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KOAN Sound x Culprate x Asa x Gemini - Beyond The Shadows

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Topic Starter
hi-mei

Invertable wrote:

Hi M4M From your queue

First of all check AiMod You have too many unsnapped objects plus unnecessary Timing points http://prntscr.com/ekv461 !

Idk but map to me needs a lot of polish cause so many blankets and sliders could be placed better and made better would recommend that cause that will look really nice. This is polished first part http://prntscr.com/ekv0st I like your style but with more patience and little bit extra time you can make it even better.

  • Since your whole map is based on sliders and slider art i don't understand why you didn't put any sliders here 00:27:514 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - You have a beat on a blue tick right before Second circle where you can end your slider from first circle same thing for Third circle. http://prntscr.com/ekus83 I see what you did there but person that will play it won t see it so my recommendation for that part is to put sliders.
    Hmmm i think ill reconsider that place.

    01:07:371 (3) - This can be a slider just like 2 before that it fits perfect
    I was thinking about this place, the thing is that i cant really put a 1/3 slider, cuz the sound there is a pitch.

    01:13:264 (6) - This slider can be faster since music on that slider has more intencity than on the previous ones

    01:14:978 (6) - ^

    01:16:693 (6) - ^ etc. its boring when its the same thing
    yes, i was thinking about these too, well the thing is that i dont really want to force emphasis here, its still fine, it gives the proper feeling, and by making it lets say, 2x, it will only disturb player cuz the slider for now is fast enough.


    01:17:800 (3,4) - This can point down better flow
    ok

    01:23:550 (6) - I think that sound on White tick is important and i think you should start slider on that white tick and put a circle on a blue tick even tho you will ruin the consistency but preety much everything is the same so why not, lets add a little bit change plus i think that you don't have that strong sound on a white tick in any slider before or after that so its unique. (:
    ok

    01:26:443 (4) - Why this needs to point up instead of down http://prntscr.com/ekvbmi better flow plus its nicer
    ok
    01:50:657 (6) - You can hear that strong sounds on blue ticks on 01:50:978 and 01:51:193 you changed the direction of the slider on first blue tick but on the second I would recommend you do just for the emphasize like you did here for example 01:59:228 (1)
    ok
    02:04:371 (5) - Same idea here I think you did try to do that what i said ^ but i think you will need little bit more emphasize on them so change the direction on that tick little bit more harsh or how can i say it xd but just for the first blue tick

    02:21:086 (4,1) - Blanket?
    ok
    02:21:086 (4,2) - ^
    ?
    02:35:550 (5,6) - You can make nice sliders with this one
    i removed the sliders there cuz it just sounds bad

    02:36:086 (7) - NC and also place it a little bit closer to next object
    i dont think nc is good here
    02:36:407 (1) - Remove NC
    no, its a different pattern and sound phrase

    02:43:264 (2) - Also this is off the screen
    its off playfield but screen
    Ok so from 03:24:086 can be mapped and I'm saying that because that part is more intensier and has more music and more stuff to map than part you mapped after the break
    yea... i probably have to map that place too

    04:18:943 (1) - Put Clap on this one just for the emphasize

    04:28:264 (3) - Avoid overlap for the emphasize
    ok
    04:28:907 (1) - ^
    ok
    04:30:514 (3,4) - Look emphasize on this one so much DS but its the same sound idk why is this more important to make such a long jump
    ok
    04:37:585 (5) - NC since you like to spam NC
    ok
    04:39:942 (1,2,3,4,5,6,7,8) - Since you are increasing Volume why don t you increase DS ?
    becuase i dont like to put more emphasis cursor wise, it will basically break the whole structure, cuz im not using spaced streams at all
    04:44:228 (1) - Move it away don t make weird overlap
    ok
Ok That is it from me I tried my best to mod this cause this is not a type of mapping you can see that often which is awesome cause you are trying new mapping styles that needs a little bit more polishing !


GL with the map and hopefully you wont be mad cause I'm giving you so long map to mod back :D https://osu.ppy.sh/s/480481
thanks for mod.
Topic Starter
hi-mei

ihatedwang wrote:

I told myself I'd never mod a map cause they end up being shit. This is no exception :c sorry.

crappy mod
https://puu.sh/uLUCF/4ee78e7705.png - Apparently some sliders aren't snapped according to ai mod
02:27:941 (3) - head and tail
04:33:300 (1) - tail
@ fixed that
00:27:514 (1) - All these single notes. they work, but it's boring for me personally. Yes, it's a slow part of the song and you're mapping to the high hats, but at the same time, I personally don't want to be single tapping a few notes for a minute or two. Maybe get some sliders going? Idk: https://osu.ppy.sh/ss/7582303 or maybe this https://osu.ppy.sh/ss/7582318
@ i will reconsider that place

PS: I completely missed what you did there (according to Invertable) since as a player, I'm not going to see the cool idea you had for note placements.

01:48:086 (2) - Not sure if you want to ctrl h this or something. I'm only saying that since it looks so similar to the previous slider. just flipping it over creates a somewhat symmetrical design that might look nicer than two sliders forming the number 22. maybe it'll look like a butterfly if you flip the second slider. idk.
02:08:657 (1) - I do believe this is offscreen
@ off playfield, but not screen, and the slider start is in the play field.
02:16:693 (4) - maybe ctrl g :^) No, but the reason I say that is because here 02:14:978 (2) - you have the player spin clockwise, and then at this 02:15:514 (3) - slider end, you do a clockwise spin as well But then, all of a sudden, you have a counter clockwise spin. Not to mention, the synth here 02:14:978 (2) - and 02:16:693 (4) - sound very very similar to me, so not sure why use a different pattern. It's just hard to predict which way players need to spin.
@ i dont really see the difference, its all about the flow for now

04:59:657 (2) - maybe ctrl g? And as above. I mainly wanted to go counter clockwise since the previous slider went down, so I personally decided to go down on that circle slider and go counter clockwise.
@ okay lets try it

The really really really really really really really really really pointless aesthetic stuff..........
This one is an "if you want" thing but maybe clean up the sliders and fix a few blankets? Basically, while looking through, I just found some sliders that I felt might look nice if they were polished just a tiny bit, but obviously, it's up to you.

00:54:943 (1) - not sure why you threw in so many anchors to give it that shape. But all in all, I feel like you should just leave an anchor in between and leave it as a simple curved slider. Nothing fancy is needed here imo https://puu.sh/uMefe/65cd0163b9.png simple, nice.
@ ok

00:55:800 (5) - a better blanket to slider 6 might look nice. Before: https://puu.sh/uMenL/6cc7ea88dd.png After: https://puu.sh/uMemk/069af4e07a.png
@it shud have distance for emphasis but i did some changes
01:04:693 (6) - Tail doesn't really blanket head of next slider.
fixed
01:06:407 (6) - maybe curve the body for slider 6 a bit so it's bend is similar to slider 5. if that makes sense... Before: https://puu.sh/uMetk/0d3d2228ad.png After: https://puu.sh/uMetk/0d3d2228ad.png
@ u fucked up with the link xd

01:08:121 (7) - maybe move that second anchor from the head down a little bit so it fits nicer around the previous slider 6
fixed
01:11:228 (5) - and 01:12:943 (5) - why not just make them 3 point sliders so you can blanket the previous tails easier? i
fixed
01:23:550 (6) - move the 4th and 5th anchor a bit to the right?
fixed
01:21:836 (6) - To be honest, the change is soo tiny, that it might not even be worth noting, but here's a before and after. https://puu.sh/uMdNJ/6b7d31da09.png -> https://puu.sh/uMdMN/5e9806baa6.png Notice how before, the slider end was a little bit perked up.
fixed
Again, all those tiny points are kinda like the example above. The blankets are just a little bit off to the point where when I'm playing the map, I most likely will not notice it and say, "Hmm, that slider's blanket wasn't p e r f e c t...

which is why I'm just gonna stop there and let you decide if you want to fix these minuscule mistakes in the map or if you made a slider/ choose not to blanket anything for whatever reasons.

All in all. I actually really do enjoy the map. It's interesting and unique which is something I like, and maps like these keep osu from getting boring. But just clean up the sliders (i'm not the guy to be talking about for sliders since all my sliders look like crap) but I do hope this gets more fame.

Good luck!
thanks for mod, i actually need that blanked mod.
Grrum
Hi. Here for M4M. Hope this Helps

[Where the heavens play]

Off screen issues:

01:18:407 (6) – This is what I see when playing: http://puu.sh/uMkaN/e7e7d001d4.jpg . Objects should not overlap the HUD, so try moving this down

01:22:371 (1) – Same ^ http://puu.sh/uMkew/f99d522fa4.jpg . Check the rest of the map for similar instances.

02:08:657 (1) – This is what I see when I play the map. This is not rankable. Keep it on the screen https://puu.sh/uMkOi/74504f9dd9.jpg
02:43:264 (2) - ^
05:53:228 (6) - ^

Slider shapes:

00:20:657 (1) – This slidershape was confusing to read its direction and should be changed to not cross itself so much. Currently I read it like: http://puu.sh/uMo1z/9f2a11090b.jpg Try something like: http://puu.sh/uMjFH/33d86baa81.jpg Notice also how I made the slider end not overlap the slider body as much to have a more consistent visual overlap like 00:00:086 (1) – and 00:06:943 (1) – had since it'd look good if these all had the same level of overlap to them.

02:27:943 (3) – Try to make it so that I can't read it like: http://puu.sh/uMlp3/2dd468b0ce.jpg . Traditionally this is done by using a bump like this to show that the continuity of the slider should be followed: http://puu.sh/uMlyz/9217ebc34a.jpg. This kind of ruins the design you were going for, but at the same time, I feel like you can get this to add to the shape you're going for if you work on it, though any way of making the slider direction clear would work.

00:06:943 (1) – the end of the slider is supposed to make a circle, but the player can see that the circle it makes is a bit lopsided to the bottom left. It might help to make a circular slider first like: http://puu.sh/uMjen/3e48f21449.jpg and then tracing over it like: http://puu.sh/uMjoR/f594dbd20b.jpg

00:13:800 (1) – The self overlap here is a little odd-looking. Either be more bold about the overlap like: http://puu.sh/uMjw7/eac4d6f3d8.jpg or don't overlap.

01:42:407 (6) – Try giving a little more angle for this slider shape: http://puu.sh/uMkE8/b7d561c8a7.jpg

01:50:443 (5) – this hook at the end of the slider is so small it's not really adding to the aesthetic and just looks odd to me. I would keep it as a simple curved or straight slider. I mean, this is just me disagreeing with this mapping technique used throughout the map, but I want to express my thoughts about it.

