<3 luv you guys
Ill mod this later
Ill mod this later
Minorsonek wrote:
old version was more playable and imo had better rhythm,
new version has better sliderarts at least
especially this section 01:27:353 (1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3) - was waaayy better in old version, now it doesnt follow music well i've just come up with that lol well i replaced to easier version.
NeilPerry wrote:
General:
Remove reality distortion from tags. Done
Add in tags smthing like: drumstep. Done
On epilepsy warning. Done
Recheck with modding assistans unsuing sb files. He is crying xd This osb file is so much optized so that just makes error.
01:49:853 (1) - offscreen Replaced
03:41:003 (2) - NC will be ok cuz big sv gap on soft part
03:50:603 (2,2) - same nc thing
Gokateigo wrote:
Hi
- Enable Epilepsy warning Done
- 02:02:453 (1,1,1,1,1) - undermapped this kiai is calmer than others kiai, and after part is also very calm. i think it shouldn't be built it up.
- 05:20:828 - circle here This part is obviously calm part. don't wanna be complex them.
also i applied new sb files things (and i also reoptimized things). Thanks!Regou wrote:
- 01:28:253 (1,2) - silence sliderend? replaced.
- 01:30:653 (1,2) - ^ replaced.
- 01:51:203 (1,2,3,4,5,1,2,3,4,5) - swapping these two set of stream pattern should make it easier to read uhh... i don't think that's works well and current version is still better imo.
- 03:00:803 (3,1) - space them further? done
- 03:44:603 (1,1) - reduce spacing here? generally it feels too much for a slow part fixed.
- 04:46:553 (1,2,3,1,2,3) - sex
updated .osu : https://puu.sh/yCicR/f1257a9f03.osuRegou wrote:
mod
sorry this is too perfect idk what to write
[list]
[*]01:06:653 (4) - NC for cut-stream? done
[*]03:37:103 (1,2,3,1,2,3) - The spacing here is much larger than the others I don't think it's necessary fixed
[*]04:30:653 (1,2,3,4) - make it consistent with previous stream pattern? (e.g 04:21:053 (1,2,3,4) -) unlike 04:33:053 (1,2,3,4) - which is highlighting end of section music remains relatively the same which make this kinda sudden fixed
Best song, best map, best sb 👁 💭 👈 💘 👌 💯 👈
It's just forum's bug :v you can still download through forum thread.LowAccuracySS wrote:
is it just me or does the map look deleted?
Not only forum's bug, you've updated your map today and after I update in-game it shows 00:00 length 0bpm map, i need to manually come here and download it again, so seems like this map is bugged in some way.rrtyui wrote:
It's just forum's bug :v you can still download through forum thread.LowAccuracySS wrote:
is it just me or does the map look deleted?
17:15 DeRandom Otaku: http://puu.sh/yBYr6/833a97ea77.png
17:15 DeRandom Otaku: ??
17:18 rrtyui: uhhh
17:21 DeRandom Otaku: is that happening for you too or is it just me lol
17:22 rrtyui: i think that was happened by me
17:24 rrtyui: well i'm trying to fix that now
17:24 DeRandom Otaku: it shows correct info on thread http://puu.sh/yBYCC/4accb56cee.png
17:24 DeRandom Otaku: idk maybe osu is bugging
17:26 rrtyui: hmmmm
17:26 rrtyui: i reuploaded it now
17:27 DeRandom Otaku: still same for me wth
17:28 rrtyui: aswell...
