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DDMythical
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DDMythical
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juankristal
So I am going to pop this bubble for multiple reasons. Reason number one would be because I am going to be moved to probation due to my low activity and secondly because I feel the beginner is a bit too harsh for what the difficulty level indicates. A beginner should be playable for anyone who never touched the game before in his life and I feel this might touch a bit too complex things. Another reason in my opinion is that the bursts of the hardest difficulty are questionable at best so I will cover everything the best I can.

Beginner:
00:24:909 (24909|1) - This one I would rather have it deleted. I feel the same scenario happens in 00:26:887 - here but it gets ignored. The rhytms for such an easy difficulty as this one should be not complex at any point so going 1/2 triples then break then repeat only once cuts a bit the consistency factor in my opinion. The one with the jump because it works as a clearer transition and is also more significant in terms of music intensity.

00:45:183 (45183|0,45513|3) - I am not so sure about this LNs. I get the intention but I would rather have something like a double in 00:45:843 - here to get emphasys for the piano-ish sound. If thats what you are looking for I think it makes more sense to follow the ending with a bit more intensity rather than having two LNs following just part of the rhytm that the piano emulates if that makes sense.

00:49:140 (49140|1,49140|0) - Would personally make this a 1/2 1-2-34 stair instead. Without the LN pointed there of course. I makes up for a better transition to end of section feeling imo.

01:18:810 - I would say this is a bit too hard for a beginner difficulty to be honest. The rhytms are way too broken (even though it follows the song perfectly) so it plays a bit hard for any player up to this level of difficulty. I would honestly just follow the piano ticks with single notes but this is kinda subjective so feel free to analyze it yourself.

No matter what you pick this is a no no no no no 01:27:711 (87711|0,87876|2,88041|1,88041|3) - . Make it 1-2-34 or even a 1-4-12 in worst case scenario to keep some sort of trill motion but not lowering the density.

01:52:766 (112766|1) - Move to 4, having release + press on the same hand is too hard. Probably the same goes here but move to 2 01:50:458 (110458|2) -

02:02:986 (122986|1,123151|2,123315|0) - rip noob players

02:06:942 - I would do something like https://osu.ppy.sh/ss/9659105 its a bit too challenging otherwise.

02:23:013 - Try this, I think your way to do it is a bit too hard as well. https://osu.ppy.sh/ss/9659131

Standard
In general I am not a fan of this difficulty. I feel its done with no cares in general and I dont really feel anything while playing it. I would suggest a few things to improve the situation:

For the intro up until the mark of 30 seconds I made a custom section to replace what you currently have. I feel the way you made it isnt necesarily bad or anything I just think that its not reaching the potential the diff could reach. I will drop the .osu file of what I did to see if you can find out some ideas out of it and perhaps change your map in that direction a bit https://puu.sh/ywLMm/ca30a2b07d.txt.

00:32:986 (32986|3,33151|3,33151|1) - Here I would make it 2 doubles without a jack. I think it works because it emulates the intensity I think you want to achieve but the minijack there is way too rude for this diff, specially considering the jump from beginner.

01:54:744 (114744|3) - why not double smh 01:57:381 (117381|0) - (this one 34)
02:00:019 - aaaa same and there are some more but zzz


02:25:074 - For this section I HIGHLY recommend you to follow the main music because man, it would be a waste if you dont. I again drafted something for you to use in this section in case you find it cool. If you want to use it, follow it up until 02:30:348 - where you have to repeat-ish it. (i sent it to you on discord because puush is a d)

For the rest is mostly fine, I think we can give another go once we are done with the rest.

A's
00:26:310 (26310|2,26392|3,26557|0,26640|1,26722|0) - Make those (and all of them kind) something different. Its a bit too hard to one hand trill like that at this level. I would suggest keep the trill motion but in a different way. For example, you can do 1-4-1 or 4-1-4 or even 1-3-2, etc.

02:08:178 (128178|2) - Would move to 2, similar reasons, makes it easier.

02:22:766 (142766|2,142931|0,143013|2,143178|0,143260|2,143425|0) - This is just WAAY too confusing for players in this range. Something like this could work http://osu.ppy.sh/ss/9659399

You would be missing 1/4 notes in 02:28:370 - and 02:28:535 -. If you want to avoid this being a bit too technical you could just make an LN out of the last note here 02:28:205 (148205|1) - and extend it until the moment you want to start the 1/4 stream. Avoid using 1/4 breaks in 1/4 streams for this difficulty level.

In general, most of the ending just works like that and its a bit confusing for the level you are aiming for. I dont think you should remap everything there but certainly keep an eye in the broken 1/4s like the ones I mentioned. They are probably not so many of them that could be fixed in the same way I presented or probably even more ways.

For the rest of the set I will follow up later most likely, my eyes are about to explode. So I will take a short look on what I think are big issues in the hardest difficulty now:

Ultimate
I am not an expert on SVs but I am 100% sure 00:40:898 - this SVs dont play well at all. They feel waay too sudden and the fact that they are LNs makes them ultra akward to hit properly. I imagine it might have to deal with the fact that the 0,9 SV is right in the moment where the note ticks and I would probably move it down a bit

I feel the SV section changes are a bit off, I understand the reasoning to change the pattern else it would be just ultra mindblock material and kinda boring and not really diverse but I think the changes in pattern arent really that justified at least in the mappers perspective. Perhaps players wont feel it as much due to the patterns being too bland but I would make the changes in pattern for sections like this 00:50:458 (50458|1,50458|0,50568|3,50568|2,50678|2,50678|3,50788|0,50788|1) - instead. You can hear that there is some sort of repeated jackstyle-ish sound there that supports the pattern change without making it look weird. Basically just did what you exactly did but making the transitions 2/1 beats earlier and probably one more time.

For the bursts... 394 bpm streams with doubles is way too much haha. Even harder considering the transition before it. Please remove the doubles in the 1//8s bursts at least, the rest can be discussed.

02:24:746 - Why this part has no LNs but the ending does? I mean sure, you want the end of the end to be the most intensive but really, this part is just way too easy compared to anything else and its reaaally asking for some LN action. We can sort it out one day on IRC for sure.