01:01:264 (6) – Try giving more space for readability: http://puu.sh/uMk7S/2acf95f974.jpg

General:

02:16:693 (4) – I don't think this slider head should lack a hitsound

00:27:514 (1,2,3) – You gloss over some ¼ notes. I would actually do the same thing since I prefer the calmer rhythm, but I was led to believe the map would be calmer than what it actually was (see my thoughts on 04:32:550 (3,1) – )

00:51:621 (1) – you don't have to use this many green lines. The change between 1% audio is so small it's not really noticeable. Try incrementing less often by ~3's to save yourself the effort.

01:24:086 (1,2,3) – you started using the same DS between the 1/4 note whereas before at 01:23:550 (6,7) – you made it a jump into the first ¼ note and then a stack. I like the stack option better because the slider end at 01:23:228 (5) – is a held note that doesn't belong to the ¼ beat at (6,7), so I feel like this is the better mapping technique to use throughout this section of the map.

04:18:193 (1) – Make your green and red line have the same volume.
04:23:871 (4) - ^

04:19:693 (1,2,3) – Spacing is very mean :(
04:32:550 (3,1) – I mean, I'm not against the intention behind these jumps, it's that this was an unexpected and overly intense execution leading to a huge difficulty spike in your pacing.

04:40:800 (1,1) – Consider increasing the DS for a jump into the next section?

04:44:657 (1,2,3) – You're glossing over some notes. Try something like: http://puu.sh/uMngi/9a6458ce9c.png

04:56:228 (2) – This felt like too normal of a slider. Try wubbing it?
04:58:371 (1,2) – I mean, if you have a reason to revert to more normal shapes I'm open to your intention, but it seems like the wub effects here would indicate to use more of those jagged, funky slider shapes. At 04:51:514 (1,2,1) – it worked because this sounds more like a normal drum type song, but not at 04:58:371 (1,2) – where the synthesizer kicks in.

Overall some good wub sliders to a nice cool song. I don't enjoy 1/16th reverse sliders, huge ¼ spacing, or extremely stacky patterns like 05:20:871 (1,2,3,4,1) - , but I can understand there is an audience who favors these controversial techniques, and I think all in all you did a good job reflecting the music.
Topic Starter
hi-mei

pinataman wrote:

Hi. Here for M4M. Hope this Helps

[Where the heavens play]

Off screen issues:

01:18:407 (6) – This is what I see when playing: http://puu.sh/uMkaN/e7e7d001d4.jpg . Objects should not overlap the HUD, so try moving this down

01:22:371 (1) – Same ^ http://puu.sh/uMkew/f99d522fa4.jpg . Check the rest of the map for similar instances.

02:08:657 (1) – This is what I see when I play the map. This is not rankable. Keep it on the screen https://puu.sh/uMkOi/74504f9dd9.jpg
Ok
02:43:264 (2) - ^
05:53:228 (6) - ^

Ok so, according to Pishifat (current member of QAT) these are perfectly fine, they are slightly off-playfield. But i actually changed some of them by ur request.

Slider shapes:

00:20:657 (1) – This slidershape was confusing to read its direction and should be changed to not cross itself so much. Currently I read it like: http://puu.sh/uMo1z/9f2a11090b.jpg Try something like: http://puu.sh/uMjFH/33d86baa81.jpg Notice also how I made the slider end not overlap the slider body as much to have a more consistent visual overlap like 00:00:086 (1) – and 00:06:943 (1) – had since it'd look good if these all had the same level of overlap to them.
No one pinpointed this one out yet, i dont see a problem here, its super readable due to the slider speed.-

02:27:943 (3) – Try to make it so that I can't read it like: http://puu.sh/uMlp3/2dd468b0ce.jpg . Traditionally this is done by using a bump like this to show that the continuity of the slider should be followed: http://puu.sh/uMlyz/9217ebc34a.jpg. This kind of ruins the design you were going for, but at the same time, I feel like you can get this to add to the shape you're going for if you work on it, though any way of making the slider direction clear would work.
Alright makes sense, will reconsider

00:06:943 (1) – the end of the slider is supposed to make a circle, but the player can see that the circle it makes is a bit lopsided to the bottom left. It might help to make a circular slider first like: http://puu.sh/uMjen/3e48f21449.jpg and then tracing over it like: http://puu.sh/uMjoR/f594dbd20b.jpg
Honestly dont see a problem here.
00:13:800 (1) – The self overlap here is a little odd-looking. Either be more bold about the overlap like: http://puu.sh/uMjw7/eac4d6f3d8.jpg or don't overlap.
@ ok
01:42:407 (6) – Try giving a little more angle for this slider shape: http://puu.sh/uMkE8/b7d561c8a7.jpg
@ ok
01:50:443 (5) – this hook at the end of the slider is so small it's not really adding to the aesthetic and just looks odd to me. I would keep it as a simple curved or straight slider. I mean, this is just me disagreeing with this mapping technique used throughout the map, but I want to express my thoughts about it.
@ ok
01:01:264 (6) – Try giving more space for readability: http://puu.sh/uMk7S/2acf95f974.jpg
well i dont see a problem here, it would force me to change the next objects as well
General:

02:16:693 (4) – I don't think this slider head should lack a hitsound
@ ok
00:27:514 (1,2,3) – You gloss over some ¼ notes. I would actually do the same thing since I prefer the calmer rhythm, but I was led to believe the map would be calmer than what it actually was (see my thoughts on 04:32:550 (3,1) – )
@ yea ill probably reconsider that place
00:51:621 (1) – you don't have to use this many green lines. The change between 1% audio is so small it's not really noticeable. Try incrementing less often by ~3's to save yourself the effort.
lol
01:24:086 (1,2,3) – you started using the same DS between the 1/4 note whereas before at 01:23:550 (6,7) – you made it a jump into the first ¼ note and then a stack. I like the stack option better because the slider end at 01:23:228 (5) – is a held note that doesn't belong to the ¼ beat at (6,7), so I feel like this is the better mapping technique to use throughout this section of the map.
yea nvm i removed the jump and put there a straight slider 01:23:550 (6) -
04:18:193 (1) – Make your green and red line have the same volume.
04:23:871 (4) - ^

04:19:693 (1,2,3) – Spacing is very mean :(
@ ok
04:32:550 (3,1) – I mean, I'm not against the intention behind these jumps, it's that this was an unexpected and overly intense execution leading to a huge difficulty spike in your pacing.
well i cant do much about it, the emphasis there is proper so ...
04:40:800 (1,1) – Consider increasing the DS for a jump into the next section?
@ ok
04:44:657 (1,2,3) – You're glossing over some notes. Try something like: http://puu.sh/uMngi/9a6458ce9c.png
welli changed it for a bit but i think the (1) shud be the same
04:56:228 (2) – This felt like too normal of a slider. Try wubbing it?
nah its fine cuz its about the voice line which is calm
04:58:371 (1,2) – I mean, if you have a reason to revert to more normal shapes I'm open to your intention, but it seems like the wub effects here would indicate to use more of those jagged, funky slider shapes. At 04:51:514 (1,2,1) – it worked because this sounds more like a normal drum type song, but not at 04:58:371 (1,2) – where the synthesizer kicks in.
Im emphasizing the voice line here
Overall some good wub sliders to a nice cool song. I don't enjoy 1/16th reverse sliders, huge ¼ spacing, or extremely stacky patterns like 05:20:871 (1,2,3,4,1) - , but I can understand there is an audience who favors these controversial techniques, and I think all in all you did a good job reflecting the music.
thank you for mod
Affirmation
Q

[asdf]
00:13:800 (1) - little bit offscreen
00:34:800 (2,3) - ctrl G since you made consistenct DS in this part
00:57:836 (6) - 00:59:550 (6) - NC for make better reading. others are, too
02:14:657 (5,1) - DS should be bigger than others.
02:18:621 (1) - this buzz lider looks not so good, I think this is overmapping.
02:25:479 (5) - ^
02:27:943 (3) - you ignored too many beats.
03:24:367 - too long breadk.
04:25:478 (2,3) - try to avoid overlap
04:37:263 (1,2,3,4,5) - Hard to read slider,

Gl
sdafsf
mod (4 mod?)
00:57:300 (4,5) - dont want to blanket mod this map but stuff like this stands out to me
01:00:728 (4,6) - move the head of 6 a bit away from 4. would look nicer imo its too close
01:01:800 (1,3) - again they are too close doesnt look nice
01:11:014 (4,5) - try to use blankets that are about as big as each other. this one is too big imo. if you move 3 and 4 closer to 5 it will also increase the distance to 2 which would look nicer.
01:13:800 (1,3) - bad overlap again
01:19:586 (4,5) - too large blanket, also overlap here 01:18:943 (1,5) -
01:21:836 (6) - generally like your slider but not this one :p
01:23:228 (5) - id just make this one not a blanket with 4 again too large blanket spacing.
01:49:800 (1) - nc slider velocity change
01:50:657 (4) - this is kind of undermapped
01:58:585 (2,3,4) - this shape looks kind of deformed. make it sowhat even
02:06:086 (5,6) - this is cool
02:17:228 (1,2,3) - this pattern is very hard to play after all the slower kicksliders. consider making it more friendly
02:27:943 (3) - this is way too undermapped imo
02:30:085 (4,5) - dont overlap with the sliderhead
02:27:657 (2) - this sliderend is not snapped?
02:35:871 (1) - nc here to make time snapping more readable
04:14:764 (1,3) - remove nc on 1 and nc 3 instead because of time snapping
04:18:943 (1,2) - this high spacing seems out of place to me
04:24:835 - why is there a red line here? its wrong. all the strong beats are on blue ticks like this. no reason to half the bpm here and if you do it. do it on a large white tick
04:27:085 (1,2) - make spacing bigger or smaller to make overlap nicer or remove it
04:51:514 (1,2,1) - make these overlap cleaner
05:02:014 (3,4) - bad overlap
really enjoyed the slider art! there are some problems with spacing combo overlap and blankets though but thats fixable through mods! i tried to do my share :D
hope to see this map ranked! gl!
Topic Starter
hi-mei

sdafsf wrote:

mod (4 mod?)
00:57:300 (4,5) - dont want to blanket mod this map but stuff like this stands out to me
fixed
01:00:728 (4,6) - move the head of 6 a bit away from 4. would look nicer imo its too close
fixed
01:01:800 (1,3) - again they are too close doesnt look nice
fixed
01:11:014 (4,5) - try to use blankets that are about as big as each other. this one is too big imo. if you move 3 and 4 closer to 5 it will also increase the distance to 2 which would look nicer.
fixed
01:13:800 (1,3) - bad overlap again
fixed
01:19:586 (4,5) - too large blanket, also overlap here 01:18:943 (1,5) -
fixed
01:21:836 (6) - generally like your slider but not this one :p
01:23:228 (5) - id just make this one not a blanket with 4 again too large blanket spacing.
would break the emphasis
01:49:800 (1) - nc slider velocity change
fixed
01:50:657 (4) - this is kind of undermapped
it cant be 2 sliders, im following wiggling soundline here
01:58:585 (2,3,4) - this shape looks kind of deformed. make it sowhat even
emphasis
02:06:086 (5,6) - this is cool
02:17:228 (1,2,3) - this pattern is very hard to play after all the slower kicksliders. consider making it more friendly
nah
02:27:943 (3) - this is way too undermapped imo
i cant find a proper rhythm for sliders there, i think it fits
02:30:085 (4,5) - dont overlap with the sliderhead
1/16 gap
02:27:657 (2) - this sliderend is not snapped?
snapped to 1/3
02:35:871 (1) - nc here to make time snapping more readable
nah
04:14:764 (1,3) - remove nc on 1 and nc 3 instead because of time snapping
nah
04:18:943 (1,2) - this high spacing seems out of place to me
04:24:835 - why is there a red line here? its wrong. all the strong beats are on blue ticks like this. no reason to half the bpm here and if you do it. do it on a large white tick
fixed
04:27:085 (1,2) - make spacing bigger or smaller to make overlap nicer or remove it
its 1/6 gap, not sure about it
04:51:514 (1,2,1) - make these overlap cleaner
not sure what u talking about here
05:02:014 (3,4) - bad overlap
how is that bad
really enjoyed the slider art! there are some problems with spacing combo overlap and blankets though but thats fixable through mods! i tried to do my share :D
hope to see this map ranked! gl!
thanks
sdafsf