17:28 DeRandom Otaku: i asked few more people and its same for them too lol
17:30 rrtyui: probably osu takes it as like a new map i think because when i uploaded just new forum design page was appeared
17:30 rrtyui: *appeared
17:30 DeRandom Otaku: well atleast it downloads and plays fine so ye
17:30 rrtyui: orz
17:31 DeRandom Otaku: let me have a check
17:31 rrtyui: yeah it can download from forum page for now
17:31 rrtyui: yey
17:31 DeRandom Otaku: it can also be downloaded from listing page properly lol
17:32 DeRandom Otaku: Who made the SB
17:32 DeRandom Otaku: you didn't mention about it anywhere
17:32 rrtyui: lul
17:32 rrtyui: hmmmm
17:33 rrtyui: it was mentioned in storyboarding tho
17:33 DeRandom Otaku: o
17:33 rrtyui: i should put it in somewhere
17:33 DeRandom Otaku: yep
17:33 rrtyui: like in discription
17:33 DeRandom Otaku: yes that would be cool
17:33 rrtyui: oh then ill
17:34 DeRandom Otaku: oh my god my whole editor is laggy LOL
17:34 DeRandom Otaku: my pc suck
17:34 DeRandom Otaku: s
17:34 rrtyui: ok done
17:35 DeRandom Otaku: Epic
17:35 rrtyui: rip
17:36 DeRandom Otaku: http://puu.sh/yBYTG/2d4d714820.png
17:36 DeRandom Otaku: http://puu.sh/yBYTY/f40fd56ea6.png
17:36 DeRandom Otaku: is this real
17:36 DeRandom Otaku: i just deleted and re downloaded them pa
17:36 DeRandom Otaku: the map*
17:36 rrtyui: i'm also laggy tho heheh
17:36 rrtyui: i already confirmed that is not correct
17:37 rrtyui: well... osb file was super compressed so
17:37 rrtyui: it seems just like that
17:37 DeRandom Otaku: if the files are'nt used and still exist in map's folder ,you should get rid of them i guess
17:37 rrtyui: i think it's exception for modding assistant
17:37 DeRandom Otaku: also what about this http://puu.sh/yBYVj/58c84dbf91.png. Ai-mod says that
17:38 rrtyui: ooohhh
17:38 rrtyui: ok ill check again
17:39 DeRandom Otaku: alright
17:40 rrtyui: oops that's extension was just wrong...
17:40 rrtyui: it actually jpg but thats png now
17:40 DeRandom Otaku: nice
17:44 DeRandom Otaku: 01:16:628 - did you intentionally remove that break
17:47 rrtyui: oops
17:47 DeRandom Otaku: 02:57:053 (1) - Change to two kick sliders?
17:48 DeRandom Otaku: it would be nicer to have the kick on 02:57:203 - emphasized in some way
17:52 DeRandom Otaku: 04:31:853 (1,1,2) - These should be part of same combo ,like 04:23:453 (1,2,3,4) - 04:24:653 (1,2) - etc
17:52 DeRandom Otaku: the new combo shiould start from 04:32:153 (3) -
17:57 rrtyui: about 02:57:053 (1): i prefer current style than that
17:58 rrtyui: * 02:57:203
17:59 DeRandom Otaku: 04:27:353 (1) - Missing hitsound on tail
17:59 rrtyui: about 04:31:853 (1,1,2): hmm that's not my part tho, but i think current works well
18:00 rrtyui: 04:31:853 (1) - i think that is needed, 04:32:003 (1) - is also needed for aesthetic problem
18:00 DeRandom Otaku: ya it looks cleaner but consistency is kinda important too lo
18:01 DeRandom Otaku: well anyway ,its pretty minor. doesnt matter much
18:03 DeRandom Otaku: 01:48:953 (3) - you forgot to add drum addition and finish here as well
18:03 DeRandom Otaku: 01:54:953 (1) - Drum addition
18:04 rrtyui: yeah i actually understand that is but im going to respect for my partner's sence in that
18:04 rrtyui: about 04:27:353 (1) - : sorry but i still don't get it...
18:05 rrtyui: about 01:48:953 (3) - : fixed
18:05 rrtyui: about 01:54:953 (1) - : fixed
18:07 DeRandom Otaku: 04:27:353 (1) - i meant, add drum addition and finish
18:07 DeRandom Otaku: on sliderend
18:09 rrtyui: oops i was dumb i just mistook that for sonething
18:09 rrtyui: fixed
18:10 DeRandom Otaku: Change slider tick rate to 1 atleast
18:10 DeRandom Otaku: 0.5 is not allowed
18:10 DeRandom Otaku: it has caused DQ's in past
18:10 rrtyui: oh
18:11 rrtyui: sing actually said before that is rankable lol
18:11 rrtyui: well ok ill fix
18:11 DeRandom Otaku: i asked other BNs about it http://puu.sh/yBZIc/e321741f26.jpg
18:12 rrtyui: setting bpm 100 :^^^^^^^^c^)
18:12 DeRandom Otaku: :^)
18:12 rrtyui: well ill set 1
18:14 DeRandom Otaku: ya i guess thats it
i don't care about that so.ErunamoJAZZ wrote:
Hi, I just pointed some notes that are touching or close to touche some elements (like hpbar or so), not kudo.
