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Ujico* - Letter From Heaven (Kuuchuu Toshi Ver)

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Topic Starter
gracefu
This beatmap was submitted using in-game submission on Thursday, January 18, 2018 at 4:12:34 PM

Artist: Ujico*
Title: Letter From Heaven (Kuuchuu Toshi Ver)
Tags: snail's house snail electronic electronica mixture piano techno Japan
BPM: 170
Filesize: 3624kb
Play Time: 00:00
Difficulties Available:
  1. asdf (0 stars, 1 notes)
  2. Insane (3.77 stars, 157 notes)
  3. Normal (1.99 stars, 197 notes)
  4. Test (1.15 stars, 8 notes)
  5. Traveller Backup (5.21 stars, 781 notes)
  6. Traveller (5.21 stars, 781 notes)
Download: Ujico* - Letter From Heaven (Kuuchuu Toshi Ver)
Information: Scores/Beatmap Listing
---------------
いっぱい danke to EscapeReality 和 Master_chan 和 prohibit 和 TheKingHenry 和 Einja 和 EscapeReality 和 Master_chan 和 gracefu 和 blissfulyoshi 和 Weeb Ass 和 EscapeReality 和 Master_chan 和 P A N 和 oneplusone 和 Xexxar 和 Anxient 和 EscapeReality 和 Master_chan 和 EscapeReality 和 Master_chan!

Please buy this song from Ujico*! (This song is Track 5 of the album 空中都市 [Kuuchuu Toshi])
https://0101.bandcamp.com/album/-

Please support the person who drew the BG!
http://boosoohoo.deviantart.com/art/Dea ... -336304705



Traveller Mapping Concept
Traveller Mapping Concept

The theme of this map is symmetry, but not in the sense that objects are copied and flipped, but rather I'm talking about symmetry of the mapping style used in each section.

The music has a pretty simple structure musically. Every verse it adds one additional layer to the music, peaking at the first chorus, then it goes back to the first verse again. Each time an additional layer is introduced, it creates a minor feeling of chaos and just a bit of disorder, as it becomes increasingly hard to keep track of all the layering rhythms.

By the way, you can also hear the piano starting from a background character and moving towards the foreground as the music gets more intense. This doesn't affect the map, but it's one of the reasons why I like this song.

So I tried to mimic the way the song builds up by also introducing one element at a time. However to do this in the exact same way as the music (literally keeping all the objects from the previous section and adding one more) would be boring. Instead I tried to figure out how I can use completely new patterns and still keep this building up concept.

My solution was to start with symmetry and end with dissymmetry, mirroring the way the song gets more chaotic.

The intro starts out with the most symmetry, horizontal, vertical, diagonal, and (90deg) rotational symmetry. In the intro, the main instrument is the clicking noise, which sounds a bit like a clock doesn't it? Similarly the mapping style is spoked in 4 directions, somewhat like the hands of a clock. (nah jk this is bs, the real reason is just the symmetry xP)

It leads into the first verse, which has all the symmetries of the intro except diagonal symmetry, and the rotational symmetry is now limited to 180deg only. The ticking noises are still mapped, but now the main instrument is the newly introduced piano. As you can hear though, the piano is constant and droning, and in a similar way I wanted the map to feel like that. This is why all the objects are arranged in straight lines, and using changes in direction to emphasise sounds.

The second verse is a bit special as it's comprised of two alternating instruments. When the first one comes on, I use rotational symmetry as the main style (losing the axial symmetries somewhat), and when the second one comes on, I use horizontal and 180deg rotational symmetry (losing vertical symmetry). One sounds hard and impactful, and I map this with a 3 slider pattern, while the other one is free and seems to fly around, which I map with a jump section that accelerates and decelerates according to the beat.

The third verse is now left with only horizontal symmetry, losing vertical and rotational symmetry. Here the main instrument is the guitar, which ALSO feels very flowy and singleminded. Similarly I mapped this by having flow move in a single direction, following the pitch of the guitar.

Finally in the chorus, there is no more symmetry as we enter a freeform mapping style. Here the main instrument is a mixture of lower pitched piano chords and a high pitched fast piano melody, which I map to jumps and streams respectively.

In the second half of the chorus, it gets a bit simpler rhythmically, and I reflect this by reintroducing some vertical symmetry, as well as a directional constraint I don't think is actually a symmetry, by having all the triplets move to the left and all the quintuples move to the right. I keep the intensity up by using triplets to force a fast-slow motion, emphasising that bling/blung sound.

The three verses repeat, and I keep the styles.

The second half of the second chorus is similar in style to second half in the first chorus, but it's pitched up and is getting more intense as ever. Similarly I follow the style of the first, but as it's more intense I introduced some variations by removing the directional constraint, and mapping the 3 guitar sounds as large linear jumps instead of a triangle, which is harder to play and I think reflects the increase in intensity.

The climax of the song is a fast piano melody, which I map with insane streams. The piano alternates between not-so-intense and intense sections, and keeping with the style I more symmetry in the not-so-intense sections, and breaking symmetry and using more curves and more diagonals in the more intense sections.
TheKingHenry
Hello mod from my queue~
Traveller
  1. 00:00:138 (1) - changing this to drum hitsounds will make it fade out more (which is desirable here as you know)
  2. 00:10:918 (5,6) - I would change stack leniency so that 1/2 distance stacks since you have a lot of patterns that could use it like this here doesn't look that good. Won't link every example of this here, but you know there's lot of patterns you have made like this
  3. 00:21:330 (1,2,3,4,5,6,7,8) - nothing really wrong with this but it's kinda lame pattern here imo
  4. 00:27:507 (2,1) - fix stack
  5. 00:24:154 - the sliders in this section and the patterns with them could look better with either slightly more curved sliders or little more spacing between em. As in you see when looking at them, that due the low distance and low curve, the middle parts of the sliders are clearly closer to the object they are blanketing than the ends of the slider (mainly 00:24:683 (2,3) - there parts, ofc 180 angling will make them fit somewhat nicely since they are of the same shape)
  6. 00:46:389 (9,10) - it's not that important in patterning like this, but I'm pretty sure this is 1/8 not 1/6 (listening with 25% speed), same thing with the other ones at 01:42:860 (1,2) - and 02:11:095 (1,2) -
  7. 01:07:918 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12) - pretty sure you have used just one combo of 16 at almost every other occasion, why not here?
  8. 01:20:624 - similar slider problem as mentioned above ^
  9. 01:26:889 - distinct sound here not mapped, why not? Would fit between 01:26:801 (2,3) - spacing-wise nicely too
  10. 02:12:507 (11,12,13) - looks little broken, moving 12 like 3 ticks right makes it look better
Good luck!
Topic Starter
gracefu

TheKingHenry wrote:

Hello mod from my queue~
Good luck!
Thanks for the mod!

Traveller
  1. 00:00:138 (1) - changing this to drum hitsounds will make it fade out more (which is desirable here as you know) I can't tell the difference so I kept it (soft is supposed to be quieter than drum). Might be your skin ^^
  2. 00:10:918 (5,6) - I would change stack leniency so that 1/2 distance stacks since you have a lot of patterns that could use it like this here doesn't look that good. Won't link every example of this here, but you know there's lot of patterns you have made like this Wow, thanks
  3. 00:21:330 (1,2,3,4,5,6,7,8) - nothing really wrong with this but it's kinda lame pattern here imo Changed it a bit
  4. 00:27:507 (2,1) - fix stack Thanks
  5. 00:24:154 - the sliders in this section and the patterns with them could look better with either slightly more curved sliders or little more spacing between em. As in you see when looking at them, that due the low distance and low curve, the middle parts of the sliders are clearly closer to the object they are blanketing than the ends of the slider (mainly 00:24:683 (2,3) - there parts, ofc 180 angling will make them fit somewhat nicely since they are of the same shape) I'm actually following the curves for the previous (and basically all sliders) in this map. If I increased the spacing it'd require too much spacing and gameplay wise I want it closely spaced. Besides, with it symmetrical it doesn't look bad anyway. See first pic: if I curve it more the slider starts to look unnatural. See second and third pic: example sliders from earlier in the map.
  6. 00:46:389 (9,10) - it's not that important in patterning like this, but I'm pretty sure this is 1/8 not 1/6 (listening with 25% speed), same thing with the other ones at 01:42:860 (1,2) - and 02:11:095 (1,2) - This is actually 1/12, but it was unplayable and my friend suggested a 1/6 instead
  7. 01:07:918 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12) - pretty sure you have used just one combo of 16 at almost every other occasion, why not here? I had the stream change colour to blue at the NC. You'll notice if you switch to default skin that I use blue when the streams occur, but the first few notes of that stream are actually a set up to the actual stream, so I didn't want that to be blue.
  8. 01:20:624 - similar slider problem as mentioned above ^ ^
  9. 01:26:889 - distinct sound here not mapped, why not? Would fit between 01:26:801 (2,3) - spacing-wise nicely too Not mapped because I suck at mapping ^^; Thanks
  10. 02:12:507 (11,12,13) - looks little broken, moving 12 like 3 ticks right makes it look better Thanks
Einja
Hello from my modding queue o/

Traveller
-The 168bpm inherit point doesn't seem useful to me ;-;
-Bump the AR to 9.2. Anything below 9 would be hard to read for anything above 5 stars


-00:14:801 (3,4) - This overlap doesn't look nice, I think you should remove the overlap since it also wasn't really a comfortable pattern for me to play. Do this with every other pattern that is similar to that.
-00:21:330 (1,2,3,4,5,6,7,8) - Make these into jumps?
-00:44:801 (6,7) - I think you should let these notes overlap each other, just like the previous patterns.
-00:46:389 (9,10) - Make these 2 1/4 sliders into 1 1/8?
-00:58:213 (2,3,4,5) - fix the issue here

-01:09:683 (2) - Start a NC here instead of 01:09:330 (1)
-01:42:860 (1,2) - Once again, change these into 1 1/8 slider.
-02:11:095 (1,2) - Change into 1/8 slider.
Topic Starter
gracefu

Einja wrote:

Hello from my modding queue o/
Thanks for modding!

