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Hayami Saori & Touyama Nao - Everyday World [CatchTheBeat]

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Pata-Mon
SPOILER
2017-03-08 00:04 Pata-Mon: 主要感受是1/4
2017-03-08 00:04 Pata-Mon: 一般来讲platter难度 1/4是可以稍微小跳一下的
2017-03-08 00:04 Pata-Mon: 00:57:119 (5,1) -
2017-03-08 00:04 Vanillas: 意思是红果子的间距再小一点?
2017-03-08 00:04 Pata-Mon: 像这类
2017-03-08 00:04 Pata-Mon: 不你现在没跳啊
2017-03-08 00:05 Pata-Mon: 因为这类连打后面的音还往往是很重的音
2017-03-08 00:05 Pata-Mon: 1/4跳在ctb里是完全ok的
2017-03-08 00:05 Vanillas: 好的,我记下了
2017-03-08 00:05 Pata-Mon: 我给你找点例子
2017-03-08 00:05 Vanillas: 主要是hard难度不太敢放开了做
2017-03-08 00:05 Pata-Mon: 奇怪啊你现在主要不就大hard吗
2017-03-08 00:06 Pata-Mon: 里面遇到1/4跳应该不少啊
2017-03-08 00:06 Vanillas: 如果稍微放几个跳把难度升到3.x开头更好
2017-03-08 00:06 Vanillas: 嗯,我压着做的
2017-03-08 00:06 Vanillas: 因为Insane星星不高
2017-03-08 00:06 Vanillas: 我之后再改好了~
2017-03-08 00:06 Vanillas: 谢谢w
2017-03-08 00:06 Pata-Mon: 然后我记得还有几个地方
2017-03-08 00:07 Vanillas: 嗯~
2017-03-08 00:07 Vanillas: 有聊天记录我会记着
2017-03-08 00:07 Vanillas: 你要是要KD的话直接PO就行了
2017-03-08 00:07 Pata-Mon: 嗯
2017-03-08 00:08 Vanillas: 01:09:587 (8,1) -
2017-03-08 00:08 Pata-Mon: 00:33:645 (4,1) -
2017-03-08 00:08 Pata-Mon: 这里按照前面好像应该跳下
2017-03-08 00:08 Vanillas: 这里是不是也可以跳
2017-03-08 00:08 Pata-Mon: 可以啊 基本上你所有的1/4最后一下都能调
2017-03-08 00:08 Pata-Mon: 也不一定都得要红果
2017-03-08 00:09 Pata-Mon: 但大部分别挨着摆 后面是重音的话
2017-03-08 00:09 Vanillas: 好的
2017-03-08 00:09 Pata-Mon: 00:16:697 - 这开始的慢速段
2017-03-08 00:09 Pata-Mon: 我没太弄清楚你哪里要跳
2017-03-08 00:09 Pata-Mon: 有的是大白鲜
2017-03-08 00:09 Pata-Mon: 有的是每小节第三排
2017-03-08 00:09 Pata-Mon: 00:29:165 - 到这里之前应该都是大白线跳的
2017-03-08 00:09 Vanillas: 一般我自己不明确的时候是NC跳
2017-03-08 00:10 Pata-Mon: 之后听上去没啥变化 但是有几个白线每条
2017-03-08 00:10 Pata-Mon: 00:32:282 (1) -
2017-03-08 00:10 Pata-Mon: 00:33:840 (1) -
2017-03-08 00:10 Pata-Mon: 我看到你是00:35:009 (5) - 00:31:892 (4) - 这俩地方又特殊音所以跳了是吧 然后之后白线每条
2017-03-08 00:10 Vanillas: 嗯~
2017-03-08 00:10 Pata-Mon: 这个可能ok
2017-03-08 00:11 Pata-Mon: 00:33:840 (1) - 但是这里跳吧
2017-03-08 00:11 Vanillas: 对,那个特殊音我肯定要放红果子
2017-03-08 00:11 Pata-Mon: 嗯那就只有这个00:33:840 (1) -
2017-03-08 00:11 Vanillas: 00:33:645 (4,1) - 那这里间距小一点?
2017-03-08 00:11 Pata-Mon: 大一点吧
2017-03-08 00:11 Vanillas: 就是说这种慢速度段NC小跳
2017-03-08 00:11 Pata-Mon: 我觉得按照逻辑这里是挑啊
2017-03-08 00:11 Vanillas: NC也是大跳?
2017-03-08 00:12 Pata-Mon: 你前面nc一直在红果啊
2017-03-08 00:12 Vanillas: 我看看。。
2017-03-08 00:12 Pata-Mon: 比如00:30:723 (1) -
2017-03-08 00:12 Vanillas: 也有不是的
2017-03-08 00:12 Pata-Mon: 然后00:32:282 (1) - 这里说是因为前面有00:31:892 (4) - 所以不跳
2017-03-08 00:12 Pata-Mon: 这个我觉得ok
2017-03-08 00:12 Vanillas: 嗯
2017-03-08 00:13 Pata-Mon: 除了这几个特殊音之后的nc
2017-03-08 00:13 Vanillas: platter貌似不允许连续红果子
2017-03-08 00:13 Pata-Mon: 其他nc你基本都多少有跳哪怕不是红果
2017-03-08 00:13 Vanillas: 好的,其他NC我修一下
2017-03-08 00:13 Pata-Mon: 连续1/2红果不行
2017-03-08 00:13 Pata-Mon: 你这个其实是可以的
2017-03-08 00:13 Vanillas: 如果没有特殊音我改成红果子
2017-03-08 00:13 Pata-Mon: 因为00:31:892 (4) - 是会啊挑
2017-03-08 00:13 Pata-Mon: 是滑条
2017-03-08 00:13 Pata-Mon: 所以这个你随意
2017-03-08 00:13 Pata-Mon: 等于俩红果隔了1/1了 放肯定也能放
2017-03-08 00:13 Vanillas: 嗯~
2017-03-08 00:14 Vanillas: 好的
2017-03-08 00:14 Vanillas: 顺便这个难度我扔一些音可以么
2017-03-08 00:14 Pata-Mon: 我还是觉得连跳更爽
2017-03-08 00:14 Pata-Mon: 当然可以啊
2017-03-08 00:14 Pata-Mon: 你有几个三连我都觉得不跟也行
2017-03-08 00:14 Pata-Mon: 00:43:483 (2) -
2017-03-08 00:14 Vanillas: 00:32:184 比如这里,我hard没跟
2017-03-08 00:14 Pata-Mon: 这类
2017-03-08 00:14 Vanillas: 那我统一下都不跟了
2017-03-08 00:15 Pata-Mon: 其实啥难度都不会真跟全的
2017-03-08 00:15 Pata-Mon: 00:40:074 (1,2) - 这里稍微放开一点点 也不用红果
2017-03-08 00:15 Vanillas: 嗯,你刚才说的那个位置的三联我保留好了,和我其他位置舍弃的三联不一样
2017-03-08 00:15 Pata-Mon: 但是就觉得全在一起不爽
2017-03-08 00:15 Pata-Mon: 00:41:243 (5) - 然后这里也可以红
2017-03-08 00:16 Pata-Mon: 00:49:035 (5,1,2) - 这ds我觉得可以再大
2017-03-08 00:16 Pata-Mon: 00:53:710 (4) - 这里跳下好
2017-03-08 00:17 Pata-Mon: 00:57:996 (3,4) - 这种排列有点没意思 像转谱
2017-03-08 00:17 Pata-Mon: 把这俩滑条竖起来会好些吧
2017-03-08 00:17 Vanillas: 嗯,ds再大那里我保留吧,因为前边两个红果子跳了
2017-03-08 00:17 Vanillas: 缓冲一下
2017-03-08 00:17 Pata-Mon: 00:59:555 (3,4) - 这里太近
2017-03-08 00:18 Pata-Mon: 差不多就这些吧 然后就是最开始说的1/4
ArThasCD
Hi ~ 幾個建議和感想 !