because it's one of my favoriteMinorsonek wrote:
btw, why od9? :crying:
thanks for modding and a lot of carrying me!DeRandom Otaku wrote:
**irc modding**
thanks for supporting! that issue is fixed by that now.Sinnoh wrote:
Mystery solved
2017-12-20 00:55 MaridiuS: now i did
2017-12-20 00:56 MaridiuS: a b c
2017-12-20 00:56 MaridiuS: d
2017-12-20 00:56 rrtyui: o/
2017-12-20 00:56 MaridiuS: o/
2017-12-20 00:57 MaridiuS: wait gotta delete storyboard so my osu doesnt die, rip good storybaord
2017-12-20 00:58 rrtyui: lul same
2017-12-20 01:00 MaridiuS: 01:47:603 (2,1) - okay lest take this for example
2017-12-20 01:00 MaridiuS: rhythm is not too dense but it might serve as an example
2017-12-20 01:01 MaridiuS: actually nvm its fine, moving on forget that lol
2017-12-20 01:02 MaridiuS: 02:30:353 (1,1) - I think i saw osu player break here
2017-12-20 01:02 MaridiuS: so basically you included 3 uncomfy things in one place
2017-12-20 01:03 MaridiuS: 1. the movement from (1) to the slider isn't comfortable as the slider doesn't lead to the new slider
2017-12-20 01:03 rrtyui: :eye:
2017-12-20 01:03 MaridiuS: 2. When you come to the slider, you're going in the opposite direction where you came from, forcing another snap
2017-12-20 01:04 MaridiuS: 3. its backed up by really fast SV and that reverse arrow that causes breaks
2017-12-20 01:05 MaridiuS: So you could do something like this https://imgur-archive.ppy.sh/UdM8Lcg.png making the slider point towards the new slider
2017-12-20 01:05 MaridiuS: and it would seem to still follow the intensity on the similar level, but play much more intuitively imo
2017-12-20 01:05 rrtyui: hmm well i agree with that placement is still irregular and uncomfortable (compared with others)
2017-12-20 01:06 rrtyui: ehhhh i don't think this screenshot actually works fine
2017-12-20 01:06 rrtyui: somehow...
2017-12-20 01:06 MaridiuS: when SV is fast and spacing is not close, you'd want to make 1. comfy or 2. comfy
2017-12-20 01:07 MaridiuS: not both uncomfy imo, it becomes a chore to play at that point
2017-12-20 01:07 rrtyui: ah nvm
2017-12-20 01:07 rrtyui: i missed something
2017-12-20 01:07 MaridiuS: :thinking:
2017-12-20 01:08 MaridiuS: there are of course many alternatives https://imgur-archive.ppy.sh/ZhrOZKH.png in which you can make it a bit more comfortable
2017-12-20 01:08 MaridiuS: 02:25:703 (1,1) - and maybe you should include bigger spacing to other such (1)'s that have a reverse arrow
2017-12-20 01:09 MaridiuS: though this seems like an intro to the rhythm so i guess its okay, though you could make it a bit harder
2017-12-20 01:11 rrtyui: well actually this part is not my part tho so i maybe not able to say exactly my partner's reason and philosophy
2017-12-20 01:12 MaridiuS: okay, first kiai is your part?
2017-12-20 01:13 MaridiuS: sorry deleted storyboard xd
2017-12-20 01:14 rrtyui: please listen this as a my opinion, for 02:30:203 (2,1,1) - these triple are linearly movement (it's also like zigzag movement) and that turn with acute angle, so i think it's actually confortable one for playing
2017-12-20 01:14 MaridiuS: oh you're right
2017-12-20 01:15 MaridiuS: 1/4 sliders are weird
2017-12-20 01:17 rrtyui: hmm weird
2017-12-20 01:18 MaridiuS: 02:46:178 (2,1) - okay so this really seems like you wanted some sweet placement for that circle
2017-12-20 01:18 MaridiuS: but it makes the difficulty of the pattern massive
2017-12-20 01:18 MaridiuS: 02:50:978 (2,3) - if its consistent in metronome with this
2017-12-20 01:18 MaridiuS: it's really out of place compared to anything as far as I can see
2017-12-20 01:19 rrtyui: 02:25:703 (1,1) - as discussing only the direction, you mean wanna like this? https://imgur-archive.ppy.sh/5lAAfod.png
2017-12-20 01:19 rrtyui: yep these are my part
2017-12-20 01:19 rrtyui: (that two)
2017-12-20 01:20 rrtyui: oh im refering about 02:30:203 (2,1,1) - not 02:25:703 (1,1) -
2017-12-20 01:20 MaridiuS: im okay with that part
2017-12-20 01:20 MaridiuS: after your explanation
2017-12-20 01:20 rrtyui: also i'm checking now these two you pointed out
2017-12-20 01:20 rrtyui: oh then i see
2017-12-20 01:20 MaridiuS: 02:25:703 (1,1) - regarding this, i think its too easy