Traveller
  1. The 168bpm inherit point doesn't seem useful to me ;-; Sure, I'll remove it
  2. Bump the AR to 9.2. Anything below 9 would be hard to read for anything above 5 stars Sorry, I want a prosperous preposterous AR 8.8

  3. 00:14:801 (3,4) - This overlap doesn't look nice, I think you should remove the overlap since it also wasn't really a comfortable pattern for me to play. Do this with every other pattern that is similar to that. Having a triple here will be too dense for this part of the song where everything is really calm and quiet.
  4. 00:21:330 (1,2,3,4,5,6,7,8) - Make these into jumps? Same as earlier concern, this part of the song is still very quiet, but I wanted just a *tiny* increase in difficulty here hence there are more circles but keeping the smooth flow.
  5. 00:44:801 (6,7) - I think you should let these notes overlap each other, just like the previous patterns. It does follow the previous pattern at 00:38:977 (5,6,7) - but I made the first circle stick out because its too hard to read when the beat changes from 1/1 to 1/2 all of a sudden, and having it stick out helps immensely without too much loss in playability.
  6. 00:46:389 (9,10) - Make these 2 1/4 sliders into 1 1/8? The song is actually a 1/12 stream, I used 4x 1/12 repeating before actually but as it was basically impossible to play I changed it to 2x 1/6 repeating at someone's suggestion.
  7. 00:58:213 (2,3,4,5) - fix the issue here Woops! Thanks
  8. 01:09:683 (2) - Start a NC here instead of 01:09:330 (1) That's currently inconsistent with the way I NC every other stream, do you mind explaining why you think this is better and why I should do it for the other streams too?
  9. 01:42:860 (1,2) - Once again, change these into 1 1/8 slider. The song is actually a 1/12 stream, I used 4x 1/12 repeating before actually but as it was basically impossible to play I changed it to 2x 1/6 repeating at someone's suggestion.
  10. 02:11:095 (1,2) - Change into 1/8 slider. The song is actually a 1/12 stream, I used 4x 1/12 repeating before actually but as it was basically impossible to play I changed it to 2x 1/6 repeating at someone's suggestion.
Topic Starter
gracefu
Lol self modding

Traveller

Rhythm
  1. 00:26:448 (3,4) - Missing triplet
  2. 00:28:742 (2,3,4,1) - Is this rhythm too dense for the start of the song?
  3. 00:30:859 (3) - Strong sound on slider end
  4. 00:36:859 (1) - There's a beat on 00:36:683 - and 00:37:918 (6,1) - uses slider end for this beat
  5. 00:44:977 (7,1,2,3,4,5,6,7,8,9) - and 01:41:801 (1,2,3,4,5,6,7,8,9,10) - The rhythm in the song is more complex than two simple quintuples
  6. 00:47:448 (3,4) - The emphasis is on the start and end of 3, so change this rhythm to circle slider maybe, would also simulate the open hi hat
  7. 00:50:095 (4) - There's a quintuple in the background here
  8. 01:01:389 (4,5,6,7,8) - You map this as a quintuple but 00:58:565 (5,6,7,8) - as a single + triplet, and 00:59:977 (4,5,6) - without any stacks at all?
  9. 01:14:801 (10,1) - and 01:11:977 (10,1) - and 01:20:448 (10,1) - Missing triplet, compare 01:17:624 (10,11,1) -
  10. 01:27:330 (5) - Strong sound on slider end
  11. 01:37:212 (6) - Slider extends through strong beat
  12. 01:43:918 (4,5) - Maybe change this to circle slider too, similar to 00:47:448 (3,4) -
  13. 01:49:742 (5) - Strong beat on slider end
  14. 01:44:801 (1,2) - Either a missing triplet or the sound on 2 is very weak
  15. 02:08:095 (6,7) - The 7 is relatively weak to the 6 slider end, but the slider was used to simulate open hi hat... hm
  16. 02:10:036 (1,2,3,4,5,6,7,8) - Perhaps this could be used to solve the issue with the quints from earlier? I think it's the same rhythm.
Spacing/Flow
  1. 00:20:448 (2,5) - Lack of emphasis on the 5, but you keep the pattern because of the 2. Is there a better way? Contrast with this pattern here with the same sound 00:19:742 (4,1) -
  2. 00:48:153 (1) - Seems a bit weak
  3. 00:49:742 (2,3) - Maybe increase contrast on the 2 vs the 3
  4. 00:51:153 (2,3,4) - 2 a bit too strong?
  5. 00:53:624 (7) - Too weak!
  6. 00:53:977 (2) - ^
  7. 00:55:212 (1) - ^
  8. 00:59:448 (1) - Needs contrast
  9. 01:00:859 (1) - ^
  10. 01:02:271 (1) - ^
  11. 01:02:448 (2,3,4,6,7,8) - Maybe ctrl G these stacks will make the singles have more emphasis?
  12. 01:25:036 (1,2,3,4) - The emphasis on this is flipped! Needs to emphasise 2 and 4 instead of 1 and 3
  13. 01:28:389 (9,12) - These two beats should be emphasised
  14. 01:35:977 (8) - Is this emphasised properly
  15. 01:55:036 (5,6,7) - Flipped emphasis/contrast here, 5 should be weak, 7 should be stronger than 6.
  16. 01:55:742 (8,1) - Feels more like the 8 has more emphasis than the 1?
  17. 01:57:153 (8,1) - ^
  18. 01:56:448 (5,6,7) - 7 needs more emphasis than 6 here
  19. 01:59:801 (7,8,1) - Can increase the contrast a lot more
  20. 02:00:683 (5,6,7) - Sudden wide flow here? wat
  21. 02:01:389 (8,1) - This 1 is relatively weak
  22. 02:04:212 (10) - This 10 should be weaker
  23. 02:03:506 (5,6,7,8) - Why break the usual rhythm here? If stack were to start on 5 it would be a quintuple not a triplet
  24. 02:14:801 (6) - A bit too big maybe
  25. 02:15:683 (1) - Way too big maybe
Visuals
  1. 00:07:565 (2) - 00:12:859 (1) - Are these curved sliders necessary? The change is already indicated by a NC.
  2. 00:35:448 (1,2,3,4) - and 01:31:918 (1,2,3,4) - The curvature of these groups of 4 seem to change randomly
  3. 00:37:918 (6,7) - These two sliders are inconsistent
  4. 00:54:506 (4,5,6,7,1) - Can probably make this a perfect star, but I guess you're going to change it soon anyways
  5. 01:09:330 (1) - The section here is a lot more vertical-y and has less horizontal movement compared to the previous section, why?
  6. 01:25:742 (1,2,3,4,5,6,1) - A bit ugly stream
  7. 01:59:448 (4,5,6) - A bit out of place looking at all the stacks in the same section! It was all nice and vertical before
Topic Starter
gracefu

gracefu wrote:

Lol self modding
Thanks for modding! Also firetruck you why are you so strict

Traveller

Rhythm
  1. 00:26:448 (3,4) - Missing triplet It's a bit too dense, removed the triplet at 00:29:271 (3) - to be consistent
  2. 00:28:742 (2,3,4,1) - Is this rhythm too dense for the start of the song? ^
  3. 00:30:859 (3) - Strong sound on slider end Going to keep the 3 slider pattern
  4. 00:36:859 (1) - There's a beat on 00:36:683 - and 00:37:918 (6,1) - uses slider end for this beat Trying to reduce density for this part of the song, so I'll leave it as silence and remove slider at 00:37:918 (6) - and 00:39:330 (7) - for consistency
  5. 00:44:977 (7,1,2,3,4,5,6,7,8,9) - and 01:41:801 (1,2,3,4,5,6,7,8,9,10) - The rhythm in the song is more complex than two simple quintuples Changed the rhythms
  6. 00:47:448 (3,4) - The emphasis is on the start and end of 3, so change this rhythm to circle slider maybe, would also simulate the open hi hat Done
  7. 00:50:095 (4) - There's a quintuple in the background here Emphasis is on piano
  8. 01:01:389 (4,5,6,7,8) - You map this as a quintuple but 00:58:565 (5,6,7,8) - as a single + triplet, and 00:59:977 (4,5,6) - without any stacks at all? I'm mapping to the weird jing jang jong sound for the quints and the 3/4 bleep bloop for the single+triples. The one with no stack is because it doesn't have either of those. That said I changed this part to be consistent with 01:07:212 (3,4,5,6,7) -
  9. 01:14:801 (10,1) - and 01:11:977 (10,1) - and 01:20:448 (10,1) - Missing triplet, compare 01:17:624 (10,11,1) - The last missing triplet is way overshadowed by the new section, having a triplet would eliminate a jump and remove emphasis. However for the other two, the goal was to emphasise the kick a bit more. Reason why that triplet exists is to vary the rhythm a bit on the 3rd repeat (a good place to vary patterns is 3/4th repeats of a phrase)
  10. 01:27:330 (5) - Strong sound on slider end Fixed
  11. 01:37:212 (6) - Slider extends through strong beat Fixed
  12. 01:43:918 (4,5) - Maybe change this to circle slider too, similar to 00:47:448 (3,4) - Fixed
  13. 01:49:742 (5) - Strong beat on slider end Changed to circles
  14. 01:44:801 (1,2) - Either a missing triplet or the sound on 2 is very weak Changed to slider
  15. 02:08:095 (6,7) - The 7 is relatively weak to the 6 slider end, but the slider was used to simulate open hi hat... hm Fixed by changing to a circle slider. Screw the hi hat!
  16. 02:10:036 (1,2,3,4,5,6,7,8) - Perhaps this could be used to solve the issue with the quints from earlier? I think it's the same rhythm. It wasn't the same rhythm
Spacing/Flow
  1. 00:20:448 (2,5) - Lack of emphasis on the 5, but you keep the pattern because of the 2. Is there a better way? Contrast with this pattern here with the same sound 00:19:742 (4,1) - Eeeh sorta fixed?
  2. 00:48:153 (1) - Seems a bit weak Fixed
  3. 00:49:742 (2,3) - Maybe increase contrast on the 2 vs the 3 Kinda hard to do but I just smushed it into the corner xP
  4. 00:51:153 (2,3,4) - 2 a bit too strong? Fixed
  5. 00:53:624 (7) - Too weak! Fixed
  6. 00:53:977 (2) - ^ Fixed
  7. 00:55:212 (1) - ^ Fixed
  8. 00:59:448 (1) - Needs contrast Fixed
  9. 01:00:859 (1) - ^ Fixed
  10. 01:02:271 (1) - ^ Fixed
  11. 01:02:448 (2,3,4,6,7,8) - Maybe ctrl G these stacks will make the singles have more emphasis? Fixed
  12. 01:25:036 (1,2,3,4) - The emphasis on this is flipped! Needs to emphasise 2 and 4 instead of 1 and 3 Fixed
  13. 01:28:389 (9,12) - These two beats should be emphasised Fixed
  14. 01:35:977 (8) - Is this emphasised properly Fixed
  15. 01:55:036 (5,6,7) - Flipped emphasis/contrast here, 5 should be weak, 7 should be stronger than 6. Fixed
  16. 01:55:742 (8,1) - Feels more like the 8 has more emphasis than the 1? Fixed
  17. 01:57:153 (8,1) - ^ Fixed
  18. 01:56:448 (5,6,7) - 7 needs more emphasis than 6 here Fixed
  19. 01:59:801 (7,8,1) - Can increase the contrast a lot more Fixed
  20. 02:00:683 (5,6,7) - Sudden wide flow here? wat Fixed
  21. 02:01:389 (8,1) - This 1 is relatively weak Fixed
  22. 02:04:212 (10) - This 10 should be weaker Fixed
  23. 02:03:506 (5,6,7,8) - Why break the usual rhythm here? If stack were to start on 5 it would be a quintuple not a triplet Changed to quintuple
  24. 02:14:801 (6) - A bit too big maybe Fixed
  25. 02:15:683 (1) - Way too big maybe Fixed
Visuals
  1. 00:07:565 (2) - 00:12:859 (1) - Are these curved sliders necessary? The change is already indicated by a NC. Changed to straight sliders
  2. 00:35:448 (1,2,3,4) - and 01:31:918 (1,2,3,4) - The curvature of these groups of 4 seem to change randomly For the first set, made it start out curved and get straighter, for the second set, made it alternate between more and less curved.
  3. 00:37:918 (6,7) - These two sliders are inconsistent Removed completely
  4. 00:54:506 (4,5,6,7,1) - Can probably make this a perfect star, but I guess you're going to change it soon anyways Done
  5. 01:09:330 (1) - The section here is a lot more vertical-y and has less horizontal movement compared to the previous section, why? Lol no idea
  6. 01:25:742 (1,2,3,4,5,6,1) - A bit ugly stream Fixed
  7. 01:59:448 (4,5,6) - A bit out of place looking at all the stacks in the same section! It was all nice and vertical before Made it vertical
ferret irl
... what
P A N

fdsfd wrote:

... what
Voxnola
Awwwww I love that mentality ^-^
cute ar
Your streams play really well and your map is nice with a nice concept.
I'm glad another has taken an interest in Ujico* and I wish you the best!
anna apple
hi cutie
blissfulyoshi
Joint IRC mod with Weeb Ass

SPOILER
01:01 blissfulyoshi: so might as well start out with what I asked earlier 00:09:595 - why did you not try to make something for the tick here
01:02 blissfulyoshi: ticking sound*
01:02 blissfulyoshi: after you come from 00:08:977 (3) -
01:02 Weeb Ass: Take my hs volume changes into consideration if you can, because your current soft volume makes it kinda hard to acc
01:02 gracefu: right so
01:02 gracefu: my initial diff actuall does map those diffs
01:02 blissfulyoshi: but what happened?
01:02 gracefu: however with discussion with EscapeReality we decided we wanted the intro to be low density
01:03 blissfulyoshi: single repeat would have been fine
01:03 Weeb Ass: I'd suggest sticking a 3-note repeat there
01:03 gracefu: its very very calm here and we wanted contrast with the end streams
01:03 blissfulyoshi: 00:09:942 - even stack would be okay here
01:03 blissfulyoshi: problem is, you set up something, and you sort of expect the pattern to follow it
01:03 Weeb Ass: blissful: There's no tick at 00:09:423 -
01:04 blissfulyoshi: I here one
01:04 blissfulyoshi: hear*
01:04 gracefu: the tick is at 00:09:595 -
01:04 Weeb Ass: That's the remnant of the tick at 00:09:335 -
01:04 gracefu: not 423
01:04 blissfulyoshi: it is 2 ticks
01:04 Weeb Ass: Yeah, I'm saying that the 1/2 gap is warranted
01:04 blissfulyoshi: I hear both
01:04 blissfulyoshi: oh well
01:04 blissfulyoshi: if you don't hear it, nbd
01:05 Weeb Ass: But I do agree with yoshi that you should also map the blue tick
01:05 gracefu: alright
01:05 gracefu: what did i set up and then not follow btw
01:05 gracefu: the central pattern?
01:05 blissfulyoshi: following the tick sounds
01:05 blissfulyoshi: with 3
01:05 gracefu: tbh i was always intending to reuse pattern in the later part of the map
01:05 gracefu: somehow returning to exact center again and again, but never found a good place to use it
01:06 gracefu: so intro atm is a bit out of place in general yeah
01:06 blissfulyoshi: mmm
01:06 blissfulyoshi: same thing pretty much happens again when you repeat the pattern
01:06 blissfulyoshi: 00:12:330 (4) -
01:06 blissfulyoshi: 00:12:771 -
01:06 gracefu: i can map all the blue ticks yeah
01:06 gracefu: all the clicks
01:07 Weeb Ass: I would suggest leaving a 1/2 gap minimum between the spinner and the first note
01:07 blissfulyoshi: 00:15:595 - admittedly this one is really soft in comparison to 00:15:242 (5) -
01:07 gracefu: 00:09:506 (4) - 00:09:859 (5,1) - 00:12:330 (4) - 00:12:683 (1,1) -
01:07 gracefu: these 4 are the missing one
01:07 blissfulyoshi: yeah
01:07 Underdogs: yoshi modding a shitmap
01:07 Underdogs: :thinking:
01:07 blissfulyoshi: I mod a lot of random things..........
01:07 gracefu: same thing for those actually, i wanted to reduce density
01:07 blissfulyoshi: I modded songs I couldn't stand listening too (not sure how I even got through that)
01:07 pkhg: ........
01:07 gracefu: again the original map mapped all those
01:08 gracefu: ><
01:08 Weeb Ass: Did you lose that diff?
01:08 Underdogs: lo
01:08 gracefu: lemme see if i still have it
01:08 blissfulyoshi: hmmm, reducing density is good and all, but you still need to be consistent in what you snap to
01:09 gracefu: alright i have it, i lied
01:09 gracefu: lol
01:09 blissfulyoshi: 00:24:153 (1,2,3) - blanket xD
01:09 gracefu: i didnt map those for other reasons though
01:09 Weeb Ass: I question why people have Grid Snap on when doing blankets
01:09 blissfulyoshi: and I really hope you changed that combo color
01:09 blissfulyoshi: I usually do to start out
01:09 Weeb Ass: It just makes it frustrating trying to get it right
01:09 blissfulyoshi: to get all the points close
01:10 Underdogs: blissfulyoshi mod thx
01:10 blissfulyoshi: too lazy
01:10 *Underdogs is listening to [https://osu.ppy.sh/b/1175156 CLIFF EDGE feat. Nakamura Maiko - Endless Tears]
01:10 Underdogs: xd
01:10 gracefu: im not going to blanket those xP if you blanket at this SV its either too curved or too spaced
01:10 Weeb Ass: To begin with yeah, but trying to get fine details
01:10 gracefu: at this CS*
01:10 blissfulyoshi: but the current one looks bad without blankets imo
01:10 blissfulyoshi: oh well
01:10 blissfulyoshi: up to you
01:10 gracefu: really
01:10 blissfulyoshi: if up to me, yes, but it is not up to me
01:11 Underdogs: blankets = insta rank
01:11 Underdogs: boi
01:11 Weeb Ass: [https://osu.ppy.sh/ss/7512141 Blanket \o/]
01:11 gracefu: yeah
01:11 gracefu: its really curved right?
01:11 gracefu: i tried it at first but didnt like how curved it was
01:11 gracefu: cause itd look exactly like that
01:11 Underdogs: second slider not curved enough
01:12 blissfulyoshi: 00:25:918 (2) - on the other hand, while I hear the clicking sound, those are some really light clicks you're following
01:12 Weeb Ass: Yeah, I did only one to show the curve
01:12 blissfulyoshi: but you don't add a note 00:25:918 (2) -
01:12 Weeb Ass: [https://osu.ppy.sh/ss/7512147 Here's full blanket]
01:13 gracefu: i could do a similar pattern with 00:31:389 (1,2,3,4) -
01:13 gracefu: on those really soft clicks
01:13 blissfulyoshi: but needs to blanket and be symmetrical
01:13 blissfulyoshi: xD
01:13 blissfulyoshi: gracefu: up to you
01:13 blissfulyoshi: xD
01:13 blissfulyoshi: sry I'm not being helpful
01:13 blissfulyoshi: just pointing out what is weird to me
01:13 gracefu: nah youre being helpful
01:14 gracefu: my self mod might help remove some consistency errors
01:14 gracefu: but it wont remove my blind spots
01:14 gracefu: i never even thought the clicks i were following mightve been soft
01:14 Weeb Ass: [https://puu.sh/uzlal/949e91a7f5.png Here's the volume edit I sent to gracefu earlier]
01:14 gracefu: because when i listen to the music theyre loud
01:14 blissfulyoshi: 00:48:506 (1,2,3) - I don't really hear a note on 2 here
01:14 blissfulyoshi: so it felt a bit weird
01:15 Weeb Ass: Ah, you're talking about the clicks ingame
01:15 blissfulyoshi: esp since 1 is played really differently in the music
01:15 gracefu: yes thats a mistake
01:15 gracefu: 2 is silent
01:16 blissfulyoshi: 00:49:742 (2) - this is again weird, because this is near silent yet has near equal spacing
01:16 Weeb Ass: It still sounds a bit funky with 5% hs
01:16 blissfulyoshi: lol
01:16 gracefu: near equal?
01:17 gracefu: i purposely made that really small XD
01:17 gracefu: not small enough i guess
01:17 blissfulyoshi: 00:49:565 (1,2,3) - the spacing is not that different
01:17 Weeb Ass: Well what I mean is that instead of having a note there
01:17 blissfulyoshi: I can give you the benefit of the doubt there
01:17 gracefu: i'll make it smaller
01:17 Weeb Ass: Remove two and space 1 out a bit
01:18 blissfulyoshi: 00:52:389 (1,2,3) - same happens here
01:18 gracefu: http://osu.ppy.sh/ss/7512160
01:19 Weeb Ass: To be honest, just removing 2 there would be okay
01:19 blissfulyoshi: ^
01:19 gracefu: yes actually
01:19 gracefu: i can remove 2 and make 1 a slider too
01:19 gracefu: extended slider
01:19 gracefu: 00:52:389 (1,2,3) - fits this better
01:20 Weeb Ass: Eh, I think you can keep 1 as it is
01:20 gracefu: esp due to 00:52:918 (4,5) -
01:20 Weeb Ass: It creates a good pause into the jump section
01:20 blissfulyoshi: not sure how 4,5 helps
01:20 gracefu: for the first one yeah i guess extended wont work well
01:20 gracefu: cause 4,5 is also extended
01:20 blissfulyoshi: but at least make 2 not overlap 4 then
01:21 gracefu: eh i think somewhere we started talking about different things xP
01:21 blissfulyoshi: 00:56:624 (1,2,3) - not sure what to suggest here, since the music does not suggest a consistent stream
01:21 Weeb Ass: I'm curious how it would be if you shortened 3 to 1/2 length
01:21 blissfulyoshi: maybe my diff isn't updated
01:21 gracefu: anyways i'll change those bits, prolly just remove the 2's as you said
01:21 blissfulyoshi: can you upload your latest
01:22 blissfulyoshi: and then I'll sync
01:22 Weeb Ass: and placed notes at 00:53:188 - and 00:53:276 -
01:22 gracefu: i actually just dl'd mine from the site
01:22 blissfulyoshi: it says latest pending version on my side
