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posted

[ L u k a s ] wrote:

From my queue

Stage 1

00:00:208 (1,2) - This can be hard for new players that don't know the song, because it's on red tick. Not at that point, red ticks can be used also on easy maps. I find the rhythm very clear there.
00:07:041 (2,3,4) - Rhythm in here feels very wrong, I don't know what you're emphasizing with those circles, but maybe you should put them half a tick earlier, that would make it better Yeah, this is the result of many other mods. Looks like it's not the best yet. I'll rework it.
I don't really like to repeat myself that much, according to these two suggestions, find the issues in the rest of the diff. yeah sure!
00:26:874 (1,2,3) - Maybe make (1) a slider until (2) and make an arrow. I like the idea, but this is supposed to be the hardest part and reverse sliders aren't really hard.
00:32:207 (1) - I don't know why you put the spinner there, but it's basically the same as the beginning of the song so I think you should map it along with the break after it Because I wouldn't have any spinners then and I want a beginner player to not be bored of my map because of it.
01:03:374 (2) - This slider is touching this circle 01:02:541 (3) - which can look a bit ugly. Oh yeah, thanks

Stage 2

00:01:374 (3) - The middle of this slider is ignoring the important sound on 00:01:541 - I understand ... well I focused the piano and there's this flow created by the sliders I actually don't want to destroy.
00:05:041 (5) - The overlap between this slider and the slider before is kinda ugly, maybe try different slider placement so that it doesn't touch. I fear that this isn't possible because they have to overlap because of consistent spacing. They are put symmetrically next to each other, so I guess I'll leave it like that.
00:18:541 (4) - This circle should be in the direction where the slider is ending. No, the music plays an interesting higher note there, which just has to be emphasized imo.
I think the gap between this diff and the diff after is too big, maybe make a Hard diff (Stage 3 in this case or something)
Same goes for this diff, these errors are just repeating throughout the diff, fix them.

That's it for my mod Thank you very much, you really helped me at the first diff! (:
posted
Hello again

00:08:041 (6,1) - nazi blanket, slider end anchor to (407|148) to fix. Remember to adjust 00:08:791 (2,3) - afterwards

00:08:874 (3,4) - slightly higher spacing for no overlap?

00:10:874 (1) - This slider can definitely be made cleaner using only 2 or 3 anchors (and properly blanket 00:11:707 (4) - ), but I suck at sliders so I can't tell you how exactly. Though I'd say to move (4) to get the blanket better.

00:12:374 (1,2) - seems inconsistent with 00:07:041 (1,2,3,4,5) - which is a similar section in the music, the clicking rhythm here doesn't really reflect it even if the slider bends are on important sounds, it's just far less emphasized. Your mapping is also essentially implying that the sound on 00:12:874 (2) - is held for as long as the one on 00:13:541 (1) -

00:44:374 (1,2) - ^

00:29:374 (8,1) - a bit higher spacing since you don't have the flow break for additional emphasis as you have at 00:29:874 (3,4) - ?

00:58:374 (5) - Why not make this a repeat slider like you did for similar sounds previously?

01:01:374 (8,1) - higher spacing/flow break for emphasis?


no kd

Seems mostly consistent overall, and I don't really have much else to judge old style maps on other than some basic emphasis, so seems good I guess?
posted

LwL wrote:

Hello again Hi (:

00:08:041 (6,1) - nazi blanket, slider end anchor to (407|148) to fix. Remember to adjust 00:08:791 (2,3) - afterwards fixed

00:08:874 (3,4) - slightly higher spacing for no overlap? fixed

00:10:874 (1) - This slider can definitely be made cleaner using only 2 or 3 anchors (and properly blanket 00:11:707 (4) - ), but I suck at sliders so I can't tell you how exactly. Though I'd say to move (4) to get the blanket better. there must be at least 4 or it wouldnt make any sense :D but I know what you mean and I think I fixed it.

00:12:374 (1,2) - seems inconsistent with 00:07:041 (1,2,3,4,5) - which is a similar section in the music, hmm I don't agree. The notes are held longer in the music the trumpet plays. I think I need to emphasize that. the clicking rhythm here doesn't really reflect it even if the slider bends are on important sounds, it's just far less emphasized. I understand.. I would like to use sliders, but maybe you know a better way to emphasize more? Your mapping is also essentially implying that the sound on 00:12:874 (2) - is held for as long as the one on 00:13:541 (1) - Well that's why there is a corner here 00:12:541 - and here 00:13:041

00:44:374 (1,2) - ^ ^

00:29:374 (8,1) - a bit higher spacing since you don't have the flow break for additional emphasis as you have at 00:29:874 (3,4) - ? Hmm, well I wouldn't overdo it - shouldn't the player first be introduced to the higher spacing between the groups of three notes? And then, as you say, the flow break will additionally emphasise them.

