Everything except circle size *1.4, i believe.Gomo Psivarh wrote:
Is OD*1.4 too with hardrock?Lybydose wrote:
hardrock is *1.4
caps at 10
Everything except circle size *1.4, i believe.Gomo Psivarh wrote:
Is OD*1.4 too with hardrock?Lybydose wrote:
hardrock is *1.4
caps at 10
Thisthisthisthis!OzzyOzrock wrote:
EasyMod should let you choose the diff settings. That's it.
Makar8000 wrote:
Thisthisthisthis!OzzyOzrock wrote:
EasyMod should let you choose the diff settings. That's it.
Rename "EasyMode" to "EasierMode". The new name shouldn't be misleading since it's just certain part that is made easy, right?Lybydose wrote:
4) Something else?!
I'm guessing it won't take too long before it's here. Can't be more than a year.My1 wrote:
what do you mean osz2 is around the corner?
did I miss anything???
How about reducing the AR by only 1 or 2 points? (i.e. AR 10 -> 9 or 8)HakuNoKaemi wrote:
strange thing is that "Easy" make things harder.
Especially AR IS selected to make the map playable .... so yeah changing the divisor (option 2) seems a good idea
ETA is as vague as it ever was. It'll still take a long time, so don't hold your breath.theowest wrote:
I'm guessing it won't take too long before it's here. Can't be more than a year.My1 wrote:
what do you mean osz2 is around the corner?
did I miss anything???
That's a pretty apt description of my response to trying Easy on my first day. I would have loved to see controls... that would have (a) helped and (b) not required trying to figure out the editor on my first day in order to tweak things (I had a good idea what I wanted... Easy just gave way too much of everything). I pretty much warn newbies to avoid Easy, as it's pretty much worthless for newbies... every reasonable use of it I've seen has been by experienced players.D33d wrote:
They would shit themselves.
I like these ideas so much! User definable AR with easy mod would make sense, though maybe it should be added as "New Easy mod" to maintain the old scores, and maybe increase the bonus depending on how hard the map is. (like when there are a lot of patterns increase bonus, when there are a few, decrease(not sure if possible))Lybydose wrote:
2) Rework Easy mod to actually make things easier. How about letting the player choose their approach rate when Easy is enabled? How about dividing all the difficulty settings by 1.4 instead of 2.0 so it isn't such a massive change, or maybe just subtracting a static number? Reworking the "3 life system" so that the song backs up a couple sections so the player can get back "into the beat" when they resume?
3) Make the current Easy mode a difficulty increasing mod with a score multiplier (lol). It would certainly be harder than Hard Rock, Hidden, and even Flashlight on a lot of maps.
Makar wrote:
Support~ Would be nice if things were user-definable
The reason you say it's "imbalanced" is because of osu's quadratic score system which allows you to beat Cookiezi's nomod score with EasyMod on maps like Shotgun Symphony+. The real flaw here isn't in EasyMod, it's in the score system. If the standard score system was more similar to taiko you wouldn't be able to beat nomod scores on long maps with difficulty-reducted-by-mods FC plays (this would also solve stuff like HTs on Freedom Dive, etc).MillhioreF wrote:
The huge hitcircles and the incredibly low OD already make easy mod worth playing... take away the AR that makes it hard to read and it's totally imbalanced...
I actually really love thisDevochka wrote:
I like these ideas so much! User definable AR with easy mod would make sense, though maybe it should be added as "New Easy mod" to maintain the old scores, and maybe increase the bonus depending on how hard the map is. (like when there are a lot of patterns increase bonus, when there are a few, decrease(not sure if possible))Lybydose wrote:
2) Rework Easy mod to actually make things easier. How about letting the player choose their approach rate when Easy is enabled? How about dividing all the difficulty settings by 1.4 instead of 2.0 so it isn't such a massive change, or maybe just subtracting a static number? Reworking the "3 life system" so that the song backs up a couple sections so the player can get back "into the beat" when they resume?
3) Make the current Easy mode a difficulty increasing mod with a score multiplier (lol). It would certainly be harder than Hard Rock, Hidden, and even Flashlight on a lot of maps.
that was what I once thought. A mirrored hard rock. It was like hard rock but it made things easier instead of harder. However, nobody liked the idea.BeatofIke wrote:
To be honest, I was thinking something like "soft rock" mod or something XD.
Maybe a penalty of 90% would be better?MillhioreF wrote:
I once supported this, but... I think this just opens up a whole new venue of beating scores (everyone's gonna make huge circles, OD0 and unchanged AR) and get FC on crazy maps like airman and big black without too much problem D:
Nah, it's not THAT bad... either make it scale to how much you change the settings or give it a static 0.40x rate or something.Saten wrote:
Maybe a penalty of 90% would be better?
This'd be fantastic.MillhioreF wrote:
Nah, it's not THAT bad... either make it scale to how much you change the settings or give it a static 0.40x rate or something.
Actually, I'm in favor of making this a new mod, the "main" Easy mod, while the old one gets renamed but stays the same (as an alt mod to Easy, like Perfect/Nightcore)