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ABSOLUTE CASTAWAY - Tamayura Hotaru

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samosita
From my mod q~

!!!! this map had pretty patterns, commending u for that :D

mods
[Nie]
  1. 00:17:093 (1,1) - 00:28:357 (1,1) - this would sound better if you change hitsound of the slider ends to soft-hitnormal2
  2. 01:40:717 (1,1,1) - ^
  3. 02:54:002 (1,1) - ^
  4. 03:51:860 (1,2,1) - ^
  5. 00:39:044 - (minor suggestion) you could try mapping the eerie buzzing sound by putting a slider
  6. 00:44:054 (4) - you can make this a slider to be consistent with what you did with 00:41:330 (1)
  7. 01:29:431 (1,1,1,1,1) - snap to blue tick
  8. 02:02:145 - triple here so the finish at 02:02:574 (2) would be more ~spicy~
  9. 02:29:360 - a triple here sounds fitting because you did the same for 02:27:645 (2,3,4) and 02:24:645 (2,3,4)
  10. 02:30:645 - ^
  11. 02:58:502 - triple here to complement with the drumss
  12. 03:48:538 (2,3,4,5) - really hard play here. consider ctrl g for 03:48:538 (2,3,4)
  13. 04:10:288 (1,3,1) - these are too close to the hit error box down there. consider changing placement
  14. 04:30:217 (6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2) - consider adding a triple every 4th or 8th count to add fun in playng this jump pattern ^_^
  15. 05:04:931 (1,2,3) - fix spacing (3 is relatively farther than 2). I suggest to copy pasta 05:04:502 (1,2,3) then (ctrl +.) once
  16. 05:07:717 (1) - slider pls
  17. 06:24:860 (1) - remove nc, switch to 06:25:074 (2) instead because i thought it would be a hard read.
  18. 06:26:145 - turn on kiai here again , then turn off here 06:46:502
  19. 06:46:717 - turn on kiai here again, then off here 06:57:002
  20. 06:51:860 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - wowza jumps :o (minor suggestion to tone down a bit over here haha)
  21. 07:04:717 (1) - slider pls
Topic Starter
Yugu

samosita wrote:

From my mod q~

!!!! this map had pretty patterns, commending u for that :D

mods
[Nie]
  1. 00:17:093 (1,1) - 00:28:357 (1,1) - this would sound better if you change hitsound of the slider ends to soft-hitnormal2
  2. 01:40:717 (1,1,1) - ^
  3. 02:54:002 (1,1) - ^
  4. 03:51:860 (1,2,1) - ^
  5. 00:39:044 - (minor suggestion) you could try mapping the eerie buzzing sound by putting a slider
  6. 00:44:054 (4) - you can make this a slider to be consistent with what you did with 00:41:330 (1)
  7. 01:29:431 (1,1,1,1,1) - snap to blue tick
  8. 02:02:145 - triple here so the finish at 02:02:574 (2) would be more ~spicy~
  9. 02:29:360 - a triple here sounds fitting because you did the same for 02:27:645 (2,3,4) and 02:24:645 (2,3,4)
  10. 02:30:645 - ^
  11. 02:58:502 - triple here to complement with the drumss
  12. 03:48:538 (2,3,4,5) - really hard play here. consider ctrl g for 03:48:538 (2,3,4)
  13. 04:10:288 (1,3,1) - these are too close to the hit error box down there. consider changing placement
  14. 04:30:217 (6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2) - consider adding a triple every 4th or 8th count to add fun in playng this jump pattern ^_^
  15. 05:04:931 (1,2,3) - fix spacing (3 is relatively farther than 2). I suggest to copy pasta 05:04:502 (1,2,3) then (ctrl +.) once
  16. 05:07:717 (1) - slider pls
  17. 06:24:860 (1) - remove nc, switch to 06:25:074 (2) instead because i thought it would be a hard read.
  18. 06:26:145 - turn on kiai here again , then turn off here 06:46:502
  19. 06:46:717 - turn on kiai here again, then off here 06:57:002
  20. 06:51:860 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - wowza jumps :o (minor suggestion to tone down a bit over here haha)
  21. 07:04:717 (1) - slider pls
thanks for mod!
I love your explanation. so cute haha :)
But 'wowza jumps' I don t want to change it.At least now.Sorry :cry:
Maybe future i will change it (a bit :) ).
Gordon
Hello sorry for the late mod but its a long map... From the OSUWOT Mod Queue.

Mod
01:06:431 (3,4) - 3 and 4 could be sliders if you want to play around with rhythm but up to you. I think it sounds interesting and fills up some empty space. 3 could also turn into a reverse slider and then a note could be placed on the red tick before the next NC.
01:13:288 (1) - Could be a reverse slider or jump.
01:21:431 (1,2,3,4) - Remove 2
01:48:431 (1,1,1,1,1,1,1,1,1,1) - Personally I dislike things overlapping in the same phrase of music but I understand its you style of mapping but to me slider overlap along with pattern overlap looks messy and rushed. Though you dont need to change your patterning I'd look back at some of your sections where it overlaps a whole bunch in a chunk of music and consider either spacing it out or changing the pattering of it. imo. You dont need to change it but I think it would be overall cleaner.
02:32:360 (2,3,4) - Spacing is different for each make it consistant.
02:39:431 (1,2,3,4,5,6,7,8,1) - Looks messy and crunched together.
02:45:860 (1,1,1,1,1,1,1,1,1,1,1,1) - I actually enjoy this one more than the other one.
03:25:717 (1,2,3,4,5,6,1,2,3,4) - Maybe extend the spacing on this part?
03:28:717 (1,2,3,4) - Sliderends slightly overlap eachother and dont look as clean as that second 1,1,1,etc slider spam.
03:37:288 (1,2,3,1,2,3,1,2,3) - I dont think this choice really fits the music that well. Try keeping 1 and 2 but make 3 a note and on the white tick make a slider from white to red. (https://puu.sh/v8ACr/7aa477c67a.png)
03:46:931 (1,2,3,1,1,2,1,2,3,4,1) - Again messy and too crunched together. Also the spacing on the last 4 to 1 is a bit far for a stream imo.
03:49:288 (1,2,3,1,2,3,1,2,3) - Same thing applies here too. Also would rethink the stream's shape
03:53:574 (1,2,3,4,5,6,7) - Make it rounder. Reading this is like hell.
04:43:288 (1,2,3,4,5,6) - Make the spacing consistant
05:04:931 (1,2,3) - A little too extreme.
05:29:788 (2,3,4,5,6,7,8,9,10,11) - Again the shape should be rounder.
06:09:860 (1,2,3,4,5) - Make the spacing closer. It changes on each note again.
06:48:002 (1) - Remove a reverse and add a note on the red tick.
07:00:860 (1) - Before this slider add two notes on the white and red to follow what you have been doing before.
07:06:110 (1) - Lowkey feels like the slider is a little too long in my opinion. Shorten it a little or remove it in general.

Hope it helped.

