NoHItter wrote:
Thoughts:
I think that this game was really a clear Killer win in the first place.
Killer had to kill Chief Detective. He could do this once per day.
Detectives had to find killer. They could do this once per two days.
Basically Killer has a higher chance of winning because he has twice the number of attempts the detectives have.
And both are targeting one person.
Perhaps you could make it equal?
Or add a role that could target and guard someone and die instead of the target?
I was playing more on the what ifs. Also consider the following:
Seven players, one killer.
Killer has 1 out of 6 chances to kill CD. He kills each day, and if he kills a non-CD, his chances increases. However, he has no clue who the CD is, no matter what.
Detectives can only investigate once every two days at most. They also have the same chances. However, even a failed investigation can give them an edge, because it means they can actually trust that person they investigated. There are underlying psychological benefits from investigations that I kept in there.
That, and even with the chances, the Killer makes his own risk. Sure he gets a bigger chance of finding the CD for every kill, but that also gives the Detectives the same amount of chances.
I will admit, however, that the "no consecutive investigation" rule was added in late because otherwise, there wouldn't be much thought given into nominating a person up for investigation. Because it's basically one versus everyone else, I figured the bigger group has to give a much deeper thought into their actions, and sum them all up together to find a good plan in figuring out the Killer.
I'm very reluctant into adding another role for a variant targetted towards a small player pool because new mechanics would potentially break the whole "let's figure out who the Killer is" mechanics.