2017-12-20 01:21 MaridiuS: the spacing is minimal
2017-12-20 01:21 MaridiuS: flow maximally comfortable
2017-12-20 01:21 MaridiuS: it should be more spicy imo
2017-12-20 01:21 rrtyui: hmmmm
2017-12-20 01:21 MaridiuS: https://imgur-archive.ppy.sh/2TwOoiL.png random idea
2017-12-20 01:22 MaridiuS: 02:25:703 (1) - actually this seems a bit overspaced dont yout hink
2017-12-20 01:22 MaridiuS: its just a random drum, no synth no wubs
2017-12-20 01:23 rrtyui: to say for now, i think it involves partner's aesthetic philosophy heheheheh
2017-12-20 01:24 MaridiuS: well aesthetics are dynamic
2017-12-20 01:24 MaridiuS: with some change of placement
2017-12-20 01:24 MaridiuS: it could both fit aesthetics playability and song following
2017-12-20 01:25 rrtyui: but i don't think that random examble works well. because that "rotating slider" became very very hard
2017-12-20 01:25 rrtyui: well i have no idea the alternative one tho
2017-12-20 01:26 MaridiuS: should we see with your partner :thinking:
2017-12-20 01:26 MaridiuS: it should be easier when the 1/4 slider is less spaced compared to previous note
2017-12-20 01:26 rrtyui: maybe yeah
2017-12-20 01:26 MaridiuS: so that the reverse slider would be given full emphasis
2017-12-20 01:26 MaridiuS: not huge spacing on two consecutive objects
2017-12-20 01:27 MaridiuS: 02:46:178 (2,1) - moving on to your parts . . . this
2017-12-20 01:27 MaridiuS: 02:50:978 (2,3) - it should be spaced like something like this
2017-12-20 01:28 rrtyui: oh no
2017-12-20 01:29 MaridiuS: "oh no" as in you deny what I say or as "oh no I fked up" lol
2017-12-20 01:30 rrtyui: it's agreeable by a consistency lul
2017-12-20 01:32 rrtyui: https://imgur-archive.ppy.sh/UeW3F0W.png
2017-12-20 01:32 rrtyui: random alternative idea
2017-12-20 01:32 MaridiuS: seems good
2017-12-20 01:32 MaridiuS: 02:47:303 (2,1) - idk, the player is forced to break in half of the slider to reach the slider properly, I don't think sliders should be left in half of it
2017-12-20 01:32 MaridiuS: when first half implies the direction it feels like the slider was misused
2017-12-20 01:33 MaridiuS: https://imgur-archive.ppy.sh/rjEVZPQ.png something like this perhaps?
2017-12-20 01:35 rrtyui: hmm i prefer the current one
2017-12-20 01:35 rrtyui: also confortable
2017-12-20 01:35 rrtyui: because of confortable: https://imgur-archive.ppy.sh/EmcGwI7.png
2017-12-20 01:37 MaridiuS: meh i guess its okay
2017-12-20 01:37 rrtyui: what this words mean "sliders should be left in half of it" im dumb
2017-12-20 01:37 rrtyui: *these
2017-12-20 01:38 MaridiuS: Well in your example, cursor will go through 50% of the slider, and then leave it
2017-12-20 01:38 MaridiuS: for better playability
2017-12-20 01:38 rrtyui: ah i see
2017-12-20 01:39 MaridiuS: slider ends usually lead to next sliders
2017-12-20 01:39 MaridiuS: not sliderheads
2017-12-20 01:39 rrtyui: well the slider end direction is fine so it's acceptable imo
2017-12-20 01:39 MaridiuS: oki i guess it is not a problem
2017-12-20 01:39 MaridiuS: acceptable
2017-12-20 01:40 rrtyui: acceptable
2017-12-20 01:40 MaridiuS: 02:48:653 (3,1) - this is really awkward
2017-12-20 01:40 MaridiuS: those who make a second turn on the first slider
2017-12-20 01:40 MaridiuS: will get screwed
2017-12-20 01:41 MaridiuS: and player is now really forced to leave 50% after the slider
2017-12-20 01:42 MaridiuS: https://imgur-archive.ppy.sh/CF4Ve3s.png generally this does work the same but it wont be misleading or awkward
2017-12-20 01:42 MaridiuS: online downside is, it won't be cool looking xd
2017-12-20 01:43 MaridiuS: only* wtf
2017-12-20 01:43 rrtyui: oh hehe i actually really like this placement
2017-12-20 01:43 rrtyui: (current)
2017-12-20 01:44 MaridiuS: i saw osu player
2017-12-20 01:44 MaridiuS: stopping fully on that first slider
2017-12-20 01:45 MaridiuS: 02:48:803 (1) - actually you can maybe ctrl+g this
2017-12-20 01:45 MaridiuS: and it will be magical
2017-12-20 01:46 rrtyui: for 02:48:653 (3,1): well that alternative is works also well (probably better than current) but i wanna keep this special/consistency
2017-12-20 01:46 rrtyui: (also this direction works fine)
2017-12-20 01:46 MaridiuS: consistency?