Soul of the OSUWOT Modding Queue~
Topic Starter
Yugu

[Soul] wrote:

Hello sorry for the late mod but its a long map... From the OSUWOT Mod Queue.

Mod
01:06:431 (3,4) - 3 and 4 could be sliders if you want to play around with rhythm but up to you. I think it sounds interesting and fills up some empty space. 3 could also turn into a reverse slider and then a note could be placed on the red tick before the next NC.
01:13:288 (1) - Could be a reverse slider or jump.
01:21:431 (1,2,3,4) - Remove 2
01:48:431 (1,1,1,1,1,1,1,1,1,1) - Personally I dislike things overlapping in the same phrase of music but I understand its you style of mapping but to me slider overlap along with pattern overlap looks messy and rushed. Though you dont need to change your patterning I'd look back at some of your sections where it overlaps a whole bunch in a chunk of music and consider either spacing it out or changing the pattering of it. imo. You dont need to change it but I think it would be overall cleaner.
02:32:360 (2,3,4) - Spacing is different for each make it consistant.
02:39:431 (1,2,3,4,5,6,7,8,1) - Looks messy and crunched together.
02:45:860 (1,1,1,1,1,1,1,1,1,1,1,1) - I actually enjoy this one more than the other one.
03:25:717 (1,2,3,4,5,6,1,2,3,4) - Maybe extend the spacing on this part?
03:28:717 (1,2,3,4) - Sliderends slightly overlap eachother and dont look as clean as that second 1,1,1,etc slider spam.
03:37:288 (1,2,3,1,2,3,1,2,3) - I dont think this choice really fits the music that well. Try keeping 1 and 2 but make 3 a note and on the white tick make a slider from white to red. (https://puu.sh/v8ACr/7aa477c67a.png)
03:46:931 (1,2,3,1,1,2,1,2,3,4,1) - Again messy and too crunched together. Also the spacing on the last 4 to 1 is a bit far for a stream imo.
03:49:288 (1,2,3,1,2,3,1,2,3) - Same thing applies here too. Also would rethink the stream's shape
03:53:574 (1,2,3,4,5,6,7) - Make it rounder. Reading this is like hell.
04:43:288 (1,2,3,4,5,6) - Make the spacing consistant
05:04:931 (1,2,3) - A little too extreme.
05:29:788 (2,3,4,5,6,7,8,9,10,11) - Again the shape should be rounder.
06:09:860 (1,2,3,4,5) - Make the spacing closer. It changes on each note again.
06:48:002 (1) - Remove a reverse and add a note on the red tick.
07:00:860 (1) - Before this slider add two notes on the white and red to follow what you have been doing before.
07:06:110 (1) - Lowkey feels like the slider is a little too long in my opinion. Shorten it a little or remove it in general.

Hope it helped.

Soul of the OSUWOT Modding Queue~
thanks for mod!
Sorry for a huge work :)
-NeBu-
nm

00:51:718 (4,1) - blanket?
01:07:288 (1,2,3) - ^
01:57:645 (1,2,3,4) - different ds/placement? unnecessary overlap because of 01:57:002 (3) - another patterns seem fine
02:17:574 (3) - you changed slider velocity, maybe nc?
02:24:217 (6) - overlap on slider end
02:43:502 (2,3,1) - I dont like this placement, kinda weird
03:26:145 (3) - Turn right to left
04:21:431 (1,2) - blanket
04:22:288 (3,4,5) - overlap
05:30:860 (1) - spread it from this circle? 05:30:752 (11) -

gl!
Topic Starter
Yugu

-NeBu- wrote:

nm

00:51:718 (4,1) - blanket?
01:07:288 (1,2,3) - ^
01:57:645 (1,2,3,4) - different ds/placement? unnecessary overlap because of 01:57:002 (3) - another patterns seem fine
02:17:574 (3) - you changed slider velocity, maybe nc?
02:24:217 (6) - overlap on slider end
02:43:502 (2,3,1) - I dont like this placement, kinda weird
03:26:145 (3) - Turn right to left
04:21:431 (1,2) - blanket
04:22:288 (3,4,5) - overlap
05:30:860 (1) - spread it from this circle? 05:30:752 (11) -

gl!
thanks for mod! :)
Binguo
NO kd

首先关闭打击动画

http://osu.ppy.sh/ss/7753010然后你的图看上去是这样的
https://osu.ppy.sh/ss/7753036 然后随便打开一张图
首先不管叠不叠 你要做的有规律 比如说 要叠的话尽量都叠3/1 要么就完全叠在一起
还有排列和节奏也许不需要完全一致但是必须要有相似之处 00:53:899 (2,3,4) - 这就比较尴尬了 00:58:373 (1) -
01:15:860 (1,2,3,1,2,3) -这组为什么不一样
歌曲都有规律 凭什么你做的图没有规律

