wheres the ↑↓↑↓↑↓↑↓↑↓↑↓↑↓↑↓
ayy lmao osumania didnt support flick notes. ppy pls add xdd[ Drop ] wrote:
Chara wrote:
wheres the ↑↓↑↓↑↓↑↓↑↓↑↓↑↓↑↓
Thanks o/genkicho wrote:
NM Req Ultimate00:16:400 i suggest -> https://osu.ppy.sh/ss/7545222 emm nope i guess. dont want to grace here
00:19:057 (19057|1) - volume too low, suggest delete still kinda audible for me :/
00:21:035 (21035|2) - Beat volume too low, suggest delete ^
00:20:953 (20953|1) - should be double like sec 19
00:26:887 (26887|3,26969|1) - like sec 19 nope for this
00:32:738 (32738|1,32821|3,32903|0) - i suggest continue the trill -> https://osu.ppy.sh/ss/7545248
00:40:898 (40898|2,40898|1,40898|3,41227|1,41227|3,41227|2) - plus SV would be nice
00:41:557 (41557|0,41722|1,41887|0,41887|3,41887|2,41887|1) - this too ^ will add later :3
00:48:480 (48480|2,48480|3) - -> http://osu.ppy.sh/ss/7545265 added but i think its not 1/6 lol
00:49:799 (49799|1,49799|3,49799|0,49799|2,49909|3,49909|2,50019|2,50019|3,50129|0,50129|1) - you can add teleport in this part I'm not Evening
00:51:227 (51227|2,51337|0) - i suggest -> https://osu.ppy.sh/ss/7545278 I dont think so for balance sake
00:52:766 same like ^ ^
00:54:524 (54524|3,54634|0) - ^ ^
00:58:205 (58205|0,58700|2) - what are these.. it should start at 01:02:986 (62986|2) - because the piano start there low piano
01:41:803 add note Intend to omit for the balance
01:42:545 (102545|2,102545|3) - from this part until pattern change i can hear 1/4 sound yeah but i'm just focus with the kicks
01:53:754 (113754|0,113836|1,113919|2,114001|3) - 01:54:743 (114743|3,114825|2,114908|1,114990|3,115073|2) - 01:56:391 (116391|2,116474|3,116556|0,116639|1,116721|2) - i suggest trill for those sounds i dunno. the current seems flowy enough tho
nice song and nice map GoodLuck
1|2|3|4
erlinadewi- wrote:
Hi Rivals :3
[Beginner][Hyper]
- 00:11:373 (11373|0,11538|1) - menurut saya note itu lebih bagus di ctrl j menjadi stair 3-2-1 dan lebih ngepitch menurut saya
- 00:18:480 (18480|2,18810|1,20129|2,20458|1,21447|2,21777|1,22766|2,23096|1) - agak repetitive disana menggunakan pattern yang berulang2 kali (3-2-4-1 3-2-4-1), lebih bagus kalau divariasikan lagi
- 00:24:085 (24085|1,24414|0) - ctrl j lebih enak flownya
- 00:26:722 - suggest https://osu.ppy.sh/ss/7547025
- 00:33:151 (33151|3) - move to 2 make jack with 00:32:986 (32986|1) - karena mereka memiliki kesamaan pitch dan lebih enak jika diletakan di 1 kolom yang sama hmm terlalu deket jaraknya utk dibuat jack :/
- 00:35:293 (35293|1,35953|0) - switch them lebih rapi imo
- 00:36:612 (36612|0,36942|0,37271|0) - triple jack untuk? kurang ada feel nya disana, sedikit suggest 00:36:612 - https://osu.ppy.sh/ss/7547100 00:38:260 - https://osu.ppy.sh/ss/7547105 hmm ubah2 sendiri aja deh xd
- 00:41:722 (41722|2,41887|1) - ctrl j
- 00:42:876 (42876|1,43205|2) - ctrl j flow nya lebih enakan
- 00:41:887 (41887|1) - saran aja :3 https://osu.ppy.sh/ss/7547135 00:47:821 - https://osu.ppy.sh/ss/7547139 hmm dunno. still enakan yg skrg imo xD
- 01:28:040 - double for cymbal intended gk double sih. soalnya disitu lagi rada dense juga patternnya
- 01:25:732 (85732|1,85897|2,86721|1,86886|2,87710|1,87875|2,88534|1,88699|2) - lel perasaan disana make 2-3 2-3 mulu, divariasikan lagi mungkin jadi lebih bagus imo
- 01:46:501 (106501|2) - pendekin aja val 01:47:161 - bkin LN 1/2 chord 01:47:820 (107820|3) - begitu juga yang ini, pendekin dan add LN disini 01:48:479 - hmm bisa sih tapi q pengen konsisten LN nya :u
- 01:48:479 (108479|0) - agak jarang liat diff beginner punya LN nyempil wkwk ehh itu harusnya sih bkn LN xD
- 01:50:128 - add LN? terlalu kosong kesannya disana sengaja aja biar ada recovery time bagi yg newbie xd
- 01:55:732 (115732|2,115732|3) - kick pakai single aja cukup imo sama kek 01:56:062 -
- 01:59:523 (119523|0) - saya saran aja :3 https://osu.ppy.sh/ss/7547298 agak dibedain dikit wkwk
- 02:22:106 (142106|0) - Ln nya buat 1/2 chord aja 02:22:765 - potong disitu sama kek sebelumnya. pen konsisten :u
- 03:05:952 (185952|0) - move to col 2 biar gak terlalu berat di col 1
good luck on ranking XD
- 00:47:656 (47656|0,47738|1) - ctrl j bikin stair aja? xd
- 01:39:249 (99249|0,99249|3,99413|2,99578|0,99578|1,99743|2) - dibikin jack seru nih val wkwk
- 01:55:402 (115402|0) - move to 3 biar jadi 2-3 sama kek 01:55:238 (115238|1,115238|2) - nyesuaiin suara dug2 nya sama :v
- 02:13:946 (133946|1,134029|0) - ctrl j
- 02:35:045 (155045|1,155128|0) - ^ ^ dua ini sengaja gk flow sih supaya ada "challenge"nya la wkwkw
- 03:04:963 - triplet? too dense imo
- 03:05:952 - double buat snare nya
- the rest are neat
Alsty- wrote:
haii , rivaalssss.. more jioyi pls =3= 1|2|3|4[Ultimate]
- 00:09:230 - 2 kek nya bagus , ada sedikit scratch gitu , mungkin di col 1 nah 00:09:560 (9560|0) - bisa pindah col 2 pianonya gk terlalu kenceng imo
- 00:20:293 - mungkin bisa dibikin mirror dari 00:20:623 (20623|0,20705|1,20788|3,20788|2) - buat ngurangin flood trill di tengah aja sih :/ nanti malah ngejack dong :/ rada susah juga kalo swing pattern kek gitu
- 00:24:414 (24414|1) - move ke 4 , feel a bit empty
- 00:40:898 - sedikit suggestion https://puu.sh/uFIX0/a2aa346a1e.png eng gk deh. stacatto LN ini dah ckup imo
- 00:49:140 - mungkin tambah LN 1 di section ini jadi kek https://puu.sh/uFJbn/57e3a7d88e.png , ga terlalu ngeganggu SV nya kok rada terlalu sempit sih :>
- 01:43:864 - dari awal beat ini bisa di kasih variasi [14][23] kalo mau :/ bisa sih tapi tak pikirin deh wkwkw
- 02:19:468 - jumpstream nya kenapa ga mulai dari sini aja? :/ gk sih. jadi idenya karena lagunya sendiri lama tingkat intens nya naik jadi patternnya ngikutin. dari chordjack di kanan utk yg pertama, jumpstream buat yg kedua, full 1/8 stream di yang ke 3. lagu makin intens, pattern makin rapet
- 02:23:424 - suggestion yang sedikit ekstrim mungkin https://puu.sh/uFJQY/93a82ee54e.png , btw itu ga asal"an @@ Hmm aku bedain dikit deh xd
- 03:01:666 - js mungkin ? :/ gk deh xd fokus di perkusi
- 03:05:787 - https://osu.ppy.sh/ss/7550032 nanti tak pikir lagi deh xd
- 03:09:084 - 03:09:249 - disini bisa tambahin LN lagi , terus ada sedikit last SV kalo mau https://puu.sh/uFKrz/865e8ade4b.png gk deh LN nya xd buat SV emang kepikiran sih tapi mau bikin semacam stutter SV gitu. nanti deh bikin lel
[Another]ahh neat diff ;w;
- 00:40:898 - nyamain yang tadi suggestion di ultimate tp sedikit beda https://puu.sh/uFKCq/3523d826df.png same. staccato LN aja udh cukup :u
- 00:55:949 - buat sedikit ngebedain di jedub jedub nya mungkin enak begini https://puu.sh/uFKMv/19462ec40b.png udh ada di hyper :u
- 01:13:122 (73122|0) - move ke 4 mungkin? :/
- 01:15:512 - https://puu.sh/uFKXL/dafc9ede41.png mungkin lebih chalangging dan engga terlalu spammable
Biar PP- 01:39:084 (99084|1) - LN nya mulai dari sini atau belakang nya lagi :/
- 01:57:051 - 01:57:216 - 01:57:545 - mungkin tambah single note di sela" kek gini biar ga terlalu hampa :/ emm ribet juga sih soalnya suaranya wub wub wkwkw
- 02:02:820 - dari pada trill mepet di kiri buat double mending gini https://puu.sh/uFLeK/8364153e35.png
- 02:09:661 - isi aja , kiai kok :/ wub :/
- 03:09:084 - sama kek ultimate kalo di apply :3 literally blm apply, tapi nanti wkwkw
good luck rivalsssssssssssssssssssssssssssssssssssssssssssss
https://puu.sh/uHDw9/5dd435bceb.rarerlinadewi- wrote:
Hi Rivals :3
[As' Standard]
- 00:01:648 (1648|0) - move to 2? yang ini 00:02:307 - pitch nya turun soalnya
- 00:11:208 (11208|1,11373|2,11538|1) - bikin jadi 2-3-2? mirror dari 00:05:274 (5274|2,5439|1,5604|2) - // wo ya ngga dong, itu kan emang pitch nya kek gitu
- 00:22:601 (22601|1,22683|0) - geser ke kanan 1x pindah ke kol 3-2 biar variasi aja, soalnya disini juga sama 00:11:538 (11538|0) - kol 1-2 // uhh no, keep
- 00:26:887 (26887|0) - lebih bgus bkin double untuk penekanan cymbal nya dan awal masuk part yang berbeda // hmm.. no
- 00:56:722 - ^ // this too
- 01:25:567 (85567|2) - ^ // this too
- 01:52:765 (112765|0) - col 3 aja // feel hype nya ilang ntar, jangan
- 01:58:699 - add sesuatu disini? menurutku suaranya udah beda // keep. kayanya kau ndengerin suara yang berbeda
- 02:38:177 (158177|1) - move to col 3 aja biar col 2 nya gak terlalu berat
- 02:59:276 (179276|1) - part ini terlalu berat di tangan kiri // sengaja
- 03:06:611 (186611|3) - change to LN lebih bgus imo
good luck on ranking XD
Column:
_ _ _ _
4K - |1|2|3|4|
Everything else is fix. Thx for modarcwinolivirus wrote:
"Arcwinolivirus' Mod"
Thy Mod.Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.
• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.
• If I suggest to "remove or ctrl function moves" on certain note/s, do not forget and be sure to move the hitsound on the other note beside the suggested note. This is because I only mod the notes and with that, I do not pay attention on the hitsounds placements.
[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!Column:
_ _ _ _
4K - |1|2|3|4|
[Beginner]SPOILER01:15:512 - add note to 3, where it is like beat + sound effect. The beat sound is stronger than the double key press on 01:14:523 (74523|1,74523|3) - . It is almost similar to 01:13:205 (73205|1,73205|3) - which has an impact. Imo the impact doesnt seem to be real loud. just a low bass with low beat as well
01:45:183 (105183|0,106501|2) - I would suggest to remove these LNs and re-position the remaining single notes. The reason is because holding LNs while tapping the singles gives a hard time especially on those mania players who just begin playing. Suggesting some patterns similar to https://puu.sh/uMkVE/e990cc0f48.png where the doubles emphasizes the cymbals and the singles flow still on-going.
02:45:512 - add note? since you made the similar sound doubles at 02:24:413 - intendedly omitted due to different kind of patterning. The LN release already enough to signifies since its accomodated with the SN on 4
03:04:139 (184139|2,184303|1) - ctrl H for more comfortable execution. was in purpose. probably newbies cant handle the LN release and SN at the same time
[Hyper]SPOILER00:30:019 - until 00:32:986 - note density is almost the same as Another's and I would recommend to nerf it like reducing the doubles into singles. With the light jumpstream, it makes this part the spike of the difficulty. its actually pretty doable imo. otherwise the gap in between would be quite awkward
01:39:578 (99578|0) - move to 3, much better to execute and more balance for both hands.
01:47:161 - add note to 3, cymbals can be heard here like you did at 01:46:501 (106501|0,106501|3) -
01:49:880 (109880|0) - move to 2 for comfortability.
02:03:314 - strong beat here, add note to 2
02:12:710 (132710|3,133040|2) - change to LN to emphasize the long synth emm i guess the current fine enough
[Another]SPOILER00:24:579 (24579|1) - much better if ends on the white line like you did at Hyper so the vision can be better and comfy to execute. actually yea tru. but not changing because this diff overall are already quite challenging to have this kind of patterns like this
00:25:568 (25568|2,25651|0) - move to 1 and 2 respectively for comfy execute.
00:56:722 - until 00:57:711 - Just I thought so while test playing the hardest difficulty (which has the same burst as this) the notes are too fast for the sound. I listened 25% playback rate and tested using a different snap and it seems "1/6th" snap fits more on the instrument sound rather than 1/8. I recommend to change it and try it out.
01:15:512 - Same as above, the snap should be 1/6 which fits with the burst sound. quite ambiguous here. i'll just leave this for now and will try to ask confirmation
01:48:562 (108562|1,108644|1) - I suggest to re-position the above notes to avoid this mini-jack for the drum roll as this gives of the "fun" killer feeling. Something like https://puu.sh/uMnFd/cc43268cc0.png or move some notes before to avoid changing the patterns above. You decide.
02:13:369 (133369|3) - move to 3 for clearer sight and fits along with 02:13:040 (133040|1,133040|2,133040|3) - shield was intended apparently
02:22:765 (142765|1,142847|1) - just like before, this can be a combo breaker, recommending https://puu.sh/uMnU6/b7d9f83104.pngwhere the burst can be done comfortably and sight friendly.
03:01:172 (181172|0,181254|0) - unnecessary jack, might want to swap column 03:01:254 (181254|0,181501|1,181584|0,181666|1) - to avoid that. doesnt seem to be a big deal to hit
03:02:820 - add note to 3 kick sound.
[Ultimate]SPOILER00:31:008 (31008|0,31090|2,31172|0,31255|2,31337|0,31420|2,31502|0,31585|2,31667|0,31749|2,31914|2,32079|2,32244|2) - suggesting to re-position some notes so there won't be too much stress on column 1 and column 3. Moving some notes will assure comfortability in this part. doesnt seem to be necessary since those are quite intended
00:56:722 - same as Another's. Snap should be 1/6 according to the instrument sounds.
01:15:512 - Same as above, the snap should be 1/6 which fits with the burst sound. still ambiguous
01:28:617 - add note synth sound
01:28:781 - ^ intended to ignore to focus on the buildup pattern afterwards
01:49:551 (109551|3,109592|2,109592|0,109633|1,109674|3,109674|2,109716|0,109757|1,109757|3,109798|2,109839|0,109839|1,109880|3,109922|0,109922|2,109963|1,110004|2,110004|3,110045|0,110086|1,110086|3,110128|2,110169|0,110169|1,110210|3,110251|0,110251|2,110292|1,110334|3,110334|2,110375|0,110416|3,110416|1) - some doubles are unnecessary in this part as you made it like a high bpm jumpstream creating some combo breakable jacks in the process. Recommending something similar to https://puu.sh/uMoFe/77efef07cf.png where the doubles are only on the audible synth melody. (In the image not all synth melody on the burst are doubled, this is to avoid sudden 1/4 jacks in the burst execution.) this one really is intended. Due to the burst noise are on 1/12 and (maybe) 1/16 towards the end of the burst. ofc that would be extremely unecessary to use 1/12 and 1/16 respectively after 1/4 1/8 on the buildup process so i decided to do dense jumpstream instead
02:02:985 - add note to 2, melody is along with other percussion sound.
02:03:067 - add mini-LN to 1, same as Another's
02:20:045 - add note here as the snare-like sound can be heard here similar to 02:19:633 (139633|2,139633|3,139798|3,139798|2) -
02:20:540 - ^
02:23:342 - Suggesting https://puu.sh/uMp2x/2a7c06b727.png instead to avoid sudden 1/4 on the burst. After all you made similar beat sounds, doubles, like 02:22:106 (142106|2,142106|3,142765|2,142765|1) -
02:44:194 - add LN to 3 until 02:44:358 - since new entry of synth sound can be heard here.Overall
Very Good Song Choice, I like genres like this as it has alot of synthesizers and some intense action feeling song. Go go rank this and good luck!~ END ~
https://puu.sh/uUCmp/5e9e66b56d.rararcwinolivirus wrote:
"Arcwinolivirus' Mod"
Thy Mod.Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.
• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.
• If I suggest to "remove or ctrl function moves" on certain note/s, do not forget and be sure to move the hitsound on the other note beside the suggested note. This is because I only mod the notes and with that, I do not pay attention on the hitsounds placements.
[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!Column:
_ _ _ _
4K - |1|2|3|4|
[A's Standard]SPOILER00:18:131 (18131|0) - Fix your snap here as it is snapped on the previous timing point. Check other difficulties snap.
00:26:887 (26887|0) - move to 3 and 00:27:876 (27876|3) - move to 2 for comfortability. // uhh.. i'll keep this
00:32:986 (32986|3,33151|1) - would suggest to add note to change these singles into double for strong sound emphasis. // hmm.. I think i'll keep it as it is
00:33:975 - add note to 1, strong starting sound. // this too, sorry
00:33:975 - until 00:44:524 - I recommend to add more notes as this part seems to be easier than Beginner's which quite feels off. Adding notes will also balance the part to other harder parts. You decide. // i'll keep it as it is
00:41:887 - add note to 1 impact sound. // this too
00:49:799 - ^ to 4 // this too
00:56:722 - ^ to 4 // this too
01:25:567 (85567|2,85732|1,85897|2) - ctrl H, the pitch is on 01:25:567 (85567|2,85897|2) - differs with 01:25:238 (85238|2,86227|2) -
01:39:908 - until 01:44:523 - Buff the part with the percussion, same as previous reason it is because its easier than the Beginner's. Though I understand that you only wanted to follow the melody-like sound. You decide. // already try that and that makes the SR goes up, *as requested from the owner to make it below 2,4*
01:52:765 (112765|0) - Better if moved to 3 and change to LN until 01:53:095 - for that sweet sound effect. Beginner did LN on this part. // hmm... I think i'll keep it as it is since that represent the impact better
02:24:413 - add note to 4 impact sound // i'll keep it as it is
02:24:743 - ^ to 1 or 3 // this too
02:35:292 - ^ to 3 // this too
02:43:203 - add note to 2 and change 02:43:205 (163205|0) - to LN until 02:43:699 - for focusing the long sound that can be heard here. // hmm.. should be good like that, ok I change it to LN, but not adding another note
02:45:512 - add note to 3 or 4 for the strong beat finish. // this too. keep
02:45:842 - ^ to 2 or 3 // this too
02:56:391 - ^ to 3 // this too
03:01:666 - ^ to 2 // this too
03:02:985 - ^ to 1 // this too
03:04:303 - ^ to 3 // this too
03:04:303 - until the end - Add more notes for the percussion as they are more consistent and audible than the melody that you want to follow. It feels empty while you hear those percussion but no notes. Example is like 03:04:468 - and 03:04:633 - where you can here that strong beat but no notes. If there are notes it would be more satisfying. Variations and Combinations with the melody can come up with consistent and better patterns. // same reason as the previous point about the same thing
03:06:941 (186941|1) - should end up at 03:08:260 - and 03:07:765 (187765|3) - starts at where the sound raises up at 03:08:260 - ending at 03:09:578 // fixed -Overall
Very Good Song Choice, I like genres like this as it has alot of synthesizers and some intense action feeling song. Go go rank this and good luck!~ END ~
No reply = fix. Thx :>eyes wrote:
"I want to die" Team's modding
My english is very poor, feel free to ask something if you do not understand me.1/2/3/4
[Ultimate]
00:16:400 - 00:16:441 - are you sure about missing these sounds? They are very audible. Think its not really worthy to be graced so i decide to follow the main piano
00:24:579 (24579|0) - I guess this sound splits at this moment 00:24:744. Emphasize it. Only did this in the lower difficulties, i believe the sound were snapped correctly.
