Top 50 All Modes Players (Sorted by Cumulative PP)

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Topic Starter
Edgar_Figaro
List updated and formula changed to reflect a (hopefully) more balanced approach to calculating the top 50 all-rouinders
Drum Decimator

F1r3tar wrote:

Respect to anyone with 2k+ pp on every mode.
;)
P.S. please update
Topic Starter
Edgar_Figaro

Jaye wrote:

F1r3tar wrote:

Respect to anyone with 2k+ pp on every mode.
;)
P.S. please update
Plan on updating it again in first week of June. Glad to see there are people who like this alternative ranking list.

P.S. I don't really know how to code or anything like that, but if anyone could help me to make this more automatic I'd probably have it update more often. It takes quite a lot of time to input all the top players updating stats into my calculations and figure out who the top 50 cumulative are (with deviation formula)
Topic Starter
Edgar_Figaro
Hey I know bumping a thread needlessly is not wanted, but I did just update the info in the OP yet that doesn't trigger a bump and I want people to know that's it's been updated. I apologize to mods if this is not wanted.
mulraf
what's the deviation part? oO
i'm surprised juankristal didn't make it on the list, he's not only good at cursing but also at playing :o
Topic Starter
Edgar_Figaro

mulraf wrote:

what's the deviation part? oO
i'm surprised juankristal didn't make it on the list, he's not only good at cursing but also at playing :o
the deviation part is trying to objectively scale players to filter out people who aren't actually all-modes players.

Juankristal is in 68th (my list goes alot further I just only post the top 50) They could probably make the list if they improved their CTB & Taiko numbers.
Don Omar

F1r3tar wrote:

Respect to anyone with 2k+ pp on every mode.
hi
Topic Starter
Edgar_Figaro

Don Omar wrote:

F1r3tar wrote:

Respect to anyone with 2k+ pp on every mode.
hi
You need to refresh your ranking in Mania and CTB though or next update will kill your STDEV.
Melt3dCheeze
fyi Trent and qebrus same person, just a rename.
Topic Starter
Edgar_Figaro

Melt3dCheeze wrote:

fyi Trent and qebrus same person, just a rename.
Whoops, thanks for catching that. Yeah usually I catch re-names by clicking the link after posting the top 50 and then eliminate people who have no user found as it was probably a rename of someone on the list. Apparently with in regards to Trent there is another user with Trent in the name that it linked me to so I didn't catch this rename
Melt3dCheeze

Edgar_Figaro wrote:

Melt3dCheeze wrote:

fyi Trent and qebrus same person, just a rename.
Whoops, thanks for catching that. Yeah usually I catch re-names by clicking the link after posting the top 50 and then eliminate people who have no user found as it was probably a rename of someone on the list. Apparently with in regards to Trent there is another user with Trent in the name that it linked me to so I didn't catch this rename
Another one sandsyk0 renamed to "its over" pretty sure
Topic Starter
Edgar_Figaro
Well that name change must have been after last update as only the old name is on the list and not the new name. I'll keep an eye out for it when I make the July update.

Edit: yeah looking at their user page it changed 2 days ago
Topic Starter
Edgar_Figaro
List Updated for Month of July
Minisora
The day I make the list is the day the sky drops :D
enjoyit1025
Name Changed:
10.Xcstasy => --------------
26.milr_ => [ White Music ]

Wrong Data(?):
23.Riley
47.SanyaLitvyak

And Why DawnGlare osu! didn't work now (´_ゝ`)?
Topic Starter
Edgar_Figaro

enjoyit1025 wrote:

Name Changed:
10.Xcstasy => --------------
26.milr_ => [ White Music ]

Wrong Data(?):
23.Riley
47.SanyaLitvyak

And Why DawnGlare osu! didn't work now (´_ゝ`)?
Yeah Dawnglare Osu not working is why I haven't updated this list. I could use OsuDaily but the issue with that website is that a player has to be asked to be tracked by OsuDaily or someone else has to request them, so the list might not reflect the true top 50 all-mode players.

If Dawnglare isn't working by start of September I'll update using OsuDaily.
Yuudachi-kun
According to my calculations I should be 18429 on your list

Also are you using sample or population standard deviation
Topic Starter
Edgar_Figaro

Yuudachi-kun wrote:

According to my calculations I should be 18429 on your list

Also are you using sample or population standard deviation
I haven't updated it since July due to Dawnglare Osu being down. I am using sample deviation

Also according your numbers you have cumulative of 20158 & a deviation of 3919. So with 20158-(2*3919)=12320
Yuudachi-kun
Why are you using sample when there are only four modes thus that is a population because you have all 4 numbers?

Also oops I did (std dev /2) because I misread
Topic Starter
Edgar_Figaro
Update:

Well it seems DawnGlare Osu is still not working as September is close to starting, so I guess I will be using OsuDaily to update my list now. The only problem with OsuDaily is that it only tracks players that people have looked up on the website before and so there are missing people.

So if people want to help me make sure this list stays as accurate as possible, if you know of an all-mode player please search them on OsuDaily so that when I update the list it will take everyone into consideration.

Yuudachi-kun wrote:

Why are you using sample when there are only four modes thus that is a population because you have all 4 numbers?

Also oops I did (std dev /2) because I misread
The reason I use sample and not population is due to the way the numbers work out. Using 2* sample deviation a player that has 0PP in 3 modes and all their PP in a single mode is equal to exactly 0 per the calculation. Based on the feature request for cumulative ranking many people were opposed to having a "bad rank" on their profile simply cause they only played 1 gamemode. So by using sample instead of population it would mean that only players who played 2+ gamemodes would ever have a cumulative ranking.

Granted this list isn't official within Osu but part of the reason for this is to show how a cumulative ranking could be implemented in a way to more fairly balance the gamemodes for unequal PP awarded in each mode.
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