This map has been deleted on the request of its creator. It is no longer available.
Thanks for the mod~! Will get back to your map in a few days.DTM9 Nowa wrote:
Hello
M4M
Personal and subjective opinions like alwaysGeneral
The video dimensions are a lot higher than the ones accepted in general ranking criteria (which is 1280x720) Which you seem to already know as it was noted out by kagetsu in the IRC woops will fix that later.
00:38:552 (176) - (hitsounds) imo this could have finish-clap just like these three 00:41:376 (177,178,179) - or just some kind of similar echo stylish emphasization if you want to keep the finish-clap exclusive for the little big higher tone beats ( 00:41:376 (177,178,179) - ) I tried that before actually but the sound here didn't really have the same impact compared to the other three.
Alright, i'm absolutely horrible when it comes to sourcing metadata but since this is the OP for the second season maybe you could change the source to be "Rewrite 2ndシーズン" as it is listed as the japanese name on the most of the unoffical sites associated with the rewrite anime/VN. On top of that you could change the Rewrite into it's japanese translation which is mentioned in the OP video 00:15:964 - here "リライト 2ndシーズン". Since i'm not 100% sure with this it would be better if you'd go through this with someone who actually knows their s--t (like kwan) and if you already know i'm just spouting nonsense perhaps you could mention the source for the metadata somewhere nah the official title is actually romanized instead of hiragana, but I'll confirm this later on just in case.Easy
01:06:787 (1,2,3) - 01:10:140 (2,3) - The placement for these two feels aesthetically kinda weird. Most of the time you do connect the objects normally 00:58:317 (1,2,3) - or you make the choice so they for some reason on these two occasions it does not really do like so They look like they're in the same pattern tho, the second one is not as obvious but can't be picky about placements with distance snap.
Note: 01:06:787 (1,2,3,4) - I know that these are supposed to be two different similar 1/2 reverse slider -> hitcircle patterns but i still think the visual transition between 2 and 3 is little bit weird I don't know what you means by "weird" lolNormal
00:05:022 (2,3,1) - Maybe the transition from 2 through the 3 and to the 4 would make more sense visually if the reverse slider would be rotated roughly by 25 degrees CCW by it's centre nah it was intended to point towards 00:05:905 (1) .
00:29:199 (3,4,1,2) - I don't think that this big of a flow drop is necessary here and the horizontal->vertical change between 3 and 4 looks kinda odd right now. Imo for the sake of aesthetics you could move the 4|1|2 bit to the right and then modify the pattern so it'd connect to the following notes by somewhat slope -ish way you connect most of the horizontal->vertical->horizontal changes 00:27:258 (1,2,3,1) - like here or here 00:34:140 (1,2,3,4,1) - Not really, it's just the same as 00:30:611 (2,3) - tho and I wasn't that picky with flows on this section in the first place.
01:04:493 (2) - imo this slider is kinda weird. First of all the head is mapped on a vocal as there are no drums there even though you have priotirized drums over vocals by not having the initial vocal mapped at all just prior to the 2 right here 01:03:611 (4) - , secondly the reverse point of the 2 01:04:493 (2) - has vocal and a drum hit but you haven't made it an active beat yes
01:22:140 (4) - Maybe you could blanket the head of this with the curve formed by red anchor|followpoint|tailpoint ?aaa too much trouble imo, and I don't see that will improve things significantly.Hard
00:01:670 (3,1) - You could represent the hold sound over these two notes by remaking the 3 into an extended (3/4) slider so it would follow the hold sound but still keep both of the important sounds as active notes. Somewhat similar suggestion for 00:02:905 (2) - I already represented it with the movement on stacks.
00:03:258 (3) - This could be NCd to divide the drumroll from the previous pattern(s) yes
Since this is a hard the first, more intense part (from 00:04:493 - to 00:15:964 - ) could have some of the snare triplets mapped like in the insane like here 00:08:023 (2,3,4) - and here 00:09:434 (3,4,5) - will keep that in mind, currently I want to balance the rhythm density between Normal and Insane so there might not be 1/4 rhythms as much as you expected.Insane
00:01:670 (1) - Similar suggestion as i made for hard (atleast make it similar as hard since both, the head and the tail are mapped on beats that are pretty much the same)
00:03:258 (6,1) - Maybe change the NC for these two? Imo the triplet would belong to the drumroll much more than whatever is before it mm maybe
00:04:493 (1) - I know that this is patterned with these two 00:04:140 (5,2) - blanket wise but the current total overlap with the 6 doesn't really look aesthetically pleasing To me it looks fine tho
00:05:905 (1,2) - You could flip the curve of the 2 here to match the style that you have used here 00:04:493 (1,2) - since you don't really seem to be a big fan of continious circular flow 00:05:023 (2) has a stronger sound than 00:06:434 (2) so I made different flows.
