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SexuaLobster - Calloused Hands

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Topic Starter
hohol454

Yahuri wrote:

from meme
sorry for the wait, school got in the way ;w;

Normal
-this diff is the lowest diff of the set, so it should follow Easy criteria. you shouldn't be using dramatic SV changes (or any at all really, if you want to be safe) and DS must be consistent throughout.
-combos seem pretty long. you could shorten them to 1 NC per every 4 beats ok
00:04:399 (5,6) - fix blanket fixed
00:09:364 (2,3,4) - could move these around so that the 2-3-head4 forms and equilateral triangle cool
00:13:916 (1,3) - fix blanketfixed
00:27:157 - i think you should add a note here. the map feels more complete if you map all the way up to the first beat of a new section imo made a repeat slider to include this and the red tick
00:39:985 (5,6) - fix blanket fixed
00:40:399 (6,7,1,2,3) - NC pattern here is inconsistent with your overall NC pattern (once per 8 beats) intentional, it used to be a dong but that broke DS so I made it into this. NC is here to highlight it
01:03:571 (1) - unsnapped spinner end, consider lengthening it to 01:05:226 ok
focus on the first point. unfortunately i think you'll have to remap a lot of this diff. everything before kiai is the same SV now, changed kiai to 1x DS. Outro unchanged because it's much calmer

Advanced
-theres a bunch of inconsistent DSs throughout the map. if you need more than one DS, make sure where you're deciding to put them is consistent. for example: 00:43:709 (1,2,3) - 1-2 is 1.0x DS, 2-3 is 2.0x DS (and 3 lands on a big white tick). to make 00:49:502 (4,5) consistent with the first point, you need 2.0x DS instead of 1.0x DS (5 lands on a big white tick). fixed inconsistencies. 00:43:709 (1,2,3) is just a problem of how osu handles BPM and SV changes. 3 is where the lower BPM starts, but DS works as if the 2-3 jump was already that lower bpm. That's why you have to use the 2x DS even if the jump is still in the higher BPM section
00:03:571 (3,4) - 00:10:192 (3,4) - 00:23:433 (3,4) - inconsistent DS, make sure these all match up
00:14:743 (6,7) - blanket? ok
00:32:537 (2,3) - considering the visual spacing between the tails of these two sliders, it heavily contrasts with the larger spacing present throughout these combos 00:30:468 (1,2,3,4,1,2,3,4). make the visual spacing larger. same 00:32:950 (3,4) changed 3-4 to be consistent with 1-2. 2-3 aren't paired so the visual spacing isn't important.
00:33:778 (1,3) - ^ but with the heads not the tails spacing between sliderheads ins't consistent anywhere anyway.
00:37:088 (3) - NCs are usually put on the start of a new section (the kiai here), not right before it fixed
00:37:088 (3,4) - blanket perfect blanket looks worse in this pattern
00:43:709 (1) - you only need one anchor point changed it to be more like 3, I don't wanta simple slider
00:47:019 (3) - ^ this one is pretty different from 1 anchor slider, would look bad
00:49:502 (4) - this is a pretty slow slider so some people might not catch the second repeat, you could change this into 2 shorter sliders? don't like these patterns visually at all but ok
00:53:640 (9,1) - DS? normalized the DS overall

Hard
-same thing with Advanced about inconsistent DS, mostly just applies to the 1/1 distance spacing (like here 00:05:433 (4,5,1)) and the ending. 00:43:708 (like here 00:56:743 (9,1,2)) I did that for aesthetics but there was no consistency. slightly remapped to fit make it 1/2 distance snapped didn't change the end because it looks better when sliders don't overlap and it's internally consistent.
00:25:295 (8,1) - ^ kept this. it's different because it ends the section but I made spacing even smaller to differentiate it from 1/4
00:19:916 (2,3,4,5) - why did you decide to use this pattern? the stacking is pretty aesthetically different from the rest of the map but i dont feel like the music is much different ran out of patterns. Did something more matching now.
00:21:364 (6,9) - overlap is meh fixed by slight remap
00:38:743 (6,8) - visual spacing is super close compared to the rest of the kiai true

good luck!
Thanks a lot
Zonthem
Hi ! M4M from my modding queue

[Hard]
  1. 00:00:675 (1) : it feels awkard to have the first note there, but since you used a slider it's okay, just to warn you
  2. 00:00:675 (1, 2, 3) : i put it for the first, but it works for all the map : i really dislike hitsounds, only 3 circles and it's 3 differents sounds that not fit at all. And please lower the volume, it's way to loud
  3. 00:08:123 (7) : First : blanket isn't perfect but we don't care. Second : i would a put the slider to the right of 6 (descending), imo it has a better flow
  4. 00:10:812 : Sound ?
  5. 00:24:054 : Sound ?
  6. 00:23:847 (5, 6) : could have the same shape
  7. 00:25:295 (8) : this slider reaaly disturbs me, especially the beginning that isn't aligned with 7 at all, adn it's the only one slider with a special shape like that
  8. 00:37:088 (1) : You hitsounded it like if both slider's head and tail were important, so why did you put aslider ? 2 circles there are much better. Also you could replace the 2 previous circles by a slider.
  9. 00:46:605 (8, 1) : not aligned, the rest of the part is
[Advenced]
I'm reaaly incompetent modding low diffs :/
  1. First : Video ? I cant see it and there is one in Hard
  2. 00:32:123 (1, 2, 3, 4) : COuld be better using the same pattern as 00:30:468 (1, 2, 3, 4)
  3. 00:51:157 (7) : NC ? Combo is reaaly long for Normal / Hard (Same for the next combo)
  4. 01:02:743 (8) : This shape looks like a angle, it doesn't blanket the next circle

