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Zebrahead - All For None And None For All

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Botan
Hello from my modding queue.

Easy
started: 3:15pm
00:20:065 (3) - Angle this slider so it's in line with the approach angle from circle-2, feels more comfortable to play and works well with the circle-4.
00:25:465 (2) - Nothing wrong with this one but I think it would be better if it was curved downwards.
00:27:265 (5,1) - If you're going for symmetry here at least make the sliders the same! Look at the nodes, from afar you can't really notice it but they are not the same. (;´༎ຶД༎ຶ`)
00:29:665 (2) - Slider looks a bit random. Maybe place the second red node where the vocals says "stab me in the BACK". The first red node is fine.
00:38:065 (1) - I think this slider would be perfect if it was CTRL + H.
00:46:465 (3) - Move to x:408 y:240. Flows nicer from the green-2. Make the curve a bit deeper?
---
00:47:065 (4) - I think this slider would work better if it was curving downwards. Nothing wrong with it as it is but the flow from 00:48:865 (3,4) - is very simple smooth so I think it would be nice if both patterns were the same since the music is pretty much identical at these two parts.
---
Overall: I love Easy maps like these, simple and clean. May I suggest you consider doing a bit more advanced hitsounding? This probably happens a few times throughout the map but I'll just use this one point as an example: 00:39:265 (3,4)
Consider adding green ticks to each crash cymbal and alternating the volume. No human drummer in the world can hit a crash or snare at the same velocity and consistency to produce the exact same sound every time. There is always a slight variation. Try making every 2nd crash hit lower volume, it'll help accent the cymbal crashes too instead of feeling robotic and digital. The effect it gives off is very noticeable and in my opinion enhances the music. It's a pain in the butt to do but it pays off!
finished: 3:35pm

Normal
Shouldn't this be called ReFaller's Normal?
00:11:665 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - This whole section puts me off a bit. Just listening to the music we have 3 verses that are pretty much similar in the lyrics and how they sound. You have mapped 3, we can maybe say 2, patterns here. 00:16:465 (1,2,3,4) - This is so different that I wouldn't consider this a variation. I would like to see a bit more consistency here with the patterns, the changes may be a bit too abrupt for this difficulty.
00:15:265 (3,4) - I don't like how this plays at all given what we just played and what we're about to play. Suggest making this a 1/1 slider and putting the circle-4 on the white tick.
00:26:065 (1,2,3,4) - Same here, I think the change in pattern is a bit too abrupt. The mapping style you established at 00:21:265 (1), map it like that!
00:34:465 (1,2,3,4) - I think this pattern plays better if 1 and 3 switched spots.
00:39:265 (3) - This reverse slider feels better to play if it was CTRL + H.
00:44:665 (4) - Move this to the right and up a bit? Flows better at x:392 y:112.
00:44:965 (5,6,1) - This might be too hard for a Normal, although the Normal is barely under the SR for a Hard, consider mapping a slider instead of 5-6 circles?
00:52:165 (5,6) - Change this to a slider. The song ends on a slider in Easy (even though it's a pretty hard slider for Easy).
---
Overall: I think the map is okay. Would like to see less abrupt changes to the mapping style. It feels a bit too hard for me. The Easy difficulty is pretty challenging as it is and this one is borderline Hard with it's SR rating but oh well.
finished: 4:02pm

Hard
Shouldn't this be called DTM9 Nowa's Hard?
00:34:465 (1,2,3,4) - Pattern may be too Hard. First two objects are DS to 2.6, latter two objects are DS to 2.2. I'd like to see this pattern look a bit nicer, for example, making the rotation of each object the same and/or the DS of each object the same at the very least.
---
Overall: Short mod, I couldn't really find anything else worth mentioning to be honest. Very nice map.
finished: 4:11pm

Insane

---
00:20:065 (1,2,3,4) - Make this a stream or at least make half of it a stream. The Easy, Normal and Hard are pretty challenging for their respective difficulties, so why make the Insane "easier" with these sliders. I say unleash havoc and make them streams since it fits with the overall difficulty of the map better. I mean you opted to not do streams there but then you use 00:44:065 (1,2,1,2,1,2,1,2,3,4) which I think is a very difficulty pattern. Don't hold back, let your inner demon unleash itself. 00:51:115 (1,2) - The distance between these objects is insane so make the rest of your map insane as well, I will not accept no streams as an answer!
---
00:15:265 (1) - Move it left a little bit. I think it flows better at x:188 y:132
00:24:115 (2,3) - I don't like how the slider is curved here. Doesn't flow too well. Maybe rotate the slider slightly down?
00:28:765 (2,3) - Same as ^
Overall: I had fun playing it. Couldn't find much else to mention. It flowed very nicely throughout
finished: 4:26pm
Good luck! I don't think a lot needs to be edited to be honest, for the most part they all look ready to go for me. I mentioned maybe trying some advanced hitsounding earlier, that applies to all the difficulties.
https://osu.ppy.sh/ss/8813636 --- RIP ACC
ReFaller

Botan wrote:

Hello from my modding queue.

Normal
Shouldn't this be called ReFaller's Normal?
00:11:665 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - This whole section puts me off a bit. Just listening to the music we have 3 verses that are pretty much similar in the lyrics and how they sound. You have mapped 3, we can maybe say 2, patterns here. 00:16:465 (1,2,3,4) - This is so different that I wouldn't consider this a variation. I would like to see a bit more consistency here with the patterns, the changes may be a bit too abrupt for this difficulty. i don't build consistency rhythms cuz i don't like to play same rhythms over and over even if it may look different, but i can't firbid that anyway
00:15:265 (3,4) - I don't like how this plays at all given what we just played and what we're about to play. Suggest making this a 1/1 slider and putting the circle-4 on the white tick. it conflicts with my way of mapping for vocals
00:26:065 (1,2,3,4) - Same here, I think the change in pattern is a bit too abrupt. The mapping style you established at 00:21:265 (1), map it like that! i don't agree completely with your idea - since i switched here for more vocal rhythm, i will change 00:26:665 (3) into 1/2 slider with reverse
00:34:465 (1,2,3,4) - I think this pattern plays better if 1 and 3 switched spots. it would make unnecessary uncomfortable flow with 00:35:365 (4,1)
00:39:265 (3) - This reverse slider feels better to play if it was CTRL + H. these short sliders like this doeasn't make much difference for me, because i'm playing these by stopping a cursor in one spot
00:44:665 (4) - Move this to the right and up a bit? Flows better at x:392 y:112. i have measured spacings with further objects and it would ruins everything
00:44:965 (5,6,1) - This might be too hard for a Normal, although the Normal is barely under the SR for a Hard, consider mapping a slider instead of 5-6 circles? these circles are typical for normals
00:52:165 (5,6) - Change this to a slider. The song ends on a slider in Easy (even though it's a pretty hard slider for Easy). i don't put sudden 1/2 sliders when ends so weird - it reminds me bad side of old maps
---
Overall: I think the map is okay. Would like to see less abrupt changes to the mapping style. It feels a bit too hard for me. The Easy difficulty is pretty challenging as it is and this one is borderline Hard with it's SR rating but oh well.
finished: 4:02pm
Update is coming
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 2065,11665,21265,30865,35665,52315
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:normal
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
BeatmapID:1270085
BeatmapSetID:582254

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"anime mafia gone wrong.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2065,300,4,2,0,70,1,0
21265,-100,4,2,0,70,0,0
35665,-100,4,2,0,70,0,1
52315,-100,4,2,0,70,0,0


[Colours]
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Combo2 : 84,73,129
Combo3 : 73,107,199
Combo4 : 116,5,22

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Topic Starter
Mazziv

Botan wrote:

Hello from my modding queue.