00:06:699 - Have you skipped the snare here consciously? Imo it could be mapped just fine becuase firstly it would keep up with the rhythm more properly and secondly you have mapped somewhat similar (but little bit louder) beat patterns here 00:08:023 (2,3,4) - but the current method should be justified since the snare is definitely quite quiet Intended to skip it at first cuz I feel the current one simplifies better but yes fixed.
00:28:493 (1,2,3) - When testplaying this pattern kinda felt weird imo. Though that might just be me and i do respect your style of not creating that kind of generally continious "comfortable" read circular flow if that is what you are looking for with the patterns well you know why I did that so ye
00:43:493 (2,1) - Maybe you could have these two spaced from each to first of all make the slider->slider transition clearer as it would roughly look like the other transitions on the same section 00:41:376 (1,2,1,2) - thus avoiding general confusting and secondly it would emphasize the drum hit 00:44:199 (1) - here little bit more. Applies to 00:49:140 (2,1) - aswell uhh I'm not sure what you meant here
01:24:787 (1) - I'd apply the roughly same amount of emphasis to this one as you have given to this one 01:24:258 (3) - since there isn't really anything too special about the 1 like 01:24:964 (2) - is mapped on a cymbal Subjective I guess, imo current one simplifies the end of the song better.(some of) The Sliders You probably guessed that someone would bring these up, didn't you xd
I thought the slider style used for some of the sliders was gone for good about, let's say roughly 7 years ago... so i'm talking about the unusual shaping / super tight and loose curving of the slider as you probably already figured outlike..Easy 00:00:435 (1,3) -
Normal 01:02:376 (1,1) -
Hard 00:41:376 (1,3) - 01:12:258 (1,1,1) -
Insane 00:42:082 (2) - 01:05:199 (1) -
First of all you seem to use this... let's say "gimmick" for now since i don't really know what else could i call it, in different places in every difficulty thus making the general usage between difficulties not consistant which is kinda odd atleast imo as you seem to value some things in some difficulties worth using the "gimmick" but for other difficulties none of the sliders in the whole section share the style
Secondly, the slider shapes are interesting and even though no one uses similar style they are not unrankable but nor are they aestethically pleasing by todays standards, which is the main reason why i'm concerned about them
I am not into the rewrite series by any way so i do not know are the sliders some kind of representation of something through shaping
This is not a direct suggestion to change the slider shaping for the sliders that are like the ones i mentioned but to rather spark up conversation about the shaping, as i said already, they are perfectly rankable and the only obstacle for you with these sliders theoretically are the BNs who do not share the viewpoint with you on these sliders, thus do not want to nominate the mapset The ones in kiai are intended to be ugly, the others aren't really intended to look old tho, they look nice imo.
Nice job nonetheless :>
Thanks for the mod~!Hobbes2 wrote:
Hey!
[Easy]
00:32:199 (4,1) - Consider blanketing these two? Looks like this - https://osu.ppy.sh/ss/7678328 how the hell did I miss that sdjfbnsdkjlbnsdkjgnb
00:47:023 (2,1) - Maybe not leave these so close together. Might confuse the player. I'll see about that, I can place these things further away but I don't have any real logic behind that if I were to do so.
01:06:787 (1) - Instead of a reverse, how about a circle on 01:06:787 - and a 1/1 slider on 01:07:140 - ? This way you can better follow the vocals.
01:08:199 (3,4) - For a similar reason to above (vocals), this would do better as two 1/1 sliders. nah the rhythm here is a bit different from other sections and I'm focusing on instruments mainly, so using repeat sliders reflect that.
01:23:729 (1,2,3) - This isn't the most straightforward rhythm in an easy, so I would try to make this easier by making the sliders lead into each other.Will keep that in mind, though I prefer the current one because they're more discernible as a pattern.
Why doesn't this diff have the ugly shapes during the kiai like the others? I'm using a specific shape for a certain type of sliders, 01:02:376 (3) - this shape is 3/2 and 01:04:317 (2) - is 2/1, not using the same aesthetics concept as other diffs is because I want to avoid using complicated shapes which could be unintuitive for players.
[Normal]
00:05:376 (3,1) - recheck spacing here zzz
01:03:434 - weirdly skipped vocal. Extend 01:03:082 (3) - to a 1/1 slider and then make 01:03:611 (4) - a circle so it's not too dense.
01:14:729 - ^Pretty much the same thing here actually. Ideally the vocal would be clickable but that would involve a lot of shifting things around since simply adding a circle makes it too dense. Fixed in a different way to avoid a long chain of rhythms.
