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Aqours - Happy Party Train [OsuMania]

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Topic Starter
FadillSan

Asherz007 wrote:

Eyo. Mod Q. :)

(Man I'm slow... took me a week to get around to this.) ;-;

I'm also no good at explaining tonight if there's something you don't understand PM me and ask about it. >.<

General (there is actually stuff in the box as well)
That is some low HP. If you want low-ish HP, I'd probably think about scaling with a minimum of HP 6. (Otherwise it's way too easy to recover, and then pass with well below 70% accuracy.) (e.g EZ: Should be something like OD 7 HP 6 if that's what you wanted to do, but I'd say no lower.)

Oh, remove all of the commas (these: ,) from the tags. They're not needed as separators.

Half of a face for HD and MX backgrounds what

00:25:863 timing point - hitsounds feel too overpowering here. (reduce HS volume for the section)

Interesting to use the standard soft-whistle as the hitnormal in some sections... Problem with this is, doubles and triples have the hitsound much louder (since it's on more notes), thus may not be the best thing to do. It's the equivalent of leaving a section unhitsounded as well, since it's all the hitnormal.

Finish hitsound: goes completely unused. There are certainly plenty of places where I feel this would be appropriate, like to every cymbal crash in the song.

0|1|2|3

Emperor's HD
Not too much that my brain can pick up right now note-wise. HS suggestions here are mostly for consistency.
  1. 00:19:569 (19569|3) - Missing whistle HS
  2. 00:22:392 (22392|2) - extend to 00:22:745? Feels a little awkward otherwise.
  3. 00:57:863 (57863|1) - Not too sure about this LN. If you're after that piano, try ending it at 00:58:039 instead. Though if that's the case, you may want a note at 00:58:922 as well.
  4. 01:13:392 (73392|2,73392|1) - +whistle HS here?
  5. 01:19:569 (79569|2,79569|0) - +whistle HS on one of these
  6. 01:21:334 (81334|0,81334|2) - Hitsounds have been doubled up here, and it doesn't feel quite right.
  7. 01:33:157 (93157|2) - Whistle HS doesn't feel right here. How about on 01:32:981 (92981|3,93686|3) instead?
  8. 01:34:216 (94216|3,94569|0,94922|1) - These are mapped to something, but that something is so weak within the audio, not sure about them. Try copying the idea from 01:40:216 (100216|2,100216|1,100569|2,100569|1,100922|1,100922|2).
  9. How about putting doubles on 01:34:039 (94039|1,94392|2,94745|3)?
  10. 01:39:686 (99686|2) - I think this should be a double.
  11. 01:46:039 (106039|2,106039|3) - 2 whistle HSs to much here imo
Hope this helps :)

MX
I'm no expert in SVs, but the one at 01:35:098 doesn't feel right at all.
  1. 00:05:363 (5363|0) - Feels like a ghost note to me.
  2. 00:08:186 (8186|0) - ^
  3. 00:10:745 (10745|0,10745|3,10745|2) - HS inconsistent with 00:12:157 (12157|3,12157|2,12157|0)
  4. 00:14:981 (14981|3,14981|2) - Triple?
  5. 00:20:628 (20628|3,20628|2) - ^
  6. Note at 00:31:745 for vocals?
  7. 00:20:628 (20628|2,20628|3,38275|0,38451|1) - If the LNs are following the vocals here, these two don't fit.
  8. 00:20:628 (20628|3,20628|2,38275|0,38451|1,41098|0,41275|1) - ^
  9. 00:44:142 (44142|1) - Start at 00:44:098?
  10. 00:47:804 (47804|2) - Random whistle HS even though hitwhistle is the same as the hitnormal at this point.
  11. 00:49:569 (49569|3,49569|0,49745|0,49745|3,49922|0,49922|3,49922|1) - Pattern inconsistency? (triple column jack only in one column in every other occurence)
  12. 00:53:628 (53628|2) - move to col 3 (guitar on same note, whilst allowing for the double-double-triple pattern to be maintained)
  13. 00:56:451 (56451|1) - to col 2? (As above)
  14. 00:59:716 (59716|3,59804|3) - Not really a fan of this at this diff. Remove 00:59:804 (59804|0) then ctrl + h 00:59:628 (59628|1,59628|0,59716|2,59716|3,59804|1)?
  15. 01:00:157 (60157|1) - Underemphasis (double/triple needed here imo)
  16. 01:04:922 (64922|3) - Move to col 0 (As as 00:53:628)
  17. 01:05:804 (65804|1) - Underemphasis
  18. 01:08:628 (68628|0,68628|2) - Triple?
  19. 01:14:275 (74275|1,74275|2,74275|3,74275|0,74981|1,74981|0,74981|3,75686|0,75686|3) - Should these all be triples for consistency?
  20. 01:18:863 (78863|0,78863|2) - Single for consistency?
  21. 01:22:745 (82745|2,82745|1,82745|0,82745|3,82922|0,82922|1,82922|2,82922|3,83098|0,83098|3,83098|2,83098|1) - Triple HS a bit too much imo
Double whistle HS during the kiai is a little too much...
  1. Note at 01:25:392 for vocals?
  2. 01:29:672 (89672|2) - Snap to 1/2 rather than 1/8?
  3. 01:43:392 (103392|0,103392|1,103481|1,103481|2,103569|2,103569|0,103569|3) - Feels like too much of a difficulty spike for this.
  4. 01:48:716 (108716|3) - Snap to 1/2?

Hope this helps and best of luck! :)
Ahh thanks for the mod, that's helpful xD I should fix the HS harder xD
[ Ari Knight ]
Yo!
from Ari Knight Modding Qu'eue' :)

here you go!

|1|2|3|4|

MX
  1. 01:56:804 (116804|0,116892|1,116981|2) - histsound volume kecilin atau kalo bisa hapus aja
dah itu aja maap dikit

map mu dah bagus kok, walaupun SVnya bikin emosi :v

Good Luck!
Topic Starter
FadillSan

Ari Knight wrote:

Yo!
from Ari Knight Modding Qu'eue' :)

here you go!

|1|2|3|4|

MX
  1. 01:56:804 (116804|0,116892|1,116981|2) - histsound volume kecilin atau kalo bisa hapus aja
dah itu aja maap dikit

map mu dah bagus kok, walaupun SVnya bikin emosi :v

Good Luck!
wkwk SVnya enaena :"v Sip, thanks modnya :"v
btw nama queue mu yg skarang ntapz skali :""v
Moku_Hazushi
(From my modding queue~)

Maybe i should stop making such long mods omg xD Thats why im always 2 week late on the requests ahah

So yeah i enjoyed the song in fact and i had fun modding this map, it was clean overall with really interseting material to work on. I know thats a big mod (well its pretty much a regular size for me now but whatever) but dont worry its not because the map is bad, its pretty good in fact xD

I hope you will find useful stuff anyway and i will see you soon for another mod on Super Love = Super live :p

Legend is 0|1|2|3

EZ


00:14:981 (14981|2,17804|1,19216|1,20628|2,23451|2) - Maybe you can add finish here (if you listen carefully they are cymbals on the music too) but its a bit aggressive in fact so either you have a more quiet cymbal sound or maybe low the HS volume a bit (or dont add them if you find this irrelevant xD)

00:19:216 (19216|1) - Maybe you can move it to (0), since 00:19:216 (19216|0) happens when the first musical phrase end and 00:19:922 (19922|0) happens when the new one begins, the jack emphasize this transition

00:25:922 - I think you should add a note here, its a bit furstrating to not hit anything at the beginning of the singing (doesnt raise the start rating)

00:30:510 (30510|3,31039|3) - Why those 2 are on the same column as 00:30:157 (30157|3) ? You used to switch columns for the jacks before maybe move them to (0)
00:34:745 (34745|0,35275|0) - Same remark

From 00:37:569 to 00:46:039 - Maybe you can find a pattern a bit different for the second part of this singing
I would suggest for example alternating between moment when you focus on white ticks like that (at 00:37:216)



And alternate with the pattern you are using until now, this make some rythmic contrast introducing the next music part, especially if you use those 'only whites pattern' at 00:37:216 and 00:40:039 it matches the singing harmonic stair (and it doesnt raise the star rating)

00:46:039 (46039|2) - What about an LN until 00:46:745 ?

00:49:216 (49216|3,49216|1,49922|1,49922|3,50628|3,50628|1) + other double with same HS on both notes - In fact its a bit discouraged to use the same HS on a chord, espacilly for HS like snare that are already 'big' (i mean with high volume). So maybe it you still want to emphasize those double you can find another snare sound a bit more high and discret to use witht the current one as a clap.

01:00:157 - From here i expected to had the bass drum mapping on the (3) column since in the first part you had the beat on (0) and snare on others (mostly (2,3)), so yeah i expected a kind of symetry from here
And yeah in fact you are still using that during the kiai time (bass drum on (0) and snare (2,3)) which make the overall columns usage really unbalanced

01:00:157 (60157|0,68628|1) - Add finish here

01:32:628 (92628|0,93157|1,93334|2,93686|3) - I would ctrl+h those

01:49:569 (109569|0,110981|1) - Finish here if you decided to add some at the beginning
01:52:392 (112392|2) - Same as above

01:51:686 (111686|0) - Maybe move it to (2) to have a symetric with 01:46:039 (106039|0,106392|1)

Really clean difficulty, great kiai time you managed to make it fun and enjoyable dispite a low star rating good job :3

NM


First you should correct the HS volume and decrease those at 100% to 70%. All the other difficulties dont go above 70% so lets keep consistency

00:05:981 (5981|2,6157|0) - CTRL+H those 2, otherwise the patterns are going too much from right to left. The idea you can use if alterning between the chords+3 simple notes to a direction and the following 2 note to another like
00:03:687 (3687|2,3687|1,3863|3,4039|2,4216|1) - Right to left
00:04:569 (4569|0,4745|1) - Left to right
etc

00:17:804 (17804|2) - Would move this one to (3) and
00:18:157 (18157|1) - To (0), its because the violins melody is using bigger musical interval their so the idea is to transcribe this on the mapping with column jumps

00:17:804 (17804|2,18510|2,19216|2,20628|2,23451|2) - Same thing as the EZ difficulty about adding finish here

From 00:37:569 to 00:46:039 same as the EZ difficulty, i think you should alternate between one measure going full white ticks then your usual pattern then another measure full white ticks.

00:46:392 - I would add a double (0,3) to make the rythm more intense before the next part (doesnt raise the star rating)

00:49:216 (49216|2,49216|3,49922|3,49922|2,50628|2,50628|3) - And also same thing as EZ difficulty about those 2 whistle HS on a double

00:51:157 (51157|0) - Would move it to (1), its always a good shape to have a jack when the battery goes for 2 bass drum in bewteen 2 snare
00:53:981 (53981|0) - Same remark
00:56:804 (56804|0) - Same remark but that make also a jack with 00:56:981 (56981|1,56981|2) so it may not be a good idea for this case
01:02:451 (62451|0,65275|0) - Same thing ~

00:57:863 - Maybe you can add a note here for the bass drum at (0) (doesnt raise the star rating)
00:59:275 - Same remark

01:00:157 (60157|1,68628|0,79922|2) - Finish on those 3

01:20:628 (80628|2,80804|1,80981|0,81157|1) - Im not sure you need LNs here, in fact with simple notes it could create a interesting contrast because the surrounding mapping is mostly LNs

01:26:981 (86981|2,87686|1,88392|0) - Maybe finish there too because of the kiai

01:34:039 (94039|1,94039|0,94392|2,94392|1,94745|3,94745|2) - Maybe CTRL+H these and therefore
01:35:098 (95098|1) - Move this to (2), its because the last chords stairs you used at 01:10:039 (70039|1,70039|0,70392|2,70392|1,70745|3,70745|2) was from left to right

01:35:804 (95804|2) - I would move it to (0), i dont know i have the feeling that the jack chords should start at 01:36:157 when the singing restart but it maybe just me

01:49:569 (109569|2,110275|2,110981|2) - Same thing as EZ difficulty, add finish here if you decided to add some at the beginning

Very enjoyable difficulty too, the chords jacks at 01:35:804 really surprised me but are totally legit and well found i think ahah, the hitsounding is good overall, really nice owo)b