2017-12-20 01:47 MaridiuS: 02:53:453 (3,1) - other examples have the slider
2017-12-20 01:47 MaridiuS: leading directly towards slider head
2017-12-20 01:47 rrtyui: oh consistency mean: 02:43:853 (3) - 02:53:453 (3) -
2017-12-20 01:47 MaridiuS: 02:43:853 (3,1) - basically
2017-12-20 01:48 rrtyui: ah perhaps stacking is cause
2017-12-20 01:48 MaridiuS: lol yeah first example should have the 2stack overlapped partially, not a stack
2017-12-20 01:50 MaridiuS: 02:48:803 (1) - btw were you replying to my ctrl+g alternative or?
2017-12-20 01:51 rrtyui: hmmmm i'm thinking about that now
2017-12-20 01:51 MaridiuS: player won't be forced to snap really hard
2017-12-20 01:51 MaridiuS: at least there
2017-12-20 01:51 MaridiuS: and imo i think its really enjoyable when its circular
2017-12-20 01:52 rrtyui: because that changes may affect to aiming so yeah
2017-12-20 01:53 MaridiuS: 02:49:853 (2) - ugh 3.00x vs 02:45:053 (2) - 2.25x
2017-12-20 01:53 MaridiuS: 02:54:653 (1) - now its slow?
2017-12-20 01:55 rrtyui: it's the difference like that https://imgur-archive.ppy.sh/kKRAUPf.png https://imgur-archive.ppy.sh/EuxZLdG.png
2017-12-20 01:56 MaridiuS: yeah first link seems better :d, it will also flow better to the 3 1/8 sliders
2017-12-20 01:56 rrtyui: i may prefer that one but maybe your one is better
2017-12-20 01:56 rrtyui: well yeah i changed
2017-12-20 01:58 rrtyui: 02:43:853 (3,1) - don't wanna change this style...
2017-12-20 01:58 MaridiuS: you don't have to
2017-12-20 01:58 MaridiuS: https://imgur-archive.ppy.sh/2lBOsYx.png you just need to do this bcs consistency lol
2017-12-20 01:58 rrtyui: ok then ill don't
2017-12-20 01:59 rrtyui: oh which slider?
2017-12-20 01:59 rrtyui: (1)? (23)?
2017-12-20 01:59 MaridiuS: hm?
2017-12-20 01:59 MaridiuS: 23
2017-12-20 01:59 rrtyui: o
2017-12-20 01:59 MaridiuS: i made the 2stack be a bit spaced
2017-12-20 01:59 MaridiuS: lol
2017-12-20 02:00 MaridiuS: to be consistent with the section
2017-12-20 02:00 MaridiuS: a little nitpick
2017-12-20 02:00 MaridiuS: https://imgur-archive.ppy.sh/kKGA4Rh.png you can do this stuff too
2017-12-20 02:00 MaridiuS: etc
2017-12-20 02:02 rrtyui: oh yeah changed
2017-12-20 02:02 MaridiuS: so now adress the slider velocity differences on basically the same sounds?
