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Yu_Asahina feat. Ritsuka - HAELE III ~Angel Wor...

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Topic Starter
_VianK_

Verniy_Chan wrote:


Hi Ridho, Exneko and A'Lie

Mod Via PM Request

7K = |1|2|3|4|5|6|7|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Ada permasalahan green line timing:
    Lie's EXHAUST dan Lie's INFINITE : 00:14:898 - tidak akurat green line, seharusnya di 00:14:895 -
    EXTRA dan GRAVITY : 01:49:597 - dan 01:54:787 - double green linenya, hapus salah satu. Selain itu, ada green line yang tidak akurat yaitu:
    00:14:898 - Seharusnya 00:14:895 -
    Dan timing dari 01:54:462 - sampai 01:54:787 - snap 1/16 aja tidak masuk salah satu
  2. Entah kenapa ada masalah juga dengan HS SB misalnya soft-hitnormal.wav, d6h_s.wav, g#5h_ab5h_s.wav dan g#6h_ab6h_s.wav//oh yang itu, itu pernah ane pake jadi hs tapi nggak enak, jadi ane hapus saja :v
GRAVITY

OD : 9
HP : 9
  1. 00:01:597 - note disini rasanya hampa, seperti ada yang kurang, seharusnya bisa pasang lebih dari 1 note karena di diff EXTRA terdapat 3 note disitu, jadi seakan pattern di EXTRA lebih sulit dari GRAVITY//extra nya yang kebanyakan
  2. 00:01:841 - gak dengar suara beat disini, seakan suara bukan instument utama, justru di 00:01:760 - harus di beri impact 2 note mungkin untuk kick beatnya//<3
  3. 00:05:246 - tambah note di |3|, ada suara kick disitu seperti 00:05:165 - //oke
  4. 00:08:327 - ada suara snare rendah, mungkin pertimbangkan pasang note disitu
  5. 00:11:327 - 00:11:976 - 00:12:624 - untuk suara snare seperti ini, saran saya pasang 3 note biar konsistensi dengan 00:13:273 - //keep duku yah
  6. 00:12:787 - gak ada suara snare disini, hapus please, atau biarkan satu note untuk low synth//hapus aja
  7. 00:26:084 - tambah note lagi untuk konsistensi kick seperti 00:25:597 - 00:25:922 - 00:26:246 -
  8. 00:31:597 (31597|2,31760|2,31922|2) - mungkin, hindarin anchor seperti ini, saran 00:31:760 (31760|2) - pindah ke |7|, terus 00:32:084 (32084|5) - pindah ke |4|//rearrange
  9. 00:54:624 - tambah note, untuk impact high pitch
  10. 00:54:787 - add note juga, gak mungkin kan snare sebagai main instrument cuma 1 note
  11. 01:02:895 - rasanya agak berlebihan untuk 5 note, mungkin jadiin 4 note saja karena pitchnya agak sama dengan 01:02:246 - 01:01:597 -
  12. 01:20:084 - dan 01:20:408 - pitchnya beda, saran jangan samain patternya
  13. 01:39:787 (99787|0) - pindah ke |4|, hindari jack//gitu aja kak
  14. 01:43:597 (103597|5,103760|5,103922|5,104084|5,104246|5) - hindari anchor seperti ini
  15. 01:54:787 (114787|0,114787|6) - 01:56:084 (116084|0,116084|6) - dan 01:56:895 (116895|0,116895|6) - jangan tempatkan pattern LN di kolom yang sama karena pitchnya beda, btw 01:56:895 (116895|0,116895|6) - seharusnya di mulai dari 01:56:733 -
  16. 01:58:679 - add note, beri impact di akhir piano//satu aja cukup
Notes : Lumayan bagus patternya, cuma konsistensi perlu di perhatikan

Verniy_Chan wrote:

Score
80

(1-100)

just for fun only, don’t take it seriously
Maaf, saya kurang semangat ngemod 7K, bukan ke ahlianku sih~ huehue ;w;
Хорошо~ Good Luck..
makasih kak modnya no reply =<3
Topic Starter
_VianK_
Updated :3
Leonita
tbh, gatau mw mod apa. dari diff BASIC jg aku udh gangerti pattern nya. ini ganti jd NM aja gausah M4M soalnya aku gk ngebantu samsek di map ini uwu
gdluck~
Topic Starter
_VianK_

Leonita wrote:

tbh, gatau mw mod apa. dari diff BASIC jg aku udh gangerti pattern nya. ini ganti jd NM aja gausah M4M soalnya aku gk ngebantu samsek di map ini uwu
gdluck~

Wtf :'v

Nggak ada samsek yang bisa di mod ?
Topic Starter
_VianK_
Cek fb wae lah :3
Amiichii
yo

1~7

a
[Extra]
  1. 00:16:624 (16624|4,17246|5) - no sound menurutku
  2. 00:25:030 (25030|6,25030|0,25030|3) - ntah knp ini bisa triple
  3. 00:31:273 (31273|3,31273|4) - ini disini 00:31:354 - kali =w=
  4. 00:39:138 (39138|1) - delete. km ga ikutin ni bell. contoh nih 00:38:652 -
  5. 00:44:165 - ada drum kek 00:38:976 (38976|5) -
  6. 00:44:570 (44570|2,44570|4) - ini knp lg dobel. pdhl ga da kick
  7. 00:44:895 - ini hithat malah diignore :3
  8. 00:47:246 - ada kick ga di dobel?
  9. 00:53:003 (53003|1,53003|2) - ada impact cuman dobel. ada impact tp triple 00:53:652 (53652|1,53652|5,53652|0) -. ada impact tp single 00:54:300 (54300|0) - . jadi mwnya apa?
  10. 00:56:652 (56652|5,56652|4,56733|5,56733|4) - ini mini jack apa faedahnya?
  11. 02:00:300 - ga dibuat 5/6 note sekalian buat impact terakhir?

