Hello from my modding queue.
Easy started: 3:15pm
00:20:065 (3) - Angle this slider so it's in line with the approach angle from circle-2, feels more comfortable to play and works well with the circle-4.
00:25:465 (2) - Nothing wrong with this one but I think it would be better if it was curved downwards.
00:27:265 (5,1) - If you're going for symmetry here at least make the sliders the same! Look at the nodes, from afar you can't really notice it but they are not the same. (;´༎ຶД༎ຶ`)
00:29:665 (2) - Slider looks a bit random. Maybe place the second red node where the vocals says "stab me in the BACK". The first red node is fine.
00:38:065 (1) - I think this slider would be perfect if it was CTRL + H.
00:46:465 (3) - Move to x:408 y:240. Flows nicer from the green-2. Make the curve a bit deeper?
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00:47:065 (4) - I think this slider would work better if it was curving downwards. Nothing wrong with it as it is but the flow from 00:48:865 (3,4) - is very simple smooth so I think it would be nice if both patterns were the same since the music is pretty much identical at these two parts.
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Overall: I love Easy maps like these, simple and clean. May I suggest you consider doing a bit more advanced hitsounding? This probably happens a few times throughout the map but I'll just use this one point as an example: 00:39:265 (3,4)
Consider adding green ticks to each crash cymbal and alternating the volume. No human drummer in the world can hit a crash or snare at the same velocity and consistency to produce the exact same sound every time. There is always a slight variation. Try making every 2nd crash hit lower volume, it'll help accent the cymbal crashes too instead of feeling robotic and digital. The effect it gives off is very noticeable and in my opinion enhances the music. It's a pain in the butt to do but it pays off!
finished: 3:35pm
Normal Shouldn't this be called ReFaller's Normal?
00:11:665 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - This whole section puts me off a bit. Just listening to the music we have 3 verses that are pretty much similar in the lyrics and how they sound. You have mapped 3, we can maybe say 2, patterns here. 00:16:465 (1,2,3,4) - This is so different that I wouldn't consider this a variation. I would like to see a bit more consistency here with the patterns, the changes may be a bit too abrupt for this difficulty.
00:15:265 (3,4) - I don't like how this plays at all given what we just played and what we're about to play. Suggest making this a 1/1 slider and putting the circle-4 on the white tick.
00:26:065 (1,2,3,4) - Same here, I think the change in pattern is a bit too abrupt. The mapping style you established at 00:21:265 (1), map it like that!
00:34:465 (1,2,3,4) - I think this pattern plays better if 1 and 3 switched spots.
00:39:265 (3) - This reverse slider feels better to play if it was CTRL + H.
00:44:665 (4) - Move this to the right and up a bit? Flows better at x:392 y:112.
00:44:965 (5,6,1) - This might be too hard for a Normal, although the Normal is barely under the SR for a Hard, consider mapping a slider instead of 5-6 circles?
00:52:165 (5,6) - Change this to a slider. The song ends on a slider in Easy (even though it's a pretty hard slider for Easy).
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Overall: I think the map is okay. Would like to see less abrupt changes to the mapping style. It feels a bit too hard for me. The Easy difficulty is pretty challenging as it is and this one is borderline Hard with it's SR rating but oh well.
finished: 4:02pm
Hard Shouldn't this be called DTM9 Nowa's Hard?
00:34:465 (1,2,3,4) - Pattern may be too Hard. First two objects are DS to 2.6, latter two objects are DS to 2.2. I'd like to see this pattern look a bit nicer, for example, making the rotation of each object the same and/or the DS of each object the same at the very least.
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Overall: Short mod, I couldn't really find anything else worth mentioning to be honest. Very nice map.
finished: 4:11pm
Insane
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00:20:065 (1,2,3,4) - Make this a stream or at least make half of it a stream. The Easy, Normal and Hard are pretty challenging for their respective difficulties, so why make the Insane "easier" with these sliders. I say unleash havoc and make them streams since it fits with the overall difficulty of the map better. I mean you opted to not do streams there but then you use 00:44:065 (1,2,1,2,1,2,1,2,3,4) which I think is a very difficulty pattern. Don't hold back, let your inner demon unleash itself. 00:51:115 (1,2) - The distance between these objects is insane so make the rest of your map insane as well, I will not accept no streams as an answer!
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00:15:265 (1) - Move it left a little bit. I think it flows better at x:188 y:132
00:24:115 (2,3) - I don't like how the slider is curved here. Doesn't flow too well. Maybe rotate the slider slightly down?
00:28:765 (2,3) - Same as ^
Overall: I had fun playing it. Couldn't find much else to mention. It flowed very nicely throughout
finished: 4:26pm
Good luck! I don't think a lot needs to be edited to be honest, for the most part they all look ready to go for me. I mentioned maybe trying some advanced hitsounding earlier, that applies to all the difficulties.
https://osu.ppy.sh/ss/8813636 --- RIP ACC
00:20:065 (3) - Angle this slider so it's in line with the approach angle from circle-2, feels more comfortable to play and works well with the circle-4.