Emperor's HD


First lets talk about the SVs before going to the actual modding

First here is the final .osu file with all the corrected SV, i will detail after what i did and why (please make a backup of your map before doing anything) :
[TimingPoints]
3687,352.941176470588,4,2,2,20,1,0
12098,-100,4,2,3,20,0,0
13628,-333.333333333333,4,2,3,70,0,0
14186,-100,4,2,3,70,0,0
24039,-10000,4,2,3,70,0,0
24245,-100,4,2,3,70,0,0
24392,-10000,4,2,3,70,0,0
24598,-100,4,2,3,70,0,0
25863,-100,4,2,2,70,0,0
47392,-100,4,2,3,70,0,0
47981,-10000,4,2,3,70,0,0
48157,-100,4,2,3,70,0,0
48334,-10000,4,2,3,70,0,0
48510,-100,4,2,3,70,0,0
84157,-100,4,2,3,70,0,1
95066,-100,4,2,3,70,0,1
100216,-10000,4,2,3,70,0,1
100392,-100,4,2,3,70,0,1
100569,-10000,4,2,3,70,0,1
100745,-100,4,2,3,70,0,1
106745,-100,4,2,3,70,0,0
115713,-100,4,2,3,20,0,0
117302,-100,4,2,3,20,0,0

First SV at 00:13:569 and 00:23:981 hasnt changed, its already perfectly fine as it is i think, no problem

For the SVs at 00:47:981 and 01:40:216 i find them a bit off
I think the main issue you had with those SV is that your main slow multiplier are not on the exact note but a bit after or before. So i corrected that, then for fast SV like these (unlike the first SV) there are 2 things that i learn by experience:
(i) The slow multiplier must be as low as possible (below 0.3, even 0.1 like you did)
(ii) The 1x multiplier must be kinda close from the low multiplier, in this case it went well by putting it in the middle of the SVs

I hope you like this modding of the SVs, if something does not suit you, let me know, im curious and still working on SVs too so any feedbacks is welcome :3

Lets go to the modding then~

00:17:804 (17804|0,18510|2,19216|0,20628|3,23451|1) - Same as the 2 previous diff, i think you can add finish there

00:18:157 (18157|1) - I would move this to (2), i dont think you want a jack with 00:17:804 (17804|1) here

At 00:25:216 i would go for the following mapping. The idea is to contrast between snare a bass drum, the bass drum goes with jacks and the snare with doubles :



00:31:745 - I would add a note here at (1) since you add a variation with 00:31:392 (31392|3,31569|2) i think its a good idea to speed the rythm just a bit here and follow the singing going faster too
00:37:392 - Same thing
00:43:039 - And same thing too

00:51:510 (51510|2) - This note is weird, it doesnt go with a bass drum

00:52:392 (52392|2) - Sorry i dont know what you are doing with this LN xD (i mean its fine to have a note here but why LN ?)

00:59:275 (59275|3) - Maybe you can use a for the drum hi-hat like you did for example at 00:42:686 (42686|0,42863|1)

01:00:157 (60157|1,65804|2,70039|0) - Finish there too

01:13:392 - Funny how you add LN where i wouldnt add some (but most of the time its ok so why not) and you dont add one where i would absolutly go for LN xD So yeah its about the singing and a LN going until 01:13:922 but if you dont want to mix drum mapping and singing mapping maybe ignore this

01:20:628 (80628|1,80804|3,80981|0,81157|1) - Same remark as NM, im not sure LN are relevant here

01:25:216 - Probably add a note here (at (2) i think) you used to use doubles for drum snares
01:30:863 - Same thing

01:35:981 (95981|1,96334|1,96686|1,97039|1,97392|1,97745|3,98098|2) - All those simple notes going after a double, i think you should make a jack with the doubles just before for each of them. As you did chords jack on NM for the drum going wild on this part going for double+jack is also a good recurring pattern to use here
If i wanst clear i would mean for example moving the following :
01:36:334 (96334|1) - To (0)
01:36:686 (96686|1) - To (3)
01:37:039 (97039|1) - To (0)
etc

01:49:569 (109569|1,110275|1,110981|3) - Same as the other diff about finish here

You decided to add SVs at really interesting places that was a really nice surprise. To be frank i found the kiai time a bit weak but since you mapped every key points of the drum its still fun to play. There are still room to improve the map, good luck :3

MX


As for the previous diff i feel there are some SVs that are not right so lets talk about it first

Here is the timing section you can paste (dont forget to do a back up) :
3687,352.941176470588,4,2,2,30,1,0
9289,-100,4,2,3,30,0,0
13628,-333.333333333333,4,2,3,50,0,0
14186,-100,4,2,3,50,0,0
23981,-10000,4,2,3,50,0,0
24157,-100,4,2,3,50,0,0
24334,-10000,4,2,3,50,0,0
24510,-100,4,2,3,50,0,0
25966,-100,4,2,2,50,0,0
47981,-10000,4,2,2,50,0,0
48157,-100,4,2,2,50,0,0
48334,-10000,4,2,2,50,0,0
48510,-100,4,2,2,50,0,0
84157,-100,4,2,3,50,0,1
94039,-10000,4,2,3,50,0,1
94216,-100,4,2,3,50,0,1
94392,-10000,4,2,3,50,0,1
94569,-100,4,2,3,50,0,1
94745,-10000,4,2,3,50,0,1
94922,-100,4,2,3,50,0,1
95716,-100,4,2,3,50,0,1
100216,-10000,4,2,3,50,0,1
100392,-100,4,2,3,50,0,1
100569,-10000,4,2,3,50,0,1
100745,-100,4,2,3,50,0,1
106745,-100,4,2,3,50,0,0
115713,-100,4,2,3,10,0,0
116716,-100,4,2,3,5,0,0

The first SV at 00:13:569 hasnt changed, its alright

The next SVs at 00:23:981 + 00:47:981 + 01:40:216 -
Some of them (especially 00:47:981) were a bit off in my opinion, but since its important that the player get used to the same SV for the same mapping i decided to change all of them following the 00:47:981

Finally the SVs at 01:34:039 same i felt i was a bit off and confusing, and because they had the same spacing as the others i decided to use the same kind of SV. But i noticed you decided to use a multiplier less violent (0.3x) so maybe you will disagree with this. Also in any case i think you should remove the SV after 01:35:098 which is not justified in my opinion.

I hope you will like those SV, but if anything seems wrong or you dont like it, let me know i always need feedbacks about this :3

Lets go to the modding then~

For the following chords jack at 00:09:334 and 00:10:745 i think you should try to find a pattern less repetitive, either alternate from chords to single note with jacks or keep on column still and alternate the other, etc

From 00:13:039 and after, same you should not use the same HS on 2 different notes of the same chords, and absolutly note on triple or quads

00:17:804 (17804|2,18510|2,19216|2,20628|2) - As the other diff, maybe finish here

00:31:745 - Same as the previous diff, maybe you can add a note here to match the singing going faster

00:37:216 - Add a note here, we still need to keep the basic drum mapping

00:49:039 (49039|2) - I would move it to 00:49:128
In fact at the beginning you introduced really interesting 1/4 patterns like 00:05:010 (5010|0,5098|1,5098|2) or 00:08:098 (8098|3,8186|0,8275|1) etc I know this suggestion doesnt follow the exact drum but its still really interesting i think
Also i know that following this suggestion will mean adding more 1/4 note at other places so here is places i would suggest to add more if you agree :
00:51:951 +
00:55:481 +
00:59:628 (59628|3,59628|2,59716|0,59716|1,59804|2) - Oh you already have it here xD +
01:03:157 (63157|0) - Would move it to 01:03:245 and so maybe extend the LN +
01:08:892 +
And thats all for now

00:53:628 (53628|3) - Would move it to (1) since you are using LN followed by a jack like 00:51:334 (51334|3,51686|3) or 00:52:922 (52922|2,53098|3,53275|2,53451|3) that another opportunity and i wont repeat too much with the previous LN

01:02:804 - Add a note here
01:02:981 - And here

01:00:157 (60157|0,65804|1,68628|0) - Finish on those 3

01:23:451 (83451|1,83628|0,83804|2,83804|3) - Im a bit sad to not have drum mapping here >:(

01:26:804 (86804|0) - I think you should move it to (1), you dont want a triple jack on (0)
01:28:569 (88569|3) - To (1) for the same reasons

More suggestion about 1/4 mapping :
01:26:892 +
01:33:245 +
01:35:628 (95628|2) - Would move it to 01:35:716 or simply add note at 01:35:716
01:43:392 (103392|0,103481|1) + And one more time you already added a 1/4 pattern here noice :3

01:29:672 (89672|2) - Im pretty sure this should be at 01:29:628 (89628|2)

01:49:569 (109569|2,110275|2,110981|2) - Same as the other diff, maybe finish here too

Really interesting diff, but there are still work to do i think. The introduction was really great with fun 1/4 mapping that i think you should use more later on especially to make the kiai more intense. Except that most of the battery is well mapped so its in a good way for getting it ranked :3
Topic Starter
FadillSan

Moku_Hazushi wrote:

(From my modding queue~)

Maybe i should stop making such long mods omg xD Thats why im always 2 week late on the requests ahah

So yeah i enjoyed the song in fact and i had fun modding this map, it was clean overall with really interseting material to work on. I know thats a big mod (well its pretty much a regular size for me now but whatever) but dont worry its not because the map is bad, its pretty good in fact xD

I hope you will find useful stuff anyway and i will see you soon for another mod on Super Love = Super live :p

Legend is 0|1|2|3

EZ


00:14:981 (14981|2,17804|1,19216|1,20628|2,23451|2) - Maybe you can add finish here (if you listen carefully they are cymbals on the music too) but its a bit aggressive in fact so either you have a more quiet cymbal sound or maybe low the HS volume a bit (or dont add them if you find this irrelevant xD)

00:19:216 (19216|1) - Maybe you can move it to (0), since 00:19:216 (19216|0) happens when the first musical phrase end and 00:19:922 (19922|0) happens when the new one begins, the jack emphasize this transition

00:25:922 - I think you should add a note here, its a bit furstrating to not hit anything at the beginning of the singing (doesnt raise the start rating)

00:30:510 (30510|3,31039|3) - Why those 2 are on the same column as 00:30:157 (30157|3) ? You used to switch columns for the jacks before maybe move them to (0)
00:34:745 (34745|0,35275|0) - Same remark

From 00:37:569 to 00:46:039 - Maybe you can find a pattern a bit different for the second part of this singing
I would suggest for example alternating between moment when you focus on white ticks like that (at 00:37:216)



And alternate with the pattern you are using until now, this make some rythmic contrast introducing the next music part, especially if you use those 'only whites pattern' at 00:37:216 and 00:40:039 it matches the singing harmonic stair (and it doesnt raise the star rating)

00:46:039 (46039|2) - What about an LN until 00:46:745 ?

00:49:216 (49216|3,49216|1,49922|1,49922|3,50628|3,50628|1) + other double with same HS on both notes - In fact its a bit discouraged to use the same HS on a chord, espacilly for HS like snare that are already 'big' (i mean with high volume). So maybe it you still want to emphasize those double you can find another snare sound a bit more high and discret to use witht the current one as a clap.

01:00:157 - From here i expected to had the bass drum mapping on the (3) column since in the first part you had the beat on (0) and snare on others (mostly (2,3)), so yeah i expected a kind of symetry from here
And yeah in fact you are still using that during the kiai time (bass drum on (0) and snare (2,3)) which make the overall columns usage really unbalanced

01:00:157 (60157|0,68628|1) - Add finish here

01:32:628 (92628|0,93157|1,93334|2,93686|3) - I would ctrl+h those

01:49:569 (109569|0,110981|1) - Finish here if you decided to add some at the beginning
01:52:392 (112392|2) - Same as above

01:51:686 (111686|0) - Maybe move it to (2) to have a symetric with 01:46:039 (106039|0,106392|1)

Really clean difficulty, great kiai time you managed to make it fun and enjoyable dispite a low star rating good job :3

NM


First you should correct the HS volume and decrease those at 100% to 70%. All the other difficulties dont go above 70% so lets keep consistency

00:05:981 (5981|2,6157|0) - CTRL+H those 2, otherwise the patterns are going too much from right to left. The idea you can use if alterning between the chords+3 simple notes to a direction and the following 2 note to another like
00:03:687 (3687|2,3687|1,3863|3,4039|2,4216|1) - Right to left
00:04:569 (4569|0,4745|1) - Left to right
etc

00:17:804 (17804|2) - Would move this one to (3) and
00:18:157 (18157|1) - To (0), its because the violins melody is using bigger musical interval their so the idea is to transcribe this on the mapping with column jumps

00:17:804 (17804|2,18510|2,19216|2,20628|2,23451|2) - Same thing as the EZ difficulty about adding finish here

From 00:37:569 to 00:46:039 same as the EZ difficulty, i think you should alternate between one measure going full white ticks then your usual pattern then another measure full white ticks.