Easy
started: 3:15pm
00:20:065 (3) - Angle this slider so it's in line with the approach angle from circle-2, feels more comfortable to play and works well with the circle-4. i dont quite get what you mean fam :/
00:25:465 (2) - Nothing wrong with this one but I think it would be better if it was curved downwards. would ruin the symmetry
00:27:265 (5,1) - If you're going for symmetry here at least make the sliders the same! Look at the nodes, from afar you can't really notice it but they are not the same. (;´༎ຶД༎ຶ`) woops fixd
00:29:665 (2) - Slider looks a bit random. Maybe place the second red node where the vocals says "stab me in the BACK". The first red node is fine. first node has the ''in'' the straight part has the ''the'' and the last node has ''back'' so its fine i guess
00:38:065 (1) - I think this slider would be perfect if it was CTRL + H. i dont see why it would be better tbh but it looks better so changed
00:46:465 (3) - Move to x:408 y:240. Flows nicer from the green-2. Make the curve a bit deeper? copy/paste sliders for simplicity
---
00:47:065 (4) - I think this slider would work better if it was curving downwards. Nothing wrong with it as it is but the flow from 00:48:865 (3,4) - is very simple smooth so I think it would be nice if both patterns were the same since the music is pretty much identical at these two parts. making it move downwards would let it have that ''next to'' feeling which doesnt really fit here,i hope you understand what im trying to say
---
Overall: I love Easy maps like these, simple and clean. May I suggest you consider doing a bit more advanced hitsounding? This probably happens a few times throughout the map but I'll just use this one point as an example: 00:39:265 (3,4)
Consider adding green ticks to each crash cymbal and alternating the volume. No human drummer in the world can hit a crash or snare at the same velocity and consistency to produce the exact same sound every time. There is always a slight variation. Try making every 2nd crash hit lower volume, it'll help accent the cymbal crashes too instead of feeling robotic and digital. The effect it gives off is very noticeable and in my opinion enhances the music. It's a pain in the butt to do but it pays off! i see where youre comming from and it surely will sound nice but i dont think it would really change anything major since the things with finishes are the ''important'' parts and they are supposed to be always loud
finished: 3:35pm

Insane

---
00:20:065 (1,2,3,4) - Make this a stream or at least make half of it a stream. The Easy, Normal and Hard are pretty challenging for their respective difficulties, so why make the Insane "easier" with these sliders. I say unleash havoc and make them streams since it fits with the overall difficulty of the map better. I mean you opted to not do streams there but then you use 00:44:065 (1,2,1,2,1,2,1,2,3,4) which I think is a very difficulty pattern. Don't hold back, let your inner demon unleash itself. 00:51:115 (1,2) - The distance between these objects is insane so make the rest of your map insane as well, I will not accept no streams as an answer! no. so a stream would fit here but it doesnt fit quite well,reason 1 being the vocal is there and its easier to follow than streams which are not really necessary.The reason i made a stream in the kiai,is because the kiai is supposed to be the 'highlight'' of the map so it makes sense to put streams there rather than in the intro.Also as i men tioned before this insane diff is supposed to be as simple as possible.
---
00:15:265 (1) - Move it left a little bit. I think it flows better at x:188 y:132 no,i think its totally fine
00:24:115 (2,3) - I don't like how the slider is curved here. Doesn't flow too well. Maybe rotate the slider slightly down? i dont know how this has bad flow lol
00:28:765 (2,3) - Same as ^ dito
Overall: I had fun playing it. Couldn't find much else to mention. It flowed very nicely throughout
finished: 4:26pm
Good luck! I don't think a lot needs to be edited to be honest, for the most part they all look ready to go for me. I mentioned maybe trying some advanced hitsounding earlier, that applies to all the difficulties.
https://osu.ppy.sh/ss/8813636 --- RIP ACC

thanks for the mod! tbh i didnt expect you to help the mapset alot due to your low kds count but i was suprised! good work fam
Shii
You wanted a mod, not sure how much of one I can give, since the difficulty i played through felt pretty clean. Expect me to spend most of my time challenging your mapping concepts and suggesting alternatives.

Insane
00:15:715 (2) - This might disrupt the flow you have set out in this map, but I feel like moving this slider's head downwards to almost follow on from 00:15:265 (1) creates a slightly different dynamic to this bit
00:20:665 (3,4) - Have you tried reversing these reverse-sliders? It doesn't have a huge impact on how the map plays, but the way 00:20:965 (4) ends on 00:21:265 (1) played pretty nicely in my experience. I guess it might look a bit random though, and it might not quite match up perfectly to the visuals, but it's an insane, so I'm pretty sure something like this would be fine!
00:26:065 (1) - I think that rotating this slider so that the actual end of the slider stack onto 00:26:365 (2) keeps that kind of movement you have going on in the song, whilst (my opinion) matching up to the vocals better, as it creates a greater contrast between the two sliders.
00:39:865 (1,2) - These could also be reversed. When i tested it like this, it did kind of change the flow you have going on, but I think it better represents the song, as it contrasts 00:39:265 (1,2) which are mapped to a different vocal pattern (albeit in the same verse).
Really not much I could find that was moddable. Suggest a few tweaks which may or may not help this map. Take them how you want to, since most of them probably won't actually work in the grand scheme of things. I don't expect a kudosu, since it's such a minor and likely useless mod.
Good luck getting this ranked!
If you want me to try and help you in the future, feel free to pm me ingame or on the forums, or repost to my modding queue! It's fun when it's a challenge to mod after all :)
Xiaolin
Q

General

  1. I really agree with Bakari on the BG, there's no doubt that Love Live has NOTHING to do with this. And, just because someone else used this BG for their set, doesn't mean that it'd fit the song, it really doesn't fit plus it's irrelevant. :c
easy

  1. 00:24:865 (1,2) - I'd replace the rhythm here with a rhythm at 00:22:465 -. In such parts, vocals on the red tick are emphasised (which is the reverse), and on 00:25:465 - it's a fading vocal from 00:25:315 -. I really suggest going with this to emphasise the vocals on the red tick. Same on 00:29:665 -.
insane

  1. 00:13:315 (3) - This could be just me, but I hear nothing on the blue tick. From what I hear with 25%, vocals end more accuratley at the red tick, and the blue tick has nothing other than the background noises. Same at 00:15:715 (2).
  2. 00:42:865 (1) - Similar idea to the first point, but here, I'd just replace this with a circle. Because if you listen to this part at 25%, there aren't any vocals at either the red tick or the blue tick. Since vocals pause at this part, I'd just add a circle here to emphasise it.
Welp, there isn't really much to say. Good luck!
Nowaie