[Hard]
Not a huge deal, but I would 00:00:435 (3) - NC this and remove the NC on 00:00:964 (1). Doesn't matter much, but 00:00:435 (3) - being the real 'start' of the song (I don't remember the musical term for this kinda thing) means it deserves an NC imo. yes
00:13:670 (2) - considering ctrl+j the shape of this for better flow to the next object. 00:08:023 (2,3) - and 00:10:846 (2,3) - have had the nice visual sliderflow, so why not this one? nah that shape was intentional, it's just the same as other sliders you mentioned tho. And I'm not that picky on flows in this.
01:03:434 (5,6,7,1) - seems kinda confusing for a hard to me. the map up until this point has had really simple flow and spacing, and then suddenly you have this wack pattern as soon as the kiai starts. I know the kiai is supposed to be the hardest part generally, but this seems unfair. Will keep that in mind.
[Insane]
http://puu.sh/v1fEN/18e9d23e22.osr testplay yehaj thanks
00:00:258 (1,2,3) - Similar thing as the hard, I'd NC 00:00:435 (3) - nah it's kinda spammy and I NC'd things here differently from hard
00:04:317 (8,1) - Would look better if 8's tail was being fully overlapped by 1's sliderbody. Can't do much about this tho, I want the placements to be precisely even, and I don't want to alter the shape of 00:04:493 (1) either cuz blanket.
00:07:140 (6,7) - lead instrument has 1/4 in it here, I would consider mapping that. Possibly use a kickslider to differentiate it from all the drum triplets? Not that significant to map imo.
00:41:376 (1,2,1,2,1) - I might be overthinking this, but wouldn't it make more sense if the first four sliders were stacked, and then 00:44:199 (1) - was spaced away as that would make more sense with the strong drum hit there? I prefer this way because it makes player become more intuitive with the 1/4 visual spacing, stacking just doing the emphasis thing on downbeat which is uh the same thing as you just mentioned in this I guess
01:23:729 (1,2,3,4) - you even made this all circles in the hard, why not do so here? it's a climax ending so the intensity would be justified. aaa too lazy but yes will fix this some time later on.
Nice set overall. gl~
No reply = fixed- Frontier - wrote:
m4m
mod in bad eng D:[General][Easy]
- Diff spread xD Especially between Easy and Normal. explain pls zzz be more elaborate
- Please tick out "Widescreen Support" and "Letterbox During Break" please. Since there is no break on any difficulties and widescreen support doesn't affect to the video. It doesn't matter really, because I don't have neither breaks or a storyboard.
- 01:26:199 - actually, the song starts to fade out at 01:26:552. kk
[Normal]
- 00:23:023 (3) - move to x:354 y:289 to make a perfect blanket
- 01:00:964 to 01:24:964 - can easy have 1/2 gaps? isn't it too hard for newbies? (im not sure)yes we can
[Hard]
- Why DS in Easy is 1.2x but in Normal is 1.0x? Scaling DS is not necessary.
- 00:09:964 (3,3) - I think you should make it parallel. uhh not sure what you mean here
- 01:11:023 - You should add a circle here. since there's a vocal on here.Has a vocal but not strong as the other beats, and I want to avoid having a long chain of rhythms.
[Insane]
- 00:29:729 (1,2) - imo you should nc at 00:30:082 (2), not 00:29:729 (1). (If you fix this, also fix 00:32:552 (1,2) too.) NCs in this part are based on the patterns.
- 00:35:729 (1,2) - not perfectly blanket na that wasn't my intention to blanket them zz
- 00:58:846 (2,3) - maybe curve a slider a little bit to make it blanket
- 01:20:905 (1,2,1,2,1,2) - the most confused part i think. maybe you could delete nc at 01:21:434 (1) so the players won't be confused like me. Remade the pattern.
- I really like the idea that you change SV when the vocal gets higher. nice
Good luck!
- 00:04:493 (1,2) - not perfectly blanket na
- ขี้เกียจแล้ว zzz
อธิบายไม่ถูกแฮะElectoz wrote:
- Diff spread xD Especially between Easy and Normal. explain pls zzz be more elaborate
Thanks for the mod~!Kalibe wrote:
m4m
* i guess u don't need widescreen, since u only use video not storyboard. same letterboxing seems useless Ye I don't even bother uncheck them cuz they didn't have any effect to the beatmap at all
Easy
- maybe use just ar 3 ? mm I'll keep for now I guess, I don't have any solid reason for AR3, I wanna use 2.8 to keep it the same with CS lol (which I don't know why I did this either)
- 00:36:964 (3) - use finish on head. there's a crash sound zz
- 00:39:611 (1,1) - would be cool, if you emphasis 00:39:611 - and 00:45:258 - with hitsound. idk soft or drum whistle works niceKind of personal prefernce imo, but will keep that in mind
* 00:50:905 (1,2) - kinda spacing error It's the same as 00:41:376 (2,1) tho, and there's like more than 2 beats apart so hopefully it should be fine (technically I can fix this but aaa lazy)
- 01:09:611 (1,2) - are you sure using 1/2 snaps in easy? that might be too dense for easy difficulty (especially when bpm is more than 150) idk. yes
* 01:20:905 (1,2,3) - that looks like normal rhythms have it's still playable imo for Easy, all of these are sliders which have leniency to be clicked on.