00:46:392 - I would add a double (0,3) to make the rythm more intense before the next part (doesnt raise the star rating)

00:49:216 (49216|2,49216|3,49922|3,49922|2,50628|2,50628|3) - And also same thing as EZ difficulty about those 2 whistle HS on a double

00:51:157 (51157|0) - Would move it to (1), its always a good shape to have a jack when the battery goes for 2 bass drum in bewteen 2 snare
00:53:981 (53981|0) - Same remark
00:56:804 (56804|0) - Same remark but that make also a jack with 00:56:981 (56981|1,56981|2) so it may not be a good idea for this case
01:02:451 (62451|0,65275|0) - Same thing ~

00:57:863 - Maybe you can add a note here for the bass drum at (0) (doesnt raise the star rating)
00:59:275 - Same remark

01:00:157 (60157|1,68628|0,79922|2) - Finish on those 3

01:20:628 (80628|2,80804|1,80981|0,81157|1) - Im not sure you need LNs here, in fact with simple notes it could create a interesting contrast because the surrounding mapping is mostly LNs

01:26:981 (86981|2,87686|1,88392|0) - Maybe finish there too because of the kiai

01:34:039 (94039|1,94039|0,94392|2,94392|1,94745|3,94745|2) - Maybe CTRL+H these and therefore
01:35:098 (95098|1) - Move this to (2), its because the last chords stairs you used at 01:10:039 (70039|1,70039|0,70392|2,70392|1,70745|3,70745|2) was from left to right

01:35:804 (95804|2) - I would move it to (0), i dont know i have the feeling that the jack chords should start at 01:36:157 when the singing restart but it maybe just me

01:49:569 (109569|2,110275|2,110981|2) - Same thing as EZ difficulty, add finish here if you decided to add some at the beginning

Very enjoyable difficulty too, the chords jacks at 01:35:804 really surprised me but are totally legit and well found i think ahah, the hitsounding is good overall, really nice owo)b

Emperor's HD


First lets talk about the SVs before going to the actual modding

First here is the final .osu file with all the corrected SV, i will detail after what i did and why (please make a backup of your map before doing anything) :
[TimingPoints]
3687,352.941176470588,4,2,2,20,1,0
12098,-100,4,2,3,20,0,0
13628,-333.333333333333,4,2,3,70,0,0
14186,-100,4,2,3,70,0,0
24039,-10000,4,2,3,70,0,0
24245,-100,4,2,3,70,0,0
24392,-10000,4,2,3,70,0,0
24598,-100,4,2,3,70,0,0
25863,-100,4,2,2,70,0,0
47392,-100,4,2,3,70,0,0
47981,-10000,4,2,3,70,0,0
48157,-100,4,2,3,70,0,0
48334,-10000,4,2,3,70,0,0
48510,-100,4,2,3,70,0,0
84157,-100,4,2,3,70,0,1
95066,-100,4,2,3,70,0,1
100216,-10000,4,2,3,70,0,1
100392,-100,4,2,3,70,0,1
100569,-10000,4,2,3,70,0,1
100745,-100,4,2,3,70,0,1
106745,-100,4,2,3,70,0,0
115713,-100,4,2,3,20,0,0
117302,-100,4,2,3,20,0,0

First SV at 00:13:569 and 00:23:981 hasnt changed, its already perfectly fine as it is i think, no problem

For the SVs at 00:47:981 and 01:40:216 i find them a bit off
I think the main issue you had with those SV is that your main slow multiplier are not on the exact note but a bit after or before. So i corrected that, then for fast SV like these (unlike the first SV) there are 2 things that i learn by experience:
(i) The slow multiplier must be as low as possible (below 0.3, even 0.1 like you did)
(ii) The 1x multiplier must be kinda close from the low multiplier, in this case it went well by putting it in the middle of the SVs

I hope you like this modding of the SVs, if something does not suit you, let me know, im curious and still working on SVs too so any feedbacks is welcome :3

Lets go to the modding then~

00:17:804 (17804|0,18510|2,19216|0,20628|3,23451|1) - Same as the 2 previous diff, i think you can add finish there

00:18:157 (18157|1) - I would move this to (2), i dont think you want a jack with 00:17:804 (17804|1) here

At 00:25:216 i would go for the following mapping. The idea is to contrast between snare a bass drum, the bass drum goes with jacks and the snare with doubles :



00:31:745 - I would add a note here at (1) since you add a variation with 00:31:392 (31392|3,31569|2) i think its a good idea to speed the rythm just a bit here and follow the singing going faster too
00:37:392 - Same thing
00:43:039 - And same thing too

00:51:510 (51510|2) - This note is weird, it doesnt go with a bass drum

00:52:392 (52392|2) - Sorry i dont know what you are doing with this LN xD (i mean its fine to have a note here but why LN ?)

00:59:275 (59275|3) - Maybe you can use a for the drum hi-hat like you did for example at 00:42:686 (42686|0,42863|1)

01:00:157 (60157|1,65804|2,70039|0) - Finish there too

01:13:392 - Funny how you add LN where i wouldnt add some (but most of the time its ok so why not) and you dont add one where i would absolutly go for LN xD So yeah its about the singing and a LN going until 01:13:922 but if you dont want to mix drum mapping and singing mapping maybe ignore this

01:20:628 (80628|1,80804|3,80981|0,81157|1) - Same remark as NM, im not sure LN are relevant here

01:25:216 - Probably add a note here (at (2) i think) you used to use doubles for drum snares
01:30:863 - Same thing

01:35:981 (95981|1,96334|1,96686|1,97039|1,97392|1,97745|3,98098|2) - All those simple notes going after a double, i think you should make a jack with the doubles just before for each of them. As you did chords jack on NM for the drum going wild on this part going for double+jack is also a good recurring pattern to use here
If i wanst clear i would mean for example moving the following :
01:36:334 (96334|1) - To (0)
01:36:686 (96686|1) - To (3)
01:37:039 (97039|1) - To (0)
etc

01:49:569 (109569|1,110275|1,110981|3) - Same as the other diff about finish here

You decided to add SVs at really interesting places that was a really nice surprise. To be frank i found the kiai time a bit weak but since you mapped every key points of the drum its still fun to play. There are still room to improve the map, good luck :3

MX


As for the previous diff i feel there are some SVs that are not right so lets talk about it first

Here is the timing section you can paste (dont forget to do a back up) :
3687,352.941176470588,4,2,2,30,1,0
9289,-100,4,2,3,30,0,0
13628,-333.333333333333,4,2,3,50,0,0
14186,-100,4,2,3,50,0,0
23981,-10000,4,2,3,50,0,0
24157,-100,4,2,3,50,0,0
24334,-10000,4,2,3,50,0,0
24510,-100,4,2,3,50,0,0
25966,-100,4,2,2,50,0,0
47981,-10000,4,2,2,50,0,0
48157,-100,4,2,2,50,0,0
48334,-10000,4,2,2,50,0,0
48510,-100,4,2,2,50,0,0
84157,-100,4,2,3,50,0,1
94039,-10000,4,2,3,50,0,1
94216,-100,4,2,3,50,0,1
94392,-10000,4,2,3,50,0,1
94569,-100,4,2,3,50,0,1
94745,-10000,4,2,3,50,0,1
94922,-100,4,2,3,50,0,1
95716,-100,4,2,3,50,0,1
100216,-10000,4,2,3,50,0,1
100392,-100,4,2,3,50,0,1
100569,-10000,4,2,3,50,0,1
100745,-100,4,2,3,50,0,1
106745,-100,4,2,3,50,0,0
115713,-100,4,2,3,10,0,0
116716,-100,4,2,3,5,0,0

The first SV at 00:13:569 hasnt changed, its alright

The next SVs at 00:23:981 + 00:47:981 + 01:40:216 -
Some of them (especially 00:47:981) were a bit off in my opinion, but since its important that the player get used to the same SV for the same mapping i decided to change all of them following the 00:47:981

Finally the SVs at 01:34:039 same i felt i was a bit off and confusing, and because they had the same spacing as the others i decided to use the same kind of SV. But i noticed you decided to use a multiplier less violent (0.3x) so maybe you will disagree with this. Also in any case i think you should remove the SV after 01:35:098 which is not justified in my opinion.

I hope you will like those SV, but if anything seems wrong or you dont like it, let me know i always need feedbacks about this :3

Lets go to the modding then~

For the following chords jack at 00:09:334 and 00:10:745 i think you should try to find a pattern less repetitive, either alternate from chords to single note with jacks or keep on column still and alternate the other, etc

From 00:13:039 and after, same you should not use the same HS on 2 different notes of the same chords, and absolutly note on triple or quads

00:17:804 (17804|2,18510|2,19216|2,20628|2) - As the other diff, maybe finish here

00:31:745 - Same as the previous diff, maybe you can add a note here to match the singing going faster

00:37:216 - Add a note here, we still need to keep the basic drum mapping

00:49:039 (49039|2) - I would move it to 00:49:128
In fact at the beginning you introduced really interesting 1/4 patterns like 00:05:010 (5010|0,5098|1,5098|2) or 00:08:098 (8098|3,8186|0,8275|1) etc I know this suggestion doesnt follow the exact drum but its still really interesting i think
Also i know that following this suggestion will mean adding more 1/4 note at other places so here is places i would suggest to add more if you agree :
00:51:951 +
00:55:481 +
00:59:628 (59628|3,59628|2,59716|0,59716|1,59804|2) - Oh you already have it here xD +
01:03:157 (63157|0) - Would move it to 01:03:245 and so maybe extend the LN +
01:08:892 +
And thats all for now

00:53:628 (53628|3) - Would move it to (1) since you are using LN followed by a jack like 00:51:334 (51334|3,51686|3) or 00:52:922 (52922|2,53098|3,53275|2,53451|3) that another opportunity and i wont repeat too much with the previous LN

01:02:804 - Add a note here
01:02:981 - And here

01:00:157 (60157|0,65804|1,68628|0) - Finish on those 3

01:23:451 (83451|1,83628|0,83804|2,83804|3) - Im a bit sad to not have drum mapping here >:(

01:26:804 (86804|0) - I think you should move it to (1), you dont want a triple jack on (0)
01:28:569 (88569|3) - To (1) for the same reasons

More suggestion about 1/4 mapping :
01:26:892 +
01:33:245 +
01:35:628 (95628|2) - Would move it to 01:35:716 or simply add note at 01:35:716
01:43:392 (103392|0,103481|1) + And one more time you already added a 1/4 pattern here noice :3

01:29:672 (89672|2) - Im pretty sure this should be at 01:29:628 (89628|2)

01:49:569 (109569|2,110275|2,110981|2) - Same as the other diff, maybe finish here too

Really interesting diff, but there are still work to do i think. The introduction was really great with fun 1/4 mapping that i think you should use more later on especially to make the kiai more intense. Except that most of the battery is well mapped so its in a good way for getting it ranked :3
Ahh what a great mod xD Thank you very much xD HS mod, SV mod are helpful xD Now I'm gonna search snare little more "big" :D
Thank you very much :D
Ochasan
Ocha's NM & GD Req [osu!mania] [OP HIBERNATE]

Hi!

click
General Hitsounding
turn all hitvolume to 20 - 35, consider anyone for better sound

EZ
00:59:628 (59628|2,59804|1) ctrl+h better
01:05:981 - 01:07:569 make double variant
01:10:039 (70039|2,70039|3,70392|1,70392|2,70745|3,70745|2) i think not sure for EZ diff, just single pattern
01:11:981 (71981|1) ^

NM
00:14:981 - 00:23:804 why not like 01:46:745 it will be fun XD
01:12:157 here, bass sound little bit annoying, well i consider LN ending here
01:40:216 (100216|1) move left better

Emperor's HD
01:23:451 (83451|0,83539|3) on 100% playback, this part annoying for people, just del it
01:31:039 (91039|2) not sure for that but move to another line are better
01:37:216 (97216|2,97392|2,97569|2,97745|2) too much jack
01:38:804 (98804|1,99157|1) give space on right lane, should remake 01:39:157 (99157|1,99245|2,99334|3,99422|2,99510|1,99598|0)
01:46:216 (106216|1) not good for me, del

MX
00:25:834 (25834|2) follow bass pitch better, del
00:25:922 new LN plz :>

yo
Topic Starter
FadillSan

Ochasan wrote:

Ocha's NM & GD Req [osu!mania] [OP HIBERNATE]

Hi!

click
General Hitsounding
turn all hitvolume to 20 - 35, consider anyone for better sound

EZ
00:59:628 (59628|2,59804|1) ctrl+h better
01:05:981 - 01:07:569 make double variant
01:10:039 (70039|2,70039|3,70392|1,70392|2,70745|3,70745|2) i think not sure for EZ diff, just single pattern
01:11:981 (71981|1) ^

NM
00:14:981 - 00:23:804 why not like 01:46:745 it will be fun XD
01:12:157 here, bass sound little bit annoying, well i consider LN ending here
01:40:216 (100216|1) move left better

Emperor's HD
01:23:451 (83451|0,83539|3) on 100% playback, this part annoying for people, just del it
01:31:039 (91039|2) not sure for that but move to another line are better
01:37:216 (97216|2,97392|2,97569|2,97745|2) too much jack
01:38:804 (98804|1,99157|1) give space on right lane, should remake 01:39:157 (99157|1,99245|2,99334|3,99422|2,99510|1,99598|0)
01:46:216 (106216|1) not good for me, del

MX
00:25:834 (25834|2) follow bass pitch better, del
00:25:922 new LN plz :>

yo
fix some note, thanks for mod :3
Drum-Hitnormal
I made a hitsound difficulty, your GD and your MX seems quite different.

http://puu.sh/vILT2/1e08aca5f8.rar

Use drum sampleset 1 for every timing point if you decide to use my hitsound difficulty.