全難度適用
01:37:736 (1) - add finish
00:16:697 (1) - 重音這add finish
00:41:632 (1) - 同上
01:46:697 (1) - add whistle感覺蠻適合? Salad的難度多了finish了,去掉比較好
其實還有蠻多地方能加finish的,音樂中的重音而且又有鈸聲的時候,你再考慮加看看

音效部分你可以找STD/mania modders幫你,不一定要CTB的,畢竟CTB modders少


[Salad]

沒看出啥,我覺得作為最低難度控制的蠻好的~


[Platter]

00:27:801 (2,4) - 這兩sliders頭尾都加上whistle
01:20:593 (1) - 這裡省略了鼓聲,又有鋼琴,折返和尾部加whistle填補空缺好點

我覺得這難度要多點dash比較好,只剩紅果撐場面就少了那麼點變化
你考慮看看像是00:59:555 (3,4) - 01:12:412 (4) - 跟著人聲弄個dash,就更好玩

[Rain]

很善良的diff,我覺得遊玩性沒問題,是個rankable的譜面 ! (嘛只是我覺得啦




加油rank ! 歌不錯聽 ;)
Topic Starter
Vanillas
reply to assassincread's mod

assassincread wrote:

Hi ~ 幾個建議和感想 !


全難度適用
01:37:736 (1) - add finish Fixed
00:16:697 (1) - 重音這add finish 感觉乐曲刚开始的部分放一个finish音有点强调过渡,这里先Keep了
00:41:632 (1) - 同上 这部分的话应该算是一个soft part吧,finish先不加了
01:46:697 (1) - add whistle感覺蠻適合? Salad的難度多了finish了,去掉比較好 Fixed
其實還有蠻多地方能加finish的,音樂中的重音而且又有鈸聲的時候,你再考慮加看看 嗯,我有时间check一下

音效部分你可以找STD/mania modders幫你,不一定要CTB的,畢竟CTB modders少


[Salad]

沒看出啥,我覺得作為最低難度控制的蠻好的~


[Platter]

00:27:801 (2,4) - 這兩sliders頭尾都加上whistle Fixed
01:20:593 (1) - 這裡省略了鼓聲,又有鋼琴,折返和尾部加whistle填補空缺好點 Fixed

我覺得這難度要多點dash比較好,只剩紅果撐場面就少了那麼點變化
你考慮看看像是00:59:555 (3,4) - 01:12:412 (4) - 跟著人聲弄個dash,就更好玩
这个难度应该是我压着做得,没做的太难,毕竟Salad 1.9, Insane 4.1, 目前这个platter的星数正好让这个mapset的spread合理一些,所以不打算加难度了
[Rain]

很善良的diff,我覺得遊玩性沒問題,是個rankable的譜面 ! (嘛只是我覺得啦



加油rank ! 歌不錯聽 ;)

感谢mod~♥
Otosaka-Yu
不懂ctb但是好高能的样子,我来了

SB

  1. 00:13:386 - 加多一个ring如何啊
  2. 我建议你在转盘的位置用白色图片带过,比如这里00:15:042 (1) - 跟一下这个01:46:795 (1) -
  3. 00:57:217 - 我觉得这bg可以淡出慢一点,之后也是
  4. 01:28:386 - 这歌词为啥要空一拍啊,奇怪的,建议把变字先在黑幕前就出来,然后之后那几个字再出来,就像这个01:34:035 - 誰字
美丽,sb反正比我做得牛逼
Topic Starter
Vanillas

Suzuki_1112 wrote:

不懂ctb但是好高能的样子,我来了

SB

  1. 00:13:386 - 加多一个ring如何啊 嗯,正式版这里会加进去,目前只做了Rain难度的物件追踪,后边等摸的差不多了就都弄上
  2. 我建议你在转盘的位置用白色图片带过,比如这里00:15:042 (1) - 跟一下这个01:46:795 (1) - 好的,不过我得考虑一下歌词的问题,因为白了的话歌词还在上边我得想想怎么弄
  3. 00:57:217 - 我觉得这bg可以淡出慢一点,之后也是 嗯,考虑BPM的话我觉得这样刚好,先keep
  4. 01:28:386 - 这歌词为啥要空一拍啊,奇怪的,建议把变字先在黑幕前就出来,然后之后那几个字再出来,就像这个01:34:035 - 誰字嗯,考虑黑屏效果空了一拍,如果先出来感觉很难看而且效果不好,我试过前几个字做出来效果也不行,keep

美丽,sb反正比我做得牛逼
谢摸~
Yumeno Himiko
[General]
Aimod file missing
Tags: yahari ore no seishun love come wa machigatteiru. zoku ed ending tv size
HP整体都-1

[Storyboard]
这个white.jpg从哪找的 尺寸好奇怪……弄成854x480吧 当然这个不是大问题
ring的y坐标 396
字的话我觉得是描边更好点吧 外发光感觉有点怪 橙色和红色还好说,蓝色整个外发光在这张图里面不好看

[Salad]
00:04:035 (4,1) - 这里做逆flow不太好,对1 ctrl+g 移到x:208,做一个dash出来
00:07:152 (4,1) - 同上 这里也要dash 重音
00:10:464 (1,2,3,1) - 不要求都dash,但至少也放两个
00:24:490 (3) - 这边应该不用dash的吧,不用的话把ds减小一点 移到x:360
00:29:165 (1) - 这边是要dash的,把slider竖过来,移到x:440
00:33:451 (4,1) - 不用dash的话ds保持一致比较好
00:38:126 (6,1) - 这边最好也突出一下dash,00:37:736 (5,6)整体往右边一点
00:47:866 (1,2,3,1,2,3) - 这边开始逐渐进入高潮了 可以适当加入一点dash
00:55:658 (4) - x:96
01:08:126 (3) - reverse? 另外往左移 加个dash
01:12:801 (1,2,3) - 这段很不舒服 中间没移动觉得很别扭,跟其他pattern一样左右动就好了

Salad整体问题不大 做的不错

[Platter]
00:17:866 (4,1) - 这里的音还没重到值得下一个红果,用一个普通dash就行了
00:20:983 (4,1) - same
00:28:970 (6,1) - 前面下了几个红果 这里也下一个,这个音明显比前面更重
00:30:334 (4,1) - 也是不用红果的地方
00:33:645 (4,1) - ^
00:35:399 (1,2,3) - 感觉缺movement 可以这么改 00:39:879 (4,1) - 不用红果
00:41:632 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - 这段的红果全去掉 可以的话最好dash也别留几个 calm part
00:57:217 (1) - 红果
01:04:035 (2) - x:456
01:05:009 (1,2,3,4) - 这段也缺movement
01:09:684 (1) - 红果
01:21:762 (3,4,5,6) - 这段逆flow不舒服也不好看,顺flow放
01:22:152 (1) - 然后加个红果
01:23:321 (4,1) - 这个红果可以去掉
01:46:113 (2,3) - 也加个dash

整体也还行 注意一下放红果的时机

[Rain]
00:10:074 (5,6) - 这样摆不会逆flow 00:35:204 (5,6) - 往左移一点点
00:41:632 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - 也是去掉红果 dash可以保留
00:49:035 (3,1) - HDash 可以考虑把00:49:425 (1) - 移到x:92
00:50:204 (4) - x:456
00:52:931 (2) - x:200 然后摆成横的
00:54:490 (2,3) - edge jump,后面跟的跳也比较大, 两种改法 一个是把这个改成hdash 另一个是把后面的dash都改小
01:15:139 (4,5) - 这个也是edge jump
01:22:152 (1) - hdash
01:22:736 (2,3,4) - 跟前面一样做一个hdash出来
01:34:619 (1,2,3,4,5,6) - 一串edge jump 难倒是不难 考虑把ds改小点 或者改成逐渐变大
01:37:347 (5) - 加个红果
01:42:801 (2,3,4,5,6,7) - movement忽然变小 玩家不适应 推荐这么改 01:44:360 (3,4) - 红果 后面的movement也要改一下 01:45:529 (1,2) - edgejump + HDash unrankable

做的不错 goodluck
音效本来还想写的 懒了
Topic Starter
Vanillas
reply to Yumeno Himiko's mod

Yumeno Himiko wrote:

[General]
Aimod file missing Fixed
Tags: yahari ore no seishun love come wa machigatteiru. zoku ed ending tv size Added
HP整体都-1 Fixed