-himei wrote:

02:27:657 (2) - this sliderend is not snapped?
snapped to 1/3
the head is snapped to 1/3 the end isnt snapped to anything. ai mod agrees btw
Topic Starter
hi-mei
yea fixed
Jakomo73
I hate to say it, but there are a lot of issues with visuals, structure, and rhythm you should fix.

http://www.koansound.com/releases/beyond-the-shadows/
artist is KOAN Sound x Culprate x Asa x Gemini

need tags and another combo color

AImod. Timing is late, should be ~82 (not the best with timing tho so should prob get someone else to double check)

00:41:228 (1,2,3) - Why does this have such a sharp angle compared to the rest in this section? also what happened to all the straight 3 notes in this section? This only happens one other time in the section so it doesnt really fit the structure very well

00:56:121 (6) - for all of these sliders in the whole section, there is a huge clap, but no hitsound to compliment it

00:55:264 (2,3,4) - Lot of spacing inconsistencies like what i linked compared to 00:56:978 (2,3,4) -

01:00:407 (2,3,4,5) - why is the spacing so much different between all of these?

01:01:478 - this is a pretty big drum beat, and if that doesnt interest you, 01:01:514 - this is a second wub sound, but theyre all fit together under 01:01:264 (6) - this slider. Especially in a section of the music without much differences between measures, these differences should be accentuated

01:01:800 (1) - need to work on blankets like this throughout the whole map

These things apply to the rest of the section, u dont need me to go thru each of them

should add a note at 01:07:300 -

01:07:532 (4) - why is this snapped to 1/16?

01:08:121 (6) - two big sounds missed. This measure is completely different from the others, yet it is mapped in the same style which doesnt make sense with the music and it's transition between mini-sections

01:20:657 (1) - what is this slider-end mapped to?

01:50:657 (4) - miss a ton of sounds with this slider

continues throughout the section but not gonna spam

02:27:943 (3) - so many missed sounds

02:51:514 - this break is 50 seconds. Thats way too long. I know there arent too many sounds but there are instruments in the bg you can map to

04:18:193 (1,2) - too similar to figure out the difference in ticks

04:23:871 (4,1) - completely different sounds but mapped exactly the same way

04:37:585 (4) - this gimmick is only seen here throughout the map, doesnt really fit the structure

04:38:228 (1) - lot of sounds ignored

04:39:942 (1) - why isn't this in the middle of the "flower" shape? would make more sense

04:40:800 (1,1) - avoid overlaps like this (and fix blanket while ur at it plz)

04:46:585 (1) - slider end should be a circle, you map 04:47:228 (1) - exactly the same but it has a much less prominent drum beat

04:54:656 - should add a note here thats nc'd along with nc'ing 04:54:621 (3) - if you add it

04:55:800 (1) - no emphasis despite the drums

all of these drums should have hitsounds, like earlier in the map with the claps.

05:20:871 (1,2,3,4,1,2) - this is impossible to read

all in all like i said at the beginning, you really need to work on visuals, rhythm, and structure for this map. I pointed out a few examples in the mod, but throughout the map i saw lots of sliders with bad blankets / visuals (btw why are there so many nodes??), and a lot of missed sounds being overlapped by the sliders when they should be mapped. Along with this, the distance between objects and emphasis as part of your structure could use some work. Good luck
Topic Starter
hi-mei
i honestly dont remember myself asking someone for a mod hm, well, i can say that some of sentences you used are kinda edgy, so it doesnt really make me want to respond to this. tho i will.
Topic Starter
hi-mei

Jakomo73 wrote:

I hate to say it, but there are a lot of issues with visuals, structure, and rhythm you should fix.
@ here we go
http://www.koansound.com/releases/beyond-the-shadows/
artist is KOAN Sound x Culprate x Asa x Gemini

need tags and another combo color

AImod. Timing is late, should be ~82 (not the best with timing tho so should prob get someone else to double check)

00:41:228 (1,2,3) - Why does this have such a sharp angle compared to the rest in this section? also what happened to all the straight 3 notes in this section? This only happens one other time in the section so it doesnt really fit the structure very well
if you are blind:
http://puu.sh/uNTzH/93e13f030a.jpg

00:56:121 (6) - for all of these sliders in the whole section, there is a huge clap, but no hitsound to compliment it
maybe you should read the description? eh?
00:55:264 (2,3,4) - Lot of spacing inconsistencies like what i linked compared to 00:56:978 (2,3,4) -
i wont ever use a DS in 4*+ map. ever.-
01:00:407 (2,3,4,5) - why is the spacing so much different between all of these?
you asking me? or you modding it? if you see a problem, better suggest something.
but for that place, each of the jump is structured, it uses sliders to make the player understand the rhythm, spacing here uses some variety that is allowed.

01:01:478 - this is a pretty big drum beat, and if that doesnt interest you, 01:01:514 - this is a second wub sound, but theyre all fit together under 01:01:264 (6) - this slider. Especially in a section of the music without much differences between measures, these differences should be accentuated
honestly you are starting to triggering me so badly from this one and so on.
basically, the slider has 2 wubs that should not but separated for map consistency.
01:01:478 - this is the second one, which is put on the red anchor and it changes the direction after that

01:01:800 (1) - need to work on blankets like this throughout the whole map
@ lol it feels like you are trolling me
These things apply to the rest of the section, u dont need me to go thru each of them

should add a note at 01:07:300 -
????? :D
01:07:532 (4) - why is this snapped to 1/16?
it used to be 1/12, it lagged cuz of editor fixed
01:08:121 (6) - two big sounds missed. This measure is completely different from the others, yet it is mapped in the same style which doesnt make sense with the music and it's transition between mini-sections
dont you understand that its a rhythm+structure thing? its the same for each of the sound phrase. i wont break it.
01:20:657 (1) - what is this slider-end mapped to?
@ to the continuation of the 01:20:657 - sound
01:50:657 (4) - miss a ton of sounds with this slider
you could check the previous mods in regards of this place, i explained it twice already
continues throughout the section but not gonna spam

02:27:943 (3) - so many missed sounds
^
02:51:514 - this break is 50 seconds. Thats way too long. I know there arent too many sounds but there are instruments in the bg you can map to
i know, but i cant do anything about it
04:18:193 (1,2) - too similar to figure out the difference in ticks
lol does it even matter, you just keep the cursor there and thats it
04:23:871 (4,1) - completely different sounds but mapped exactly the same way
do you know the rc? it should have 1/4 gap at least to be rankable, and the emphasis tell me that spacing there should not be too high
04:37:585 (4) - this gimmick is only seen here throughout the map, doesnt really fit the structure
wont comment on this one
04:38:228 (1) - lot of sounds ignored
^
04:39:942 (1) - why isn't this in the middle of the "flower" shape? would make more sense
because of the emphasis? 04:39:942 (1) - this is super strong sound, if i put it in the middle of the flower it wont get any difference from previous notes.
04:40:800 (1,1) - avoid overlaps like this (and fix blanket while ur at it plz)
okay
04:46:585 (1) - slider end should be a circle, you map 04:47:228 (1) - exactly the same but it has a much less prominent drum beat
i wont comment on this
04:54:656 - should add a note here thats nc'd along with nc'ing 04:54:621 (3) - if you add it
it feels like your kiddng me
04:55:800 (1) - no emphasis despite the drums
HITSOUNDS ARE WIP, READ THE DESCRIPTION BEFORE YOU MOD
all of these drums should have hitsounds, like earlier in the map with the claps.
HITSOUNDS ARE WIP, READ THE DESCRIPTION BEFORE YOU MOD
05:20:871 (1,2,3,4,1,2) - this is impossible to read
im ok with that
all in all like i said at the beginning, you really need to work on visuals, rhythm, and structure for this map. I pointed out a few examples in the mod, but throughout the map i saw lots of sliders with bad blankets / visuals (btw why are there so many nodes??), and a lot of missed sounds being overlapped by the sliders when they should be mapped. Along with this, the distance between objects and emphasis as part of your structure could use some work. Good luck
i applied 2 suggestions
Plaudible

-himei wrote:

...............................
Topic Starter
hi-mei
some people cant read the description, which clearly tells that

HITSOUNDS ARE W I P (WORK IN PROGRESS, NOT READY YET)
Izzywing
Hey, just wanna mention that it's unrankable to use red lines to manipulate slider velocity.

Good luck with the map :)
Topic Starter
hi-mei

Hobbes2 wrote:

Hey, just wanna mention that it's unrankable to use red lines to manipulate slider velocity.

Good luck with the map :)
fixed everything
Jakomo73

Jakomo73 wrote:

http://www.koansound.com/releases/beyond-the-shadows/
artist is KOAN Sound x Culprate x Asa x Gemini Koan sound officially has the artist like this, along with Inspected which the track was released under. I suggest you use this. MrSuicideSheep is not a valid metadata source

need tags and another combo color mb on combo colors, thought it was 3 in new rc

-himei wrote:

http://puu.sh/uNTzH/93e13f030a.jpg
yes, you did hexigrid, but doesnt mean you cant keep the structure in your shapes / angles.