GL with you song :)
Topic Starter
hohol454

Zonthem wrote:

Hi ! M4M from my modding queue

[Hard]
  1. 00:00:675 (1) : it feels awkard to have the first note there, but since you used a slider it's okay, just to warn you
  2. 00:00:675 (1, 2, 3) : i put it for the first, but it works for all the map : i really dislike hitsounds, only 3 circles and it's 3 differents sounds that not fit at all. And please lower the volume, it's way to loud lowered volume
  3. 00:08:123 (7) : First : blanket isn't perfect but we don't care. Second : i would a put the slider to the right of 6 (descending), imo it has a better flow the flow is comparable and I want the overlap with 00:07:088 (4) -
  4. 00:10:812 : Sound ?
  5. 00:24:054 : Sound ? vocals
  6. 00:23:847 (5, 6) : could have the same shape already similar enough that you won't notice during play
  7. 00:25:295 (8) : this slider reaaly disturbs me, especially the beginning that isn't aligned with 7 at all, adn it's the only one slider with a special shape like that you're right it's fairly random
  8. 00:37:088 (1) : You hitsounded it like if both slider's head and tail were important, so why did you put aslider ? 2 circles there are much better. Also you could replace the 2 previous circles by a slider. that was a mistake
  9. 00:46:605 (8, 1) : not aligned, the rest of the part is fixed
[Advenced]
I'm reaaly incompetent modding low diffs :/
  1. First : Video ? I cant see it and there is one in Hard for some reason normal and advanced didn't have it. thought it would be added to all diffs like BG but guess not
  2. 00:32:123 (1, 2, 3, 4) : COuld be better using the same pattern as 00:30:468 (1, 2, 3, 4) the note that guitar plays changes unlike 00:30:468 (1, 2, 3, 4) where it stays the same
  3. 00:51:157 (7) : NC ? Combo is reaaly long for Normal / Hard (Same for the next combo) put NC on cymbals so it's consistent with the very first NC in that section
  4. 01:02:743 (8) : This shape looks like a angle, it doesn't blanket the next circle it does

GL with you song :)
thanks
Kotori-Chan
m4m as requested~

Normal

00:15:571 (3,1) - am sure you can blanket these better :3
00:16:812 (4,2) - fix overlap
00:42:881 (3,1) - might be missleading, and ez to missread for newbies
maybe space it a bit more
I also think you should keep the ds same even if the bpm changes at the middle,thats what i would do but oh well~

Advanced

00:11:433 (5,6,7,1,2,3,4,5) - you got plenty of space,why making it so squished there~
00:30:468 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9) - sounds kinda boring and a bit empty without hitsounds,i would maybe atleast add one on every white tick or if you can think of something better
01:03:571 (1) - would maybe add more spacing for emphatize


Hard


actually pretty oky diff,seems all fine to me~


No idea wtf that song is but good luck :3/
Topic Starter
hohol454

Kotori-Chan wrote:

m4m as requested~

Normal

00:15:571 (3,1) - am sure you can blanket these better :3 tried
00:16:812 (4,2) - fix overlap fixed
00:42:881 (3,1) - might be missleading, and ez to missread for newbies
maybe space it a bit more used the kiai DS for this slider
I also think you should keep the ds same even if the bpm changes at the middle,thats what i would do but oh well~ it's only a small difference, from 1,1x to 1,2x, shouldn't be a problem

Advanced

00:11:433 (5,6,7,1,2,3,4,5) - you got plenty of space,why making it so squished there~ I think it's a pretty distinct part of the song so I made it different. Pasted it to 00:24:675 (5,6,7) - as well since it's the same thing
00:30:468 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9) - sounds kinda boring and a bit empty without hitsounds,i would maybe atleast add one on every white tick or if you can think of something better thought of something, applied to hard as well
01:03:571 (1) - would maybe add more spacing for emphatize i like it better as it is, the spinner already kinda emphasises the cymbal

Hard

oops moved a 1,1x inherited point
actually pretty oky diff,seems all fine to me~


No idea wtf that song is but good luck :3/
Thanks for the mod
part 2 will come eventually https://www.youtube.com/watch?v=YqDRA60AgNs 8-)
CucumberCuc
Hi

[Normal]
Can be 00:43:708 01:02:742 little to alienate from each other the circles and sliders?

[Advanced]
Check Distance Snap
00:03:985 NC
00:07:295 NC add
00:09:778 remove NC and 00:10:606 add NC
00:13:088 add NC
00:17:226 ^
00:19:709 ^
00:23:847 ^
00:38:743 ^

[Hard]
00:01:504 (2) the object is not on the tick
00:07:295 NC
00:17:226 ^
00:25:859 (8) The end object is not on the tick
Topic Starter
hohol454

CucumberCuc wrote:

Hi

[Normal]
Can be 00:43:708 01:02:742 little to alienate from each other the circles and sliders? no idea what you wanted to say

[Advanced]
Check Distance Snap there is nothing wrong
00:03:985 NC
00:07:295 NC add
00:09:778 remove NC and 00:10:606 add NC
00:13:088 add NC
00:17:226 ^
00:19:709 ^
00:23:847 ^
00:38:743 ^ no, I really dislike when the slider changes color under the stream.