00:58:374 (5) - Why not make this a repeat slider like you did for similar sounds previously? You're right about the inconsistency, but I preferred the second method to emphasize the music, so I fixed it the other way around.

01:01:374 (8,1) - higher spacing/flow break for emphasis? As above, the player is supposed to be introduced to the flow breaks, so at first the direction changes only a bit and then there are the overlaps.


no kd What does kd stand for? kudosu? Does that mean you don't want one? Why? You really deserve it for your mod.

Seems mostly consistent overall, and I don't really have much else to judge old style maps on other than some basic emphasis, so seems good I guess? Thanks for the mod! Your tips are well-thoughtout.
posted

Lone Pixel wrote:

LwL wrote:

no kd What does kd stand for? kudosu? Does that mean you don't want one? Why? You really deserve it for your mod.
Yep it's kudosu, and the reason is that I already got it for the other mod and getting kd twice for the same map doesn't quite feel fair unless it was a total remap. The logic being that most of what I pointed out in the second mod I could already have done in the first if I had noticed.

Oh and I didn't count the start and end for the slider anchors xd

EDIT since my league queue totally didn't pop while I was writing it and I just wanted to send it even tho I wasn't quite done:

00:29:374 (8,1) - a bit higher spacing since you don't have the flow break for additional emphasis as you have at 00:29:874 (3,4) - ? Hmm, well I wouldn't overdo it - shouldn't the player first be introduced to the higher spacing between the groups of three notes? And then, as you say, the flow break will additionally emphasise them. I don't think there's much of a need for introduction for a mechanic as basic as flow/variable spacing, and imo introduction like that is done better by simply telling the player "this pattern exists" in a slower part of the song, rather than in a part that's already intense and not significantly different from when the pattern starts being used in full.
posted

LwL wrote:

Yep it's kudosu, and the reason is that I already got it for the other mod and getting kd twice for the same map doesn't quite feel fair unless it was a total remap. The logic being that most of what I pointed out in the second mod I could already have done in the first if I had noticed. Well basically you are one of the few people who actually care about the answers of the map creator and about improving the map instead of just showing: "Hey you did things wroong!" That's why I'll give you an extra one.

Oh and I didn't count the start and end for the slider anchors xd Aah okay :)

EDIT since my league queue totally didn't pop while I was writing it and I just wanted to send it even tho I wasn't quite done:

00:29:374 (8,1) - a bit higher spacing since you don't have the flow break for additional emphasis as you have at 00:29:874 (3,4) - ? Hmm, well I wouldn't overdo it - shouldn't the player first be introduced to the higher spacing between the groups of three notes? And then, as you say, the flow break will additionally emphasise them. I don't think there's much of a need for introduction for a mechanic as basic as flow/variable spacing, and imo introduction like that is done better by simply telling the player "this pattern exists" in a slower part of the song, rather than in a part that's already intense and not significantly different from when the pattern starts being used in full. Okay, I agree. I just don't want to have a higher spacing one time and then flow breaks, so I did a flowbreak here 00:29:374 (8,1) too. Thx
posted
NM from my queue :D

General

It's kirby so I already Love it
Add more tags

Stage 1

Check aimod (distance snap isn't consistent)
This only really moves in four directions, add more movement to add interest
00:49:541 (1,2) this will confuse new players

Stage 2

00:26:874 (1,2) separate these more, this is a hard diff so add in more fun concepts
this diff also has the same 4 direction problem

Landia

No distance snap needed here
Add structure to this map, it feels very messy


This map overall feels very old, but I hope you can push it to rank <3
posted

ahsoka08 wrote:

NM from my queue :DHi! Thanks in advance :P

General

It's kirby so I already Love it 👍👍
Add more tags Added some ... have you got more ideas?

Stage 1

Check aimod (distance snap isn't consistent) aimod shows me two points, but the distance snap is 100% the same as everywhere else in the map. It must be an error somehow.
This only really moves in four directions, add more movement to add interest Changed some things in the second half ... it's really hard to find passages where to make it more interesting and fit to the rest of the map. I also have to say, that those old video game musics are mostly mapped (and ranked) this way.
00:49:541 (1,2) this will confuse new players I don't think so, sry.