00:40:898 (40898|1,40898|3,40898|2,41227|1,41227|2,41227|3) - looks very boring. nah. have any ideas?
01:30:018 (90018|3,90018|1,91336|3,91336|0,92655|3,92655|0,95292|2,95292|0,97930|3,97930|0,99249|3,99249|0) - why don't you emphasizing these sounds? Yes to all except the last one
01:39:249 - suggestion: 01:39:413 (99413|2,99413|1,99578|0,99578|3) - CTRL+G.
02:16:831 - suggestion: place lns or triple.
03:04:880 - suggestion: https://puu.sh/v4Q5s/fbdb8f4e94.png doesnt really look well. wil change if there's more concern
03:06:611 - are you sure about 1/12 here? Anyway swap this 03:06:803 (186803|3,186831|2) - for emphasizing the pitch increasing. quite tricky imo. will change if there's more concern too
[Another]
00:20:129 (20129|3) - move to 3, because it's painful 00:19:469 (19469|3,19799|3,20129|3,20293|3) I see no difference. if you decrease your timeline zoom, you'll see
00:51:118 (51118|0,51227|2) - CTRL+G maybe (00:52:766 - 00:54:414 - same) still in the same structure. I do this every 4 measures tho
01:44:194 - suggestion for balancing: https://puu.sh/v4QZV/16af8f6aab.png
01:49:510 (109510|1,109592|3) - suggestion: delete wait this doesnt highlight anything
01:56:721 (116721|1,116721|0,116886|0,116886|3,116886|2) - CTRL+H, because it looks bad: 01:56:062 (116062|0,116227|0,116391|0,116721|0,116886|0) please elaborate what is "bad". I play those just fine
02:29:358 (149358|3,149441|0) - move to 1 2 or 2 1, also your previous 1/2 jack was on right hand too, so it looks imbalance
02:35:045 - 02:35:210 - it looks boring that you missed these sounds dont think so. anyways I add some LN
02:39:908 (159908|0,159990|3) - same situation: move to 3 4 or 4 3
02:52:435 (172435|3,172765|3,173095|3,173260|2,173260|3,173424|2,173424|3) - don't overload right hand so much, especially with this 02:50:622 (170622|3,170705|3) hmm its pretty much like anywhere else in this particular section. I dont see the point
[/quote]Rivals_7 wrote:
[Ultimate]
00:40:898 (40898|1,40898|3,40898|2,41227|1,41227|2,41227|3) - looks very boring. nah. have any ideas? https://puu.sh/v6EMB/60fcd93b92.png or https://puu.sh/v6ENx/82e06b4ae4.png
[Another]
01:49:510 (109510|1,109592|3) - suggestion: delete wait this doesnt highlight anything hmm.. For me it does highlights the pitch changing
Also why did you place a note here 02:46:584 (166584|0) - 02:57:133 (177133|1) - if you placed ln here 02:51:858 (171858|2,171941|0) o wups fixed. nice catch[/quote]eyes wrote:
Rivals_7 wrote:
[Ultimate]
00:40:898 (40898|1,40898|3,40898|2,41227|1,41227|2,41227|3) - looks very boring. nah. have any ideas? https://puu.sh/v6EMB/60fcd93b92.png or https://puu.sh/v6ENx/82e06b4ae4.png
hmm think i'll pass both. your#1 pic plays kinda unbalanced. plus its contradicted with the next note - 00:41:557 (41557|0,41722|1) - which is intended to be there because pitch relevancy. #2 is uh.... idk. that kind of pattern isnt my thing overall. feels awkward as well when there's a shield inside two LN. Staccato LNs is the best thing i could think of. maybe i put some SVs for a bump feel
[Another]
01:49:510 (109510|1,109592|3) - suggestion: delete wait this doesnt highlight anything hmm.. For me it does highlights the pitch changing uh i mean when i clicked your timestamp, it doesnt highlight anything in my timeline. This is what i got when i clicked your timestamp
Alrite thanks for mod!DustMoon wrote:
wheres the ↑↓↑↓↑↓↑↓↑↓↑↓↑↓↑↓ lol
i love LANOTA!!!!!
1|2|3|4|UltimateGood luck!00:18:151 (18151|1) - delete nah. emphasis
00:19:469 (19469|3,19799|3) - if you want to catch "Cachoo"sound why not catch 00:19:634 (19634|2,19716|1,19799|2) - these notes to mapping LN (and so on)(i won't need to list them) hmm only that two foreground "cachoo" noise i was mapping. the 3 notes are not even louder as that LN
00:21:777 (21777|0) - i don't understand why you want to mapping here There's somewhat a long fx noise there
00:23:425 (23425|3,23590|2,23672|0,23755|3,23755|1,23755|2,23920|0) - and you not same mapping to 00:19:469 (19469|3,19634|2,19716|1,19799|3,19799|0,19799|2,19964|1) - I dont see your point. both are same in note density
00:24:579 (24579|0,24909|0) - put the distance between the two LNs are too short ,may be you can 00:25:074 (25074|1) - delete this and 00:24:909 (24909|0) - move to col 2 it wil lose the emphasis i was trying to do here. also the LN doesnt seem to be a problem since they correctly follow fx noise
00:30:183 (30183|0) - move to 3 emm nope. not so hand balance i think
00:33:315 (33315|1,33398|3,33480|2,33563|1,33563|0,33645|3,33645|2,33727|0,33810|2,33892|1,33975|2,33975|0,33975|3) - Compared to previous sounds ,i think them to soft(00:32:986 (32986|3,32986|2,32986|0,33151|3,33151|0,33151|2) - ) I do believe that soft but still worthy to be mapped
00:40:898 - 00:41:475 - https://puu.sh/v7wVO/137e906506.jpg uhhhhhhhhh no? three staccato LN already ok imo
00:41:557 (41557|0,41722|1) - change to short LNs hmm i prefer normal note
00:44:174 (44174|2,44194|3,44194|0) - ??? there is no right bell noise is graced here
00:56:777 (56777|1,56832|0,56887|3,56942|2,56997|0,57052|1,57107|2,57161|3,57216|0,57271|1,57326|3,57381|2,57436|1,57491|0,57546|3,57601|2,57656|1,57711|0) - ^i think you this period of treatment is not good enough nah its perfectly follow the fx noise. i dont see the point
00:49:799 - 00:56:722 - add more SV have an idea like that but its pretty poor when executed. mostly because the distance of each notes are 1/3 which is rare
01:09:249 (69249|1,69249|2,70567|1) - Ctrl+h
01:13:452 (73452|3) - no sound uhhh nope. its an obvious one
01:15:512 (75512|3,75512|0,75553|2,75595|1,75636|0,75677|3,75718|2,75760|0,75801|1,75842|2,75883|3,75924|0,75966|1,76007|3,76048|2,76089|1,76130|0) - WTF?those rhythm its actually somewhat cover a waterfall-kind-of noise
01:26:391 (86391|1,86556|3) - Ctrl+j nope. to keep balance with the notes before
01:28:040 (88040|1,88040|3,88040|2,88205|3,88369|3,88534|3,88699|3,88864|3,88946|2,89029|3,89111|1,89194|3,89276|0,89358|3,89358|2) - lol :p
01:33:809 (93809|1) - this LN should start 01:33:644 - its start getting louder on that point so......
01:58:040 (118040|1,118369|2) - 02:03:314 (123314|1,123644|2) - ctrl+h emm doesnt sound balanced
02:02:490 (122490|3,122655|0,122655|1,122738|2,122820|3,122820|1,122902|3,122902|0,122985|2,122985|1,123067|0,123150|3) - ^whats the difference? you just changing the direction.
02:05:622 (125622|2,125622|1,125622|3,125787|2,125787|1,125952|1,125952|2) - not same pitch Disagree. The kick is on the same pitch
02:08:589 - add one single note
02:12:710 (132710|3,132710|2,132710|1,133040|0,133040|1,133040|2,133369|3,133369|2,133369|1,133534|1,133534|0) - hh emphasis :p
02:23:342 (143342|3,143383|2,143424|3,143424|0,143424|1,143589|1,143672|2,143754|3,143754|0,143836|1,143919|3,144001|2,144084|1,144166|0,144166|3,144249|2,144331|1,144413|0,144413|3,144413|2) - ^ ?
Thx for modKnif3rism wrote:
osu!mania Artist Whitelist queue 1|2|3|4 Another00:42:546 (42546|1) - I'm not too sure about having this note here as, although it's not wrong it doesn't really feel right as the doubles before it and after it are mapped to synth, so it sounds less impactful. actually both kick / clap and synth are mapped to doubles
00:45:266 (45266|1) - Unneccessary note emm thats piano
00:45:513 (45513|0,45513|3,45596|1,45678|2,45760|3) - This little burst should be a 1/6 burst http://puu.sh/vedPI/3574f9ce41.jpg something like that perhaps? it is intended to be simplified form from the one i made at Ultimate. iirc it is allowed just for playability sake
00:47:574 (47574|1) - Unnecessary note again its piano
00:48:892 (48892|1) - ^ ^
00:49:222 (49222|2) - ^ ^
00:56:777 (56777|1,56832|0,56887|3,56942|2,56997|1,57052|0,57107|3) - I'm not quite sure what this is map to, it seems that it's not mapped to anything, as the sound present when the notes are there is the hi-hat, perhaps consider removing this. hmm its still hihat, altho yes its not really noticeable by noise but if its start on the middle of it, its sounds really redundant and jarring imo
02:10:650 (130650|1,130650|0) - Unnecessary double agree. removed oneHyper00:34:304 (34304|1,34304|0,34469|2,34469|3,34634|1,34634|0,34799|2,34799|3,34964|2,34964|1) - This doesn't feel right personally I think the drums should be one note, and the drums+synth should be doubles so something like this http://puu.sh/veeoK/e6adf87a5a.jpg just to place emphasis on the synth sound over the drums as before, I still map the synth melody with doubles, as well as the kicks and claps.