[Storyboard]
这个white.jpg从哪找的 尺寸好奇怪……弄成854x480吧 当然这个不是大问题 从1366*768缩小50%弄得
ring的y坐标 396 Thanks!
字的话我觉得是描边更好点吧 外发光感觉有点怪 橙色和红色还好说,蓝色整个外发光在这张图里面不好看 一会儿我会重做

[Salad]
00:04:035 (4,1) - 这里做逆flow不太好,对1 ctrl+g 移到x:208,做一个dash出来 Fixed
00:07:152 (4,1) - 同上 这里也要dash 重音 Fixed
00:10:464 (1,2,3,1) - 不要求都dash,但至少也放两个 好的~
00:24:490 (3) - 这边应该不用dash的吧,不用的话把ds减小一点 移到x:360 Fixed
00:29:165 (1) - 这边是要dash的,把slider竖过来,移到x:440 Fixed
00:33:451 (4,1) - 不用dash的话ds保持一致比较好 Fixed
00:38:126 (6,1) - 这边最好也突出一下dash,00:37:736 (5,6)整体往右边一点 Fixed
00:47:866 (1,2,3,1,2,3) - 这边开始逐渐进入高潮了 可以适当加入一点dash 适当加了一些
00:55:658 (4) - x:96 Fixed
01:08:126 (3) - reverse? 另外往左移 加个dash Fixed
01:12:801 (1,2,3) - 这段很不舒服 中间没移动觉得很别扭,跟其他pattern一样左右动就好了

Salad整体问题不大 做的不错 考虑最低难度2.0星的要求我在以上基础上略微调整了下

[Platter]
00:17:866 (4,1) - 这里的音还没重到值得下一个红果,用一个普通dash就行了 Fixed
00:20:983 (4,1) - same Fixed
00:28:970 (6,1) - 前面下了几个红果 这里也下一个,这个音明显比前面更重 Fixed
00:30:334 (4,1) - 也是不用红果的地方 Fixed
00:33:645 (4,1) - ^ Fixed
00:35:399 (1,2,3) - 感觉缺movement 可以这么改Fixed 00:39:879 (4,1) - 不用红果 Fixed
00:41:632 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - 这段的红果全去掉 可以的话最好dash也别留几个 calm part 留了几个dash
00:57:217 (1) - 红果 Fixed
01:04:035 (2) - x:456Fixed
01:05:009 (1,2,3,4) - 这段也缺movement 参考之前给我的例子改掉了
01:09:684 (1) - 红果 Fixed
01:21:762 (3,4,5,6) - 这段逆flow不舒服也不好看,顺flow放 Fixed
01:22:152 (1) - 然后加个红果 Fixed
01:23:321 (4,1) - 这个红果可以去掉 保留dash
01:46:113 (2,3) - 也加个dash Fixed

整体也还行 注意一下放红果的时机

[Rain]
00:10:074 (5,6) - 这样摆不会逆flow Fixed
00:35:204 (5,6) - 往左移一点点 Fixed
00:41:632 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - 也是去掉红果 dash可以保留 Fixed
00:49:035 (3,1) - HDash 可以考虑把00:49:425 (1) - 移到x:92 Fixed
00:50:204 (4) - x:456 Fixed
00:52:931 (2) - x:200 然后摆成横的 Fixed
00:54:490 (2,3) - edge jump,后面跟的跳也比较大, 两种改法 一个是把这个改成hdash 另一个是把后面的dash都改小 改成hdash了
01:15:139 (4,5) - 这个也是edge jumpFixed
01:22:152 (1) - hdash Fixed
01:22:736 (2,3,4) - 跟前面一样做一个hdash出来 Fixed
01:34:619 (1,2,3,4,5,6) - 一串edge jump 难倒是不难 考虑把ds改小点 或者改成逐渐变大 逐渐加大
01:37:347 (5) - 加个红果 Fixed
01:42:801 (2,3,4,5,6,7) - movement忽然变小 玩家不适应 推荐这么改 Thanks a lot!01:44:360 (3,4) - 红果 后面的movement也要改一下 Fixed01:45:529 (1,2) - edgejump + HDash unrankable Fixed

做的不错 goodluck
音效本来还想写的 懒了
谢谢!帮大忙了!SB我之后会重新弄
celerih
M4M from you queue, I liked the song and wanted to do some ctb modding, so here we go!

[
General
]

  1. Difficulty Spread : ok! But right now the salad is at 1.99*, which is okay, but if it goes over to 2* you'll need another difficulty. Since this limits you a lot in how you can do the salad, you should probably add a Cup difficulty so spread rankability isn't an issue
  2. Background Size : Due to new rules in the RC, you can use a background with a resolution of up to 1920x1200. If you want you could use a higher resolution as the current bg is just 1366x768
  3. Unsnapped objects : ok!
  4. Audio : ok!
  5. Metadata Issues : Current metadata is incorrect check end of the mod
  6. Timeline Issues : ok!
  7. Combo Colors : You should probably use more than 2 different combo colours
  8. Unused Files / Other : For the storyboard (good job on it btw it looks very nice), the flash of white at 00:14:944 - is quite blinding, and makes it hard to see the incoming notes on a few skins. Instead you could have a fade to black and have white balls like on 00:41:632 - going up very slowly, but then have a quick fade back and have all the balls fall down on 00:16:697 -

[
Salad
]

  1. 00:26:632 (2,3) - Increase spacing between the two. Right now it is pretty easy to confuse this as a normal walk
  2. 00:29:944 (2,3,4) - Move this section to around x=256 Right now there's a break in movement in this section that feels awkward when playing
  3. 00:37:736 (5,6,1) - It would be better to have the dash on 00:38:126 (6) - rather than it being on 00:38:516 (1) -
  4. 00:46:113 (3) - Increase the spacing here. There's a break in movement when the song is still going
  5. 00:50:983 (1) - You should ctrl-h this and move it more to the left. That way you have a consistent pattern with 00:52:542 (1) -
  6. 00:57:217 (1) - A dash on this note would work very well since it's the first note for the kiai
  7. 01:25:269 (1) - Reduce the spacing here

[
Platter
]

  1. 00:02:282 (3,4,5,1) - Having the rhythm like this might seem wrong but this way the slider heads are on stronger beats, and the song is better represented
  2. and the same goes to here 00:05:399 (3,1,2,3) - and here 00:08:516 (3,1,2,3) -
  3. 00:10:464 (1,2,3,1,2) - Here the constant back and forth is a bot repetitive to play, try maybe mixing up what you do here
  4. 00:13:386 (3) - You should have an hdash to this note
  5. 00:28:970 (6,1) - 1/4 hyperdashes in platters are unrankable. You could make this a dash instead
  6. 00:35:399 (1) - Have a dash on this note
  7. 00:50:009 (2,3) - This could be mapped by a reverse slider to be consistent with 00:49:425 (1) -
  8. 00:57:119 (5,1) - and 01:22:055 (6,1) - and 01:43:873 (8,1) - Same thing as before 1/4 hdash in platter is not rankable
  9. 01:33:645 - Since you follow the piano in this section you could have a triple on 01:33:645 -

[
Metadata
]
  1. Artist : 雪ノ下雪乃(CV.早見沙織)& 由比ヶ浜結衣(CV.東山奈央)
  2. Romanized Artist : Yukino Yukinoshita (CV.Saori Hayami) & Yui Yuigahama (CV.Nao Toyama)
  3. Title : エブリデイワールド
  4. Romanized Title : Everyday World
  5. Sources : http://db2.nbcuni.co.jp/contents/hp0004/list.php?CNo=4&AgentProCon=25354 http://vgmdb.net/album/51394

The metadata checks and overall mod took me more time than I thought, so I do not have time to check the Rain. Even then, it's too hard for me to play ;-; The map is really fun to play, and the storyboard is very nice! Good luck on ranking this!
Hareimu
here, have a star o/
Topic Starter
Vanillas

celerih wrote:

M4M from you queue, I liked the song and wanted to do some ctb modding, so here we go!