goodluck~
Topic Starter
_VianK_
At this night me and Another Lie made a Big Change at this Beatmap



Diff INFINITE & EXTRA WAS DELETED

This is coz of some problem, so me and Another Lie said A big Sorry for everyone who have been mod them..

Hopefully you understand.


Regards...



Ridho 2307 & Another Lie
Tots
09:31 Ridho 2307: hello
09:59 Kanna Kamui-: hi~
13:40 Ridho 2307: hello kanna-chan >,<
13:43 Kanna Kamui-: o/
13:43 Kanna Kamui-: >w<
13:44 Ridho 2307: have a free time to irc mod?
13:52 Kanna Kamui-: irc?
13:52 Kanna Kamui-: hm
13:52 Kanna Kamui-: whats that
13:53 Ridho 2307: yesterday map
13:53 Ridho 2307: haele 3
13:53 Kanna Kamui-: ohh test?
13:53 Ridho 2307: diff advanced
13:53 Ridho 2307: no
13:53 Kanna Kamui-: hm?
13:53 Ridho 2307: irc mod
13:53 Kanna Kamui-: what is irc mod?
13:53 Ridho 2307: mod
13:54 Ridho 2307: but its given with in game chat
13:54 Kanna Kamui-: ohh
13:54 Kanna Kamui-: ok i try
13:54 Kanna Kamui-: it looks fun
13:55 Ridho 2307: if youre done
13:55 Ridho 2307: save the chat
13:55 Ridho 2307: and send it to the map thread
13:55 Ridho 2307: to get kudoss
13:57 Kanna Kamui-: im sorry but
13:57 Kanna Kamui-: i dont know
13:57 Kanna Kamui-: xD can u teach me
13:58 Ridho 2307: no problem if don't know
13:58 Ridho 2307: sorry i can't teach u
13:58 Kanna Kamui-: ohh ok ok
13:59 Ridho 2307: coz. the taste of mapping from mapper is different
13:59 Ridho 2307: with other mapper
13:59 Ridho 2307: but
13:59 Ridho 2307: the key is
13:59 Ridho 2307: look the mapper
13:59 Ridho 2307: and see
14:00 Kanna Kamui-: ohh ok ok
14:00 Kanna Kamui-: >w< i dont get but it looks fun lol
14:00 Ridho 2307: iff you see has wrong or you have better suggestion please tell the mapper
14:00 Ridho 2307: it really helpfull to make the map better
14:01 Ridho 2307: so, if you suggested was rejected
14:01 Ridho 2307: is no problem to you
14:01 Ridho 2307: coz
14:01 Ridho 2307: youre have been tell the creator
14:02 Kanna Kamui-: ohh you want me to check the mistake?
14:02 Kanna Kamui-: in the map?
14:03 Ridho 2307: yup
14:03 Kanna Kamui-: oohhh ok ok
14:03 Kanna Kamui-: now i get it
14:03 Kanna Kamui-: sure sure
14:03 Kanna Kamui-: in advance diff?
14:03 Ridho 2307: yes
14:10 Kanna Kamui-: its ok to remove some notes?
14:10 Kanna Kamui-: and add?
14:10 Kanna Kamui-: then if i done i will show
14:10 Ridho 2307: yup
14:10 Ridho 2307: offset, bpm
14:10 Ridho 2307: all accepted
14:11 Ridho 2307: but rearrange is accepted
14:12 Ridho 2307: if u add with the reason why the mapper must be rearrange it
14:20 Ridho 2307: have find something?
14:20 Kanna Kamui-: yes
14:21 Kanna Kamui-: not really
14:21 Kanna Kamui-: hm
14:21 Kanna Kamui-: the timing is ok
14:21 Kanna Kamui-: but the pattern
14:21 Kanna Kamui-: is not suitable in 7k
14:21 Ridho 2307: which part?
14:22 Kanna Kamui-: 00:01:860
14:22 Kanna Kamui-: 00:04:200
14:23 Ridho 2307: u can try this
14:23 Ridho 2307: 00:01:922 -
14:23 Ridho 2307: it will send me in the place of the parts
14:23 Ridho 2307: the method is
14:24 Ridho 2307: just put the green thick to the part
14:24 Ridho 2307: ctrl + c
14:24 Ridho 2307: and ctrl +v in the room chat
14:25 Kanna Kamui-: ok ok
14:25 Ridho 2307: okay your suggested was accepted
14:25 Ridho 2307: re arange
14:25 Kanna Kamui-: 00:02:165 (2165|3,2165|0,2327|4,2327|2,2489|1,2489|6,2489|5,2489|2) -
14:26 Kanna Kamui-: 00:01:922 (1922|1,1922|2,2084|6,2084|5,2165|3,2165|0,2327|4,2327|2,2489|2,2489|1,2489|5,2489|6) -
14:26 Kanna Kamui-: this
14:27 Ridho 2307: done
14:30 Kanna Kamui-: its all good
14:30 Ridho 2307: okay
14:30 Ridho 2307: please write /savelog
14:31 Ridho 2307: to send this chat to the map thread
14:31 Kanna Kamui-: done
14:33 Ridho 2307: you not send it
14:33 Kanna Kamui-: ohh i write /savelog
Tots
09:31 Ridho 2307: hello
09:59 Kanna Kamui-: hi~
13:40 Ridho 2307: hello kanna-chan >,<
13:43 Kanna Kamui-: o/
13:43 Kanna Kamui-: >w<
13:44 Ridho 2307: have a free time to irc mod?