The mod of the last difficulty isnt really a mod I would say, instead, is just marking what I think are the biggest points of issues but the real mod would take place another day. Call me back once you answered this if I dont come back earlier than that.
Topic Starter
Rivals_7

juankristal wrote:

So I am going to pop this bubble for multiple reasons. Reason number one would be because I am going to be moved to probation due to my low activity and secondly because I feel the beginner is a bit too harsh for what the difficulty level indicates. A beginner should be playable for anyone who never touched the game before in his life and I feel this might touch a bit too complex things. Another reason in my opinion is that the bursts of the hardest difficulty are questionable at best so I will cover everything the best I can. o no

Beginner:
00:24:909 (24909|1) - This one I would rather have it deleted. I feel the same scenario happens in 00:26:887 - here but it gets ignored. The rhytms for such an easy difficulty as this one should be not complex at any point so going 1/2 triples then break then repeat only once cuts a bit the consistency factor in my opinion. The one with the jump because it works as a clearer transition and is also more significant in terms of music intensity.

00:45:183 (45183|0,45513|3) - I am not so sure about this LNs. I get the intention but I would rather have something like a double in 00:45:843 - here to get emphasys for the piano-ish sound. If thats what you are looking for I think it makes more sense to follow the ending with a bit more intensity rather than having two LNs following just part of the rhytm that the piano emulates if that makes sense.

00:49:140 (49140|1,49140|0) - Would personally make this a 1/2 1-2-34 stair instead. Without the LN pointed there of course. I makes up for a better transition to end of section feeling imo. aint that would be contrary to your concern before about beginner being "too hard"?

01:18:810 - I would say this is a bit too hard for a beginner difficulty to be honest. The rhytms are way too broken (even though it follows the song perfectly) so it plays a bit hard for any player up to this level of difficulty. I would honestly just follow the piano ticks with single notes but this is kinda subjective so feel free to analyze it yourself.

No matter what you pick this is a no no no no no 01:27:711 (87711|0,87876|2,88041|1,88041|3) - . Make it 1-2-34 or even a 1-4-12 in worst case scenario to keep some sort of trill motion but not lowering the density.

01:52:766 (112766|1) - Move to 4, having release + press on the same hand is too hard. Probably the same goes here but move to 2 01:50:458 (110458|2) -

02:02:986 (122986|1,123151|2,123315|0) - rip noob players

02:06:942 - I would do something like https://osu.ppy.sh/ss/9659105 its a bit too challenging otherwise. idk since the rythm is odd enough, using LN isnt really the best way imo. since they need to deal with odd releases

02:23:013 - Try this, I think your way to do it is a bit too hard as well. https://osu.ppy.sh/ss/9659131 not really change on this since i want to keep the LN place on it. current place are the loudest buildup that could be heard.

Standard
In general I am not a fan of this difficulty. I feel its done with no cares in general and I dont really feel anything while playing it. I would suggest a few things to improve the situation:

For the intro up until the mark of 30 seconds I made a custom section to replace what you currently have. I feel the way you made it isnt necesarily bad or anything I just think that its not reaching the potential the diff could reach. I will drop the .osu file of what I did to see if you can find out some ideas out of it and perhaps change your map in that direction a bit https://puu.sh/ywLMm/ca30a2b07d.txt. i feel like your version is kinda not contrasted with both beginner and aste's. i want it to be like an introduce to higher snapping usage but still living every 2 measure with breaks

00:32:986 (32986|3,33151|3,33151|1) - Here I would make it 2 doubles without a jack. I think it works because it emulates the intensity I think you want to achieve but the minijack there is way too rude for this diff, specially considering the jump from beginner.

01:54:744 (114744|3) - why not double smh 01:57:381 (117381|0) - (this one 34)
02:00:019 - aaaa same and there are some more but zzz they are kind of intended. making the doubles all the ways is somewhat too hard for the progression.


02:25:074 - For this section I HIGHLY recommend you to follow the main music because man, it would be a waste if you dont. I again drafted something for you to use in this section in case you find it cool. If you want to use it, follow it up until 02:30:348 - where you have to repeat-ish it. (i sent it to you on discord because puush is a d) so kinda did but in my own way + approximate them as closely as possible because 1/4 thing isnt really feasible for progression imo. plus the placement of each isnt in usual beat where it could be predictable. Aste already did it and i think its best to keep the concept on him.

For the rest is mostly fine, I think we can give another go once we are done with the rest.


For the rest of the set I will follow up later most likely, my eyes are about to explode. So I will take a short look on what I think are big issues in the hardest difficulty now:

Ultimate
I am not an expert on SVs but I am 100% sure 00:40:898 - this SVs dont play well at all. They feel waay too sudden and the fact that they are LNs makes them ultra akward to hit properly. I imagine it might have to deal with the fact that the 0,9 SV is right in the moment where the note ticks and I would probably move it down a bit they are intended so there would be a bump feel without tricking the LN visually. i dont think the LN is awkward imo. a couple testplay i asked before are same, they dont feel really troubled on this part

I feel the SV section changes are a bit off, I understand the reasoning to change the pattern else it would be just ultra mindblock material and kinda boring and not really diverse but I think the changes in pattern arent really that justified at least in the mappers perspective. Perhaps players wont feel it as much due to the patterns being too bland but I would make the changes in pattern for sections like this 00:50:458 (50458|1,50458|0,50568|3,50568|2,50678|2,50678|3,50788|0,50788|1) - instead. You can hear that there is some sort of repeated jackstyle-ish sound there that supports the pattern change without making it look weird. Basically just did what you exactly did but making the transitions 2/1 beats earlier and probably one more time. hope i get this lol

For the bursts... 394 bpm streams with doubles is way too much haha. Even harder considering the transition before it. Please remove the doubles in the 1//8s bursts at least, the rest can be discussed. muh pp :'

02:24:746 - Why this part has no LNs but the ending does? I mean sure, you want the end of the end to be the most intensive but really, this part is just way too easy compared to anything else and its reaaally asking for some LN action. We can sort it out one day on IRC for sure. one thing for sure that the 1st chorus are entirely act as an introduce to the more trickier part. and i dont really wont to change its since it'll lost the contrast with Another i might kinda screwed the LN part a bit so i guess if you have a thing that come in mind to make it more cool, is welcome c:

The mod of the last difficulty isnt really a mod I would say, instead, is just marking what I think are the biggest points of issues but the real mod would take place another day. Call me back once you answered this if I dont come back earlier than that.
And the rest is accepted. Thx owo
Khoo_Zz
RANKED PLEASSSSE
Aste-

juankristal wrote:

So I am going to pop this bubble for multiple reasons. Reason number one would be because I am going to be moved to probation due to my low activity and secondly because I feel the beginner is a bit too harsh for what the difficulty level indicates. A beginner should be playable for anyone who never touched the game before in his life and I feel this might touch a bit too complex things. Another reason in my opinion is that the bursts of the hardest difficulty are questionable at best so I will cover everything the best I can.