[
General
]

  1. Difficulty Spread : ok! But right now the salad is at 1.99*, which is okay, but if it goes over to 2* you'll need another difficulty. Since this limits you a lot in how you can do the salad, you should probably add a Cup difficulty so spread rankability isn't an issue I'll consider add Cup diff as 1.99 -> 3.07 -> 4.1 also make me not feel good.
  2. Background Size : Due to new rules in the RC, you can use a background with a resolution of up to 1920x1200. If you want you could use a higher resolution as the current bg is just 1366x768
  3. Unsnapped objects : ok!
  4. Audio : ok!
  5. Metadata Issues : Current metadata is incorrect check end of the mod
  6. Timeline Issues : ok!
  7. Combo Colors : You should probably use more than 2 different combo colours fixed
  8. Unused Files / Other : For the storyboard (good job on it btw it looks very nice), the flash of white at 00:14:944 - is quite blinding, and makes it hard to see the incoming notes on a few skins. Instead you could have a fade to black and have white balls like on 00:41:632 - going up very slowly, but then have a quick fade back and have all the balls fall down on 00:16:697 - I'll consider removing the flash of white. I may not add balls going up slowly as bananas fall down while balls go up looks strange. :P

[
Salad
]

  1. 00:26:632 (2,3) - Increase spacing between the two. Right now it is pretty easy to confuse this as a normal walk fixed
  2. 00:29:944 (2,3,4) - Move this section to around x=256 Right now there's a break in movement in this section that feels awkward when playing fixed, move to x 216 which seems better.
  3. 00:37:736 (5,6,1) - It would be better to have the dash on 00:38:126 (6) - rather than it being on 00:38:516 (1) - yeah, cool
  4. 00:46:113 (3) - Increase the spacing here. There's a break in movement when the song is still going fixed
  5. 00:50:983 (1) - You should ctrl-h this and move it more to the left. That way you have a consistent pattern with 00:52:542 (1) - yeah, a dash here also fit finish here.
  6. 00:57:217 (1) - A dash on this note would work very well since it's the first note for the kiai fixed
  7. 01:25:269 (1) - Reduce the spacing here fixed

[
Platter
]

  1. 00:02:282 (3,4,5,1) - Having the rhythm like this might seem wrong but this way the slider heads are on stronger beats, and the song is better represented keep here. strong beats are at white line where I add "soft-hitclap" in my opinion. the piano at red line is only high-pitched but not downbeat. (Sorry I dont know whether I say it clearly, just like "so" is higher than "do", but actually "do" is downbeat but not "so".
  2. and the same goes to here 00:05:399 (3,1,2,3) - and here 00:08:516 (3,1,2,3) - ^
  3. 00:10:464 (1,2,3,1,2) - Here the constant back and forth is a bot repetitive to play, try maybe mixing up what you do here fixed
  4. 00:13:386 (3) - You should have an hdash to this note fixed
  5. 00:28:970 (6,1) - 1/4 hyperdashes in platters are unrankable. You could make this a dash instead fixed
  6. 00:35:399 (1) - Have a dash on this note Sorry keep here. as I have use hdash at 00:35:009 (5) - . and I dont want to make it harder. and also I use hdash only follow key sound like 00:35:009, 00:38:126.
  7. 00:50:009 (2,3) - This could be mapped by a reverse slider to be consistent with 00:49:425 (1) - fixed
  8. 00:57:119 (5,1) - and 01:22:055 (6,1) - and 01:43:873 (8,1) - Same thing as before 1/4 hdash in platter is not rankable previous modder suggest me do this, and I also refer to wiki. I'm not sure whether rules have changed or not. I'll ask someone else who know this or ask a bn to check. I'll keep this at the moment.
  9. 01:33:645 - Since you follow the piano in this section you could have a triple on 01:33:645 -

[
Metadata
]
  1. Artist : 雪ノ下雪乃(CV.早見沙織)& 由比ヶ浜結衣(CV.東山奈央)
  2. Romanized Artist : Yukino Yukinoshita (CV.Saori Hayami) & Yui Yuigahama (CV.Nao Toyama)
  3. Title : エブリデイワールド
  4. Romanized Title : Everyday World
  5. Sources : http://db2.nbcuni.co.jp/contents/hp0004/list.php?CNo=4&AgentProCon=25354 http://vgmdb.net/album/51394

Thank you so much for metadata check. I once tried it but I have to use this. Because it will automaticly add Catch the Beat after the title when submit the map. and if I use Yukino Yukinoshita (CV.Saori Hayami) & Yui Yuigahama as artist, the title will be too long that it will cause an error like this: https://puu.sh/uEV78/9f6651944e.png. personally I prefer using the metadata you gave me but I cannot. If its a STD mode it sure will be ok as there is no Catch the Beat after title and without word limit.
The metadata checks and overall mod took me more time than I thought, so I do not have time to check the Rain. Even then, it's too hard for me to play ;-; The map is really fun to play, and the storyboard is very nice! Good luck on ranking this!
Thank you so much for modding! I'll mod back ASAP.

Hareimu wrote:

here, have a star o/
Thanks a lot for star~ :)
celerih

Vanillas wrote:

Thank you so much for metadata check. I once tried it but I have to use this. Because it will automaticly add Catch the Beat after the title when submit the map. and if I use Yukino Yukinoshita (CV.Saori Hayami) & Yui Yuigahama as artist, the title will be too long that it will cause an error like this: https://puu.sh/uEV78/9f6651944e.png. personally I prefer using the metadata you gave me but I cannot. If its a STD mode it sure will be ok as there is no Catch the Beat after title and without word limit.
Talked to MBomb about it and apparently in cases like this where the artist name is too long, using the singer's names and not character names is preferred, thus metadata should be

Artist : 早見沙織 & 東山奈央
Romanized Artist : Saori Hayami & Nao Toyama

As for the 1/4 HDashes in the platter, I rechecked the Ranking Criteria and it is an unrankable issue. So that might be good to fix before a BN check.


This is all I wanted to touch on. Good luck again with the set! (Take this star)
Topic Starter
Vanillas

celerih wrote:

Vanillas wrote:

Thank you so much for metadata check. I once tried it but I have to use this. Because it will automaticly add Catch the Beat after the title when submit the map. and if I use Yukino Yukinoshita (CV.Saori Hayami) & Yui Yuigahama as artist, the title will be too long that it will cause an error like this: https://puu.sh/uEV78/9f6651944e.png. personally I prefer using the metadata you gave me but I cannot. If its a STD mode it sure will be ok as there is no Catch the Beat after title and without word limit.
Talked to MBomb about it and apparently in cases like this where the artist name is too long, using the singer's names and not character names is preferred, thus metadata should be

Artist : 早見沙織 & 東山奈央
Romanized Artist : Saori Hayami & Nao Toyama
Sure, I'll use singers' name as artist and add character names to tags~
As for the 1/4 HDashes in the platter, I rechecked the Ranking Criteria and it is an unrankable issue. So that might be good to fix before a BN check.

OK, I also ask someone who said it's ok to use if 1/4 Hdashed is flow. But as its a unrankable issue, I'll fix it later as it may lower to 2.9x * which influence spread. I'll recheck this diff and make it around 3.10*.
This is all I wanted to touch on. Good luck again with the set! (Take this star)
Thank you so much for recheck and star~ I'll fix artist issue right now. as for platter, I'll do it later. (And also your mod~)
ZX123456
啊.. 我就一直覺得你的id怎麼那麼眼熟 原來是這張https://osu.ppy.sh/s/428243的mapper

怎麼一陣子沒作圖之後回來竟然變成水果mapper了

https://osu.ppy.sh/s/428243 這張的SB開頭,作詞/作曲那邊 BNSI打錯打成NBSI了,還有TAGS的im@s打成i@mas

雖然跟這張圖沒關係,不過剛好同作者,想起來就順便打在這好了


storyboard

雖然我完全不懂這個,不過還是用我打這張圖的感覺提點建議看看好了..

