Let's talk Easy mod

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159
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +754
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Stefan
Personally I dislike the Mod but it seems that many people find the fun of it. However I wouldn't recommened to remove it. I mean, sorry but we can't remove things just because they aren't working for us like they should (in case it is something which is filled with Bugs i.e. Favorite A/B but nvm) but we should find another possible solutions.

From my Side the CS decrease have to be fixed. That it decrease i.e CS5 to 3 is just nonsense. The issue is that some enjoy lower CS and then other higher. About the CS itself I would say Easy should decrease the CS for one, not for two (or even three). About the AR I think it works fine since it decrease it for two (I guess?) And the Idea of having two Tries instead of three (how Hanyuu suggested) would be better imo. I cannot really judge the OD.

However at all, we need a real Easy Mode but keeping the current Easy Mode should be done.
boat
Nothing wrong with easy mod, if you can't play the map then play a different one that has an easier difficulty.

It does a good job of making easier difficulties even easier and as such has it's place.
Silverboxer
Might as well call it Reverse Hard Rock if we aren't changing anything else. I really like the Free Play idea (customizing AR, OD, etc) because sometimes I want to play a map that's AR10, but first I need to go into edit mode and change it so I can actually play...

The multipliers in Easy mod should change based on the original settings of the song. That way, any difficulty can actually become easier using this.

Example:
AR10 > AR 8.5
AR 9 > AR 7.5
AR 8 > AR 7
AR 7 > AR 6.5
AR 6 > AR 6
AR 5 > AR 5

and then the rest stay the same, because even first time players can play AR 6 maps or less, and there's no need for extra help here. The same would go for OD, and circle size and whatever else Easy mod changes right now. I think this would still break all of the old EZ replays unfortunately.
Raging Bull
current easy mod already is based on original settings. Honestly I doubt EZ mod will get changed.
NicePlay
Support! Decision #2
Vuelo Eluko
i disagree with this suggestion. i always considered the term "Easy" to be a felicitous choice of words and rather amusing. in a sense, its half time in reverse. half time only makes crazy bpm high ar maps easier, as many tag4's don't have a single half-time play to be seen but are often overloaded with EZ. Likewise, you don't see many people hitting image material/freedom dive with EZ...

tl;dr ez succeeds where ht fails, and ht succeeds where ez fails. they compliment eachother well.

A rewording is the most I'd be willing to settle for but even that is unnecessary.
bomber34
Nice bump

I guess we could simply keep EZ mod and do a 2nd mod that let's you change the settings of the map yourself.
Of course you could increase the difficulty with AR,OD,HP10 CS7 but the mod should decrease score multiplier even though the map got harder

I personally enjoy the current EZ mod very much, I think it is fun trying to read that incredible mess on your screen where everything overlaps
Nyanaro
<3 this post :D
nxthxn
Couldn't agree more.
I would make Easy mod a Difficulty Increase mod.
Voted +2 or 3 (can't remember :D)
J_8579

nxthxn wrote:

Easy mod a Difficulty Increase mod.
That's illogical.
blahpy

nxthxn wrote:

Couldn't agree more.
I would make Easy mod a Difficulty Increase mod.
How does that make sense though? It makes most maps easier...

I think there was no reason for this dead thread to be bumped, Easy should stay as it always has
incelost
I like the easy-mod :(

But I agree, in alot cases ez is going to make a map harder (but on maps that are easy diffs by default).
Since it can turn to both sides, it would need its own, map-depending section and multiplier.
This principle would also work fine with other mods, but thats a big change.
xasuma
When editing a mod. How would you deal with previous scores achieve with the mod? If I get a good score with a more now, and two weeks later they make the mod easier, how would my score be handled?

That's my question.
Remco
I would rather have a whole new mod than changing the current easy mod.
Well i'm probably 1 out of those 10 people who enjoy putting easy on 4.5+ star maps, it's more of a challenge than playing them w/o.
So i would hate to see the mod removed but that doesn't mean there should be some changes to it, it makes indeed the maps harder instead of easier.
Bara-

MillhioreF wrote:

Hahaha, yeah, this really does happen to a rather ridiculous degree.
That said, it's probably too late to fix it, since it does affect replays rather significantly.
Quote taken from a rather small request by me t/255315
Look how big on an impact this has if it gets used

Also, think about other modes, in Taiko/Mania(/Ctb) it DOES make most maps easier, even 10 stars for example
It's too late to change it now
SweetMate
I think you're all just upset you cant read EZ mod. There are people that can and enjoy it because they know not many people can.
Its a satisfying feeling knowing you can do something that the majority of players cannot. So removing EZ mod or changing EZ mod completely destroys this aspect.

Just leave it as it is but maybe change the name to something a little less misleading. :/
CustomMods
I know this post is 4 years old but.
Just wanted to say this is a great idea.
Making Maps Harder to play should be rewarding.
Making maps easier to play should make them less rewarding.

Easy should increase / decrease PP and Score based on factors, maybe basing off of "if map AR = 7 or lower, INCREASE , if AR = 8 or higher, Decrease PP"
and the same for Doubletime. If a map is really slow and using doubletime can make the song easier, you shouldnt be rewarded for needing the extra assistance.
GhostFrog

CustomMods wrote:

I know this post is 4 years old but.
Just wanted to say this is a great idea.
Making Maps Harder to play should be rewarding.
Making maps easier to play should make them less rewarding.

Easy should increase / decrease PP and Score based on factors, maybe basing off of "if map AR = 7 or lower, INCREASE , if AR = 8 or higher, Decrease PP"
and the same for Doubletime. If a map is really slow and using doubletime can make the song easier, you shouldnt be rewarded for needing the extra assistance.
There's a lot of misinformation in this post.

There already is an aim bonus to pp for AR<8 that scales with just how low AR is. It's not influenced by other factors and likely won't be for quite a while, but it's there. Mod bonus for score, which has a static multiplier, absolutely must be < 1 for EZ mod because it halves the OD and CS (and HP but that's not important). There are a lot of maps that do become much easier with EZ even without much experience or skill with the mod.

DT can make a song easier for some specific player, but in order for that to be the case, that player must have the physical and mental skills necessary to play the more physically difficult 1.5x speed version of the map. If you take a player who can just barely pass a map nomod, the DT version most certainly will not be easier for that person. The fact that someone may find the DT version of a map easier reflects the fact that finger control and AR6/7/8 reading are skills that people don't bother with anymore. Buffing those skills a bit in pp would probably be a good idea, but if you buff them to the point where playing a map with DT gives you LESS pp than playing it nomod, you've gone waaaaaaaaay too far.
shioty
I agree to this thread
Bara-
Actually, asukan is right
Many people complain about EZ mod, because they can't play it them selves
Other people call EZ players bad cause they only read low AR
I HATE that. I'm an EZ player myself and people talk bad about it
I like it, as it creates difficulties
It's only a problem the score/pp gets lowered
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