most of your map. This makes a very hard to predict diff spike. Doing a dense pattern is fine in my opinion but making that relatively readable by increasing visual distance between objects is essential then.
yea gotta rework it
05:34:586 (1,2,3,4,1) - same spike happens here although more readable. I wanna mention that you use the same spacing here 05:34:586 (1,2) - and here 05:34:800 (2,3) - even though they both have different snapping which makes all of this a bit confusing at this speed.
i know that the spacing there is different, gonna try to do something with this
Your buzz sliders are also very prone to breaks 04:18:193 (1) - 04:24:514 (1) - etc. The reason for that is that osu doesn't handle buzz sliders very well. The time widown in which the player can hit a 300 on a regular note is WAY lower than the time it takes for the slider to reach it's end. if this happens the player will simply break combo even though he would have been able to hit a 300 otherwise. Imo cheating a little and making them 1/8 would be better as it would not be noticeable and make the whole playing experience better.
fixed already after natsu's mod
Looking at the rest of the map I have a few more things to suggest :
02:27:943 (3) - I don't really like how this randomly covers so many sounds. In the rest of the section your clicking patterns is following most of the sounds. here you miss several important things for the sake of making sliderart : 02:28:371 - 02:28:800 - 02:29:228 - 02:29:657 -
fixed
I don't really like your OD5 choice because i don't really feel like it's justified here. Since this is a hard map it should also have the diff parameters that go with it. Players shouldn't just be able to play this and get 98% acc everytime regardless of their level lol
ok i didnt even set it up yet
Anyways I'd appreciate if you could respond to this properly (aka with rational points)
I wish you good luck.
applied everything except mentioned placeYahuri wrote:
you asked for blanket mod so here it is
Where the heavens play
00:06:943 (1,1) - the second slider could curve around the head of the first slider better, the head of 00:13:800 (1) is farther than its body
00:28:371 (4) - i thought this would be like semi-straight but those anchors tho
00:30:086 (4,1) - blanket the red anchor, not wherever this ball is
00:31:586 (3,4) - blanket
00:46:371 (1,4) - since these sliders are somewhat far apart, it might look better if you just blanket the head of 1 instead
00:50:443 (3,4) - looks like 4 is a red anchor slider but its not, could blanket better if you switch it to red anchor
00:57:514 (5,1) - middle of 5 is a bit too close to 1
00:58:371 (1,2) - blanket
01:00:728 (4,5) - ^
01:02:443 (4,5) - ^
01:04:157 (4,5) - ^??
01:09:836 (1,1) - body of 01:10:371 (1) looks too far from tail of 01:09:836 (1)
01:14:657 (5,1) - this can just be a normal curve slider
01:21:836 (1,1) - double blanket?
01:40:371 (5,1) - the tail of 1 can wrap around 5 better
02:01:800 (1,2) - head of 2 is too close to body of 1
02:03:943 (3,5) - blanket?
02:16:693 (1,1,2,3) - the stacking here makes this look pretty bad imo
@ idk
02:27:943 (1,2) - blanket
02:29:228 (5,1) - ^
03:22:371 (1,1) - red anchor of the first slider is too close to the head of the second slider
03:39:514 (1,1) - blanket the first half of 03:41:228 (1) around 03:39:514 (1)?
04:55:800 (1,2) - head of 2 too close to 1
04:56:228 (2,2) - head of 04:56:228 (2) too close to 04:57:085 (2)
05:31:371 (4,1) - body of 4 too close to head of 1
05:56:657 (2,1) - tail of 2 too close to 1
personally im not a fan of this aesthetic style but it seems to fit the song so its fine, just needs some polishing. i was moderately nazi here so let me know if you need clarification on what im trying to point out.
Good luck!
applied everything except mentioned placesOsu Tatakae Ouendan wrote:
From WORLD'S LARGEST M4M QUEUE
(owo)
I hope this is ok please don't be mad if they're not as helpful /w\
00:29:550 (2) - I guess I would prefer if this was in a different direction something like this: http://puu.sh/vgJPu/e25e4f27c7.jpg You see with the first pattern 00:27:514 (1,2) - 1's direction causes the movement to 2 to feel like a mini-sharp drop due to the difference in direction, where as in 00:29:228 (1,2) - they're mostly in the same direction so I feel like the emphasis on the second slider is lost and it just feels weird to play. I feel like you more or less follow the same principle of differing directions on the rest of the map.
Ye its intentional
01:05:800 (3,4) - I feel like this should be spaced away from 01:05:550 (2) - similarly to previous patterns
01:53:228 (7) - NC? Feels like you NC every other downbeat or significantly different rhythm grouping on the previous patterns, then this here is not NC'd
01:54:943 (4) - NC? You did something similar on 02:07:800 (1,2,3,1,2,3) - and to me it works pretty well too
02:06:943 (6) - NC? For similar reason as above 01:53:228 (7) -
02:37:800 (4) - NC? Since it's somewhat a new grouping/section already
02:41:121 (5) - NC? You did something similar on 02:25:479 (5,1) -
04:37:586 (4) - personally I don't know if this can be read a slider, but up to you I guess
idk
That's pretty much all I think I can find sorry /w\
Most of the movement checks out already, slider usage is interesting and reminds me of some good old stuff. Lovely use of directional changes on sliders and to me it kinda shows you know how to play around with movement. Slider shapes aren't really something I can deal with well so I can't mod those.
Hope this helps uwu