A's
00:26:310 (26310|2,26392|3,26557|0,26640|1,26722|0) - Make those (and all of them kind) something different. Its a bit too hard to one hand trill like that at this level. I would suggest keep the trill motion but in a different way. For example, you can do 1-4-1 or 4-1-4 or even 1-3-2, etc.

02:08:178 (128178|2) - Would move to 2, similar reasons, makes it easier.

02:22:766 (142766|2,142931|0,143013|2,143178|0,143260|2,143425|0) - This is just WAAY too confusing for players in this range. Something like this could work http://osu.ppy.sh/ss/9659399 // my apologize but your suggestion make it a bit confusing to read, i just found out that the placement of 1 notes before the pointed one are missplaced and makes it looks like it's 1 chain with the pointed one (should be on 4 instead, i forgot to move that), but thanks for pointing that out

You would be missing 1/4 notes in 02:28:370 - and 02:28:535 -. If you want to avoid this being a bit too technical you could just make an LN out of the last note here 02:28:205 (148205|1) - and extend it until the moment you want to start the 1/4 stream. Avoid using 1/4 breaks in 1/4 streams for this difficulty level. // in this section, i tried to follow the synth so there should be a breaks like that, but after some checking again, yeah the snaps are a bit confusing and i change some of the snaps so it less confusing, i guess

In general, most of the ending just works like that and its a bit confusing for the level you are aiming for. I dont think you should remap everything there but certainly keep an eye in the broken 1/4s like the ones I mentioned. They are probably not so many of them that could be fixed in the same way I presented or probably even more ways.
thanks for your review

https://puu.sh/yxauo/52f80ceea9.rar
Topic Starter
Rivals_7
weh tumben cepet :3c
Updated
StarTemplar
Nice map
juankristal
okey this took way longer than expected


Advanced
00:18:810 (18810|2,18975|0,19140|1) - Those should be trills, 3-1-3 works
00:26:722 (26722|1,26887|3,27052|2) - ^ 2-4-2 and 00:27:216 (27216|1) - on 3

00:30:019 - ay spikes. I would make all these 1/4s up until 00:30:925 - rolls from 4 to 1 since the sound is basically repeating itself so using pattern repetition sounds about right.

00:31:997 - Did something like this https://osu.ppy.sh/ss/9858355. Probably isnt the most optimal solution but the diff as it is strains too much the right hand in this part so I tried to balance it out a bit.

02:09:497 (129497|0) - Sure this shouldnt be attached to the red tick instead? Like 1/2

02:34:964 - https://osu.ppy.sh/ss/9858387 Would delete that double since the density picks up a bit compared to the rest of the map. Also using trill motion for the drum there sounds fine. 02:56:063 - same if you apply

Another
00:24:579 (24579|1) - I am not a fan of this shield release tbh. Neither here nor the harder diff. I feel they are actually 2 different sounds instead of just a long one. You could sort it around to make it more confortable though, similar to what you did in ultimate.

00:49:799 - Should probably apply what I mentioned in the hardest diff in my previous mod.

00:57:601 (57601|3,57711|3) - noo0o0oa0oae0tiay6097yi09a6u4ai6k. Check the hardest diff and move around some stuff to sort that minijack out xD. Or just move the LN, something.

Technically the 1/4 stream should start here 01:28:535 - for this and the hardest diff. Its a personal choice not to do so? If so thats fine but just want to double check.

01:48:480 - I did something like this here https://osu.ppy.sh/ss/9858512 to make it easier to follow. I personally find it easier and not too different but its up to you for this one I guess since it seems like a "drastical" change.

01:49:799 - Instead of bumping up the ultimate diff with jumps in the middle of 360 bpm streams I would do something like this in this diff to make up for the difficulty gap instead of making ultimate harder just keep this burst a bit easier https://osu.ppy.sh/ss/9858476

Ultimate
01:39:497 - That one is intentional? Dont feel its strong enough to follow that

remove jumps of the burst pls. Also you could (and perhaps ask some people around what they think too) do something similar to what I suggested in the previous diff.

02:23:343 (143343|0,143425|0) - Not a fan of, would likely delete 02:23:425 (143425|2) - this one and avoid the minijack completely.

Most of the stuff marked in the previous diff could be applied here to some extent
Topic Starter
Rivals_7

juankristal wrote:

okey this took way longer than expected


Advanced
00:18:810 (18810|2,18975|0,19140|1) - Those should be trills, 3-1-3 works
00:26:722 (26722|1,26887|3,27052|2) - ^ 2-4-2 and 00:27:216 (27216|1) - on 3

00:30:019 - ay spikes. I would make all these 1/4s up until 00:30:925 - rolls from 4 to 1 since the sound is basically repeating itself so using pattern repetition sounds about right.

00:31:997 - Did something like this https://osu.ppy.sh/ss/9858355. Probably isnt the most optimal solution but the diff as it is strains too much the right hand in this part so I tried to balance it out a bit.

02:09:497 (129497|0) - Sure this shouldnt be attached to the red tick instead? Like 1/2

02:34:964 - https://osu.ppy.sh/ss/9858387 Would delete that double since the density picks up a bit compared to the rest of the map. Also using trill motion for the drum there sounds fine. 02:56:063 - same if you apply i think that would be inconsistent with the rest of the same snare which i map it as double

Another
00:24:579 (24579|1) - I am not a fan of this shield release tbh. Neither here nor the harder diff. I feel they are actually 2 different sounds instead of just a long one. You could sort it around to make it more confortable though, similar to what you did in ultimate.

00:49:799 - Should probably apply what I mentioned in the hardest diff in my previous mod.

00:57:601 (57601|3,57711|3) - noo0o0oa0oae0tiay6097yi09a6u4ai6k. Check the hardest diff and move around some stuff to sort that minijack out xD. Or just move the LN, something.

Technically the 1/4 stream should start here 01:28:535 - for this and the hardest diff. Its a personal choice not to do so? If so thats fine but just want to double check. hmm not so obvious for me so yea i guess i'll leave it like that xd

01:48:480 - I did something like this here https://osu.ppy.sh/ss/9858512 to make it easier to follow. I personally find it easier and not too different but its up to you for this one I guess since it seems like a "drastical" change. i guess not for this. its quite my preference and doesnt seem to play bad xd

01:49:799 - Instead of bumping up the ultimate diff with jumps in the middle of 360 bpm streams I would do something like this in this diff to make up for the difficulty gap instead of making ultimate harder just keep this burst a bit easier https://osu.ppy.sh/ss/9858476 i personally didnt like a thing where everything-should-be-hard-but-its-done-in-easy-way stuff. might be true for lower diff but i guess not this one. it'll lost contrast with hyper since it has streams too

Ultimate
01:39:497 - That one is intentional? Dont feel its strong enough to follow that guess i'll make this anchorable :d

remove jumps of the burst pls. Also you could (and perhaps ask some people around what they think too) do something similar to what I suggested in the previous diff. well... they are claps.people i asked for testplays are also fine with it. changed the pattern to be a little bit more readable after the js anyway

02:23:343 (143343|0,143425|0) - Not a fan of, would likely delete 02:23:425 (143425|2) - this one and avoid the minijack completely.