You probably need to remap a bit too to fit the hitsound i made.
use Magic Copy to copy hitsound:
https://osu.ppy.sh/forum/p/5392330
Topic Starter
FadillSan

dudehacker wrote:

I made a hitsound difficulty, your GD and your MX seems quite different.

http://puu.sh/vILT2/1e08aca5f8.rar

Use drum sampleset 1 for every timing point if you decide to use my hitsound difficulty.

You probably need to remap a bit too to fit the hitsound i made.
use Magic Copy to copy hitsound:
https://osu.ppy.sh/forum/p/5392330
Thank you very much :3

Rest time is end :D
Protastic101
here for m4m
[General]
  1. Emperor's HD, might wanna chill on the OD a bit and decrease it to 7.5 or so cause there's quite a few LNs to short notes. Also, the HP might be too forgiving for this level, so I'd try using 7.5 too.
  2. Increase HP of NM to 7 as 6 makes it easily recoverable even after chain missing a lot :thinking:
  3. Yeah, HP 4 is pretty much unheard of in Mania. The lowest people tend to go is 6.5 or so cause there's no steady HP drain in mania like there is in CtB or Standard. Plus, there tend to be more notes which you dont want the player mashing through I guess.
  4. The backgrounds are a tad bit strange tbh
[MX]
00:13:628 - Why put your SV here on the 1/6? It doesn't make sense because the effect will come after 00:13:569 - where the emphasis was. Also, the 0.3x slowjam there is really difficult to read and anticipate. I think just keeping it at 1x is fine.

00:03:510 (3510|1,3598|2) - I think it'd be better to map the 1/6 piano going into the next measure as opposed to the ride. If you map the ride, this should be a poly rhythm as it's a mixed 1/4 + 1/6 kind of thing like so https://osu.ppy.sh/ss/8683767

00:03:951 - add a note here for the piano?

00:08:451 (8451|2,8628|3,8804|2,8981|3) - Don't really think this 1/2 right handed trill is necessary. I'd try to space the notes out more evenly

00:09:334 - Beginning here, the kicks dont really have any emphasis from the guitar, so what I would do is a single to double stack such as this https://osu.ppy.sh/ss/8683785 . In this way, the weight is more even and the kicks stand out from the 1/2 guitar

00:22:392 (22392|3,22569|3,22745|3) - and 00:22:657 (22657|2,22834|2,23010|2) - are a bit awkward of a stack to have on the same hand, so I'd try to break it up like so instead https://osu.ppy.sh/ss/8683798

00:23:451 (23451|2) - I would extend this LN to 00:23:981 - and make the jump at 00:23:981 (23981|3,23981|2) - into a triple for consistency with 00:24:334 (24334|0,24334|2,24334|1) - because every time I test played this, I could not determine upbeat from downbeat due to the LN release kind of screwing up my sense of rhythm as I expected it to end where the emphasis comes. So something like this would make it feel more intuitive imo https://osu.ppy.sh/ss/8683808

00:23:981 - Or maybe it was the fact that the SV here is 0.01x which is unrankable as the minimum allowed is 0.1x. Additionally, your SV doesnt average as you're using the half half method, the sum of both your SVs should add to 2. Assuming you use the minimum rankable, it would go from 0.1x to 1.9x in that case.

00:25:966 - Why the sudden green line here? It changes your sample set to three, but I dont see why it's necessary if you only have three samples within the folder to work with.

00:37:216 (37216|1) - I'd move to 1 to avoid a sudden 1/2 stack at 00:37:216 (37216|1,37392|1) - which feels completely unnecessary as the sounds there aren't the same or even the same pitches
00:38:628 (38628|2,38804|2) - ^

00:38:628 (38628|2,38628|3) - Alternatively to the above, this shouldn't even be a double note because the sound is just the drawn out bass note without a kick. Make sure to check your layering when you're mapping LNs + short notes as the chords can quickly become unnecessarily large and uncomfortable if you dont.

00:40:745 (40745|0,40922|1,41098|0,41275|1) - Not really understanding the reason for these 1/2 LNs. You should just make them short notes instead as I assume they're for the quiet sounds in the background, not the bass which is what I assume the LNs are for originally. I also wouldn't weight it so heavily on the left hand unless there's a very good reason for it that I'm not getting.

00:47:775 - These green lines are so unnecessaryyyy. What happened to Dudehacker's hitsounds? He said something about the drum sampleset but this is soft :thinking:

00:47:981 - tfw not averaged and unrankable

01:02:981 (62981|1,63245|0) - I think these are supposed to end and start at 01:03:157 - because there's no sound on the 1/4 present, and all your previous LNs are only 1/2 long

01:02:275 (62275|1,62451|1,62628|1,62804|1,62981|1) - I'd try to watch out for long stacks like this that extend past their intended amount as it quickly becomes straining on the index finger for the player and makes following patterns harder to hit if not given enough time for the player to rest their finger.

01:05:804 - No triple here for the crash? At least add a double for the kick here like you've done in every other instance of it occurring.

01:23:628 (83628|2,83628|3,83804|3,83981|3) - This is rather uncomfortable to hit due to the fact that the player is single tapping with their weaker middle finger while holding an LN down with their stronger index finger. I would try to isolate the notes at least, so that the single taps are on the opposite hand of each other like this https://osu.ppy.sh/ss/8683857

01:26:892 (86892|0) - I'd move this minijack to col 3 so it's on the opposite hand as the notes preceding it which makes it less straining for the left hand in particular.

01:32:451 (92451|0) - I'd move to 3 so that the stacks are alternating hands as opposed to only being on the left hand

01:34:039 - Please make your SVs rankable /me fly away

01:38:981 (98981|1,99157|1,99334|1) - Not really a big fan of this three note stack. You could easily bring it down to two notes, or even no notes like this https://osu.ppy.sh/ss/8683872

01:43:084 (103084|2) - This should be down at 01:43:039 - for the kick

01:45:775 (105775|0,105951|2) - These are both ghost notes since there's no sound present where they're at.

01:54:334 (114334|2,114510|2,114686|2,114863|2) - tfw four note stack. Could try this to remedy it a bit https://osu.ppy.sh/ss/8683880 , though you might have to rearrange some of the notes following it to avoid any overlapped notes lol

Very odd fade away :c

Best of luck o/
Topic Starter
FadillSan

Protastic101 wrote:

here for m4m
[General]
  1. Emperor's HD, might wanna chill on the OD a bit and decrease it to 7.5 or so cause there's quite a few LNs to short notes. Also, the HP might be too forgiving for this level, so I'd try using 7.5 too.
  2. Increase HP of NM to 7 as 6 makes it easily recoverable even after chain missing a lot :thinking:
  3. Yeah, HP 4 is pretty much unheard of in Mania. The lowest people tend to go is 6.5 or so cause there's no steady HP drain in mania like there is in CtB or Standard. Plus, there tend to be more notes which you dont want the player mashing through I guess.
  4. The backgrounds are a tad bit strange tbh
[MX]
00:13:628 - Why put your SV here on the 1/6? It doesn't make sense because the effect will come after 00:13:569 - where the emphasis was. Also, the 0.3x slowjam there is really difficult to read and anticipate. I think just keeping it at 1x is fine. Ahh, my fault to check it, changed~

00:03:510 (3510|1,3598|2) - I think it'd be better to map the 1/6 piano going into the next measure as opposed to the ride. If you map the ride, this should be a poly rhythm as it's a mixed 1/4 + 1/6 kind of thing like so https://osu.ppy.sh/ss/8683767 It's better!

00:03:951 - add a note here for the piano? added~

00:08:451 (8451|2,8628|3,8804|2,8981|3) - Don't really think this 1/2 right handed trill is necessary. I'd try to space the notes out more evenly edited~

00:09:334 - Beginning here, the kicks dont really have any emphasis from the guitar, so what I would do is a single to double stack such as this https://osu.ppy.sh/ss/8683785 . In this way, the weight is more even and the kicks stand out from the 1/2 guitar changed like you said~

00:22:392 (22392|3,22569|3,22745|3) - and 00:22:657 (22657|2,22834|2,23010|2) - are a bit awkward of a stack to have on the same hand, so I'd try to break it up like so instead https://osu.ppy.sh/ss/8683798 changed like screenshot~

00:23:451 (23451|2) - I would extend this LN to 00:23:981 - and make the jump at 00:23:981 (23981|3,23981|2) - into a triple for consistency with 00:24:334 (24334|0,24334|2,24334|1) - because every time I test played this, I could not determine upbeat from downbeat due to the LN release kind of screwing up my sense of rhythm as I expected it to end where the emphasis comes. So something like this would make it feel more intuitive imo https://osu.ppy.sh/ss/8683808 edited~

00:23:981 - Or maybe it was the fact that the SV here is 0.01x which is unrankable as the minimum allowed is 0.1x. Additionally, your SV doesnt average as you're using the half half method, the sum of both your SVs should add to 2. Assuming you use the minimum rankable, it would go from 0.1x to 1.9x in that case. I don't know if 0,01 is unranked, for this, I changed to 0,10 and 1,00

00:25:966 - Why the sudden green line here? It changes your sample set to three, but I dont see why it's necessary if you only have three samples within the folder to work with. removed~

00:37:216 (37216|1) - I'd move to 1 to avoid a sudden 1/2 stack at 00:37:216 (37216|1,37392|1) - which feels completely unnecessary as the sounds there aren't the same or even the same pitches moved~
00:38:628 (38628|2,38804|2) - ^ moved~

00:38:628 (38628|2,38628|3) - Alternatively to the above, this shouldn't even be a double note because the sound is just the drawn out bass note without a kick. Make sure to check your layering when you're mapping LNs + short notes as the chords can quickly become unnecessarily large and uncomfortable if you dont. removed that single note~

00:40:745 (40745|0,40922|1,41098|0,41275|1) - Not really understanding the reason for these 1/2 LNs. You should just make them short notes instead as I assume they're for the quiet sounds in the background, not the bass which is what I assume the LNs are for originally. I also wouldn't weight it so heavily on the left hand unless there's a very good reason for it that I'm not getting. moved~

00:47:775 - These green lines are so unnecessaryyyy. What happened to Dudehacker's hitsounds? He said something about the drum sampleset but this is soft :thinking: fixed it~

00:47:981 - tfw not averaged and unrankable SV changed to 0,10 and 1,00~

01:02:981 (62981|1,63245|0) - I think these are supposed to end and start at 01:03:157 - because there's no sound on the 1/4 present, and all your previous LNs are only 1/2 long changed~

01:02:275 (62275|1,62451|1,62628|1,62804|1,62981|1) - I'd try to watch out for long stacks like this that extend past their intended amount as it quickly becomes straining on the index finger for the player and makes following patterns harder to hit if not given enough time for the player to rest their finger. moved 01:02:628 (62628|1) - to 3~