01:22 gracefu: the only change from that was https://osu.ppy.sh/ss/7512160
01:22 gracefu: yup
01:22 Weeb Ass: This is why I wish editing had a Google Docs function where multiple people can edit
01:22 gracefu: pretty sure we have the same map
01:23 Weeb Ass: But anyone that's not the owner has their changes ghosted on a faded overlay
01:23 gracefu: for 00:56:624 (1,2,3) - i know its not a consistent stream but im also not sure how else to do it
01:23 gracefu: hahaha
01:23 blissfulyoshi: nice to have, but the cost to implement it
01:23 blissfulyoshi: is so high
01:23 blissfulyoshi: 00:56:668 - you can hear something
01:23 blissfulyoshi: so it is a bit weird
01:23 Weeb Ass: Yeah, I hopefully in osu!next
01:24 gracefu: its much harder than it looks, @ cooperative editing
01:24 gracefu: no it'll prolly never happen
01:24 blissfulyoshi: probably never
01:24 blissfulyoshi: you need an actual team to make and upkeep that feature alone
01:24 blissfulyoshi: I think
01:24 blissfulyoshi: because net issues
01:24 gracefu: yeah
01:24 Weeb Ass: If you can do to 00:56:668 - what I suggested at 00:48:511 -
01:25 gracefu: @ 00:56:624 (1,2,3) - indeed its 1/8 triplet followed by the rest of the stream
01:25 gracefu: starting from 00:56:889 (4) -
01:25 gracefu: or rather 1/8 double?
01:25 gracefu: yeah, 1/8 double then 1/4 stream from 00:56:889 (4) -
01:25 gracefu: im not sure i want to map that
01:25 Weeb Ass: [https://osu.ppy.sh/ss/7512188 something like this]
01:26 gracefu: um weeb ass can you use numbers
01:26 blissfulyoshi: how do you reflect the piano in the stream though
01:26 Weeb Ass: My bad, haha. The last green combo note was originally the grey stream's 1, but I extended the new combo to grey stream 3
01:26 blissfulyoshi: since the piano doesn't start out as a stream
01:27 Weeb Ass: Accelerating stream, maybe?
01:27 blissfulyoshi: no.....
01:27 Weeb Ass: 8^)
01:27 gracefu: yeah i usually map the start of the piano with increase in spacing or change in direction
01:27 Weeb Ass: I mean, the stream's pretty spaced as it is now
01:28 gracefu: if youre talking about emphasising specific piano notes in the middle of the stream
01:28 gracefu: that seems almost impossible
01:28 gracefu: unlike drums each piano note has its own intensity
01:29 gracefu: and streams can generally only convey one or two points or a general change in intensity i think
01:29 blissfulyoshi: yeah.....
01:29 blissfulyoshi: I know
01:29 Weeb Ass: I was more referring to the overall volume of the piano but I see your point
01:29 gracefu: the most i can do is what i tried already, have it become extra spaced and thats about it
01:30 Weeb Ass: A sliderstream wouldn't work there
01:30 gracefu: probably not as fun to play too :P
01:30 blissfulyoshi: whatever, let's move
01:30 blissfulyoshi: maybe someone else will have an answer
01:30 Rhonen: *dies doing homework* x-x
01:31 Weeb Ass: Jump distance from 00:59:276 (10) - to 00:59:453 (1) - seems a bit high
01:31 Weeb Ass: actually nevermind
01:31 Weeb Ass: Similar distance to 00:58:924 (8,9) -
01:32 blissfulyoshi: 00:58:301 (3) - wait, what is this following
01:32 gracefu: if you want to point that 01:02:095 (10) -
01:32 gracefu: this is the worst
01:32 Weeb Ass: Ah, the middle of the triple is mapped to empty sound
01:32 gracefu: isnt there a click there? also the piano sound gets a bit warbled there
01:33 blissfulyoshi: it is empty as far as I can tell
01:33 blissfulyoshi: the piano is being held
01:33 Weeb Ass: There isn't a click there, no
01:33 blissfulyoshi: but that is it
01:33 blissfulyoshi: 00:59:712 (2) - similarly here
01:33 Weeb Ass: I mean you COULD use a 1/4 slider but I wouldn't recommend it
01:33 blissfulyoshi: I would, but you have to had been spamming sliders already
01:34 blissfulyoshi: otherwise it would never work
01:34 gracefu: that 2 definitely has a note
01:34 Weeb Ass: Yeah, consistency is a pain
01:34 blissfulyoshi: the 2 has a note, but it is really soft
01:34 gracefu: its a triplet from 00:59:624 - from what i hear
01:34 blissfulyoshi: 00:59:801 (3) - because there is a huge emphasis here
01:34 gracefu: hm
01:34 jaybyabut: how do i beat cookiezi?
01:34 blissfulyoshi: that is not shown in the spacing
01:34 gracefu: its loud to me again
01:34 gracefu: XD
01:35 Weeb Ass: Sustained sound from 00:59:629 -
01:35 Weeb Ass: There's the illusion of a note there
01:35 Underdogs: you dont
01:35 blissfulyoshi: hmmm are you sure it is an illusion
01:35 blissfulyoshi: oh well
01:36 Metaku: Hmm I wonder if I should mod your map doggy-chan
01:36 Weeb Ass: Yeah, listen to it at 50%
01:36 blissfulyoshi: either way, doesn't really change the scenario
01:36 gracefu: its not an illusion though, the volume goes back up at the 2
01:36 gracefu: and im not sure the illusion would affect the previous beat
01:36 blissfulyoshi: I hear a slight volume increase as well, but it doesn't change why 3 doesn't have emphasis
01:37 Weeb Ass: Same thing happens at 01:01:658 (6,8) -
01:37 gracefu: yeah the triplet doesnt quite have enough oomph
01:37 Weeb Ass: What I would do is make this entire section 1/2
01:38 pkhg: mfw lanturns avatar isnt a lanturn
01:38 gracefu: oh no that one is really just your standard "mapping the really soft clicks in the background"
01:38 blissfulyoshi: I would be completely fine with that change
01:38 gracefu: if its really a problem i can remove it
01:38 gracefu: but i like my streams
01:38 gracefu: :P
01:38 blissfulyoshi: but lanturn's ava has a glowing call
01:38 blissfulyoshi: ball*
01:39 Weeb Ass: What having a 1/2 section would do is create a juxtaposition between the higher-octave piano (stream)
01:39 gracefu: https://osu.ppy.sh/u/1446665 it changed
01:39 Weeb Ass: And the lower-octave piano (1/2 jumps)
01:39 blissfulyoshi: oh
01:39 blissfulyoshi: lol
01:39 gracefu: but what about this section 01:09:330 (1) -
01:39 gracefu: its full of 1/4
01:40 pkhg: a guy posted a mania map on my q
01:40 blissfulyoshi: that can stay
01:40 pkhg: what a day to be alive
01:40 gracefu: oh nvm i see what youre getting at
01:41 Weeb Ass: That section can stay as it is
01:41 Nao Tomori: lmao
01:41 blissfulyoshi: well after you change 01:07:918 (1,2,3,4) -
01:41 gracefu: if you treat the entire kiai as one section, having the contrast would only stay inside the kiai
01:41 Nao Tomori: some guy posted a mania NM in my closed std bn m4m queue
01:41 Nao Tomori: i was tilted
01:41 blissfulyoshi: lol nao
01:41 gracefu: blissfulyoshi: to what
01:41 pkhg: lo
01:41 blissfulyoshi: to what we discussed about the earlier streams
01:41 blissfulyoshi: because of the 1/8th
01:42 gracefu: i mean
01:42 gracefu: removing the weird and replacing with 1/4
01:42 gracefu: 1/2
01:42 blissfulyoshi: that is fine
01:42 gracefu: but its hard cause the stream starts on blue tick
01:43 blissfulyoshi: yeah......
01:43 gracefu: 01:08:183 -
01:43 blissfulyoshi: oh well, you're the mapper, you can figure it out
01:43 gracefu: noooo
01:43 gracefu: XDDD
01:43 gracefu: asking the hard questions :3
01:44 Weeb Ass: [https://osu.ppy.sh/ss/7512261 Like this, maybe?]
01:44 gracefu: the red would be silent though
01:44 gracefu: wait no, it has piano
01:44 Weeb Ass: 01:08:100 - ?
01:44 gracefu: just not drum
01:45 gracefu: 01:08:095 -
01:45 gracefu: yes
01:45 blissfulyoshi: prioritize the stronger sounds
01:45 gracefu: i can remap this ENTIRE section actually 00:58:036 -
01:45 blissfulyoshi: unless all of your sound equipment has V shaped response curces
01:45 blissfulyoshi: curves*
01:46 blissfulyoshi: then I can't help you
01:46 gracefu: like you said i could remap to focus on contrast between high and low piano
01:46 blissfulyoshi: ummm up to you
01:46 blissfulyoshi: xD
01:47 Weeb Ass: Yeah, I had suggested that for some of the sections
01:47 gracefu: my equipment dont have V shaped response curves
01:47 gracefu: but maybe my ears do
01:47 Weeb Ass: Let me see if I can timestamp them
01:47 gracefu: XD
01:48 gracefu: we've covered a lot
01:48 gracefu: and i see why this would be shitty in a forum post
01:48 Weeb Ass: Gah, there's too many sections where 2 is removed.
01:48 gracefu: its hard to even explain the problem
01:48 blissfulyoshi: I could explain it, but this requires the mapper to say why he/she did things
01:48 blissfulyoshi: to figure out the better solution
Weeb Ass

blissfulyoshi wrote:

Joint IRC mod with Weeb Ass

SPOILER
01:01 blissfulyoshi: so might as well start out with what I asked earlier 00:09:595 - why did you not try to make something for the tick here
01:02 blissfulyoshi: ticking sound*
01:02 blissfulyoshi: after you come from 00:08:977 (3) -
01:02 Weeb Ass: Take my hs volume changes into consideration if you can, because your current soft volume makes it kinda hard to acc
01:02 gracefu: right so
01:02 gracefu: my initial diff actuall does map those diffs
01:02 blissfulyoshi: but what happened?
01:02 gracefu: however with discussion with EscapeReality we decided we wanted the intro to be low density
01:03 blissfulyoshi: single repeat would have been fine
01:03 Weeb Ass: I'd suggest sticking a 3-note repeat there
01:03 gracefu: its very very calm here and we wanted contrast with the end streams
01:03 blissfulyoshi: 00:09:942 - even stack would be okay here
01:03 blissfulyoshi: problem is, you set up something, and you sort of expect the pattern to follow it
01:03 Weeb Ass: blissful: There's no tick at 00:09:423 -
01:04 blissfulyoshi: I here one
01:04 blissfulyoshi: hear*
01:04 gracefu: the tick is at 00:09:595 -
01:04 Weeb Ass: That's the remnant of the tick at 00:09:335 -
01:04 gracefu: not 423
01:04 blissfulyoshi: it is 2 ticks
01:04 Weeb Ass: Yeah, I'm saying that the 1/2 gap is warranted
01:04 blissfulyoshi: I hear both
01:04 blissfulyoshi: oh well
01:04 blissfulyoshi: if you don't hear it, nbd
01:05 Weeb Ass: But I do agree with yoshi that you should also map the blue tick
01:05 gracefu: alright
01:05 gracefu: what did i set up and then not follow btw
01:05 gracefu: the central pattern?
01:05 blissfulyoshi: following the tick sounds
01:05 blissfulyoshi: with 3
01:05 gracefu: tbh i was always intending to reuse pattern in the later part of the map
01:05 gracefu: somehow returning to exact center again and again, but never found a good place to use it
01:06 gracefu: so intro atm is a bit out of place in general yeah
01:06 blissfulyoshi: mmm
01:06 blissfulyoshi: same thing pretty much happens again when you repeat the pattern
01:06 blissfulyoshi: 00:12:330 (4) -
01:06 blissfulyoshi: 00:12:771 -
01:06 gracefu: i can map all the blue ticks yeah
01:06 gracefu: all the clicks
01:07 Weeb Ass: I would suggest leaving a 1/2 gap minimum between the spinner and the first note
01:07 blissfulyoshi: 00:15:595 - admittedly this one is really soft in comparison to 00:15:242 (5) -
01:07 gracefu: 00:09:506 (4) - 00:09:859 (5,1) - 00:12:330 (4) - 00:12:683 (1,1) -
01:07 gracefu: these 4 are the missing one
01:07 blissfulyoshi: yeah
01:07 Underdogs: yoshi modding a shitmap
01:07 Underdogs: :thinking:
01:07 blissfulyoshi: I mod a lot of random things..........
01:07 gracefu: same thing for those actually, i wanted to reduce density
01:07 blissfulyoshi: I modded songs I couldn't stand listening too (not sure how I even got through that)
01:07 pkhg: ........
01:07 gracefu: again the original map mapped all those
01:08 gracefu: ><
01:08 Weeb Ass: Did you lose that diff?
01:08 Underdogs: lo
01:08 gracefu: lemme see if i still have it
01:08 blissfulyoshi: hmmm, reducing density is good and all, but you still need to be consistent in what you snap to
01:09 gracefu: alright i have it, i lied
01:09 gracefu: lol
01:09 blissfulyoshi: 00:24:153 (1,2,3) - blanket xD
01:09 gracefu: i didnt map those for other reasons though
01:09 Weeb Ass: I question why people have Grid Snap on when doing blankets
01:09 blissfulyoshi: and I really hope you changed that combo color
01:09 blissfulyoshi: I usually do to start out
01:09 Weeb Ass: It just makes it frustrating trying to get it right
01:09 blissfulyoshi: to get all the points close
01:10 Underdogs: blissfulyoshi mod thx
01:10 blissfulyoshi: too lazy
01:10 *Underdogs is listening to [https://osu.ppy.sh/b/1175156 CLIFF EDGE feat. Nakamura Maiko - Endless Tears]
01:10 Underdogs: xd
01:10 gracefu: im not going to blanket those xP if you blanket at this SV its either too curved or too spaced
01:10 Weeb Ass: To begin with yeah, but trying to get fine details
01:10 gracefu: at this CS*
01:10 blissfulyoshi: but the current one looks bad without blankets imo
01:10 blissfulyoshi: oh well
01:10 blissfulyoshi: up to you
01:10 gracefu: really
01:10 blissfulyoshi: if up to me, yes, but it is not up to me
01:11 Underdogs: blankets = insta rank
01:11 Underdogs: boi
01:11 Weeb Ass: [https://osu.ppy.sh/ss/7512141 Blanket \o/]
01:11 gracefu: yeah
01:11 gracefu: its really curved right?
01:11 gracefu: i tried it at first but didnt like how curved it was
01:11 gracefu: cause itd look exactly like that
01:11 Underdogs: second slider not curved enough
01:12 blissfulyoshi: 00:25:918 (2) - on the other hand, while I hear the clicking sound, those are some really light clicks you're following
01:12 Weeb Ass: Yeah, I did only one to show the curve
01:12 blissfulyoshi: but you don't add a note 00:25:918 (2) -
01:12 Weeb Ass: [https://osu.ppy.sh/ss/7512147 Here's full blanket]
01:13 gracefu: i could do a similar pattern with 00:31:389 (1,2,3,4) -
01:13 gracefu: on those really soft clicks
01:13 blissfulyoshi: but needs to blanket and be symmetrical
01:13 blissfulyoshi: xD
01:13 blissfulyoshi: gracefu: up to you
01:13 blissfulyoshi: xD
01:13 blissfulyoshi: sry I'm not being helpful
01:13 blissfulyoshi: just pointing out what is weird to me
01:13 gracefu: nah youre being helpful
01:14 gracefu: my self mod might help remove some consistency errors
01:14 gracefu: but it wont remove my blind spots
01:14 gracefu: i never even thought the clicks i were following mightve been soft
01:14 Weeb Ass: [https://puu.sh/uzlal/949e91a7f5.png Here's the volume edit I sent to gracefu earlier]
01:14 gracefu: because when i listen to the music theyre loud
01:14 blissfulyoshi: 00:48:506 (1,2,3) - I don't really hear a note on 2 here
01:14 blissfulyoshi: so it felt a bit weird
01:15 Weeb Ass: Ah, you're talking about the clicks ingame
01:15 blissfulyoshi: esp since 1 is played really differently in the music
01:15 gracefu: yes thats a mistake
01:15 gracefu: 2 is silent
01:16 blissfulyoshi: 00:49:742 (2) - this is again weird, because this is near silent yet has near equal spacing
01:16 Weeb Ass: It still sounds a bit funky with 5% hs
01:16 blissfulyoshi: lol
01:16 gracefu: near equal?
01:17 gracefu: i purposely made that really small XD
01:17 gracefu: not small enough i guess
01:17 blissfulyoshi: 00:49:565 (1,2,3) - the spacing is not that different
01:17 Weeb Ass: Well what I mean is that instead of having a note there
01:17 blissfulyoshi: I can give you the benefit of the doubt there
01:17 gracefu: i'll make it smaller
01:17 Weeb Ass: Remove two and space 1 out a bit
01:18 blissfulyoshi: 00:52:389 (1,2,3) - same happens here
01:18 gracefu: http://osu.ppy.sh/ss/7512160
01:19 Weeb Ass: To be honest, just removing 2 there would be okay
01:19 blissfulyoshi: ^
01:19 gracefu: yes actually
01:19 gracefu: i can remove 2 and make 1 a slider too
01:19 gracefu: extended slider
01:19 gracefu: 00:52:389 (1,2,3) - fits this better
01:20 Weeb Ass: Eh, I think you can keep 1 as it is
01:20 gracefu: esp due to 00:52:918 (4,5) -
01:20 Weeb Ass: It creates a good pause into the jump section
01:20 blissfulyoshi: not sure how 4,5 helps
01:20 gracefu: for the first one yeah i guess extended wont work well
01:20 gracefu: cause 4,5 is also extended
01:20 blissfulyoshi: but at least make 2 not overlap 4 then
01:21 gracefu: eh i think somewhere we started talking about different things xP
01:21 blissfulyoshi: 00:56:624 (1,2,3) - not sure what to suggest here, since the music does not suggest a consistent stream
01:21 Weeb Ass: I'm curious how it would be if you shortened 3 to 1/2 length
01:21 blissfulyoshi: maybe my diff isn't updated
01:21 gracefu: anyways i'll change those bits, prolly just remove the 2's as you said
01:21 blissfulyoshi: can you upload your latest
01:22 blissfulyoshi: and then I'll sync
01:22 Weeb Ass: and placed notes at 00:53:188 - and 00:53:276 -
01:22 gracefu: i actually just dl'd mine from the site
01:22 blissfulyoshi: it says latest pending version on my side
01:22 gracefu: the only change from that was https://osu.ppy.sh/ss/7512160
01:22 gracefu: yup
01:22 Weeb Ass: This is why I wish editing had a Google Docs function where multiple people can edit
01:22 gracefu: pretty sure we have the same map
01:23 Weeb Ass: But anyone that's not the owner has their changes ghosted on a faded overlay
01:23 gracefu: for 00:56:624 (1,2,3) - i know its not a consistent stream but im also not sure how else to do it
01:23 gracefu: hahaha
01:23 blissfulyoshi: nice to have, but the cost to implement it
01:23 blissfulyoshi: is so high
01:23 blissfulyoshi: 00:56:668 - you can hear something
01:23 blissfulyoshi: so it is a bit weird
01:23 Weeb Ass: Yeah, I hopefully in osu!next
01:24 gracefu: its much harder than it looks, @ cooperative editing
01:24 gracefu: no it'll prolly never happen
01:24 blissfulyoshi: probably never
01:24 blissfulyoshi: you need an actual team to make and upkeep that feature alone
01:24 blissfulyoshi: I think
01:24 blissfulyoshi: because net issues
01:24 gracefu: yeah
01:24 Weeb Ass: If you can do to 00:56:668 - what I suggested at 00:48:511 -
01:25 gracefu: @ 00:56:624 (1,2,3) - indeed its 1/8 triplet followed by the rest of the stream
01:25 gracefu: starting from 00:56:889 (4) -
01:25 gracefu: or rather 1/8 double?
01:25 gracefu: yeah, 1/8 double then 1/4 stream from 00:56:889 (4) -
01:25 gracefu: im not sure i want to map that
01:25 Weeb Ass: [https://osu.ppy.sh/ss/7512188 something like this]
01:26 gracefu: um weeb ass can you use numbers
01:26 blissfulyoshi: how do you reflect the piano in the stream though
01:26 Weeb Ass: My bad, haha. The last green combo note was originally the grey stream's 1, but I extended the new combo to grey stream 3
01:26 blissfulyoshi: since the piano doesn't start out as a stream
01:27 Weeb Ass: Accelerating stream, maybe?
01:27 blissfulyoshi: no.....
01:27 Weeb Ass: 8^)
01:27 gracefu: yeah i usually map the start of the piano with increase in spacing or change in direction
01:27 Weeb Ass: I mean, the stream's pretty spaced as it is now
01:28 gracefu: if youre talking about emphasising specific piano notes in the middle of the stream
01:28 gracefu: that seems almost impossible
01:28 gracefu: unlike drums each piano note has its own intensity
01:29 gracefu: and streams can generally only convey one or two points or a general change in intensity i think
01:29 blissfulyoshi: yeah.....
01:29 blissfulyoshi: I know
01:29 Weeb Ass: I was more referring to the overall volume of the piano but I see your point
01:29 gracefu: the most i can do is what i tried already, have it become extra spaced and thats about it
01:30 Weeb Ass: A sliderstream wouldn't work there
01:30 gracefu: probably not as fun to play too :P
01:30 blissfulyoshi: whatever, let's move
01:30 blissfulyoshi: maybe someone else will have an answer
01:30 Rhonen: *dies doing homework* x-x
01:31 Weeb Ass: Jump distance from 00:59:276 (10) - to 00:59:453 (1) - seems a bit high
01:31 Weeb Ass: actually nevermind
01:31 Weeb Ass: Similar distance to 00:58:924 (8,9) -
01:32 blissfulyoshi: 00:58:301 (3) - wait, what is this following
01:32 gracefu: if you want to point that 01:02:095 (10) -
01:32 gracefu: this is the worst
01:32 Weeb Ass: Ah, the middle of the triple is mapped to empty sound
01:32 gracefu: isnt there a click there? also the piano sound gets a bit warbled there
01:33 blissfulyoshi: it is empty as far as I can tell
01:33 blissfulyoshi: the piano is being held
01:33 Weeb Ass: There isn't a click there, no
01:33 blissfulyoshi: but that is it
01:33 blissfulyoshi: 00:59:712 (2) - similarly here
01:33 Weeb Ass: I mean you COULD use a 1/4 slider but I wouldn't recommend it
01:33 blissfulyoshi: I would, but you have to had been spamming sliders already
01:34 blissfulyoshi: otherwise it would never work
01:34 gracefu: that 2 definitely has a note
01:34 Weeb Ass: Yeah, consistency is a pain
01:34 blissfulyoshi: the 2 has a note, but it is really soft
01:34 gracefu: its a triplet from 00:59:624 - from what i hear
01:34 blissfulyoshi: 00:59:801 (3) - because there is a huge emphasis here
01:34 gracefu: hm
01:34 jaybyabut: how do i beat cookiezi?
01:34 blissfulyoshi: that is not shown in the spacing
01:34 gracefu: its loud to me again
01:34 gracefu: XD
01:35 Weeb Ass: Sustained sound from 00:59:629 -
01:35 Weeb Ass: There's the illusion of a note there
01:35 Underdogs: you dont
01:35 blissfulyoshi: hmmm are you sure it is an illusion
01:35 blissfulyoshi: oh well
01:36 Metaku: Hmm I wonder if I should mod your map doggy-chan
01:36 Weeb Ass: Yeah, listen to it at 50%
01:36 blissfulyoshi: either way, doesn't really change the scenario
01:36 gracefu: its not an illusion though, the volume goes back up at the 2
01:36 gracefu: and im not sure the illusion would affect the previous beat
01:36 blissfulyoshi: I hear a slight volume increase as well, but it doesn't change why 3 doesn't have emphasis
01:37 Weeb Ass: Same thing happens at 01:01:658 (6,8) -
01:37 gracefu: yeah the triplet doesnt quite have enough oomph
01:37 Weeb Ass: What I would do is make this entire section 1/2
01:38 pkhg: mfw lanturns avatar isnt a lanturn
01:38 gracefu: oh no that one is really just your standard "mapping the really soft clicks in the background"
01:38 blissfulyoshi: I would be completely fine with that change
01:38 gracefu: if its really a problem i can remove it
01:38 gracefu: but i like my streams
01:38 gracefu: :P
01:38 blissfulyoshi: but lanturn's ava has a glowing call
01:38 blissfulyoshi: ball*
01:39 Weeb Ass: What having a 1/2 section would do is create a juxtaposition between the higher-octave piano (stream)
01:39 gracefu: https://osu.ppy.sh/u/1446665 it changed
01:39 Weeb Ass: And the lower-octave piano (1/2 jumps)
01:39 blissfulyoshi: oh
01:39 blissfulyoshi: lol
01:39 gracefu: but what about this section 01:09:330 (1) -
01:39 gracefu: its full of 1/4
01:40 pkhg: a guy posted a mania map on my q
01:40 blissfulyoshi: that can stay
01:40 pkhg: what a day to be alive
01:40 gracefu: oh nvm i see what youre getting at
01:41 Weeb Ass: That section can stay as it is
01:41 Nao Tomori: lmao
01:41 blissfulyoshi: well after you change 01:07:918 (1,2,3,4) -
01:41 gracefu: if you treat the entire kiai as one section, having the contrast would only stay inside the kiai
01:41 Nao Tomori: some guy posted a mania NM in my closed std bn m4m queue
01:41 Nao Tomori: i was tilted
01:41 blissfulyoshi: lol nao
01:41 gracefu: blissfulyoshi: to what
01:41 pkhg: lo
01:41 blissfulyoshi: to what we discussed about the earlier streams
01:41 blissfulyoshi: because of the 1/8th
01:42 gracefu: i mean
01:42 gracefu: removing the weird and replacing with 1/4
01:42 gracefu: 1/2
01:42 blissfulyoshi: that is fine
01:42 gracefu: but its hard cause the stream starts on blue tick
01:43 blissfulyoshi: yeah......
01:43 gracefu: 01:08:183 -
01:43 blissfulyoshi: oh well, you're the mapper, you can figure it out
01:43 gracefu: noooo
01:43 gracefu: XDDD
01:43 gracefu: asking the hard questions :3
01:44 Weeb Ass: [https://osu.ppy.sh/ss/7512261 Like this, maybe?]
01:44 gracefu: the red would be silent though
01:44 gracefu: wait no, it has piano
01:44 Weeb Ass: 01:08:100 - ?
01:44 gracefu: just not drum
01:45 gracefu: 01:08:095 -
01:45 gracefu: yes
01:45 blissfulyoshi: prioritize the stronger sounds
01:45 gracefu: i can remap this ENTIRE section actually 00:58:036 -
01:45 blissfulyoshi: unless all of your sound equipment has V shaped response curces
01:45 blissfulyoshi: curves*
01:46 blissfulyoshi: then I can't help you
01:46 gracefu: like you said i could remap to focus on contrast between high and low piano
01:46 blissfulyoshi: ummm up to you
01:46 blissfulyoshi: xD
01:47 Weeb Ass: Yeah, I had suggested that for some of the sections
01:47 gracefu: my equipment dont have V shaped response curves
01:47 gracefu: but maybe my ears do
01:47 Weeb Ass: Let me see if I can timestamp them
01:47 gracefu: XD
01:48 gracefu: we've covered a lot
01:48 gracefu: and i see why this would be shitty in a forum post
01:48 Weeb Ass: Gah, there's too many sections where 2 is removed.
01:48 gracefu: its hard to even explain the problem
01:48 blissfulyoshi: I could explain it, but this requires the mapper to say why he/she did things
01:48 blissfulyoshi: to figure out the better solution
Wow, it feels nice to get kudosu every now and then.
Topic Starter
gracefu