[Hard]
00:01:504 (2) the object is not on the tick fixed
00:07:295 NC
00:17:226 ^ changed the NC slightly, not your way though
00:25:859 (8) The end object is not on the tick fixed
thanks for the mod
Little
[General]
  1. 00:37:088 - BPM of the song does not change here. It should still be 72.5.
[Normal]
  1. 00:05:640 (4,5,1) - Awkward flow. Try to make is smoother such that movement between (4,5) flows more directly into (1).
  2. 00:20:537 (1,3) - Avoid obscuring slider repeats with other objects.
  3. 00:30:468 (1,2) - Looks better if they're not so visually close together: http://puu.sh/vwYfm/497e4e7d16.jpg
  4. 00:43:709 - Distance spacing is too small in the slow section. Players are going to hit objects way too early.
  5. 00:56:949 (1,3) - Would look nice if the ends were stacked perfectly.
[Advanced]
  1. 00:35:433 (5) - Add a new combo to match previous phrasing?
  2. 00:36:675 - The spacing basically becomes double of the first half of the map here. Isn't that a bit much?
[Hard]
  1. 00:01:504 (2) - Unsnapped.
  2. 00:07:088 (4,5,6,7) - Try to make blankets more even. The inner edge of the slider should be equidistant from the circle all the way around.
  3. 00:47:019 (1) - 1/3 beat slider doesn't fit the song here. Same for 00:53:640 (1)
Topic Starter
hohol454

Little wrote:

[General]
  1. 00:37:088 - BPM of the song does not change here. It should still be 72.5. yes it does.
[Normal]
  1. 00:05:640 (4,5,1) - Awkward flow. Try to make is smoother such that movement between (4,5) flows more directly into (1). done
  2. 00:20:537 (1,3) - Avoid obscuring slider repeats with other objects. the repeat slider is obscured for around 200ms of the 1440ms approach time (and most of that is 3 fading in) and then there's another 400ms before the slider reaches the repeat. I really don't think it could confuse anyone. If a person can't recognize a repeat arrow in 1.5 seconds another 200ms won't help him.
  3. 00:30:468 (1,2) - Looks better if they're not so visually close together: http://puu.sh/vwYfm/497e4e7d16.jpg that would break DS,
    but I moved the fist slider down so they're farther away
  4. 00:43:709 - Distance spacing is too small in the slow section. Players are going to hit objects way too early. They'll be fine. There's very little on the screen in that part and the slider is so slow that even a new player will have enough spare attention to read the approach circles. The music also strongly suggests slow rhythm.
  5. 00:56:949 (1,3) - Would look nice if the ends were stacked perfectly. done
[Advanced]
  1. 00:35:433 (5) - Add a new combo to match previous phrasing? ok
  2. 00:36:675 - The spacing basically becomes double of the first half of the map here. Isn't that a bit much? The bpm doubles here. Also the spacing is only about 65% bigger. I think it fits alright since the spacing gradually increases in the buildup before.
[Hard]
  1. 00:01:504 (2) - Unsnapped. how does this happen
  2. 00:07:088 (4,5,6,7) - Try to make blankets more even. The inner edge of the slider should be equidistant from the circle all the way around. I honestly like the way it was more but changed anyway, it's such a small difference
  3. 00:47:019 (1) - 1/3 beat slider doesn't fit the song here. Same for 00:53:640 (1) it's less clear then 00:50:330 (1) - but I hear it here too.
Thanks for the mod
lit120
sorry for being late .-.

[general]
  1. dude, remove the audio from the video pls. u have the mp3 file there, and it's ok. it will sync to the video too, but u better adjust the offset of the video and the audio play. it's a part of ranking criteria rules there, so xd

    Ranking Criteria wrote:

    The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
[hard]
  1. 00:13:088 (1,2,3,4) - why is this not even a perfect diamond pattern, even that it isn't a perfect 60 degrees triangle? .-.
  2. 00:16:812 (6,1) - the blanket could be more nicer here
  3. 00:25:295 (8,1) - ^
[advanced]
  1. hm about the advanced diff imo, it should be map in DS. the spacing use u used there aren't pretty clear for me for any reason based on its beat emphasize and everything .-.
  2. 01:02:742 (6) - tbh, putting it under 01:01:087 (4) - is rly confusing for a beginner players to play here, so i'd suggest stack it instead if u don't want them to messed their play up
[normal]
  1. 00:04:812 (3) - this hitsound doesn't feel like a drum hitsound like the rest of all the map
  2. 00:43:708 - umm... u don't have to lower the slider speed here on normal diff. it's rly that slow. 1x speed should be enough anyway .-.
Topic Starter
hohol454

lit120 wrote:

sorry for being late .-. no problem, didn't have much time lately anyway

[general]
  1. dude, remove the audio from the video pls. u have the mp3 file there, and it's ok. it will sync to the video too, but u better adjust the offset of the video and the audio play. it's a part of ranking criteria rules there, so xd

    Ranking Criteria wrote:

    The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
    forgot about that, fixed
[hard]
  1. 00:13:088 (1,2,3,4) - why is this not even a perfect diamond pattern, even that it isn't a perfect 60 degrees triangle? .-. i don't know what a perfect diamond pattern is but I made it so that 2,3,4 are all the same distance from 1 and 5
  2. 00:16:812 (6,1) - the blanket could be more nicer here
  3. 00:25:295 (8,1) - ^ should be better now
[advanced]
  1. hm about the advanced diff imo, it should be map in DS. the spacing use u used there aren't pretty clear for me for any reason based on its beat emphasize and everything .-. It's for difficulty reasons, 1/4 with 1x DS a lot more challenging for new players than 1/2 with 1x DS, so I made the 1/4 movement a lot slower to compensate. I use that instead of stacking.
  2. 01:02:742 (6) - tbh, putting it under 01:01:087 (4) - is rly confusing for a beginner players to play here, so i'd suggest stack it instead if u don't want them to messed their play up Why is it confusing? AR is high enough that they don't overlap and patterns that are kinda stacked but not exactly are more common than perfectly stacked ones anyway
[normal]
  1. 00:04:812 (3) - this hitsound doesn't feel like a drum hitsound like the rest of all the map fixed
  2. 00:43:708 - umm... u don't have to lower the slider speed here on normal diff. it's rly that slow. 1x speed should be enough anyway .-. https://osu.ppy.sh/ss/7973535 I don't think sliders that big would fit
thanks
Monstrata
Hard

00:10:606 (1,2) - Try and make these a more consistent pattern. You can take one slider and rotate it 90 degrees for the other. Either way just make them feel more connected.
00:18:054 (3) - Ctr;+G flows a lot better imo.
00:19:709 (6,7,8,9,1) - Feels too close together. Make them a triangular pattern instead. The current spacing is quite uneven.
00:21:364 (2,3,4,5) - Could be arranged better imo.
^00:22:606 (5,6) - Also having a jump here is fine if you want to use rotational movement istead.
00:25:295 (4,5) - This is very misleading since it appears like your 1/2 spacing, but it's actually 1/1.
00:36:261 (3,4,5,1) - Spacing could be more consistent imo. Also try giving some geometric quality to this?
00:40:398 (1) - Use a thunderbolt pattern like this. cleaner
00:43:708 (1,2) - Blanket this. and don't curve it so much like this D:.
00:47:018 (1,2) - ^
00:50:329 (1) - Same idea. You're overcurving your short sliders imo
00:54:466 (2,3,4,5) - THey could be spaced sliiightly further apart so they don't feel so claustrophobic. It's too cramped right now and the sliders can have some negative spacing between them
01:01:501 (2,3) - Blanket
01:03:363 (7) - This sounds overmapped.. I would go 3 circles, and a gap, and you can put a jump for the last note probably.

Advanced

00:11:433 (5,6,7) - You should honestly use spacing like this instead. This is good imo cuz you can actually create structural patterns. Stuff like 00:03:571 (3,4) - looks pretty bad due to the slight overlap, and because of the overlap you can't really create blanket patterns.
00:32:123 (1,2,3,4,1,2,3,4,1,2,3) - Really could use better patterning. The placements feel quite random and not well thought out. Use consistent spacings and geometry here like what you did with your first 4 sliders.
00:43:708 (1) - Map that slider end to something clickable too? Vocal stands out there.
00:53:639 (5) - Refer to Hard for how to set up S sliders.

Generally this diff really needs work. I'm not a fan of the 1/2 spacing you use. And those 1/2 circles where you use a different spacing doesn't look great imo... Generally the diff benefits from better patterning and more cohesive aesthetics.

Normal

00:23:847 (1,2) - It's easy to aim for the slider-tail instead of the head due to how this is arranged,

In the future when mapping Normals, pay more attention to the idea of "Visual Flow" For example: 00:04:812 (3,4) - 3's slider doesn't lead towards slider 4's head, so you have to make an independent movement to get to 4.
00:13:916 (1,2) - Its the same idea here. Ctrl+G'ing 2 would have been better cuz it would have fit the curve of slider 1, since you'd naturally want to drift left and upward after playing the curve of slider 1.

[]

Alright, good luck. Interesting song...
Topic Starter
hohol454

Monstrata wrote:

Hard

00:10:606 (1,2) - Try and make these a more consistent pattern. You can take one slider and rotate it 90 degrees for the other. Either way just make them feel more connected. did something like that
00:18:054 (3) - Ctr;+G flows a lot better imo. ok
00:19:709 (6,7,8,9,1) - Feels too close together. Make them a triangular pattern instead. The current spacing is quite uneven. not triangular but changed
00:21:364 (2,3,4,5) - Could be arranged better imo. moved slightly
^00:22:606 (5,6) - Also having a jump here is fine if you want to use rotational movement istead. Would be super random, there are no 1/2 jumps anywhere else
00:25:295 (4,5) - This is very misleading since it appears like your 1/2 spacing, but it's actually 1/1. it's smaller than 1/2 spacing, ar8 and the exact same rhythm was used before with a 1/1 pause after the slider. The difference between 1/2 and 1/1 at 150 bpm should be easily readable
00:36:261 (3,4,5,1) - Spacing could be more consistent imo. Also try giving some geometric quality to this? Intentional. The kiai starts so the spacing increases slightly. Made it geometric but imo it's pretty unnecessary and unnoticable change
00:40:398 (1) - Use a thunderbolt pattern like this. cleaner ok
00:43:708 (1,2) - Blanket this. and don't curve it so much like this D:.
00:47:018 (1,2) - ^
00:50:329 (1) - Same idea. You're overcurving your short sliders imo fixed
00:54:466 (2,3,4,5) - THey could be spaced sliiightly further apart so they don't feel so claustrophobic. It's too cramped right now and the sliders can have some negative spacing between them ok
01:01:501 (2,3) - Blanket fixed
01:03:363 (7) - This sounds overmapped.. I would go 3 circles, and a gap, and you can put a jump for the last note probably. yea