不过你下的节奏问题还是不大的 只要做出规律 节奏这块问题就不大了

关于排列先多看看别人的 先记住一些基础的自己能掌控的那种 这个一时半会也弄不好 反正多做吧 加油

我可以为你保留一个MOD 等你觉得合适的时候可以再来找我
Topic Starter
Yugu
try to remap recently :o
[Crz]Makii
Requested By Blueloniess.
irc mod
2017-06-17 16:57 [Crz]Sword: 思考
2017-06-17 16:58 blueloniess: QwQ
2017-06-17 16:58 [Crz]Sword: 我日7分钟
2017-06-17 16:58 [Crz]Sword: 哪个难度是你的
2017-06-17 16:58 blueloniess: wwww没那么长
2017-06-17 16:58 blueloniess: bluelon
2017-06-17 16:59 [Crz]Sword: 里面怎么还有一堆空白 没做完嘛
2017-06-17 16:59 [Crz]Sword: kiai里的那些空白
2017-06-17 16:59 blueloniess: 做完了
2017-06-17 17:00 blueloniess: 啊
2017-06-17 17:00 blueloniess: 忘记放绿线了
2017-06-17 17:00 [Crz]Sword: 我这看着有空白
2017-06-17 17:01 blueloniess: 啊?
2017-06-17 17:01 [Crz]Sword: qq上给你放了个截图
2017-06-17 17:02 [Crz]Sword: 01:09:857 (8,9) -
2017-06-17 17:02 [Crz]Sword: 这两个比较挤
2017-06-17 17:03 [Crz]Sword: 不是很好看
2017-06-17 17:03 [Crz]Sword: 01:10:285 (9) - 往左拉一下比较好
2017-06-17 17:03 blueloniess: 那似乎就不满足ds了
2017-06-17 17:03 blueloniess: 但是问题好像不大
2017-06-17 17:03 blueloniess: em
2017-06-17 17:03 blueloniess: 嗯
2017-06-17 17:03 blueloniess: 拉了
2017-06-17 17:04 [Crz]Sword: ds不是很重要
2017-06-17 17:04 [Crz]Sword: 01:11:142 (3,4) - 这个
2017-06-17 17:04 [Crz]Sword: 不好读 对于4星出头的图
2017-06-17 17:05 blueloniess: 啊?
2017-06-17 17:05 blueloniess: zhe ...
2017-06-17 17:05 [Crz]Sword: 头上重叠这种梗吧...很蛋疼
2017-06-17 17:05 [Crz]Sword: 如果你这图里不只这一个 那可以
2017-06-17 17:05 [Crz]Sword: 后面有类似的嘛
2017-06-17 17:05 blueloniess: 好像就这一个来着
2017-06-17 17:06 blueloniess: 就这里我是打算下去的
2017-06-17 17:06 [Crz]Sword: 那最好建议换掉
2017-06-17 17:06 blueloniess: 就弄了歌头的重叠
2017-06-17 17:06 [Crz]Sword: https://osu.ppy.sh/ss/8365297
2017-06-17 17:06 [Crz]Sword: 不如这样
2017-06-17 17:06 [Crz]Sword: 比较常规的放法
2017-06-17 17:06 blueloniess: 嗯嗯
2017-06-17 17:06 blueloniess: 好
2017-06-17 17:06 blueloniess: 这也很好的
2017-06-17 17:07 [Crz]Sword: 01:26:142 (1,1,2,3,1,2,3,4) - 感觉这里NC有点乱
2017-06-17 17:07 [Crz]Sword: 你的想法是怎么NC 能讲一下嘛
2017-06-17 17:07 blueloniess: 先是人声
2017-06-17 17:07 blueloniess: 然后又听到重音
2017-06-17 17:07 blueloniess: 01:26:574 - 01:27:860 -
2017-06-17 17:07 blueloniess: 就这里
2017-06-17 17:07 blueloniess: 感觉适合起头
2017-06-17 17:08 [Crz]Sword: 01:27:857 (1) - 这个其实不用NC vocal和之前差不多的
2017-06-17 17:08 blueloniess: en
2017-06-17 17:09 [Crz]Sword: NC了显得有点乱 因为之前之后都是六七个甚至八九个一组的圈
2017-06-17 17:09 [Crz]Sword: 这里三个三个就不大好
2017-06-17 17:09 blueloniess: 哦哦哦
2017-06-17 17:09 blueloniess: 我还真的没怎么注意nc问题
2017-06-17 17:10 [Crz]Sword: 01:29:038 (4) - 这个没叠好
2017-06-17 17:10 [Crz]Sword: 重新放一下就明白了 和01:28:500 (2) - 叠起来,然后移动一下01:29:142 (1) -
2017-06-17 17:10 blueloniess: 没有啊
2017-06-17 17:10 blueloniess: 这里
2017-06-17 17:10 [Crz]Sword: 会有不一样
2017-06-17 17:10 blueloniess: 开了那个的
2017-06-17 17:10 blueloniess: stack leng啥啥啥的
2017-06-17 17:10 blueloniess: 会让他变成这yang
2017-06-17 17:11 blueloniess: 噢
2017-06-17 17:11 blueloniess: 好
2017-06-17 17:11 blueloniess: 试了试
2017-06-17 17:11 blueloniess: 还是叠不上
2017-06-17 17:12 [Crz]Sword: https://osu.ppy.sh/ss/8365331 我叠完以后的效果
2017-06-17 17:12 [Crz]Sword: https://osu.ppy.sh/ss/8365327 这是你现在的
2017-06-17 17:13 blueloniess: https://osu.ppy.sh/ss/8365343
2017-06-17 17:13 blueloniess: 这yangzi ?
2017-06-17 17:13 [Crz]Sword: 可以
2017-06-17 17:13 [Crz]Sword: 。这图是不是改过offset
2017-06-17 17:14 blueloniess: 我才发现
2017-06-17 17:14 blueloniess: 刚刚发现的
2017-06-17 17:14 blueloniess: 他不知道什么时候给我改的
2017-06-17 17:14 blueloniess: 我现在一直在调
2017-06-17 17:14 [Crz]Sword: 我发现你的物件都差那么一点
2017-06-17 17:14 [Crz]Sword: 都拉到线上
2017-06-17 17:14 [Crz]Sword: 吧
2017-06-17 17:14 blueloniess: 我刚刚打开Ctrl+shift+A的时候是蒙蔽的
2017-06-17 17:14 blueloniess: 我放都是照着线放的
2017-06-17 17:14 blueloniess: 然后他改了timing没给我说
2017-06-17 17:14 [Crz]Sword: 01:28:714 (3,4,1) - 然后这种blanket要弄好
2017-06-17 17:15 blueloniess: 等会,我客户端crashed
2017-06-17 17:16 [Crz]Sword: 看到了.
2017-06-17 17:16 [Crz]Sword: (
2017-06-17 17:16 blueloniess: 现在好了
2017-06-17 17:16 [Crz]Sword: https://osu.ppy.sh/ss/8365360 做成这样
2017-06-17 17:16 blueloniess: 重启了一下
2017-06-17 17:16 blueloniess: 应该没问题了
2017-06-17 17:16 blueloniess: 噢
2017-06-17 17:16 blueloniess: 好
2017-06-17 17:16 [Crz]Sword: 一个简单判定blanket好不好的办法 改低ar 看你要包住物件的缩圈能不能正好和滑条重合
2017-06-17 17:17 [Crz]Sword: 做完图可以挨个检查一遍
2017-06-17 17:17 blueloniess: 好
2017-06-17 17:17 [Crz]Sword: 01:31:714 (8,1) - 交换一下NC
2017-06-17 17:17 [Crz]Sword: 因为 01:31:714 - 人声开头
2017-06-17 17:18 blueloniess: en
2017-06-17 17:19 [Crz]Sword: 02:00:857 (3) - 这个
2017-06-17 17:19 [Crz]Sword: 撞到血条
2017-06-17 17:19 [Crz]Sword: unrankable 虽然现在查的不严但是有搞事的就会很惨
2017-06-17 17:19 blueloniess: 出街?
2017-06-17 17:19 [Crz]Sword: 是
2017-06-17 17:19 blueloniess: 额。。
2017-06-17 17:20 [Crz]Sword: 02:18:000 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 这个梗...
2017-06-17 17:21 blueloniess: 嗯
2017-06-17 17:21 [Crz]Sword: 等下啊
2017-06-17 17:21 blueloniess: 边距太大?
2017-06-17 17:21 blueloniess: 变距太大了吗
2017-06-17 17:21 [Crz]Sword: 02:18:000 (1,2,3,1,2,3) - 主要是这些东西
2017-06-17 17:22 [Crz]Sword: 位置压根没动过
2017-06-17 17:22 [Crz]Sword: 稍微错开那么几个像素
2017-06-17 17:22 [Crz]Sword: 效果会更好
2017-06-17 17:22 blueloniess: 好
2017-06-17 17:22 blueloniess: 这里是复制粘贴的
2017-06-17 17:22 blueloniess: 所以
2017-06-17 17:22 blueloniess: XD
2017-06-17 17:22 [Crz]Sword: xD
2017-06-17 17:23 [Crz]Sword: 后面有个一样的梗
2017-06-17 17:23 [Crz]Sword: 也错开一下好了
2017-06-17 17:23 blueloniess: 好
2017-06-17 17:23 [Crz]Sword: 好像还不只一个...总之都错开一点
2017-06-17 17:24 blueloniess: 嗯
2017-06-17 17:24 [Crz]Sword: 02:58:288 - 这里的break
2017-06-17 17:24 [Crz]Sword: 02:59:145 - 把break开头拉到这里
2017-06-17 17:25 blueloniess: en
2017-06-17 17:25 [Crz]Sword: 03:12:002 - 这里开始音效有点吵...可以改小一点 现在把vocal都快盖死了
2017-06-17 17:26 blueloniess: en
2017-06-17 17:28 [Crz]Sword: 05:10:288 - 这个break真的太tm长了...
2017-06-17 17:28 blueloniess: 2333
2017-06-17 17:29 [Crz]Sword: 05:30:860 - 你从这开始随便放点圈啊滑条的
2017-06-17 17:29 blueloniess: 好
2017-06-17 17:29 [Crz]Sword: 太长的break会被打包的
2017-06-17 17:29 [Crz]Sword: 05:48:431 - 放到这就行
2017-06-17 17:30 blueloniess: ok
2017-06-17 17:31 [Crz]Sword: 。这个kiai其实有问题 05:10:288 - 这里kiai结束最好 06:05:574 - 到 06:57:002 - 作为第三段kiai
2017-06-17 17:31 blueloniess: en
2017-06-17 17:32 [Crz]Sword: 06:51:428 (1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - 。。
2017-06-17 17:32 [Crz]Sword: 你这个100%会被打包
2017-06-17 17:32 [Crz]Sword: 换点位置啊...老在一个五角星上绕是很无聊的
2017-06-17 17:32 blueloniess: 好
2017-06-17 17:32 blueloniess: 这里我想想要怎么摆把
2017-06-17 17:33 blueloniess: 当时复制粘贴做多了几下
2017-06-17 17:33 [Crz]Sword: 恩恩
2017-06-17 17:33 blueloniess: 后来听了一下,又打了几下感觉还行就美观了
2017-06-17 17:33 blueloniess: 谢谢啦
2017-06-17 17:33 blueloniess: 我改了再找你看看
2017-06-17 17:33 [Crz]Sword: 我可以去骗个kd(
Adol Christin
受暗黑的忧伤之托而来
@Yugu remap得怎么样了?需要摸吗?需要的话我之后补在后面