Normal
- 00:36:964 (1) - finish on head
- same about whistles
- 01:05:199 (1) - that slider curve isn't that pretty though :c | how about this ? https://osu.ppy.sh/ss/7692720 They are meant to be NOT pretty lol, but I fixed curve sliders on that part to make aesthetics more obvious.
Hard
- 00:36:964 (4) - finish
- 00:39:611 - same as other diffs
* 01:06:787 (1) - i would change here SV to what you have on 01:18:082 (1) - because there are sound similar in music though, then maybe reset SV on 01:09:611 (1) - imo. aaa the SV changes would be too complicated imo
Insane
* 00:15:082 (3,4,5,6,7,8) - i disagree with spacing u have here. the transision from 00:15:258 (5) - to next triple is really awkward tho. try maybe this? https://osu.ppy.sh/ss/7692839 I think it's fine imo cuz the angle + spacing aren't uncomfortable to play, also tried your suggestion but not a fan of it since I don't want to make a jump on 00:15:258 (5,6) .
- 00:32:729 (7,3) - stack tried
- 00:36:964 (1) - finish
* 01:06:787 (1) - same thing like in hard diff about SV, should be the same as you have in 01:18:082 (1) -
- 01:24:258 (3) - maybe NC this, you did this in hard diff wwwzzzzzzz wwwzzzzzzz
01:20:199 (5) - current position isn't that bad, but u could make this more flowable : https://osu.ppy.sh/ss/7692879 mmm the angle in your suggestion is kinda wide imo.
fruits
zzz fixed hitsounds in fruits zzz
that's all !
Akitoshi wrote:
me mid 2 tango pls
EasyNormal
- are those 00:05:905 (2) - 00:07:846 (2) - 00:10:670 (2) - 00:13:493 (2) - really necessary to like that lmao (i mean u didn't used that kind of sliders anymore right after this intro) ye the sliders you mentioned only apply to that section (though if you think the shape sucks then I need suggestion on it pls
- 00:15:964 (1) - 00:21:611 (1) - i personally put that red anchor on the slidertick ye I don't feel like doing symmetric stuff ye
- 01:10:140 (2) - idk about this one as you skipped some high-note vocals around 01:10:493 - and violins(?) on 01:10:846 - this might works better for mapping those intense sounds Did a different rhythm.
- 01:15:611 (2,3) - between 01:04:317 (2,3) - maybe make them consistent or sth sth
- 01:23:729 (1,2,3) - this isn't that recommended on easy nowadays they say, this was a year ago already but hey whynot w p/4577511 will get more opinions on this I guess
Hard
- 00:04:317 (4,1) - swap nc for visual thingy with those stacks nah NCs are based on rhythms
- 00:25:493 (3) - 00:26:729 (4) - why not convert them to circles since u already did on beginning 00:02:199 (5,6,7,8) - Only fixed 00:26:729 cuz I don't want to do a 1/2 stack on 00:25:493 in that section which has 1/1 stacks.
- 00:41:552 (1) - 00:47:199 (1) - rip sliderarts from easy w (i mean this would be nice if u kept consistency from lower diff cuz spinner is easier than tracking the sliders for newbies imo) Spinners are harder imo, and sliderarts are boring so I did things differently here.
- 01:22:140 (4) - would u mind to make something blanket in ur tail part with ur head's approach circle aaaaa why people are so triggered by this adjkvnsdkfjgbnkj
Insane
- 00:00:435 (1) - is this nc rly necessary lo, ur insane doesn't had nc here tch fine
- 00:08:023 (2,3) - 00:10:846 (2,3) - 00:13:670 (2,3) - ctrl + g the rhythm here flows better tbh as the dominant clap hitsound is on 00:08:199 - But I'm not prioritizing the claps tho.
- 00:25:670 (3) - unstacking this for picking emphasis with that drum would be great personally I actually think the current one emphasizes better cuz I didn't do any stacks in earlier section.
