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Maaya Sakamoto - Shiawase ni Tsuite Watashi ga Shitteiru Its

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Mirash
where are normal hitwhistles? :(
Topic Starter
Yohanes

Mirash wrote:

where are normal hitwhistles? :(
what do you mean lol
they're on the map's folder and applied on every streams
Eir_DELETED
sorry for late...
already gathered amount of mod, i will mod kinda stuffs.

Normal

  1. 01:25:127 - should be better to pick up this piano sound cuz of beat it on slider head. why dont you changet to 3/2 slider to circle? 01:25:673 (2) - same

Hard

  1. 00:36:400 (4,1) - can you try to increase distance a bit? players can be aware of starting kiai time so that in my thought

Insane

  1. 01:28:582 (2) - i heard it beats 1/6 not 1/8...?

i'm counting on you for give me kds in order to mod quantities less
the song and mapsets are so good, good luck~
Topic Starter
Yohanes
@joker- on Insane 01:28:582 (2) - I think they're definetly on 1/6, but I might as well ask other opinion about it, else is fixed

Remapped Normal and fixin some stuff on Insane
Should be ready now!
Delis
http://www.tbs.co.jp/anime/koufuku_g/goods/cd1.html
http://www.jvcmusic.co.jp/flyingdog/-/D ... ZL-96.html
metadata

[General]
the part where you've been using drum whistles has a low volume overall, probably adjust the .wav to raise up the volume?
01:29:673 - is the best place to stop the beatmap as the both instrumental and vocal have ended.
[Insane]
  1. 00:16:946 (3) - A parallel slider with 00:17:309 (4) - rather than 00:16:582 (2) - would flow better, the flow currently feels a bit unnatural when the song is playing just drums, no vocals here.
  2. 00:24:491 - huh you don't want a circle here? in before the map is called flawed fundamentally, you might want to make a variety in rhythm that also makes playing more fun. also the flow 00:24:400 (5,6) - you tend to like placing in this difficulty is not the best to represent the flow of 00:24:582 (6) - properly so a triplet can make it better in the both ways.
  3. 01:02:764 (1) - after 512810410 months I still think this could've hitsounded by either finish or drum hitsounds lol.
  4. 01:12:582 (6) - this will be fit better at higher place because the pitch of the vocal is higher here! 2017 mod https://osu.ppy.sh/ss/8475445
  5. 01:24:582 (1) - mapping a circular slider with 5 anchors lmao what year is it
  6. 01:28:582 (2) - u didn't add a reverse dab
it feels like you've adjusted some of patterns in a worse way, or just me.
[Hard]
  1. 00:40:946 (1,2,3,4) - I'd overlap each other so they don't look TOO hard while you can keep the play ability here.
  2. 01:14:400 (1,2,3,4) - same
[Normal]
  1. 00:05:490 (1) - in the case you may want to raise this object one grid up, this doesn't affect to game play but the pattern looking.
  2. 00:26:218 (7) - I think kill this circle once and moving 00:26:400 (1) - onto 1/2 tick earlier (00:26:218 -) to make the rhythm easier to understand where you're following for.
  3. 00:27:610 - yes same here, and a circle 00:28:218 -
  4. 00:40:946 (4,5,6) - I feel the attempt to catch the 1/4 melodies and fail is a bit silly decision in this level of difficulty imo lol. if you wanted to differentiate it from those 1/1 + circle + 1/1, you might have a try 1/1 + circle + 1/2 reverse so you'll have something different but still not confusing in comparison.
  5. 00:46:582 (3) - I would go with a stable 1/1 rhythm here according to other patterns such as 00:42:400 (1,2,3) -
  6. 01:01:309 (3,1) - switch ncs tbh
  7. 01:05:673 (1) - nc pls? the ncs on the chorus are kinda fucked up, you know.
the bg made me hungry so i end up actually ez is ok
Topic Starter
Yohanes

Delis wrote:

http://www.tbs.co.jp/anime/koufuku_g/goods/cd1.html
http://www.jvcmusic.co.jp/flyingdog/-/D ... ZL-96.html
metadata