Botan wrote:

Hard
Shouldn't this be called DTM9 Nowa's Hard?
00:34:465 (1,2,3,4) - Pattern may be too Hard. First two objects are DS to 2.6, latter two objects are DS to 2.2. I'd like to see this pattern look a bit nicer, for example, making the rotation of each object the same and/or the DS of each object the same at the very least.
I'm thinking about a way to remap it but it's not ready right now. Though i don't think any of your points are problems since slider leniency exists and the rotating pattern has two parts where the divider is the 4th slider which has a cymbal hit under it's head (Pattern 1 00:34:465 (1,2,3) - Pattern 2 00:35:065 (3,4,1) -) but rather that the rhythm currently mapped does not fully support the vocals considering that 95% of the time i'm following them. I think the current pattern is really cool and would work well but it's just conflicting with the other parts too much
Ohwow
m4m

[easy]
00:20:965 (4,1) - DS
00:23:665 (4) - i think u screwed up on NC starting here, this should be NC here, and then 00:24:865 (1) - should delete, etc. because from here 00:11:665 - you've been NCing every 2 measures, but then you started NCing every 3 measures on the 2nd part
00:44:065 (3,4) - mm these 2 aren't exactly mirroring each other perfectly, maybe fix that?
00:46:465 (3,4) - hmm not liking how slider 3 is almost touching the 4's sliderbody.
00:27:265 (5,1) - DS
00:48:865 (3,4) - I feel like the placement of these sliders feel kind of unorganized.

[normal]
00:24:115 (2,3) - I'd recommend to just stack these, cause I feel like they are inconsistent with stacks like 00:29:965 (2,3) - and 00:52:165 (5,6) -
00:25:015 - note should be here to follow vocal (since you're following vocals everywhere else), not 00:25:165 (5) - (I'd recommend just make 00:24:865 (4) - a 1/2 slider
Just sayin, the object density is pretty low in the kiai compared to other non-kiai places like 00:16:015 (5,6,1,2,3,4) - . You have barely any 1/4 beats in the kiai, while you have tons of them everywhere else.

[hard]
00:35:365 (4) - looks out of place because it's not angled consistenly with 00:34:465 (1,2,3) -
00:36:115 - I recommend putting notes at 00:36:115 - 00:36:715 - 00:37:315 - and other similar parts too because it just feels underwhelming without those notes there.
00:43:165 (1) - try to map the drums and stuff because again it feels underwhelming.

[insane]
i'd try to have some kind of jump here instead of a stack to emphasize 00:21:265 (1) -
00:49:765 (5,1) - should have bigger spacing compared to 00:49:615 (4,5) - to emphasize the vocal better.

dat's all, I also recommend putting a spinner at the end for all diffs cause the music fades out and a spinner would be a good way to represent that instead of just an immediate stop at 00:52:315 -

GL
ReFaller

Ohwow wrote:

m4m
[normal]
00:24:115 (2,3) - I'd recommend to just stack these, cause I feel like they are inconsistent with stacks like 00:29:965 (2,3) - and 00:52:165 (5,6) - they have different reasons to be stacked
00:25:015 - note should be here to follow vocal (since you're following vocals everywhere else), not 00:25:165 (5) - (I'd recommend just make 00:24:865 (4) - a 1/2 slider it will be bad to click with 00:25:165 (5,6) - i didn't even apply anywhere this rhythm to be heard
Just sayin, the object density is pretty low in the kiai compared to other non-kiai places like 00:16:015 (5,6,1,2,3,4) - . You have barely any 1/4 beats in the kiai, while you have tons of them everywhere else.
all no's, thank you
Saileach
M4M from my queue, responding map is: https://osu.ppy.sh/s/651721

Cut MP3 :(

Sorry if the mods are brief, not much drain to work with

easy
OD 2? feel OD 3 might be a little more suitable

One thing i noticed is how the notes circle around this one section in the map, if you press control + a i feel some more movements towards the sides could make this feel less cramped
00:25:465 (2) - perhaps control J for more intuitive flow for new players
00:45:265 (1) - maybe have the red node on the slider tick to make it look a little better

normal
00:11:665 (1,2) - The 1/2 here implies you are trying to set the pacing high but you continue it with 1/1 clickable circles which since you havent established what spacing is 1/1 and 1/2 they may misread this as a 1/2.
00:16:465 (1,2,3,4,5) - I feel this may be a little too dense for this section
Not really much else to say

hard
00:20:965 (4) - Could make this 1/4 clickable since it's one of the strongest 1/4 moments in the song yet its simplified so much
00:40:015 - perhaps add a circle here since the previous parts were pretty dense yet this just seems weirdly undermapped so to speak
Well polished and seems good.

insane
00:26:065 (1,2) - at 00:15:715 (2,3) - you establish that this pattern has a perfectly stacked 1/4 on it but later at the first mark mentioned, you break that and stack it on the red anchor of the slider, while this isnt terrible it just breaks structure
00:28:315 (4,2) - I'd tilt these a little bit and maybe reduce the spacing a tiny bit to add more of a gab between 00:28:165 (3) - and 00:28:465 (1) -
00:37:765 (4,5,1) - Spacing between this is arguably a little big though it depends on if you consider the player following the (4) slider or not.

Again, sorry for the short mod, just wasnt much to work with, it was pretty well polished
Sandrew
q
[easy]
00:47:065 (4) - not so close will be better(just advise
[hard]
00:22:465 (1) - why stack on a white line here
00:28:465 (1) - ^
00:34:465 (1,2,3,4) - 4 slider looks not relevant to the previous 123 sliders
00:44:665 (2) - if you follow the vocal, this should be a 1/1 slider
00:40:165 (3,1) - blanket?
[insane]
00:15:715 (2,3) - not stack them will be better, it's the only 1/4 stack between sliders you use
00:37:765 (4,5,1) - 1/4 spacing like a jump, after them you start to use big spacing, it's a little lack in transition

well I think this bg fits this song lol :P
ReFaller

DakiniBrave wrote:

[normal]00:11:665 (1,2) - The 1/2 here implies you are trying to set the pacing high but you continue it with 1/1 clickable circles which since you havent established what spacing is 1/1 and 1/2 they may misread this as a 1/2. i don't understand what do you mean
00:16:465 (1,2,3,4,5) - I feel this may be a little too dense for this section they are only most 1/1 rhythms
Not really much else to say[/box]
decline all, thanks
Nowaie

Ohwow wrote:

[hard]
00:35:365 (4) - looks out of place because it's not angled consistenly with 00:34:465 (1,2,3) - Explained this multiple times already
00:36:115 - I recommend putting notes at 00:36:115 - 00:36:715 - 00:37:315 - and other similar parts too because it just feels underwhelming without those notes there. Same as above. Shortly, i follow the vocals
00:43:165 (1) - try to map the drums and stuff because again it feels underwhelming. ^

DakiniBrave wrote:

00:20:965 (4) - Could make this 1/4 clickable since it's one of the strongest 1/4 moments in the song yet its simplified so much It is already, fixed that after bakari's mod
00:40:015 - perhaps add a circle here since the previous parts were pretty dense yet this just seems weirdly undermapped so to speak Well i do follow the vocals so i think that is justified
Well polished and seems good.