2017-12-20 02:03 rrtyui: hmm
2017-12-20 02:04 rrtyui: it mainly follow that, but i perhaps put different sv because of aesthetic problem
2017-12-20 02:04 rrtyui: (uh)
2017-12-20 02:05 MaridiuS: Yeah, that's not gonna work, its an easy way out
2017-12-20 02:05 MaridiuS: primarily you should keep stuff consistent on a degree, this SV changes are major difference
2017-12-20 02:06 MaridiuS: so in the same SV it should be ideal to try to repattern until you get it right
2017-12-20 02:08 rrtyui: o that very differ
2017-12-20 02:12 MaridiuS: oki tell me when u done
2017-12-20 02:12 MaridiuS: if its gonna be soon that is
2017-12-20 02:12 MaridiuS: or if you'd like some other time to redo it?
2017-12-20 02:13 rrtyui: i'm stacking with this now 02:53:153 (1) -
2017-12-20 02:13 MaridiuS: ahm, stacking what?
2017-12-20 02:14 rrtyui: oh yeah velocity problem
2017-12-20 02:17 rrtyui: is there anything else?
2017-12-20 02:19 MaridiuS: 04:32:003 (1,2,3) - must you really include this
2017-12-20 02:19 MaridiuS: when it was never used
2017-12-20 02:19 MaridiuS: in these 4:30
2017-12-20 02:20 rrtyui: oops it's not my part
2017-12-20 02:21 MaridiuS: 05:23:753 (1) - ahhaah i saw someone use this slider
2017-12-20 02:21 rrtyui: he puts circles with feelingly/aesthetically nice
2017-12-20 02:21 MaridiuS: probaby he was joking
2017-12-20 02:22 rrtyui: lul i did't stole it
2017-12-20 02:22 MaridiuS: yeah he stole it probably :D
2017-12-20 02:22 MaridiuS: bcs skystar memes
2017-12-20 02:22 MaridiuS: 04:24:353 (1,2) - this looks weird, it looks like 1/6 or 1/8 cus of placement idk
2017-12-20 02:22 MaridiuS: the way the approach circles are coming
2017-12-20 02:24 MaridiuS: 02:51:353 (1,2,3,4,1,2,1,2) - okay so this thing more
2017-12-20 02:24 rrtyui: :thinking:
2017-12-20 02:24 MaridiuS: the flow vs SV are uncomfortable at spots, will cause 100's like osu player did
2017-12-20 02:25 MaridiuS: on this SV you can't simply ignore sliderends and get 300's
2017-12-20 02:25 MaridiuS: 02:51:653 (3,4) - especially talking about 3 to 4
2017-12-20 02:25 rrtyui: hmm oh yeah i know deeply about that by the big black
2017-12-20 02:27 MaridiuS: https://imgur-archive.ppy.sh/i1GhFCt.png why don't you simply reduce overall spacing
2017-12-20 02:27 MaridiuS: curenlty SV and Spacing is really high, but the song has no drums and no background noise that add to intensity
2017-12-20 02:27 MaridiuS: imo it's a bit overdone atm with both sv and spacing being high
2017-12-20 02:29 MaridiuS: wtf i changed ar to 9.6
2017-12-20 02:29 MaridiuS: and it crashed osu :d
2017-12-20 02:29 rrtyui: x(
2017-12-20 02:29 MaridiuS: so maybe change ar to 9.6? seems like a better fit imo
2017-12-20 02:29 MaridiuS: its 6.73 tons of sliders 200bpm
2017-12-20 02:30 MaridiuS: maybe even 9.7
2017-12-20 02:32 rrtyui: hmm ill change to 9.6 at least
2017-12-20 02:34 rrtyui: 9.7 seems to also work
2017-12-20 02:34 MaridiuS: think more people will prefer 9.7
2017-12-20 02:34 rrtyui: yep i see
2017-12-20 02:35 MaridiuS: so what will you do with the part that I linked that has big SV and big spacing?
2017-12-20 02:39 rrtyui: hmm about these part i'm feeling a kind of really deep
2017-12-20 02:39 rrtyui: then i put like this...