[General]
the part where you've been using drum whistles has a low volume overall, probably adjust the .wav to raise up the volume? I intentionally lower the volume of those hs, so it wouldn't be too standout
01:29:673 - is the best place to stop the beatmap as the both instrumental and vocal have ended. song still fade out till 01:30:400 -
[Insane]
  1. 00:16:946 (3) - A parallel slider with 00:17:309 (4) - rather than 00:16:582 (2) - would flow better, the flow currently feels a bit unnatural when the song is playing just drums, no vocals here.
  2. 00:24:491 - huh you don't want a circle here? in before the map is called flawed fundamentally, you might want to make a variety in rhythm that also makes playing more fun. also the flow 00:24:400 (5,6) - you tend to like placing in this difficulty is not the best to represent the flow of 00:24:582 (6) - properly so a triplet can make it better in the both ways. I have different interpretation on this 00:23:855 (2,3,4,5,6) - I want to highlight the vocal increase to its fullest. So instead of placing triplet, which kinda kills the emphasis on 00:24:582 -, I put a jump there with different flow compared to other flow on this section
  3. 01:02:764 (1) - after 512810410 months I still think this could've hitsounded by either finish or drum hitsounds lol.
  4. 01:12:582 (6) - this will be fit better at higher place because the pitch of the vocal is higher here! 2017 mod https://osu.ppy.sh/ss/8475445
  5. 01:24:582 (1) - mapping a circular slider with 5 anchors lmao what year is it 2017, year that "omg I'm mapping the oldstyle, I'm so cool"
  6. 01:28:582 (2) - u didn't add a reverse dab
it feels like you've adjusted some of patterns in a worse way, or just me.
[Hard]
  1. 00:40:946 (1,2,3,4) - I'd overlap each other so they don't look TOO hard while you can keep the play ability here. Aaaaa, I don't really like the looks of overlaping reverses lo
  2. 01:14:400 (1,2,3,4) - same
[Normal]
  1. 00:05:490 (1) - in the case you may want to raise this object one grid up, this doesn't affect to game play but the pattern looking.
  2. 00:26:218 (7) - I think kill this circle once and moving 00:26:400 (1) - onto 1/2 tick earlier (00:26:218 -) to make the rhythm easier to understand where you're following for. tbh, I don't understand why it would make them easier to understand. Song is still consistent with the previous part
  3. 00:27:610 - yes same here, and a circle 00:28:218 -
  4. 00:40:946 (4,5,6) - I feel the attempt to catch the 1/4 melodies and fail is a bit silly decision in this level of difficulty imo lol. if you wanted to differentiate it from those 1/1 + circle + 1/1, you might have a try 1/1 + circle + 1/2 reverse so you'll have something different but still not confusing in comparison.
  5. 00:46:582 (3) - I would go with a stable 1/1 rhythm here according to other patterns such as 00:42:400 (1,2,3) -
  6. 01:01:309 (3,1) - switch ncs tbh
  7. 01:05:673 (1) - nc pls? the ncs on the chorus are kinda fucked up, you know.
the bg made me hungry so i end up actually ez is ok
Thank you sir, other are fixed!
Delis