blueloniess

  1. 01:01:717 (5,1) - 01:05:574 (9,1) - 我觉得诸如这样的距离变化实在太大,就一个LI级别的图来说显得太突兀。最好把距离控制在2左右或者以下。而且滑条尾和下个圈在视野范围内碰到了也不太好看。后面还有很多类似间距过大的,你自己找找看
  2. 01:24:002 (2,4) - 可以包好一点
  3. 02:07:716 (1,1,1,1,2) - 把鼓的音效去掉,跟后面保持一致
  4. 02:11:145 (1) - 我建议不用折返,用1/2滑条。后面类似的地方同理
  5. 02:18:003 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 这几个combo的123,每一次反复的时候移动的距离可以多一点,多移动现在两倍的距离。这样视觉上看着比较明显,打起来也舒服一些
  6. 02:28:288 (1,2,3,4,5,1,2,3,4,5) - 这一组试试每次反复旋转一个小角度?可能比现在的更好玩
  7. 02:37:288 (1,2,3) - 推荐把这里用1拍的滑条盖过去
  8. 02:41:360 (2,3,4,6) - 02:42:645 (2,3,4,6) - 碰到了,挺影响美观的
  9. 02:53:360 (1) - 跟上一个滑条拉远一点点。如果你在意堆叠的问题,那就把前面几个圈每一个都搞成不完全堆叠的,否则受上面缓慢移动的滑条影响,总有一个位置会变得难看的
  10. 02:53:360 (1,2) - 做成这样的节奏,比较传统:
  11. 03:15:860 (5,6,7) - 为了缓和距离压力,建议你这样摆。04:09:860 (1,2,3) - 类似:
  12. 03:24:431 (1) - 我觉得没有必要用3/4,因为1/2的位置有轻微的音。如果你坚持不改,那至少把滑条尾消音吧。
  13. 03:38:574 (3,4) - 碰到了
  14. 04:05:788 (2,1) - 这个包裹随手了点吧。。。
  15. 04:52:288 (3) - 试试ctrl+g?
  16. 05:30:860 - 05:49:074 - 这段有人在说话,鼓的音效实在太吵了。。你可以借鉴一下Yugu主难度的音效
  17. 07:06:110 (1) - 转盘尾消音

个人感觉,flow什么的挺好,打起来ok。但间距变化感觉目的性不强,有点随机,而且排版上感觉很粗糙。很多可以不碰的,可以包的更整齐的地方,都处理的不太好。如果未来有可能remap的话,多留意下排版整齐的问题吧。可以试试看1/2直滑条的角度统一在15度和75度的位置,这样做下来比较容易让排版更整洁。
Topic Starter
Yugu

Adol Christin wrote:

受暗黑的忧伤之托而来
@Yugu remap得怎么样了?需要摸吗?需要的话我之后补在后面
差不多要remap了,马上要期末考试时间有点少,考完了就可以沉迷作图了 :o
Adol Christin

Yugu wrote:

差不多要remap了,马上要期末考试时间有点少,考完了就可以沉迷作图了 :o
ok,坐等你完成
blueloniess

Adol Christin wrote:

受暗黑的忧伤之托而来
@Yugu remap得怎么样了?需要摸吗?需要的话我之后补在后面

blueloniess

  1. 01:01:717 (5,1) - 01:05:574 (9,1) - 我觉得诸如这样的距离变化实在太大,就一个LI级别的图来说显得太突兀。最好把距离控制在2左右或者以下。而且滑条尾和下个圈在视野范围内碰到了也不太好看。后面还有很多类似间距过大的,你自己找找看 额,我是想了想,我的flow要这么走的话这里距离就必须放大一点点了
  2. 01:24:002 (2,4) - 可以包好一点OK
  3. 02:07:716 (1,1,1,1,2) - 把鼓的音效去掉,跟后面保持一致
  4. 02:11:145 (1) - 我建议不用折返,用1/2滑条。后面类似的地方同理这里折返的感觉有不差
  5. 02:18:003 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 这几个combo的123,每一次反复的时候移动的距离可以多一点,多移动现在两倍的距离。这样视觉上看着比较明显,打起来也舒服一些额,如果这样的话,对读图还有移动要求就更高了一些,图就变难了一点点。我现在这样的排列相当于定点跳,如果改成你那样就是flow跳,定点跳我觉得简单一点,好打。
  6. 02:28:288 (1,2,3,4,5,1,2,3,4,5) - 这一组试试每次反复旋转一个小角度?可能比现在的更好玩整个图放的都是渐变大的跳梗,加旋转感觉有点不合适
  7. 02:37:288 (1,2,3) - 推荐把这里用1拍的滑条盖过去单点节奏也不是很差啦~
  8. 02:41:360 (2,3,4,6) - 02:42:645 (2,3,4,6) - 碰到了,挺影响美观的没看出来哪里碰到了,挨得近是真的,不过这个图我的风格差不多都是挨得近的物件,互相重叠啥啥啥的,整体上来看应该不会说不怎么整洁把
  9. 02:53:360 (1) - 跟上一个滑条拉远一点点。如果你在意堆叠的问题,那就把前面几个圈每一个都搞成不完全堆叠的,否则受上面缓慢移动的滑条影响,总有一个位置会变得难看的啊,这里也是我最纠结的地方。不过还是决定,就要叠233333333这一点点变距空间上也可以稍微强调一点点连打的感觉XD
  10. 02:53:360 (1,2) - 做成这样的节奏,比较传统:
    那就起不到强调最后一个重音的明显效果啦~~
  11. 03:15:860 (5,6,7) - 为了缓和距离压力,建议你这样摆。04:09:860 (1,2,3) - 类似:
  12. 03:24:431 (1) - 我觉得没有必要用3/4,因为1/2的位置有轻微的音。如果你坚持不改,那至少把滑条尾消音吧。好,这里强调人声
  13. 03:38:574 (3,4) - 碰到了拉开了
  14. 04:05:788 (2,1) - 这个包裹随手了点吧。。。改正
  15. 04:52:288 (3) - 试试ctrl+g?一个3角反flow的尝试,我在不少图里面遇到这个梗,感觉挺不错的就抄过来了
  16. 05:30:860 - 05:49:074 - 这段有人在说话,鼓的音效实在太吵了。。你可以借鉴一下Yugu主难度的音效音量调小了
  17. 07:06:110 (1) - 转盘尾消音


个人感觉,flow什么的挺好,打起来ok。但间距变化感觉目的性不强,有点随机,而且排版上感觉很粗糙。很多可以不碰的,可以包的更整齐的地方,都处理的不太好。如果未来有可能remap的话,多留意下排版整齐的问题吧。可以试试看1/2直滑条的角度统一在15度和75度的位置,这样做下来比较容易让排版更整洁。
好的,谢谢摸图,前段时间忙着比赛,没注意到这里,不好意思啦 :) :) 其实,整洁上有些重叠是故意的,想尝试一下新的风格XD
kanor
Wave hitsounds with possible delay > 5ms:
normal-hitnormal.wav
normal-hitwhistle.wav
Nie里00:39:515 - 这里的红绿线音效不一致

[Blue]
跳有点缺乏规律...比如01:01:717 (5,1) - 和01:12:002 (5,6) - ,同样的地方,有个跳了有个没跳,这就有点inconsistent,整体的感觉是除了跳都偏简单了,大多数地方比较贪吃蛇,就像一个advanced的排列里突然混进几个做的不错的Extra的梗,不能说不好,只是不太合适,我个人是比较建议把主歌的排列再改改,加点跳跃感就更好了,很多本来可以小跳平衡难度的地方你都直接ds了,就感觉有点不合适()
01:23:788 - 感觉这里是不是漏音了
02:18:003 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 像这里,你这么摆的话大DS强调的都是4,但是5才是重音,这样你强调的地方和曲子强调的地方就错开了,所以我觉得4最好和123考得近一点而不是和5,像02:28:288 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 你后面这样
其他的还好

[Nie]
开个头的滑条稍微带点弧度比较好,直直的感觉有点僵硬...
说个大概吧
变SV太多了,这么多我觉得可能不可读。本来你选的SV就比较低,一放慢立马就感受出来了,变得太频繁以至于对player缺乏足够的提示,很可能适应不了,而且因为你一变SV就要NC,整个NC看起来感觉会比较乱,所以要是能去掉一部分变SV就好了,不用变依然有办法可以达到那个效果
overlap有点多...比如02:16:717 (1,2,1,2) - ,如果你想叠尾巴的话,我会推荐完全stack,现在你的这种叠法看起来比较敷衍,有那个意思但是做的又不够精细,像blanket那样,然后是02:19:288 (1,2,3) - 这种,这里的节奏挺好的,梗也能懂,但是我会更推荐把这里的缩小一点或者放大一点,因为这种要lap不lap的其实挺难看的...你要不lap1/4或者一半都可以,只要让别人看出来你是想lap而不是看起来不小心lap了这样....不知道我说清楚了没有,像这样看起来意图很清楚
02:34:717 - 从这里开始节奏突然就软下来了,然后02:41:145 (1,2,1) - 这里也是,其实我觉得特意去跟vocal其实不是特别必要,它也就是整个曲子的一个轨,这里包括前面的Kiai其实都是很激昂的,你1/2的鼓也塞了不少了,其实一直这么塞就可以了,突然这么停一下感觉很突兀
加油~

02:47:145 (1,1,1) - 可以再完善一下blanekt
Topic Starter
Yugu

kanor wrote:

Wave hitsounds with possible delay > 5ms:
normal-hitnormal.wav
normal-hitwhistle.wav
Nie里00:39:515 - 这里的红绿线音效不一致 啊...没注意到 fixed

[Nie]
开个头的滑条稍微带点弧度比较好,直直的感觉有点僵硬... 不是很想改 :?
说个大概吧
变SV太多了,这么多我觉得可能不可读。本来你选的SV就比较低,一放慢立马就感受出来了,变得太频繁以至于对player缺乏足够的提示,很可能适应不了,而且因为你一变SV就要NC,整个NC看起来感觉会比较乱,所以要是能去掉一部分变SV就好了,不用变依然有办法可以达到那个效果
overlap有点多...比如02:16:717 (1,2,1,2) - ,如果你想叠尾巴的话,我会推荐完全stack,现在你的这种叠法看起来比较敷衍,有那个意思但是做的又不够精细,像blanket那样,然后是02:19:288 (1,2,3) - 这种,这里的节奏挺好的,梗也能懂,但是我会更推荐把这里的缩小一点或者放大一点,因为这种要lap不lap的其实挺难看的...你要不lap1/4或者一半都可以,只要让别人看出来你是想lap而不是看起来不小心lap了这样....不知道我说清楚了没有,像这样看起来意图很清楚 感觉没太大办法改 因为02:18:431 (1,3,1,1,3) - 和02:19:288 (1,2,3,2,1) - 我是要弄成个弧形的 同时02:19:610 (2,3,2,1,1,3) - 这里也要弄个弧形 02:20:895 (2,3,2,1) - 这里和02:22:181 (2,3,2) - 都是stack 要动的话就会动的飞起有点困难
02:34:717 - 从这里开始节奏突然就软下来了,然后02:41:145 (1,2,1) - 这里也是,其实我觉得特意去跟vocal其实不是特别必要,它也就是整个曲子的一个轨,这里包括前面的Kiai其实都是很激昂的,你1/2的鼓也塞了不少了,其实一直这么塞就可以了,突然这么停一下感觉很突兀 调快了speed 1.2x 感觉还是滑条最合适了
加油~