Most of the stuff marked in the previous diff could be applied here to some extent
else applied :)
Thx again owo
juankristal
oke
Topic Starter
Rivals_7
owo)b
Protastic101
[ultimate]
00:40:897 - tfw sv unsnapped by 1 ms s m h, literally unplayable
00:41:144 - ^

00:40:815 - Not sure if I actually mentioned this in my first check, but why does the start of the SV sequence come before the actual note itself at 00:40:898 - ? It's also unaveraged cause 4 units - 1.8x starting = 2.2 remaining / 3 remaining units = 0.733x as your secondary SV. Lastly, the fact that the 0.9x SV goes through the LNs causes them to appear longer than they really are. I would just start each SV sequence on the downbeat and end on the 1/4 after with a 1x so that the LN doesn't appear all stretched out.

02:20:705 (140705|3,140788|3) - too cruel. Honestly though, I'd just leave the jump before the hand as a single note to avoid a minijack there cause unlike at 02:13:865 (133865|0,133947|0,134030|2,134112|2) - where they were intentional and pretty easy to hit, this comes in the middle of other things that the player is focusing on hitting, so this is pretty much a guaranteed miss even for more experienced players imo. If you do change it, remember to make the note 30% hs vol as opposed to 15%

Might wanna double check all your SVs if they're unsnapped by a couple ms or smth.


[Another]
00:45:596 (45596|1) - https://osu.ppy.sh/ss/9910094 Snaps :thinking: . Same applies to hyper and As' intermediate. The piano is 1/6, not 1/4 and it can't be simplified using 1/4 so you can either use 1/3 which I dont think is possible within a 1/2 time frame or just leave it as an LN or short note on the downbeat.


Otherwise set looks fine, gotta pop for snap but poke me when you've fixed it.
-mint-
have a few stars owo