13:52 Kanna Kamui-: irc?
13:52 Kanna Kamui-: hm
13:52 Kanna Kamui-: whats that
13:53 Ridho 2307: yesterday map
13:53 Ridho 2307: haele 3
13:53 Kanna Kamui-: ohh test?
13:53 Ridho 2307: diff advanced
13:53 Ridho 2307: no
13:53 Kanna Kamui-: hm?
13:53 Ridho 2307: irc mod
13:53 Kanna Kamui-: what is irc mod?
13:53 Ridho 2307: mod
13:54 Ridho 2307: but its given with in game chat
13:54 Kanna Kamui-: ohh
13:54 Kanna Kamui-: ok i try
13:54 Kanna Kamui-: it looks fun
13:55 Ridho 2307: if youre done
13:55 Ridho 2307: save the chat
13:55 Ridho 2307: and send it to the map thread
13:55 Ridho 2307: to get kudoss
13:57 Kanna Kamui-: im sorry but
13:57 Kanna Kamui-: i dont know
13:57 Kanna Kamui-: xD can u teach me
13:58 Ridho 2307: no problem if don't know
13:58 Ridho 2307: sorry i can't teach u
13:58 Kanna Kamui-: ohh ok ok
13:59 Ridho 2307: coz. the taste of mapping from mapper is different
13:59 Ridho 2307: with other mapper
13:59 Ridho 2307: but
13:59 Ridho 2307: the key is
13:59 Ridho 2307: look the mapper
13:59 Ridho 2307: and see
14:00 Kanna Kamui-: ohh ok ok
14:00 Kanna Kamui-: >w< i dont get but it looks fun lol
14:00 Ridho 2307: iff you see has wrong or you have better suggestion please tell the mapper
14:00 Ridho 2307: it really helpfull to make the map better
14:01 Ridho 2307: so, if you suggested was rejected
14:01 Ridho 2307: is no problem to you
14:01 Ridho 2307: coz
14:01 Ridho 2307: youre have been tell the creator
14:02 Kanna Kamui-: ohh you want me to check the mistake?
14:02 Kanna Kamui-: in the map?
14:03 Ridho 2307: yup
14:03 Kanna Kamui-: oohhh ok ok
14:03 Kanna Kamui-: now i get it
14:03 Kanna Kamui-: sure sure
14:03 Kanna Kamui-: in advance diff?
14:03 Ridho 2307: yes
14:10 Kanna Kamui-: its ok to remove some notes?
14:10 Kanna Kamui-: and add?
14:10 Kanna Kamui-: then if i done i will show
14:10 Ridho 2307: yup
14:10 Ridho 2307: offset, bpm
14:10 Ridho 2307: all accepted
14:11 Ridho 2307: but rearrange is accepted
14:12 Ridho 2307: if u add with the reason why the mapper must be rearrange it
14:20 Ridho 2307: have find something?
14:20 Kanna Kamui-: yes
14:21 Kanna Kamui-: not really
14:21 Kanna Kamui-: hm
14:21 Kanna Kamui-: the timing is ok
14:21 Kanna Kamui-: but the pattern
14:21 Kanna Kamui-: is not suitable in 7k
14:21 Ridho 2307: which part?
14:22 Kanna Kamui-: 00:01:860
14:22 Kanna Kamui-: 00:04:200
14:23 Ridho 2307: u can try this
14:23 Ridho 2307: 00:01:922 -
14:23 Ridho 2307: it will send me in the place of the parts
14:23 Ridho 2307: the method is
14:24 Ridho 2307: just put the green thick to the part
14:24 Ridho 2307: ctrl + c
14:24 Ridho 2307: and ctrl +v in the room chat
14:25 Kanna Kamui-: ok ok
14:25 Ridho 2307: okay your suggested was accepted
14:25 Ridho 2307: re arange
14:25 Kanna Kamui-: 00:02:165 (2165|3,2165|0,2327|4,2327|2,2489|1,2489|6,2489|5,2489|2) -
14:26 Kanna Kamui-: 00:01:922 (1922|1,1922|2,2084|6,2084|5,2165|3,2165|0,2327|4,2327|2,2489|2,2489|1,2489|5,2489|6) -
14:26 Kanna Kamui-: this
14:27 Ridho 2307: done
14:30 Kanna Kamui-: its all good
14:30 Ridho 2307: okay
14:30 Ridho 2307: please write /savelog
14:31 Ridho 2307: to send this chat to the map thread
14:31 Kanna Kamui-: done
14:33 Ridho 2307: you not send it
14:33 Kanna Kamui-: ohh i write /savelog
Voxa
good job ridho
kenapa gak ranked ya?? :)
Topic Starter
_VianK_

DarckoSeth wrote:

good job ridho
kenapa gak ranked ya?? :)
Malezzzzzzzzz
Lokovodo
BASIC looks fines, NOVICE looks fine

ADVANCED
Really loving this chart, I have a few suggestions tho
a note on key5 at 00:35:489 -
then add note on key 3 at 00:36:462 -
then add note on key 4 at 00:36:787 -
^^^ just a suggestions since this is a fast 16th -> 32nd drumroll leading into a huge kick so it feels deserving of a bit more notes

notice how at 00:36:787 - to 01:08:084 - you put sooo much emphasis on that same 16th -> 32nd drumroll

01:48:949 - add note on key 6

Lie's EXHAUST
I like the patterns, but the SV is not sightreadable.