00:31:892 - 這邊的sb/ring 往前推的話,那前一個sb/ring應該要在00:28:775 - , 不過前一個卻是放在00:29:165 - ,所以我不確定你的sb/ring是要跟著whistle放的 還是兩條大白線放一次 甚至whistle跟大白線都放應該也可以,後面的幾個sb/ring也是如此

01:46:892 - 這個sb/ring.. 感覺放在01:46:697 (1) - 而不是放在spin上會比較好

salad

我不太會mod低星圖,所以也不知道能寫點什麼
大概就是00:47:866 - 到第一段kiai之間的跳感覺有點大 不知道新手玩家打起來會不會太難

platter

00:36:567 (4) - 這個有點太遠了 雖然前面幾個白果跳也有點遠 不過這個幾乎都快變成紅果跳了 把這滑條往右移一點點如何

snow

00:27:412 (4,1) - 不是很懂這裡為什麼要放個紅果

00:27:801 (2,3,4,5,6) - 這邊換個排列比較好 00:27:801 (2) - 的音比較大 可以考慮換成跳 00:28:386 (3,4,5,6) - 的音比較小 再慢慢把距離減少

00:47:477 - sampleset換成auto試試? 跟01:18:451 - 同樣的問題

01:18:451 - 這個音感覺很突兀 換成別的音效試試看吧 其他難度也是

01:19:425 (2) - 把這個滑條ctrl+h試試看 我覺得還不錯

01:36:178 (1) - 把這個換成垂直的滑條 然後滑條尾巴消音 效果比較好(?
感覺還不錯 不過可能是因為以往都做std的圖 打起來還是有點轉譜的影子

然後私心希望s(mile)ing挖起來繼續做 痾屎需要更多偶大圖 :p
Topic Starter
Vanillas

ZX123456 wrote:

啊.. 我就一直覺得你的id怎麼那麼眼熟 原來是這張https://osu.ppy.sh/s/428243的mapper

怎麼一陣子沒作圖之後回來竟然變成水果mapper了 自从打了rain难度接触了水果阻尼之后感觉开启了新世界的大门。


https://osu.ppy.sh/s/428243 這張的SB開頭,作詞/作曲那邊 BNSI打錯打成NBSI了,還有TAGS的im@s打成i@mas

雖然跟這張圖沒關係,不過剛好同作者,想起來就順便打在這好了 这个我以后挖上来会fix,谢谢w


storyboard

雖然我完全不懂這個,不過還是用我打這張圖的感覺提點建議看看好了..

00:31:892 - 這邊的sb/ring 往前推的話,那前一個sb/ring應該要在00:28:775 - , 不過前一個卻是放在00:29:165 - ,所以我不確定你的sb/ring是要跟著whistle放的 還是兩條大白線放一次 甚至whistle跟大白線都放應該也可以,後面的幾個sb/ring也是如此
跟的是whistle. 关于这个ring我会在图完成了差不多之后重新re一下
01:46:892 - 這個sb/ring.. 感覺放在01:46:697 (1) - 而不是放在spin上會比較好 (放完之后改了Note位置忘记了改ring的位置,跑

salad

我不太會mod低星圖,所以也不知道能寫點什麼
大概就是00:47:866 - 到第一段kiai之間的跳感覺有點大 不知道新手玩家打起來會不會太難 应该还可以的间距,毕竟这个难度也算是个Normal了,(主要是因为懒没做Cup,所以直接用一个2*以下的normal了)

platter

00:36:567 (4) - 這個有點太遠了 雖然前面幾個白果跳也有點遠 不過這個幾乎都快變成紅果跳了 把這滑條往右移一點點如何

snow

00:27:412 (4,1) - 不是很懂這裡為什麼要放個紅果 可能是std的习惯遇到白线或者NC就想跳,按照下一条的Mod我会改掉

00:27:801 (2,3,4,5,6) - 這邊換個排列比較好 00:27:801 (2) - 的音比較大 可以考慮換成跳 00:28:386 (3,4,5,6) - 的音比較小 再慢慢把距離減少 嗯,好的

00:47:477 - sampleset換成auto試試? 跟01:18:451 - 同樣的問題 感觉目前drum的finish音和音乐契合的挺好的,(我用的默认drum音效)这里暂时就不改了

01:18:451 - 這個音感覺很突兀 換成別的音效試試看吧 其他難度也是 嗯,用绿线降低音量了,因为曲子这里的确有这个音效

01:19:425 (2) - 把這個滑條ctrl+h試試看 我覺得還不錯 嗯,的确很好

01:36:178 (1) - 把這個換成垂直的滑條 然後滑條尾巴消音 效果比較好(? 因为音乐到这里是突然停下,然后下一拍子正好一个drum音,目前这样一个单circle的停顿我觉得更契合曲子,所以先不改了
感覺還不錯 不過可能是因為以往都做std的圖 打起來還是有點轉譜的影子
的确感觉虽然4.1*然而难度比同等级的专谱简单,应该我还是没从STD思维缓过来,以后多做一些看能不能找到感觉
然後私心希望s(mile)ing挖起來繼續做 痾屎需要更多偶大圖 :p
s(mile)ing那个图目前有点尴尬,我个人是想完全remap毕竟隔了一年了发现那张图做的真是不行(除了Setz's master)。爱马仕的图以后会开的,而且应该主要做CTB了。目前做这个因为节奏比较简单上手容易,所以先拿来试试。然后前两天扔了个麻油的角色曲,做了1分钟感觉还是像STD(笑)。
看了下主页貌似还是战女高玩家,女高的曲子我以后也会开。星月的believe从听曲子就想做了。

谢谢摸图❤
:)
Aerene
ill post my mod tomorrow or saturday, sorry I was busy :<

Mod as promised!
I'll mod Snow mod again once you've applied my mod


[Snow White]
Plays really nice, however Strong beats were not emphasized properly. Notes like 00:19:814 (1) - emphasize the strong vocal and I would appreciate the map even more if you would emphasize other strong vocals aswell.

Here is a list:
  • 00:02:282 (5,1,2) - Should start at red tick, (5) should also be a dash necessary (No H-dash).
    00:05:399 (5,1,2) - ^
    00:08:710 (5) - Strong sound not emphasize aswell
    00:17:866 (5,1) - Dashing should start at 00:18:061 -. Would delete (5) and make (4) a reverse arrow.
    00:20:983 (5,6,1) - Hyperdash should be on (5) not on (6).
    00:22:736 (6,1) - (1) was not emphasized properly. 00:22:152 (3,4,5,6) - Ctrl+h these should fix it.
    00:27:801 (2) - I want to make this look different since 00:26:048 (1,2) - and 00:27:801 (2) - have the same structure, but has different sounds. I would make the slider less harsh.
[Platter]
  • 00:14:944 (1) - Gives no emphasis on the sound, I would put a circle there and just shorten up the spinner.
    00:27:801 (2,3) - Was not emphasized properly,
    00:33:840 (1,2,3) - This is confusing in DT mod.
    00:54:100 (1) - Would make this a H-dash necessary
Topic Starter
Vanillas

-Nicotine wrote:

ill post my mod tomorrow or saturday, sorry I was busy :< that's ok. reality comes first :)

Mod as promised!
I'll mod Snow mod again once you've applied my mod That would be great~


[Snow White]
Plays really nice, however Strong beats were not emphasized properly. Notes like 00:19:814 (1) - emphasize the strong vocal and I would appreciate the map even more if you would emphasize other strong vocals aswell.

Here is a list:
  • 00:02:282 (5,1,2) - Should start at red tick, (5) should also be a dash necessary (No H-dash).I'll change it as previous modder has pointed it out but I did not accept as some reasons. Now it seems its my fault as second person also say I should fix. I'll change the rhythm.
    00:05:399 (5,1,2) - ^ ^
    00:08:710 (5) - Strong sound not emphasize aswell make (4) horizontal to make it farther.
    00:17:866 (5,1) - Dashing should start at 00:18:061 -. Would delete (5) and make (4) a reverse arrow. fixed
    00:20:983 (5,6,1) - Hyperdash should be on (5) not on (6). fixed
    00:22:736 (6,1) - (1) was not emphasized properly. 00:22:152 (3,4,5,6) - Ctrl+h these should fix it. fixed when fixing previous mod
    00:27:801 (2) - I want to make this look different since 00:26:048 (1,2) - and 00:27:801 (2) - have the same structure, but has different sounds. I would make the slider less harsh. Fixed in another mothod. change (2) to 3 circles to follow piano goes down and also add hdash to 00:28:775 to emphasize drum.
[Platter]
  • 00:14:944 (1) - Gives no emphasis on the sound, I would put a circle there and just shorten up the spinner. Fixed
    00:27:801 (2,3) - Was not emphasized properly, hdash to 00:28:775 (5) - and also Ctrl+G (2)
    00:33:840 (1,2,3) - This is confusing in DT mod. Changed (1)(2) to a circle and a reverse.
    00:54:100 (1) - Would make this a H-dash necessary sure a H-dash fits the part better but cannot get ranked according to rules: 1/3 and 1/4 hyperdashes may be used singularly (not in conjunction with other dashes or hyperdashes) if the BPM is less than 120.
Thank you so much for modding~ :)
Aerene
Recheck on the top diff no KDS (better late than never)
Flow is really clean here so I would just point out the rhythm misuse (again).