Stage 2

00:26:874 (1,2) separate these more, this is a hard diff so add in more fun concepts I did a slightly higher spacing, but wanted to keep the overlap so it's not too confusing. Please tell me what you think now!
this diff also has the same 4 direction problem Same as above :)

Landia

No distance snap needed here Yeah I have many different ones in this map. Higher to emphasize.
Add structure to this map, it feels very messy I'm thankful for your personal impression, but I can't build anything upon this because I as the map creator like the structure of this map. You gotta tell me certain passages, that you don't like, and maybe send me a screenshot of what you would find better.


This map overall feels very old, but I hope you can push it to rank <3 Yeah I started very early with creating it xd Thank you! You'll get your kudosu in case you read this and answer again and try to help me a bit more.
posted
FROM MY QUEUE


[General]

Pls do me favor and use custom hitsounds - map can sound pretty shitty with the hs of each individual player
If you are not acustomed to that - I'm offering my help~

[Stage 1]

Generally it's considered bad mapping to mostly use x and y axis - BUT it's well enough performed - so I really doesn't care about that

00:14:707 (2,3,4) - do me a favor and put (3) in the center https://puu.sh/wI7Hr/5d5569d48a.jpg
00:31:374 (2) - don't use whistle on the sliderslide pls
00:42:874 (1) - goes completly against the flow - don't do that - except if you use it more then once or twice
00:45:541 (1) - ^
00:47:374 (4,3) - overlap that's visible while playing - fix it - flipping the rest could be an option
00:51:541 (3,2) - keep a consistent space betweens (3) sliderend and (2)
00:52:707 (2,3) - could look nicer with (3) goind around (2)s start
00:56:874 (3,2) - same problem
01:03:374 (2) - get rid of this whistle sliderslide
01:09:541 - Add Timing section with 5% volume

[Stage 2]

Also very odd mapping, bu I like it

00:26:041 (8) - uneccesarily odd-shaped - use just a curved slider imo
00:29:541 (1) - STR+G to put (3) perfectly beneath the sliderstart and then STR + G it back so that it's the end
00:30:041 (2) - don't use this jump - you did not use even one before and this one's fairly brutal
00:30:874 (5,6,7) - Oh how those whistles trigger
00:45:541 (1,5) - visible overlap (ew)
00:54:207 (2,1) - ^
00:58:041 (8) - still unsure about those
01:00:207 (1,2,1) - double overlap escalation
01:00:207 (1,2,3) - Pls don't use those jumps
01:02:874 (5,6,7) - whistle don't hurt me don't hurt me - no more
01:09:541 - Add Timing section with 5% volume

[Landia]

I think you should know how I feel about those whistles - also pls be consistent with your hs - if you use claps here, apply the same to Stage one and two

00:29:374 (8,1,2,3,4,5,6,7,8,1) - spacing is really wanky around there
00:47:374 (7) - this slider needs surgery
01:09:541 - Add Timing section with 5% volume

I hope I can help you ^^

EDIT: Deine Musik ist echt nett - genauso wie die map mal etwas eigenes - also im Sinne von speziell und das ist imo immer etwas gutes :P
posted

AnimeStyle wrote:

FROM MY QUEUE


[General]

Pls do me favor and use custom hitsounds - map can sound pretty shitty with the hs of each individual player
If you are not acustomed to that - I'm offering my help~ The question is if it is necessary to care about every player who's hitsounds don't fit in the way the default ones fit. I'd vote against it. If you are really sure about that, then I'm glad that you offer your help - I know there is a way you send me the edited map, but you gotta tell me what to do with it then, because I never did that.

[Stage 1]

Generally it's considered bad mapping to mostly use x and y axis Yeah you're right. The question is if it's necessary to rework the whole map because of that and if I get your opinion right it isn't -->- BUT it's well enough performed - so I really doesn't care about that