Sandrew wrote:

[hard]
00:22:465 (1) - why stack on a white line here The vocal on the red tick ( 00:22:315 (5) - ) is less significant overall while the vocal on the white tick is really strong so having them stacked emphasizes the strong vocal
00:28:465 (1) - ^
00:34:465 (1,2,3,4) - 4 slider looks not relevant to the previous 123 sliders Explained this too many times already
00:44:665 (2) - if you follow the vocal, this should be a 1/1 slider Imo that echo is pretty insignificant and following the drums for that pattern is a better idea (since there are some snares that are different from most of the rhythm in the map)
00:40:165 (3,1) - blanket? ..
thanks y'all

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 33265,34465
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:hard
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
BeatmapID:1232223
BeatmapSetID:582254

[Difficulty]
HPDrainRate:5
CircleSize:3.4
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"anime mafia gone wrong.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Arphimigon
Lab Mod!
[easy]
Object at 00:50:965 - should be placed at: [246, 316] currently at: [244, 316] to move in line with slider

[hard]
Object at 00:13:015 - should be placed at: [434, 227] currently at: [435, 228] to move in line with slider
Object at 00:24:265 - should be placed at: [143, 123] currently at: [144, 124] to move in line with slider
Object at 00:40:465 - should be placed at: [156, 206] currently at: [157, 207] to move in line with slider
Object at 00:41:665 - should be placed at: [142, 198] currently at: [143, 199] to move in line with slider

[insane]
Object at 00:19:315 - should be placed at: [150, 355] currently at: [152, 356] to move in line with slider
Object at 00:19:915 - should be placed at: [161, 264] currently at: [161, 261] to blanket slider body
Object at 00:28:165 - should be placed at: [122, 282] currently at: [124, 280] to blanket slider body
Object at 00:46:465 - should be placed at: [212, 249] currently at: [204, 248] to blanket slider body
Object at 00:47:815 - should be placed at: [180, 172] currently at: [184, 172] to blanket slider body

[normal]
Object at 00:28:165 - should be placed at: [208, 48] currently at: [209, 49] to move in line with slider
Object at 00:48:865 - should be placed at: [50, 198] currently at: [51, 199] to move in line with slider

I hope I didn't malfunction! C:

Also personal note, that insane diff is far too easy until the kiai, it's like it's not worth even playing until the end just for a few seconds of aaaaa
(ps: I said I'm not doing direct mods in my queue)
Topic Starter
Mazziv

Xiaolin wrote:

Q

General

  1. I really agree with Bakari on the BG, there's no doubt that Love Live has NOTHING to do with this. And, just because someone else used this BG for their set, doesn't mean that it'd fit the song, it really doesn't fit plus it's irrelevant. :c
easy

  1. 00:24:865 (1,2) - I'd replace the rhythm here with a rhythm at 00:22:465 -. In such parts, vocals on the red tick are emphasised (which is the reverse), and on 00:25:465 - it's a fading vocal from 00:25:315 -. I really suggest going with this to emphasise the vocals on the red tick. Same on 00:29:665 -.
i really like the 1/1 slider because it emphasize the long vocal better,and for such an easy diff i think 1/1 sound better

insane

  1. 00:13:315 (3) - This could be just me, but I hear nothing on the blue tick. From what I hear with 25%, vocals end more accuratley at the red tick, and the blue tick has nothing other than the background noises. Same at 00:15:715 (2). you can still hear the vocal going on so
  2. 00:42:865 (1) - Similar idea to the first point, but here, I'd just replace this with a circle. Because if you listen to this part at 25%, there aren't any vocals at either the red tick or the blue tick. Since vocals pause at this part, I'd just add a circle here to emphasise it. i used 3/4 slider throughout the whole map for long vocals so it would be dumb to change the concept of that kind of part
Welp, there isn't really much to say. Good luck!
thanks!

Ohwow wrote:

m4m

[easy]
00:20:965 (4,1) - DS is fine?
00:23:665 (4) - i think u screwed up on NC starting here, this should be NC here, and then 00:24:865 (1) - should delete, etc. because from here 00:11:665 - you've been NCing every 2 measures, but then you started NCing every 3 measures on the 2nd part woops
00:44:065 (3,4) - mm these 2 aren't exactly mirroring each other perfectly, maybe fix that? they werent supposed to mirror each other but i moved them a bit further away to show that
00:46:465 (3,4) - hmm not liking how slider 3 is almost touching the 4's sliderbody.nothing wrong bout that
00:27:265 (5,1) - DS [color=#FF0000 i dont see the problem here[/color]
00:48:865 (3,4) - I feel like the placement of these sliders feel kind of unorganized. just a regular upwards movement



[insane]
i'd try to have some kind of jump here instead of a stack to emphasize 00:21:265 (1) -
00:49:765 (5,1) - should have bigger spacing compared to 00:49:615 (4,5) - to emphasize the vocal better.

dat's all, I also recommend putting a spinner at the end for all diffs cause the music fades out and a spinner would be a good way to represent that instead of just an immediate stop at 00:52:315 - i dont feel like its needed tbh

GL
thanks!!!!


Dakini:

easy
OD 2? feel OD 3 might be a little more suitable

One thing i noticed is how the notes circle around this one section in the map, if you press control + a i feel some more movements towards the sides could make this feel less cramped i know but thats my mapping,cramped circular movement
00:25:465 (2) - perhaps control J for more intuitive flow for new players was suggested a few times already but i dont like it personally
00:45:265 (1) - maybe have the red node on the slider tick to make it look a little better no cuz id had to change slider and it wont matter anyway


insane
00:26:065 (1,2) - at 00:15:715 (2,3) - you establish that this pattern has a perfectly stacked 1/4 on it but later at the first mark mentioned, you break that and stack it on the red anchor of the slider, while this isnt terrible it just breaks structure i tryed to change it but it just doesnt look as good as before so i gotta decline :/
00:28:315 (4,2) - I'd tilt these a little bit and maybe reduce the spacing a tiny bit to add more of a gab between 00:28:165 (3) - and 00:28:465 (1) -
00:37:765 (4,5,1) - Spacing between this is arguably a little big though it depends on if you consider the player following the (4) slider or not. you got a clockwise motion flowing into it so i think it should be fine


Sandrew:
[easy]
00:47:065 (4) - not so close will be better(just advise) i think its fine like that

[insane]
00:15:715 (2,3) - not stack them will be better, it's the only 1/4 stack between sliders you use as mentioned above,i tried to fix it but i couldnt find a way that makes me like it sorry
00:37:765 (4,5,1) - 1/4 spacing like a jump, after them you start to use big spacing, it's a little lack in transition emphasize of vocal + clockwise flow into it should be fine

well I think this bg fits this song lol :P FINALLY SOMEONE


ShiiTsuin:

00:15:715 (2) - This might disrupt the flow you have set out in this map, but I feel like moving this slider's head downwards to almost follow on from 00:15:265 (1) creates a slightly different dynamic to this bit its a circular motion downwards i dont see a problem with it really :/
00:20:665 (3,4) - Have you tried reversing these reverse-sliders? It doesn't have a huge impact on how the map plays, but the way 00:20:965 (4) ends on 00:21:265 (1) played pretty nicely in my experience. I guess it might look a bit random though, and it might not quite match up perfectly to the visuals, but it's an insane, so I'm pretty sure something like this would be fine! reversed 2 and 4 to make it look like its done on purpose lol
00:26:065 (1) - I think that rotating this slider so that the actual end of the slider stack onto 00:26:365 (2) keeps that kind of movement you have going on in the song, whilst (my opinion) matching up to the vocals better, as it creates a greater contrast between the two sliders. anything that is not 90 degree wouldnt really fit in here since thats what i did throughout the whole map
00:39:865 (1,2) - These could also be reversed. When i tested it like this, it did kind of change the flow you have going on, but I think it better represents the song, as it contrasts 00:39:265 (1,2) which are mapped to a different vocal pattern (albeit in the same verse). i kinda like the idea but it would creat unecessary spacing problems tbh so i gotta decline :/


Really not much I could find that was moddable. Suggest a few tweaks which may or may not help this map. Take them how you want to, since most of them probably won't actually work in the grand scheme of things. I don't expect a kudosu, since it's such a minor and likely useless mod.
Good luck getting this ranked!
If you want me to try and help you in the future, feel free to pm me ingame or on the forums, or repost to my modding queue! It's fun when it's a challenge to mod after all :) thanks for the help! and i surely accept that offer 8-)



Arphibot:

Easy: y e s i d i d f i x i t
Insane: b i b u b f i x e d e v e r y t h i n g t h a t m a d e s e n s e
JiruPiru
Hi there! Here is your mod from my queue.

Easy
00:45:265 (1) - 1 beat too long
00:50:965 (2) - Too hard for an easy

Insane
00:26:365 (2) - Looks a bit ugly, try this: http://osu.ppy.sh/ss/8874407 I have ocd
00:28:165 (3,4,1,2,3) - This last slider is uncomfortable to play, try this: https://osu.ppy.sh/ss/8874423
00:51:115 (1) - Why the raise in sv? Keep sv the same as this sound is no more intense than the rest of the sounds
Vivyanne
ez
consider lowering ar a bit, i dont see why you'd have it so high. would change to 3 or 3,5 cause map has no density
00:12:865 (3) - maybe a thing to consider with these kind of sliders it to perhaps end them on beats like 00:13:315 - . the vocals here are really strong but currently the map shows no emphasis to them so ending sliders here could be a way
00:16:465 (1,2) - why change up the slidershape to this when u used 00:11:665 (1,2,1,2) - before seems a little random
00:18:865 (1) - can this be a 1/1 slider too and then have another at 00:19:465 - (so delet 00:19:765 (2) - ) to keep the rhythm consistency from before? song doesnt sound like it's changing that much up until 00:20:065 (3) - so why not try to keep consistency while you're on it
00:29:665 (2) - this honestly made me a little sad as 1/1 sliders wouldve kept the intensity right with the rest of the section. funny how you simplify your already intensely simplified rhythm
00:39:865 (4,1) - can these not align? visual emphasis on 00:40:465 (1) - is dead rn
00:45:265 (1,2) - lol nice snapping
00:46:465 (3,4) - ew increase visual distance Please
00:48:865 (3,4) - bit skeptical about the hitsounding here as the rhythm of the drums in the background change. would be cool if you showed that with hitsounds too instead of acting it's the same
00:50:965 (2) - fix it
00:52:165 (3) - fix it

insane
00:14:065 (1,4) - can this overlap be avoided
00:15:715 (2,3) - why make the spacing between these completely different from 00:13:315 (3,4) - ? nothing in the song changes that much to throw consistent spacing out of the window
00:14:065 (1,2,3) - sharp angle vs 00:16:465 (1,2,3) - wide angle choose one.
00:19:315 (2) - tbh during testplaying i found that circle-slider feels less awkward of a rhythm to use here as the rest of the upcoming rhythm is more continuous too
00:20:065 (1,2,3,4) - spaced but then 00:20:965 (4,1) - no spacing at all but 00:21:265 (1) - is by far the strongest note
00:21:265 (1,1) - ouch
00:24:565 (4) - rotate slider 90 degrees to have consitent movement with 00:21:865 (3,4) - (also it just plays way nicer and 00:24:865 (1) - gets more emphasis)
00:25:915 (6) - has the lowest pitch in the section so could use some smaller spacing tbh. why not try to stack it on 00:25:465 (3) -
00:26:065 (1) - tbh since the vocals are on 00:26:215 - why not end this slider there like all other sliders
00:28:165 (3,1) - ew visual distance
00:28:465 (1,3) - fix stack
00:30:865 (1,2,3) - i get what youre trying to archieve here however i feel like 00:31:276 - should be clickable too so why not try out a pattern like this for once? i mean movement isnt important in this section so why not show that
00:34:465 (1,2,3,4) - with how the drums get more intense and this being the buildup to kiai i actually foresaw more 1/2 circles. why not try that? creates a more fun momentum towards the climax of the song
00:36:265 (3) - rip in no patterns notes like these stand out eventho they clearly have a vocal and 00:35:965 (2,4) - dont
00:38:665 (4) - make vocals clickable and not 00:39:115 (6) - thanks (so make 00:38:965 (5) - a slider instead cause there is no clear 1/2 here)
00:39:865 (1) - delet nc for nc consistency
00:41:665 (1,4) - fix it
00:44:065 (1,2) - increase spacing and change the rest along with it to not have this look extremely cluttered. overlaps like these make it look really messy and overall no real fun to play as the player suddenly has to do way more reading than before
00:48:265 (5) - why do you skip potential clickable vocals
00:49:915 (1,2,3,4,5) - can this please not have the same flow rotation as 00:48:865 (1,2,3,4,5) - it breaks emphasis
00:51:715 (3,5,1) - make this a perfect triangle

i rly get way too bored while modding
ReFaller
@Arphi All For None
Topic Starter
Mazziv

DilPil111 wrote:

Hi there! Here is your mod from my queue.