[Hikky]

  • 00:30:334 (5) - Strong sound on the red tick.It deserves a H-dash to be honest.
    00:33:061 (3,4) - Strong sound on the red tick aswell. I would ctrl+g them first then fix the flow.
    00:36:178 (3,4) - Same reason as above
    00:39:684 (4,5) - Hyperdash should be on (4) not on (5)
    00:42:412 (4,5,6) - Slider should start on 00:42:801 (5) -. After that, a circle on 00:42:801 - should be a hyperdash to emphasize the strong sound on 00:42:996 -
    00:44:165 (6) - I think this slider should start on 00:43:970 - .
    00:46:113 (7) - Strong sound here too, I'd make this a dash necessary (No H-dash since the kawaii part is about to start)
    00:58:580 (6,1) - Slider should start on 00:58:580 - and the slider needs to be dash necessary since 00:58:580 - is a strong sound
    01:11:048 (6,1) - Same reason as above
    01:12:412 (5,1) - Throwing this one and explain how you feel about this one.
    01:17:282 (6,1) - I would apply more emphasis on (6) and reduce the ds on (1)
    01:28:386 (1,2,1,2) - Personally I don't want them to be a hyperdash because of the calm part of the music. But your choice if you want to fix it.
    01:46:697 (1) - Increase the DS here. To the point its almost a pixel jump.
Sc4v4ng3r
M4M as requsted, really sorry for the late mod.

[General]
  1. I got a metadata check from kwan. here's the message :


    So currently your artist field is wrong(yes, it is way too long to include, read your reply to ascendance's mod. However, even tasuke's map of the same song with the same metadata works fine, so I don't see the reason why not to use the full artists' name here.), and your romanised title and source is wrong. Please fix them accordingly(and refer to the references kwan mentioned if in doubt).
  2. 01:42:801 - The lyrics that appears on the screen on this tick('エブリデイワールド') feels really 'underemphasized', for it being in the pinnacle of the song. Maybe you should try to make a bolder outline instead of using a softer gradient, so that it has more impact.
  3. Why are the ripple effects only used in Rain? All the difficulties are mapped to the same song so I don't get why you did this. For both platter and salad, you have notes which emphasizes the same sound as the rain - so having no similar effects for them is wrong. I would advice you to do this for all the difficulties.
[Snow]
  1. Tbh I can't see the meaning behind the naming of this difficulty. The song has to do with love and growing out of it - the word 'snow' doesn't really capture that meaning of the song. Honestly I'm no good at thinking of better words for substitution so maybe you could ask those british or american players for help on this. Otherwise you could simply use 'rain' as your difficulty name for simplicity.
  2. 00:01:892 (3,4,5,1) - Due to the AR, it is much more easier to dash through all these notes instead of dashing only at (1)(which seems like the intended movement), so I would reduce the distance between (3,4,5). In fact, you have a lot of similar movement throughout the map that also does wrong emphasis like this, such as at 00:03:256 (3,4,5) - ((3) to (4) could be just cheesed through with dash, combined with (5) its just a straight hold-dash pattern) or at 00:05:009 (3,4,5,1) - (same like these, except now (1) has even lower emphasis which isn't good - I suggest increasing distance between (5) and (1) on top of reducing distance between (3,4,5).), so please check over them. There's way too much to list so I'll leave you to fix them.
  3. 00:09:879 (4,5) - The change of sound here is quite minimal that it won't be easily noticed by players - so a hyper doesn't really fit too well here. Would suggest you to remove it.
  4. 00:14:944 (1,1) - Note to spinner gap is too small, it is unrankable. For rain, notes must be 1/2 beats before and after a spinner, so please fix this.
  5. 00:20:204 (2) - The momentum from the previous hyper will induce a dash here - which doesn't seem intended seeing that 00:17:087 (2) - this isn't one. Would try to reduce the distance here, so that the dash isn't there.
  6. 00:27:412 (4) - This distance is quite ambiguous because most of the other notes which wasn't having any significant sound like this one were all walking distances, but this having a higher on might induce an unwanted dash, or a close catch on the platter, or just a miss. Would reduce the distance to minimalize those possibilities.
  7. 00:41:243 (5,6) - Would be better if you reduced the distance between these 2 notes as the instruments are building down - making them hold a dash(or catch everything by the edge) would not correctly reflect on this.
  8. 00:53:710 (4,5,1) - Hyper should be between (5) and (1) not (4) and (5) as (1) is where the cymbals land on and the part transition happens, which is significantly more prominent than (5). Plus, the ripple effect at the bottom of the screen is at the same place as (1), not (5), so having no hyper there might feel awkward for players with storyboard on.
  9. 00:54:100 (1,2) - Unrankable hyper as the previous hyper was of a different snap. In fact, this is a build-up section of the song, so you shouldn't be having a hyper here in the first place, as here's only the beginning of the build-up. You should be remove the hyper and perhaps make a walking distance(but it should be smaller then the distances used at 00:54:879 (3,4,5,6) - to clearly show the build-up).
  10. 00:57:606 (2) - This is one out of the two upbeat snare dashes in the whole kiai; for consistency I would like to see the dash removed. The other one is 01:05:399 (2) - .
  11. 01:11:632 (2) - I was fine with the vertical sliders except this; the previous vertical slider didn't induce any movement at all, so having another vertical slider would create an unfun double-standstill movement(at least that's what I think). Others which were similar to this at least had a dash between those notes to at least induce some movement during the play of second slider, so I suggest you to make this more horizontal.
  12. 01:29:944 (2) - Would have liked it better if you used a dash instead of hyper, as the whole section is really calm - even though the piano is loud, the overall mood of the section doesn't really support the piano sounds to be all hypers. Since the pitch here is lower than 01:31:503 (1) - , I would make this a dash instead of hyper.
  13. 01:33:645 (2,3,4) - And this could be better if this was on the other side of the screen; the pitch of the piano is really high here, so just a standstill doesn't really emphasize that well.
  14. 01:37:736 (1) - You can definitely add a hyper here for the part transition and many strong instruments.
  15. Otherwise though, nice difficulty.
[Platter]
  1. 00:04:814 (2) - This slider breaks the flow because of the vertical shape at the beginning of the slider, which makes the player stand still for awhile then start moving again; this can feel really awkward. You can rotate this 180 degrees and place it at the same place which would feel much better; it will look like this.
  2. 00:06:762 (4) - There's definitely a piano sound here so just a standstill doesn't add too much to the emphasis, and it just really feel weird because you didn't do this for any other piano sounds. I suggest you to space this and 00:06:567 (3) - this note out more.
  3. 00:13:386 (4,1) - 00:14:944 (1,1) - Like rain, note to spinner gap's too small to be rankable. The gap should be at least 1/2 in platter as well, so fix accordingly.
  4. 00:18:256 (1) - Tbh a more straight slider would work better here as the little vertical shape of the slider in the beginning makes me stop everytime after the dash, which doesn't feel too good.
  5. 00:24:490 (1) - The dashing distance of this note makes the player catch the fruit on the edge of the platter most of the time, which could be quite intimidating, considering only easier dashes appeared in salad(the lowest difficulty), so close-to-edge-dash distance like this one could be intimidating. Would suggest you to lower down the distance. Same could be said for 00:21:373 (1) - .
  6. 00:36:567 (4) - Very close to being a hyper makes this an edge dash, which is not allowed in platter. Reduce the distance.
  7. 00:40:464 (2,3,4,5) - Hyper into anti-flow is unrankable in platters. Besides, the distance of (3,4,5) was already high enough so it needs a fix regardless. Fix the issue, and make sure the distances between (3,4,5) are lower so that players don't need to hold dash through those notes as well.
  8. 00:47:282 (5) - You could emphasize the snare more by adding a dash here.
  9. 00:48:256 (2,3) - 00:48:840 (4,5) - 00:49:425 (1,2) - 00:50:009 (2,3) - Would like to see these 4 hypers become dashes instead - 6 hypers in a row is definitely too much for platter players to play with. It is not written in the RC, but even the rain RC states that no more than 4 consecutive hypers should be used, so definitely platter should use lesser amount than that.
  10. 00:52:152 (4,1) - It's a little bit before the kiai so the strong hyper is justified, but since players are only introduced to hyper only on this difficulty, far hypers like this can be quite disorienting in their movement afterwards. And due to the fact that this is wayyyy above the trigger distance(2.2x more than trigger), which makes this unrankable. You should reduce it. Other strong hypers also exist during the kiai : 00:55:269 (4,1) - , 00:58:386 (4,1) - (not unrankable but very close, still highly recommended to reduce), 00:59:944 (4,1) - (like the previous one), 01:06:178 (4,1) - , 01:07:736 (4,1) - (unrankable due to anti-flow, more of them below), 01:11:048 (4,1) - , 01:24:879 (4,1) - , 01:35:788 (4,1) - , 01:38:905 (4,1) - (another very close one being unrankable) and 01:42:022 (4,1) - should all be reduced in hyper distance.
  11. 00:55:269 (4,1) - Another anti-flow hyper which is unrankable. You can make (1) a curve upwards instead.
  12. 01:06:178 (4,1) - More anti-flow hypers which are unrankable again. Same goes for 01:07:736 (4,1) - , 01:08:126 (1,2) - 01:12:412 (4,1) - , 01:20:204 (4,1) - , 01:24:879 (4,1) - , 01:26:243 (3,4) - , 01:35:788 (4,1) - and 01:45:529 (1,2) - . Most of them can be fixed by making them vertical curves.
  13. 01:14:360 (1) - Why no hyper here when you did it at 01:01:892 (1) - ? Add one for consistency.
  14. 01:22:152 (1,2) - Quite a far distance so players might make a dash towards (2), which can wrongly emphasize (2) being very weak in reality. Reduce the distance.
  15. 01:26:243 (3) - The repeat is missing the snare hitsound, you should add it in.
  16. 01:35:788 (4,1) - Hyper here isn't really justified because (1) isn't a strong note by it's own - the strong instruments only land on 01:36:567 - , so making a 1/1 slider at (1) doesn't make sense rhythmically either. Would separate (1) into two 1/2 sliders and make a hyper at the second one instead, to properly emphasize on the strong beat.
  17. 01:39:879 (2,3) - Another close to being a dash distance, it's not really justified due to 01:38:321 (2,3) - and 01:41:438 (2,3) - not being dashes, and even then it is quite a weak beat to have a dash on. I would suggest you to remove it.
  18. 01:46:697 (3) - This note has strong beats unlike 01:45:139 (3) - , so I suggest you to make another hyper here to emphasize on that.
Will come back to mod Salad next time because I already spent like 5 hours modding the 2 difficulty lmao
GL!
Ascendance
I've got my mod ready, let me know when you've applied the one above!
DeletedUser_6709840
I got sniped