- 00:56:905 (3,4,5) - idk if u were mapping the vocals but ye 1/2 reverse on #3 and #5 plays pretty awkward imo, i prefer this kind of rhythm as to avoid those repetitive 1/2 reverse usage on same combo color and for smooth flow with the vocals not sure what your "awkward" means zz
- 01:05:199 (1) - i bet no one cares but ye those distance on semi-stack thingy on 01:03:434 (5,6,7,1) - between 01:03:964 (1,3) - 01:05:199 (1) - triggered me for some reason adasfasfasdas I don't get what you mean zz
ganbatte arigathanks
- 00:25:670 - nice slidertail ewe even ur hard diff was a circle here A slider emphasizes better as I didn't use any slider in earlier section, same reasoning as Hard actually.
- 01:05:199 (1) - the head part would be nice for aesthetics when u rotate with same angle with ur next streams 01:06:258 (1,2,3,4,5) - can you show me an example I'm not getting it
- 01:11:199 (2,3,4) - isn't should be stacked here instead of 01:11:905 (6,7,8) - as the key is higher on 01:11:905 - ? It's a movement to emphasize vocal.
- 01:18:787 (1) - remove nc for consistency with 01:06:787 (1,2,3,4) - yes
- 01:23:729 (1,2,1,2) - all circles or just make 1/2 slider on hard as well asdfasdfasdfasdfasdfasdf
-NanoRIPE- wrote:
hey
easy
00:21:611 (1) - the shape could be nicer imo (move the red anchor to 158,168 or move a bit down for make better shape) I'm not intending to make the shape symmetric tho.
00:32:199 (4,5) - i think 1/1 slider is enough here for emphatize the music mmm but I want to make 00:32:552 clickable.
01:01:846 (2,3) - this absolutely hard for newbie xd why you use this rhythm? i know you want to emphatize the vocal and drum here its really hard to read it (this easy diff not normal) so i think 3/2 reverse slider here would be work better than current pattern oh come on no one says 1/2 rhythms in Easy aren't rankable
01:05:199 (3) - 3/2 slider here and then 1/1 slider at 01:06:082 - for follow the drum (for variation rhythm) The song is kinda paused at 01:06:082 and I don't want to map it.
01:06:787 (1,3) - make it paralel for make it neat Didn't do the pararell thing but instead I tweaked them a bit so they should be less messy now.
01:09:611 (1,2) - same as before (try this rhythm if you dont mind http://prnt.sc/eqmx75 )
01:13:140 (1,2) - ^ nerf the rhythm Same reasoning with the disagreement.
01:20:905 (1,2,3) - .-. (this song is so complicated.its really hard to make a simply rhythm lol) try this maybe http://prnt.sc/eqmyu3 I actually like the rhythm but I can't find a way to place them without getting messy lol
normal
00:02:199 (5,6) - 1/2 slider here for decrease the density
00:31:846 (2,3) - ctrl g cause the drum looks strong at 00:32:023 - Actually I messed up the hitsounds so I fixed it on the timestamp you mentioned instead.
00:34:670 (2) - 1/1 slider here cause 1/2 slider is not enough to emphatize the vocal here Vocal isn't really audible from 00:34:846 onward imo so I ended the slider there
00:38:023 (4,5,6) - maybe 1/2 reverse slider and then a circle? for variation Will keep that in mind, though I like the current one better with the way it emphasizes
00:39:611 (1) - hmm the rhythm makes me confuse (idk what are trying emphatize here) so add a circle here and then 2/1 slider at 00:39:964 - I'm just simplifying vocals lol
00:45:258 (1) - ^
00:54:082 - vocal looks strong here so would you put 1/1 slider here instead? nah wanna keep this consistent with 00:52:670 (4)
01:03:082 (3) - make the hitsound additions to auto cause normal additions its really loud It's still fine imo
i like the rhythm you used on this diff ~ nice
hard
00:15:434 (5) - hmm i think put a jump here its unnecessary,the intrument sound its not really strong tho and also before this slider theres 2 circles stacked in slidertail (2) so its really hard to read it (considering to decrease the ds here) Actually I just forgot to check DS here lol
00:26:729 (4) - stack with (1) - or make it near like this http://prnt.sc/eqpgbr for better pattern nah everything's following DS so yeah
00:34:670 (3) - 147,336 for better pattern ~ trust me The plan is to stack 00:34:670 (3) - under 00:32:552 (1) . (but the stack was a bit off so I restacked it.
00:56:905 (3) - a circle and then 1/1 slider for vocal Current one simplifies better imo.