-himei wrote:

00:56:121 (6) - for all of these sliders in the whole section, there is a huge clap, but no hitsound to compliment it
maybe you should read the description? eh?
why are u asking for m4ms on an incomplete map? but ye, srry i guess xd

-himei wrote:

00:55:264 (2,3,4) - Lot of spacing inconsistencies like what i linked compared to 00:56:978 (2,3,4) -
i wont ever use a DS in 4*+ map. ever.- still need similar spacing for similar rhythms. I don't use DS either but it's just a part of structure for a map. Large spacing differences between exactly the same rhythm are not very intuitive.

-himei wrote:

01:00:407 (2,3,4,5) - why is the spacing so much different between all of these?
you asking me? or you modding it? if you see a problem, better suggest something.
but for that place, each of the jump is structured, it uses sliders to make the player understand the rhythm, spacing here uses some variety that is allowed.

it should be obvious to you that i am modding it by pointing out that it doesn't seem to have any rationality behind it in my eyes and am asking for clarification if it is indeed intentional. I won't get nazi with 2,3,4 despite still believing that they should have the same spacing, but to me there doesn't seem to be any reason to have 4 > 5 more than double the spacing between 3 > 4. 3,4,5 are all very similar sounds/beats so should have similar DS.

-himei wrote:

01:01:478 - this is a pretty big drum beat, and if that doesnt interest you, 01:01:514 - this is a second wub sound, but theyre all fit together under 01:01:264 (6) - this slider. Especially in a section of the music without much differences between measures, these differences should be accentuated
honestly you are starting to triggering me so badly from this one and so on.
basically, the slider has 2 wubs that should not but separated for map consistency.
01:01:478 - this is the second one, which is put on the red anchor and it changes the direction after that

The red nodes have lost their meaning in this section, with lots of non-drum sliders having this similar change in direction. 00:59:550 (6) - 01:04:693 (6) - 01:06:407 (6) - it feels literally the same as these and many more. There is no emphasis despite the direction change due to the structure of the other sliders in this section.

-himei wrote:

01:01:800 (1) - need to work on blankets like this throughout the whole map
@ lol it feels like you are trolling me
No. I'm not. The aesthetics of this map need a lot of improvement, https://osu.ppy.sh/ss/7592029 https://osu.ppy.sh/ss/7592030
blankets like these aren't really acceptable to the map and make it look a lot worse. These were just two quick examples, if you want me to go through each and every one (including the much worse ones) and waste both of our times, let me know i guess.

-himei wrote:

should add a note at 01:07:300 -
????? :D
Slider 2 ends on a sound extremely similar to the one where i linked, but up to you to apply it i guess.

-himei wrote:

01:08:121 (6) - two big sounds missed. This measure is completely different from the others, yet it is mapped in the same style which doesnt make sense with the music and it's transition between mini-sections
dont you understand that its a rhythm+structure thing? its the same for each of the sound phrase. i wont break it.
Yes. I understand rhythm and structure. The other sounds which this slider follows do not overlap the sounds. As I've mentioned, with a song such as this with many repeating rhythms, for the sections which are different, they need to be exaggerated in order to fit the music, as due to the sectioning and repetition of the music, these phrases' differences are exaggerated already. Having the same rhythm as the rest of the song simply doesn't fit, especially when you have to miss strong sounds to justify it.

-himei wrote:

01:20:657 (1) - what is this slider-end mapped to?
@ to the continuation of the 01:20:657 - sound
This is a quick drum beat, there is no continuation of the sound. You can argue that it's a kick slider, but 3 is the exact same sound but isn't a kick slider. Along with this, 1 and 2 are mapped very similarly to the rest of the section in terms of DS and slider shape despite being different rhythmically. And in a song which has very little variation in it's rhythms, the ones which are different stick out even more. However, your map doesn't reflect this.

-himei wrote:

00:58:371 (1,2) -
01:50:657 (4) - miss a ton of sounds with this slider
you could check the previous mods in regards of this place, i explained it twice already
02:27:943 (3) - so many missed sounds
^
https://puu.sh/uO2LQ/1cfcc40864.png
I don't agree with your previous explanations, but I wont keep this very long. You can follow the sound while still having hittable objects which follow the general "wiggliness". If you were unable to find a suitable rhythm for a series of sounds, try getting someone else to take a look and give you rhythm suggestions. It's not really a good excuse for ignoring strong sounds since its too hard to map. If its too hard to map, then you shouldntve picked the song.

-himei wrote:

02:51:514 - this break is 50 seconds. Thats way too long. I know there arent too many sounds but there are instruments in the bg you can map to
i know, but i cant do anything about it
I gave you a suggestion, yes there is something you can do about it. I've seen BNs complain about 15 seconds before. Someone could play haitai within this time.

-himei wrote:

04:18:193 (1,2) - too similar to figure out the difference in ticks
lol does it even matter, you just keep the cursor there and thats it
yeah it does matter because it allows you to gauge when the next note is coming without the assistance of approach circles. Especially at insane+ maps, this is important because players read ahead, and are not going to focus on the next approach circle. It's simple to fix, you just overstate 2's SV so that it is obvious they are different. Currently their size isn't much bigger than the slider ball, so they still look exactly the same. Having intuitive rhythms and readable objects is important to any map.

-himei wrote:

04:23:871 (4,1) - completely different sounds but mapped exactly the same way
do you know the rc? it should have 1/4 gap at least to be rankable, and the emphasis tell me that spacing there should not be too high
my bad, should explain i meant 04:24:514 (1) - for 1. I know the rc. However, you probably won't bother changing this anyway.

-himei wrote:

04:37:585 (4) - this gimmick is only seen here throughout the map, doesnt really fit the structure
wont comment on this one
Why not? It doesn't make sense to increase the difficulty of reading for literally one slider. This type of stream into slider is a gimmick, and it is only this one time. Makes this pattern extremely confusing for players to read on their first go. If you want to have this space you can offset 4's path from the stream more than you have already.

-himei wrote:

04:39:942 (1) - why isn't this in the middle of the "flower" shape? would make more sense
because of the emphasis? 04:39:942 (1) - this is super strong sound, if i put it in the middle of the flower it wont get any difference from previous notes.
I think having it in the middle by itself and changing the flow of the stream is emphasis enough, but that's more-so personal opinion. I can understand your point of view

-himei wrote:

04:54:656 - should add a note here thats nc'd along with nc'ing 04:54:621 (3) - if you add it
it feels like your kiddng me
my bad on this, was hearing it as a new sound and not a continuation of 3

-himei wrote:

05:20:871 (1,2,3,4,1,2) - this is impossible to read
im ok with that
Players won't be. I don't think this needs any further explaining.

Edit: not sure what gave u the idea that my sentences were "edgy", not that it takes away from the mod anyway. The mod followed code of conduct.
Topic Starter
hi-mei
ok
Jakomo73

-himei wrote:

ok
srsly just go away, the entire modhelp was laughing at you when i linked ur mod, at least i tried to explain why u are wrong, but i wont do that for the second time
Pika saying one thing about shoving stuff down your throat and you spamming isnt exactly entirety of modhelp laughing at me. Even if they were, it doesnt matter to me. It doesn't make sense to ignore the explanations and to explain your reasoning besides the fact that you don't have a solid enough argument.
Topic Starter
hi-mei
ok you are right, sorry for my behavior and thanks for mod
PandaHero

-himei wrote:

wont comment on this one
Why you are so rude again? Some people really wants to help you, spend their time on your map, suggesting you smth that they find useful. But you reject their mods with edgy words instead of calmly explain why you didn't accept their suggestions.

You know, as a modder I don't want to touch your maps anymore.

One day nobody will help you with your maps because of it.
Respect other people, and they will respect you. This is all I want to say for now.
Topic Starter
hi-mei

PandaHero wrote:

-himei wrote:

wont comment on this one
Why you are so rude again? Some people really wants to help you, spend their time on your map, suggesting you smth that they find useful. But you reject their mods with edgy words instead of calmly explain why you didn't accept their suggestions.

You know, as a modder I don't want to touch your maps anymore.

One day nobody will help you with your maps because of it.
Respect other people, and they will respect you. This is all I want to say for now.
ты же сказала, что не будешь модить

зачем ты заходжишь в мои топики, пишешь что-то?
я не понимаю

я устал от бесполезных модов от людей которые не понимают в маппинге ровным счетом ни-че-го, и на моды которые только меня триггерят я буду соответствующе отвечать
тот мод выше - яркий тому пример, человек абсолютно не понимает что и зачем.

ах да, можешь не писать тут ничего, мне абсолютно все равно
PandaHero

-himei wrote:

ты же сказала, что не будешь модить

зачем ты заходжишь в мои топики, пишешь что-то?
я не понимаю

я устал от бесполезных модов от людей которые не понимают в маппинге ровным счетом ни-че-го, и на моды которые только меня триггерят я буду соответствующе отвечать
тот мод выше - яркий тому пример, человек абсолютно не понимает что и зачем.

ах да, можешь не писать тут ничего, мне абсолютно все равно
Модить тебе я ничего буду. Я просто не смогла пройти мимо. Триггерят тебя подобные моды или нет, существует такое понятие как вежливость, и не стоит относиться к людям как к говну, даже если они (о ужас) не такие опытные в маппинге, как бы тебе хотелось.

Если ты хочешь качественных модов, снайпи очереди хороших модеров и проси моды у них. Только вот сомневаюсь, что кто-то будет тебе их писать.

Ну да ладно, не буду разводить тут дискуссию и пытаться тебе что-либо объяснить, ты мальчик уже большой.
Topic Starter
hi-mei
ок
tatemae
m4m

  • [Insane]
  1. 00:06:943 (1) - можно потратить немного времени и сделать круг ровнее, что прибавило бы эстетичности, как ты сделал это тут 00:20:657 (1) -
  2. 02:18:621 (1) - лучше сделать реверс на красном тике, так как там пик этого звука, точно также, как ты сделал тут 01:01:264 (6) - начал слайдер с более сильного момента
  3. 03:37:800 (1) - обычно ты начинаешь со специфик слайдера, что более подходит к стилю карты
  4. 04:18:621 (2) - тут новый компонент в музыке, в 25% слышен такой треск, реверс бы на него еще один
  5. 04:34:371 (1,1) - почему они одинаковые, если звуки различаются в громкости? Увеличить бы св на первом, чтобы лучше отразить в музыке увеличение громкости на втором реверсе
  6. 04:39:942 (1,2,3,4,5,6,7,8) - тут тоже было бы прикольно постепенно наращивать спейснг, в соответствии с громкостью
  7. 04:43:907 (5) - а это, кажется, анранк
  8. 05:02:014 (3,4) - не вижу какой-то крайней необходимости в этом оверлапе, он не влияет на флоу или структуру, а вот эстетика из-за него страдает
  9. 05:15:085 (3) - чот мерзко как-то, если на это не был расчет
  10. 03:14:657 (1) - тут твой слайдер должен был закончиться, дабы было консистентно с 03:08:657 (2) - оканчиваться должны на одинаковых звуках
В общем, не знаю что тут моддить особо, карта на 1/2 состоит из слайдер-артов, причем как хороших, таких и плохих, местами вообще напоминает A-L-I-E-N, но, полагаю, на это и был расчет. Не вижу смысла моддить что-то еще, так что мод получается небольшой. Можешь не моддить все диффы в моем мапсете.
laura-
[Where the heavens play]

00:27:514 (1) - this whole circle only part is a bit boring to play. can u place some sliders maybe? if u repeat this rythm it should play better.