2017-12-20 02:41 rrtyui: i mean i wanna really emphasizes this sounds strongly
2017-12-20 02:41 MaridiuS: https://imgur-archive.ppy.sh/1X8depQ.png i've acidentally made https://imgur-archive.ppy.sh/RWSmiPV.png a pattern i really like lol
2017-12-20 02:41 rrtyui: this is most
2017-12-20 02:42 rrtyui: :eye:
2017-12-20 02:42 MaridiuS: :eyes:
2017-12-20 02:43 MaridiuS: well imo its overemphasized atm, huge SV seems like enough, atm it seems as emphasized as 04:46:553 -
2017-12-20 02:45 rrtyui: hmmmm
2017-12-20 02:46 MaridiuS: giving lower spacing makes it more cool, since people are used to everything being spaced everywhere in every map
2017-12-20 02:46 MaridiuS: lol
2017-12-20 02:51 MaridiuS: if you really think its an inferior choice to lower the spacing, 02:51:653 (3,4) - just fix this jump somehow
2017-12-20 02:51 MaridiuS: so that the sliderend points towards new slider, on this SV there will be 100's
2017-12-20 02:52 MaridiuS: when you dont follow slider
2017-12-20 02:53 rrtyui: (i think this placement shape is awesome... i don't wanna delete)
2017-12-20 02:53 rrtyui: uh
2017-12-20 02:54 rrtyui: damn i don't have a great solution
2017-12-20 02:54 rrtyui: to fix them
2017-12-20 02:55 MaridiuS: https://imgur-archive.ppy.sh/zspIrui.png does this look good to you?
2017-12-20 02:58 MaridiuS: i moved first two sliders closer to the right so i can fit the slider on the up
2017-12-20 02:58 MaridiuS: anyways i go sleep
2017-12-20 02:58 MaridiuS: based on results I might qualify tomorrow or in two days, sahuang said that he's okay with me nominating if I see fit.
2017-12-20 02:58 rrtyui: uhh eventually i wanna keep this current one please...
2017-12-20 02:59 rrtyui: well i'm keep thinking
2017-12-20 02:59 rrtyui: good night!
2017-12-20 02:59 MaridiuS: aight, surprise me, no reason to cause in 95%+ cases a 100
2017-12-20 02:59 MaridiuS: good night
2017-12-20 18:44 MaridiuS: asdf
2017-12-20 18:44 MaridiuS: 02:38:753 - is this your part maybe?
2017-12-20 18:46 rrtyui: it's not
2017-12-20 18:46 MaridiuS: 02:39:053 (2,2) - because imo they should be made into 2 circles
2017-12-20 18:46 MaridiuS: compared to (1)'s they have much stronger sound on sliderend
2017-12-20 18:49 MaridiuS: 03:45:353 (1) - lol dis reminds of ikenai borderline sliders
2017-12-20 18:49 rrtyui: o
2017-12-20 18:53 MaridiuS: 04:25:703 (2,2) - im really wondering why you stop using the 5stacks on these two examples only 04:24:653 (1,2) -
2017-12-20 18:53 MaridiuS: 04:31:853 (1,1,2,3) - same here
2017-12-20 18:54 MaridiuS: if you want some variety than it should have some sort of a system, not 4 5stacks and then wham last 2 easy patterns or something
2017-12-20 18:56 MaridiuS: 00:32:003 (3,1,2,3,1,2,3,1,2,3) - uhm, what is this following?
2017-12-20 18:56 MaridiuS: 00:24:953 (1,2,3,1,2,3,1,2,3) - this too
2017-12-20 18:57 MaridiuS: now i'm exiting the playability concerns and going into music following for parts that seem quite questionable to me smh
2017-12-20 18:58 rrtyui: i think he just wanna emphasis the song by the partterning not timing
2017-12-20 18:59 MaridiuS: by overmapping with circles? I don't think that's really viable at all
2017-12-20 19:01 MaridiuS: actually that might be only music following issues i have
2017-12-20 19:01 MaridiuS: i thought i would see more when I saw that :D
2017-12-20 19:08 rrtyui: when playing the map, we feel everything of the element, so i mean the patterning is just one of that.
2017-12-20 19:09 rrtyui: following and emphasizing the point of sound is very basic and mager technique, but at least i believe we can feel by also the patterning because of that
2017-12-20 19:10 rrtyui: about that triplet pattern, i feel the effect of like being inhaled
2017-12-20 19:10 rrtyui: (repeating pattern)
2017-12-20 19:10 MaridiuS: I don't understand. What "element" do we feel. what is the "point of sound" if it is not in 1/2 like the map.