Easy
00:45:265 (1) - 1 beat too long yeah i accidently fucked it up last update
00:50:965 (2) - Too hard for an easy is totally fine imo

Insane
00:26:365 (2) - Looks a bit ugly, try this: http://osu.ppy.sh/ss/8874407 i dont see a problem really its stacked with the red nod so I have ocd
00:28:165 (3,4,1,2,3) - This last slider is uncomfortable to play, try this: https://osu.ppy.sh/ss/8874423 no sorry i really like the current one better
00:51:115 (1) - Why the raise in sv? Keep sv the same as this sound is no more intense than the rest of the sounds this is barrely noticeable while playing so no fix










HighTec wrote:

ez
consider lowering ar a bit, i dont see why you'd have it so high. would change to 3 or 3,5 cause map has no density no because i dont want to
00:12:865 (3) - maybe a thing to consider with these kind of sliders it to perhaps end them on beats like 00:13:315 - . the vocals here are really strong but currently the map shows no emphasis to them so ending sliders here could be a way theres literally two 1/1 slideres that emphasize vocals aaa nibba 2/1 slider on downbeats for memes is mapping meta
00:16:465 (1,2) - why change up the slidershape to this when u used 00:11:665 (1,2,1,2) - before seems a little random because i wanted to
00:18:865 (1) - can this be a 1/1 slider too and then have another at 00:19:465 - (so delet 00:19:765 (2) - ) to keep the rhythm consistency from before? song doesnt sound like it's changing that much up until 00:20:065 (3) - so why not try to keep consistency while you're on it i think a 2/1 slider here fits better for some reason i think its because the music changes after that idk maybe im just gay but i like it like that
00:29:665 (2) - this honestly made me a little sad as 1/1 sliders wouldve kept the intensity right with the rest of the section. funny how you simplify your already intensely simplified rhythm all of my diffs have 1 thing in common and that is simplicity (remixed by Mazziv)
00:39:865 (4,1) - can these not align? visual emphasis on 00:40:465 (1) - is dead rn THEY ARE ALLOWED TO BECAUSE THEY LOVE EACH OTHER
00:45:265 (1,2) - lol nice snapping wtf.png
00:46:465 (3,4) - ew increase visual distance Please mentioned this always no because i liek the drop off look it gives
00:48:865 (3,4) - bit skeptical about the hitsounding here as the rhythm of the drums in the background change. would be cool if you showed that with hitsounds too instead of acting it's the same i did 2 percusssions there isnt that enough? :/
00:50:965 (2) - fix it arphi bot fixd already for me
00:52:165 (3) - fix it arphi bot fixd already for me

insane
00:14:065 (1,4) - can this overlap be avoided not visible while playing ????????????????
00:15:715 (2,3) - why make the spacing between these completely different from 00:13:315 (3,4) - ? nothing in the song changes that much to throw consistent spacing out of the window it doesnt effect playability at all and i just dont like to use the same kind of stack all the time
00:14:065 (1,2,3) - sharp angle vs 00:16:465 (1,2,3) - wide angle choose one. top 10 anime battles
00:19:315 (2) - tbh during testplaying i found that circle-slider feels less awkward of a rhythm to use here as the rest of the upcoming rhythm is more continuous too considering this because it does sound okay but not 100% convinced
00:20:065 (1,2,3,4) - spaced but then 00:20:965 (4,1) - no spacing at all but 00:21:265 (1) - is by far the strongest note i just like the stop and go motion here dont ask me it just feels more natural than a jump
00:21:265 (1,1) - ouch not visible during gameplay so no lo
00:24:565 (4) - rotate slider 90 degrees to have consitent movement with 00:21:865 (3,4) - (also it just plays way nicer and 00:24:865 (1) - gets more emphasis) not understandable sir,plealse explain picture i only read manga for pictures
00:25:915 (6) - has the lowest pitch in the section so could use some smaller spacing tbh. why not try to stack it on 00:25:465 (3) - wont really change anything also i cant even real notice a difference tbh so n o
00:26:065 (1) - tbh since the vocals are on 00:26:215 - why not end this slider there like all other sliders i always map long vocals with 3/4 like you KNOW ME FOR 40 YEARS NOW
00:28:165 (3,1) - ew visual distance stack>visual distance memes
00:28:465 (1,3) - fix stack fuccc
00:30:865 (1,2,3) - i get what youre trying to archieve here however i feel like 00:31:276 - should be clickable too so why not try out a pattern like this for once? i mean movement isnt important in this section so why not show that i like the slider into 2 1/4 because it rolls of the finger easily and sounds imo better than gay 1 + triple im a girl btw
00:34:465 (1,2,3,4) - with how the drums get more intense and this being the buildup to kiai i actually foresaw more 1/2 circles. why not try that? creates a more fun momentum towards the climax of the song sliders give a different feeling than notes and notes feel so forced and idk sliders are just cooler also my mapping is literally 90% sliders so yeha
00:36:265 (3) - rip in no patterns notes like these stand out eventho they clearly have a vocal and 00:35:965 (2,4) - dont you have the vocal lingering around which makes it ok i think
00:38:665 (4) - make vocals clickable and not 00:39:115 (6) - thanks (so make 00:38:965 (5) - a slider instead cause there is no clear 1/2 here) would fuck up rhythm and i think it sounds gay so sorry no change but nice idea but still gay
00:39:865 (1) - delet nc for nc consistency maybe but its very spicy part which is there once so it can be highlighted with 2 ncs i think iits okay hanks
00:41:665 (1,4) - fix it top 10 anime not visible during gameplay
00:44:065 (1,2) - increase spacing and change the rest along with it to not have this look extremely cluttered. overlaps like these make it look really messy and overall no real fun to play as the player suddenly has to do way more reading than before its an insane diff so this should be readable easily and i dont want to space it more i thinks its already too spaced but ok no CHANGES
00:48:265 (5) - why do you skip potential clickable vocals because i think the slider sounds better than note here for the last two words dont ask me i am weird
00:49:915 (1,2,3,4,5) - can this please not have the same flow rotation as 00:48:865 (1,2,3,4,5) - it breaks emphasis considerd but i like the circular motion
00:51:715 (3,5,1) - make this a perfect triangle f

i rly get way too bored while modding

i get way too bored while replying



thanks doe to both of you!
Natsu
general

  1. why aren't you using caps for your diff names?
  2. Metadata?
Insane

  1. 00:14:665 (3,4,1) - the spacing is weird, either make them the same, or make the one from 4 to 1 higher
  2. 00:18:865 (1,2) - blanket is super off
  3. 00:20:965 (4,1) - stack is off
  4. 00:28:465 (1,3) - same
  5. 00:43:765 (4,1,2,1,2,1,2) - your map is really clean, but this pattern is not, I'm sure you can rearrange them better
hard

  1. 00:28:915 (3) - remove clap
  2. 00:47:065 (3,4) - weird patter and rhythm , just be consistent and use a 1/2 slider
Normal

  1. AR 5,5 is better
If bolded things are fixed you can call me back once you get a bubble
Nowaie
@Arphi Altered some stuff i guess (dunno how to even read that kind of text lol)

Natsu wrote:

hard

  1. 00:28:915 (3) - remove clap The second snare is still there that i'm following with the double claps in that part. Though i removed the clap on 00:30:115 - since that does not have a snare
  2. 00:47:065 (3,4) - weird patter and rhythm , just be consistent and use a 1/2 slider fixed
Thanks natsu!