Advanced

00:11:433 (5,6,7) - You should honestly use spacing like this instead. This is good imo cuz you can actually create structural patterns. Stuff like 00:03:571 (3,4) - looks pretty bad due to the slight overlap, and because of the overlap you can't really create blanket patterns. I think the overlap looks fine.
00:32:123 (1,2,3,4,1,2,3,4,1,2,3) - Really could use better patterning. The placements feel quite random and not well thought out. Use consistent spacings and geometry here like what you did with your first 4 sliders. changed the last 7 sliders. The first combo makes sense since the guitar changes chords on 1 and 3
00:43:708 (1) - Map that slider end to something clickable too? Vocal stands out there. they do in 00:56:949 (1) - too, but I don't map this part to vocals at all
00:53:639 (5) - Refer to Hard for how to set up S sliders. .

Generally this diff really needs work. I'm not a fan of the 1/2 spacing you use. And those 1/2 circles where you use a different spacing doesn't look great imo... Generally the diff benefits from better patterning and more cohesive aesthetics. I was a fan of the spacing so I removed those blanketed sliders and made the style more cohesive. Now there are no super close blankets

Normal

00:23:847 (1,2) - It's easy to aim for the slider-tail instead of the head due to how this is arranged, ok

In the future when mapping Normals, pay more attention to the idea of "Visual Flow" For example: 00:04:812 (3,4) - 3's slider doesn't lead towards slider 4's head, so you have to make an independent movement to get to 4. fixed that
00:13:916 (1,2) - Its the same idea here. Ctrl+G'ing 2 would have been better cuz it would have fit the curve of slider 1, since you'd naturally want to drift left and upward after playing the curve of slider 1. I think this one is fine, it's a pretty standard pattern and even without ctrl+G it still follows the same flow, it's just a lot sharper

[]

Alright, good luck. Interesting song...
Thanks a lot for the mod
Topic Starter
hohol454
Remapped advanced
Affirmation
Q

[Hard]
00:01:502 (2) - Jump here.
00:25:295 (4,5) - ^, hard to read it
00:43:708 (1,2) - why this part has jump?
GL
Topic Starter
hohol454

Neoskylove wrote:

Q

[Hard]
00:01:502 (2) - Jump here. increased spacing
00:25:295 (4,5) - ^, hard to read it NC to make it easier to read, I want to keep the pattern
00:43:708 (1,2) - why this part has jump? it's from a slider so you can let go earlier and the snare hit kinda justifies it. The whole part is much easier than the rest of the map, so a slight spacing increase to avoid overlaps doesn't change how it plays for intended audience anyway
GL
thx for the mod
NeonLights
hello this is queue
sorry for the wait I was vacationing a bit
wow a mod
[Advanced]
00:23:847 (1,2) - Something about this pattern just stood out to me while playtesting it. The flow doesn't feel quite right when you snap back towards the second slider. A ctrl+J might help with this.
00:30:468 (1,2,3,4) - I don't understand why you spaced this differently from every other set. If you want to keep this spacing, I would do the same spacing at 00:33:778 because it's basically the same thing. The increased spacing makes sense for the yellow combo and green combo because the guitar changes pitch, but the different spacing between the blue and orange combo doesn't work.
00:49:501 (4,5,1) - Aesthetically this overlap isn't very pretty and isn't friendly to read.

[Hard]
00:10:606 (1,2) - This rhythm is somewhat awkward to play. You also hold out this slider, which passes over the word "my". I can tell you're mapping to his voice during this part, so I don't understand the slider choice here. My suggestion: https://i.imgur.com/suHVJQA.png
00:23:847 (1,2) - same thing as above
00:27:157 (1) - This note is slightly too low to match the curve
00:43:501 (7,8,1) - The curve of this reverse slider should match the curve you had leading into it
Topic Starter
hohol454

NeonLights wrote:

hello this is queue
sorry for the wait I was vacationing a bit
wow a mod
[Advanced]
00:23:847 (1,2) - Something about this pattern just stood out to me while playtesting it. The flow doesn't feel quite right when you snap back towards the second slider. A ctrl+J might help with this. you're right
00:30:468 (1,2,3,4) - I don't understand why you spaced this differently from every other set. If you want to keep this spacing, I would do the same spacing at 00:33:778 because it's basically the same thing. The increased spacing makes sense for the yellow combo and green combo because the guitar changes pitch, but the different spacing between the blue and orange combo doesn't work. the guitar increases in pitch in second half so I combined it with the pitch changes and increased spacing slightly every 4 sliders
00:49:501 (4,5,1) - Aesthetically this overlap isn't very pretty and isn't friendly to read. tried to make it more readable

[Hard]
00:10:606 (1,2) - This rhythm is somewhat awkward to play. You also hold out this slider, which passes over the word "my". I can tell you're mapping to his voice during this part, so I don't understand the slider choice here. My suggestion: https://i.imgur.com/suHVJQA.png good idea, i wanted to combine the guitar with vocals but passing over the word is pretty noticable
00:23:847 (1,2) - same thing as above
00:27:157 (1) - This note is slightly too low to match the curve not a perfect curve anyway and there is the cymbal hit so slightly increased curve works
00:43:501 (7,8,1) - The curve of this reverse slider should match the curve you had leading into it fixed
thanks
CucumberCuc
Hi again
2nd mod