I requested M4M from your queue and the requirement is I mod your map first. Since I don't know of you accepted and I need to farm kudosu, I'm modding anyway.


General


- It's really weird to me you're using a hit-normal for the cymbals at 00:10:464 when most people would rename the file to hit-clap. You don't have to change it but pointing it out in case it's a problem later on. (Your soft-hitclap sounds the same as my skins' soft-hitnormal so it doesn't sound like you hitsounded. You should also hitsound the soft-hitnormal so this isn't an issue.)

- The spread has some issues because the Salad is almost 2 stars. A lot of your dashes in Salad are underspaced so once they're fixed I'm worried you'll need to map a Cup/get a GD to fix your spread to be rankable. I can map GD if you don't want to do it since I like the song.

- Why is the slider velocity higher on Salad than Platter? If SV was to make logical sense for this set, Platter would be SV 1.60x. Raising the SV will also help balance the set and create better distancing values (will require resnapping of the entire difficulty, if you apply this then it will fix most of the issues I have with Platter).

- Does the Rain's name have something to do with the song lyrics? I can't tell. If it doesn't then maybe you should just rename the diff to Rain.

- Suggestion for the Storyboard: At the part where they say “Everyday World” 01:42:801 - , you should include the lyrics in English along with the Japanese version you already have.


Salad


My main concern with this diff is the underspaced dashes. They are walkable for most of the song and that causes a lot of missing.

00:04:035 (4,1) – For example, this dash is walkable if the player tries enough. Dashes trigger at 2.5x at the current slider velocity you're using. Increase distance here to 2.5x by moving 00:04:230 (1,2) – to X=184 and then shape (2) to fix the distancing to the next pattern.

00:07:152 (4,1) - ^ Same here, increase distance to 2.5x

00:13:580 (1,1) – This is unrankable because it breaks the rule for spacing between spinners in the RC. For songs above BPM 120 but under BPM 240, you must have 1 bar of rhythm before and after spinners. You will have to delete 00:13:386 (3) - and then shorten 00:13:580 (1) – to 00:14:555

00:18:061 (3,4) – It is walkable, but the distance is a little dubious and can be read as a jump. Move (4) to X=320 to fix it a bit.

00:46:113 (3,4) – This should be reduced a bit because it's not very walkable and doesn't have enough beat here for a dash. Move (4) to X=416. However, then you need to fix the next dash by moving 00:47:866 (1) – to X=232 and curving it a bit to fix distance to next slider.

00:50:983 (1) – Curve this slider to be more vertical. This feels like a dash into anti-flow and that is unrankable.

00:51:762 (2) – Ctrl+H and put on X=360 because the current motion of the slider is uncomfortable for newer players and also hard to walk with the fruitplate.

00:52:542 (1) – Make this more vertical, it plays like a dash into antiflow, which is unrankable.

00:53:321 (2) – Move to X=368 because it's hard to platewalk to.

00:57:217 (1) – Make this vertical, this is anti-flow from the previous dash and is unrankable.

01:00:334 (2,3) – Reduce distance, this isn't walkable and doesnt read as a dash. Move (3) to X=304.

01:03:256 (3,1) – If you intended this to be a dash, you need to increase distance to 2.4x or 2.5x. Move (1) to X=304.

01:04:035 (2,3) – Distance needs to be reduced, it's barely walkable and is close to a dash.

01:06:567 (1,2) – I'd lessen the curve on (1) and stretch this pattern out so you can have a larger dash to 01:08:126 (1) - . Right now, it's oddly pauses to catch it and stops the flow of the map.

01:08:905 (2,1) – Increase distance between these two sliders a bit and make (1) more vertical so this dash isn't into antiflow.

01:12:606 (5,1) – Increase distance, this dash isn't very readable. Move (1) to about X=108 to fix.

01:14:944 (2,3) – This doesn't really match the song movement wise. I'd delete (3) and replace it with 3 circles. Two of the circles at X=80 and the third at X=160.

01:21:373 (5,1) – Increase distance to at least 2.00x and make (1) more vertical so it isn't antiflow.

01:37:152 (3,1) - ^Same as above.

01:45:529 (1) – Make this more vertical so it isn't anti-flow.

01:46:697 (3,1) – There needs to be at least 1 bar of spacing before spinners. Start spinner at 01:47:087 – to make it rankable.

You have combos that are too long and break ranking criteria combo limits of 10 objects, including slider ends and repeats. Put new combos at the following parts:

00:27:606 (3) – NC here
00:36:957 (4) - ^Same
00:40:074 (4) - ^Same
00:55:658 (4) - ^Same
01:08:126 (3) - ^Same
01:14:360 (3) - ^Same
01:17:477 (4) - ^Same
01:23:710 (4) - ^Same
01:26:827 (4) - ^Same
01:36:178 (3) - ^Same


Platter


There's a lot of hyperdashes into antiflow here. Those are unrankable.

00:02:282 (3) – You should make this two notes and make a dash between them because the emphasis on the piano is at 00:02:477 -

00:03:645 (3) – Ctrl + H and put on X=152 because the current motion is very uncomfortable to play smoothly for those learning to play hyperdashes.

00:04:814 (2) – Bend the curve the opposite direction. The current motion of the slider is uncomfortable to play and doesn't flow into the next slider.