01:05:804 - No triple here for the crash? At least add a double for the kick here like you've done in every other instance of it occurring. added double~

01:23:628 (83628|2,83628|3,83804|3,83981|3) - This is rather uncomfortable to hit due to the fact that the player is single tapping with their weaker middle finger while holding an LN down with their stronger index finger. I would try to isolate the notes at least, so that the single taps are on the opposite hand of each other like this https://osu.ppy.sh/ss/8683857 fixed it~

01:26:892 (86892|0) - I'd move this minijack to col 3 so it's on the opposite hand as the notes preceding it which makes it less straining for the left hand in particular. moved~

01:32:451 (92451|0) - I'd move to 3 so that the stacks are alternating hands as opposed to only being on the left hand moved~

01:34:039 - Please make your SVs rankable /me fly away changed to 0,10 and 1,00~

01:38:981 (98981|1,99157|1,99334|1) - Not really a big fan of this three note stack. You could easily bring it down to two notes, or even no notes like this https://osu.ppy.sh/ss/8683872 changed like you said~

01:43:084 (103084|2) - This should be down at 01:43:039 - for the kick fixed it~

01:45:775 (105775|0,105951|2) - These are both ghost notes since there's no sound present where they're at. removed~

01:54:334 (114334|2,114510|2,114686|2,114863|2) - tfw four note stack. Could try this to remedy it a bit https://osu.ppy.sh/ss/8683880 , though you might have to rearrange some of the notes following it to avoid any overlapped notes lol changed like screenshot~

Very odd fade away :c

Best of luck o/
Thanks for all the great mod ><
Himari Kino
Hi Fadil

NM Req from Chochoa's Queue

Feel Free to Reject My Mods
1|2|3|4


Blueberry Train
General
-bg nya kabur bener dah D: ntar ku coba carikan bg lain kalau
senggang

MX

00:50:981 (50981|3,50981|2) - delete 1 note , suara kecil disitu
00:52:392 (52392|1,52392|2) - same as above^
00:53:804 - nah ini maka single note ajah :''
01:00:157 (60157|1) - hapus aja kali ln nya , ganti sama single
lebih bagus impactnya kalau di situ single karena cymbal nya nyaring sekali x(
01:08:098 - make it double , karena di section sebelumnya 01:05:275 - double
01:08:628 (68628|2) - enakan jadi single note karena suara cymbal cuma disitu aja gak ada suara yang nyambung sampai
01:08:804 - atau mungkin vocal, kalau vocal abaikan saja~
01:11:451 - ada suara tom sih di sini
01:11:628 (71628|2) - note buat suara apaan? hihat?
01:16:834 (76834|0,76922|1) - kalau ini ngikut vocal, hapus ini 01:16:834 (76834|0) -
01:36:863 (96863|3,96863|2,96863|0,97039|1,97216|2,97216|0,97216|3,97392|1,97569|3,97569|0,97569|2,97745|1,97922|3,97922|2,97922|0) - yakin gak di re arrange?
dah bagus ini , tapi masih butuh mod lagi~
GL with your maps~
Topic Starter
FadillSan

ChochoaLatte- wrote:

Hi Fadil

NM Req from Chochoa's Queue

Feel Free to Reject My Mods
1|2|3|4


Blueberry Train
General
-bg nya kabur bener dah D: ntar ku coba carikan bg lain kalau
senggang

MX

00:50:981 (50981|3,50981|2) - delete 1 note , suara kecil disitu Ah iya, baru nyadar xD removed~
00:52:392 (52392|1,52392|2) - same as above^ This too~
00:53:804 - nah ini maka single note ajah :'' Iyaa :'v
01:00:157 (60157|1) - hapus aja kali ln nya , ganti sama single
lebih bagus impactnya kalau di situ single karena cymbal nya nyaring sekali x( Edited~
01:08:098 - make it double , karena di section sebelumnya 01:05:275 - double done~
01:08:628 (68628|2) - enakan jadi single note karena suara cymbal cuma disitu aja gak ada suara yang nyambung sampai edited~
01:08:804 - atau mungkin vocal, kalau vocal abaikan saja~
01:11:451 - ada suara tom sih di sini Added~
01:11:628 (71628|2) - note buat suara apaan? hihat? Iyaa :"v
01:16:834 (76834|0,76922|1) - kalau ini ngikut vocal, hapus ini 01:16:834 (76834|0) -
01:36:863 (96863|3,96863|2,96863|0,97039|1,97216|2,97216|0,97216|3,97392|1,97569|3,97569|0,97569|2,97745|1,97922|3,97922|2,97922|0) - yakin gak di re arrange? Ah iyaa, re-arranged~
dah bagus ini , tapi masih butuh mod lagi~
GL with your maps~
Makasih modnyaa :) Ini juga masih nyari modder :"v
Yukari_Sama
yohoo NM req from my queue
fri tu rejek
dat BG :''''v BGnya bibir njir :''v
ntrapz soggg :''v

kolom
1|2|3|4

biasa
00:04:745 (4745|1) - muf tu kol 4
00:08:804 (8804|1,8804|2) - ini suaranya piano ga terlalu keras amat,hapus 1 not
00:15:334 - 00:16:039 - 00:19:569 - 00:20:981 - 00:21:686 - add not
00:30:157 (30157|1) - muf tu kol 4
00:30:510 (30510|3,31039|3) - muf tu kol 2 soalnya pitch bassnya menurutku turun
00:37:216 (37216|2) - muf col 4
00:38:981 (38981|0,39510|0) - muf kol 3,soalnya di part sini belum ada chord di kol 3 & 4
00:40:039 (40039|1) - kol 1
00:49:216 (49216|3,49216|2,49922|3,49922|2,50628|2,50628|3,51334|2,51334|3) - ini emang kaya gini ?
00:53:451 (53451|3,53451|2,53628|1,53981|1,54157|2,54157|3) - ini sama kaya yg ini 00:50:628 (50628|3,50628|2,50804|1,51157|1,51334|2,51334|3) -
00:56:981 (56981|2,56981|1,57686|1,57686|2,58392|1,58392|2,59098|2,59098|1) - ini juga emang kaya gini ?
00:59:451 (59451|0,59628|1) - ctrl+H
00:59:804 (59804|2,59804|3) - ^^
01:00:157 - add not suara simbal
01:39:686 (99686|0) - muf kol 3
emperor sulit
di part 00:03:687 sampai 00:09:334 - 00:03:687 (3687|0) - mending dipanjangin biar ena sampe ke LN berikutnya
kayaknya mending LN dari 00:14:628 ke 00:14:981
00:19:216 - add not for simbal son,terus sampelnya di hapus,,saran aja sih
00:20:628 - ^^
00:23:451 - add not for kik son
00:25:392 (25392|1) - lebih ena di kol 1
00:52:392 (52392|2) - not biasa aja jgn LN
01:24:863 (84863|2) - ini mending di panjangin,soalnya kata "no"agak panjang
01:26:628 (86628|1) - ^
01:27:686 (87686|2) - ^
01:29:098 (89098|2) - ^
01:30:510 (90510|3) - ^
01:31:922 (91922|0,92275|3) - ^
01:36:510 (96510|2,96686|2,96863|2,97216|2,97392|2,97569|2) - jgn terlalu fokus jek di kol 3
kebangetan
00:05:363 (5363|0) - note hantu ?
00:08:186 (8186|0) - ^
00:08:981 (8981|1,8981|3,8981|2,8981|0) - 3 not is inof
00:09:686 (9686|1,10039|1,10392|1) - coba pindah ke kol 3,biar tangan kanan sama kiri gerak
00:11:098 (11098|2,11451|2,11804|2) - kol 2
00:12:157 (12157|2) - kol 2
00:12:334 (12334|0,12334|1,12510|2,12510|3,12686|0,12686|1) - ctrl+H ? biar enakan
00:15:334 (15334|1,15686|1,16039|1,16392|1,16745|1) - ancor ?
00:47:981 (47981|1,47981|2,48334|3,48334|0) - ctrl+G
00:49:128 (49128|2) - pindahin ke 00:49:039
01:00:686 (60686|2) - muf kol 2
01:10:922 (70922|0,70922|1) - not hantu
01:12:157 (72157|1) - kol 3
01:14:275 - 3 not is inof
01:14:981 - 2 not is inof :3
01:23:451 - hou ebout dis ? https://osu.ppy.sh/ss/8793732
01:29:804 (89804|3,90157|3,90510|3,90863|3,91216|3) - ancor ?
01:45:157 - 4 not ? 3 or 2 is inof
01:52:745 (112745|1,113098|1,113451|1,113804|1,114157|1) - ancor ?
dats oll,enak lagunya yeah 8-)
yah mungkin itu sajah,kurang lebihnya mohon maaf ;)

GL~ :) :)
Salty Mermaid
Hi, nm from my queue.

Using 0|1|2|3 for the columns


MX
  1. 00:16:922 (16922|3,17275|1) - Move them in col 2 and 00:17:098 (17098|2) - in col 3.
  2. 00:17:804 (17804|0,18157|0,18510|0,18863|0,19039|0,19216|0,19569|0,19922|0) - Big anchor here. Make some double. Something like this or at least move 00:18:510 (18510|0) - in col 3 and 00:19:039 (19039|0) - in col 2. Yes, this create a anchor there 00:17:451 (17451|3,17804|3,18157|3,18510|3,18863|3) - , but it's shorter than the other one.
  3. 00:20:098 (20098|3) - Move it in col 3.
  4. You could make a triple here by adding a note in col 0.
  5. 00:25:392 (25392|0) - Move this in col 2.
  6. 00:25:834 (25834|2) - If this is for the voice, ummm, just delete that note.
  7. 00:33:157 (33157|1) - This in col 0 and 00:33:334 (33334|0) - in col 3 and maybe 00:33:863 (33863|3) - in col 0.
  8. 00:36:686 to 00:43:039 For this section, put Lns only on the voice. For example, 00:41:098 (41098|1,41275|0) - I don't see the meaning of those Lns. Something like this.
  9. You could add notes 00:41:981 and 00:42:157 for the kinda piano sounds.
  10. 00:49:128 (49128|2) - Naaaah, dalete that note. For the voice it should have been an LN going from 00:48:863 to 00:49:392.
  11. 00:59:275 (59275|0) - This in col 1 and 00:59:451 (59451|2) - in col 0.
  12. 01:00:686 (60686|2) - Move this in col 0 or 1.
  13. 01:02:275 (62275|1) - This in col 3.
  14. 01:13:569 (73569|1) - Miising a double?.
  15. 01:12:863 (72863|1,72863|3,72863|2,73216|2,73216|0,73216|1) - those shouldn't be triples, the sound like 01:12:510 (72510|2,72510|0,72510|3) - . This is good
  16. 01:14:981 (74981|0) - Make a doulbe here, not a triple.
  17. 01:15:598 (75598|2,75686|2) - Don't make make mini jacks like this. It's just annoying that I missed (or maybe it's just me who's bad at this game)
  18. 01:26:892 (86892|2) - Delete that note.
  19. 01:28:569 (88569|2) - Move in col 1.
  20. 01:32:628 Whatever sounds you put the LNs on, they all finish at 01:32:981.
  21. 01:41:010 - Missing a not here, so you should just put a triple at 01:41:098.
  22. 01:49:569 (109569|0,109922|0,110275|0,110628|0,110981|0,111334|0,111686|0) - Same as before.
  23. The way you placed your notes at the end don't really fit with the song. I guess those notes 01:56:804 (116804|0,116892|1,116981|2) - are for the drum,
    but there's no drum at 01:56:981, but there are drum sounds at 01:57:069 and 01:57:157. Do something like this.
    I know, it's not as cool-looking as your notes, but it better fits the song.