[Normal]
00:04:812 (3,4) do slightly far
00:09:364 (2) move up for 1,00x
00:14:743 (2,3) are close
00:18:054 (2) maybe start slider move down?
00:34:192 (4) move to x:304 y:129 for 1,00x and NC
00:42:881 (3,1) because of the speed of the next slider, both sliders are far from each other, so I suggest you change 2nd slider
00:56:949 (1) end slider move to x:279 y:19 for distance

[Advanced]
00:08:950 (3,4,5) different range
00:46:190 (2,3) do are close
And I also suggest to check the distance between the circles and sliders, as well as in different moments are different, although the difference in ticks is not great

[Hard]
00:01:502 (2,3) and 00:12:054 here you do far but on 00:14:743 different range
00:05:433 (4,5) do slightly are close
00:36:675 (4) move up for distance
Topic Starter
hohol454

CucumberCuc wrote:

Hi again
2nd mod

[Normal]
00:04:812 (3,4) do slightly far
00:09:364 (2) move up for 1,00x
00:14:743 (2,3) are close
00:18:054 (2) maybe start slider move down?
00:34:192 (4) move to x:304 y:129 for 1,00x and NC
00:42:881 (3,1) because of the speed of the next slider, both sliders are far from each other, so I suggest you change 2nd slider that would be missread as 1/4 if I moved it closer.
00:56:949 (1) end slider move to x:279 y:19 for distance

applied rest

[Advanced]
00:08:950 (3,4,5) different range intentional, triangle from sliderends and sliderhead, also 3,5 at same x
00:46:190 (2,3) do are close 2 was wrong beat snap, right distance
And I also suggest to check the distance between the circles and sliders, as well as in different moments are different, although the difference in ticks is not great unless I made a mistake all of those should be intentional. I treated repeats at the end as circles for spacing purposes since it looks much better like that.

[Hard]
00:01:502 (2,3) and 00:12:054 here you do far but on 00:14:743 different range small difference, doesn't matter at 1/2
00:05:433 (4,5) do slightly are close fixed
00:36:675 (4) move up for distance 5 is more intense than 4, so it has higher spacing. putting 4 higher would make the 2 circles even more linear
thanks for the mod again
[ Lilu ]
hiya from ur queue


hard
00:37:088 (1,2) - i think this jump is too big, no need for the emphasis ot be so big
00:37:708 (3,4,5) - the flow of these jumps isnt good imo. https://puu.sh/wqdGL/6ab39ae745.jpg is a suggestion
00:58:605 (3) - i understand that this slider is emphasising the vocals with its shape, but its pretty out of place, as this slider shape doesnt appear elsewhere in the map

advanced
00:15:571 (3,4,5,6) - i dont think this sort of flow should fit into a low difficulty map. should be intuitive and easy to read for new players
00:22:192 (3,4,5,6) - ^
00:42:881 (3) - make this face the following note


normal
00:15:571 (3) - slider shape??
00:43:709 (1,2) - maybe try fixing the slider shape of 1 so it blankets 2 better
00:43:709 (1,2) - ^
00:47:018 (3,4) - ^
ok you get the idea

ok thats all c:
personaly im not a fan of the flow, but the map is neat and tidy c:
gl ranking!
Topic Starter
hohol454

[ Lilu ] wrote:

hiya from ur queue


hard
00:37:088 (1,2) - i think this jump is too big, no need for the emphasis ot be so big it's the same as others?
00:37:708 (3,4,5) - the flow of these jumps isnt good imo. https://puu.sh/wqdGL/6ab39ae745.jpg is a suggestion changed
00:58:605 (3) - i understand that this slider is emphasising the vocals with its shape, but its pretty out of place, as this slider shape doesnt appear elsewhere in the map I'll keep it, it's a bit different but won't cause trouble for players so I don't see the harm

advanced
00:15:571 (3,4,5,6) - i dont think this sort of flow should fit into a low difficulty map. should be intuitive and easy to read for new players
00:22:192 (3,4,5,6) - ^ that's why it's advanced
00:42:881 (3) - make this face the following note done


normal
00:15:571 (3) - slider shape??
00:43:709 (1,2) - maybe try fixing the slider shape of 1 so it blankets 2 better
00:43:709 (1,2) - ^
00:47:018 (3,4) - ^
ok you get the idea tried to improve that

ok thats all c:
personaly im not a fan of the flow, but the map is neat and tidy c:
gl ranking!
thanks
pishifat


put an 18+ warning in the description

hard dong
00:00:675 (1) - 00:07:295 (1) - 00:13:916 (1) - etc should go with a cymbal finish (soft or normal's default) rather than the usual bass drum stuff. reflects song better for obvious reasons and whatnot. applies to alldiffs
00:25:295 (5,1) - could you go with like spacing more indicative of rhythm? 1/2 gap and 1/4 gap being the close to the same is pretty gross. can stack 1 under 5 or space them apart more
00:44:535 (2,3,4,5,6) - try to like make the curve of slider6 match the curve of the previous circles. gl interpreting my drawings cuz i can't explain this: original | continuous curve
00:56:949 (1,2,3) - same as that second point. go with bigger spacing between 2 and3
00:59:432 (4,1) - s a me