00:45:266 (45266|2) - Unnecessary Note piano again
00:56:804 (56804|1,56887|0,56969|3,57052|2) - Not mapped to any sound in particular simplified form of 1/6 from Another and Ultimate
01:19:633 (79633|3) - Where the LN starts
01:20:457 (80457|1) - ^
01:22:270 (82270|3) - ^
01:24:249 (84249|2) - ^
01:24:908 (84908|0) - ^
01:25:567 (85567|2) - ^
01:25:732 (85732|0) - ^ uhhhhhhhhh i dont get with all of these. they are all snapped correctly already so.... what did you suggest?
01:26:556 (86556|2) - There should be a note here on this 1/2 snap as there is drum sound there yep
02:01:584 (121584|1) - Unnecessary note synth percussion
Knif3rism wrote:
osu!mania Artist Whitelist queue 1|2|3|4 As' Standard00:26:722 (26722|0,26887|0) - I advise against this for a normal difficulty the 1/2 jack although it isn't much I think it'll be better if you balance the notes out evenly // don't find any issue here. it's pretty well balanced and not too hard for Normal or Standart diff
00:33:315 (33315|2) - I'm not too sure but there is no apparent sound to be heard at this snap, so I don't it's necessary // there's a sound there. and it's still in the rhythm so why not?
01:48:479 (108479|3) - this can be a ln that goes to the 1/2 snap for the drum roll sound // yep. you're right. I think reverting it back to the LN looks much better
02:11:062 (131062|1) - perhaps move this to column 4 to make it flow more nicely and balance it out // uhh... i'll loose the Feels if I do that
02:11:556 (131556|0) - then this should be moved to column 1
The mods below is just suggestions to note placement with the idea of balancing the notes out in mind.
02:12:051 (132051|1) - move to column 2
02:13:040 (133040|1) - move to column 2
02:31:007 (151007|0) - move to column 1
02:34:139 (154139|3) - move to column 4
02:37:188 (157188|1) - move to column 3
02:37:353 (157353|2) - move to column 4
02:37:765 (157765|3) - move to column 4
02:37:930 (157930|1) - move to column 2
02:43:040 (163040|3) - move to column 3
02:57:380 (177380|0) - move to column 1
02:58:287 (178287|1) - move to column 3
02:58:452 (178452|2) - move to column 4
03:00:100 (180100|3) - move to column 4
// I've check all of the suggestion and I am sorry that I must reject all of it because some reason that I can't explain to you
LordTimeWaste wrote:
As i promised in our conversation, here's your full mod!As' Standart00:33:151 (33151|1) - Would move this note to col [3] because of the sound // eyy.. you understand my style. OK
Im sorry that the last 2 diffs got not really modded, but i couldn't find anything more. Really good map, good luck with ranking!
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Tags:aste- noxy games fisica ritmo dance EDM boss song chapter 2
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448,192,139798,1,0,0:0:0:0:
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320,192,140128,1,0,0:0:0:0:
448,192,140292,1,0,0:0:0:0:
64,192,140457,1,0,0:0:0:0:
192,192,140540,1,0,0:0:0:0:
320,192,140622,1,0,0:0:0:0:
192,192,140705,1,0,0:0:0:0:
448,192,140787,1,0,0:0:0:0:
192,192,140952,1,0,0:0:0:0:
320,192,141117,1,0,0:0:0:0:
64,192,141281,1,0,0:0:0:0:
192,192,141364,1,0,0:0:0:0:
448,192,141446,1,0,0:0:0:0:
192,192,141611,1,0,0:0:0:0:
448,192,141776,1,0,0:0:0:0:
320,192,141858,1,0,0:0:0:0:
192,192,141941,1,0,0:0:0:0:
320,192,142023,1,0,0:0:0:0:
64,192,142106,1,0,0:0:0:0:
320,192,142270,1,0,0:0:0:0:
448,192,142435,1,0,0:0:0:0:
192,192,142600,1,0,0:0:0:0:
320,192,142765,1,0,0:0:0:0:
64,192,142930,1,0,0:0:0:0:
320,192,143012,1,0,0:0:0:0:
64,192,143177,1,0,0:0:0:0:
320,192,143260,1,0,0:0:0:0:
64,192,143424,1,0,0:0:0:0:
192,192,143589,1,0,0:0:0:0:
320,192,143754,1,0,0:0:0:0:
448,192,143919,1,0,0:0:0:0:
320,192,144084,1,0,0:0:0:0:
192,192,144249,1,0,0:0:0:0:
64,192,144413,1,0,0:0:0:0:
448,192,144743,1,0,0:0:0:0:
192,192,145073,1,0,0:0:0:0:
320,192,145320,1,0,0:0:0:0:
448,192,145485,1,0,0:0:0:0:
192,192,145567,1,0,0:0:0:0:
320,192,145732,1,0,0:0:0:0:
64,192,145897,1,0,0:0:0:0:
320,192,146062,1,0,0:0:0:0:
64,192,146391,1,0,0:0:0:0:
192,192,146639,1,0,0:0:0:0:
320,192,146803,1,0,0:0:0:0:
192,192,146886,1,0,0:0:0:0:
64,192,146968,1,0,0:0:0:0:
448,192,147051,1,0,0:0:0:0:
320,192,147216,1,0,0:0:0:0:
64,192,147380,1,0,0:0:0:0:
448,192,147628,1,0,0:0:0:0:
64,192,147875,1,0,0:0:0:0:
192,192,147957,1,0,0:0:0:0:
448,192,148040,1,0,0:0:0:0:
192,192,148205,1,0,0:0:0:0:
448,192,148452,1,0,0:0:0:0:
192,192,148617,1,0,0:0:0:0:
64,192,148699,1,0,0:0:0:0:
448,192,149029,1,0,0:0:0:0:
192,192,149276,1,0,0:0:0:0:
320,192,149358,1,0,0:0:0:0:
448,192,149441,1,0,0:0:0:0:
64,192,149606,1,0,0:0:0:0:
192,192,149853,1,0,0:0:0:0:
448,192,150018,1,0,0:0:0:0:
64,192,150347,1,0,0:0:0:0:
320,192,150595,1,0,0:0:0:0:
448,192,150760,1,0,0:0:0:0:
192,192,150842,1,0,0:0:0:0:
448,192,151007,1,0,0:0:0:0:
192,192,151172,1,0,0:0:0:0:
320,192,151336,1,0,0:0:0:0:
64,192,151666,1,0,0:0:0:0:
192,192,151913,1,0,0:0:0:0:
448,192,152078,1,0,0:0:0:0:
320,192,152243,1,0,0:0:0:0:
192,192,152325,1,0,0:0:0:0:
320,192,152490,1,0,0:0:0:0:
64,192,152655,1,0,0:0:0:0:
192,192,152985,1,0,0:0:0:0:
320,192,153150,1,0,0:0:0:0:
448,192,153397,1,0,0:0:0:0:
320,192,153479,1,0,0:0:0:0:
64,192,153644,1,0,0:0:0:0:
192,192,153809,1,0,0:0:0:0:
320,192,153891,1,0,0:0:0:0:
192,192,153974,1,0,0:0:0:0:
320,192,154139,1,0,0:0:0:0:
64,192,154386,1,0,0:0:0:0:
192,192,154468,1,0,0:0:0:0:
320,192,154551,1,0,0:0:0:0:
448,192,154633,1,0,0:0:0:0:
320,192,154798,1,0,0:0:0:0:
192,192,154963,1,0,0:0:0:0:
64,192,155128,1,0,0:0:0:0:
448,192,155292,1,0,0:0:0:0:
64,192,155622,1,0,0:0:0:0:
320,192,155869,1,0,0:0:0:0:
448,192,156034,1,0,0:0:0:0:
192,192,156117,1,0,0:0:0:0:
320,192,156281,1,0,0:0:0:0:
192,192,156446,1,0,0:0:0:0:
448,192,156611,1,0,0:0:0:0:
64,192,156941,1,0,0:0:0:0:
192,192,157188,1,0,0:0:0:0:
320,192,157353,1,0,0:0:0:0:
64,192,157435,1,0,0:0:0:0:
192,192,157518,1,0,0:0:0:0:
320,192,157600,1,0,0:0:0:0:
192,192,157765,1,0,0:0:0:0:
64,192,157930,1,0,0:0:0:0:
320,192,158177,1,0,0:0:0:0:
64,192,158424,1,0,0:0:0:0:
192,192,158507,1,0,0:0:0:0:
448,192,158589,1,0,0:0:0:0:
320,192,158672,1,0,0:0:0:0:
192,192,158754,1,0,0:0:0:0:
448,192,159001,1,0,0:0:0:0:
192,192,159166,1,0,0:0:0:0:
320,192,159249,1,0,0:0:0:0:
448,192,159578,1,0,0:0:0:0:
192,192,159825,1,0,0:0:0:0:
320,192,159908,1,0,0:0:0:0:
448,192,159990,1,0,0:0:0:0:
64,192,160155,1,0,0:0:0:0:
320,192,160402,1,0,0:0:0:0:
448,192,160567,1,0,0:0:0:0:
64,192,160897,1,0,0:0:0:0:
320,192,161144,1,0,0:0:0:0:
448,192,161309,1,0,0:0:0:0:
192,192,161391,1,0,0:0:0:0:
64,192,161556,1,0,0:0:0:0:
192,192,161721,1,0,0:0:0:0:
320,192,161886,1,0,0:0:0:0:
64,192,162216,1,0,0:0:0:0:
192,192,162463,1,0,0:0:0:0:
320,192,162628,1,0,0:0:0:0:
448,192,162792,1,0,0:0:0:0:
192,192,162875,1,0,0:0:0:0:
448,192,163040,1,0,0:0:0:0:
64,192,163205,128,0,163699:0:0:0:0:
320,192,163699,1,0,0:0:0:0:
448,192,163864,1,0,0:0:0:0:
320,192,164194,1,0,0:0:0:0:
64,192,164358,1,0,0:0:0:0:
192,192,164441,1,0,0:0:0:0:
320,192,164523,1,0,0:0:0:0:
448,192,164688,1,0,0:0:0:0:
64,192,164853,1,0,0:0:0:0:
192,192,164935,1,0,0:0:0:0:
448,192,165183,1,0,0:0:0:0:
320,192,165265,1,0,0:0:0:0:
64,192,165430,1,0,0:0:0:0:
192,192,165512,1,0,0:0:0:0:
448,192,165842,1,0,0:0:0:0:
64,192,166172,1,0,0:0:0:0:
320,192,166419,1,0,0:0:0:0:
448,192,166584,1,0,0:0:0:0:
192,192,166666,1,0,0:0:0:0:
64,192,166831,1,0,0:0:0:0:
192,192,166996,1,0,0:0:0:0:
320,192,167161,1,0,0:0:0:0:
64,192,167490,1,0,0:0:0:0:
192,192,167738,1,0,0:0:0:0:
320,192,167902,1,0,0:0:0:0:
64,192,167985,1,0,0:0:0:0:
320,192,168150,1,0,0:0:0:0:
192,192,168314,1,0,0:0:0:0:
64,192,168479,1,0,0:0:0:0:
192,192,168727,1,0,0:0:0:0:
64,192,168974,1,0,0:0:0:0:
192,192,169056,1,0,0:0:0:0:
448,192,169139,1,0,0:0:0:0:
320,192,169221,1,0,0:0:0:0:
64,192,169386,1,0,0:0:0:0:
64,192,169633,1,0,0:0:0:0:
192,192,169716,1,0,0:0:0:0:
448,192,169880,1,0,0:0:0:0:
448,192,170128,1,0,0:0:0:0:
64,192,170292,1,0,0:0:0:0:
192,192,170375,1,0,0:0:0:0:
320,192,170457,1,0,0:0:0:0:
448,192,170540,1,0,0:0:0:0:
64,192,170705,1,0,0:0:0:0:
192,192,170952,1,0,0:0:0:0:
448,192,171117,1,0,0:0:0:0:
64,192,171446,1,0,0:0:0:0:
320,192,171694,1,0,0:0:0:0:
448,192,171858,1,0,0:0:0:0:
192,192,171941,1,0,0:0:0:0:
64,192,172106,1,0,0:0:0:0:
192,192,172270,1,0,0:0:0:0:
448,192,172435,1,0,0:0:0:0:
64,192,172765,1,0,0:0:0:0:
192,192,173012,1,0,0:0:0:0:
448,192,173177,1,0,0:0:0:0:
320,192,173342,1,0,0:0:0:0:
192,192,173424,1,0,0:0:0:0:
320,192,173589,1,0,0:0:0:0:
64,192,173754,1,0,0:0:0:0:
320,192,174249,1,0,0:0:0:0:
192,192,174496,1,0,0:0:0:0:
320,192,174578,1,0,0:0:0:0:
64,192,174743,1,0,0:0:0:0:
192,192,174990,1,0,0:0:0:0:
320,192,175238,1,0,0:0:0:0:
320,192,175485,1,0,0:0:0:0:
192,192,175567,1,0,0:0:0:0:
64,192,175650,1,0,0:0:0:0:
448,192,175732,1,0,0:0:0:0:
320,192,175897,1,0,0:0:0:0:
192,192,176062,1,0,0:0:0:0:
64,192,176227,1,0,0:0:0:0:
448,192,176391,1,0,0:0:0:0:
64,192,176721,1,0,0:0:0:0:
320,192,176968,1,0,0:0:0:0:
448,192,177133,1,0,0:0:0:0:
192,192,177216,1,0,0:0:0:0:
448,192,177380,1,0,0:0:0:0:
192,192,177545,1,0,0:0:0:0:
448,192,177710,1,0,0:0:0:0:
64,192,178040,1,0,0:0:0:0:
192,192,178287,1,0,0:0:0:0:
320,192,178452,1,0,0:0:0:0:
64,192,178534,1,0,0:0:0:0:
192,192,178617,1,0,0:0:0:0:
320,192,178699,1,0,0:0:0:0:
192,192,178864,1,0,0:0:0:0:
64,192,179029,1,0,0:0:0:0:
192,192,179276,1,0,0:0:0:0:
64,192,179523,1,0,0:0:0:0:
192,192,179606,1,0,0:0:0:0:
448,192,179688,1,0,0:0:0:0:
192,192,179853,1,0,0:0:0:0:
64,192,179935,1,0,0:0:0:0:
320,192,180100,1,0,0:0:0:0:
192,192,180265,1,0,0:0:0:0:
320,192,180347,1,0,0:0:0:0:
448,192,180677,1,0,0:0:0:0:
64,192,180842,1,0,0:0:0:0:
192,192,180924,1,0,0:0:0:0:
320,192,181007,1,0,0:0:0:0:
448,192,181089,1,0,0:0:0:0:
64,192,181254,1,0,0:0:0:0:
320,192,181501,1,0,0:0:0:0:
448,192,181666,1,0,0:0:0:0:
64,192,181996,1,0,0:0:0:0:
320,192,182243,1,0,0:0:0:0:
448,192,182408,1,0,0:0:0:0:
64,192,182490,1,0,0:0:0:0:
320,192,182655,1,0,0:0:0:0:
192,192,182820,1,0,0:0:0:0:
320,192,182902,1,0,0:0:0:0:
448,192,182985,1,0,0:0:0:0:
320,192,183314,1,0,0:0:0:0:
192,192,183562,1,0,0:0:0:0:
320,192,183727,1,0,0:0:0:0:
448,192,183891,1,0,0:0:0:0:
192,192,183974,1,0,0:0:0:0:
64,192,184139,1,0,0:0:0:0:
448,192,184303,1,0,0:0:0:0:
192,192,184798,1,0,0:0:0:0:
448,192,184963,1,0,0:0:0:0:
192,192,185128,1,0,0:0:0:0:
448,192,185292,1,0,0:0:0:0:
192,192,185457,1,0,0:0:0:0:
448,192,185622,1,0,0:0:0:0:
320,192,185787,1,0,0:0:0:0:
192,192,185869,1,0,0:0:0:0:
64,192,185952,1,0,0:0:0:0:
192,192,186034,1,0,0:0:0:0:
448,192,186199,1,0,0:0:0:0:
320,192,186281,1,0,0:0:0:0:
192,192,186364,1,0,0:0:0:0:
64,192,186446,1,0,0:0:0:0:
192,192,186529,1,0,0:0:0:0:
448,192,186611,128,0,186776:0:0:0:0:
64,192,186776,128,0,186941:0:0:0:0:
192,192,186941,128,0,188260:0:0:0:0:
448,192,188260,128,0,189578:0:0:0:0:
Thanks! no reply = fixed.LordTimeWaste wrote:
As i promised in our conversation, here's your full mod!
Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (0 = most left key, 3 = most right key).
Anyways, let's go!!!Ultimate00:11:208 - I think you could make this into a double kinda not suited for some reason
00:16:400 - You could insert a 3-note stream in 1/8 here i dont think so, think its best to keep it simple for this part
00:27:381 - I think this one should only be a double since the second one seems to be louder think its the same clap type(?). emphasized too
00:29:936 - You missed a note here? intended. player will got a better approach if its started on downbeat
00:32:986 (32986|3,32986|0,32986|2,33151|0,33151|2,33151|3) - You could consider to insert short LN's here for the "wush" sound hmm doesnt seem to be my thing so i'll pass :u
00:48:892 (48892|3) - I'd delete this note since it feels more fitting then, the piano stream would feel better to play then, i think
01:03:975 (63975|0) - I'd let this LN end at 01:05:623. I can't here it end earlier uh no? the noise is ended right there. extending it is kinda misleading
01:21:446 - Missed a note here uhhh there's already a note there
01:33:809 (93809|1) - Shouldn't this LN start at 01:33:644? Im not sure if you can shorten it just for playability, but yeah, maybe you can go with it yeah xd. think its more intuitive this way
One or two other things in this diff, but only suggestions to make it better, and my suggestions were not as good as what you already have xDAnother00:11:208 - You could also make this into a double same reason
00:13:186 - This sounds different then the double before, would change it think its not really affecting much so would like to keep
00:16:400 - Same as in Ultimate, would insert a 1/8th 3-note-stream here again, i want this to be as simple as possible
00:24:579 (24579|3) - Would delete this note since you didn't use doubles for this sound before and the LN beginning should be enough LN and SN represent different sound, so i think its quite fine
00:24:909 (24909|1) - Sounds different then the LN before, would move it to another column i found that this one is better to control.
would like to keep this for now
00:45:513 (45513|3,45513|0,45596|1,45678|2,45760|3) - Shouldn't this be a 1/8th stream from here on? simplified for playability
00:55:953 (55953|3,55953|2,56063|2,56063|3,56172|1,56282|3,56282|2,56392|2,56392|3,56502|1,56612|2,56612|3,56722|3,56722|2,56777|1,56832|0,56887|3,56942|2,56997|1,57052|0,57107|3,57161|2,57216|0,57271|1,57326|2,57381|3,57436|0,57491|1,57546|2,57601|3,57656|0,57711|3,57711|1) - Suggestion for the end: https://puu.sh/vjR4p/175d4180b4.PNG Seems more fitting to me since every second double sounds different then the one before think i'll pass now. the snares placed on the same col to indicate its pitch and loudness which is literally same :u
01:21:446 - Here should be a double hmm seems too low for me
02:43:699 - here should be a double, too this one I agree xd
Man, you really did good on the main part, it seems so perfectHyper00:45:266 (45266|2) - Would still delete this note everyone still notice it as a piano tho so i think deleting it is not necessary
01:28:095 - You could insert a note here for finish i prefer nope for this diff tho
02:08:589 (128589|3,128919|0,128919|1,129084|2,129249|1,129413|3,129496|2,129578|0,129578|1) - Suggestion: https://puu.sh/vjRtD/ada4582337.PNG Feels better then the double above the LN-end, i think changed but still keeping the shield tho.
02:34:963 - Here should be a tripple due to consistancy but there's a stream afterwards so.........
02:44:523 (164523|1,164523|0,164688|3,164770|2,164853|1,164935|0,165018|2,165100|3,165183|1,165265|0,165347|2,165430|3,165512|0,165512|1) - Again Suggestion: https://puu.sh/vjRAt/75eb37a80c.PNG Seems more fitting since A: The Tripple for the finish and B: Double and Tripple sound nearly the same, which is why i would place them in the same columns
02:56:062 - Would add a note here for a tripple same, there's a stream :uBeginner01:15:512 - Would add a note here because of the heavy sound its not as heavy as before i think so would like to keep
01:28:040 - Add a note here for the finish
Im sorry that the last 2 diffs got not really modded, but i couldn't find anything more. Really good map, good luck with ranking!