00:58:317 (1,2,3,4,5) - considering to put jumps here cause both vocal and intrument sound its really strong so i think its really need to emphatized more DS as mentioned before
01:03:434 (5,6,7) - im not really sure about this pattern,cause its really hard imo (even though this pattern on hard diff) just ctrl g slider (5)
01:14:729 (5) - ^ Not gonna do that cuz DS, but will keep the issue in mind. (actually I intended this way but some people think it's edgy so there's that.
insane
00:54:523 - make a triplet here for vocal nah I never do that and it's still in the calm section.
wow nice diff woo
gl ~
Arf wrote:
Hi Electoz (never got why people fudged that up), long time no speak. M4M from your queue \O/
EasyNormal
- 00:01:317 (2) - Minor thing, but maybe tilt this more to the right so it points at next slider better? http://arf.s-ul.eu/WA1yJ03p mmm sure
- 00:38:023 (5) - IMO this lacks enough curve to look aesthetically pleasing, maybe make it more wavy, something like this perhaps Kind of personal preference imo. (thing is I tried and when I re-DS everything some objects went off-screen and they're too troublesome to fix zzz
- 00:39:611 (1) - I guess you are trying to accentuate the slowness of the song by making it one long slow repeat slider, but don't you think that in an Easy the player will feel the vocal more? IMO something like this works better for what the player will expect. The 00:41:376 (2) - works because the vocal note is held and the slider curves/has bumps where there are instrumental notes, but in a straight repeat slider you get none of those distinguishing markers. Same concerns at 00:45:258 (1) - and stuff, obviously Good point, but note that this is the calmer section, so I have to use less dense rhythm than other parts, other parts mostly consist of 1/1 and 3/2 rhythms, so I used slower rhythms here to simplify the section.
- Wow the kiai rhythm is uh... well done considering what the song does. Impressive handling of all the 1/2. Not really my cup of tea but I suppose it works Yeah most things in kiai are done to be intuitively played with 1/2, like slider shapes, length, and so on.
Hard
- 00:06:434 (2) - Similar to Easy, I don't think this is well defined enough. The shape is kinda half half, not really the pointy blocky shape it should be. Consider shaping it up more like http://arf.s-ul.eu/BVAb43Td. Sort of same at 00:09:258 (2) - , see it's barely pointy along the edges at all ;_; I mean if that's what you were going for that's a different thing I guess, but it looks half done as is IMO True.
- 00:17:729 (4) - Well I guess this section is mostly mapped to the steady beat in the background? I think the "tadori" lyric should be mapped as a lyric, just my feelings, this part felt very bland rhythmically when playing compared to what I was expecting, you could utilize some more 1/2 sliders here instead of near constant 1/1, perhaps follow the lyrics a bit more. Just my thoughts, since it's a low diff and the player may not be adjusted to the same rhythm types as in Hard for example. I guess we just have different interpretations on the song lol, I prefer the 1/1 constant rhythm as it's a more consistent pattern to map unlike vocals.
- 00:53:729 (5) - IMO this sounds really odd as a repeat slider because the strong beat is in the middle. Consider making it a note and a 1/1 slider or something along those lines Not that noticeable imo, and the rhythm here is intended to be the same as 00:52:670 (4) to reflect a constant 1/1 thing from the song.
- 01:01:846 (3) - Consider making this point at next slider Wouldn't it go off-screen from that lmao
- Some of the sliders in the kiai have shapes that are err..... interesting to say the least. I see you told DTM9 Nowa that they were meant to be ugly, is there a reason for that like maybe related to the source material of the song or something? Maybe it's just me but it does hurt me a bit inside to see 01:12:258 (1,1) - ;_; Unless there is some deeper meaning please consider making it pretty, being different is one thing but you can be different and beautiful right \O/ Offense not meant, you obviously know how to make sliders so it's not a dig at you, just a bit unsure about some of the choices made here hahaha I get what you mean. The actual storyline was very chaotic when it became intense, so slider shapes here reflect that when the song gets intense. You'll see that the later half of kiai 01:12:258 (1) has an even more hectic shape than 01:00:964 (1) as the song went more intense.
- 01:03:964 (1) - I think the beat in the middle of this should be mapped, it sounds a bit weird in a difficulty that is not the lowest diff to not be playing that lyric sound I started every downbeats with a 1/1 slider so I would like to keep that consistent.
- 01:06:787 (1,2,3,4) - Similarly, are you sure about this rhythm here? I know there's no heavy instrumental here so I guess you were showing the change in intensity via this simpler rhythm, but the unmapped sounds/lyrics/whatever are still IMO important enough to be mapped, like the sound between 1 and 2, the sound in the middle of 2, and the sound in the middle of 4. Consider restructuring this part rhythmically. It's fine at 01:18:082 (1,2,3,4) - because there's a buildup sound that can be justified with 1/1 sliders. Again, we just have different interpretations lol, like, I think these 1/1 sliders are more noticeable as they're clearly mapped rhythmically different than other parts in kiai.