advanced dong
00:39:571 (3,4,1) - same as the other spacing stuff i've been complaining about. putting 4 to the right of 3 would make life ez
00:43:708 (1) - here's where bad things happen
first off, gonna need more new combo density here. like it's impossible to regain hp during this section. go with like a new combo every big white tick and ur k
second, should be leaving such low density rhythm for normal. instead of using 2/1 sliders, go with 1/1 stuff. the 1/4 can stay (though using slightly higher sv, like even .6x would be more ideal)
it kills ur map but i cant ignore it cuz it's a big deal

normal dong
00:29:019 - not sure why you're doing this blue break extension thing. like this is not how it's used lol
00:33:778 - could like the volume increase be more gradual? going 35% to 55% with such little change in the song is lol. other diffs do it ok tho
00:43:709 (1) - section is even worse on a normal:(
first, comboing thing still applies
second, changing sv/spacing concepts so much is like not a thing you should be doing on the lowest diff. gotta increase those (well, increasing sv will increase spacing as well, but yeah). go with like .9x sv and you'll be safe. and your map will also be ruined. great

concerns with advanced and normal kinda kill any interest id have in iconning, so unless you major changes for those, i won't be back lolz
Zero__wind
M4M from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
clear

Normal
00:07:295 (1) - this touches the hp bar and doesn't look so nice, you can try rotating it in some waysto avoid placing it so high above
00:20:537 (1,3) - stack, and fix blanket after that
00:34:192 (1) - move this to around (368,116) to make the following flow more natural? 00:34:606 (2) - can be easily adjusted for consistent spacing
00:40:399 (6,1) - exchange nc for consistency

Advanced
AR6 is fairly enough for this diff
00:05:640 (4,5,6) - poor flow imo, try something like this
00:08:950 (3,4,5) - plz keep consistent 1.2x spacing
00:18:882 (4,5,6) - poor flow as well, try something like this
00:24:674 (2,3) - overlap looks messy
00:35:433 (1,2,3,4,5) - please keep consistent spacing here, this is not even a intense part of the music and you shouldn't be using any kind of jumps
00:36:881 (5,1) - this jump is too big for this diff, please rewokr this pattern
00:40:192 (4,1) - keep consistent spacing plz
00:43:708 (1,2,3) - ^
00:51:983 (8,9,10) - 00:56:949 (1,2,3) - ^


Hard
00:20:123 (8,9) - ctrl+g flows much better to 00:20:537 (1) -
not much to say

that's all for me
good luck
Topic Starter
hohol454
pishi
put an 18+ warning in the description 16+ seems more accurate, I'd like to teach the world to fap has more adult lyrics and it's 16+

hard dong
00:00:675 (1) - 00:07:295 (1) - 00:13:916 (1) - etc should go with a cymbal finish (soft or normal's default) rather than the usual bass drum stuff. reflects song better for obvious reasons and whatnot. applies to alldiffs ok
00:25:295 (5,1) - could you go with like spacing more indicative of rhythm? 1/2 gap and 1/4 gap being the close to the same is pretty gross. can stack 1 under 5 or space them apart more I thought it being the repetition of 00:12:054 (5,6) - would be enough even with different spacing but ok
00:44:535 (2,3,4,5,6) - try to like make the curve of slider6 match the curve of the previous circles. gl interpreting my drawings cuz i can't explain this: original | continuous curve The explanation makes more sense than the drawing for me :D
00:56:949 (1,2,3) - same as that second point. go with bigger spacing between 2 and3
00:59:432 (4,1) - s a me k

advanced dong
00:39:571 (3,4,1) - same as the other spacing stuff i've been complaining about. putting 4 to the right of 3 would make life ez k
00:43:708 (1) - here's where bad things happen
first off, gonna need more new combo density here. like it's impossible to regain hp during this section. go with like a new combo every big white tick and ur k
second, should be leaving such low density rhythm for normal. instead of using 2/1 sliders, go with 1/1 stuff. the 1/4 can stay (though using slightly higher sv, like even .6x would be more ideal)
it kills ur map but i cant ignore it cuz it's a big deal

normal dong
00:29:019 - not sure why you're doing this blue break extension thing. like this is not how it's used lol idk even what it does or how to remove it lolz
00:33:778 - could like the volume increase be more gradual? going 35% to 55% with such little change in the song is lol. other diffs do it ok tho made the hitsound volume consistent across diffs
00:43:709 (1) - section is even worse on a normal:(
first, comboing thing still applies
second, changing sv/spacing concepts so much is like not a thing you should be doing on the lowest diff. gotta increase those (well, increasing sv will increase spacing as well, but yeah). go with like .9x sv and you'll be safe. and your map will also be ruined. great I think a slight remap of the last 15 seconds on both diffs won't ruin anything

concerns with advanced and normal kinda kill any interest id have in iconning, so unless you major changes for those, i won't be back lolz

Zero_wind
M4M from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
clear

Normal
00:07:295 (1) - this touches the hp bar and doesn't look so nice, you can try rotating it in some waysto avoid placing it so high above fixed
00:20:537 (1,3) - stack, and fix blanket after that y
00:34:192 (1) - move this to around (368,116) to make the following flow more natural? 00:34:606 (2) - can be easily adjusted for consistent spacing changed
00:40:399 (6,1) - exchange nc for consistency i don't care about this dong enough anymore