blissfulyoshi wrote:

Joint IRC mod with Weeb Ass
Hey blissfulyoshi and Weeb Ass, thanks for modding!

This post is just for me to condense the information from the IRC logs into their main points. The points here are extremely condensed and don't really reflect the actual mod so if you're going to comment on these points please read the actual log first.

Original IRC log
01:01 blissfulyoshi: so might as well start out with what I asked earlier 00:09:595 - why did you not try to make something for the tick here
01:02 blissfulyoshi: ticking sound*
01:02 blissfulyoshi: after you come from 00:08:977 (3) -
01:02 Weeb Ass: Take my hs volume changes into consideration if you can, because your current soft volume makes it kinda hard to acc
01:02 gracefu: right so
01:02 gracefu: my initial diff actuall does map those diffs
01:02 blissfulyoshi: but what happened?
01:02 gracefu: however with discussion with EscapeReality we decided we wanted the intro to be low density
01:03 blissfulyoshi: single repeat would have been fine
01:03 Weeb Ass: I'd suggest sticking a 3-note repeat there
01:03 gracefu: its very very calm here and we wanted contrast with the end streams
01:03 blissfulyoshi: 00:09:942 - even stack would be okay here
01:03 blissfulyoshi: problem is, you set up something, and you sort of expect the pattern to follow it
01:03 Weeb Ass: blissful: There's no tick at 00:09:423 -
01:04 blissfulyoshi: I here one
01:04 blissfulyoshi: hear*
01:04 gracefu: the tick is at 00:09:595 -
01:04 Weeb Ass: That's the remnant of the tick at 00:09:335 -
01:04 gracefu: not 423
01:04 blissfulyoshi: it is 2 ticks
01:04 Weeb Ass: Yeah, I'm saying that the 1/2 gap is warranted
01:04 blissfulyoshi: I hear both
01:04 blissfulyoshi: oh well
01:04 blissfulyoshi: if you don't hear it, nbd
01:05 Weeb Ass: But I do agree with yoshi that you should also map the blue tick
01:05 gracefu: alright
01:05 gracefu: what did i set up and then not follow btw
01:05 gracefu: the central pattern?
01:05 blissfulyoshi: following the tick sounds
01:05 blissfulyoshi: with 3
01:05 gracefu: tbh i was always intending to reuse pattern in the later part of the map
01:05 gracefu: somehow returning to exact center again and again, but never found a good place to use it
01:06 gracefu: so intro atm is a bit out of place in general yeah
01:06 blissfulyoshi: mmm
01:06 blissfulyoshi: same thing pretty much happens again when you repeat the pattern
01:06 blissfulyoshi: 00:12:330 (4) -
01:06 blissfulyoshi: 00:12:771 -
01:06 gracefu: i can map all the blue ticks yeah
01:06 gracefu: all the clicks
01:07 Weeb Ass: I would suggest leaving a 1/2 gap minimum between the spinner and the first note
01:07 blissfulyoshi: 00:15:595 - admittedly this one is really soft in comparison to 00:15:242 (5) -
01:07 gracefu: 00:09:506 (4) - 00:09:859 (5,1) - 00:12:330 (4) - 00:12:683 (1,1) -
01:07 gracefu: these 4 are the missing one
01:07 blissfulyoshi: yeah
01:07 Underdogs: yoshi modding a shitmap
01:07 Underdogs: :thinking:
01:07 blissfulyoshi: I mod a lot of random things..........
01:07 gracefu: same thing for those actually, i wanted to reduce density
01:07 blissfulyoshi: I modded songs I couldn't stand listening too (not sure how I even got through that)
01:07 pkhg: ........
01:07 gracefu: again the original map mapped all those
01:08 gracefu: ><
01:08 Weeb Ass: Did you lose that diff?
01:08 Underdogs: lo
01:08 gracefu: lemme see if i still have it
01:08 blissfulyoshi: hmmm, reducing density is good and all, but you still need to be consistent in what you snap to
01:09 gracefu: alright i have it, i lied
01:09 gracefu: lol
01:09 blissfulyoshi: 00:24:153 (1,2,3) - blanket xD
01:09 gracefu: i didnt map those for other reasons though
01:09 Weeb Ass: I question why people have Grid Snap on when doing blankets
01:09 blissfulyoshi: and I really hope you changed that combo color
01:09 blissfulyoshi: I usually do to start out
01:09 Weeb Ass: It just makes it frustrating trying to get it right
01:09 blissfulyoshi: to get all the points close
01:10 Underdogs: blissfulyoshi mod thx
01:10 blissfulyoshi: too lazy
01:10 *Underdogs is listening to [https://osu.ppy.sh/b/1175156 CLIFF EDGE feat. Nakamura Maiko - Endless Tears]
01:10 Underdogs: xd
01:10 gracefu: im not going to blanket those xP if you blanket at this SV its either too curved or too spaced
01:10 Weeb Ass: To begin with yeah, but trying to get fine details
01:10 gracefu: at this CS*
01:10 blissfulyoshi: but the current one looks bad without blankets imo
01:10 blissfulyoshi: oh well
01:10 blissfulyoshi: up to you
01:10 gracefu: really
01:10 blissfulyoshi: if up to me, yes, but it is not up to me
01:11 Underdogs: blankets = insta rank
01:11 Underdogs: boi
01:11 Weeb Ass: [https://osu.ppy.sh/ss/7512141 Blanket \o/]
01:11 gracefu: yeah
01:11 gracefu: its really curved right?
01:11 gracefu: i tried it at first but didnt like how curved it was
01:11 gracefu: cause itd look exactly like that
01:11 Underdogs: second slider not curved enough
01:12 blissfulyoshi: 00:25:918 (2) - on the other hand, while I hear the clicking sound, those are some really light clicks you're following
01:12 Weeb Ass: Yeah, I did only one to show the curve
01:12 blissfulyoshi: but you don't add a note 00:25:918 (2) -
01:12 Weeb Ass: [https://osu.ppy.sh/ss/7512147 Here's full blanket]
01:13 gracefu: i could do a similar pattern with 00:31:389 (1,2,3,4) -
01:13 gracefu: on those really soft clicks
01:13 blissfulyoshi: but needs to blanket and be symmetrical
01:13 blissfulyoshi: xD
01:13 blissfulyoshi: gracefu: up to you
01:13 blissfulyoshi: xD
01:13 blissfulyoshi: sry I'm not being helpful
01:13 blissfulyoshi: just pointing out what is weird to me
01:13 gracefu: nah youre being helpful
01:14 gracefu: my self mod might help remove some consistency errors
01:14 gracefu: but it wont remove my blind spots
01:14 gracefu: i never even thought the clicks i were following mightve been soft
01:14 Weeb Ass: [https://puu.sh/uzlal/949e91a7f5.png Here's the volume edit I sent to gracefu earlier]
01:14 gracefu: because when i listen to the music theyre loud
01:14 blissfulyoshi: 00:48:506 (1,2,3) - I don't really hear a note on 2 here
01:14 blissfulyoshi: so it felt a bit weird
01:15 Weeb Ass: Ah, you're talking about the clicks ingame
01:15 blissfulyoshi: esp since 1 is played really differently in the music
01:15 gracefu: yes thats a mistake
01:15 gracefu: 2 is silent
01:16 blissfulyoshi: 00:49:742 (2) - this is again weird, because this is near silent yet has near equal spacing
01:16 Weeb Ass: It still sounds a bit funky with 5% hs
01:16 blissfulyoshi: lol
01:16 gracefu: near equal?
01:17 gracefu: i purposely made that really small XD
01:17 gracefu: not small enough i guess
01:17 blissfulyoshi: 00:49:565 (1,2,3) - the spacing is not that different
01:17 Weeb Ass: Well what I mean is that instead of having a note there
01:17 blissfulyoshi: I can give you the benefit of the doubt there
01:17 gracefu: i'll make it smaller
01:17 Weeb Ass: Remove two and space 1 out a bit
01:18 blissfulyoshi: 00:52:389 (1,2,3) - same happens here
01:18 gracefu: http://osu.ppy.sh/ss/7512160
01:19 Weeb Ass: To be honest, just removing 2 there would be okay
01:19 blissfulyoshi: ^
01:19 gracefu: yes actually
01:19 gracefu: i can remove 2 and make 1 a slider too
01:19 gracefu: extended slider
01:19 gracefu: 00:52:389 (1,2,3) - fits this better
01:20 Weeb Ass: Eh, I think you can keep 1 as it is
01:20 gracefu: esp due to 00:52:918 (4,5) -
01:20 Weeb Ass: It creates a good pause into the jump section
01:20 blissfulyoshi: not sure how 4,5 helps
01:20 gracefu: for the first one yeah i guess extended wont work well
01:20 gracefu: cause 4,5 is also extended
01:20 blissfulyoshi: but at least make 2 not overlap 4 then
01:21 gracefu: eh i think somewhere we started talking about different things xP
01:21 blissfulyoshi: 00:56:624 (1,2,3) - not sure what to suggest here, since the music does not suggest a consistent stream
01:21 Weeb Ass: I'm curious how it would be if you shortened 3 to 1/2 length
01:21 blissfulyoshi: maybe my diff isn't updated
01:21 gracefu: anyways i'll change those bits, prolly just remove the 2's as you said
01:21 blissfulyoshi: can you upload your latest
01:22 blissfulyoshi: and then I'll sync
01:22 Weeb Ass: and placed notes at 00:53:188 - and 00:53:276 -
01:22 gracefu: i actually just dl'd mine from the site