Sip. Thx modnyamisternopal wrote:
hai~
lanota itu game kan !?
<- pernah nyoba versi gratisnya :v ena mz serasa maen maimai di hapeBeginner00:31:337 - tambah note
00:31:667 - ^
p.s kalau dua di atas gk ditambah menurutku :
00:45:183 (45183|1,45513|2) - yg ini dihapus karena sebelumnya 1 ln udah ngewakilin drum dan yg bunyi *teketeketek itu :v jadi yg ini juga satu ln bisa wakilin piano+drum dua yg di atas emg sengaja kan disana byk LN tuh jadi kalo tiba2 ada note yg newbie mungkin rada kewalahan juga
00:48:315 - dan 00:48:645 - ini cuma saran, di tambah note utk suara *apalah yg ada disitu :v w fokus ke perkusi aja
00:48:810 (48810|2) - yg ini kalau dihapus menurutku lebih gampang buat dpt renbow \:v/ ngeng >:D
01:18:479 (78479|3) - ln
01:33:644 (93644|0) - ln
01:38:919 (98919|1,99249|3,99578|0) - ln ^entahlah. 3 ini rada kurang intuitive kalo LN
02:03:150 (123150|2,123314|0) - gimana kalau dituker ln sama notenya ? kurang balance imo
02:05:952 (125952|0,126281|2) - ctrl+g gk balance :uHyper00:35:953 (35953|2) - ln nda ena to :u
00:37:766 - tambah note ?
00:49:469 (49469|0) - yg diff ultimate&another berentinya disini loh 00:49:634 - gpp kah ?
01:33:644 (93644|3) - ln ini jgn deh xd
*entah kenapa jadi ketagihan main diff ini aku :v eaAnother00:44:112 - tambah note snap 1/8 ke depan ? simplein aja deh kalo yg disini. ultimate udh ada to
01:33:809 (93809|3) - ln ?
01:39:084 - | 01:39:413 - dan 01:39:743 - tambah note gk ada clap disini :u
ama mau nanya... bagian ini 01:00:348 - nanti dikasih keysound kan !? udh ada yey xDD
itu aja... maaf modku sedikit, semoga memuaskan
sorry. semua di Rejectmisternopal wrote:
hai~
lanota itu game kan !?
<- pernah nyoba versi gratisnya :vAs' Standard00:05:933 (5933|0) - col 4 hand balance // bias di lihat kan kalau pattern di sini berdasarkan Pitch?
00:18:131 (18131|0) - karena diff lain snapnya di 00:18:151 - sini, samain aja + tambah note menurutku // emang salah snap aku
00:19:469 - https://osu.ppy.sh/ss/7877053 biar gk monoton aja maksudku, keputusan ditanganmu // no. keep
00:20:623 (20623|1,20705|2) - ctrl+g // no
00:24:579 (24579|1,24909|0) - mungkin agak aneh tapi menurutku cocok klo ln // no. ngga konsisten
00:26:063 - tambah note // no. diff ini khusus di buat single note only
00:27:381 - kalau yg ^^^^ diaccept disamain // no
00:33:315 (33315|2) - hapus utk istirahat // no. itungan nya berantakan ntar
00:33:975 - tambah note // no
00:37:766 (37766|3) - col 2 // no. Pitch nya di lihat
00:37:931 (37931|0) - col 4 // no
00:41:887 - tambah note (walaupun dejavu sama yg hyper tapi menurutku gpp :v) // no
00:43:535 - tambah note biar drumnya gk ilang // no
00:46:172 - ^ dan snap 1/1 selanjutnya //bisa di lihat kan.. itu ngikut suara apa?
01:16:007 - tambah note ? // ngikut hardbeat. untuk yang sample sound itu buat variasi penyiksa
01:16:172 (76172|3) - col 3
ama mau nanya... bagian ini 01:00:348 - nanti dikasih keysound kan !?
itu aja... maaf modku sedikit, semoga memuaskan
Thx both for the mod! I'll apply vortex's mod soon xD updated along with aste's update for nowcpotfangirl wrote:
Yoyo!
From mine and vortex- modding queue
To begin with, holy waaaa this song is amazing~
Anyway, here is the mod, I'll start out with Ultimate difficulty, vortex- is working on the another difficultyUltimate difficulty00:11:373 - Add a note here, you've made doubles out of the ones that have the "cling" sound (or whatever you call it owo) in the background actually no. there's only piano i could heard
00:22:931 - Add a note here to emphasize the extra drum sound, just like you've done here 00:18:975 - and here 00:20:953 -
00:26:887 - 00:28:865 - ^same as above
00:29:936 - Missing note, understand you might've removed it to make a smoother transition into the trill, but it doesn't make for a bad transition Personally think it doesnt relevant to any noise that have been builded before and after this line so i dont think thats kinda worth
00:34:222 - 00:35:541 - 00:35:870 - 00:36:200 - 00:36:530 - 00:37:848 - 00:39:497 - 00:40:156 - Missing notes on all of these, maybe you wanted to map like this for variety? all of the synths is kinda not hearable imo so I think its the best to leave it as it is
00:43:123 - 00:47:079 - ^same for these as stated above, especially since you mapped it like that here 00:48:398 - uh same
00:55:953 (55953|2,55953|3,56063|2,56063|3,56282|2,56282|3,56392|2,56392|3,56612|3,56612|2,56722|3,56722|2) - Adding notes to these to make them triples emphasizes the drum sound better, also want to point out that I absolutely love this part not wrong actually but it'll make the bias on the left is kinda lol. so i think i just keep it
01:07:931 - This part and forward is a good place to add SV's especially since you have alot of other SV's in the map there's already an SV lol
01:26:721 - This double should be here 01:26:639 - Instead, like this will keep this since the current one cover both piano chord and the deep bass thing which is kinda superior than the clap ones
01:30:842 - Add note to make double, emphasizes the drum sound actually i'm focusing on the main melody which is indicated by a bell noise throughout this section so yea not gonna double them
01:33:479 - 01:36:117 - 01:38:754 - ^Same as above ^
01:39:496 - Add note keep this for focusing the bassdrop fx (and smoother transitionish)
01:40:732 - Add note to emphasize the drum sound intended to keep the patterning buildup consistent
----------------------------------------------------------
01:42:710 - 01:43:040 - 01:43:699 - 01:44:029 - 01:44:358 - 01:44:688 - 01:45:018 - Remove one note each on these to make them singles, fits the drum sound better
01:43:781 - Add a note
ehhh for this part i think i have an idea to kinda remapped this to relate the song more better
---------------------------------------------------------
01:58:534 - Nothing from with this part, just cool that you've taken notice of the synth sound to make them doubles yey
01:59:441 - Ghost note, also adding SV's at this part fits the noice
02:00:595 - uh no the transition will be too awkward for that - 02:15:347 - 02:16:336 - 02:17:985 - 02:18:974 - Missing notes this is intended since the Drum are not on its stable rythm (different concepts from Another)
02:20:705 - Missing double here
02:25:979 - 02:27:298 - 02:28:617 - 02:29:935 - 02:31:254 - 02:32:573 - 02:33:891 - Missing notes, really feel like you should add these since the map is above 5* You've also mapped the same sound with a note like that here 02:39:166 - only doing the - 02:28:617 - since i notice it was the same rythmical noise as on what you've pointed
02:34:716 - 02:36:529 - 02:37:847 - 02:40:485 - 02:41:803 - Missing notes actually tho i kinda ignore the majority of the synths and let it focus on the main melody for better approach
02:44:523 - Feel like this should be a triple or double, using a double for the same sound here 02:44:358 - makes it confusing it has more than just a kick. its has more emphasize
02:48:809 - 02:49:468 - 02:50:787 - 02:59:358 - 03:00:018 - Add a note to emphasize the drum sound in all of these cases for some reason i dont really like putting three notes alongside the LN, personally think that it is too cramped and not really balance friendly
From here 02:50:952 - to here 02:51:034 - you can add notes to emphasize the drum sounds, like in other parts of the map where you have done it
02:52:270 - ^Same as above no drum I think
That's it for my mod
Hope it helped, GL with this amazing map
Thx no reply = fixVortex- wrote:
Hello Rivals_7!Another00:23:879 - LN should end here, since the sound supports it imo the fx still exist until there
00:24:085 - Maybe put LN on this type of sound? Up to you already emphasized with triples so LN is kinda unecessary
00:34:469 (34469|2,34469|3,34799|2,34799|3) - Change these two jumps to singles, but if you wanna keep them for the main piano sound (which I think is what you're trying to do), you should consider to map the piano sound on other parts of that section. 00:37:766 (37766|0) - Like here for instance
00:45:568 - There are two 1/6 piano notes here, not mapped correctly. Map two 1/6 notes instead of that single 1/4 note! actually its a simplified version for better sightreading but will consider it next
01:16:130 (76130|0) - Spooky ghost note? i thik its still a synths
Maybe add note here 01:52:930 - and 01:53:012 - Here to represent the sound better? Not necessary of course guess its better to keep
01:53:754 - to 02:01:007 - Seems to be a bit vague, maybe add notes between the hands?
02:04:303 - to 02:11:391 - Same here? ^ not really. i think its better to keep everything balanced
02:16:831 - Change this to hand maybe kinda cramped :u
02:22:765 - Having a jump in the middle here seemed to ruin the flow for me, I suggest you to move the jump to the left. its quite intended. having it on the left making it kinda more hard to read even more xd
02:43:122 - Hand? Suggesting to add a note to the jump, and move the LN one column to the left. the minijack that will created is somewhat unecessary so i guess i'll keep :c
02:44:523 - Change this to a jump its for emphasis here
03:02:985 - ^ ?
03:04:303 - Instead of a boring slow jumpthrill, have a jumpstream instead, which is better supported by the sound. kinda dont want to making the layer too dense from Hyper yet doesnt too close to Ultimate so....... :c
Overall, really good song, and a really good map. Want to see it ranked one day!
Thx a lot . no reply=fixMoku_Hazushi wrote:
(From my modding queue~)
Sorry for the late mod, you posted the request in my queue more than 20 days ago, but in addition to having this queue really busy, many things happened irl xD
I hope you are still maintaining this map anyway, here is the mod for the first 2 difficulties, since its a long map ill mode the other diff tomorrow when ill have more time.