irc
20:22 qqqant: hai
20:24 qqqant: hai
20:24 Rivals_7: ping
20:24 Rivals_7: owo
20:24 qqqant: owo
20:24 qqqant: ima jump straight into it
20:24 qqqant: 00:17:162 (17162|3) - the SV here
20:24 Rivals_7: aight
20:24 qqqant: i use a barline skin
20:25 qqqant: it's very hard for meto hit 00:18:151 (18151|1,18151|3,18151|2) - these notes perfectly
20:25 qqqant: ive played this map like 30 times already lol and not once have i gotten them
20:25 Rivals_7: barline uh..... as in like the same as default playfield?
20:26 Rivals_7: how does it look?
20:26 qqqant: let me try to take screenshot
20:27 qqqant: it didnt let me upload it so ill just send it on discord
20:28 Rivals_7: oh thats kind of big playfield hmm
20:29 Rivals_7: thats sure are phard. but we standarized it into default skin so using like another skin as an excuses somehow .... not work. i see it pfine
20:29 Rivals_7: what scrool speedare you using rn
20:29 qqqant: 32
20:31 qqqant: in my opinion, gradual, steady SV change from say 0.7 to 1.3 between those two notes would represent the suspended cymbal better
20:31 qqqant: the 0.1 makes it difficult to kind of judge where the note will land
20:32 Rivals_7: hmm lemme try to workaround a bit with that
20:32 qqqant: oki
20:33 qqqant: i have some more concerns
20:33 qqqant: the next section, starting with 00:18:151 -
20:34 qqqant: up until 00:57:711 -
20:34 qqqant: that whole section, is in 3/4, then changes to 4/4 at 0:57
20:38 Rivals_7: oh to think of it the percussion is 3/4 but not entirely sure myself
20:38 Rivals_7: yea will change that i guess
20:38 qqqant: try to feel the waltzy beat in that section owo
20:39 Rivals_7: do you have any ideas about the sv anyway. i already try another possible speedup but doesnt seem to represent the strong entrance qwq
20:39 Rivals_7: 1,3 were too weak imo
20:40 qqqant: weak?
20:40 qqqant: so u want the SV there to have more strong effect?
20:40 Rivals_7: yeah kindof
20:40 qqqant: for the "shock" factor of the note after?
20:41 Rivals_7: i guess that what you called yeah
20:41 qqqant: ah i see
20:41 qqqant: i thought that it represented the suspended cymbal
20:42 Rivals_7: was my general idea because that sounds prominent xd
20:42 qqqant: hmm i see
20:42 qqqant: so the 1.25->1.75 part is too strong imo
20:42 Rivals_7: didnt see your entire sentence. my bad in the end :d
20:42 Rivals_7: hm
20:43 qqqant: and the 0.1 also too slow due to the barline problem (with my skin)
20:44 Rivals_7: 00:17:821 -
20:44 Rivals_7: i guess 0,25 is ok? cant go more than 0,25 as it will creates some bumpy effect on - 00:17:821
20:44 Rivals_7: oh wait
20:45 Rivals_7: maybe i could remove that
20:45 Rivals_7: the 0,25
20:45 qqqant: im trying things out
20:47 qqqant: https://osu.ppy.sh/ss/9950684
20:47 qqqant: 0.2 -> 0.4 -> 0.6 -> ... -> 1.4 are the values i used
20:48 qqqant: if it's not strong enough, 0.1 -> 0.3 -> ... -> 1.3 also can work
20:54 Rivals_7: guess i'll be doing in on the last 1/4 for the intended effect. http://puu.sh/yVYeS/e0d65434be.jpg
20:54 Rivals_7: it doesnt seem so readable in default but eh
20:54 Rivals_7: maybe its just me
20:54 qqqant: hmm let me try that
20:55 qqqant: looks cleaner
20:56 Rivals_7: coolsies
20:56 qqqant: i can read that now
20:56 qqqant: ok and the time signature thing?
20:57 Rivals_7: yep change that too. but do the signature is changing too at - 00:33:975 - ?
20:58 qqqant: still 3/4 there
20:58 Rivals_7: its like 2/4 and then 3/4 again
20:58 Rivals_7: uh
20:58 qqqant: where?
20:59 Rivals_7: the next crash land on 2/4 after the downbeat - 00:34:634 -
20:59 Rivals_7: then it goes 3/4 again until the time you mention
20:59 qqqant: that's still 3/4
21:00 qqqant: the first two down beats are kick drum
21:00 qqqant: then the third beat is a snare
21:00 Rivals_7: oh wait i'm retarded
21:00 Rivals_7: yea you right xd
21:00 qqqant: :( dont say that
21:01 qqqant: 00:47:986 (47986|3,48151|3,48315|3,48480|3,48645|3) - intentional anchor?
21:02 Rivals_7: :u
21:02 Rivals_7: yea it was
21:02 qqqant: i see
21:02 Rivals_7: it plays kinda cool in my end
21:02 qqqant: yeah it does
21:03 qqqant: the section at 00:49:799
21:03 qqqant: 00:49:799 -
21:03 qqqant: extremely awkward to play - for me at least
21:04 Rivals_7: its uhh something that i try to represent the original chart in lanota :c
21:05 Rivals_7: it is awkward. kinda. but its plyabale tho
21:05 qqqant: it is playable but really really awkward
21:05 qqqant: imo it would be less awkward if there were triples for the snares
21:06 qqqant: and u can balance out the jacks with 3 in a row on either hand
21:07 Rivals_7: isnt that would be... more awkward? idk handling the jacks would be pnasty :d
21:07 Rivals_7: can you give some examples?
21:08 qqqant: https://osu.ppy.sh/ss/9950792
21:09 Rivals_7: three jacks :blobsad:
21:09 Rivals_7: not entirely sure with that cuz anyjacks up to three plays quite eh
21:09 Rivals_7: for me that is
21:10 qqqant: hmm yeah i guess
21:13 qqqant: it plays fine for me
21:18 Rivals_7: coolio then owo. anything else :d
21:19 qqqant: 00:58:700 (58700|2) -
21:19 qqqant: this ln, why doesnt it go all the way?
21:21 Rivals_7: the rest is kinda low echo imo.
21:21 Rivals_7: low volume *
21:22 qqqant: ah i see
21:22 qqqant: that makes sense
21:24 qqqant: at 01:15:513 - just a suggestion http://osu.ppy.sh/ss/9950859
21:24 qqqant: very small change
21:28 Rivals_7: hmm oki looks pcool
21:42 qqqant: 01:26:722
21:42 qqqant: 01:26:722 - no LN?
21:43 Rivals_7: theres no string sound like any other LN does. or at least not that hearable
21:43 qqqant: theres a clear synth sound there
21:45 Rivals_7: maybe i guess. added anyway :dd
21:46 qqqant: how about 01:27:711 - ?
21:48 Rivals_7: i guess shall not waste for the top diff xd added too owo
21:49 qqqant: i think we discussed 01:49:140 - before? in discord
21:51 Rivals_7: yeah....... and gonna keep the double for claps...... thing
21:52 qqqant: well i have solution
21:54 qqqant: i have two proposals
21:54 qqqant: 1. if you like "stepmania" style patterns https://osu.ppy.sh/ss/9951005
21:54 qqqant: 2. sort of pitch relevant (rolling to the right if the pitch going up, rolling to the left going down) https://osu.ppy.sh/ss/9951010
21:55 qqqant: i need to eat dinner real quick
21:56 Rivals_7: kk will try around with it. could post irc for free kudos owo/
22:07 qqqant: back
22:08 qqqant: the SV at 00:40:815 -
22:08 qqqant: the values dont seem averaged
22:11 qqqant: maybe you can do 1.3 on 00:40:898 - and then 0.9 on 00:40:980 - and the same for the second one
22:14 Rivals_7: uh the reason why i leave it before the downbeat is because if i start the SV on the downbeat, it becomes visually long. and it cause confusion
22:14 Rivals_7: https://osu.ppy.sh/ss/9910339 vs https://osu.ppy.sh/ss/9910347
22:14 Rivals_7: it is more predictable in sense imo
22:15 qqqant: hmm
22:15 qqqant: then maybe a pull within the LN length?
22:15 qqqant: so at 40898, a 2.2
22:15 qqqant: then on 40918 (1/16 snap) a 0.6
22:16 qqqant: then a 1.0 at the end of the LN
22:16 qqqant: that would normalize it and give the effect
22:18 Rivals_7: will try that. gotta have lunch for a bit >.>
22:18 qqqant: okii
22:19 qqqant: thats all i had, i think
22:19 qqqant: if i have more ill msg u on discord
22:19 qqqant: cya!
Topic Starter
Rivals_7
going to change Aste's snaps no (he doesnt seem to read to my PM for more than a week qwq)
the change is on - 00:45:513 - whereas the 1/4th is changed to a single LN
@aste kalo baca, ini versi yg belum diubah sama w http://puu.sh/yZ4QB/0b4c51a0dc.osu dengan timing sama HS udh fix

additional
- Timing changes: - 00:18:151 -> - 00:57:711 - are using 3/4
- added SVs on the last big kiai of Hyper
- change on a js in Ultimate
- buff up the section after heavy SVs part - 02:14:194 - on Ultimate and another
- decided to not change SV of what qqqant have suggested on - 00:40:898 - Feels to weak for me to actually get the feel of the song imo
- fix a couple of unsnapped SB hitsounds

also thx qq for stars owo
eyes
just feedback
03:06:612 - would be cool if you add sv here
03:09:249 - and here
Topic Starter
Rivals_7
i'm actually thinkig to have a stutter like the one in the middle. but.... doesnt work so well with the music somehow :/
and the 2nd one could be a speedup but uh......... not my taste i guess sorry :c
-mint-
the "stepmania" suggestion i suggested was a joke... i didnt think you would accept that
Aste-
Protastic101
whoosh~

short irc over the new basic diff. Here's the bubble back
Topic Starter
Rivals_7
(=w=)b
-mint-
dt pp?
juankristal
qualified
Dailycare
finally !!!!!!!!!!
Topic Starter
Rivals_7
Thanks juan!!
Surono
karena hidup penuh banyak rasa, kopi goodday penuh banyak rasa untuk harimu.
Akasha-
not an actual mod, and I don't have time for it either, but since I'm already take a look a it, so maybe a little suggestions I guess so

[Ultimate]
To be honest, that intro keysound is just painful to listen to
As I've listen to this song a lot of time already, so something different in the pitch would really make the song experience goes awkward
Feeling like: 00:04:305 (4305|1) - 00:04:964 (4964|1) - 00:06:613 (6613|2) - 00:07:602 (7602|0,7602|3) - 00:08:261 (8261|3,8261|2) - 00:08:591 (8591|0) - 00:10:239 (10239|1) - 00:12:217 (12217|2) - 00:12:876 (12876|0) - 00:14:525 (14525|3) - 00:15:514 (15514|2,15514|1) - most likely are wrong, either they're too low or too high in the pitch sounds
Still, I don't have any suggestion either, because I'm not that good in creating keysounds with piano pitch, but I hope it would be better