02:47:145 (1,1,1) - 可以再完善一下blanekt
fixed
谢谢mod!
blueloniess

kanor wrote:

[Blue]
跳有点缺乏规律...比如01:01:717 (5,1) - 和01:12:002 (5,6) - ,同样的地方,有个跳了有个没跳,这就有点inconsistent,整体的感觉是除了跳都偏简单了,大多数地方比较贪吃蛇,就像一个advanced的排列里突然混进几个做的不错的Extra的梗,不能说不好,只是不太合适,我个人是比较建议把主歌的排列再改改,加点跳跃感就更好了,很多本来可以小跳平衡难度的地方你都直接ds了,就感觉有点不合适()我目前的水平感觉不出其他应该放跳的地方;w;太菜;w;
01:23:788 - 感觉这里是不是漏音了修复daze!
02:18:003 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 像这里,你这么摆的话大DS强调的都是4,但是5才是重音,这样你强调的地方和曲子强调的地方就错开了,所以我觉得4最好和123考得近一点而不是和5,像02:28:288 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 你后面这样
其他的还好已修复~
谢谢!
Binguo
[blueloniess's insane]

02:30:217 (4,4,4) - 一起动啊都快贴一起了

[nie]
01:48:431 (1,1,1,1,1,1,1,1) - 你不应该只在这一团转 应该放开一些

02:02:145 (1,2,3) - 迷之三连 新手不要耍这些玩意 退一步来说你自己能说清楚为什么要放三连吗?

02:07:717 (1,1) - 尾部消音

02:12:002 (1) - 大加速

02:37:502 (2,3) - 位置互换

04:48:645 (3,4) - 同上 其他重复不提了

06:27:431 (1) - 头尾互换ctrl+G 06:27:860 (2) - 同样
Topic Starter
Yugu

Binguo wrote:

[nie]
01:48:431 (1,1,1,1,1,1,1,1) - 你不应该只在这一团转 应该放开一些 排列摆开了点

02:02:145 (1,2,3) - 迷之三连 新手不要耍这些玩意 退一步来说你自己能说清楚为什么要放三连吗? fixed

02:07:717 (1,1) - 尾部消音 fixed

02:12:002 (1) - 大加速 fixed

02:37:502 (2,3) - 位置互换 fixed 突然发现后面的都没NC

04:48:645 (3,4) - 同上 其他重复不提了 ^

06:27:431 (1) - 头尾互换ctrl+G 06:27:860 (2) - 同样
谢谢冰果神mod!
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats

[blueloniess's insane]
Object at 02:13:502 - should be placed at: [318, 250] currently at: [315, 248] to blanket slider body at time 02:14:145 -
Object at 02:13:609 - should be placed at: [318, 250] currently at: [315, 248] to blanket slider body at time 02:14:145 -
Object at 02:13:716 - should be placed at: [318, 250] currently at: [315, 248] to blanket slider body at time 02:14:145 -
Object at 04:52:931 - should be placed at: [498, 131] currently at: [499, 132] to move in line with slider at time 04:53:145 -
Object at 04:53:038 - should be placed at: [498, 131] currently at: [499, 132] to move in line with slider at time 04:53:145 -
Object at 05:09:003 - should be placed at: [319, 216] currently at: [320, 217] to move in line with slider at time 05:08:574 -

[Nie]
Object at 01:15:431 - should be placed at: [140, 157] currently at: [141, 158] to move in line with slider at time 01:15:860 -
Object at 01:17:574 - should be placed at: [254, 185] currently at: [255, 186] to move in line with slider at time 01:17:145 -
Object at 01:36:002 - should be placed at: [98, 157] currently at: [99, 158] to move in line with slider at time 01:36:431 -
Object at 01:40:181 - should be placed at: [308, 154] currently at: [309, 153] to move in line with slider at time 01:40:288 -
Object at 01:51:002 - should be placed at: [417, 126] currently at: [411, 126] to blanket slider body at time 01:50:574 -
Object at 02:48:002 - should be placed at: [293, 178] currently at: [288, 179] to blanket slider body at time 02:48:431 -
Object at 02:48:431 - should be placed at: [232, 131] currently at: [235, 131] to blanket slider body at time 02:48:002 -
Object at 04:42:645 - should be placed at: [295, 129] currently at: [296, 130] to move in line with slider at time 04:43:074 -
Object at 05:25:288 - should be placed at: [422, 262] currently at: [423, 263] to move in line with slider at time 05:25:717 -
Object at 05:29:574 - should be placed at: [431, 155] currently at: [433, 157] to blanket slider body at time 05:29:145 -

Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction!
Topic Starter
Yugu

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats

[Nie]
Object at 01:15:431 - should be placed at: [140, 157] currently at: [141, 158] to move in line with slider at time 01:15:860 -
Object at 01:17:574 - should be placed at: [254, 185] currently at: [255, 186] to move in line with slider at time 01:17:145 -
Object at 01:36:002 - should be placed at: [98, 157] currently at: [99, 158] to move in line with slider at time 01:36:431 -
Object at 01:40:181 - should be placed at: [308, 154] currently at: [309, 153] to move in line with slider at time 01:40:288 -
Object at 01:51:002 - should be placed at: [417, 126] currently at: [411, 126] to blanket slider body at time 01:50:574 -
Object at 02:48:002 - should be placed at: [293, 178] currently at: [288, 179] to blanket slider body at time 02:48:431 -
Object at 02:48:431 - should be placed at: [232, 131] currently at: [235, 131] to blanket slider body at time 02:48:002 -
Object at 04:42:645 - should be placed at: [295, 129] currently at: [296, 130] to move in line with slider at time 04:43:074 -
Object at 05:25:288 - should be placed at: [422, 262] currently at: [423, 263] to move in line with slider at time 05:25:717 -
Object at 05:29:574 - should be placed at: [431, 155] currently at: [433, 157] to blanket slider body at time 05:29:145 -

Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction!
wow! good work!
i fix all the correct project
thanks!
blueloniess

Binguo wrote:

[blueloniess's insane]