01:22 blissfulyoshi: it says latest pending version on my side
01:22 gracefu: the only change from that was https://osu.ppy.sh/ss/7512160
01:22 gracefu: yup
01:22 Weeb Ass: This is why I wish editing had a Google Docs function where multiple people can edit
01:22 gracefu: pretty sure we have the same map
01:23 Weeb Ass: But anyone that's not the owner has their changes ghosted on a faded overlay
01:23 gracefu: for 00:56:624 (1,2,3) - i know its not a consistent stream but im also not sure how else to do it
01:23 gracefu: hahaha
01:23 blissfulyoshi: nice to have, but the cost to implement it
01:23 blissfulyoshi: is so high
01:23 blissfulyoshi: 00:56:668 - you can hear something
01:23 blissfulyoshi: so it is a bit weird
01:23 Weeb Ass: Yeah, I hopefully in osu!next
01:24 gracefu: its much harder than it looks, @ cooperative editing
01:24 gracefu: no it'll prolly never happen
01:24 blissfulyoshi: probably never
01:24 blissfulyoshi: you need an actual team to make and upkeep that feature alone
01:24 blissfulyoshi: I think
01:24 blissfulyoshi: because net issues
01:24 gracefu: yeah
01:24 Weeb Ass: If you can do to 00:56:668 - what I suggested at 00:48:511 -
01:25 gracefu: @ 00:56:624 (1,2,3) - indeed its 1/8 triplet followed by the rest of the stream
01:25 gracefu: starting from 00:56:889 (4) -
01:25 gracefu: or rather 1/8 double?
01:25 gracefu: yeah, 1/8 double then 1/4 stream from 00:56:889 (4) -
01:25 gracefu: im not sure i want to map that
01:25 Weeb Ass: [https://osu.ppy.sh/ss/7512188 something like this]
01:26 gracefu: um weeb ass can you use numbers
01:26 blissfulyoshi: how do you reflect the piano in the stream though
01:26 Weeb Ass: My bad, haha. The last green combo note was originally the grey stream's 1, but I extended the new combo to grey stream 3
01:26 blissfulyoshi: since the piano doesn't start out as a stream
01:27 Weeb Ass: Accelerating stream, maybe?
01:27 blissfulyoshi: no.....
01:27 Weeb Ass: 8^)
01:27 gracefu: yeah i usually map the start of the piano with increase in spacing or change in direction
01:27 Weeb Ass: I mean, the stream's pretty spaced as it is now
01:28 gracefu: if youre talking about emphasising specific piano notes in the middle of the stream
01:28 gracefu: that seems almost impossible
01:28 gracefu: unlike drums each piano note has its own intensity
01:29 gracefu: and streams can generally only convey one or two points or a general change in intensity i think
01:29 blissfulyoshi: yeah.....
01:29 blissfulyoshi: I know
01:29 Weeb Ass: I was more referring to the overall volume of the piano but I see your point
01:29 gracefu: the most i can do is what i tried already, have it become extra spaced and thats about it
01:30 Weeb Ass: A sliderstream wouldn't work there
01:30 gracefu: probably not as fun to play too :P
01:30 blissfulyoshi: whatever, let's move
01:30 blissfulyoshi: maybe someone else will have an answer
01:30 Rhonen: *dies doing homework* x-x
01:31 Weeb Ass: Jump distance from 00:59:276 (10) - to 00:59:453 (1) - seems a bit high
01:31 Weeb Ass: actually nevermind
01:31 Weeb Ass: Similar distance to 00:58:924 (8,9) -
01:32 blissfulyoshi: 00:58:301 (3) - wait, what is this following
01:32 gracefu: if you want to point that 01:02:095 (10) -
01:32 gracefu: this is the worst
01:32 Weeb Ass: Ah, the middle of the triple is mapped to empty sound
01:32 gracefu: isnt there a click there? also the piano sound gets a bit warbled there
01:33 blissfulyoshi: it is empty as far as I can tell
01:33 blissfulyoshi: the piano is being held
01:33 Weeb Ass: There isn't a click there, no
01:33 blissfulyoshi: but that is it
01:33 blissfulyoshi: 00:59:712 (2) - similarly here
01:33 Weeb Ass: I mean you COULD use a 1/4 slider but I wouldn't recommend it
01:33 blissfulyoshi: I would, but you have to had been spamming sliders already
01:34 blissfulyoshi: otherwise it would never work
01:34 gracefu: that 2 definitely has a note
01:34 Weeb Ass: Yeah, consistency is a pain
01:34 blissfulyoshi: the 2 has a note, but it is really soft
01:34 gracefu: its a triplet from 00:59:624 - from what i hear
01:34 blissfulyoshi: 00:59:801 (3) - because there is a huge emphasis here
01:34 gracefu: hm
01:34 jaybyabut: how do i beat cookiezi?
01:34 blissfulyoshi: that is not shown in the spacing
01:34 gracefu: its loud to me again
01:34 gracefu: XD
01:35 Weeb Ass: Sustained sound from 00:59:629 -
01:35 Weeb Ass: There's the illusion of a note there
01:35 Underdogs: you dont
01:35 blissfulyoshi: hmmm are you sure it is an illusion
01:35 blissfulyoshi: oh well
01:36 Metaku: Hmm I wonder if I should mod your map doggy-chan
01:36 Weeb Ass: Yeah, listen to it at 50%
01:36 blissfulyoshi: either way, doesn't really change the scenario
01:36 gracefu: its not an illusion though, the volume goes back up at the 2
01:36 gracefu: and im not sure the illusion would affect the previous beat
01:36 blissfulyoshi: I hear a slight volume increase as well, but it doesn't change why 3 doesn't have emphasis
01:37 Weeb Ass: Same thing happens at 01:01:658 (6,8) -
01:37 gracefu: yeah the triplet doesnt quite have enough oomph
01:37 Weeb Ass: What I would do is make this entire section 1/2
01:38 pkhg: mfw lanturns avatar isnt a lanturn
01:38 gracefu: oh no that one is really just your standard "mapping the really soft clicks in the background"
01:38 blissfulyoshi: I would be completely fine with that change
01:38 gracefu: if its really a problem i can remove it
01:38 gracefu: but i like my streams
01:38 gracefu: :P
01:38 blissfulyoshi: but lanturn's ava has a glowing call
01:38 blissfulyoshi: ball*
01:39 Weeb Ass: What having a 1/2 section would do is create a juxtaposition between the higher-octave piano (stream)
01:39 gracefu: https://osu.ppy.sh/u/1446665 it changed
01:39 Weeb Ass: And the lower-octave piano (1/2 jumps)
01:39 blissfulyoshi: oh
01:39 blissfulyoshi: lol
01:39 gracefu: but what about this section 01:09:330 (1) -
01:39 gracefu: its full of 1/4
01:40 pkhg: a guy posted a mania map on my q
01:40 blissfulyoshi: that can stay
01:40 pkhg: what a day to be alive
01:40 gracefu: oh nvm i see what youre getting at
01:41 Weeb Ass: That section can stay as it is
01:41 Nao Tomori: lmao
01:41 blissfulyoshi: well after you change 01:07:918 (1,2,3,4) -
01:41 gracefu: if you treat the entire kiai as one section, having the contrast would only stay inside the kiai
01:41 Nao Tomori: some guy posted a mania NM in my closed std bn m4m queue
01:41 Nao Tomori: i was tilted
01:41 blissfulyoshi: lol nao
01:41 gracefu: blissfulyoshi: to what
01:41 pkhg: lo
01:41 blissfulyoshi: to what we discussed about the earlier streams
01:41 blissfulyoshi: because of the 1/8th
01:42 gracefu: i mean
01:42 gracefu: removing the weird and replacing with 1/4
01:42 gracefu: 1/2
01:42 blissfulyoshi: that is fine
01:42 gracefu: but its hard cause the stream starts on blue tick
01:43 blissfulyoshi: yeah......
01:43 gracefu: 01:08:183 -
01:43 blissfulyoshi: oh well, you're the mapper, you can figure it out
01:43 gracefu: noooo
01:43 gracefu: XDDD
01:43 gracefu: asking the hard questions :3
01:44 Weeb Ass: [https://osu.ppy.sh/ss/7512261 Like this, maybe?]
01:44 gracefu: the red would be silent though
01:44 gracefu: wait no, it has piano
01:44 Weeb Ass: 01:08:100 - ?
01:44 gracefu: just not drum
01:45 gracefu: 01:08:095 -
01:45 gracefu: yes
01:45 blissfulyoshi: prioritize the stronger sounds
01:45 gracefu: i can remap this ENTIRE section actually 00:58:036 -
01:45 blissfulyoshi: unless all of your sound equipment has V shaped response curces
01:45 blissfulyoshi: curves*
01:46 blissfulyoshi: then I can't help you
01:46 gracefu: like you said i could remap to focus on contrast between high and low piano
01:46 blissfulyoshi: ummm up to you
01:46 blissfulyoshi: xD
01:47 Weeb Ass: Yeah, I had suggested that for some of the sections
01:47 gracefu: my equipment dont have V shaped response curves
01:47 gracefu: but maybe my ears do
01:47 Weeb Ass: Let me see if I can timestamp them
01:47 gracefu: XD
01:48 gracefu: we've covered a lot
01:48 gracefu: and i see why this would be shitty in a forum post
01:48 Weeb Ass: Gah, there's too many sections where 2 is removed.
01:48 gracefu: its hard to even explain the problem
01:48 blissfulyoshi: I could explain it, but this requires the mapper to say why he/she did things
01:48 blissfulyoshi: to figure out the better solution