00:14:707 (2,3,4) - do me a favor and put (3) in the center https://puu.sh/wI7Hr/5d5569d48a.jpg Uuh sorry, but I don't see the reason - when playing the map, you can't know where exactly the center is. :o
00:31:374 (2) - don't use whistle on the sliderslide pls It feels right to me to try to use an acceptable spectrum of hitsounds in a way that fits to the map. I have the whistle being used very rarely so couldn't you agree with that one in the end?
00:42:874 (1) - goes completly against the flow - don't do that - except if you use it more then once or twice Look at this beatmap https://osu.ppy.sh/b/1120751&m=0 at 00:20:338 (2,3) - It's kind of the same, isn't it? And I would like to admit, that I let the music in my map loop once so the player should know the principles used, so wouldn't you allow a small increase of difficulty?
00:45:541 (1) - ^ ^
00:47:374 (4,3) - overlap that's visible while playing - fix it - flipping the rest could be an option done
00:51:541 (3,2) - keep a consistent space betweens (3) sliderend and (2) You're right, tried my best to improve it, if you consider it as still not perfect, you can tell me you're coordinates for the anchors (:
00:52:707 (2,3) - could look nicer with (3) goind around (2)s start That wouldn't work with the rest really, there would other aesthetics need to be broken to make it that way, sorry D:
00:56:874 (3,2) - same problem You'll need to send me coordinates or a screenshot here too, I don't get how to create that blanket without bending the rest very ugly
01:03:374 (2) - get rid of this whistle sliderslide I have the same opinion to that like to the first one :?
01:09:541 - Add Timing section with 5% volume I did it also at the first spinner. Are you okay with that?

[Stage 2]

Also very odd mapping, bu I like it Yep, been told that many times, but I like it too

00:26:041 (8) - uneccesarily odd-shaped - use just a curved slider imo It is used to emphasize the special sound of the instrument there. Like in the beginning I had only boring-shaped sliders, then there was another trumpet so I added some more curves, now there is this one sound, and then in the end there are pretty straight sliders again with corners for the many instruments... hmm even if it's unnecessary, it doesn't look bad imo and someone told me already to do some more interesting slider shapes, so I don't really like making a simple curve out of it :/
00:29:541 (1) - STR+G to put (3) perfectly beneath the sliderstart and then STR + G it back so that it's the end This was actually done intentionally, to make the (3) visible :o It's not a hard difficulty, so I'd prefer that.. if it doesn't look good, you may tell me new coordinates.
00:30:041 (2) - don't use this jump - you did not use even one before and this one's fairly brutal :D ok. Did something else, how about it?
00:30:874 (5,6,7) - Oh how those whistles trigger Yeah ... I removed it at the five, just for you <3 No seriously, I also don't like them that much but they are there to be used.
00:45:541 (1,5) - visible overlap (ew) It's right when they fade in/out, doesn't bother me.
00:54:207 (2,1) - ^ This really looks disgusting, you're right. Changed a few things, you can tell me if you like it now.
00:58:041 (8) - still unsure about those
01:00:207 (1,2,1) - double overlap escalation xD sorry, you're right. How about it now?
01:00:207 (1,2,3) - Pls don't use those jumps Yep, changed.
01:02:874 (5,6,7) - whistle don't hurt me don't hurt me - no more
01:09:541 - Add Timing section with 5% volume

[Landia]

I think you should know how I feel about those whistles - also pls be consistent with your hs - if you use claps here, apply the same to Stage one and two The claps are only in the beginning so I only could add some to Stage 1, because at Stage 2 the beginning focuses so much on the piano, that there is no place for consistent claps.

00:29:374 (8,1,2,3,4,5,6,7,8,1) - spacing is really wanky around there fixed. The idea behind this is that those groups of three notes are closer to each other.
00:47:374 (7) - this slider needs surgery Haha :D fixed
01:09:541 - Add Timing section with 5% volume

I hope I can help you ^^ Sure you'll get your kudosu :) Would be very happy if you reply again!

EDIT: Deine Musik ist echt nett - genauso wie die map mal etwas eigenes - also im Sinne von speziell und das ist imo immer etwas gutes :PDas höre ich sehr gerne, danke dass du sie dir angehört hast.. Bin gerade dabei mein mir selbst liebstes EDM-Lied zu mappen, aber es ist noch nicht sehr weit: https://osu.ppy.sh/s/605518
posted
http://puu.sh/wICG9/8f321d39d7.rar

There u go - if you like it - I'll do the other ones for you too. :3
posted
Hey @AnimeStyle,
I'm sorry for the late reply, but I have no excuse except my private life xd

I love your style, you did it perfect really. I would keep everyhing you've got, just one thing: Have you maybe got a kickdrum that is not so aggressive? Not completely something else, just a bit softer..

I'd love it if you did the other ones too! Thx

Edit: You know what - the kick is okay :) Looking forward to the other ones if you still wanna do it!
posted
HI!
I made a difficulty of Dangerous Dinner!
Would you like to have a look? :D

http://osu.ppy.sh/beatmapsets/706148/#osu/1493341
posted
Hi. I had a look. :D Looks solid to me, but I'm not qualified to rate maps of this style. I'm still stuck on older mapping styles.
posted
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