00:25:465 (2) - Nothing wrong with this one but I think it would be better if it was curved downwards.
00:27:265 (5,1) - If you're going for symmetry here at least make the sliders the same! Look at the nodes, from afar you can't really notice it but they are not the same. (;´༎ຶД༎ຶ`)
00:29:665 (2) - Slider looks a bit random. Maybe place the second red node where the vocals says "stab me in the BACK". The first red node is fine.
00:38:065 (1) - I think this slider would be perfect if it was CTRL + H.
00:46:465 (3) - Move to x:408 y:240. Flows nicer from the green-2. Make the curve a bit deeper?
---
00:47:065 (4) - I think this slider would work better if it was curving downwards. Nothing wrong with it as it is but the flow from 00:48:865 (3,4) - is very simple smooth so I think it would be nice if both patterns were the same since the music is pretty much identical at these two parts.
---
Overall: I love Easy maps like these, simple and clean. May I suggest you consider doing a bit more advanced hitsounding? This probably happens a few times throughout the map but I'll just use this one point as an example: 00:39:265 (3,4)
Consider adding green ticks to each crash cymbal and alternating the volume. No human drummer in the world can hit a crash or snare at the same velocity and consistency to produce the exact same sound every time. There is always a slight variation. Try making every 2nd crash hit lower volume, it'll help accent the cymbal crashes too instead of feeling robotic and digital. The effect it gives off is very noticeable and in my opinion enhances the music. It's a pain in the butt to do but it pays off!
finished: 3:35pm
00:11:665 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - This whole section puts me off a bit. Just listening to the music we have 3 verses that are pretty much similar in the lyrics and how they sound. You have mapped 3, we can maybe say 2, patterns here. 00:16:465 (1,2,3,4) - This is so different that I wouldn't consider this a variation. I would like to see a bit more consistency here with the patterns, the changes may be a bit too abrupt for this difficulty.
00:15:265 (3,4) - I don't like how this plays at all given what we just played and what we're about to play. Suggest making this a 1/1 slider and putting the circle-4 on the white tick.
00:26:065 (1,2,3,4) - Same here, I think the change in pattern is a bit too abrupt. The mapping style you established at 00:21:265 (1), map it like that!
00:34:465 (1,2,3,4) - I think this pattern plays better if 1 and 3 switched spots.
00:39:265 (3) - This reverse slider feels better to play if it was CTRL + H.
00:44:665 (4) - Move this to the right and up a bit? Flows better at x:392 y:112.
00:44:965 (5,6,1) - This might be too hard for a Normal, although the Normal is barely under the SR for a Hard, consider mapping a slider instead of 5-6 circles?
00:52:165 (5,6) - Change this to a slider. The song ends on a slider in Easy (even though it's a pretty hard slider for Easy).
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Overall: I think the map is okay. Would like to see less abrupt changes to the mapping style. It feels a bit too hard for me. The Easy difficulty is pretty challenging as it is and this one is borderline Hard with it's SR rating but oh well.
finished: 4:02pm
00:34:465 (1,2,3,4) - Pattern may be too Hard. First two objects are DS to 2.6, latter two objects are DS to 2.2. I'd like to see this pattern look a bit nicer, for example, making the rotation of each object the same and/or the DS of each object the same at the very least.
---
Overall: Short mod, I couldn't really find anything else worth mentioning to be honest. Very nice map.
finished: 4:11pm
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00:20:065 (1,2,3,4) - Make this a stream or at least make half of it a stream. The Easy, Normal and Hard are pretty challenging for their respective difficulties, so why make the Insane "easier" with these sliders. I say unleash havoc and make them streams since it fits with the overall difficulty of the map better. I mean you opted to not do streams there but then you use 00:44:065 (1,2,1,2,1,2,1,2,3,4) which I think is a very difficulty pattern. Don't hold back, let your inner demon unleash itself. 00:51:115 (1,2) - The distance between these objects is insane so make the rest of your map insane as well, I will not accept no streams as an answer!
---
00:15:265 (1) - Move it left a little bit. I think it flows better at x:188 y:132
00:24:115 (2,3) - I don't like how the slider is curved here. Doesn't flow too well. Maybe rotate the slider slightly down?
00:28:765 (2,3) - Same as ^
Overall: I had fun playing it. Couldn't find much else to mention. It flowed very nicely throughout
finished: 4:26pm
Good luck! I don't think a lot needs to be edited to be honest, for the most part they all look ready to go for me. I mentioned maybe trying some advanced hitsounding earlier, that applies to all the difficulties.
https://osu.ppy.sh/ss/8813636 --- RIP ACC