01:49:597 - 01:54:787 -
You have sooo many of just 12+67 rolls here like this
I'd suggest mixing it up a tiny bit like for example you could do something like this
or something a bit more simple like this
I'd rather let you try to get creative over it than to just "attempt" to force some kind of pattern though so do what you'd like even if that means keeping it the way it is now.

00:20:084 - add note on key1
00:22:679 - add note on key1
I suggest this so you keep consistency from 00:17:489 - and 00:18:787 -

GRAVITY
The SV is sightreadable

01:06:787 - to 01:08:084 - you are charting directly to the 32nd drumroll so because of that I'd suggest removing the note that are not placed on it and afterwards it would look like this which by removing those 16ths you are also removing ghost notes (which as a bms player i don't mind notes that don't correspond with music, but for osu!mania it's kind of a thing people generally try to avoid)

00:59:814 - add a note to make this a 4 note chord
01:00:138 - add a note to make this a 4 note chord
^^ I suggest this so that way you stay consistent with 01:00:300 - since on 01:00:300 - there isn't anything special about that slam apposed to the previous 2 slams (in sdvx that sound effect is called a slam)
same thing with 01:02:489 - and 01:02:733 -

01:28:192 - to 01:30:138 - this pattern is hard, i suck at shield streams lol (keep it, just making a comment :P )

01:30:706 - i suggest moving key5 to key7
01:30:787 - i suggest moving key1 over to key3
Topic Starter
_VianK_

Lokovodo wrote:

BASIC looks fines, NOVICE looks fine

ADVANCED
Really loving this chart, I have a few suggestions tho
a note on key5 at 00:35:489 - //for what?
then add note on key 3 at 00:36:462 - //okay, this is fine
then add note on key 4 at 00:36:787 - //okay
^^^ just a suggestions since this is a fast 16th -> 32nd drumroll leading into a huge kick so it feels deserving of a bit more notes

notice how at 00:36:787 - to 01:08:084 - you put sooo much emphasis on that same 16th -> 32nd drumroll//ExNeko's part

01:48:949 - add note on key 6//rearrange



GRAVITY
The SV is sightreadable

01:06:787 - to 01:08:084 - you are charting directly to the 32nd drumroll so because of that I'd suggest removing the note that are not placed on it and afterwards it would look like this which by removing those 16ths you are also removing ghost notes (which as a bms player i don't mind notes that don't correspond with music, but for osu!mania it's kind of a thing people generally try to avoid)//okay, removed

00:59:814 - add a note to make this a 4 note chord//
01:00:138 - add a note to make this a 4 note chord
^^ I suggest this so that way you stay consistent with 01:00:300 - since on 01:00:300 - there isn't anything special about that slam apposed to the previous 2 slams (in sdvx that sound effect is called a slam)
same thing with 01:02:489 - and 01:02:733 - //okay, thi point no comment

01:28:192 - to 01:30:138 - this pattern is hard, i suck at shield streams lol (keep it, just making a comment :P )//:p

01:30:706 - i suggest moving key5 to key7
01:30:787 - i suggest moving key1 over to key3//at this point no comment again

thanks for your mod :V
Topic Starter
_VianK_

Lokovodo wrote:

BASIC looks fines, NOVICE looks fine

Lie's EXHAUST
I like the patterns, but the SV is not sightreadable. i'll try another version

01:49:597 - 01:54:787 -
You have sooo many of just 12+67 rolls here like this
I'd suggest mixing it up a tiny bit like for example you could do something like this
or something a bit more simple like this
I'd rather let you try to get creative over it than to just "attempt" to force some kind of pattern though so do what you'd like even if that means keeping it the way it is now. sorry, this is not the latest ver (the file still not updated)

00:20:084 - add note on key1 not a "ting" / ring sound
00:22:679 - add note on key1 ^
I suggest this so you keep consistency from 00:17:489 - and 00:18:787 - i don't understand your specific meaning of "consistency" but i'm sure those sounds are changing

Another Lie wrote:

Thanks for modding
Topic Starter
_VianK_
Rip he didn't give me the latest ver~
Mentholzzz
Halo , mod from pm.
Artist should be "Yu_Asahina ft. Ritsuka" , song name should be "HAELE III ~Angel Worlds~" , and source should be "SOUND VOLTEX III GRAVITY WARS"
the gap between EXHAUST and GRAVITY is too big, 4.97* and 6.83*, i recommend to add another diff to fill the gap, maybe around 5.7* - 5.9*
Gravity
00:02:246 - 00:02:408 - could add a note here for the main melody and remove SV, or just keep the same
00:04:030 (4030|6,4084|5,4138|4) - this part is just 1/4
00:04:841 - should be triple here for drum
00:05:652 (5652|3) - change this to LN instead, ends it at 00:05:652 (5652|3) - for the main melody, and end 00:05:408 (5408|0) - at 00:05:652 - if u accept this.
00:07:435 - I suggest to change this to less-dense chordstream but continuour to represent the main melody, smth like https://osu.ppy.sh/ss/9365616
00:16:962 (16962|4,17652|5,19638|3,19881|3,19962|5,20206|1,20287|2,20489|0,20570|1,22800|2,22881|1) - snap these to 1/6
00:28:597 - can add a double/triple here
00:41:489 (41489|6,41489|5,41570|5,41570|6) - why suddenly a jack here ?
00:44:165 - same as 00:28:597 -
00:46:273 - ^ also 00:46:597 -
00:49:354 - ^
00:56:165 - could add a note here for the main melody
01:02:165 - should be hand here
01:11:976 (71976|3,72138|3,72300|3,72462|3) - >_>, maybe swap 01:12:462 (72462|3,72543|1,72706|3) -
01:18:624 - double should be here instead at 01:18:706 -
01:19:516 (79516|0,79516|6,79516|3,79597|3,79597|6,79597|0) - I personally dont like chordstream->jack , maybe change [13457] tp [2356], also 01:19:516 - shouldn't be triple
01:25:652 (85652|2,85706|1,85814|3,85868|2) - this is in 1/4
01:26:895 - maybe smth like https://osu.ppy.sh/ss/9365765 to prevent stack at 6
01:32:408 (92408|1) - move to 4
01:33:381 (93381|5,93381|4,93462|5,93462|6) - umm jack
01:36:246 - put a not here
01:36:381 - and 01:36:543 - missing note for drum
01:36:624 - why you ignore the piano in this part, idk it would be better to add piano here imo.
01:44:408 - could be quad here
01:47:706 (107706|2,107760|3,107868|1,107922|2,108030|0,108084|1) - this is in 1/4
01:51:543 (111543|0,111543|2,111624|1,111706|2,111706|0,111787|1,111868|2,111868|0) - uggh ban this pls
01:52:030 (112030|2,112030|4,112030|3,112111|0,112111|1,112111|6,112111|5,112192|3,112192|2,112192|4,112273|5,112273|0,112273|6,112273|1,112354|3,112354|2,112354|4,112435|5,112435|0,112435|6,112435|1,112516|3,112516|2,112516|4) - why this is the only part where it is 343434343, other part all goes with 4343434
01:56:084 - maybe do smth like this, https://osu.ppy.sh/ss/9365846,single isn't enough for drum imo
01:57:706 - If u accept above ^, put this double, maybe put a note for piano here also,but just a suggestion
01:58:638 (118638|5) - ghost
02:00:219 - missing a note here
Topic Starter
_VianK_

Mentholzzz wrote:

Halo , mod from pm.
Artist should be "Yu_Asahina ft. Ritsuka" , song name should be "HAELE III ~Angel Worlds~" , and source should be "SOUND VOLTEX III GRAVITY WARS"
the gap between EXHAUST and GRAVITY is too big, 4.97* and 6.83*, i recommend to add another diff to fill the gap, maybe around 5.7* - 5.9*//concider later but if u want make 5* GD no prob ( blocking mind to make this tbh )
Gravity
00:02:246 - 00:02:408 - could add a note here for the main melody and remove SV, or just keep the same//okay keep coz start from 00:01:922 - ijust follow the kick
00:04:030 (4030|6,4084|5,4138|4) - this part is just 1/4//okay
00:04:841 - should be triple here for drum//00:05:165 (5165|4,5165|6,5246|1,5246|0) - concistency with them
00:05:652 (5652|3) - change this to LN instead, ends it at 00:05:652 (5652|3) - for the main melody, and end 00:05:408 (5408|0) - at 00:05:652 - if u accept this.//rearrange into https://puu.sh/y4bIn/da5b3e54fa.png//too hard lmao
00:07:435 - I suggest to change this to less-dense chordstream but continuour to represent the main melody, smth like https://osu.ppy.sh/ss/9365616
00:16:962 (16962|4,17652|5,19638|3,19881|3,19962|5,20206|1,20287|2,20489|0,20570|1,22800|2,22881|1) - snap these to 1/6//the first note is okay but the second note i keep this, coz it's part of https://puu.sh/y4bSZ/bc6c137fb2.png
00:28:597 - can add a double/triple here //sure
00:41:489 (41489|6,41489|5,41570|5,41570|6) - why suddenly a jack here ?//rearrange
00:44:165 - same as 00:28:597 - //okay, rearrange
00:46:273 - ^ also 00:46:597 - //^
00:49:354 - ^//^
00:56:165 - could add a note here for the main melody//added in 4
01:02:165 - should be hand here//consider
01:11:976 (71976|3,72138|3,72300|3,72462|3) - >_>, maybe swap 01:12:462 (72462|3,72543|1,72706|3) - //nope
01:18:624 - double should be here instead at 01:18:706 - //
01:19:516 (79516|0,79516|6,79516|3,79597|3,79597|6,79597|0) - I personally dont like chordstream->jack , maybe change [13457] tp [2356], also 01:19:516 - shouldn't be triple//okay
01:25:652 (85652|2,85706|1,85814|3,85868|2) - this is in 1/4//okay
01:26:895 - maybe smth like https://osu.ppy.sh/ss/9365765 to prevent stack at 6//no. thanks
01:32:408 (92408|1) - move to 4//nope
01:33:381 (93381|5,93381|4,93462|5,93462|6) - umm jack//?
01:36:246 - put a not here//sure , why note
01:36:381 - and 01:36:543 - missing note for drum //okay
01:36:624 - why you ignore the piano in this part, idk it would be better to add piano here imo.//just follow the kicks to give a little time relax for the hardest part
01:44:408 - could be quad here//okay
01:47:706 (107706|2,107760|3,107868|1,107922|2,108030|0,108084|1) - this is in 1/4//rearrange
01:51:543 (111543|0,111543|2,111624|1,111706|2,111706|0,111787|1,111868|2,111868|0) - uggh ban this pls//consider
01:52:030(112030|2,112030|4,112030|3,112111|0,112111|1,112111|6,112111|5,112192|3,112192|2,112192|4,112273|5,112273|0,112273|6,112273|1,112354|3,112354|2,112354|4,112435|5,112435|0,112435|6,112435|1,112516|3,112516|2,112516|4) - why this is the only part where it is 343434343, other part all goes with 4343434//nope
01:56:084 - maybe do smth like this, https://osu.ppy.sh/ss/9365846,single isn't enough for drum imo// i thinks just only one its enought coz i just follow the synth and the kick tbh
01:57:706 - If u accept above ^, put this double, maybe put a note for piano here also,but just a suggestion//nope
01:58:638 (118638|5) - ghost//rearrange
02:00:219 - missing a note here
thanks for your mod, thats very helpfull
Topic Starter
_VianK_
Welp....remap EXTRA diff and rename it to infinite LMAO
Himari Kino
m4m , sorry if doesnt help enough