- 01:10:140 (2,3) - Consider mapping the note between these Nah I don't want to make a long chain with rhythms, even if it's justifiable.
CS 3.2 to CS 4 after CS 2.8 to CS 3.2 what's up with that :c Didn't have any solid reasoning actually, but no one says they should be scaled evenly to begin with, right?Nice diff.
- 00:15:258 (4,5) - Isn't this a bit far from the previous note? Might be just me but feels like a lot of movement (especially after a stack) compared to the previous notes. Yeah I messed up the DS lol
- 00:33:787 (1,2,3) - sneaky copy/pasta hue BUSTED dammit
- 00:56:376 (2,3) - IMO the second repeat slider should be notes because it's clearly more intense than the previous three beats but is mapped the same way and that's a bit jarring to me Actually I think vocals on both 00:56:376 (2,3) are pretty much the same lol
- 01:03:434 (5,6) - Just stating that I think this is readable and pretty nice YES THANKS FOR THE FEEDBACK I NEED THEM FOR EDGY STUFF LIKE THIS
- I don't think the ugly/bezier sliders thing works when you only have 3 of them in the map, they're just anomalies or inconsistencies more than anything in my opinion, since the kiai has lots of normal looking sliders. Again, if they are mapped to some deeper meaning in the lyrics that's one thing (still don't like it but if you can justify it it's your call) but well, I dunno up to you. Good point actually, fixed slider shapes in the first half of kiai.
InsaneNice diff.
- 00:35:023 (5) - I liked how in the Hard, "mada" was mapped with two circles, it gave some emphasis to the lyric. IMO it might be better to do that here too nah if I use two circles here then the whole thing 00:34:670 (2,3,4,5,6) will only consist of circles which will make them unnecessarily stand out than other things in that section.
- 00:48:434 (1,2) - Hmm, are you sure you want to ignore the violin/string instrument noises in the highest diff? Yes, vocal is more prominent to focus on imo.
- 00:54:611 (2,3) - Map the beat between these? Sounds like a triple with the lyric from what I hear, and the drum isn't intense til after the triple is over so your next jump still works nah I never do triplets to emphasize vocals so if I do it here it will be inconsistent, plus the song is still in a calm section so didn't feel like using 1/4 rhythms.
- 01:09:258 (5) - I think there's some 1/4 violin sounds right after this note, your choice whether to map or create emphasis on the vocal Yeah I choose the latter.
- 01:10:846 (1) - Wouldn't this sound better as two circles? Just my thoughts The theme in this kiai is to use a very high SV, so I'm trying to take advantage of it.
- Last jumps felt a bit big on a sightread but I suppose you can justify them mmm will keep that in mind lol
Good set, nothing much to find really, hope it helped at least a little. Yeah the slider shape thingy in Hard was a big help.About M4MMap: https://osu.ppy.sh/s/522233
I know you said you won't icon and that's perfectly fine (How did people force you to icon stuff O_o) but I could at least use your opinion on whether you think my map is ready or whether I should focus on getting some more in depth mods for it before trying to find a BN, from a good modder like yourself, I could really use an educated opinion so I don't get my hopes up/don't waste valuable time.
Shinenite's difficulty might be removed before ranking if it's not up to scratch quality wise, she's still learning mapping proficiency and fine tuning her structure skills, but the other 5 are in my opinion good to go so it would be nice to have an opinion on that, if possible. Hope my mod was good enough to warrant this favor aaa I'll see if I can help you with that when I modded it lol
Thanks for the mods~!Phyloukz wrote:
Hello, M4M from your queueinsane00:05:023 (2) - id reverse this shape so it flows better from 00:04:493 (1) - into the slider (like u did at 00:05:905 (1,2) - and similar spots) It's different because the one you mentioned has a strong sound on it so I did a flowbreak.
00:14:376 (1,2) - this flow is awkward to play since you usually follow the shape of a long slider like 00:14:376 (1) - pretty accurately (in comparison: the player doesnt follow the shape of a 1/2 sldier as accurately as a 1/1) and you keep the circular movement after the slider finished. but to hit the next circle you have to interrupt the pleasant flow and move awkwardly down (although the sliderend tends to move up). think its juzst better if you put 00:14:905 (2) - rather above the sldiertail Rhythm is changing to be something different so there's a flowbreak aka what you call an uncomfortable flow to indicate that.
00:54:082 (1,2) - similar issue i have here but it is less important because the sliders here are very slow so the player doesnt follow the shape of the long slider as much as in the spot above Same reasoning as above actually.
