where are normal hitwhistles?
what do you mean lolMirash wrote:
where are normal hitwhistles?
Thank you sir, other are fixed!Delis wrote:
http://www.tbs.co.jp/anime/koufuku_g/goods/cd1.html
http://www.jvcmusic.co.jp/flyingdog/-/D ... ZL-96.html
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[General]
the part where you've been using drum whistles has a low volume overall, probably adjust the .wav to raise up the volume? I intentionally lower the volume of those hs, so it wouldn't be too standout
01:29:673 - is the best place to stop the beatmap as the both instrumental and vocal have ended. song still fade out till 01:30:400 -
[Insane]it feels like you've adjusted some of patterns in a worse way, or just me.
- 00:16:946 (3) - A parallel slider with 00:17:309 (4) - rather than 00:16:582 (2) - would flow better, the flow currently feels a bit unnatural when the song is playing just drums, no vocals here.
- 00:24:491 - huh you don't want a circle here? in before the map is called flawed fundamentally, you might want to make a variety in rhythm that also makes playing more fun. also the flow 00:24:400 (5,6) - you tend to like placing in this difficulty is not the best to represent the flow of 00:24:582 (6) - properly so a triplet can make it better in the both ways. I have different interpretation on this 00:23:855 (2,3,4,5,6) - I want to highlight the vocal increase to its fullest. So instead of placing triplet, which kinda kills the emphasis on 00:24:582 -, I put a jump there with different flow compared to other flow on this section
- 01:02:764 (1) - after 512810410 months I still think this could've hitsounded by either finish or drum hitsounds lol.
- 01:12:582 (6) - this will be fit better at higher place because the pitch of the vocal is higher here! 2017 mod https://osu.ppy.sh/ss/8475445
- 01:24:582 (1) - mapping a circular slider with 5 anchors lmao what year is it 2017, year that "omg I'm mapping the oldstyle, I'm so cool"
- 01:28:582 (2) - u didn't add a reverse dab
[Hard][Normal]
- 00:40:946 (1,2,3,4) - I'd overlap each other so they don't look TOO hard while you can keep the play ability here. Aaaaa, I don't really like the looks of overlaping reverses lo
- 01:14:400 (1,2,3,4) - same
the bg made me hungry so i end up actually ez is ok
- 00:05:490 (1) - in the case you may want to raise this object one grid up, this doesn't affect to game play but the pattern looking.
- 00:26:218 (7) - I think kill this circle once and moving 00:26:400 (1) - onto 1/2 tick earlier (00:26:218 -) to make the rhythm easier to understand where you're following for. tbh, I don't understand why it would make them easier to understand. Song is still consistent with the previous part
- 00:27:610 - yes same here, and a circle 00:28:218 -
- 00:40:946 (4,5,6) - I feel the attempt to catch the 1/4 melodies and fail is a bit silly decision in this level of difficulty imo lol. if you wanted to differentiate it from those 1/1 + circle + 1/1, you might have a try 1/1 + circle + 1/2 reverse so you'll have something different but still not confusing in comparison.
- 00:46:582 (3) - I would go with a stable 1/1 rhythm here according to other patterns such as 00:42:400 (1,2,3) -
- 01:01:309 (3,1) - switch ncs tbh
- 01:05:673 (1) - nc pls? the ncs on the chorus are kinda fucked up, you know.
22:40 *Delis is editing [https://osu.ppy.sh/b/1251479 Maaya Sakamoto - Shiawase ni Tsuite Watashi ga Shitteiru Itsutsu no Houhou [Hard]]
22:41 Delis: 01:13:673 (3,4) - ignoring the sounds on the blue ticks feels weird somehow lol
22:42 Delis: there's no real difference between them and 01:14:400 (1,2,3,4) - in the song as far as I listened to
22:42 Yohanes: agree tbh
22:42 Yohanes: but I don't want to make all of them the same
22:42 Yohanes: just too long an could be boring
22:43 Yohanes: change to triplet? is it too much?
22:43 Delis: then could've used something different, spacing is the only way that people can understand that they have different rhythms
22:43 Yohanes: yeah, too much because I still need to place 1/4 slider in the third circle's place
22:45 *Yohanes is editing [https://osu.ppy.sh/b/1274447 Maaya Sakamoto - Shiawase ni Tsuite Watashi ga Shitteiru Itsutsu no Houhou [Seikatu's Tough]]
22:45 Yohanes: 02:09:186 (3,4,1,2,3,4) -
22:45 Delis: 01:24:037 (4,5) - you have drum samples in the insane
22:45 Yohanes: style is too different compared to mine, Can't use it :x
22:45 Delis: --
22:46 Delis: then go with triplets?
22:46 Yohanes: 01:24:037 (4,5) - how could you've noticed it???
22:46 Yohanes: lo
22:47 Delis: :)
22:47 Yohanes: triplet are too much
22:48 Yohanes: 3,02 -> 3.16
22:50 Delis: ya
22:50 Delis: 01:28:946 - add a 10%-15% volume control here?
22:50 Delis: no, i mean
22:50 Yohanes: https://puu.sh/wBovO/6618acc7e5.jpg
22:50 Delis: 01:29:673 - prob
22:51 Yohanes: ok
22:51 Delis: that looks like the flow between (1) and (2) is being not really nice
22:53 Delis: maybe make the (4) same as 3?
22:53 Delis: to avoid unnecessary jump in hard diff
22:53 Yohanes: http://puu.sh/wBoCM/bb7495f00e.jpg
22:53 Yohanes: ?
22:53 Delis: as I suggested you to overlap 1/4s before lol
22:53 Delis: ya
22:53 Yohanes: only ctrl+g 4
22:54 Yohanes: dont really like overlapping 1/4 lol
22:54 Delis: ya
22:54 Delis: i understand that
22:54 Yohanes: hard to read the reverses
22:56 Delis: omg
22:56 Delis: modding with video on is laggy af
22:56 Yohanes: upgrade :)
22:57 Yohanes: or limit framerate to 120
22:57 Delis: i have a good pc
22:57 Delis: osu is :(
22:57 Yohanes: lol
22:58 Delis: 00:24:582 (6) - any specific reason being inconsistency with 01:25:309 (2) - ?
22:58 Yohanes: are you on stable? or cutting edge?
22:58 Delis: sounds same yet hitsounded in a different way
22:58 Delis: I'm an edgy person but stable
22:58 Yohanes: the reason is vocal
22:59 Yohanes: idk then lol
22:59 Delis: so kinda similar reason above, 00:16:037 (1) - could have had a finish here like 01:24:582 (1) - ?
23:00 Delis: you don't hear anything cymbal or finish-ish but the second one has one
23:01 Delis: I also think the cymbal there could fit to the vocal
23:01 Delis: finish*
23:02 Yohanes: idk if it's reasonable, 00:16:037 - sounds more "rounded" compared to the second one
23:02 Yohanes: the swing on the melody
23:03 Yohanes: pitch change on 00:16:037 - is not as extreme as 01:24:582 (1) -
23:03 Delis: oh ok now im going nuts XD
23:03 Delis: update if there's any change
23:04 Yohanes: ok, there's change
23:05 Yohanes: I can't update cuz of bugs :(
23:05 Yohanes: need to restart my client