00:33:151 - i choke'd here, maybe because played on Lanota only have the main notes on 00:32:986 (32986|2,32986|1,32986|3,33151|3,33151|2,33151|0) - or the SV actual make me suprised, eventually, 00:33:315 (33315|1,33398|3) - this one sounds isn't so notable imo, while 00:33:480 - are actually louder and either to management

00:39:249 (39249|1) - wrong piano keysound pitch, it should be even lower than 00:38:260 (38260|0) -
00:41:227 - in here should have a piano keysound with the same pitch of 00:40:898 -

00:47:821 (47821|0,48315|3,48645|0,48810|1) - just these are too high tho, make it lower

01:28:947 (88947|2,89112|1,89276|0) - I know you're following drum here, but following the melody on here is more better imo, follow with the current melody, it should be start on 01:28:535 - (suggestion: https://puu.sh/zbVcK/efd591d8da.png)

01:30:018 - on here definitely have the same clap sound volume with 01:29:689 - 01:30:348 - 01:30:678 - 01:31:007 - etc. but why it's 3 notes here (?) It's different from 01:31:337 - since it have kick sound in here but on 01:30:018 - didn't (already turn off hitsound to check this part)
Same to upcoming part, 01:32:656 - 01:35:293 - 01:37:930 -

01:38:590 - would be better to make it have a LN start on here till 01:38:919 - and don't have this note 01:38:754 (98754|2) - which actually following the song in this part more accurate since you tend to following that upcoming synth sounds while 01:38:754 (98754|2) - don't have that kind of sound like that

Feels kinda odd when this is the pattern 01:42:546 (102546|0,102546|2,102711|2,102711|1,102875|3,102875|1,103040|0,103040|3) - and it's the same 3 times

01:54:084 (114084|0,114167|2,114249|0,114331|2,114414|0,114496|2,114579|0,114661|2) - actually I don't really get the ideas why it should be this pattern for the rest of this part (ex: 01:56:721 (116721|3,116804|0,116886|3,116969|0,117051|3,117134|0,117216|3,117298|0) - 01:58:370 (118370|2,118452|1,118535|2,118617|1,118700|2,118782|1,118864|2,118947|1) - etc.) If you notice it, it has the change in pitch too, it's not same pitch for this whole part, just weird feel and awkward while playing actually (from here till the end of this ↑ ↓ part, you know what I mean :wink:)

01:58:864 - this is actually 1/6, not 1/4

02:02:491 - keysound missed a sound on here
02:01:996 (121996|1) - this one sounds actually kinda accurate but just feels empty somehow

02:02:820 (122820|1) - I don't understand this part, if you're somehow following 1/2 LN like this, then isn't it should be like them too (?)
Plus, it goes continously on 02:02:820 (122820|1,122903|3,122985|2,123068|0) - while 02:02:985 (122985|2) - is 1/2 but 02:02:820 (122820|1) - isn't
02:02:738 (122738|3) - ghost note, I don't heard any sounds here

While 02:08:178 (128178|1,128178|0) - is kick and 02:08:260 - is snare, wouldn't be a good idea when it's 2 notes jack here, for the better understandment, moving 02:08:260 (128260|1) - to | 3 | is better imo, I know you want to make it easier for playability but any still works

02:08:919 - This part actually a bit weird to me, yeah it have sounds on 1/4, just 02:09:167 (129167|1,129331|0) - change to LN make it more challenge plus accurate with the song more imo
02:10:485 (130485|3) - this one supposed to be on 02:10:568 - and end on 02:10:732 -

02:13:864 (133864|0,133947|0,134029|2,134112|2) - those are not same pitch anyhow, still, 02:13:864 (133864|0,133947|0) - is the same loud as 02:13:700 (133700|1,133700|0,133782|3,133782|2) - would still suggest to make it 2 notes here instead

02:23:425 - ehm, what I can heard is the melody on 02:23:425 - 02:23:590 - 02:23:754 - 02:23:837 - 02:23:919 - 02:24:084 - 02:24:249 -
I don't know what are those extra one for, more likely are ghosts to me
Plus, 02:24:084 - 02:24:249 - is 1/6 if you're trying to add normal notes

02:32:903 - got sound on here too, a little bit hard to recognizes but sure it has (flows raising higher on here)
02:34:057 - same, got sound on here too, plus a similar part (02:28:782 -)

Since this part is coming to loop on next up and this is the end of the first part (02:34:634 - ), why not making it different from the current only-notes by adding some LNs here (suggestion: https://puu.sh/zbWeF/559da99cb0.png)

02:38:178 - got sound on here too, would be better to add a note on here
02:39:496 -

02:43:700 - are you following the melody synth on here? If that so, 02:43:864 (163864|0) - should be start on 02:43:947 - and 02:44:029 (164029|3) - shouldn't be exist (or you can keep for that BG sound too, but still, it starts on 02:43:947 - too, try to catch it again

Suggestion: https://puu.sh/zbWnD/d6145e4987.png (02:44:689 - )

02:54:496 (174496|1,174579|0) - this one is actually same pitch, you can either keep them or merge them like 02:49:386 (169386|2) - or you can seperate 02:49:386 (169386|2) - into like that 2 LNs too

02:55:156 (175156|3) - make into LN for the melody?
(Some parts I hardly to understand whenever you use 1/2 and 1/4 LNs)

03:06:117 (186117|2) - actually there is no melody like 03:05:787 (185787|3,185787|2,185870|1,185952|0) - on here
Can understand that is 2 notes because it's just fresh start, and 03:06:200 (186200|3,186200|0) - it's a new start from the breaker on 03:06:117 - but what about 03:06:447 (186447|3,186447|1) - here?