Also, i tend to make many personnal suggestions in my mod, so please only apply them if you 120% agree~
EDIT 1: Hyper modding is done but sorry Ill have to delayed Another & Ultimate modding once more, today was a busy day again :c
EDIT 2: Mod finally done~
Legend is 0|1|2|3Beginner
00:09:230 (9230|3,9560|1) - Id CTRL+G those, just to follow the piano pitch going higher
00:25:074 (25074|3) - Maybe move it to (2), sorry i dont have logic reason for this, i just feel it would go better with the drum to alternate with 2 columns only instead of going for a 3rd one think i'd keep this. i saw the flow work much better this way for a beginners hand
00:31:667 (31667|3) - Why not keeping the same jack pattern you used to do before ? I dont think its a big deal to break the LNs just here think of note spreading too so yea (i kinda didnt get what jack you were pointing out tho)
00:37:766 - What about adding a note at (2) ? To match the piano (also you did it at 00:41:722 so it would be great to add here too for consistency) oh the 00:41:722 are intended since its to indicate to approach a new song phase. the rest i'll keep it percussion only for better approach (and consistency)
00:47:491 (47491|3) - I find this LN a bit weird, im not sure what you intended to map with it, maybe the fast piano stair, but anyway this LN feels a bit alone in the middle of nothing maybe remove it and just add a note at 00:47:656 if you want to enhance the piano going faster deleting the LN but not adding any note
At 00:53:755 - Somehow i hear this part more with 2 LNs like this. Also maybe its interesting to keep with this 2 LN pattern so a beginner would recognize something he/she has already played at 00:45:183 its somewhat a different layering so it needs a different approach too
01:23:095 (83095|1,83260|2) - I would CTRL+G those, first for to follow the synth pitch and then because i like playing a note just after an LN ahah :p
(more seriously, that one column jump pattern is more in the spirit of the surrounding mapping anyway, but the stair is also a good idea in a sense that it contrasts with those, up to you)
01:27:710 (87710|2) - And here is the magic, if you move it to (0) you would have :
01:20:292 - Stair pattern
01:22:930 - Column jump pattern
01:25:567 - Stair pattern
01:27:545 - Column jump pattern owo)b
01:31:336 (91336|2) - Maybe move it to (1) for the jack like at the beginning
01:36:611 (96611|1) - To (2) for the same reason they're different snare so yea.... (Hence why the HS is different lel)
01:53:424 (113424|2) - I would have seen a LN here (until 01:53:754)
01:58:699 (118699|1) - Ok that would mean adding a LN here too thats somewhat not intuitive for me. think i'll keep those
02:07:188 (127188|2) - Would move it to (1) and
02:07:435 (127435|0) - To (2), the idea is to go in the opposite direction as 02:04:633 (124633|3,124798|1) or 02:05:787 (125787|3,125952|0) so it wont confuse too much the beginners because of the rythm change (especially ternary in binary can be really tricky at that level) thats rather subjective thing. i actually like this since there's some kinda of jump between the column (col2 to 0 then col 3 to 0|1 which is already intuitive for beginners. The rythm is yes kind of confusing but thats not my thing since it was the music who did confusing rythmic lel
02:05:787 (125787|3,125952|0) - Just maybe add a note here to make the middle of that kiai even more fun and challeging for beginner
02:55:897 - Same thing that would be too much for an ez tho xd
Nice diff, entertaining and challenging with a great range of rythm pattern while keeping it simple for beginners. About the HS this is far above my skills i have nothing to contest about it. Just something bother me, during the last kiai, i heard the "click" sounds going sometime to the right ear and sometime in the middle but never to the left here. But anyway i thing it would be real fun to make it go from left to right and right to left during the kiai what do you think ? that would be a cool thing but kinda lazy since i copied the Hitsound with software so i'll just leave it default lolHyper
00:05:604 - I really think you should have a chord here
Maybe add notes at 00:16:318 and 00:16:400 its an hard diff, i think you can match the piano a bit more here
00:19:799 (19799|2,19964|0) - Would CTRL+G those, the drum HS feels like a coming back so i think the single note going with the LNs should alternate directions
Just like you did after in fact 00:23:425 wouldnt do that since it'll break the consistency of hand balance
00:27:711 (27711|1,27876|3) - Would CTRL+G those too for the same reasons, but this create an unwanted jack with the next chords that should be fixed then yeah thats the reason
00:40:898 (40898|3,40898|0,41227|0,41227|3) - What about 1/2 long LN for those ? I feel like it could go well with the synth hmmh emphasis didnt go well with that
00:49:634 - Maybe add a note here, i really feel you should hit something at the end of that noise no beat tho.
01:05:623 (65623|3) - Would move it to (0) just to follow the piano pitch
01:28:864 - That LN only feels a bit weak for the drum going faster the starting drum is weak anyways
Maybe
01:55:897 (115897|1) - On (0) and
01:56:227 (116227|1) - On (2), i think the jacks could go well with the drum here they're not drum :u
01:56:227 (116227|1) - Okay i somehow expected a chord here to be consistent with the snare mapping before (02:01:831 (121831|2,121831|1) + 02:02:243 (122243|2,122243|0)) but this will be a bit out of context if you dont remove 02:03:067 (123067|0) so its up to you pretty sure its different than what you've pointed. - 01:56:227 (116227|1) - are synths
02:24:743 (144743|2,144743|3,144743|0) - Im really hesitating for this chords, as its the beginning of the kiai + cymbal HS so that would explain the triple but still if we look at the rest of the pattern the bass kick are mapped with double chords.
But still if you want to keep that triple chords i think you should reshape it or reshape 02:25:073 (145073|2,145073|3,145073|0), i dont think you hit the same chords for 2 different drum mapping sadly we dont have much choice since 4K column limit. I pretend the triples for both cymbal crash and the snare just for this final kiai since everything going intense so the patern are also intense too.
another kind of alternative if i want to keep the triple chords for snare are making the chords+cymbal a quad but thats too exaggerating for this diff
02:30:018 (150018|2,150018|3) - You should find another chords for this one, its the 3rd time you use the exact same chords for the bass kick mapping kick use double chord, snare use triple chord. its a natural on mapping since the snare is louder than a kick
02:37:270 (157270|3,157270|1,157435|2) - What happenned here ? The chord should be at 02:37:435
02:56:062 (176062|0,176062|1,176144|2,176227|3,176309|1,176391|0,176391|3) - Maybe go for a more trill-like pattern so the middle climax of this kiai will really contrast with the surrounding mapping Trill is somewhat too extreme for a "Hard" tier so hink i'll keep xd
Nice diff overall, not too hard, not too easy. Also i didnt see real mapping error, just some adjustement here and there. Nice work owo)bAnother
00:05:604 - Same remark as the hyper, i think you should have a chord here
00:19:469 (19469|3,19799|3) - For this section, im not sure the jack LN are really relevant since the drum is playing 2 very different sounds. What about having the second LN on the symetric side of the first one ? (like first LN is (3) then second is (0)) i'm kinda ignoring that thing. since my pattern revolved around one way of stairs to indicate the song pace
00:29:689 (29689|3) - I think this LN should last until 00:30:019
Maybe id add a (1,2) chords at
00:40:980 and
00:41:310 - I think its funnier to really hit something at the end of this LNs to match with the drum uhhh not intuitive with the emphasis
01:27:051 (87051|1) - Would move it to (2) to have the jack with the next LN like at 01:21:611 (81611|1,81776|1) that would make the col 1 somewhat empty tho
01:36:611 - Maybe a triple chord here already specialized my chord at - 01:33:974 (93974|2,93974|0,93974|1) -
At 01:45:183 i would suggest this kind of pattern first, to continue with the jacks a bit more : changed a little bit
02:25:732 (145732|0,145732|2,145897|1,146062|2,146062|0,146227|1,146391|0,146391|2) - Ok this is a bit sad & flat, what about using jack on those synth parts instead ? For example like this done it differently
That would mean using a kind of similar jack pattern at
02:31:007 + 02:36:281 + 02:41:556
02:34:963 - This is a 4.45 star, why no trill here ? T^T
02:48:150 (168150|3) - Shouldnt this LN be longer ? According to 02:46:666 (166666|1,166831|3,166996|1,167161|2)
Really cool diff, nothing much to mod actually. Fun to play and challenging at some part, but still kinda easy for a 4.45*. Many enjoyable idea through the whole map, definitly would like to see it ranked >w<)bUltimate
00:05:604 - Same remark as the 2 previous diff, i think a chord is necessary here
00:19:469 (19469|3,19799|3) - And also same remarks for those LN, once again i think it would be better to have them on different column idk i feel its really fit like this (I think its because the same pitch despite being different snare)
00:38:260 - What about having a chord here ? Okay the idea is, at the very beginning of this section you went full chords for 2 measures 00:34:304 (34304|2,34304|0,34469|3,34469|1,34634|1,34634|0,34799|3,34799|2) and i think this is a good idea. So maybe it would be nice to have some other small parts with full chord since its the last diff. Im thinking of doing 1 measure full chords at
00:38:260 + 00:40:568 + 00:47:161 I kinda dont get what are you trying to explain here. some of the chords are following both piano and snare and some of the piano i left it single since it was rather weak
00:53:096 - I really like this chord jack section, but maybe at the middle of it you can switch for other chords than (0,1) and (2,3) otherwise its a bit long and repetitive i dont like using split chord :c like 0|2, 1|3 etc
01:01:337 (61337|0) - Would move it to (3) to follow the piano pitch i think the pitch already fit tho
01:27:051 (87051|1) - Same remark as the another diff, would move it to (2) to have the jack with the next LN like at 01:21:611 (81611|1,81776|1) uhh same
01:42:216 - Okay, compared to the another diff, there is no reason for a specific jack pattern here, but still i think you can find a trill a bit different first instead of going (0,1) - (2,3) for 8 measures
02:15:430 (135430|2) - Maybe move it to (3) for the jack, it could go well with the snare
02:18:067 (138067|0) - Maybe to (1) for the same reasons then
02:25:732 (145732|0,145732|1,145897|2,146062|0,146062|1,146227|2,146391|1,146391|0) - Same remark as another, see above for the detailed explanation & suggestion ~ as for this one i think its fine. since the column limit is just 4. maybe you just complain it since it wasnt too aesthetical-ish so yea xD
By the way, this kiai seems really weak for a last diff, i almost felt like playing the another once more here Its somewhat intended for a buildup intensity
02:48:150 (168150|3) - I think this LN should be longer if i refer to 02:46:666 (166666|1,166831|0,166996|1,167161|3)
Except the kiai at 02:24:743 that in my opinion does not raise the difficulty compared to the another, the rest is pretty clean. Even if most of the time i really feel like playing another with more notes but i guess its okay, another is really well done and so is ultimate in final :3 yeah both last kiai concept are different just for the sake of pattern variety and buildup intensity lel
69th post hype >////<
Done~Moku_Hazushi wrote:
(From my modding queue~)
Sorry for the late mod, you posted the request in my queue more than 20 days ago, but in addition to having this queue really busy, many things happened irl xD
I hope you are still maintaining this map anyway, here is the mod for the first 2 difficulties, since its a long map ill mode the other diff tomorrow when ill have more time.
