근데 60자 크리가 때문에 주저리 주저리 D:
겟디프 만들려다가 왠지 내가 중도 포기할거 같아서
별만주고 갑니다
겟디프 만들려다가 왠지 내가 중도 포기할거 같아서
별만주고 갑니다
Technika 2 released an OST disc.TKiller wrote:
just where do you rip all these samples from
Backfire wrote:
Right so this is my favorite song ever.
Taiko -
00:21:555 - delete then 00:21:855 - add a note (There are lots of sections like this. Why didnt you make it sexy and go with the music? ;-;)
- fixed, i think others are okay.
One more thing, You have FOUR kiais. You can only have 3, because in taiko's gogo time they limit it to only 3. However I could be wrong. ;-;
- i've never heard abour it. and this song is long, so i think more gogo time is okay.
Who said that ㄴ(-_-)ㄱBackfire wrote:
One more thing, You have FOUR kiais. You can only have 3, because in taiko's gogo time they limit it to only 3.
One more thing, You have FOUR kiais. You can only have 3, because in taiko's gogo time they limit it to only 3.Dude, stop talking with your ass.
brikel wrote:
아그리고 제 태그 추가 안된거 같은데 확인 부탁드려요
전부다 수정완료ykcarrot wrote:
사냥하라 문프라
[Rikel's Normal]
01:54:315 (3) - 뉴콤보 / 안그래도 너무 가까워요
02:56:715 (9) - 뉴콤보 / 03:01:515 (1) - 여기에 뉴콤보가 있기 때문에
03:02:565 (1) - 03:05:115 까지 늘리세요. 브리켈님 난이도만 짧습니다.
홧팅요~
슬라이더 속도를 줄였었는데 다시 보니까 사라져있네요 ._.;ykcarrot wrote:
[Hard]
02:07:680 (2) - 보컬이면 02:07:980 까지 늘려야 됩니다. 띵가띵가 소리면 1/3인거 아시죠? 하이햇도 안맞아요. 어쨌든 블루틱은 안맞습니다.
02:08:730 (5) - 끝을 02:09:330 아니면 02:09:630 까지 늘려주세요
02:10:080 (2,3) - 이것도 시작/끝을 빨강/빨강, 하양/하양 되게 해주세요.
02:12:480 (2,3) - ^
02:13:530 (4) - 끝을 02:14:130 아니면 02:14:430 까지
Lilac wrote:
[Normal]
00:35:115 (3,5) - The sliders in this combo seem...like they can be constructed a bit better, try not to put 5 at the end of 3. Fixed
02:23:115 (1,2,3,4) - Try not to put 4 like that, also you could arrange that combo so you can read the notes a bit better. I don't think this pattern is unreadable. So don't fixed
03:02:565 - Other spinners in the difficulty are softer, this one isn't. Fixed
Something tells me that this difficulty could be made easier. The hitsounds are also inconsistent with the other difficulties, soft whistles are used when bass and other custom hitsounds were used in other difficulties.hitsound fit like other diff
All fixed your modGonzvlo wrote:
[Rikel's Normal]
- 00:35:115 (3,4,5) - This pattern looks rather bad, try to define the slider-shapes a bit more. Here's a suggestion. Fixed
- 00:48:315 (1) - The approach circle blends with the previous spinner, I'd suggest to use a "Colour-Hax" to avoid any problem.Fixed
- 01:12:315 (1,2,3,4,5,6,7,8) - You should split this combo just like you did with the previous one, seems too long for a [Normal]Fixed
- 01:20:715 (4,5,6,7) - Considering the high BPM, this pattern is too tricky for this difficulty level. I strongly suggest to remove those circles at the end of the sliders and add repeats afterwards.Fixed
- 01:54:315 (1) - This anti-jump doesn't really fit this part of the song, nor the difficulty level. You need to increase spacing please, at least a couple of grids. Also, here's a possible alternativeFixed
- 02:09:915 (1,2,3) - Oh noes, this spacing needs to be fixed too. The spacing between all the objects is almost the same but (1) is way further from (2) in the timeline. You need to increase the spacing, just like you did with the previous pattern 02:06:615 (1,2,3) - Um.. using new combo and increase spacing
- 02:33:165 (1) - Same as before, this one blends a bit too. Make sure to use a "Colour-Hax" to fix this. Fixed
- Overall this diff is really nice and it's well constructed, there are some problems that need to be fixed tho; read carefully all the suggestions. Oh, I noticed some minor inconsistencies in your combos, I didn't mention them because I wasn't sure if it's worth it, you should go through your diff and check if there's any combo that you'd like to fix or change. Anyhow, good job.
others all fixed, thank you NatsumeRinNatsumeRin wrote:
just curious, the guest diff mapper is brikel but the diff name called Rikel's Normal..?
- umm...... i think he'd like to be called like that :3
[Hard]
03:00:930 (3) - reverse arrow is hidden a bit (it become very clear when the slider already start), i guess players should be able to notice it but just mention here.
- i think it's okay because the arrow appears before the slider starts to move :3
others are all fixed. thanks for modding, narakucrimson ( and thanks for bubble, NatsumeRin XD )narakucrimson wrote:
[Rikel's Normal][Taiko]
- 01:20:730 (1,2) - This will probably be hard to read for a player that can only play Normal. I suggest trying something that doesn't cut
- i think it's not too bad becuz it follows slider's flow ( and also i fixed AR )[Maximum]
- 00:18:330 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 1/6 at 200 BPM? I don't think that's a good idea D: Can you use some other element for this? I'm not a pro taiko player so I can't really tell if it's playable or not, but have you asked for opinions?
There are some other like these but I won't mention them again, because first I want your answer ^^
- i agree it's a hard part, but taiko players said 'it's playable'. and i think so :3- i fixed it, but slider tick are sound too loudly so i reduced sound of them :3
- Maybe you should raise the tick rate so that players can read sliders like 02:52:830 (1) -. I wasn't so keep while testing and I didn't see that it was compressed. Hehe.
You can set it to 2 in [Hard] too, if you want.