00:05:399 (3) – Same as before, the emphasis of the piano is at 00:05:593 – so make this two notes with a dash.

00:06:567 (3,4) – Why are you stacking these? It breaks the flow by doing this. Move (4) to X=80. If you do this, move Ctrl+H on 00:07:347 (1) – and put at X=344, it'll get rid of the hyperdash into antiflow. (Hyperdashes into antiflow in Platters is unrankable )

00:08:516 (3,1) – The emphasis on the piano is at 00:08:710 – and I also don't recommend having a hyper between (3,1) because you didn't have a hyper at this pattern earlier in the song.

00:10:853 (2,3) – Increase the dash here because it's walkable. It should be at least at 2.60x or 2.70x to be a dash at the current slider velocity.

00:13:386 (4,1,1,1) – These spinner patterns are unrankable because you need at least 1 /2 spacing before and after spinners in Platters. Start the first spinner at 00:13:580 - and the second one at 00:15:139 -

00:26:048 (1,2) – You shouldn't be using hyperdashes in pairs. Platters are introductury to hyperdashes for players, so remove the second hyper by moving (2) to X=400 and make it a vertical curving sliders.

00:27:606 (1,2,3,4,5) – This whole pattern needs to be dashed through to be caught and that's unrankable, reduce distances so it's walkable.

00:31:503 (3,4) – There's no sound here strong enough to warrant a hyper dash, reduce so it's only a dash.

00:34:814 (4,5) - ^Same here, why is there a hyper here? The hyper should be at 00:35:204 -

00:36:178 (3,4) – This is an edge dash, this needs to be reduced by moving (4) to X=128.

00:40:464 (2,3,4) – The hyperdash into (3) is antiflow because of the sharp movement you have to make to catch (4). You should reduce the walking distance so it's more lenient on players.

00:47:866 (1,2,3,4,5) – The hyperdash density here is at the level of a Rain. Move 00:48:451 (3,4) – to X=288 to lessen difficulty.

00:49:425 (1,2,3) – Same here, too many hypers for a platter. Move (2) to X=328 to fix.

00:52:152 (4,1) – A cross-screen hyper into antiflow? Reduce distance significantly and lessen the antiflow by curving the slider into a C shape.

00:54:879 (3,4,1) – Again, you paired hyperdashes together and the last one is into antiflow. Move (4) to X=192 and make (1) vertical.

00:58:386 (4,1) – You don't need a hyper here, the vocal emphasis is on 00:58:580 – and it's soft enough to only need a dash.

01:04:619 (4,1) – Hyperdash into antiflow, please make it vertical or flow the other direction to be rankable.

01:06:178 (4,1) - ^Same here

01:07:736 (4,1,2) – Hyperdashes are into antiflow and and the one at 01:07:736 (4,1) - can just be a normal dash and work.

01:10:658 (3,4,1) – The song emphasis is where (4) is and this hyper in the pattern is WAY too large. Please reduce distance.

01:12:412 (4,1) – This is antiflow again, please make (1) vertical or curved more.

01:13:775 (3,4) – Not enough sound in the song for there to be a hyper here. Make it a normal dash instead.

01:16:503 (2,3) – Make this a normal dash, these hyperdashes are too close together.

01:20:204 (4,1) – This hyper into antiflow isn't needed, the piano isn't strong enough for a hyper so make it a normal dash.

01:24:879 (4,1) – Extremely large hyper and it's antiflow, reduce distance and make slider vertical.

01:26:243 (3) – Make this slider flow to the right, this current antiflow movement is very awkward to play into a hyperdash.

01:26:827 (4,5,6) – This is unrankable because you can't combine hyperdashes with normal dashes according to the RC. Move (5) to X=248 to fix.

01:27:347 (6,1) – This is antiflow from a hyper again, I'd make 01:27:606 (1,2) – into 4 notes in a curve instead.

01:35:788 (4,1) – Other than this being a antiflow hyperdash, the real emphasis is at 01:36:567 - and you should make the hyper to there instead.

01:37:347 (4,1) – Antiflow hyperdash again, make it vertical.

01:38:905 (4,1) – Reduce the distance of the hyper, this is across the entire screen and not good for people just learning hyperdashes.

01:40:464 (4,1) – Hyperdash into antiflow again.

01:42:022 (4,1) – Very large hyperdash, please reduce so players new to hypers can play.

01:45:529 (1,2) – Antiflow hyperdash again.

01:46:697 (3,1) – Start the spinner at 01:46:892 – so the spinner doesn't break ranking criteria.


Snow

00:01:503 (2,3,4,5) – Make your distances consistent. Put (4) on X=264 and (5) on X=390.

00:02:282 (5,1) – This dash is walkable, please increase distance to 2.30x so it's readable as a dash. Move (1) to X=180.

00:03:256 (3,4,5) - This isn't walkable, Put (3) on X=156 and (4) on X=282 so the pattern is playable.

00:04:619 (2,3,4,5) – Keep distance consistent so it's walkable. Right now, it's not walkable. Move (3) to X=428 and (5) to X=428. Add a dash to the next pattern if needed.

00:06:373 (3,4) – Move (4) to X=484 so it's walkable.

00:15:042 (1) – It would be better if you started this spinner at 00:15:139 -

00:21:762 (2,3,4,5,6) – Distance aren't walkable but not dashable either, put (3) on X=284, put (4) on X=412 and (5) on X=284 so it's all walkable.

00:29:555 (2,3,4) – It's not very walkable again, move (3) to X=332 to fix.

00:30:139 (4,5) – Increase distance so the dash is readable. Move (5) to X=396 to do so.

00:40:464 (2,3,4,5,6) – These dashes are not very readable, it's better to make the pattern more walkable but putting (3) on X=48, (4) on X=176 and (6) on X=228. Also move 00:41:632 (1) – to X=488 to keep the hyper.

00:42:022 (2,3) – Move this pattern to X=312 to make it more walkable and flow better.

00:46:697 (3,4,5,6,7,8) – I see what you're trying to do but the spacing is weird. Put (5) at X=188, (7) at X=240 and (8) at X=48.

00:54:490 (2,3,4,5,6) – This is almost unplayble because of ambiguous distances. Put (3) on X=308, (4) on X=188, (5) on X=308 and (6) on X=112. The pattern should be playable now.

01:08:126 (1,2,3,4) - ^Again, it's almost unplayble. Put (2) on X=200, (3) on X=320 and (4) on X=336. Now, I know this is a lot to ask, you want to rearrange your streams to fit the new playble pattern by flipping them so they flow with each other again.

01:27:606 (4,5,6,7) – I don't like this consecutive pattern since it doesn't fit the song. Move 01:27:996 (6,7) – to X=168 to fix.

01:31:503 (1,2) – I think you've curved these sliders too tightly and it's creating very uncomfortable antiflow to play. Uncurl them a bit so the player doesn't have to pause the catcher to catch everything, if that makes sense.

01:35:204 (2,3,4,5) – I don't like the consecutive dashes. Move (3) to X=384

01:36:957 (3,4) – This isn't walkable or dashable, move (4) to X=208 to fix.

01:46:795 (1) – It would be better to start this spinner at 01:46:892 -


Good luck on your map, I hope it helps.
Topic Starter
Vanillas
Thanks so much for modding my map~ But my computer crashed and I cannot log in and check mods at the moment. I'll check your mods one by one as soon as my PC fixed.

And if you want kds, just send me a pm and I'll give it to you as all of you spend so much time modding it and point out so many things that I should fix.

Thank you so much again for modding this map!
F D Flourite
Not attempt to delay. But since there're so many mods already here, I'll wait for your reply before actually mod this map as a whole.

其实我已经摸了一些了,有点点事耽误了,然后看突然来了这么长的摸,而且有些内容是重复的。所以你可以先改完之后我再摸。

@Sc4v4ng3r (& the mapper)

Ranking Criteria in Rain-specific wrote:

hyperdashes of different beat snap (1/2, 1/4, etc.) must not be used between consecutive objects.
Note that 00:54:100 (1,2) - in Snow diff is rankable. We consider an object as something that can be placed on a plate, so a slider should be considered as 2 objects. So there's no consecutive HDashes here.
Sakary
Nice map.
When resurrect?

i shall shoot star
Aerene
his/her computer is ded danny
BanchoBot
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