basic
00:23:976 - lebih bagus dibuat ln aja , jadi drum roll nya benar - benar ke cover
00:47:327 (47327|2,47327|0) - normal note? itu cuma gema sih, jadi bisa di add note juga disini 00:47:652 -
00:52:192 (52192|6) - no needed , already covered with ln
if u accept mod ^ move this 00:52:516 (52516|5) - to col 7
seharusnya sih suara gema kayak begini 01:19:760 - gak perlu di ikutkan
01:46:679 - i think is okay if u layered this drum roll

exneko's novice
01:43:111 - & 01:43:760 - double for a bell sound?

ve's advanced
01:33:057 - add note on col 7 , for concistance
01:36:949 (96949|2,97111|5,97111|4) - u should flip this lol

infinite
01:18:868 (78868|2,79030|2,79192|4,79354|4) - u should double this , has a same sound like 01:18:787 (78787|6,78787|0,78949|4,78949|6,79111|0,79111|6,79273|0,79273|2,79435|0,79435|6,79516|4,79516|2) -
01:31:030 (91030|1,91030|0) - make it single

goodluck ya
oh iye lie's exhaust mantap , cool diff 8-)
Topic Starter
_VianK_

Zylin wrote:

m4m , sorry if doesnt help enough

basic
00:23:976 - lebih bagus dibuat ln aja , jadi drum roll nya benar - benar ke cover, //gitu aja deh
00:47:327 (47327|2,47327|0) - normal note? itu cuma gema sih, jadi bisa di add note juga disini 00:47:652 - //boleh dah
00:52:192 (52192|6) - no needed , already covered with ln //gitu aja deh
if u accept mod ^ move this 00:52:516 (52516|5) - to col 7
seharusnya sih suara gema kayak begini 01:19:760 - gak perlu di ikutkan//sip
01:46:679 - i think is okay if u layered this drum roll



infinite
01:18:868 (78868|2,79030|2,79192|4,79354|4) - u should double this , has a same sound like 01:18:787 (78787|6,78787|0,78949|4,78949|6,79111|0,79111|6,79273|0,79273|2,79435|0,79435|6,79516|4,79516|2) -
01:31:030 (91030|1,91030|0) - make it single//Biar edgy :"v

goodluck ya
oh iye lie's exhaust mantap , cool diff 8-)
sangkyu gan
ExNeko

Zylin wrote:

exneko's novice
01:43:111 - & 01:43:760 - double for a bell sound? No, because I was noted those drums instead of bells
okay
thx for mod!
Tailsdk
heyo im here to nuke BASIC difficulties star rating

Mod
[BASIC]
01:02:084 (62084|5) - remove this note and make this 01:02:246 (62246|3,62246|6,62489|6,62489|3,62733|6,62733|3,62895|5,62895|2) - like a staircase
that should fix your problem

Might also want to make these 01:01:435 (61435|0) - as just a normal note instead of a LN since they are pretty hard because they are so short
[ADVANCED]
00:16:354 (16354|2,16516|0,16679|2,16841|0,17003|2,17165|0,17327|2) - this doesnt really fit the pitch changes of this part
00:38:895 (38895|3,38895|4,38976|6,38976|5) - this one is a little akward in this difficulty might wanna move it a bit
00:41:408 - shouldn't this be a double if the last one was
00:44:165 - ^
00:53:003 - add a note here
01:17:165 - add a note here
01:31:760 - maybe add a note here
01:37:760 - missed sound here
01:37:922 (97922|6) - remove this one
01:57:381 (117381|1,117381|0,117706|1,117706|2) - add single note to all
02:00:057 (120057|6,120138|4,120138|5) - remove or make it like on Lie's EXHAUST