01:50:657 (3) - shouldn't be so fast. doesn't fit the music. i suggest 1,70x

01:54:407 (2,3) - that circle is confusing for a 4,64* map.

02:03:514 (1,2,3,4) - you forget a few sounds. this rythm should be better. (ignore how the sliders are placed)

02:12:514 (3) - should end on the blue tick

02:13:800 (1,2,3,4) - again forget some sounds

02:18:621 (1,2) - since this is the first time where you used this reverse-arrow-pattern i think the spacing with the circle is a bit too large because as player i had no idea when to stop holding the slider

02:30:514 (5) - avoid ending sliders on strong beats

02:38:657 (2,3) - spacing between these 2 is too low

02:32:871 (2,3) - i think this plays better like this

04:31:371 (1,2,3,1,2,3,1,2,3) - very hard pattern :C

04:34:157 (4,1) - map a little slider here?

05:20:871 (1,2,3,4,1) - creative, but too hard

05:23:657 (1,2) - slider would fit better here

05:27:085 (4,1) - ^

06:09:836 (1) - build a new spinner here, because the sound drastically changes

nazi stuff:

00:13:800 (1) - looks better if u make the first red point to a grey one

02:22:693 (1,2) - fix overlap of the sliderends


pretty cool map! you have awesome slider arts! i hope my mod helps

m4m: https://osu.ppy.sh/b/1214673
Topic Starter
hi-mei

Loreley wrote:

m4m

  • [Insane]
  1. 00:06:943 (1) - можно потратить немного времени и сделать круг ровнее, что прибавило бы эстетичности, как ты сделал это тут 00:20:657 (1) -
    пофиксил
  2. 02:18:621 (1) - лучше сделать реверс на красном тике, так как там пик этого звука, точно также, как ты сделал тут 01:01:264 (6) - начал слайдер с более сильного момента
    шппение начинается 02:18:621 - тут, как бы все оправдано
  3. 03:37:800 (1) - обычно ты начинаешь со специфик слайдера, что более подходит к стилю карты
    ок переделал
  4. 04:18:621 (2) - тут новый компонент в музыке, в 25% слышен такой треск, реверс бы на него еще один
    по правилам РЦ тут должен быть спейс 1\4
  5. 04:34:371 (1,1) - почему они одинаковые, если звуки различаются в громкости? Увеличить бы св на первом, чтобы лучше отразить в музыке увеличение громкости на втором реверсе
    пофиксил
  6. 04:39:942 (1,2,3,4,5,6,7,8) - тут тоже было бы прикольно постепенно наращивать спейснг, в соответствии с громкостью
    в инсейне нельзя использовать спейсинг стримы по правилам рц
  7. 04:43:907 (5) - а это, кажется, анранк
    изменил немного
  8. 05:02:014 (3,4) - не вижу какой-то крайней необходимости в этом оверлапе, он не влияет на флоу или структуру, а вот эстетика из-за него страдает
    убрал
  9. 05:15:085 (3) - чот мерзко как-то, если на это не был расчет
    @ пофиксил
  10. 03:14:657 (1) - тут твой слайдер должен был закончиться, дабы было консистентно с 03:08:657 (2) - оканчиваться должны на одинаковых звуках
    ты видимо перепутал ссылки
В общем, не знаю что тут моддить особо, карта на 1/2 состоит из слайдер-артов, причем как хороших, таких и плохих, местами вообще напоминает A-L-I-E-N, но, полагаю, на это и был расчет. Не вижу смысла моддить что-то еще, так что мод получается небольшой. Можешь не моддить все диффы в моем мапсете.
спасибо
Topic Starter
hi-mei

-Tatsuo wrote:

[Where the heavens play]

00:27:514 (1) - this whole circle only part is a bit boring to play. can u place some sliders maybe? if u repeat this rythm it should play better.
wil reconsider that part
01:50:657 (3) - shouldn't be so fast. doesn't fit the music. i suggest 1,70x
ok
01:54:407 (2,3) - that circle is confusing for a 4,64* map.
fixed
02:03:514 (1,2,3,4) - you forget a few sounds. this rythm should be better. (ignore how the sliders are placed)
i dont want to overmap this
02:12:514 (3) - should end on the blue tick
ok
02:13:800 (1,2,3,4) - again forget some sounds
i dont want to overmap this
02:18:621 (1,2) - since this is the first time where you used this reverse-arrow-pattern i think the spacing with the circle is a bit too large because as player i had no idea when to stop holding the slider
ok
02:30:514 (5) - avoid ending sliders on strong beats
its ok for the pattern itself
02:38:657 (2,3) - spacing between these 2 is too low
fixed
02:32:871 (2,3) - i think this plays better like this
i dont think its noticeable during the gameplay
04:31:371 (1,2,3,1,2,3,1,2,3) - very hard pattern :C
wwww
04:34:157 (4,1) - map a little slider here?
added a sliderend on blue tick
05:20:871 (1,2,3,4,1) - creative, but too hard
wwwwwww
05:23:657 (1,2) - slider would fit better here
i want a different pattern here
05:27:085 (4,1) - ^
^
06:09:836 (1) - build a new spinner here, because the sound drastically changes

nazi stuff:

00:13:800 (1) - looks better if u make the first red point to a grey one
idk what u mean
02:22:693 (1,2) - fix overlap of the sliderends
ok

pretty cool map! you have awesome slider arts! i hope my mod helps

m4m: https://osu.ppy.sh/b/1214673
thanks
SCANDiO
карта годная


в целом, можно было бы еще добавить теги, а то пусто как-то
00:59:228 (5) - ctrl+g для флоу после 00:58:943 (3,4) -
02:27:943 (3) - попробуй сделать так, чтобы тут слайдеры и кружочки дополняли картину. все эти вжухи и вжихи очень сочно смотрятся, а этот слайдер выглядит как-то неуместно.
04:15:943 (3,4) - уменьши дистанцию, она как-то чересчур большая, если приравнивать ее к шкале сверху(не помню название, но пусть будет шкала)
04:29:657 (5,6) - ^
05:59:871 - 06:10:371 - сделай плз что-нибудь с этим, а то такой длинный спиннер выматывает все соки. добавь какие-нибудь кружочки и слайдеры под вокал мб, спиннер просто слишком длинный.
01:49:800 - попробуй здесь добавить киаи, а здесь - 02:15:514 - остановить
02:17:443 - 02:45:407 - аналогично
05:08:657 - 05:36:086 - аналогично

я очень плоха в моддинге музла такого подтипа, но думаю, что суть моя ясна. удачки :*
_handholding
04:18:193 (1,2) - don't do stuff like this. you'll never get them ranked
Topic Starter
hi-mei
ok
Stack
M4M

Where the heavens play
00:06:943 (1) - This slider overlaps with the first one

00:06:943 (1) - Overlap with second slider

01:45:836 (4,5,6,7,8,1) - I would not let the slider intersect the stream

01:54:407 (2,3) - Overlap

02:05:871 (4,5) - Put some more spacing between these beacause of the decent amount of spacing before this

02:09:085 (2,3) - Why a jump?

02:09:514 (3,1) - You can make 02:10:371 (1) blanket around 02:09:514 (3) nicely

02:10:371 (1,2) - Intersecting sliders

02:18:621 (1) - This will make alot of people break combo, maybe replace it with a wiggle slider (if possible) like at 01:53:228 (7)

02:21:086 (4,2) - Overlap

02:25:479 (5) - see 2 lines above this

02:43:800 (1) - I wouldn't let the slider touch itself again on the 3rd locked slider point

03:05:228 (1,2) - Overlap at the end of the first slider

03:18:943 (1) - Make it more clearer where the end is and where the start is, people without followpoints are screwed here

03:20:657 (2,3) - Intersecting sliders

You have some difficult to read sliders here

04:25:907 (6,7,1) - Weird spacing

04:50:228 (3,1) - Intersecting sliders

05:21:371 (4,1,2) - Don't do a perfect overlap for 3 sliders

05:29:657 (2,3) - Overlap

05:33:085 (2,1) - ^

You have a lot of intersecting sliders in your map, I would avoid using those but I guess you can use them sometimes.
ItashaS13
Modsirijillo porque me lo pidio y porque bueno dale :D

  • 00:06:943 (1) - http://prntscr.com/emsj02 BRUH REALLY? pls fix this curve danm lmao just make a perfect circle askkkalskklakls If I were you, I'd add a new slider here 00:11:228 - for this new sound, this slider 00:06:943 (1) - its like following other kind of sound so its weird imo

    http://prntscr.com/emsk1x isnt this something you should avoid? 00:13:800 (1) - in my screen, the slider goes off the screen, prob not your case, but it should be fixed, also this triggers me http://prntscr.com/emski1 I think it looks awful

    00:17:228 (1) - http://prntscr.com/emskpu idk if you did this on porpuse (the curve) but ..I think it should be a LOT better if you just simply add a circle close to the slider and make a perfect circled-slider? a perfect curve I mean~ http://prntscr.com/emslam (same for the top part of the slider)

    00:27:514 (1,2,3,4) - I dont really like its placement, but not necessary change.. (I point this out because I think you can do something better...)

    00:29:228 (1) - C'mon wtf,, fix this (the curve with the other slider, its not perfect/looks awful too also the flow here 00:29:550 (2,3,4) - isnt really.. confortable, yeah, its slow part and all but still Its kinda uncomfortable to play

    00:31:800 (4) - .. :T please do something better I know you can, please..

    00:33:514 (4) - this can be better too.. one Thing I don't know about all these sliders (excluding the long-ones in the beginning) its that... how did you make these sliders? you just simple closed your eyes and click aroud the screen and thats how u get them? because just look all these anchors.. wtf

    00:35:228 (4) - ^

    00:36:086 (1,2,3,4) - Same here, it looks like you just cimple clicked around- close to the sliderend to place the circles and make the shapes, in this case in particular, IT LOOKS LIKE A MESS, I point this out because I think you can improve it and make something really cool, not this.....

    Also you're repeating the same pattern (slider + reverse + 2 more sliders) why don't you try making something different, add a triplet instead of a reverse slider or a triplet here 00:38:443 (3) - or idk, because playing the same shit again and again its boring, and more, when some of these patterns are messy. I can notice it even while playing just because you repeated the same shit over and over again.. so I focus more on the placement and the map instead of playing it

    00:40:371 (4) - y tho (THE SHAPE!!!!!!!)