Welp, that's about it for the mod! I hope it'll be helpful. I don't know if some of the things I said wqas already told by other modders, but I felt to lazy to check their mods.
Topic Starter
FadillSan

atian540 wrote:

yohoo NM req from my queue
fri tu rejek
dat BG :''''v BGnya bibir njir :''v Biar bisa fokus mainnya :""v
ntrapz soggg :''v

kolom
1|2|3|4

biasa
00:04:745 (4745|1) - muf tu kol 4 done~
00:08:804 (8804|1,8804|2) - ini suaranya piano ga terlalu keras amat,hapus 1 not removed~
00:15:334 - 00:16:039 - 00:19:569 - 00:20:981 - 00:21:686 - add not done~
00:30:157 (30157|1) - muf tu kol 4 moved~
00:30:510 (30510|3,31039|3) - muf tu kol 2 soalnya pitch bassnya menurutku turun moved~
00:37:216 (37216|2) - muf col 4 moved~
00:38:981 (38981|0,39510|0) - muf kol 3,soalnya di part sini belum ada chord di kol 3 & 4 moved~
00:40:039 (40039|1) - kol 1 yeah~
00:49:216 (49216|3,49216|2,49922|3,49922|2,50628|2,50628|3,51334|2,51334|3) - ini emang kaya gini ? rearranged :"v
00:53:451 (53451|3,53451|2,53628|1,53981|1,54157|2,54157|3) - ini sama kaya yg ini 00:50:628 (50628|3,50628|2,50804|1,51157|1,51334|2,51334|3) - rearranged~
00:56:981 (56981|2,56981|1,57686|1,57686|2,58392|1,58392|2,59098|2,59098|1) - ini juga emang kaya gini ? re-arranged
00:59:451 (59451|0,59628|1) - ctrl+H done~
00:59:804 (59804|2,59804|3) - ^^ ^^
01:00:157 - add not suara simbal added~
01:39:686 (99686|0) - muf kol 3 moved~
emperor sulit
di part 00:03:687 sampai 00:09:334 - 00:03:687 (3687|0) - mending dipanjangin biar ena sampe ke LN berikutnya
kayaknya mending LN dari 00:14:628 ke 00:14:981
00:19:216 - add not for simbal son,terus sampelnya di hapus,,saran aja sih
00:20:628 - ^^
00:23:451 - add not for kik son
00:25:392 (25392|1) - lebih ena di kol 1
00:52:392 (52392|2) - not biasa aja jgn LN
01:24:863 (84863|2) - ini mending di panjangin,soalnya kata "no"agak panjang
01:26:628 (86628|1) - ^
01:27:686 (87686|2) - ^
01:29:098 (89098|2) - ^
01:30:510 (90510|3) - ^
01:31:922 (91922|0,92275|3) - ^
01:36:510 (96510|2,96686|2,96863|2,97216|2,97392|2,97569|2) - jgn terlalu fokus jek di kol 3
kebangetan
00:05:363 (5363|0) - note hantu ? ya :"v
00:08:186 (8186|0) - ^ ^
00:08:981 (8981|1,8981|3,8981|2,8981|0) - 3 not is inof grit~
00:09:686 (9686|1,10039|1,10392|1) - coba pindah ke kol 3,biar tangan kanan sama kiri gerak moved~
00:11:098 (11098|2,11451|2,11804|2) - kol 2 moved~
00:12:157 (12157|2) - kol 2 mending ini tetap gini aja :3
00:12:334 (12334|0,12334|1,12510|2,12510|3,12686|0,12686|1) - ctrl+H ? biar enakan karna yg sbelumnya tetap, jadi ini juga enak tetep :3
00:15:334 (15334|1,15686|1,16039|1,16392|1,16745|1) - ancor ? rearranged~
00:47:981 (47981|1,47981|2,48334|3,48334|0) - ctrl+G done~
00:49:128 (49128|2) - pindahin ke 00:49:039 ah iyaaa~
01:00:686 (60686|2) - muf kol 2 moved~
01:10:922 (70922|0,70922|1) - not hantu T E R H A P U S
01:12:157 (72157|1) - kol 3 moved~
01:14:275 - 3 not is inof fixed~
01:14:981 - 2 not is inof :3 fixed~
01:23:451 - hou ebout dis ? https://osu.ppy.sh/ss/8793732 yeess its feri nais~
01:29:804 (89804|3,90157|3,90510|3,90863|3,91216|3) - ancor ? fixed~
01:45:157 - 4 not ? 3 or 2 is inof yeah 3 inof~
01:52:745 (112745|1,113098|1,113451|1,113804|1,114157|1) - ancor ? fixed~
dats oll,enak lagunya yeah 8-)
yah mungkin itu sajah,kurang lebihnya mohon maaf ;)

GL~ :) :)
Makasih banyak modnyaaaa xD


_Stronger_ wrote:

Hi, nm from my queue.

Using 0|1|2|3 for the columns


MX
  1. 00:16:922 (16922|3,17275|1) - Move them in col 2 and 00:17:098 (17098|2) - in col 3. done~
  2. 00:17:804 (17804|0,18157|0,18510|0,18863|0,19039|0,19216|0,19569|0,19922|0) - Big anchor here. Make some double. Something like this or at least move 00:18:510 (18510|0) - in col 3 and 00:19:039 (19039|0) - in col 2. Yes, this create a anchor there 00:17:451 (17451|3,17804|3,18157|3,18510|3,18863|3) - , but it's shorter than the other one. fixed~
  3. 00:20:098 (20098|3) - Move it in col 3. done~
  4. You could make a triple here by adding a note in col 0.
  5. 00:25:392 (25392|0) - Move this in col 2. moved~
  6. 00:25:834 (25834|2) - If this is for the voice, ummm, just delete that note. removed~
  7. 00:33:157 (33157|1) - This in col 0 and 00:33:334 (33334|0) - in col 3 and maybe 00:33:863 (33863|3) - in col 0. fixed~
  8. 00:36:686 to 00:43:039 For this section, put Lns only on the voice. For example, 00:41:098 (41098|1,41275|0) - I don't see the meaning of those Lns. Something like this. rearranged~
  9. You could add notes 00:41:981 and 00:42:157 for the kinda piano sounds. added~
  10. 00:49:128 (49128|2) - Naaaah, dalete that note. For the voice it should have been an LN going from 00:48:863 to 00:49:392. fixed~
  11. 00:59:275 (59275|0) - This in col 1 and 00:59:451 (59451|2) - in col 0. done~
  12. 01:00:686 (60686|2) - Move this in col 0 or 1. moved~
  13. 01:02:275 (62275|1) - This in col 3. done~
  14. 01:13:569 (73569|1) - Miising a double?. yess~
  15. 01:12:863 (72863|1,72863|3,72863|2,73216|2,73216|0,73216|1) - those shouldn't be triples, the sound like 01:12:510 (72510|2,72510|0,72510|3) - . This is good fixed~
  16. 01:14:981 (74981|0) - Make a doulbe here, not a triple. done~
  17. 01:15:598 (75598|2,75686|2) - Don't make make mini jacks like this. It's just annoying that I missed (or maybe it's just me who's bad at this game) fixed~
  18. 01:26:892 (86892|2) - Delete that note. removed~
  19. 01:28:569 (88569|2) - Move in col 1. moved~
  20. 01:32:628 Whatever sounds you put the LNs on, they all finish at 01:32:981. fixed~
  21. 01:41:010 - Missing a not here, so you should just put a triple at 01:41:098. fixed~
  22. 01:49:569 (109569|0,109922|0,110275|0,110628|0,110981|0,111334|0,111686|0) - Same as before. fixed~
  23. The way you placed your notes at the end don't really fit with the song. I guess those notes 01:56:804 (116804|0,116892|1,116981|2) - are for the drum,
    but there's no drum at 01:56:981, but there are drum sounds at 01:57:069 and 01:57:157. Do something like this.
    I know, it's not as cool-looking as your notes, but it better fits the song. rearranged~

Welp, that's about it for the mod! I hope it'll be helpful. I don't know if some of the things I said wqas already told by other modders, but I felt to lazy to check their mods.
Thank you very much.. :)
Deep Sea
Hello, nm req

MX
00:12:863 - https://osu.ppy.sh/ss/9057105
00:19:039 (19039|1) - move to 1
00:23:275 (23275|2) - ^
00:37:569 (37569|2) - move to 4
00:42:686 (42686|0) - move to 2
00:49:745 (49745|3) - move to 3
00:53:098 - add note here, loud sound
00:53:628 - ^
00:55:392 (55392|2) - move to 1
00:55:922 - 00:56:451 - 00:58:745 - 00:59:275 - 01:07:216 - you should add notes here
00:58:216 (58216|2) - move to 4
01:01:039 (61039|2) - move to 2
01:03:863 (63863|2) - move to 4
01:06:686 (66686|1) - move to 3
01:09:157 - add note to 1
01:09:863 (69863|1) - move to 4
01:10:216 (70216|3) - move to 2
01:17:098 - 01:19:922 - you can make this part better
01:22:039 - https://osu.ppy.sh/ss/9057137
01:19:922 - https://osu.ppy.sh/ss/9057143
01:28:745 (88745|2) - move to 4
01:36:510 - https://osu.ppy.sh/ss/9057148
01:38:804 - https://osu.ppy.sh/ss/9057150
01:39:863 - add note
01:55:392 - ^

set speed to 25% and deliver the missing notes
overall, diff looks good

Good luck !
Topic Starter
FadillSan

[Shana Lesus] wrote:

Hello, nm req

MX
00:12:863 - https://osu.ppy.sh/ss/9057105 Changed~
00:19:039 (19039|1) - move to 1 okay~
00:23:275 (23275|2) - ^ ^
00:37:569 (37569|2) - move to 4 done~
00:42:686 (42686|0) - move to 2 ^
00:49:745 (49745|3) - move to 3 ^
00:53:098 - add note here, loud sound Ah you right, added
00:53:628 - ^ ^
00:55:392 (55392|2) - move to 1 done~
00:55:922 - 00:56:451 - 00:58:745 - 00:59:275 - 01:07:216 - you should add notes here I missing that xD added~
00:58:216 (58216|2) - move to 4 done~
01:01:039 (61039|2) - move to 2 ^
01:03:863 (63863|2) - move to 4 ^
01:06:686 (66686|1) - move to 3 ^
01:09:157 - add note to 1 added~
01:09:863 (69863|1) - move to 4 done~
01:10:216 (70216|3) - move to 2 ^
01:17:098 - 01:19:922 - you can make this part better I think this part already okay
01:22:039 - https://osu.ppy.sh/ss/9057137 fixed~
01:19:922 - https://osu.ppy.sh/ss/9057143 ^
01:28:745 (88745|2) - move to 4 done~
01:36:510 - https://osu.ppy.sh/ss/9057148 fixed~
01:38:804 - https://osu.ppy.sh/ss/9057150 ^
01:39:863 - add note added~
01:55:392 - ^ ^

set speed to 25% and deliver the missing notes
overall, diff looks good

Good luck !
Thanks for the mod ><
Spueakypip
Helooo
This is for M4M, TY again for the mod!
EZ
Couldn't see anything changeable personally, great map!

NM
00:59:098 (59098|0,59098|2,59275|1,59451|0,59628|1,59804|2,59804|3) - ctrl H and then ctrl G
01:34:039 (94039|2,94039|3,94392|1,94392|2,94745|1,94745|0,95098|2,95098|0) - ctrl H these 3 doubles, as the notes get higher it's more accurate to the song.

MX
00:05:010 (5010|0) - move to 2
00:05:098 (5098|1) - move to 1
00:05:451 (5451|1) - move to 1 (felt a bit empty on the left side)
00:08:716 - add a note (you can hear a piano key)
00:38:628 - add a note for the drum sound
01:16:657 - add a note, another drum bass hit
I'm sorry that this is all I could find, but it's a great map! I'll shoot a star because of this too! Good luck getting it ranked :)
Topic Starter
FadillSan

Spueakypip wrote:

Helooo
This is for M4M, TY again for the mod!
EZ
Couldn't see anything changeable personally, great map!