Good luck with the map
Topic Starter
_VianK_

tailsdk wrote:

heyo im here to nuke BASIC difficulties star rating

Mod
[BASIC]
01:02:084 (62084|5) - remove this note and make this 01:02:246 (62246|3,62246|6,62489|6,62489|3,62733|6,62733|3,62895|5,62895|2) - like a staircase
that should fix your problem

Might also want to make these 01:01:435 (61435|0) - as just a normal note instead of a LN since they are pretty hard because they are so short

all aplied

[ADVANCED]
00:16:354 (16354|2,16516|0,16679|2,16841|0,17003|2,17165|0,17327|2) - this doesnt really fit the pitch changes of this part//i'll kept it for now
00:38:895 (38895|3,38895|4,38976|6,38976|5) - this one is a little akward in this difficulty might wanna move it a bit//
00:41:408 - shouldn't this be a double if the last one was
00:44:165 - ^
00:53:003 - add a note here
01:17:165 - add a note here
01:31:760 - maybe add a note here
01:37:760 - missed sound here
01:37:922 (97922|6) - remove this one
01:57:381 (117381|1,117381|0,117706|1,117706|2) - add single note to all
02:00:057 (120057|6,120138|4,120138|5) - remove or make it like on Lie's EXHAUST// remove

unreplied mod is ExNeko's part
Good luck with the map

thanks
_underjoy
Hello

GRAVITY
I think most of the svs are intrusive and would be better if they were deleted. Don't really do much besides being annoying.

00:00:706 (706|4,868|3,1192|4) - - why not doubles? also [123]5[37] feels really forced, please rearrange

00:01:597 - https://osu.ppy.sh/ss/10813535 try this. I added a note on 00:01:760 - .
also you can mirror/rearrange the latter chords, you skipped a lot of sounds which might be a bit weird considering this is the highest diff

00:02:733 (2733|0,2895|1,3057|2) - would feel better if this went like 246, not 123.

00:04:192 (4192|6,4273|4,4354|0,4435|2) - I feel this is too weak, the LNs could fit in lower diffs but not here, maybe make doublestairs?

00:04:760 - too strong. delete one note

00:08:570 (8570|4,8652|5) - ctrl+J, to avoid 00:08:408 (8408|4,8570|4) - weird transition here

00:13:760 - In my opinion this pattern is... unambitious? at least add some variation in that chordtrill please

00:23:327 (23327|0,23652|1) - these feel completely random, ignoring the vocal seems the better idea

00:23:976 - farm intensifies.... maybe make it a bit more challenging?

00:34:354 - too weak, add 1 or 2 notes here

00:35:652 - ....... you ignore everything that goes on here just to add jumptrill, please come up with some interesting pattern here.

00:46:354 - 00:46:679 - could add some strength to these

01:02:165 - do not ignore this one

01:07:597 - chordtrill should start here 01:07:760 - , not earlier.

01:08:084 (68084|0) - delete (btw you don't use 5-chords so i don't know why you did it here)

01:12:949 (72949|4,72949|2,73111|2,73111|4) - awkward, change the LN columns to 2 6 maybe?

01:13:760 - ignoring so many sounds... this is the highest difficulty

01:15:219 - why is is weaker than 01:15:381 - ?

01:19:516 (79516|6,79516|3,79516|0,79597|3,79597|0,79597|6) - NO. please change this.

01:30:462 - this feels very underwhelming.

01:31:111 - ARE YOU REALLY IGNORING THESE

01:36:624 - there is 1/4 piano going crazy in the background... this is the highest diff man

01:45:706 - another farm pattern, why you do this?

01:49:597 - Kawawa would be proud; on a side note, try to make these less obnoxious,

01:51:868 - and do something nice here....

01:57:381 - this feels so weak i want to cry

I dislike this diff very much; feels a bit like lazy mapping and overall this map doesn't feel like I would want to play it more than once. Please add more creative patterns and make it worth the 6,8* you did, because for now it's a big farm fest.

INFINITE
just a quick look since I have to go
01:57:381 - 00:25:111 (25111|5,25111|6,25192|4,25273|6,25354|4,25435|6,25435|5) - this is a bit awkward, move 00:25:273 (25273|6) - to 6

01:13:922 - map the missing sounds

01:15:057 (75057|6,75138|4) - feels like ghost

01:36:624 - same thing - you ignore the 1/4 piano, I don't understand why
also is it me or actually INFINITE is harder previous part than GRAVITY lol

01:49:597 - im sorry but this part is disgusting; you're basically forcing SR when the rest of the map is barely 5*. I know sounds are intense (and you did it better than GRAVITY) but uhh 01:52:030 - onwards feels like a joke to me.

01:59:949 (119949|6,119976|4,120138|4,120219|5,120300|4,120300|6) - great opportunity for a miss, change that.

Well the map needs some improvement, but good luck with it.
Topic Starter
_VianK_

_underjoy wrote:

Hello

GRAVITY
I think most of the svs are intrusive and would be better if they were deleted. Don't really do much besides being annoying.