Safe edit version, what I did without using major remaps
Remap version, what I did while majorly remapping stuff

01:01 blissfulyoshi: 00:09:595 - why did you not try to make something for the tick here

The ticking sound in the intro (00:01:565 - to 00:12:859 -) is inconsistently mapped, as in the quints are mapped but the triplets are not.

This point is pretty minor so I changed the triplets to 1/4 repeat as suggested.

00:12:859 - to 00:24:153 - again same issue with the inconsistent ticks.
Alternatively is there a way to map to the piano?
Alternatively maybe remap this to consistently follow just the ticks?

01:09:330 - to 01:20:624 - Similar issue to the above.

These ticks are pretty badly ignored in the map so there's no small edits I can do to fix this.
First section I remapped to the ticking sound, leaving gaps even when there's piano but no ticking sound. The piano is pretty much a constant drone anyway so it shouldn't be much of a loss. Second section I did minor tweaks as it was already mainly following the ticking sound.

00:24:153 - Blanket -- Well I decided that they're too curved when blanketed at this spacing, or too spaced at that curvature, and that I didn't think it looked that ugly. Since this is sort of a personal preference the point was dropped.

00:25:918 (2) - These clicks are really soft compared to the main pitched instrument. Instead, mapping these to the style of 00:31:389 (1,2,3,4,5,6,7) - might be a good idea.

Mapped in some jumps

00:48:595 (2) - No note here

Removed

00:49:742 (2) - Spacing is too high despite there being basically no sound. Better solution is to remove 2 completely.
00:52:565 (2) - ^

Made the spacing much smaller

00:56:624 (1,2,3) - These streams have a 1/8 doublet and a 1/4 gap before starting the actual 1/4 stream on the blue tick. As a consequence this part is a little hard to map, but the current solution might not be ideal.

The more I think about it the less I like the idea of changing the first note to a 1/4 gap, especially with the pesky blue tick, and that the current map is a reasonable simplification.

00:59:271 (10) - The distances for these jumps should be checked (if not remapped)

Tweaked some spacing

01:01:653 (6,8) - These sounds are really soft compared to the piano. It might be a good idea to remap to the piano, using jumps to contrast with the high pitched piano in the section before.

Pretty big change so no changes yet.
Remapped first kiai to properly emphasise the 3 piano like sounds.

I also remapped the middle of the 2nd kiai as the flow there was really terrible.
P A N
  1. volume is too loud imo, consider decrease them such as 00:14:629 (2) in the bgm the sound is so low but the slider is so loud.
  2. 00:12:688 (1) - unnecessary NC :(
  3. 00:13:570 (4,5) - http://puu.sh/uBgSJ/4e7d8583ed.jpg this rhythm is more fit with the song. it's similar with 00:12:864 (1,2) which you did it nice.
  4. 00:16:394 (4,5) - http://puu.sh/uBh6r/dfac06652b.jpg this rhythm is more fit with the song tbh, please reconsider.
  5. 00:19:570 (6,7,1) - these three will be more flow and give more impact if you use zig-zag pattern. liner pattern doesn't enough the emphasize those strong kick imo.
  6. 00:20:982 (4,5,1) - same ah http://puu.sh/uBhjZ/66eb161103.jpg this also works tbh.
  7. 00:22:747 - add note here is also fit with the song.
  8. 00:36:688 - add note here to emphasizing the kick like you did on 00:39:511 (8) and so on.
  9. 00:38:100 - same
  10. 01:22:217 (1,2,3,4,5,6,7) - add these drum hitsound on the first part too. there are missing.
  11. 01:27:688 (6) - NC
  12. 01:45:158 (1) - unnecessary NC
well mapped :D good luck.
Topic Starter
gracefu

P A N wrote:

well mapped :D good luck.
Thanks! <3

  1. volume is too loud imo, consider decrease them such as 00:14:629 (2) in the bgm the sound is so low but the slider is so loud. Reduced all HS by 5%, but also changed the ticks at 00:14:629 (2) - to soft sampleset.
  2. 00:12:688 (1) - unnecessary NC :( Colorhax
  3. 00:13:570 (4,5) - http://puu.sh/uBgSJ/4e7d8583ed.jpg this rhythm is more fit with the song. it's similar with 00:12:864 (1,2) which you did it nice. Done
  4. 00:16:394 (4,5) - http://puu.sh/uBh6r/dfac06652b.jpg this rhythm is more fit with the song tbh, please reconsider. Used this instead
  5. 00:19:570 (6,7,1) - these three will be more flow and give more impact if you use zig-zag pattern. liner pattern doesn't enough the emphasize those strong kick imo. Made it a 0 degree backwards jump
  6. 00:20:982 (4,5,1) - same ah http://puu.sh/uBhjZ/66eb161103.jpg this also works tbh. Same
  7. 00:22:747 - add note here is also fit with the song. Want the player to feel the silence. By not putting a note here after 1/2 spam it feels like a sudden stop in the music, which I think also fits the song in a different way.
  8. 00:36:688 - add note here to emphasizing the kick like you did on 00:39:511 (8) and so on. Hmmm, I want the first half to be quieter than the second half. I'll ask for some opinions on this. Atm I think the current rhythm also fits since it matches the guitar.
  9. 00:38:100 - same ^
  10. 01:22:217 (1,2,3,4,5,6,7) - add these drum hitsound on the first part too. there are missing. Added, but removed some ticks for the first 2 patterns
  11. 01:27:688 (6) - NC Done
  12. 01:45:158 (1) - unnecessary NC Colorhax
Osuology
[Traveller]
So, there's nothing specific to point out in terms of something I could copy and paste here. But, there's a slight issue with the diff as a whole, and it's very slight and helps to give character to what's otherwise a little bit of a dull kiai section. So I'm not requesting that you fix this, but rather that you think about what I'm about to say for your future maps.
Everything in this diff is tense except for the kiai's, which is not so great. If everything is tense, it makes the kiai into an anti-peak, where the chorus didn't release any tension, because tension had become normal. I would recommend to lessen down the overall tension and add more tension into sections before chorus/drops. Again, not that this is a huge glaring issue or you need to remap for rank or anything.

[Insane WIP]
I know this is WIP, but it's beginning to have the same thing as above, which you could fix now. So that could be helpful.

[Normal easy whatever I don't remember too lazy to look]
Good

Good luck with this map
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