NM
00:59:098 (59098|0,59098|2,59275|1,59451|0,59628|1,59804|2,59804|3) - ctrl H and then ctrl G nice idea~
01:34:039 (94039|2,94039|3,94392|1,94392|2,94745|1,94745|0,95098|2,95098|0) - ctrl H these 3 doubles, as the notes get higher it's more accurate to the song. done~

MX
00:05:010 (5010|0) - move to 2 done~
00:05:098 (5098|1) - move to 1 done~
00:05:451 (5451|1) - move to 1 (felt a bit empty on the left side) ah you right, done~
00:08:716 - add a note (you can hear a piano key) added~
00:38:628 - add a note for the drum sound added~
01:16:657 - add a note, another drum bass hit added~
I'm sorry that this is all I could find, but it's a great map! I'll shoot a star because of this too! Good luck getting it ranked :)
Sorry for late reply :(
Thanks for the mods and star :)

UPDATE
CHANGE BACKGROUND, because last bgs isn't HD.
FIXED EZ & NM hitsound.
Re-download pls~

Hope this ranked before LLS2 end :(
Akunosu
SB FINISHED!

https://puu.sh/yITRa/08a34a89bc.rar

Pls enable the checkbox "Epilepsy warning" and add 3000 ms in lead-in :3

I hope you like it ^^
Topic Starter
FadillSan

Acnos wrote:

SB FINISHED!

https://puu.sh/yITRa/08a34a89bc.rar

Pls enable the checkbox "Epilepsy warning" and add 3000 ms in lead-in :3

I hope you like it ^^
Thanks for the aqmazing SB <3

Updated!!!
Akunosu
0|1|2|3


Hi! here is my mod :3


 EZ :
  1. 00:59:981 - https://puu.sh/yMMvj/fcd567c3d5.png uhm... (EZ Left and NM Right), this part the EZ is difficultier than NM u.u
  2. 01:14:275 (74275|2) - shouldn't this be a double?, 00:09:334 (9334|1,9334|0) - here the sound is very similar to it
  3. 01:14:981 (74981|1) - ^
  4. 01:15:686 (75686|0) - ^
  5. 01:17:098 (77098|0,77628|0) - this is a bit complicated for a Novice in osumania imo
  6. 01:22:745 (82745|3,82922|3,83098|3) - ^
 NM :
  1. I didn't find a problem c:
Emperor's HD :
  1. I didn't find a problem c:
 MX :
  1. 01:45:518 - a double would be better imo :3
  2. 01:45:686 - ^
  3. 01:45:863 - ^

that's all
Sorry for the delay and sh*t mod u.u
Good Luck!
Topic Starter
FadillSan

Acnos wrote:

0|1|2|3


Hi! here is my mod :3


 EZ :
  1. 00:59:981 - https://puu.sh/yMMvj/fcd567c3d5.png uhm... (EZ Left and NM Right), this part the EZ is difficultier than NM u.u oppss, changed double to single
  2. 01:14:275 (74275|2) - shouldn't this be a double?, 00:09:334 (9334|1,9334|0) - here the sound is very similar to it ah you right, fixed~
  3. 01:14:981 (74981|1) - ^ I think not a good idea for double
  4. 01:15:686 (75686|0) - ^ but this is ok
  5. 01:17:098 (77098|0,77628|0) - this is a bit complicated for a Novice in osumania imo re arranged owo
  6. 01:22:745 (82745|3,82922|3,83098|3) - ^ ^
 NM :
  1. I didn't find a problem c:
Emperor's HD :
  1. I didn't find a problem c:
 MX :
  1. 01:45:518 - a double would be better imo :3 that's good
  2. 01:45:686 - ^ ahh I think this better single
  3. 01:45:863 - ^ but this is ok to double

that's all
Sorry for the delay and sh*t mod u.u
Good Luck!
Thanks for the mods~~ and sorry for very late apply ><
Yukari_Sama
Go rank it yam :"v
W demen sama lagu ini :""v
[ Blaze ]

hi,NM req on Illusionary Border Queue
it depends upon you,feel free to reject my mod

column
l1l2l3l4l


EN EM
00:05:451 (5451|1) - move col 4 for avoid minijack
00:06:863 (6863|2) - move col 1
00:08:098 (8098|2,8275|1) - geser 1 langkah ke kanan
00:59:628 (59628|2) - move col 1 + if you want following vocal then add 1 note on 00:59:981 (59981|2) -
01:14:098 (74098|1) - this note is unneccessary
01:36:863 (96863|2,96863|1,97216|2,97216|1,97569|2,97569|1,97922|2,97922|1,98275|1,98275|0,98628|1,98628|0,98981|1,98981|0,99334|1,99334|0) - jdiin 2 kali 2 kali aja tbh kek note sebelumnya biar rapi la
01:42:686 (102686|1,103216|1) - ghost note+ klo diapply terus 01:43:392 (103392|2) - ganti jdi LN ngikut drum


EM EKS
00:03:951 (3951|3) - dan 00:08:186 (8186|0) - gk terlalu sret dikasih note dsini.saran mh apus aje lagian itu mnurut saya mh ghost note
00:05:010 (5010|1) - 1/4 kebawahin ke garis merah
00:18:334 (18334|2) - ghost note?
00:23:981 (23981|3,23981|0,23981|1,24334|0,24334|2,24334|1,24686|2,24686|3,24686|1) - mnurut ane sv disini gk pas.how bout ganti jdi

00:15:510 (15510|1,16216|0) - serius mau keep aja?ghost klo saya mh =w= (buat penguat liat pattern di ending ada bagian yg sama)
00:35:451 (35451|2) - add note on col 3 klo mau ada suara ringing
00:47:981 (47981|0,47981|3) - how bout like this?

01:02:804 (62804|2,62804|1) - apus 1 abis ini suara ga sma kek 01:02:981 (62981|1,62981|0) -
01:20:186 (80186|0,80275|0) - for confort play.avoid this sarannya yg ini 01:20:275 (80275|0,80275|1) - remove 1 but whatever cuma buat confort play aja =w=
01:34:039 (94039|2) - sama kya saran sv pertama di endingnya jgn lupa timing point jdiin 1
01:40:216 (100216|2) - ^
01:45:510 (105510|1) - sample : https://osu.ppy.sh/ss/9959241 possible jdi gini pdhal
01:46:392 (106392|3,106392|0,106392|2) - buat efek hentakan ini possible jdi 4 note

dh segitu aja ye maap delay bru bangun dri sakit + maap klo mod w ccd juga =w=

good luck !
Topic Starter
FadillSan

[ Blaze ] wrote:


hi,NM req on Illusionary Border Queue
it depends upon you,feel free to reject my mod

column
l1l2l3l4l


EN EM
00:05:451 (5451|1) - move col 4 for avoid minijack oiya, fixed
00:06:863 (6863|2) - move col 1 done~
00:08:098 (8098|2,8275|1) - geser 1 langkah ke kanan doneee~
00:59:628 (59628|2) - move col 1 + if you want following vocal then add 1 note on 00:59:981 (59981|2) - moved, but didn't add note for vocal
01:14:098 (74098|1) - this note is unneccessary for vocal :'(
01:36:863 (96863|2,96863|1,97216|2,97216|1,97569|2,97569|1,97922|2,97922|1,98275|1,98275|0,98628|1,98628|0,98981|1,98981|0,99334|1,99334|0) - jdiin 2 kali 2 kali aja tbh kek note sebelumnya biar rapi la shippp
01:42:686 (102686|1,103216|1) - ghost note+ klo diapply terus 01:43:392 (103392|2) - ganti jdi LN ngikut drum fixed~


EM EKS
00:03:951 (3951|3) - dan 00:08:186 (8186|0) - gk terlalu sret dikasih note dsini.saran mh apus aje lagian itu mnurut saya mh ghost note iya juga, removed~
00:05:010 (5010|1) - 1/4 kebawahin ke garis merah done~
00:18:334 (18334|2) - ghost note? oops
00:23:981 (23981|3,23981|0,23981|1,24334|0,24334|2,24334|1,24686|2,24686|3,24686|1) - mnurut ane sv disini gk pas.how bout ganti jdi

Apply this!
00:15:510 (15510|1,16216|0) - serius mau keep aja?ghost klo saya mh =w= (buat penguat liat pattern di ending ada bagian yg sama) removed, hehe
00:35:451 (35451|2) - add note on col 3 klo mau ada suara ringing kayaknya gausah deh
00:47:981 (47981|0,47981|3) - how bout like this?
good idea!
01:02:804 (62804|2,62804|1) - apus 1 abis ini suara ga sma kek 01:02:981 (62981|1,62981|0) - donee~
01:20:186 (80186|0,80275|0) - for confort play.avoid this sarannya yg ini 01:20:275 (80275|0,80275|1) - remove 1 but whatever cuma buat confort play aja =w=donee~
01:34:039 (94039|2) - sama kya saran sv pertama di endingnya jgn lupa timing point jdiin 1 kayaknya sv yg ini udah pas deh =v=
01:40:216 (100216|2) - ^ ^
01:45:510 (105510|1) - sample : https://osu.ppy.sh/ss/9959241 possible jdi gini pdhal oiya, apllied
01:46:392 (106392|3,106392|0,106392|2) - buat efek hentakan ini possible jdi 4 note done~~

dh segitu aja ye maap delay bru bangun dri sakit + maap klo mod w ccd juga =w=

good luck !
Makasih modnya yakkkk~~
Topic Starter
FadillSan
Emperor's HD has been dropped.
.
Add new Monika's HD
MonikaFangirl

FadillSan wrote:

Emperor's HD has been dropped.
.
Add new Monika's HD
i'm ready for it xD
Xinnoh
SB and SV
The brightness of the storyboard during 01:21:334 (81334|2) - is way too high since the majority of it is just black or dark. Lower the opacity a bit to make it dimmer or modify your images to be darker.
00:14:275 (14275|0) - SV here is borderline unreadable on mx/hd, it would make sense to have a smoother less sudden change with more green lines
01:34:039 (94039|2) - You need to average the svs here, right now they look like they're 1/2 rhythm + it's just kinda unintuitive

MX
Use of triples vs doubles is kinda inconsistent at times. Stuff like 00:14:981 (14981|3) - 00:18:510 (18510|3) - are only doubles but 00:16:745 (16745|3) - has almost no strong sound and has a triple
00:06:686 (6686|3,6775|2,6863|1) - Since 00:06:775 (6775|2) - is the higher piano note, it would follow PR better to do lanes 2,4,3
Then again it wasn't mapped at 00:08:628 (8628|2) - , may be best to delete the pattern above to keep low density on low intensity section
00:25:569 (25569|2) - Would be more interesting to map this as 1/8 than just another triple for some variation
01:35:981 (95981|2) - Not sure if I understand the patterning here, the offbeats are in a different lane to the triples in this part, but changes to 1/2 jacks around 01:37:039 (97039|1) - changing every beat. Would try to have some consistency between those patterns
01:24:157 (84157|0) - kiai downbeat is only a double ;-;
In general, it would be better to have more triples on downbeats + finishes in the kiai since it's kinda lacking in note density on those parts

Monika
01:55:039 (115039|0) - overmapped, no sound here
i was interrupted so need to stop for now
FAMoss
hitsound : https://puu.sh/A9xhT/814c560656.osz
delete old sample and paste new sample
pake timing dari hitsound
MonikaFangirl

Sinnoh wrote:

SB and SV
The brightness of the storyboard during 01:21:334 (81334|2) - is way too high since the majority of it is just black or dark. Lower the opacity a bit to make it dimmer or modify your images to be darker.
00:14:275 (14275|0) - SV here is borderline unreadable on mx/hd, it would make sense to have a smoother less sudden change with more green lines
01:34:039 (94039|2) - You need to average the svs here, right now they look like they're 1/2 rhythm + it's just kinda unintuitive

Monika
01:55:039 (115039|0) - overmapped, no sound here
i was interrupted so need to stop for now
okay thank you, i'lln fixed it
Topic Starter
FadillSan

Sinnoh wrote:

SB and SV
The brightness of the storyboard during 01:21:334 (81334|2) - is way too high since the majority of it is just black or dark. Lower the opacity a bit to make it dimmer or modify your images to be darker.
00:14:275 (14275|0) - SV here is borderline unreadable on mx/hd, it would make sense to have a smoother less sudden change with more green lines fixed this~
01:34:039 (94039|2) - You need to average the svs here, right now they look like they're 1/2 rhythm + it's just kinda unintuitive I think it's no need to average...

MX
Use of triples vs doubles is kinda inconsistent at times. Stuff like 00:14:981 (14981|3) - 00:18:510 (18510|3) - are only doubles but 00:16:745 (16745|3) - has almost no strong sound and has a triple fixed some inconsistent
00:06:686 (6686|3,6775|2,6863|1) - Since 00:06:775 (6775|2) - is the higher piano note, it would follow PR better to do lanes 2,4,3 done
Then again it wasn't mapped at 00:08:628 (8628|2) - , may be best to delete the pattern above to keep low density on low intensity section okay
00:25:569 (25569|2) - Would be more interesting to map this as 1/8 than just another triple for some variation nice idea
01:35:981 (95981|2) - Not sure if I understand the patterning here, the offbeats are in a different lane to the triples in this part, but changes to 1/2 jacks around 01:37:039 (97039|1) - changing every beat. Would try to have some consistency between those patterns oops, okay fixed this
01:24:157 (84157|0) - kiai downbeat is only a double ;-; make it triple~
In general, it would be better to have more triples on downbeats + finishes in the kiai since it's kinda lacking in note density on those parts
Thanks for the mods!