2017-12-20 19:10 MaridiuS: everythin can be repeated and consistent, what matters is that if it is the best patterning option to repeat
2017-12-20 19:12 rrtyui: the point of sound is like 00:24:953, 00:25:253, 00:25:403, 00:25:703, 00:25:853, 00:26:153
2017-12-20 19:12 MaridiuS: daamn u didnt link it well
2017-12-20 19:13 rrtyui: aww
2017-12-20 19:15 MaridiuS: well yeah that's why you emphasize the point of sound with rhythm like this https://imgur-archive.ppy.sh/PCbiLI7.png
2017-12-20 19:17 MaridiuS: where you use sliders on those points, filling the nonexistant sounds with slider ends or sliderslide
2017-12-20 19:17 MaridiuS: atm i feel like i'm tapping to nothing
2017-12-20 19:19 MaridiuS: All circles and slider heads should be snapped to distinct sounds in the music. Adding hit objects where there is no musical cue to justify them can result in unfitting rhythms. ~guideline
2017-12-20 19:19 MaridiuS: imo this is the case here
2017-12-20 19:20 MaridiuS: checked map, no hitsounding missing, no bad ncs
2017-12-20 19:20 MaridiuS: its just this and the 5stacks i mentioned earlier
2017-12-21 23:47 Sing: yo
2017-12-21 23:47 Sing: ACTION is editing [https://osu.ppy.sh/b/1480798 Camellia Vs Akira Complex - Reality Distortion [rrtyui x Sing's Transference]]
2017-12-21 23:47 MaridiuS: yo
2017-12-21 23:47 Sing: 00:32:003 (3,1,2,3,1,2,3,1,2,3) -
2017-12-21 23:47 Sing: if u listen closely
2017-12-21 23:47 Sing: the synth actuly plays at all the parts
2017-12-21 23:47 Sing: lo
2017-12-21 23:48 MaridiuS: https://imgur-archive.ppy.sh/8SV8JYh.png well don't you agree that these are muuuuuuuuuuch more distinct?
2017-12-21 23:49 Sing: idk might just b bcuz im used to hearing it but im p sure the parts u put r only more noticeable cuz theyre higher in pitch
2017-12-21 23:49 Sing: like all the synths sound same volume to me xd
2017-12-21 23:49 Sing: u gud if i use that hrythm but put slidersi n the spaces?
2017-12-21 23:50 MaridiuS: yeah
2017-12-21 23:51 MaridiuS: 00:24:953 - and this? :thinking:
2017-12-21 23:51 MaridiuS: Btw you on headphones or speakers
2017-12-21 23:51 Sing: hol on
2017-12-21 23:52 Sing: ok how this https://puu.sh/yLo9T/49c846bef7.png
2017-12-21 23:52 Sing: im using speakers rn cuz im boutta leave soon
2017-12-21 23:52 Sing: but i always map with headpghones so i hear em too
2017-12-21 23:52 MaridiuS: weird usually with speakrse I dont hear stuff
2017-12-21 23:53 Sing: yea samew
2017-12-21 23:53 Sing: but i actuly hear the synths xd
2017-12-21 23:53 Sing: for 24 sec ill jsut do same rhythm u did but sliders as filler
2017-12-21 23:53 MaridiuS: yeah sounds good
2017-12-21 23:53 MaridiuS: same rhythm in the mssages or
2017-12-21 23:53 MaridiuS: bcs its different there lo
2017-12-21 23:54 Sing: in the msg
2017-12-21 23:54 MaridiuS: nic
2017-12-21 23:55 Sing: 00:26:153 - do u not hear synth here xd
2017-12-21 23:55 Sing: like 1 note
2017-12-21 23:55 MaridiuS: ye
2017-12-21 23:56 MaridiuS: 00:26:003 - 00:25:553 - here no
2017-12-21 23:56 Sing: yee
2017-12-21 23:56 Sing: https://puu.sh/yLojJ/310cac3d61.png hows htis
2017-12-21 23:56 Sing: then made spacing smaller https://puu.sh/yLokm/8c744ab5d2.png
2017-12-21 23:58 MaridiuS: perfect
2017-12-21 23:58 Sing: aite
2017-12-21 23:58 Sing: ill fix the kiai later
2017-12-21 23:58 Sing: g2g
2017-12-21 23:58 MaridiuS: whats wrong with your skin lol
2017-12-21 23:58 Sing: XDdd
2017-12-21 23:58 MaridiuS: everything looks
2017-12-21 23:58 MaridiuS: off timed
2017-12-21 23:58 MaridiuS: by like 5-10 ms xd
2017-12-21 23:58 Sing: wot
2017-12-21 23:59 Sing: idk
2017-12-21 23:59 Sing: hitcircle
2017-12-21 23:59 MaridiuS: cya
fixed now...MaridiuS wrote:
1366x1366 ;( storyboard elements can go up to 1920x1200, the second value exceeds 1200 therefore it is unrankable.
One day too latepw384 wrote:
gratz on mca2017 grand award!