Also, i tend to make many personnal suggestions in my mod, so please only apply them if you 120% agree~
EDIT 1: Hyper modding is done but sorry Ill have to delayed Another & Ultimate modding once more, today was a busy day again :c
EDIT 2: Mod finally done~
Legend is 0|1|2|3As' Standard
00:03:296 (3296|2) - Move it to (3), its no fun to have this 00:02:307 (2307|2,2637|1) twice. You can move the whole pattern else where or move the next note, but the idea is not to have the same pattern twice. Also the idea behind moving it to (3) is to echo with 00:04:285 (4285|1,4615|2,4944|0) // re-arrange it base on the HS pitch
Okay maybe move the following :
00:18:975 (18975|0) - To (1)
00:19:964 (19964|3) - To (2)
00:20:953 (20953|0) - To (1)
00:21:942 (21942|3) - To (2) // about this... the flow and pattern are no need more fix, thanks for your help thou
The thing is all those first triplet patterns 00:18:315 (18315|2,18398|1,18480|0) and 00:18:645 (18645|1,18727|2,18810|3) have their last note on the (0) or (3) column. But the single notes are also use those column creating a some king of void in the (1) and (2) column for the beginning of that section
(at least that what i feel when testplaying) // well.. that's the idea... make it feels like playing the rim of the drum
00:38:260 - Missing note for the piano
00:39:249 - Here too
00:44:194 (44194|3) - Move it to (2), not sure you need that jack triplet 00:44:194 (44194|3,44524|3,44689|3) // uhh.. keep for now. i want to keep the feel of the music there
00:46:832 (46832|0,47161|0) - Move it to another column, the jack is good for the kicks, but you should not jack with the snare at 00:47:491 (47491|0)
00:48:810 (48810|1,48892|2,48975|3) - Ok im not sure what you are doing with this, its a bit confusing, there is no piano going that fast here, i think at least remove 00:48:892 (48892|2) // oh. my mistake.. fixed and following the piano
At 01:15:512 if you want to map those voice noise, i think a better choice would be to keep LNs and also map the "clop" tongue sound at 01:16:007
I suggest the following :
01:24:578 (84578|2) - Would move it to (1), there is no need for jack here, i think you should only use jack here when the synth is holding a note like you did at 01:22:600 (82600|2,82930|2) // pitch.. sorry
01:25:238 (85238|2) - And so for this reason id move it to (1) // this too
01:26:227 (86227|2) - Would move it to (3) to follow the synth going to a really high pitch here
01:32:490 (92490|2,92820|2,92985|1) - Maybe move it one column to the left, the pitch is a bit lower than 01:29:853 (89853|2,90183|2,90347|1) and it would avoid using exactly the same pattern twice
01:35:128 (95128|3,95457|2) - Why breaking the jack here ?
At 02:07:930 i would suggest mapping like this :
First i think you can add a note at 02:08:177 for the normal difficulty, also i think its a good place to re-use that LN-side note-LN patterns you are using during those kiai
(I must say this pattern is freaking awsome >w<)b)
02:26:968 (146968|0) - Not sure this note is really necessary, i mean you just introduced this pattern once before, maybe its too soon to already add some arrangement to it // naah... it's fine
02:28:122 - I really hear a synth note here, but since you are alternating between drum and synth mapping im sure if you should add a note here or not
(remark you added one at 02:38:672 (158672|2))
02:34:633 (154633|3,154798|2,154963|1,155128|0) - Just a suggestion, what about making them LN ? Just to mark the middle of the kiai and contrast with the surrounding mapping // nice idea
02:55:238 (175238|2,175485|2) - I dont see any reason for this jack // uhh... yes it is.... feels
As the previous diff, nothing to say about the HS. I think this diff need a bit more of work before being ready to be ranked, but it already has many good ideas. The kiais might be a bit easy compared to some other parts of the map but i guess its fine anyway owo)/
69th post hype >////<
Thx for mod!imtdb1 wrote:
NM req from imtdb1's modding queue
1|2|3|4Hyper00:34:469 - imo you should make that 1 note chord because there are no sounds that you followed that support it
00:34:799 - ^ ^ uh not rly. its my intention to make both piano and percussion to be doubled
00:44:194 - meybe add a little LN here? hmm its better like this imo
00:48:315 - make it 1 note chord because imo its better that you only use double not chords at the sounds like 00:48:480
00:48:645 - ^ ^ pretty much same reason
01:21:281 - make it double?
02:34:963 - add a note in 1st column intentional. as the note after this are stairsAnotherGood Luck!00:31:337 - why not use doubles?
00:31:997 - ^ ^ its snare tho
00:37:766 - make it 1 note same as hyper
00:49:909 - that pattern is really awkward to play (at least for me). Meybe make it like this hmm not really. it was intended to reflect the diff curve on Ultimate
01:10:567 - why not add a SV like you did at 01:07:931 ? i'll think about it later i guess
Mage wrote:
Hello~Hyper00:11:208 - i hear two sounds, so double? not really a piano chord there
00:56:722 - i don't think it's a good idea to put 1/4 notes on 1/6 sounds. Is this rankable? xd its a matter of simplification so its ok
01:29:358 - i think better to put notes on main melody (01:29:853 - 01:30:183 - 01:32:490 - 01:32:820 - and etc.)
01:49:139 - shoundn't you put here 1/2 LN for 1/8 sounds like you did before (01:48:479 (108479|3))Another00:11:208 - same as in Hyper, double? same
00:16:400 - https://puu.sh/wlHU1/8ca7def593.jpg - right is Hyper diff. How you can see Hyper is more difficult than Another xd
02:11:886 - add note
03:04:303 - https://puu.sh/wlIKY/6a5e0ca226.jpg - let's look on Hyper again, yep, it's harder. Maybe you will make 1/4 jump stream huhUltimateGood luck!00:11:208 - same as in Hyper, double? same
00:16:400 - should i talk about hyper again? xd
01:39:249 - should be triple exception for this. to give a proper follow with the buildup
03:04:303 - https://puu.sh/wlJbA/2cbdcdf09b.png - it plays pretty well, and better fits to music hmm idk, feels too exagerrated to place a quad inside a trill lol
Thx guys for the mod!CrumpetFiddler wrote:
As requested in Crumpey's Mod Queue!
1|2|3|4Beginner, As' StandardBeginner (Mod)
00:41:227 - Id contemplate moving this to col 2 em rather not. as for the percussion are on the same pitch
01:16:007 - id consider putting a note here, but its very opinionated as this is the easiest diff
01:15:512 - put a note besides the ln in col 2
sorry for the long ass wait ive had things going on, hopefully next time ill notify you before making ya wait like a week XD
Good song choice this is what mania needs!
Mage wrote:
Hello~As' Standard00:03:296 (3296|2,3626|1) - i'm sure these sounds are different than 00:02:307 (2307|2,2637|1) . So, replace these notes // re-arrange it then
00:55:074 (55074|1,55183|2,55293|1,55403|2,55513|1,55623|2) - i don't think this trill is a really good idea, // hmm... nope~ this is a good idea 00:55:403 (55403|2,55513|1,55623|2) - replace this i guess // uhh nope~
00:55:733 - https://puu.sh/wlGCx/91fb1d53d4.png - i think it's better fits to music // uhhmm.. i take that as consideration
01:51:776 - i'm sure new LN start here // uhh.. do we hear the same sound? because the actual snap for the next one are the curent one
02:06:858 - finish LN and put note? // uhh... no. i want to make it as simple as posible
02:08:177 - add note? // eyy there's already 1 note there... no need to add some more
02:22:930 (142930|0,143012|2,143177|0,143260|2) - it play not so well, may be something like 02:22:930 - https://puu.sh/wlHdF/2e257d1efb.png // uhh.. maybe no...CrumpetFiddler wrote:
As requested in Crumpey's Mod Queue!
1|2|3|4Beginner, As' StandardAs' Standard (Mod)
00:02:637 (2637|1) - move to col 1 // uhh already re-arrange it
00:05:604 (5604|2) - move to col 4 // this too
00:18:151 (18151|0) - add another note in col 4? theres a cymbol crash so you might want to use a double // take note that this diff are not using dual
00:26:063 (26063|0) - put a note on col 2 for the cymbol crash //^
00:32:986 (32986|3,33151|3) - make these 2 doubles using keys 3 and 4 //^
00:33:315 (33315|2) - after doing that ^ move this to col 2 // uhh no
00:42:216 - in this "segment" you have chosen not to map the major beats, i think the song would flow better if you were to map them, ill timestamp a few of the main beats but there are a bit so ill let you find the rest providing you choose to map these // uhh.. thanks but no thanks
00:43:535 - main beat
00:46:172 - main beat
00:46:502 - main beat
01:06:612 (66612|2) - consider making an ln
01:25:567 (85567|1) - move to col 1
01:34:633 (94633|1) - move to col 1
02:23:012 (143012|2) - move to col 4
02:29:606 (149606|0) - looks like you accidentally placed it on the blue tick instead of the white // not accidentaly.. if you hear it again.. there's a synth sound that i've follow
02:34:303 - you have sometimes mapped this beat in and sometimes not, i think all of the prominant beats should be mapped, youve done so here 02:30:347 - 02:31:336 - 02:32:655 - 02:32:985 - to name a few, skipping any now makes the song play weird, i think all of those noticeable beats should be mapped // i follow the synth
02:54:084 - youve forgotten a note here // no i dont
03:04:303 - after this note theres nothing, theres room to put more notes in and to see it just left blank is very odd. // intended
sorry for the long ass wait ive had things going on, hopefully next time ill notify you before making ya wait like a week XD
Good song choice this is what mania needs!