Nope, not a SV-Elitist, I skipped SV Check

Also "click.wav" isn't exceeded 100ms and "D3S_s", "F#3S_Gb3S_s", "LR3_BassDropPDG" and "E3S_s" is kinda delayed
While "LR_HiHat Click", "LR_HiHat Click2" did exceeded 100ms but only by a little, so I would suggest to add a blank part for like 10~20ms for them for more safer

Would wish to check the other difficulties too but I really don't have that much time
So anyway, good luck there!
Topic Starter
Rivals_7
its big

Kuo Kyoka wrote:

not an actual mod, and I don't have time for it either, but since I'm already take a look a it, so maybe a little suggestions I guess so

[Ultimate]
To be honest, that intro keysound is just painful to listen to
As I've listen to this song a lot of time already, so something different in the pitch would really make the song experience goes awkward
Feeling like: 00:04:305 (4305|1) - 00:04:964 (4964|1) - 00:06:613 (6613|2) - 00:07:602 (7602|0,7602|3) - 00:08:261 (8261|3,8261|2) - 00:08:591 (8591|0) - 00:10:239 (10239|1) - 00:12:217 (12217|2) - 00:12:876 (12876|0) - 00:14:525 (14525|3) - 00:15:514 (15514|2,15514|1) - most likely are wrong, either they're too low or too high in the pitch sounds
Still, I don't have any suggestion either, because I'm not that good in creating keysounds with piano pitch, but I hope it would be better
i had a conversation with protastic earlier about this. the beginning keysound part has to actually be differentiated a little bit due to it goes "too blended" which is we know thats against RC

tbf i'm not much of an expert of KS either but still, it make sense in the ear at least


00:33:151 - i choke'd here, maybe because played on Lanota only have the main notes on 00:32:986 (32986|2,32986|1,32986|3,33151|3,33151|2,33151|0) - or the SV actual make me suprised, eventually, 00:33:315 (33315|1,33398|3) - this one sounds isn't so notable imo, while 00:33:480 - are actually louder and either to management
as far as i want this chart to be close to Lanota, cant agree the fact that there's a synths. and hearable at that too so yeah wont be hurt if the synths actually getting highlighted too

00:39:249 (39249|1) - wrong piano keysound pitch, it should be even lower than 00:38:260 (38260|0) - i dont really get here. this KS is actually match, at least in a sense
00:41:227 - in here should have a piano keysound with the same pitch of 00:40:898 - could work actually but the actual piano is only exist at the first one

00:47:821 (47821|0,48315|3,48645|0,48810|1) - just these are too high tho, make it lower again, if we actually demand on the RC i cant really change it unless it goes way too far from the actual pitch. these 4 along with the piano noise from the song is perfetly match the accompanied KS so i guess its just ok with

01:28:947 (88947|2,89112|1,89276|0) - I know you're following drum here, but following the melody on here is more better imo, follow with the current melody, it should be start on 01:28:535 - (suggestion: https://puu.sh/zbVcK/efd591d8da.png)
i could agree with this but it doesnt seem necessary. the melody here going quite fast, i guess not so many people would actually heard the difference

01:30:018 - on here definitely have the same clap sound volume with 01:29:689 - 01:30:348 - 01:30:678 - 01:31:007 - etc. but why it's 3 notes here (?) It's different from 01:31:337 - since it have kick sound in here but on 01:30:018 - didn't (already turn off hitsound to check this part)
Same to upcoming part, 01:32:656 - 01:35:293 - 01:37:930 -
take a look again. both clap you mentioned, the triple one, and the double one, had a different type. The triple has LR4 type clap @30% along with LR2 @25%x2, while the double one has only LR2 type clap both @15% . They do sounds louder and each triple the LR4 clap has relatively longer sound than an LR2 Clap

01:38:590 - would be better to make it have a LN start on here till 01:38:919 - and don't have this note 01:38:754 (98754|2) - which actually following the song in this part more accurate since you tend to following that upcoming synth sounds while 01:38:754 (98754|2) - don't have that kind of sound like that
its an alternative i think but my POV on this is that there's an upcoming synths every 1/2 which i think its more than a worth to be highly emphasized

Feels kinda odd when this is the pattern 01:42:546 (102546|0,102546|2,102711|2,102711|1,102875|3,102875|1,103040|0,103040|3) - and it's the same 3 times maybe its just you

01:54:084 (114084|0,114167|2,114249|0,114331|2,114414|0,114496|2,114579|0,114661|2) - actually I don't really get the ideas why it should be this pattern for the rest of this part (ex: 01:56:721 (116721|3,116804|0,116886|3,116969|0,117051|3,117134|0,117216|3,117298|0) - 01:58:370 (118370|2,118452|1,118535|2,118617|1,118700|2,118782|1,118864|2,118947|1) - etc.) If you notice it, it has the change in pitch too, it's not same pitch for this whole part, just weird feel and awkward while playing actually (from here till the end of this ↑ ↓ part, you know what I mean :wink:) xd i guess that works too since i had it in mind but it feels really just.... cluttered that way. with a lot of chords to handle, unlike lanota's chart.

01:58:864 - this is actually 1/6, not 1/4 its not? actually i was following a noise thing that has been continued on 1/4 before

02:02:491 - keysound missed a sound on here we focused to drum on here. since its the thing that you can heard and recognize first while you here
02:01:996 (121996|1) - this one sounds actually kinda accurate but just feels empty somehow not sure what you mean by empty here

02:02:820 (122820|1) - I don't understand this part, if you're somehow following 1/2 LN like this, then isn't it should be like them too (?)
Plus, it goes continously on 02:02:820 (122820|1,122903|3,122985|2,123068|0) - while 02:02:985 (122985|2) - is 1/2 but 02:02:820 (122820|1) - isn't the 1/2 LN does have a longer sound. its what i heard on 100% anyway, and no one probably notice that little of a difference
02:02:738 (122738|3) - ghost note, I don't heard any sounds here its a kind of secondary synths buildup alongside the LN one

While 02:08:178 (128178|1,128178|0) - is kick and 02:08:260 - is snare, wouldn't be a good idea when it's 2 notes jack here, for the better understandment, moving 02:08:260 (128260|1) - to | 3 | is better imo, I know you want to make it easier for playability but any still works well like you said then. its for playability purposes (besides, that kind of jacking you suggest is kinda generic nowadays so some difference here and there wouldnt be too much xd).