    00:51:621 - Until here, you know what I will say... shapes.. and too repetitive

    00:56:121 (6) - where is the NC for the SLIDER VELOCITY CHANGE??? WHERE???

    00:58:371 (1,2) - fix these shapes pls.. also, not big fan of the flow here 00:58:371 (1,2,3,4,5) -

    00:59:550 (6) - bruh, if you make these slider more like http://prntscr.com/emsro2 instead of http://prntscr.com/emsr4g they would look better

    00:56:121 (6,6,6) - for all these sliders, remember to ADD THE NC for the SV change... also, why u using same SV for all of these? I mean.. the first "wub" its more quiet or "lower" than the third one, right? so why not using a slider velocity FASTER for every slider depending on its sound? It would be better, like a LOT better

    01:01:264 (6) - Slidershapes helps too.. yeah, but dont forget the SV, If I was you, I'd use 1.70 for the first slider, 1.80 for the second, 1.90 for the third and 2x for this one 01:01:264 (6) -

    01:02:121 (2) - this can be a double instead of a slider, just add two circles, it woul play better, the small slider is kinda confuding and doesnt really looks well with the other slider-pattern which is .. messy

    01:02:978 (6) - all these white anchors for... ahh I dont really know, I don't get it, y tho?

    01:03:836 (2,3) - here ths spacing its too much, I dont know why, I cant.. I dont get it, why would you use spacing like this? You're using huge spacing for a sound that doesnt really deserves that spacing, isnt too loud or louder than the other part before this, why would you add that suddenly high spacing there?

    01:07:157 (2,3) - should stack these 2 in a middle point between 01:06:943 (1,4) - It sounds like a pause, or I think..a pause in the flow would play better for THAT sound in the music.. Don't change if you don't agree but at least you know what I mean right?

    01:09:836 (6) - please.. please god if you really exists and you're there tell hi-mei to fix this xD (yeah it looks awful, you know it)

    Suggestion 01:12:407 (2,3,4,5) - why dont you.. sometimes, chage the flow to something like this http://prntscr.com/emsxc9 or.. I mean, there's a LOT of ways to map that, but you're stucked mapping everything with the same kind of flow.. or at least 90% of the map until here its the same which is really boring, try changing it more, variety, listen to the music and add more spacing when the sound is more loudy

    01:13:800 (1,2,3,4,5) - For example.. a good change here would be something like http://prntscr.com/emsytp using circular flow, changing spacing according to the music (remember that this is just a suggestion, you can make something similar or even better, just consider changing the flow in some parts to make the map less repetitive~)

    01:14:978 (6) - Still using 1,70x even when THIS SOUND on 01:14:978 (6) - its quite different than 00:56:121 (6) -

    01:15:514 (1,2,3,4,5) - no good flow! OOOOO

    01:16:693 (6) - == man really

    01:21:228 (4) - why not adding a triplet here?

    01:23:657 - You're skipping a sound here, there's your chance to make something different in the map and you decided to keep mapping the same which results in a boring map :T

    01:25:264 (6) - in myopinion, these kind of sliders should follow the same flow as the prevoous slider because the change of speed on them :T

    01:25:800 (1,2,3,4,5,6) - Hmm I've seen a pattern similar to this like 4 times in the whole map, even if the shapes are not exactly the same, the flow IS the same

    01:26:978 (6) - I just put this here to remind you that you don't need all these white anchors and you can still make a pretty slider, #NotLikeThis

    01:30:407 (6) - ^^^^^○^^^^^^

    01:30:943 (1,2,3,4,5) - isnt this almost---- EXACTLY THE SAME FLOW AS 01:27:514 (1,2,3,4,5) - ????? #NotLikeThis

    01:33:172 - Until this point ... I just noticed you're making the player just circles around the screen over and over again... the same flow in the SAME direction..

    01:34:586 (2,3,4,5) - FINALLY SOMETHING DIFFERENT! ooo but it follow the same flow AS ALWAYS :(

    01:39:514 (1,2,3,4,5) - You see Im not lying? the same flow as before, and the SAME flow in the whole map.. from right to left in the bottom side of the screen .........

    01:42:407 (6) - Srsly, these slidershapes with all these anchor are startint triggering me

    01:45:943 (5,6,7,8) - You can here theres a wub sound behind these circles AND the drums are a little bit quietscent than the other 4 circles, so why u keeping a linear stream? why don't you make something like http://prntscr.com/emt56q to emphazise the wub sound behind these circles AND to make a change from the other drum sounds?

    01:50:657 (3) - what are you following with this slider? the vocals starts on 01:49:800 (1) - ... so you can't say you're following vocals. also you skip a wub sound on 01:50:871 - for.. no reason at all

    01:54:407 (2,3) - change the shape of the slider to make good flow?

    Oh.. you're using 1.70x for allll these sliders when the sounds are quite different?? why not using a slower SV on 01:55:371 (5) - ?

    01:56:657 (1) - why fast sv if the sound its REALLY QUIET, like almost silent??

    01:58:371 (1,2) - change the spacing here because it looks like 1/4 AND actually the spacing it's 1/2

    02:00:514 (3) - move this to the left so you force the player to move more to the left and be prepared to catch the next sliderhead which IS MORE TO THE Leftftftftftftf

    02:01:800 (1) - what a waste of creativity, you could make a cool slider like the others before for this sound and you just maked a normal-circular-boring slider :T

    02:04:371 (5) - now this one doesn't look pretty good you know it.. wtf is that white-anchor spam??

    02:20:121 (6) - you can split this into 2 -kickslider'ish sliders, would play better..

    02:22:907 - y u skipped this sound? I don't really like and understand that... I don't, you skipped a sound but you added a kickslider just in the top of sliderhead..

    02:27:943 (3) - Any explanation? or you just went out of creativity (because the slider doesn't even follow the sounds)

    02:37:800 - the slider 02:37:693 (3) - should start on the white tick

    02:41:657 - skipped sound? what are you mapping there? and what is that placement, it does'nt have flow or anything

    02:43:264 (2) - what are you mapping here??

    03:22:371 (3) - http://prntscr.com/emtca3 here the sliderpoint its off the screen. It should not.

    03:24:086 (4) - Im starting to get mad seeing all these white anchor for no reason at all------- (Why do I repeat this? because you can make the same shape with less anchor points, does it even matters? well not really, but you can make something better with less anchor points and not trigger people like me, who don't understand the reason behind adding all these retarded white anchors)

    03:39:514 (1) - please fix http://prntscr.com/emtdk2

    04:06:943 (3) - http://prntscr.com/emtdvf you know what

    04:20:764 (1) - This shape is pretty cooooool (regardless of all these retarded and nonsense white anchor spam) why cant you make all the shapes cool like this????

    04:28:478 (4,5) - spacing??? WHAT in tarnation is this spacing? why soooo unconsistent?

    04:24:514 (1,2,3,4,1,2,3,4,5,6,7,1) - the flow here sucks imo. There's a lot of ways to place these circles and you picked the worst way

    04:29:121 - Here I just noticed that the NC doesn't make sense. But I'm not expert in NC'ing so I will just let it like this

    04:31:907 (3,1,2,3,1,2,3,1) - ._. you can guide the player to understand the spacing of 04:31:907 (3,1) - by using the NC on the 04:31:907 (3) - and NOT in the slider.... You did this on porpuse, didn't you??Anyways.. Should change.

    04:43:800 (4,5,6,1) - this look like a mess u know i t

    04:46:371 - there's no sound on this slider, should make the slider before, a reverse 04:46:157 (3) - <<--- this one

    04:48:943 (1) - ._. not gonna say any...(you know.. this slider is terrible)

    05:04:585 (1,2) - I just want to let you knowww that these sliders could be 1 million times better, how? use less white anchors and make them fit better

    05:12:728 - should be clickable.. this sound

    05:14:014 (1,2) - you really hate mapping triplets don't you?

    05:14:657 (1,2) - why is the spacing here the same as 05:14:871 (2,3) - if the gaps are different?

    05:15:514 (1,2) - and again youre creativity just ran out

    05:20:871 (1,2,3,4,1) - yeah I get what u wanted to do here but I think it is not really.. good, the overlap of the 05:21:514 (1) - its just retarded, why don't you make something more like 05:34:478 (1,1,2,3,4) - ??? even tho, the flow sucks on both parts

    05:35:657 (2,3) - should stack these since both have the same sound imo

    05:39:514 (1) - http://prntscr.com/emtlg1 c'mon whYYYYY WHYYY !!

Well, thats all I guess, tbh I got triggered by 2 things:

1- the flow, the flow it's really.. poooor in most of the map since you repeated the same kind of flow throughtout the whole map.
2- the white anchors, LIKE THIS 05:54:943 (7) - WHY, whats the reason behind it? you know you can make good shapes with less white anchors, even the sliders could be look even better with less white anchors!!

you had some preettyYY COOOOL sliders like 03:32:657 (1) - or 03:49:800 (1) - but if the whole map were as good as these sliders, you could'a have the best of 2017. but you don't.

GL on this, I really want to see this map better, because I liked the song, a lot.
-Nya-
Hi, you requested in-game.

Where the heavens play:
  1. Please silence the sliderslides. Especially in the beginning of the diff it gets a bit annoying since the music is soft and calm. Hearing a buzzing sound just takes away that soothing effect of the music. Here: http://puu.sh/uTyRY/178dfa2c2b.wav
  2. 05:56:978 –Here is two green lines on top of each other at the same spot with different volumes which is contradictory. Remove one.
  3. 02:43:264 (2) –This slider is off-screen which is not allowed. Ensure the border of the slider is not outside the edge of the screen.
  4. 05:53:228 (6) -^, also off-screen. A bit of it.
  5. 00:06:943 (1) –I suggest making all borders of the slider visible. Right now a part of the slider’s border can’t be seen at all and it may cause confusion for players since they think the flow of the slider goes in a different direction.
  6. 00:13:800 (1) -^, this applies to all other similar cases too.
  7. 00:13:800 (1,1,1,1) –I suggest placing default soft-hitwhistles on the heads of these sliders since you can hear that twinkling sound. The hitsound will help it to stand out more.
  8. 00:20:657 (1,1) –Avoid these two objects slightly touching each other. Aesthetically it doesn’t look that great and can be improved.
  9. 00:00:086 (1,1,1,1,1,1) –I don’t really understand the use of spacings here. The first spacing is rather big but then the others are much smaller spacings. I actually expect the spacing to get bigger and bigger since the music gains some intensity. In the beginning very calm, but then it becomes louder. Try playing around with that.
  10. 00:56:121 (6) –Hmm, for such a sudden change in slider velocity, I suggest adding a new combo to prevent catching players off guard. I think it’ll also be a nice touch since there’ll be a new combo on all those “whoomf” sounds for a bit of diversity. This applies to all similar cases.
  11. 01:18:407 (6) –This slider is overlapping the HP bar a lot. While it’s not unrankable, it’s still not advised. Consider lowering it.
  12. 01:33:514 (5,6) –For aesthetics please avoid this overlap. It doesn’t look that good and it will be better to prevent it.
  13. 01:59:228 (1) –I doubt there should be a new combo here. It looks inconsistent with the other patterns.
  14. 02:03:514 (1,2,3) –Since the beats on these three circles are similar, keep the spacing between them similar as well. Right now it looks unpolished since (3) is closer to (2)
  15. 02:05:871 (4,5) –The spacing here should be bigger to emphasize the strong beat on the head of (5). Also, like you did here: 01:59:014 (4,1) – Keep the spacings consistent.