00:00:706 (706|4,868|3,1192|4) - - why not doubles? also [123]5[37] feels really forced, please rearrange /// 00:01:192 - add note instead

00:01:597 - https://osu.ppy.sh/ss/10813535 try this. I added a note on 00:01:760 - .
also you can mirror/rearrange the latter chords, you skipped a lot of sounds which might be a bit weird considering this is the highest diff// i don't get the emphasize + anchor from your picture, and also this the part of transition to change the mindfocuses from synth to kick, so, i more prefer to keep it

00:02:733 (2733|0,2895|1,3057|2) - would feel better if this went like 246, not 123.//for symply structure

00:04:192 (4192|6,4273|4,4354|0,4435|2) - I feel this is too weak, the LNs could fit in lower diffs but not here, maybe make doublestairs?//i'll keep it for now

00:04:760 - too strong. delete one note//kick 2 + synth LN

00:08:570 (8570|4,8652|5) - ctrl+J, to avoid 00:08:408 (8408|4,8570|4) - weird transition here//anchor please

00:13:760 - In my opinion this pattern is... unambitious? at least add some variation in that chordtrill please//

00:23:327 (23327|0,23652|1) - these feel completely random, ignoring the vocal seems the better idea

00:23:976 - farm intensifies.... maybe make it a bit more challenging?

00:34:354 - too weak, add 1 or 2 notes here

00:35:652 - ....... you ignore everything that goes on here just to add jumptrill, please come up with some interesting pattern here.

00:46:354 - 00:46:679 - could add some strength to these

01:02:165 - do not ignore this one

01:07:597 - chordtrill should start here 01:07:760 - , not earlier.

01:08:084 (68084|0) - delete (btw you don't use 5-chords so i don't know why you did it here)

01:12:949 (72949|4,72949|2,73111|2,73111|4) - awkward, change the LN columns to 2 6 maybe?

01:13:760 - ignoring so many sounds... this is the highest difficulty

01:15:219 - why is is weaker than 01:15:381 - ?

01:19:516 (79516|6,79516|3,79516|0,79597|3,79597|0,79597|6) - NO. please change this.

01:30:462 - this feels very underwhelming.

01:31:111 - ARE YOU REALLY IGNORING THESE

01:36:624 - there is 1/4 piano going crazy in the background... this is the highest diff man

01:45:706 - another farm pattern, why you do this?

01:49:597 - Kawawa would be proud; on a side note, try to make these less obnoxious,

01:51:868 - and do something nice here....

01:57:381 - this feels so weak i want to cry

I dislike this diff very much; feels a bit like lazy mapping and overall this map doesn't feel like I would want to play it more than once. Please add more creative patterns and make it worth the 6,8* you did, because for now it's a big farm fest.

INFINITE
just a quick look since I have to go
01:57:381 - 00:25:111 (25111|5,25111|6,25192|4,25273|6,25354|4,25435|6,25435|5) - this is a bit awkward, move 00:25:273 (25273|6) - to 6

01:13:922 - map the missing sounds

01:15:057 (75057|6,75138|4) - feels like ghost

01:36:624 - same thing - you ignore the 1/4 piano, I don't understand why
also is it me or actually INFINITE is harder previous part than GRAVITY lol

01:49:597 - im sorry but this part is disgusting; you're basically forcing SR when the rest of the map is barely 5*. I know sounds are intense (and you did it better than GRAVITY) but uhh 01:52:030 - onwards feels like a joke to me.

01:59:949 (119949|6,119976|4,120138|4,120219|5,120300|4,120300|6) - great opportunity for a miss, change that.

Well the map needs some improvement, but good luck with it.











willl edit this one later

my schedule aaaaaaaaaaaaaaaaaaaaaaaa
Garalulu
[Gravity]
  1. 00:00:625 - 00:01:922 - as a *6.88 chart, have any reason to control the density? 00:00:706 - you put single only at every sound after drum, it seems too easy for me. You can add more notes at this part sure
  2. 00:01:922 - 00:02:570 - not a big fan of this SV, the melody is still going so you should focus on them tho.
  3. 00:07:679 - 00:08:408 - should focus on melody progress, 00:07:435 (7435|0,7516|1,7597|2) - as you mapped for it. and current structure is too easy, should rearrange it for pitch relevancy too.
  4. 00:13:597 - 00:14:895 - kinda heavy unlike 00:11:003 - 00:13:597 - , seems you really love drums..
  5. 00:23:327 (23327|0,23652|1) - too ugly, why vocal is here only
  6. 00:23:976 - 00:26:570 - oh no, pp pattern.. make more complicated plz
  7. 00:34:679 - 00:36:949 - we have beautiful instrument, it's called piano. Please take it into your pattern structure..
  8. 00:36:949 - 00:52:516 - it has catchy background sound like 00:37:354 - , they can help the map seems more fun.
  9. 00:47:003 (47003|1,47084|2,47165|3,47246|4) - I don't think they are all piano. 00:47:084 (47084|2) - doesn't show anything tho
  10. 01:07:597 - 01:08:084 - is it 4K
  11. 01:11:652 - 01:12:949 - why does the 1/4 stair appear randomly with many LNs? looks awkward, not funny as player's thought.
  12. 01:49:597 - 01:54:787 - is it 4K

it has sexy melody progress but you didn't take it seriously and just focused on drum and sr tho. You need to learn about 7K more, this map is not my taste now. Good Luck!
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