00:15:082 (3,4,5,6) - same thing here, i dont know why you shaped this triplet in that way because it doesnt flow well to the next object. reversing the shape would be better imo I think it plays fine, but some people mentioned this too. Do you have any suggestions in mind?
00:25:670 - i personally disagree mapping a slidertail for that sound since the sound is pretty emphasized in the music (especially becuz its the last sound of that section and kinda different from the sounds before) but you map it with the least emphasized object (slidertail) Actually the slider emphasizes the best, because an earlier section only consist of circles.
00:33:434 (3,4) - i think its pretty strange if you arrange these like that, because you did 00:32:905 (1,2) - before. so i think it would be a better pattern if you do it like http://puu.sh/v4kxg/4feb995d0f.jpg . imo it looks more structured but i guess thats personal preference. I Ctrl+G'd 00:33:434 (3) instead.
00:37:670 (3) - reverse shape for better flow? like http://puu.sh/v4kzw/771514e0fd.jpg so you get what i mean by reverse shape mm I like the current flow, it's a matter of personal preference I guess.
okay for the kiai i think a sv increase with such a huge multiplier is a bit over the top imo. i personally didnt expect such a high increase while testplaying. Just a note from a player point of view. Will keep that in mind.hard00:39:611 (2) - i dont think this fits the song really well. the white ticks have really different sounds, 00:39:964 - and 00:40:670 - have a bit stronger emphasis imo, so id just make http://puu.sh/v4kTf/9a49280645.jpg this. i think multiple reverses are justified if they represent a similar sound (in terms of intensity), if the sounds have different emphasises then i think reverses are not appropriate The reverses simplify vocals better imo, and mapping this normally is kind of plain for my taste so there's that.[/url]
01:00:434 (6) - nc eventually to indicate rhythm change? i know you didnt do this in insane aswell but i think NC would fit here in either diff
01:03:434 (5,6,7) - i can imagine that hard players (or normal players that want to advance to hard diffs) will have a problem reading this very well. imo this is quite an advanced pattern that is rather justified in insane than in hard Will keep that in mind.
01:20:905 (1,1,2,2) - this will 100% cause missing for hard players. its so hard to read these overlaps even i couldnt read them at first in the editor xD i actually think if you do overlapping pattern instead of stacking the readability will improve massively. Redid the pattern a bit.
01:24:964 (2) - maybe slightly increase the DS to emphasize the final sound? dunno just a suggestion Everything is distance snapped so there's that.
sorry im bad at hard diffs >< lmao never apologize when you're doing this to help people lolnormal00:00:964 (3,4) - these two objects are the exact same (rhythmically and vicually placement/shape) but they represent different things in the music which is an issue to me. 00:00:964 (3) - has quick sounds on the red ticks (so a slider doesnt really fit anyways, except you wanna do extrem rhythm simplification which isnt required in normal imo) and 00:01:670 (4) - represents a holding sound so a slider is perfect here. i dont recommend to use exact same objects here ??? Personally I think it's fine tho.
00:15:258 (3) - move this a little bit up so the flow is a bit easier (and the player doesnt accidentally click the reverse arrow or some shit xD) yes lmao
00:24:787 (2,3) - http://puu.sh/v4lnU/d774ce6a24.jpg looks more organized imo Fixed.
ive already seen some messy blankets before 00:51:964 (3,4) - , but this should really be adjusted imo. id advice you to polish them a bit more tho but yea... xD Aren't they looking fine in the first place lol
01:11:552 (4,1) - slider (4) doesnt really point to the next object. even its a 1/1 gap i think it should somehow tend to the next object in a pleasant way (currently you have to move down and then again up with slider (1) which is kinda awkward) I don't think that's necessary, but will keep that in mind.
01:23:729 (1,2,3,4,5,6) - dont know if thats too hard so... eh.. yeah just leve it xD They're not zzzeasy00:31:317 (3) - maybe a red node at the end of the slider so you can let the slider point a bit mroe to the next object? http://puu.sh/v4lBw/f4b94694b5.jpg uh no that would be inconsistent with other shapes I used lol
00:55:493 (1,2,3) - easy players have trouble doing repetetive movements but not big issue so just leave it. e.g. 01:06:787 (1,3) - is better because its not repetetive for the reverses while 01:18:434 (1,2) - is a bit awkward for newbs xD Tbh I think they're challending rather than being too difficult.
01:24:258 (2) - ctrl + g for easier movement (this back and forth is hard, and yes easy players follow the shape even if its that short lul) nah wanna keep the pattern simple.
couldnt find anything noteable anymore cool.
nice mapset, I hope i could help you a bit (im not a good modder and people tend to disagree with me ><) even if its just a bit! Have more confidence in yourself lmao
Good luck on further progress:)