02:08:919 - This part actually a bit weird to me, yeah it have sounds on 1/4, just 02:09:167 (129167|1,129331|0) - change to LN make it more challenge plus accurate with the song more imo i think i get what you mean to catch by the LNs but tbh i feel like this is pmuch more manageable and to top of that is predictable
02:10:485 (130485|3) - this one supposed to be on 02:10:568 - and end on 02:10:732 - The LNs were supposed to not exactly landing on 1/4 tbh, its rather on 1/6 on precise but had to sacrifice them for the sake of playability. The start however, accounting with the playability part had to start it here since imo its just too cluttered while other part doing it consistently

02:13:864 (133864|0,133947|0,134029|2,134112|2) - those are not same pitch anyhow, still, 02:13:864 (133864|0,133947|0) - is the same loud as 02:13:700 (133700|1,133700|0,133782|3,133782|2) - would still suggest to make it 2 notes here instead both jacks, despite following the drum, is not exactly following the drum pitch, but the melody pitch that is going for a bit. the part is rather not chaotic too so a rather lighter patterning is done

02:23:425 - ehm, what I can heard is the melody on 02:23:425 - 02:23:590 - 02:23:754 - 02:23:837 - 02:23:919 - 02:24:084 - 02:24:249 -
I don't know what are those extra one for, more likely are ghosts to me
Plus, 02:24:084 - 02:24:249 - is 1/6 if you're trying to add normal notes i kinda want to map the buildup here tbh, and each of 1/4 LNs has an actual low synths mapped. it is mapped with LNs too indicate the buildup

02:32:903 - got sound on here too, a little bit hard to recognizes but sure it has (flows raising higher on here)
02:34:057 - same, got sound on here too, plus a similar part (02:28:782 -) i suppose that true, but most of them break the consistency in some part so would rather did the noticeable one

Since this part is coming to loop on next up and this is the end of the first part (02:34:634 - ), why not making it different from the current only-notes by adding some LNs here (suggestion: https://puu.sh/zbWeF/559da99cb0.png) uhhh no. this first chorus was intended to be non-LN and then goes LN in the 2nd one. pmuch the concept

02:38:178 - got sound on here too, would be better to add a note on here
02:39:496 - well, i guess i missed that probably because i mostly mapped a synths rather than a melody but doesnt seem to be a worth of a DQ, atm at least

02:43:700 - are you following the melody synth on here? If that so, 02:43:864 (163864|0) - should be start on 02:43:947 - and 02:44:029 (164029|3) - shouldn't be exist (or you can keep for that BG sound too, but still, it starts on 02:43:947 - too, try to catch it again actually no. it was following some kind of uh idk..... bzzz thing?

Suggestion: https://puu.sh/zbWnD/d6145e4987.png (02:44:689 - ) could works, but dont want the last part to be LN-y since theres SVs that could affecting the length and manipulated the player

02:54:496 (174496|1,174579|0) - this one is actually same pitch, you can either keep them or merge them like 02:49:386 (169386|2) - or you can seperate 02:49:386 (169386|2) - into like that 2 LNs too there's a tiny-bity slight of difference between the two. in 100% play, the one LN thing is do obvious enough to be hearded as one but the 2 separate LNs one, that you mentioned has slight difference heard with the LN you previously mention. thus the difference between them. its kinda odd if its like you said imo

02:55:156 (175156|3) - make into LN for the melody?
(Some parts I hardly to understand whenever you use 1/2 and 1/4 LNs) i particularly only mapped the obvious sound that is hearded on 100% playback. this part is too chaotic to be too accurate

03:06:117 (186117|2) - actually there is no melody like 03:05:787 (185787|3,185787|2,185870|1,185952|0) - on here
Can understand that is 2 notes because it's just fresh start, and 03:06:200 (186200|3,186200|0) - it's a new start from the breaker on 03:06:117 - but what about 03:06:447 (186447|3,186447|1) - here? there's some kind of wobble noises in the BG along with the melody. i guess thats pretty worthy too along with the melody. and i keep the direction of the LN and the length the same as the others for mainly consistency sake

Nope, not a SV-Elitist, I skipped SV Check SVs is a social construct anyways

Also "click.wav" isn't exceeded 100ms and "D3S_s", "F#3S_Gb3S_s", "LR3_BassDropPDG" and "E3S_s" is kinda delayed
While "LR_HiHat Click", "LR_HiHat Click2" did exceeded 100ms but only by a little, so I would suggest to add a blank part for like 10~20ms for them for more safer
click has 280 ms on my end :thinking:. else is might be rather delayed but nothing unrankable. i could make a pack of fixed HS and make it downloadable via description later anyways
the last 2 one is a bit of a threshold but not necessary. could do the pack as i said earlier


Would wish to check the other difficulties too but I really don't have that much time
So anyway, good luck there!

thanks for taking a look! honestly if you were come a little bit earlier, i could've applied some of this :/
maybe when this does got DQ later, will reconsider what you tell. but for now, gotta gather the community attention first so i could get more feedback (maybe)
AchsanLovers
wadu dah k e r a d
congrats~
Maxus
Hello, so i'm not sure bout the snap here, so i want to point it out just to make sure.


the left one is the ultimate diff, the right one is the intermediate diff.
Is the 1/8 snap at intermediate intentional? since there isn't any 1/8 there, and all other diff also use 1/6.
Wadu
cool map but
02:45:513 - SV is 512
02:45:678 - SV is 677
is that on purpose?
Protastic101
Derped by request
Topic Starter
Rivals_7

me irl

fixo
- derped piano
- derped hitsound files
- derped snap
- derp my life

more tagssss
Caput Mortuum
yessss best song in the game
Protastic101
rederpled by request

i sound stupid
-mint-

Protastic101 wrote:

rederpled by request

i sound stupid
sound is never wrong
juankristal
k
No_sync
hi.

Great spread, maybe more maps can learn of this one...
I checked the hitsounds and i think there are many delay (more than 5ms) on those reverse cymbal hitsounds:
open
Pretty sure these hitsounds have many delay:
LR4_RevCyCV2.wav - https://puu.sh/zp8uL.png at least 50ms of delay
LR4_RevCyCV5.wav - https://puu.sh/zp8yq.png at least 35ms of delay
LR_RevCyCCR.wav - https://puu.sh/zp8Ap.png at least 50ms of delay
LR_RevCyHLWX.wav - https://puu.sh/zp8GW.png at least 140ms of delay
LR_RevCyWWT.wav - https://puu.sh/zp8R6.png at least 30ms of delay
LR_RevCyG.wav - https://puu.sh/zp8CL.png at least 35/100ms of delay, depending on what channel are you checking.
LR_RevCyLGLH.wav - https://puu.sh/zp8NM.png at least 5/70ms of delay, again depends of the channel.

I'm not very sure about this one:
LR_RevCyITV.wav - https://puu.sh/zp8J7.png

I think these are ok:
LR3_BassDropPDG.wav - https://puu.sh/zp9HJ.png
LR4_ClapLRV.wav - https://puu.sh/zp9LC.png
Topic Starter
Rivals_7
Rev are reversed hitsound. so the delay are pmuch intended. It has been modified to match how the song goes
well technically not a delay since every peak of the HS you mentioned are landed in the exact place where the noise peak is. And is not even mistimed

because if its so, prot should've been bashed me from the start
No_sync
From my point of view, the sound needs to start in the first peak or the most prominent peak. That's something that i can't see on those reverse cymbals at all.
The long space without any peak is just silence in my opinion and can be avoided.
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