22:40 *Delis is editing [https://osu.ppy.sh/b/1251479 Maaya Sakamoto - Shiawase ni Tsuite Watashi ga Shitteiru Itsutsu no Houhou [Hard]]
22:41 Delis: 01:13:673 (3,4) - ignoring the sounds on the blue ticks feels weird somehow lol
22:42 Delis: there's no real difference between them and 01:14:400 (1,2,3,4) - in the song as far as I listened to
22:42 Yohanes: agree tbh
22:42 Yohanes: but I don't want to make all of them the same
22:42 Yohanes: just too long an could be boring
22:43 Yohanes: change to triplet? is it too much?
22:43 Delis: then could've used something different, spacing is the only way that people can understand that they have different rhythms
22:43 Yohanes: yeah, too much because I still need to place 1/4 slider in the third circle's place
22:45 *Yohanes is editing [https://osu.ppy.sh/b/1274447 Maaya Sakamoto - Shiawase ni Tsuite Watashi ga Shitteiru Itsutsu no Houhou [Seikatu's Tough]]
22:45 Yohanes: 02:09:186 (3,4,1,2,3,4) -
22:45 Delis: 01:24:037 (4,5) - you have drum samples in the insane
22:45 Yohanes: style is too different compared to mine, Can't use it :x
22:45 Delis: --
22:46 Delis: then go with triplets?
22:46 Yohanes: 01:24:037 (4,5) - how could you've noticed it???
22:46 Yohanes: lo
22:47 Delis: :)
22:47 Yohanes: triplet are too much
22:48 Yohanes: 3,02 -> 3.16
22:50 Delis: ya
22:50 Delis: 01:28:946 - add a 10%-15% volume control here?
22:50 Delis: no, i mean
22:50 Yohanes: https://puu.sh/wBovO/6618acc7e5.jpg
22:50 Delis: 01:29:673 - prob
22:51 Yohanes: ok
22:51 Delis: that looks like the flow between (1) and (2) is being not really nice
22:53 Delis: maybe make the (4) same as 3?
22:53 Delis: to avoid unnecessary jump in hard diff
22:53 Yohanes: http://puu.sh/wBoCM/bb7495f00e.jpg
22:53 Yohanes: ?
22:53 Delis: as I suggested you to overlap 1/4s before lol
22:53 Delis: ya
22:53 Yohanes: only ctrl+g 4
22:54 Yohanes: dont really like overlapping 1/4 lol
22:54 Delis: ya
22:54 Delis: i understand that
22:54 Yohanes: hard to read the reverses
22:56 Delis: omg
22:56 Delis: modding with video on is laggy af
22:56 Yohanes: upgrade :)
22:57 Yohanes: or limit framerate to 120
22:57 Delis: i have a good pc
22:57 Delis: osu is :(
22:57 Yohanes: lol
22:58 Delis: 00:24:582 (6) - any specific reason being inconsistency with 01:25:309 (2) - ?
22:58 Yohanes: are you on stable? or cutting edge?
22:58 Delis: sounds same yet hitsounded in a different way
22:58 Delis: I'm an edgy person but stable
22:58 Yohanes: the reason is vocal
22:59 Yohanes: idk then lol
22:59 Delis: so kinda similar reason above, 00:16:037 (1) - could have had a finish here like 01:24:582 (1) - ?
23:00 Delis: you don't hear anything cymbal or finish-ish but the second one has one
23:01 Delis: I also think the cymbal there could fit to the vocal
23:01 Delis: finish*
23:02 Yohanes: idk if it's reasonable, 00:16:037 - sounds more "rounded" compared to the second one
23:02 Yohanes: the swing on the melody
23:03 Yohanes: pitch change on 00:16:037 - is not as extreme as 01:24:582 (1) -
23:03 Delis: oh ok now im going nuts XD
23:03 Delis: update if there's any change
23:04 Yohanes: ok, there's change
23:05 Yohanes: I can't update cuz of bugs :(
23:05 Yohanes: need to restart my client
Topic Starter
Yohanes
hikiko-
metadata: in japanese, family name comes before given name
artist name is 坂本 真綾 (wikipedia), so the romanization should be "Sakamoto Maaya," not "Maaya Sakamoto"
not trying to target you or anything, blame #mapfeed in modding association
hopefully this gets fixed quickly! gl with rank ((:
MBomb
yeah, hikiko's right, if you look at both sources in fact, they agree with what hikiko said

feel free to get delis to rebub after it's fixed
Delis
you probably took the first sentence from the RC, but as you might know it's quite out-of-dated nowadays, we refer to their official information as the first priority.

http://www.jvcmusic.co.jp/maaya/ is the official source and we believe to use it in any mapsets of the artist, I therefore don't think this needs a fix, with metadata at least.
Topic Starter
Yohanes

Romanized artist on the website implies that my metadata are already correct though
http://www.jvcmusic.co.jp/maaya/

https://www.youtube.com/user/maayasakamotoCh/about
Delis
We bns have discussed it in discord, magic bomb agreed to go as it is with the source I and people provided.
Sorry for the inconvenience, re-bubbled!
Mirash
oh, new page
pishifat
can i qualify
Topic Starter
Yohanes
Of course! :)
Delis
me too
pishifat
i can qualify
Topic Starter
Yohanes
I can thank you
Mirash
nice fork
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