Update
osu file format v14

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AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:hard
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
BeatmapID:1232223
BeatmapSetID:582254

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CircleSize:3.4
OverallDifficulty:6.5
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Ayumiita
Okay NM from my Queue
easy:

  1. 00:24:865 (3,4) - this would flow better in my opinion

normal:

  1. 00:18:865 (1,2) - this could be a bit too far down, maybe it's off screen but I'm not sure about that one

hard:

  1. 00:39:565 (2,3) - I'm not sure about this one, if you haven´t planned on using the beat gap please fix this, but if you planned to do so I would recommend NCing 3 for a better visual representation that something is different here. Personally, I would map the rhythm this way (ignore the placement, it's only for the rhythm)
  2. 00:47:065 (3,4) - I'm not sure about this one, it fits not really well for a hard diff (the pattern and rhythm), maybe something like a 1/2 slider circle would work or reverse 1/2 slider, even so, I think the reverse one is a bit too slow (im talking about this here
  3. 00:48:865 (1,2) - same then above this could work better in my opinion (ignore placement)

insane:
  1. 00:11:665 (1,2) - Maybe you should use here the same spacing than here 00:12:415 (4) - or here 00:13:165 (2) -
  2. 00:15:115 (4) - pointing out wierd spacing this one feels missplayed since the spacing isnt the same at 3 or 2 but on the other hand its like lil laying over the slider which doesnt make sense aswell for me.
  3. 00:24:115 (2,3) - the flow feels wierd for me here
  4. 00:28:915 (3) - its not 100% under 1 (i hate me for pointing it out xD)
  5. 00:39:265 (1,2,1,2) - I'm not sure about the pattern here, I think it should be something like this here
  6. 00:44:065 (1,2,1,2,1,2) - This patter was wierd to play it looked really compressed if that makes sense, its way to much forced together

really nice mapset :3
Nowaie

Lucyyyyyyy wrote:

hard:

  1. 00:39:565 (2,3) - I'm not sure about this one, if you haven´t planned on using the beat gap please fix this, but if you planned to do so I would recommend NCing 3 for a better visual representation that something is different here. Personally, I would map the rhythm this way (ignore the placement, it's only for the rhythm) It's as intentional as it gets. The gap is 1/1 to which i use pretty large gaps regularly ( 00:35:665 (1,2,1,2) - ect.). Regarding the rhythm concern, i have stated many times that i follow the vocals and i believe this is the best way to rhythm wise map them

    The slider issues were fixed after Natsu's mod so the only reason why they are still there is the classic "not updated"
Thanks for the mod, made some own changes aswell

Update (again)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 33265,34465,45865
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:hard
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
BeatmapID:1232223
BeatmapSetID:582254

[Difficulty]
HPDrainRate:5
CircleSize:3.4
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"anime mafia gone wrong.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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11665,-133.333333333333,4,2,0,70,0,0
21265,-100,4,2,0,70,0,0
30865,-100,4,3,0,70,0,0
35665,-100,4,2,0,70,0,1
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134,176,47965,2,0,P|161:202|175:236,1,75,10|0,0:0|0:0,0:0:0:0:
30,168,48265,1,0,0:0:0:0:
88,81,48415,1,0,0:0:0:0:
193,89,48565,2,0,P|235:90|277:76,1,75,10|0,0:0|0:0,0:0:0:0:
354,24,48865,6,0,L|368:117,1,75,6|0,0:0|0:0,0:0:0:0:
467,76,49165,2,0,L|453:169,1,75,10|0,0:0|0:0,0:0:0:0:
509,240,49465,1,0,0:0:0:0:
509,240,49615,1,8,0:0:0:0:
437,322,49765,1,8,0:0:0:0:
284,315,49915,6,0,L|125:307,1,150,14|0,0:0|0:0,0:0:0:0:
58,223,50365,2,0,L|137:219,1,75,10|0,0:0|0:0,0:0:0:0:
218,158,50665,1,2,0:0:0:0:
218,158,50815,1,10,0:0:0:0:
155,55,50965,1,8,0:0:0:0:
303,88,51115,2,0,B|382:100|382:100|458:84,1,150,14|0,0:0|0:0,0:0:0:0:
510,163,51565,6,0,L|420:183,1,75,10|2,0:0|0:0,0:0:0:0:
304,210,51865,2,0,P|331:234|349:267,1,75,2|2,0:0|0:0,0:0:0:0:
337,355,52165,1,10,0:0:0:0:
432,257,52315,1,12,0:0:0:0:
ReFaller
@Natsu Tbh, I think it may be good option. Mazziv fell free to set it.
@Lucyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy It just looks on editor, full range of screen is visible while testing or playing.
Ayumiita

ReFaller wrote:

@Natsu Tbh, I think it may be good option. Mazziv fell free to set it.
@Lucyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy It just looks on editor, full range of screen is visible while testing or playing.
natsu and lucy ? a coincidence ? I do not think so :^)







fairy tail ftw
ReFaller
LOL i got it after reading natsu and lucy together :O
Topic Starter
Mazziv

Natsu wrote:

general

  1. why aren't you using caps for your diff names? i just like it that way :C
  2. Metadata? p/6181109
Insane

  1. 00:14:665 (3,4,1) - the spacing is weird, either make them the same, or make the one from 4 to 1 higher should be equal now
  2. 00:18:865 (1,2) - blanket is super off fixd?
  3. 00:20:965 (4,1) - stack is off also fixd i think
  4. 00:28:465 (1,3) - same aaaaaa
  5. 00:43:765 (4,1,2,1,2,1,2) - your map is really clean, but this pattern is not, I'm sure you can rearrange them better i already tried a few things but i cant find something that satisfies me so i dont know :x

If bolded things are fixed you can call me back once you get a bubble NANI

Lucyyyyyyy wrote:

Okay NM from my Queue
easy:

  1. 00:24:865 (3,4) - this would flow better in my opinion i dont think it will change much+copy pasta is always better


insane:
  1. 00:11:665 (1,2) - Maybe you should use here the same spacing than here 00:12:415 (4) - or here 00:13:165 (2) - smaller spacing because song just started
  2. 00:15:115 (4) - pointing out wierd spacing this one feels missplayed since the spacing isnt the same at 3 or 2 but on the other hand its like lil laying over the slider which doesnt make sense aswell for me. fixd in natsus mod
  3. 00:24:115 (2,3) - the flow feels wierd for me here its the same as you would follow a straight slider
  4. 00:28:915 (3) - its not 100% under 1 (i hate me for pointing it out xD) natsu mod fixd aaa
  5. 00:39:265 (1,2,1,2) - I'm not sure about the pattern here, I think it should be something like this here certain reason why it should be like this?
  6. 00:44:065 (1,2,1,2,1,2) - This patter was wierd to play it looked really compressed if that makes sense, its way to much forced together
as stated in natsus mod i dont really find a solution for this that makes me satisfied so i gotta leave it like that for now :x

really nice mapset :3

thanks for the mod guys! sorry for the late update i was in italy until today
Topic Starter
Mazziv
set is not dead,currently waiting for doormat nm and kagetsu mod
Natsu
there are no more tiers, i can bub if u want
Topic Starter
Mazziv

Natsu wrote:

there are no more tiers, i can bub if u want

well i would take that too!
Natsu
oki doki
sahuang
General
"I like lower case diffnames" is not a valid reason for using it tbh, since the song title itself has caps...so i think you should just use standard diffnames rather than e n h i

Easy
ar3

Insane
00:24:565 (4,1) - i think more aesthetics is needed because the placement feels bad

I prefer you give me another map to mod, because there isn't much to mod in this map. However I don't feel like nominating it because the ending is really bad. Cutting mp3 at that point is just awful.
Topic Starter
Mazziv

sahuang wrote:

General
"I like lower case diffnames" is not a valid reason for using it tbh, since the song title itself has caps...so i think you should just use standard diffnames rather than e n h i does that really make a difference if its lowercased or not?