I’m gonna stop here for now since this isn’t really my type of mapping so it’s a bit difficult to judge it.

Good luck~
_orange
For M4M

[Where the heavens play]

04:12:086 (1) - The preview point could start here, it's where the vocals start so I don't get why you put it one measure before

00:36:943 (4) - This might be unrankable because it almost fully overlaps itself, not completely sure though
01:02:978 (6) - Why not just add a red point?
01:06:943 (1,2) - I think these could be mapped more interesting since it's an important sound
02:35:550 (5,6,7) - This is an unusual rythm, it's might be hard to get these, maybe change it so it plays better
04:18:193 (1,2) - There's only a 1/16 gap between these, it's not recommended to do that :p
04:24:836 (3,4,1) - The spacing should be even
04:25:907 (6) - Not sure if this is rankable, it completely overlaps itself
04:26:871 (4) - Is this supposed to be snapped to 1/12?
04:27:085 (1,2,3) - Don't agree with the emphasis here, 3 sounds a lot louder than 2. Consider making the spacing further for 3
04:52:800 (2,3) - This isn't like anything you've done before is it?
05:34:586 (1) - This could be emphasized a lot more... there's a huge drum sound
05:56:978 - Not sure if this matters but there's two timing points here

That's all I found, very interesting song and map, would love to see this ranked
gl!
Topic Starter
hi-mei
holy shit
Topic Starter
hi-mei

gottagof4ast wrote:

M4M

Where the heavens play
00:06:943 (1) - This slider overlaps with the first one

00:06:943 (1) - Overlap with second slider
its intended
01:45:836 (4,5,6,7,8,1) - I would not let the slider intersect the stream
its okay
01:54:407 (2,3) - Overlap
whats wrong with that
02:05:871 (4,5) - Put some more spacing between these beacause of the decent amount of spacing before this
okay
02:09:085 (2,3) - Why a jump?
because 02:09:514 - is a strong jump
02:09:514 (3,1) - You can make 02:10:371 (1) blanket around 02:09:514 (3) nicely
ty
02:10:371 (1,2) - Intersecting sliders
yes i know, its intended
02:18:621 (1) - This will make alot of people break combo, maybe replace it with a wiggle slider (if possible) like at 01:53:228 (7)
idk
02:21:086 (4,2) - Overlap
its intended
02:25:479 (5) - see 2 lines above this
same
02:43:800 (1) - I wouldn't let the slider touch itself again on the 3rd locked slider point
idk
03:05:228 (1,2) - Overlap at the end of the first slider
intended
03:18:943 (1) - Make it more clearer where the end is and where the start is, people without followpoints are screwed here
i think its acceptable
03:20:657 (2,3) - Intersecting sliders
intended
You have some difficult to read sliders here

04:25:907 (6,7,1) - Weird spacing
fixed
04:50:228 (3,1) - Intersecting sliders
intended
05:21:371 (4,1,2) - Don't do a perfect overlap for 3 sliders
idk
05:29:657 (2,3) - Overlap
intended
05:33:085 (2,1) - ^
intended
You have a lot of intersecting sliders in your map, I would avoid using those but I guess you can use them sometimes.
thanks
Topic Starter
hi-mei

Itasha_S13 wrote:

Modsirijillo porque me lo pidio y porque bueno dale :D

  • 00:06:943 (1) - http://prntscr.com/emsj02 BRUH REALLY? pls fix this curve danm lmao just make a perfect circle askkkalskklakls If I were you, I'd add a new slider here 00:11:228 - for this new sound, this slider 00:06:943 (1) - its like following other kind of sound so its weird imo

    http://prntscr.com/emsk1x isnt this something you should avoid? 00:13:800 (1) - in my screen, the slider goes off the screen, prob not your case, but it should be fixed, also this triggers me http://prntscr.com/emski1 I think it looks awful
    fixed
    00:17:228 (1) - http://prntscr.com/emskpu idk if you did this on porpuse (the curve) but ..I think it should be a LOT better if you just simply add a circle close to the slider and make a perfect circled-slider? a perfect curve I mean~ http://prntscr.com/emslam (same for the top part of the slider)
    fixed
    00:27:514 (1,2,3,4) - I dont really like its placement, but not necessary change.. (I point this out because I think you can do something better...)
    i dont see a problem there
    00:29:228 (1) - C'mon wtf,, fix this (the curve with the other slider, its not perfect/looks awful too also the flow here 00:29:550 (2,3,4) - isnt really.. confortable, yeah, its slow part and all but still Its kinda uncomfortable to play
    fixed
    00:31:800 (4) - .. :T please do something better I know you can, please..
    i did xd
    00:33:514 (4) - this can be better too.. one Thing I don't know about all these sliders (excluding the long-ones in the beginning) its that... how did you make these sliders? you just simple closed your eyes and click aroud the screen and thats how u get them? because just look all these anchors.. wtf
    ROFL AHAHAHa
    00:35:228 (4) - ^
    yea
    00:36:086 (1,2,3,4) - Same here, it looks like you just cimple clicked around- close to the sliderend to place the circles and make the shapes, in this case in particular, IT LOOKS LIKE A MESS, I point this out because I think you can improve it and make something really cool, not this.....

    Also you're repeating the same pattern (slider + reverse + 2 more sliders) why don't you try making something different, add a triplet instead of a reverse slider or a triplet here 00:38:443 (3) - or idk, because playing the same shit again and again its boring, and more, when some of these patterns are messy. I can notice it even while playing just because you repeated the same shit over and over again.. so I focus more on the placement and the map instead of playing it
    i cant really do anything about it, the melody here is so repetitive
    00:40:371 (4) - y tho (THE SHAPE!!!!!!!)
    fixed
    00:51:621 - Until here, you know what I will say... shapes.. and too repetitive

    00:56:121 (6) - where is the NC for the SLIDER VELOCITY CHANGE??? WHERE???
    its fine
    00:58:371 (1,2) - fix these shapes pls.. also, not big fan of the flow here 00:58:371 (1,2,3,4,5) -
    fixed
    00:59:550 (6) - bruh, if you make these slider more like http://prntscr.com/emsro2 instead of http://prntscr.com/emsr4g they would look better
    well maybe, idk
    00:56:121 (6,6,6) - for all these sliders, remember to ADD THE NC for the SV change... also, why u using same SV for all of these? I mean.. the first "wub" its more quiet or "lower" than the third one, right? so why not using a slider velocity FASTER for every slider depending on its sound? It would be better, like a LOT better
    i thought about this, and the initial idea was like that, but after i tried it i changed my mind, i think its ok.
    i changed nc-s
    01:01:264 (6) - Slidershapes helps too.. yeah, but dont forget the SV, If I was you, I'd use 1.70 for the first slider, 1.80 for the second, 1.90 for the third and 2x for this one 01:01:264 (6) -

    01:02:121 (2) - this can be a double instead of a slider, just add two circles, it woul play better, the small slider is kinda confuding and doesnt really looks well with the other slider-pattern which is .. messy
    hmmm maybe
    01:02:978 (6) - all these white anchors for... ahh I dont really know, I don't get it, y tho?
    because i wanted a different chase for each slider
    01:03:836 (2,3) - here ths spacing its too much, I dont know why, I cant.. I dont get it, why would you use spacing like this? You're using huge spacing for a sound that doesnt really deserves that spacing, isnt too loud or louder than the other part before this, why would you add that suddenly high spacing there?
    yea fixed
    01:07:157 (2,3) - should stack these 2 in a middle point between 01:06:943 (1,4) - It sounds like a pause, or I think..a pause in the flow would play better for THAT sound in the music.. Don't change if you don't agree but at least you know what I mean right?

    01:09:836 (6) - please.. please god if you really exists and you're there tell hi-mei to fix this xD (yeah it looks awful, you know it)
    ok
    Suggestion 01:12:407 (2,3,4,5) - why dont you.. sometimes, chage the flow to something like this http://prntscr.com/emsxc9 or.. I mean, there's a LOT of ways to map that, but you're stucked mapping everything with the same kind of flow.. or at least 90% of the map until here its the same which is really boring, try changing it more, variety, listen to the music and add more spacing when the sound is more loudy
    hmmm idk, i like the way it is now
    01:13:800 (1,2,3,4,5) - For example.. a good change here would be something like http://prntscr.com/emsytp using circular flow, changing spacing according to the music (remember that this is just a suggestion, you can make something similar or even better, just consider changing the flow in some parts to make the map less repetitive~)

    01:14:978 (6) - Still using 1,70x even when THIS SOUND on 01:14:978 (6) - its quite different than 00:56:121 (6) -
    i know, i explained it above
    01:15:514 (1,2,3,4,5) - no good flow! OOOOO
    fixed
    01:16:693 (6) - == man really
    fixed
    01:21:228 (4) - why not adding a triplet here?
    01:21:228 (4) - because its a 1/3
    01:23:657 - You're skipping a sound here, there's your chance to make something different in the map and you decided to keep mapping the same which results in a boring map :T
    ok fixed
    01:25:264 (6) - in myopinion, these kind of sliders should follow the same flow as the prevoous slider because the change of speed on them :T
    idk
    01:25:800 (1,2,3,4,5,6) - Hmm I've seen a pattern similar to this like 4 times in the whole map, even if the shapes are not exactly the same, the flow IS the same
    yea im shit
    01:26:978 (6) - I just put this here to remind you that you don't need all these white anchors and you can still make a pretty slider, #NotLikeThis
    FeelsBadMan
    01:30:407 (6) - ^^^^^○^^^^^^
    wwwwwwww
    01:30:943 (1,2,3,4,5) - isnt this almost---- EXACTLY THE SAME FLOW AS 01:27:514 (1,2,3,4,5) - ????? #NotLikeThis
    yea changed
    01:33:172 - Until this point ... I just noticed you're making the player just circles around the screen over and over again... the same flow in the SAME direction..
    Yea LMAO
    01:34:586 (2,3,4,5) - FINALLY SOMETHING DIFFERENT! ooo but it follow the same flow AS ALWAYS :(