FAMoss wrote:

hitsound : https://puu.sh/A9xhT/814c560656.osz
delete old sample and paste new sample
pake timing dari hitsound
MonikaFangirl
Updates Monika's HD

Map
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 3000
PreviewTime: 83066
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
EpilepsyWarning: 1
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Happy Party Train
TitleUnicode:Happy Party Train
Artist:Aqours
ArtistUnicode:Aqours
Creator:FadillSan
Version:Monika's HD
Source:ラブライブ!サンシャイン!!
Tags:love live sunshine, aqours, happy party train, matsuura kanan, tsushima yoshiko, kunikida hanamaru, ruby kurosawa, dia kurosawa, you watanabe, riko sakurauchi, chika takami, mari ohara, monikafangirl, acnos
BeatmapID:1233234
BeatmapSetID:582385

[Difficulty]
HPDrainRate:7.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,19216,0,"LR_CymbalG.wav",70
Sample,20628,0,"soft-hitnormal3.wav",30
Sample,26275,0,"soft-hitnormal3.wav",70
Sample,76569,0,"LR_Snare Fast.wav",30
Sample,89804,0,"LR_CymbalG.wav",70

[TimingPoints]
3687,352.941176470588,4,3,1,30,1,0
12098,-100,4,3,1,20,0,0
13569,-333.333333333333,4,3,1,70,0,0
13922,-133.333333333333,4,3,1,70,0,0
14275,-100,4,3,1,70,0,0
24039,-1000,4,3,1,70,0,0
24245,-100,4,3,1,70,0,0
24392,-1000,4,3,1,70,0,0
24598,-100,4,3,1,70,0,0
47981,-1000,4,3,1,70,0,0
48157,-100,4,3,1,70,0,0
48334,-1000,4,3,1,70,0,0
48510,-100,4,3,1,70,0,0
84157,-100,4,3,1,50,0,1
100216,-1000,4,3,1,70,0,1
100392,-100,4,3,1,70,0,1
100569,-1000,4,3,1,70,0,1
100745,-100,4,3,1,70,0,1
106745,-100,4,3,1,70,0,0
115713,-100,4,3,1,20,0,0
117302,-100,4,3,1,20,0,0


[HitObjects]
64,192,3687,128,0,4216:0:0:0:70:soft-hitnormal2.wav
192,192,3687,1,0,0:0:0:0:
320,192,3863,1,0,0:0:0:30:LR_Chm Soft Normal.wav
448,192,4039,1,0,0:0:0:30:LR_Chm Soft Normal.wav
320,192,4216,1,0,0:0:0:30:LR_Chm Soft Normal.wav
192,192,4569,1,0,0:0:0:30:LR_Chm Soft Normal.wav
320,192,4745,1,0,0:0:0:70:soft-hitnormal2.wav
192,192,5098,128,0,5628:0:0:0:70:soft-hitnormal2.wav
64,192,5098,1,0,0:0:0:0:
320,192,5275,1,0,0:0:0:30:LR_Chm Soft Normal.wav
448,192,5451,1,0,0:0:0:30:LR_Chm Soft Normal.wav
320,192,5628,1,0,0:0:0:30:LR_Chm Soft Normal.wav
448,192,5981,1,0,0:0:0:30:LR_Chm Soft Normal.wav
192,192,6157,1,0,0:0:0:30:LR_Chm Soft Normal.wav
64,192,6510,1,0,0:0:0:70:soft-hitnormal2.wav
320,192,6510,128,0,7039:0:0:0:0:
192,192,6686,1,0,0:0:0:30:LR_Chm Soft Normal.wav
448,192,6863,1,0,0:0:0:30:LR_Chm Soft Normal.wav
192,192,7039,1,0,0:0:0:30:LR_Chm Soft Normal.wav
64,192,7392,1,0,0:0:0:30:LR_Chm Soft Normal.wav
192,192,7569,1,0,0:0:0:70:soft-hitnormal2.wav
320,192,7922,1,0,0:0:0:70:soft-hitnormal2.wav
448,192,7922,128,0,8451:0:0:0:0:
192,192,8098,1,0,0:0:0:30:LR_Chm Soft Normal.wav
64,192,8275,1,0,0:0:0:30:LR_Chm Soft Normal.wav
320,192,8451,1,0,0:0:0:30:LR_Chm Soft Normal.wav
64,192,8628,1,0,0:0:0:30:LR_Chm Soft Normal.wav
192,192,8804,1,0,0:0:0:30:LR_Chm Soft Normal.wav
448,192,8981,1,0,0:0:0:70:soft-hitnormal2.wav
192,192,9334,128,0,10745:0:0:0:70:soft-hitnormal3.wav
64,192,9334,1,0,0:0:0:0:
320,192,9510,1,0,0:0:0:100:LR_Hat Fast.wav
448,192,9686,1,0,0:0:0:70:soft-hitnormal3.wav
320,192,9863,1,0,0:0:0:100:LR_Hat Fast.wav
448,192,10039,1,0,0:0:0:70:soft-hitnormal3.wav
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Akunosu

Sinnoh wrote:

SB and SV
The brightness of the storyboard during 01:21:334 (81334|2) - is way too high since the majority of it is just black or dark. Lower the opacity a bit to make it dimmer or modify your images to be darker.


I don't see the problem, the brightness isn't uncomfortable for me and my osu friends (nobody doesn't tell me that get uncomfortable about it), so I will let it like this

@FadillSan I'd added a little changes, update it pls :3
Topic Starter
FadillSan
updated owo
Tailsdk
Heyo

Mod

SV's

I wanna talk about these SV's for a moment
The first point i want to make is that the SV's are not sight-readable and that is ok for a map with a focus on SV's but i feel that the SV's are very unexpected here and poorly implemented. Here is why:
this SV 01:34:039 - is a very slow SV and makes it look like a 1/2 when in reality its a 1/1 this is a problem on a map that doesnt have a huge focus on SV's this could be fixed by averaging the SV's and i think that an SV that looked someting like 1,5 at 01:34:039 - and 0,5 at 01:34:216 - would be much more readable and enjoyable.
The second issue is the consistency in SV's. Here is the problem i find:
There is one specific place that calls for an SV and thats here 01:10:039 - i think it could be emphasised with SV's just like the other parts. the secon thing here i want to point out is that in places like this 00:47:981 - you should already start using SV's at 00:47:451 - since this where the SV stuff begins and not in the middle of the section like you did here.
The third and last thing is that the HD difficulty's SV's are just as hard/harder than the ones on MX for the difficulty you should look into toning them down
so lower level players can actually play them.

Things that should be fixed on all difficulties

00:23:451 - the LN here should end at 00:23:804 -
the LR_Hat Fast is almost not audible might want to make it a tad louder

Monika's Hard

00:14:981 - add a note here
00:18:510 - add a note here
00:21:334 - add note and so on especially in places like this 00:22:039 - where you have the same sound just after 00:22:392 - and had a note for it
00:22:392 (22392|2) - extend to 00:22:745 - so it matches the same snapping on the hardest difficulty or talk with FadilSan about changing that one
00:55:039 - missed note here
01:15:598 - add a note here

Normal

00:14:981 - add a note here for the cymbal
00:25:922 - add a note here for consistency
01:09:157 - i wold add a not here
01:17:628 (77628|1) - this should end at 01:18:157 - like all other difficulties
01:33:157 (93157|2,93334|2) - i would avoid reverse shields on lower difficulties
01:39:157 - i would like to see the drum maybe getting some emphasis here
01:40:922 - add note here just like in EZ
01:51:686 - maybe giving the drum some emphasis here just like in EZ would be a good idea
01:54:510 - same here^

Really liked the storyboard but i think that there are some things in terms of the map that still needs some work
GL with the map
Topic Starter
FadillSan

tailsdk wrote:

Heyo

Mod

SV's

I wanna talk about these SV's for a moment
The first point i want to make is that the SV's are not sight-readable and that is ok for a map with a focus on SV's but i feel that the SV's are very unexpected here and poorly implemented. Here is why:
this SV 01:34:039 - is a very slow SV and makes it look like a 1/2 when in reality its a 1/1 this is a problem on a map that doesnt have a huge focus on SV's this could be fixed by averaging the SV's and i think that an SV that looked someting like 1,5 at 01:34:039 - and 0,5 at 01:34:216 - would be much more readable and enjoyable.
The second issue is the consistency in SV's. Here is the problem i find:
There is one specific place that calls for an SV and thats here 01:10:039 - i think it could be emphasised with SV's just like the other parts. the secon thing here i want to point out is that in places like this 00:47:981 - you should already start using SV's at 00:47:451 - since this where the SV stuff begins and not in the middle of the section like you did here.
The third and last thing is that the HD difficulty's SV's are just as hard/harder than the ones on MX for the difficulty you should look into toning them down
so lower level players can actually play them.
All sv mod are fixed, thank for mentiom all of that!

Things that should be fixed on all difficulties

00:23:451 - the LN here should end at 00:23:804 - oops, fixed
the LR_Hat Fast is almost not audible might want to make it a tad louder Okayy

Normal

00:14:981 - add a note here for the cymbal done
00:25:922 - add a note here for consistency okay
01:09:157 - i wold add a not here added~
01:17:628 (77628|1) - this should end at 01:18:157 - like all other difficulties fixed
01:33:157 (93157|2,93334|2) - i would avoid reverse shields on lower difficulties move the note
01:39:157 - i would like to see the drum maybe getting some emphasis here added
01:40:922 - add note here just like in EZ added
01:51:686 - maybe giving the drum some emphasis here just like in EZ would be a good idea added
01:54:510 - same here^ ^

Really liked the storyboard but i think that there are some things in terms of the map that still needs some work
GL with the map
Yes, this map still need more mod.
Thanks for the mods!
*waiting Monika's HD for update
MonikaFangirl

tailsdk wrote:

Heyo

Mod

SV's

I wanna talk about these SV's for a moment
The first point i want to make is that the SV's are not sight-readable and that is ok for a map with a focus on SV's but i feel that the SV's are very unexpected here and poorly implemented. Here is why:
this SV 01:34:039 - is a very slow SV and makes it look like a 1/2 when in reality its a 1/1 this is a problem on a map that doesnt have a huge focus on SV's this could be fixed by averaging the SV's and i think that an SV that looked someting like 1,5 at 01:34:039 - and 0,5 at 01:34:216 - would be much more readable and enjoyable.
The second issue is the consistency in SV's. Here is the problem i find:
There is one specific place that calls for an SV and thats here 01:10:039 - i think it could be emphasised with SV's just like the other parts. the secon thing here i want to point out is that in places like this 00:47:981 - you should already start using SV's at 00:47:451 - since this where the SV stuff begins and not in the middle of the section like you did here.
The third and last thing is that the HD difficulty's SV's are just as hard/harder than the ones on MX for the difficulty you should look into toning them down
so lower level players can actually play them.

Things that should be fixed on all difficulties

00:23:451 - the LN here should end at 00:23:804 -
the LR_Hat Fast is almost not audible might want to make it a tad louder

Monika's Hard

00:14:981 - add a note here
00:18:510 - add a note here
00:21:334 - add note and so on especially in places like this 00:22:039 - where you have the same sound just after 00:22:392 - and had a note for it
00:22:392 (22392|2) - extend to 00:22:745 - so it matches the same snapping on the hardest difficulty or talk with FadilSan about changing that one
00:55:039 - missed note here
01:15:598 - add a note here

Really liked the storyboard but i think that there are some things in terms of the map that still needs some work
GL with the map
thank you for the mod, otw updates my difficult
MonikaFangirl
Monika's HD Updates
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 3000
PreviewTime: 83066
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
EpilepsyWarning: 1
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Happy Party Train
TitleUnicode:Happy Party Train
Artist:Aqours
ArtistUnicode:Aqours
Creator:FadillSan
Version:Monika's HD
Source:ラブライブ!サンシャイン!!
Tags:love live sunshine, aqours, happy party train, matsuura kanan, tsushima yoshiko, kunikida hanamaru, ruby kurosawa, dia kurosawa, you watanabe, riko sakurauchi, chika takami, mari ohara, monikafangirl, acnos
BeatmapID:1233234
BeatmapSetID:582385

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HPDrainRate:7.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

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