Makar wrote:
Support~ Would be nice if things were user-definable
Makar wrote:
Support~ Would be nice if things were user-definable
The reason you say it's "imbalanced" is because of osu's quadratic score system which allows you to beat Cookiezi's nomod score with EasyMod on maps like Shotgun Symphony+. The real flaw here isn't in EasyMod, it's in the score system. If the standard score system was more similar to taiko you wouldn't be able to beat nomod scores on long maps with difficulty-reducted-by-mods FC plays (this would also solve stuff like HTs on Freedom Dive, etc).MillhioreF wrote:
The huge hitcircles and the incredibly low OD already make easy mod worth playing... take away the AR that makes it hard to read and it's totally imbalanced...
I actually really love thisDevochka wrote:
I like these ideas so much! User definable AR with easy mod would make sense, though maybe it should be added as "New Easy mod" to maintain the old scores, and maybe increase the bonus depending on how hard the map is. (like when there are a lot of patterns increase bonus, when there are a few, decrease(not sure if possible))Lybydose wrote:
2) Rework Easy mod to actually make things easier. How about letting the player choose their approach rate when Easy is enabled? How about dividing all the difficulty settings by 1.4 instead of 2.0 so it isn't such a massive change, or maybe just subtracting a static number? Reworking the "3 life system" so that the song backs up a couple sections so the player can get back "into the beat" when they resume?
3) Make the current Easy mode a difficulty increasing mod with a score multiplier (lol). It would certainly be harder than Hard Rock, Hidden, and even Flashlight on a lot of maps.
that was what I once thought. A mirrored hard rock. It was like hard rock but it made things easier instead of harder. However, nobody liked the idea.BeatofIke wrote:
To be honest, I was thinking something like "soft rock" mod or something XD.
Maybe a penalty of 90% would be better?MillhioreF wrote:
I once supported this, but... I think this just opens up a whole new venue of beating scores (everyone's gonna make huge circles, OD0 and unchanged AR) and get FC on crazy maps like airman and big black without too much problem D:
Nah, it's not THAT bad... either make it scale to how much you change the settings or give it a static 0.40x rate or something.Saten wrote:
Maybe a penalty of 90% would be better?
This'd be fantastic.MillhioreF wrote:
Nah, it's not THAT bad... either make it scale to how much you change the settings or give it a static 0.40x rate or something.
Actually, I'm in favor of making this a new mod, the "main" Easy mod, while the old one gets renamed but stays the same (as an alt mod to Easy, like Perfect/Nightcore)
You forgot OD, I guess?Hanyuu wrote:
For nowadays in my opinion the ez mod should decrease the life drain and give a second chance only.
Oh yeah i forgot about OD lolWinshley wrote:
You forgot OD, I guess?Hanyuu wrote:
For nowadays in my opinion the ez mod should decrease the life drain and give a second chance only.
I'm suggesting about AR cap or something, instead of halving the map's AR settings. Like AR8~AR10 will be lowered to AR7 while the others stay as is. (or perhaps cap the lowest AR too?)
Hm do you mean another unranked mode? multiply by 0 is 0. Well free play sounds like for testing purposes only and could be done with editing the map, since its unranked it will make no difference anyways. If its a ranked mode its too abuseable lol.Oinari-sama wrote:
IMO for administrative's sake, It's a lot easier to leave the old easy mod alone and make a new "Free Play" instead.
In "Free Play" you get x0 multiplier, in exchange for full customisation of CS, AR & OD.
dunno if this is worth the effort though. Personally I don't use Easy at all .
Oinari-sama wrote:
IMO for administrative's sake, It's a lot easier to leave the old easy mod alone and make a new "Free Play" instead.
In "Free Play" you get x0 multiplier, in exchange for full customisation of CS, AR & OD.
dunno if this is worth the effort though. Personally I don't use Easy at all .
You know what...I didn't notice until you brought it upWinshley wrote:
Oinari-sama wrote:
IMO for administrative's sake, It's a lot easier to leave the old easy mod alone and make a new "Free Play" instead.
In "Free Play" you get x0 multiplier, in exchange for full customisation of CS, AR & OD.
dunno if this is worth the effort though. Personally I don't use Easy at all .You know that it's *technically* possible to get ×0.00 multiplier and still ranked with some score, don't you?The multiplier only multiplies your score when you starts building up combos. Having ×0.00 multiplier means that you don't get combo bonuses, you get only pure hit scores (300, 100, 50, 30 (slider start/repeat/end), 10 (slider tick), 100 (spin score), and 1000 (spin bonus score)). This is where the score you get from AutoPilot and Relax mods come from.
Anyways, that can be done by making a duplicate of the map with customized settings, so I'm not sure if this is a good idea or not.
I think your describing something akin to an unranked practice mode.Oinari-sama wrote:
IMO for administrative's sake, It's a lot easier to leave the old easy mod alone and make a new "Free Play" instead.
In "Free Play" you get x0 multiplier, in exchange for full customisation of CS, AR & OD.
dunno if this is worth the effort though. Personally I don't use Easy at all .
BRBP wrote:
Bump, easy mod makes no sense at the moment.