    01:39:514 (1,2,3,4,5) - You see Im not lying? the same flow as before, and the SAME flow in the whole map.. from right to left in the bottom side of the screen .........
    yea changed
    01:42:407 (6) - Srsly, these slidershapes with all these anchor are startint triggering me

    01:45:943 (5,6,7,8) - You can here theres a wub sound behind these circles AND the drums are a little bit quietscent than the other 4 circles, so why u keeping a linear stream? why don't you make something like http://prntscr.com/emt56q to emphazise the wub sound behind these circles AND to make a change from the other drum sounds?
    yea i agree, changed
    01:50:657 (3) - what are you following with this slider? the vocals starts on 01:49:800 (1) - ... so you can't say you're following vocals. also you skip a wub sound on 01:50:871 - for.. no reason at all
    each wub is emphasized with red anchor (slider direction change)
    01:54:407 (2,3) - change the shape of the slider to make good flow?
    yea
    Oh.. you're using 1.70x for allll these sliders when the sounds are quite different?? why not using a slower SV on 01:55:371 (5) - ?
    yea i mean, it doesnt really feel good if u change something to +0.1 or 0.2. i dont really want to force some unnecessary stuff here.
    01:56:657 (1) - why fast sv if the sound its REALLY QUIET, like almost silent??
    fixed
    01:58:371 (1,2) - change the spacing here because it looks like 1/4 AND actually the spacing it's 1/2
    agree
    02:00:514 (3) - move this to the left so you force the player to move more to the left and be prepared to catch the next sliderhead which IS MORE TO THE Leftftftftftftf
    yea
    02:01:800 (1) - what a waste of creativity, you could make a cool slider like the others before for this sound and you just maked a normal-circular-boring slider :T
    i think it fits to the sound here
    02:04:371 (5) - now this one doesn't look pretty good you know it.. wtf is that white-anchor spam??
    i think its fine here
    02:20:121 (6) - you can split this into 2 -kickslider'ish sliders, would play better..
    idk about this
    02:22:907 - y u skipped this sound? I don't really like and understand that... I don't, you skipped a sound but you added a kickslider just in the top of sliderhead..
    its 1/8 into 1/6. i dont think its a good stuff to map here. i just covered all this shit with 1 slider.
    02:27:943 (3) - Any explanation? or you just went out of creativity (because the slider doesn't even follow the sounds)
    yeaXD
    gonna change later
    02:37:800 - the slider 02:37:693 (3) - should start on the white tick

    02:41:657 - skipped sound? what are you mapping there? and what is that placement, it does'nt have flow or anything
    mapping wubs here
    02:43:264 (2) - what are you mapping here??
    im retarded
    03:22:371 (3) - http://prntscr.com/emtca3 here the sliderpoint its off the screen. It should not.
    fixed
    03:24:086 (4) - Im starting to get mad seeing all these white anchor for no reason at all------- (Why do I repeat this? because you can make the same shape with less anchor points, does it even matters? well not really, but you can make something better with less anchor points and not trigger people like me, who don't understand the reason behind adding all these retarded white anchors)
    its way easier to make the shape u want with more amount of slider anchors.
    03:39:514 (1) - please fix http://prntscr.com/emtdk2
    done
    04:06:943 (3) - http://prntscr.com/emtdvf you know what
    cant do much about it
    04:20:764 (1) - This shape is pretty cooooool (regardless of all these retarded and nonsense white anchor spam) why cant you make all the shapes cool like this????
    im shit
    04:28:478 (4,5) - spacing??? WHAT in tarnation is this spacing? why soooo unconsistent?
    lmao
    fxied

    04:24:514 (1,2,3,4,1,2,3,4,5,6,7,1) - the flow here sucks imo. There's a lot of ways to place these circles and you picked the worst way
    idk this is hard
    04:29:121 - Here I just noticed that the NC doesn't make sense. But I'm not expert in NC'ing so I will just let it like this
    idk
    04:31:907 (3,1,2,3,1,2,3,1) - ._. you can guide the player to understand the spacing of 04:31:907 (3,1) - by using the NC on the 04:31:907 (3) - and NOT in the slider.... You did this on porpuse, didn't you??Anyways.. Should change.
    fixed
    04:43:800 (4,5,6,1) - this look like a mess u know i t
    intended
    04:46:371 - there's no sound on this slider, should make the slider before, a reverse 04:46:157 (3) - <<--- this one
    fixed
    04:48:943 (1) - ._. not gonna say any...(you know.. this slider is terrible)
    fixed
    05:04:585 (1,2) - I just want to let you knowww that these sliders could be 1 million times better, how? use less white anchors and make them fit better
    lol
    05:12:728 - should be clickable.. this sound
    fixed
    05:14:014 (1,2) - you really hate mapping triplets don't you?
    yea, i dont like it here, it would destroys emphasis
    05:14:657 (1,2) - why is the spacing here the same as 05:14:871 (2,3) - if the gaps are different?
    fixed
    05:15:514 (1,2) - and again youre creativity just ran out
    well i dont really know how to map these sounds, theres no wubs or something, they are calm
    05:20:871 (1,2,3,4,1) - yeah I get what u wanted to do here but I think it is not really.. good, the overlap of the 05:21:514 (1) - its just retarded, why don't you make something more like 05:34:478 (1,1,2,3,4) - ??? even tho, the flow sucks on both parts
    idk, i have no good idea how to make this for now
    05:35:657 (2,3) - should stack these since both have the same sound imo
    04:47:657 (2,3) - they are similar to this
    05:39:514 (1) - http://prntscr.com/emtlg1 c'mon whYYYYY WHYYY !!
    blankets lul

Well, thats all I guess, tbh I got triggered by 2 things:

1- the flow, the flow it's really.. poooor in most of the map since you repeated the same kind of flow throughtout the whole map.
thats the flaw of artcore, it doe not have something that u can consistently follow
2- the white anchors, LIKE THIS 05:54:943 (7) - WHY, whats the reason behind it? you know you can make good shapes with less white anchors, even the sliders could be look even better with less white anchors!!
yea i know, u can control the shape with more anchors better

you had some preettyYY COOOOL sliders like 03:32:657 (1) - or 03:49:800 (1) - but if the whole map were as good as these sliders, you could'a have the best of 2017. but you don't.

GL on this, I really want to see this map better, because I liked the song, a lot.
thanks a lot, this mod is something i was looking for for a long time
Topic Starter
hi-mei

-Nya- wrote:

Hi, you requested in-game.

Where the heavens play:
  1. Please silence the sliderslides. Especially in the beginning of the diff it gets a bit annoying since the music is soft and calm. Hearing a buzzing sound just takes away that soothing effect of the music. Here: http://puu.sh/uTyRY/178dfa2c2b.wav
    thanks
  2. 05:56:978 –Here is two green lines on top of each other at the same spot with different volumes which is contradictory. Remove one.
    fixed
  3. 02:43:264 (2) –This slider is off-screen which is not allowed. Ensure the border of the slider is not outside the edge of the screen.
    fixed
  4. 05:53:228 (6) -^, also off-screen. A bit of it.
    this one is fine i think
  5. 00:06:943 (1) –I suggest making all borders of the slider visible. Right now a part of the slider’s border can’t be seen at all and it may cause confusion for players since they think the flow of the slider goes in a different direction.
    I think its fine
  6. 00:13:800 (1) -^, this applies to all other similar cases too.
    I think its fine
  7. 00:13:800 (1,1,1,1) –I suggest placing default soft-hitwhistles on the heads of these sliders since you can hear that twinkling sound. The hitsound will help it to stand out more.
    okay
  8. 00:20:657 (1,1) –Avoid these two objects slightly touching each other. Aesthetically it doesn’t look that great and can be improved.
    ok
  9. 00:00:086 (1,1,1,1,1,1) –I don’t really understand the use of spacings here. The first spacing is rather big but then the others are much smaller spacings. I actually expect the spacing to get bigger and bigger since the music gains some intensity. In the beginning very calm, but then it becomes louder. Try playing around with that.
    hmm idk
  10. 00:56:121 (6) –Hmm, for such a sudden change in slider velocity, I suggest adding a new combo to prevent catching players off guard. I think it’ll also be a nice touch since there’ll be a new combo on all those “whoomf” sounds for a bit of diversity. This applies to all similar cases.
    yea ok
  11. 01:18:407 (6) –This slider is overlapping the HP bar a lot. While it’s not unrankable, it’s still not advised. Consider lowering it.
    fixed
  12. 01:33:514 (5,6) –For aesthetics please avoid this overlap. It doesn’t look that good and it will be better to prevent it.
    ok
  13. 01:59:228 (1) –I doubt there should be a new combo here. It looks inconsistent with the other patterns.
    ok
  14. 02:03:514 (1,2,3) –Since the beats on these three circles are similar, keep the spacing between them similar as well. Right now it looks unpolished since (3) is closer to (2)
    ok
  15. 02:05:871 (4,5) –The spacing here should be bigger to emphasize the strong beat on the head of (5). Also, like you did here: 01:59:014 (4,1) – Keep the spacings consistent.
    ok

I’m gonna stop here for now since this isn’t really my type of mapping so it’s a bit difficult to judge it.

Good luck~
thanks
Topic Starter
hi-mei

_orange wrote:

For M4M

[Where the heavens play]

04:12:086 (1) - The preview point could start here, it's where the vocals start so I don't get why you put it one measure before
idk
00:36:943 (4) - This might be unrankable because it almost fully overlaps itself, not completely sure though
i think its fine
01:02:978 (6) - Why not just add a red point?
okay
01:06:943 (1,2) - I think these could be mapped more interesting since it's an important sound
okay
02:35:550 (5,6,7) - This is an unusual rythm, it's might be hard to get these, maybe change it so it plays better
idk how
04:18:193 (1,2) - There's only a 1/16 gap between these, it's not recommended to do that :p
yea fixed
04:24:836 (3,4,1) - The spacing should be even
idk what u mean
04:25:907 (6) - Not sure if this is rankable, it completely overlaps itself
yea fixed
04:26:871 (4) - Is this supposed to be snapped to 1/12?
yea fixed
04:27:085 (1,2,3) - Don't agree with the emphasis here, 3 sounds a lot louder than 2. Consider making the spacing further for 3
yea fixed
04:52:800 (2,3) - This isn't like anything you've done before is it?
im doing that in next parts
05:34:586 (1) - This could be emphasized a lot more... there's a huge drum sound
yea fixed
05:56:978 - Not sure if this matters but there's two timing points here
yea fixed

That's all I found, very interesting song and map, would love to see this ranked
gl!
thanks
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