02:30:217 (4,4,4) - 一起动啊都快贴一起了 -修复啦
Adol Christin
no kd

Nie

  1. 我觉得ar最好降低到9。大部分时间里9.3都显得太快了
  2. 02:47:145 (1) - 包好
  3. 00:55:208 - 可以考虑在这个地方加个圈
  4. 01:17:145 (1,2,3) - 对成一条直线吧,不然强迫症要给逼死了
  5. 01:29:467 (1,2,1,2,1,2,1,2,1,2) - 是个好梗,但跟前面部分的间距结合起来,感觉误导性就太强了。要不把间距缩小到0.6左右吧
  6. 01:45:431 (1,1) - 个人口味,感觉绕一圈就好了,绕第二圈就有种冗余的感觉。建议换成其他排列,比如把第一个开口方向换换,第二个顺着flow拉到一边去,这样的。03:56:574 (1,1) - 同理
  7. 01:48:860 (1) - 把这个滑条调整一下,让前面一根滑条的头完全遮盖在这根的身体上,这样会美观的多:https://puu.sh/xfIJc/0aaf0bb456.png
  8. 01:55:288 (2,3,4) - 建议把这三个物件的间距调到一致,美观和顺手上都有个提升
  9. 02:13:502 (1,2) - 感觉这里的三连overmap不是很好,建议移除2。个人观点,要用三连overmap的话,最好放在一个小节最需要强调的重音位置(比如大白线)。不是这样用的话感觉就有种“错误强调”的违和感。你可以用这个思路检查下几个副歌里其他的三连,可能有我没有提到的也不那么好。04:24:645 (1,2,3) - 同理
  10. 02:32:145 (1) - 建议改成一个圈,不然有点干扰对后面三连的判断。。如果是刻意造梗就无视吧。
  11. 02:34:717 (1,2) - 02:35:574 (1) - 建议直接换成4个圈的节奏,这样打起来流畅很多。现在这个感觉有种停滞不前的感觉,不合曲。后面的kiai类似的位置节奏是一样的,建议也做相应的处理
  12. 02:38:145 (1,2) - 建议将两个都分别ctrl+G。主要图第一个1/4滑条在flow上能有所转折,强调重音。而不是用等间距的钝角flow降低打击感= =
  13. 02:41:145 (1,2,1) - 我觉得用长滑条强行跟vocal'不是什么好主意,跟整体的节奏密度严重不搭调。。
  14. 02:43:717 (1,2,3) - 不是一个好的overmap,建议改成单点
  15. 04:24:645 (1,2,3) - 感觉flow方向不太好。。1-2-123历经两次转折。。无论你是否有改这个地方节奏,都建议把灰色这根滑条前面的圈移动到上面以避开现在这个flow。。
  16. 04:58:717 (1,1,1,1,1,1,1,1) - 我建议从这个地方开始就不要强行跟vocal了,正常做吧。原因是现在这种,会有节奏密度落差带来的违和感
  17. 07:06:110 (1) - 我是你我不会放最后这个转盘,因为最后剩的不是乐器的余音,吉他的长音之类,值得用转盘带过的部分了。
  18. 想说一下你的kiai time,感觉有个整体的问题:1/2泛滥。我删去你的物件听歌之后,感觉原曲的节奏并没有密集到一个1拍的节奏都不需要的地步。而且,你是有多么喜欢来回跳啊。。。第三个kiai之前的地方,圈圈跳几乎全都是这种。跟三角泛滥类似,往返泛滥感觉也很容易让人打的疲劳啊 = =
感觉图很有特色,但还有很长的路要走。加油吧兄弟= =
Pata-Mon
req by blueloniess

[blueloniess's insane]
  1. 01:09:860 (8,9) - 这种拉远点,注意他们的视觉ds而不是实际ds(俩滑条身子之间太近了)
  2. 01:11:145 (3,4) - 这种滑条尾不静音不能听.01:36:431 (1) - 后面这些也都是 不再说了
  3. 01:40:717 (2) - 这个是重音可以摆得不一样些,并且nc也应该加在这里而不是01:40:502 (1) -
  4. 从开头到01:40:717 - 音效声音过大了,降低点
  5. 02:11:145 (1) - 这边也是音效太吵.其实为啥要强行加蓝线节奏呢……你这图好像overmap有点多,整张图很多三连好像都是overmap.这方面不太符合现在主流的mapping,但至于好不好就说不清了
  6. 02:41:359 (2,3,4,6) - 这里快擦边了(尤其自动堆叠后)不太好看
  7. 02:42:860 (4,6) - 也是
  8. 就先看到第一个kiai结束之后啦.总体还不错,但除了前面提到的以外,nc,尤其kiai前,感觉缺少一些逻辑.如果不知道怎么下就全都大白线下好了,现在感觉有不少nc有点乱,再检查下
GL
blueloniess

Pata-Mon wrote:

req by blueloniess

[blueloniess's insane]
  1. 01:09:860 (8,9) - 这种拉远点,注意他们的视觉ds而不是实际ds(俩滑条身子之间太近了)
  2. 01:11:145 (3,4) - 这种滑条尾不静音不能听.01:36:431 (1) - 后面这些也都是 不再说了
  3. 01:40:717 (2) - 这个是重音可以摆得不一样些,并且nc也应该加在这里而不是01:40:502 (1) -
  4. 从开头到01:40:717 - 音效声音过大了,降低点
  5. 02:11:145 (1) - 这边也是音效太吵.其实为啥要强行加蓝线节奏呢……你这图好像overmap有点多,整张图很多三连好像都是overmap.这方面不太符合现在主流的mapping,但至于好不好就说不清了
  6. 02:41:359 (2,3,4,6) - 这里快擦边了(尤其自动堆叠后)不太好看
  7. 02:42:860 (4,6) - 也是
  8. 就先看到第一个kiai结束之后啦.总体还不错,但除了前面提到的以外,nc,尤其kiai前,感觉缺少一些逻辑.如果不知道怎么下就全都大白线下好了,现在感觉有不少nc有点乱,再检查下
GL
好的,谢谢啦!!
Topic Starter
Yugu

Adol Christin wrote:

no kd

Nie

  1. 我觉得ar最好降低到9。大部分时间里9.3都显得太快了
  2. 02:47:145 (1) - 包好 fixed 应该包好了
  3. 00:55:208 - 可以考虑在这个地方加个圈 我跟了琴声 应该不用加
  4. 01:17:145 (1,2,3) - 对成一条直线吧,不然强迫症要给逼死了 ok
  5. 01:29:467 (1,2,1,2,1,2,1,2,1,2) - 是个好梗,但跟前面部分的间距结合起来,感觉误导性就太强了。要不把间距缩小到0.6左右吧 缩小了一点
  6. 01:45:431 (1,1) - 个人口味,感觉绕一圈就好了,绕第二圈就有种冗余的感觉。建议换成其他排列,比如把第一个开口方向换换,第二个顺着flow拉到一边去,这样的。03:56:574 (1,1) - 同理 不太想改
  7. 01:48:860 (1) - 把这个滑条调整一下,让前面一根滑条的头完全遮盖在这根的身体上,这样会美观的多: https://puu.sh/xfIJc/0aaf0bb456.png fixed
  8. 01:55:288 (2,3,4) - 建议把这三个物件的间距调到一致,美观和顺手上都有个提升 按照我这个排版模式的话....调不到一致的
  9. 02:13:502 (1,2) - 感觉这里的三连overmap不是很好,建议移除2。个人观点,要用三连overmap的话,最好放在一个小节最需要强调的重音位置(比如大白线)。不是这样用的话感觉就有种“错误强调”的违和感。你可以用这个思路检查下几个副歌里其他的三连,可能有我没有提到的也不那么好。04:24:645 (1,2,3) - 同理 全改了
  10. 02:32:145 (1) - 建议改成一个圈,不然有点干扰对后面三连的判断。。如果是刻意造梗就无视吧。 是的 :?
  11. 02:34:717 (1,2) - 02:35:574 (1) - 建议直接换成4个圈的节奏,这样打起来流畅很多。现在这个感觉有种停滞不前的感觉,不合曲。后面的kiai类似的位置节奏是一样的,建议也做相应的处理 改成了间距递减的1/2了
  12. 02:38:145 (1,2) - 建议将两个都分别ctrl+G。主要图第一个1/4滑条在flow上能有所转折,强调重音。而不是用等间距的钝角flow降低打击感= = fixed
  13. 02:41:145 (1,2,1) - 我觉得用长滑条强行跟vocal'不是什么好主意,跟整体的节奏密度严重不搭调。。 还是不太想改...
  14. 02:43:717 (1,2,3) - 不是一个好的overmap,建议改成单点 变成1/2了 后面也改了
  15. 04:24:645 (1,2,3) - 感觉flow方向不太好。。1-2-123历经两次转折。。无论你是否有改这个地方节奏,都建议把灰色这根滑条前面的圈移动到上面以避开现在这个flow。。 我感觉flow挺好的啊.......再看看吧
  16. 04:58:717 (1,1,1,1,1,1,1,1) - 我建议从这个地方开始就不要强行跟vocal了,正常做吧。原因是现在这种,会有节奏密度落差带来的违和感 三段相同节奏的地方我改了最后一段会不会不太好.......
  17. 07:06:110 (1) - 我是你我不会放最后这个转盘,因为最后剩的不是乐器的余音,吉他的长音之类,值得用转盘带过的部分了。 最后放转盘为了韵味(?)吧
  18. 想说一下你的kiai time,感觉有个整体的问题:1/2泛滥。我删去你的物件听歌之后,感觉原曲的节奏并没有密集到一个1拍的节奏都不需要的地步。而且,你是有多么喜欢来回跳啊。。。第三个kiai之前的地方,圈圈跳几乎全都是这种。跟三角泛滥类似,往返泛滥感觉也很容易让人打的疲劳啊 = = 改了挺多梗了 后面相似排版都改了 除了不想改的以外
感觉图很有特色,但还有很长的路要走。加油吧兄弟= =
谢谢mod!
Kibbleru
Nie
00:05:725 (1) - 00:17:093 (1) - 00:28:357 (1) - i don't really think the finish sounds that good here.
00:33:470 (1,1) - uh i think you should at least remove one of the finishes. double finish doesn't sound really good
00:53:899 (2,3,4) - consider silencing the slider ends? maybe put them on to the default soft hitnormal?
00:59:136 (1) - NC is inconsistent with before
02:11:574 (1) - silence the end?
04:22:717 (1) - ^
02:33:431 - wait why does the kiai stop here? shouldn't there be another kiai untill 02:54:002 - ? how come you only make the first half the chorus kiai and not the second half lol
02:48:431 (1,1) - you should space this out a little so they don't end up touching
05:23:145 (1,2) - ehh if possible try to avoid the overlapping

ah.. im sorry but i'm really not used to modding these types of maps :S
i'm just a shit modder that only mods nothing but tv size farm maps :(
i don't really understand how this map works.. at all :S but it looks cool lol

insane
combo colors?
01:03:324 (4) - i don't think you should use a triplet here. its the only one in the section and it's still too calm imo
03:54:431 (5,8) - u need some NC to be consistent with the previous part.
03:58:288 (4) - ^
05:35:574 (3,1) - ehh do u really need to overlap this
06:00:431 (1,1) - HS is a too loud imo.. why are u using 100% here when theres almost nothing in the music lol
07:00:431 - same here..


gives a kind of 09kami vibe.. i just don't know how to judge these kinds of maps though.. :S
Topic Starter
Yugu

Kibbleru wrote:

Nie
00:05:725 (1) - 00:17:093 (1) - 00:28:357 (1) - i don't really think the finish sounds that good here. delete
00:33:470 (1,1) - uh i think you should at least remove one of the finishes. double finish doesn't sound really good delete this 00:33:470 (1) -
00:53:899 (2,3,4) - consider silencing the slider ends? maybe put them on to the default soft hitnormal? i make slider end 5% volume and use N:C1 sample
00:59:136 (1) - NC is inconsistent with before oh..... fixed
02:11:574 (1) - silence the end? fixed
04:22:717 (1) - ^ ^
02:33:431 - wait why does the kiai stop here? shouldn't there be another kiai untill 02:54:002 - ? how come you only make the first half the chorus kiai and not the second half lol cuz from 02:33:431 - to 02:43:288 - the rhythm became moderated idk make kiai it or not :o fixed
02:48:431 (1,1) - you should space this out a little so they don't end up touching fixed
05:23:145 (1,2) - ehh if possible try to avoid the overlapping i think it s hard to change it cuz 05:23:145 (1) - 's shape is same as 05:22:717 (1) - and 05:23:574 (2,3,4,5,1,2) - is the same ds if i change 05:22:717 (1) - 's shape 05:22:717 (1,1) - will be not beautiful :o

ah.. im sorry but i'm really not used to modding these types of maps :S
i'm just a shit modder that only mods nothing but tv size farm maps :(
i don't really understand how this map works.. at all :S but it looks cool lol eh...........okay but actually this mod is also useful :)

gives a kind of 09kami vibe.. i just don't know how to judge these kinds of maps though.. :S wow actually i really love 09kami's map :) :) :)
thanks for mod
blueloniess

Kibbleru wrote:

insane
combo colors? -------Not quite understand what you want to describe..
01:03:324 (4) - i don't think you should use a triplet here. its the only one in the section and it's still too calm imoI found it's also fine when I remove the note :D
03:54:431 (5,8) - u need some NC to be consistent with the previous part.Yeah, I forgot XD
03:58:288 (4) - ^Fixed
05:35:574 (3,1) - ehh do u really need to overlap thisSeparated
06:00:431 (1,1) - HS is a too loud imo.. why are u using 100% here when theres almost nothing in the music lolI forgot to turn the volume into 75% or lower. I always get use to use 100% sound to mapping XD
07:00:431 - same here..Fixed

I somehow love to mapping a map at 100% sounds XD
Thanks For modding!!! ;)

gives a kind of 09kami vibe.. i just don't know how to judge these kinds of maps though.. :S
Kibbleru
I'm just saying the insane diff uses default combo colors

you could add some custom ones (same as the other difficulty)
blueloniess

Kibbleru wrote:

I'm just saying the insane diff uses default combo colors

you could add some custom ones (same as the other difficulty)

IDK how to use custom colors ;w;,but I think default colors is also fine XD
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