Hey the M4M from my queue.
Quick note: I'm not really fond of maps what use the old mapping style so idk how much I can help you with it, I'll shoot a star as I don't have much to comment about it, just general ideas.General
- I think that you will need a Hard difficulty or difficulty between Stage 2 and Landia as the gap between is way too high. Hmm I really don't think so, since noone ever mentioned this before.. thx thoughStage 100:06:979 (2,3,4,5) - This kind of rhythm is really bad to play for newer players, as this is your easiest difficulty then imho this should be done a bit differently, adding some sliders, etc. As overall these notes on red ticks are avoided in most Easy difficulties (it's kind of a Easy difficulty). For example the notes after the slider 00:09:312 (6,7,8) - these play well as they are, but the first ones even for me are hard to click. I also mean the next ones also with the same rhythm so I'm not going to mention these agian. I really understand you here. I have a big problem with this part, because everyone tells me to do else. I changed it about five times. You're talking about sliders... Would you show me what consider? I don't see any alternative really. thx00:47:312 (4,2,3) - Avoid these kind of overlaps at any cost in the easier difficulties, not that they make them bad to play, they just make confusion to the newer players. There's also many of these after this one to be mentioned, the most bad one is 00:51:479 (3,2) - this one. I'd curve the (2) slider for example to blanket it with (3) so it should play nicely after that change. Done. I wouldn't change the other ones, though there are small overlaps, but I am sure, the player understands the beat he is given and can do the right thing.00:58:812 (1) - The notes starting from here go only one direction to the end, I'd change the direction at the middle and think of something else. I think it's hard enough already.. (Maybe I don't understand what you mean?)Stage 2A lot of overlaps to be mentioned again (I mean not the ones which have distance snap, but the ones with higher distance like these: 00:08:145 (1,6) - This one's definitely okay, the (1) is already gone when the (6) appears for a fair amount of time.00:14:145 (2,1,2) - same here.00:28:145 (4,6,1) - That's what the chain is there for. The player can read this, really. Thanks though.and so on, don't overlap them like this.)Landia00:01:979 (4,5,6) - The pattern before that plays fine until this one comes to play. This doesn't look good and nearly overlaps so space up them a bit and make a bit better pattern between these. Yeah but it doesn't overlap actually :O I really like the flow as it is ... like the mouse draws a little flower.00:26:812 (1,4) - Firstly the overlap doesn't look really good, secondly the pattern is a bit weird again. Like this: https://osu.ppy.sh/ss/7834364 it looks better and plays better while also maintaining the spacings what you had. Hmm, I like the symmetry here, so I'll just put away the overlap.00:27:645 (6,7) - Imo the spacing between those isn't needed to be that long, just use the basic 1,2x distance here as the song doesn't really ask for the higher one here. It does imo (: But 1.5 was a bit too much. I changed it to 1.3 so it's just a little bigger distance to play.00:28:645 (4,6) - Make the spacing equal here like you have between 00:28:479 (3,4) - these. fixed!00:28:145 (1) - Also, use some sliders here as clicking like this nonstop is really tiring and also might make some confusion once you arrive at the new combo. Noooo that's the whole thing to build up, it's supposed to be hard!00:58:979 (2,4) - Make the spacing equal here as you have with 00:59:145 (3,5) - them. Concerning this and the following: The lines of three notes are supposed to be ... in a turn. So the second line is the first line, but a bit rotated and moved. Do you understand?01:00:145 (1,3) - ^ but with 01:00:312 (2,4) - .01:00:812 (5,6) - ^ 01:00:812 (5,7) - .01:01:645 (2,3) - ^ 01:01:812 (3,4) - .01:00:145 (1) - And the same thing as I mentioned above to add a bit more sliders.
That's my mod, hopefully it helps you, gl!It really did! Thanks!