Easy
ar3 +

Insane
00:24:565 (4,1) - i think more aesthetics is needed because the placement feels bad i think its totally fine i dont really see why this would be placed bad

I prefer you give me another map to mod, because there isn't much to mod in this map. However I don't feel like nominating it because the ending is really bad. Cutting mp3 at that point is just awful.
i sadly do not have any other maps up for mods since this is most likely my last map i will try to rank


edit: will update when i get more stuff to fix
sahuang
it's up to you, but the lower case is just a bit unnatural.

the aesthetics is kind of bad because of the small distance between them, and the flow is not really comfortable.
Topic Starter
Mazziv

sahuang wrote:

it's up to you, but the lower case is just a bit unnatural. ok changed

the aesthetics is kind of bad because of the small distance between them, and the flow is not really comfortable. you have equal spacing +
clockwise flow i think its totally fine

still sad to see that you dont want to help me push this further into ranked because its cut ver :/
Kagetsu
late as usual

[General]
  1. why is the bg anime
  2. the default soft clap sounds out of place for this type of rock music, i think you could use a custom one?
  3. i have to agree with sahuang on this one, the ending part feels so unnatural. the fact that you placed your last object on 00:52:315 - doesn't help either. honestly, this could've been done much better.
[insane]
  1. 00:13:315 (3) - 00:15:715 (2) - you should avoid this type of extended slider, there isn't really a reason to extend those, 1/1 represents the music much better as it doesn't skip beats. 00:26:065 (1) - those are ok though
  2. 00:20:065 (1,2,3,4) - could use more clickable 1/4 so that it varies from hard diff
  3. 00:44:065 (1,2,1,2,1,2) - this looks completely out of place within the map context, visually and rhythmically speaking,
    your map is based on clean patternings so even though this section is intense, i don't think the map should change THAT much, it also makes the actual 1/4 beats feel under-emphasized. for example, you could convert 00:44:815 (2) - this slider into two circles as there are two drum sounds here in contrast with 00:44:665 (1) - .
    i don't know... this whole patterning feels way too overdone and poorly contrasted compared to the rest of the map
  4. 00:51:565 (2,3,4,5,6,1) - would be better if you could follow just one thing, following multiple layers at the same time is confusing.
[hard]
  1. 00:51:115 (6,1) - swap nc?
  2. nice mod
honestly... the map is fine, but there are a lot of things that bother me and i'm not sure if you're willing to change them ):
Topic Starter
Mazziv

Kagetsu wrote:

late as usual

[General]
  1. why is the bg anime This song was mapped by caren,thats how i found out about it. Caren is also the biggest inspiration for me in terms of mapping.At first i named every diff with ''_sk'' at the end to show that,but later on people suggested to remove that due people could be thinking they were all made by caren.So i decided to just roll with the background she used.
  2. the default soft clap sounds out of place for this type of rock music, i think you could use a custom one? done
  3. i have to agree with sahuang on this one, the ending part feels so unnatural. the fact that you placed your last object on 00:52:315 - doesn't help either. honestly, this could've been done much better. at the timing where i started this mapset i had little to no time so i went with a cut version.
[insane]
  1. 00:13:315 (3) - 00:15:715 (2) - you should avoid this type of extended slider, there isn't really a reason to extend those, 1/1 represents the music much better as it doesn't skip beats. 00:26:065 (1) - those are ok though i used 3/4 sliders to emphasize the vocal. 3/4 sliders on vocals is a common thing in my mapping(except it doesnt fit at all)
  2. 00:20:065 (1,2,3,4) - could use more clickable 1/4 so that it varies from hard diff i think that one is fine because i already a bigger spacing so it should be ok
  3. 00:44:065 (1,2,1,2,1,2) - this looks completely out of place within the map context, visually and rhythmically speaking,
    your map is based on clean patternings so even though this section is intense, i don't think the map should change THAT much, it also makes the actual 1/4 beats feel under-emphasized. for example, you could convert 00:44:815 (2) - this slider into two circles as there are two drum sounds here in contrast with 00:44:665 (1) - .
    i don't know... this whole patterning feels way too overdone and poorly contrasted compared to the rest of the map i know it doesnt fit ,no matter how hard i try to defend it so i have a solution. or
  4. 00:51:565 (2,3,4,5,6,1) - would be better if you could follow just one thing, following multiple layers at the same time is confusing. *confused face* im following vocals here whats the problem aaa
[hard]
  1. 00:51:115 (6,1) - swap nc? i guess i fix this vor nowa
  2. nice mod
honestly... the map is fine, but there are a lot of things that bother me and i'm not sure if you're willing to change them ):
i am
Lernaeus
My first mod, don't be harsh :| feel free to not take anything into consideration, since I'm still figuring out stuffs

easy
if u are going to change the hp on insane, you should change the one on easy on hp3 too, for a linear increase

hard
00:49:465 (3,4,5) - i feel like 3 and 4 shouldn't be stacked, and the same with 00:50:665 (3,4,5)

insane
i feel like hp6 could fit better
00:42:865 (1,2) - i think the sliderend of the first one should end on the head of the second one, as seen here: 00:15:715 (2,3)
Topic Starter
Mazziv

Lernaeus wrote:

My first mod, don't be harsh :| feel free to not take anything into consideration, since I'm still figuring out stuffs

easy
if u are going to change the hp on insane, you should change the one on easy on hp3 too, for a linear increase im fine with the current setting

hard
00:49:465 (3,4,5) - i feel like 3 and 4 shouldn't be stacked, and the same with 00:50:665 (3,4,5)
3 and 4 are stacked to emphasize the drum on 5

insane
i feel like hp6 could fit better the reason why hp6 would fit better is...?
00:42:865 (1,2) - i think the sliderend of the first one should end on the head of the second one, as seen here: 00:15:715 (2,3)

i dont like stacking it here,it wouldnt really change anything
thanks for the random mod!
-Shizuru
free pp map?
Kagetsu
late again

Mazziv wrote:

This song was mapped by caren,thats how i found out about it. Caren is also the biggest inspiration for me in terms of mapping.At first i named every diff with ''_sk'' at the end to show that,but later on people suggested to remove that due people could be thinking they were all made by caren.So i decided to just roll with the background she used.
to be honest this doesn't make much sense to me s: it's completely fine to use someone else maps as inspiration though your point is kinda weak as it doesn't provide a valid reason, i would say the same about caren's map, it doesn't change the fact that the bg is unrelated to the song

Mazziv wrote:

at the timing where i started this mapset i had little to no time so i went with a cut version.
i mean, i think you can do it better by cutting the ending part of the song and merging it with the end of the first chorus. it's a very common technique. the current cut sounds poorly done tbh

[]

those are the reasons that are holding me back from nominating this. of course you don't have to change your map if you think my points are invalid or maybe you like the map the way it is, though i don't think i'm going to nominate this map in its current state
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