Advanced
AR6 is fairly enough for this diff increased ar before remap to remove ugly overlaps, not needed now
00:05:640 (4,5,6) - poor flow imo, try something like this
00:08:950 (3,4,5) - plz keep consistent 1.2x spacing It's pretty much 1.2x if you go from sliderhead to sliderhead
00:18:882 (4,5,6) - poor flow as well, try something like this ok
00:24:674 (2,3) - overlap looks messy spacing got smaller for some reason
00:35:433 (1,2,3,4,5) - please keep consistent spacing here, this is not even a intense part of the music and you shouldn't be using any kind of jumps
00:36:881 (5,1) - this jump is too big for this diff, please rewokr this pattern changed both
00:40:192 (4,1) - keep consistent spacing plz
00:43:708 (1,2,3) - ^
00:51:983 (8,9,10) - 00:56:949 (1,2,3) - ^

Hard
00:20:123 (8,9) - ctrl+g flows much better to 00:20:537 (1) - k
not much to say

that's all for me
good luck
Nostalgic
o/ m4m


  • [normal]
  1. 00:21:364 (2,4) - fix stack

well i can't really find anything. GL :)
Momochikun
hi

[Hard]
00:05:433 (4,5) - i think its better to follow vocal here

idk

[Advanced]
00:30:468 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - this part is a kind of too dense compared to the other stuff that kinda make spike on the diff, prob use some 1/1
01:03:570 (1) - unstack them ? i prefer spaced ryhthym here

[Normal]
00:26:330 (2) - how about slider + note instead ? kinda weird to start a long break after a reverse hit imo

sry short mod, i cant really enjoy the song tbh
gl
Topic Starter
hohol454

Nostalgic wrote:

o/ m4m


  • [normal]
  1. 00:21:364 (2,4) - fix stack fixed

well i can't really find anything. GL :)

Momochikun wrote:

hi

[Hard]
00:05:433 (4,5) - i think its better to follow vocal here I would do that if the vocals ended on the red tick, but they don't so i think it's better to follow the guitar. Also the vocals kinda stress on the white tick so it works with them too.

idk

[Advanced]
00:30:468 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - this part is a kind of too dense compared to the other stuff that kinda make spike on the diff, prob use some 1/1 it's 73 bpm 1/2. both previous section and kiai have the equivalent of 73 1/4 so I don't think it spikes the difficulty. the sliders are short so you don't have to follow them
01:03:570 (1) - unstack them ? i prefer spaced ryhthym here ye it's more readable

[Normal]
00:26:330 (2) - how about slider + note instead ? kinda weird to start a long break after a reverse hit imo ok

sry short mod, i cant really enjoy the song tbh
gl
thx for mods
pishifat
ok i did forget actually

drum-slidertick and drum-sliderwhistle are unused apparently

part after the kiai sounds like it was designed for the drum sampleset. claps are used on bass sounds, which is pretty weird with soft sampleset. if you want to use the soft hitnormal with drum additions, adding that as a custom hitnormal or changing additions for everything in this section to drum would work
this is confusing to explain

normal
00:37:088 (1) - should use same hitsound as adv/hard here

call me back as many times as it takes
Topic Starter
hohol454

pishifat wrote:

ok i did forget actually

drum-slidertick and drum-sliderwhistle are unused apparently

part after the kiai sounds like it was designed for the drum sampleset. claps are used on bass sounds, which is pretty weird with soft sampleset. if you want to use the soft hitnormal with drum additions, adding that as a custom hitnormal or changing additions for everything in this section to drum would work
this is confusing to explain

normal
00:37:088 (1) - should use same hitsound as adv/hard here

call me back as many times as it takes
did the thing (with drum additions)
pishifat
hitsounds on normal are still fucked
Topic Starter
hohol454
oops forgot the additions, fixed
pishifat
c
Nao Tomori
zz placeholder
sry for so late, been super busy with school lately

[hard]
u should totally do a custom diffname !

00:02:330 (3,4,5,6,7) - i think this is weird cuz u dont really from the vocal to the drum focus well. you could separate 00:03:157 (7) - with an nc and make it circle+slider to follow the drum rhythm better. also having a clap on the end is weird af cuz theres nothing suggesting that in the song.

00:05:019 (3) - same here, clap on end sounds so weird cuz your rhythm is fundamentally vocal based so hitsounding with drums is like ?_?

00:12:054 (5) - circle + slider at 00:12:261 - makes more sense with the backing instruments and the vocal pitch change.

00:23:640 (9) - imo slider on 8 works better cuz theres nothing in the song here. or just a 1/1 gap, fits much better.

00:25:295 (5) - same as above

00:39:571 (3,4,5,6,1) - rip visual spacing lol, the spacing between 3 and 561 is soo tiny even though everywhere else has much bigger visual spacing

mh i dont like how ds is used everywhere, it makes it impossible to separate which layers you follow in the song by patterning or w/e.

[advanced]
00:03:157 (5,6,1) - pixel overlaps aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

00:35:433 (1,2,3) - this kinda thing might be a bit confusing for noobs

00:43:708 (1,2) - tbh at least make them the same slider

[normal]
00:06:675 - 1/4 slider starting here could be cute tbh

00:20:537 (1,3) - imo dont perfect stack these on this diff

00:29:281 - break? or 2 beat long spinner with 2 beat recovery? having a gap here is a bit odd

00:44:535 - put the bend on the drum lol

not particularly sure how appropriate this is for the game.. i mean its literally about jacking off so lol

also not a fan of full ds top diffs, you can represent the song a lot better by incorporating jumps or pattern separation or whatever. good luck.
Topic Starter
hohol454

Naotoshi wrote:

zz placeholder
sry for so late, been super busy with school lately

[hard]
u should totally do a custom diffname ! Hard is the custom diffname ;)

00:02:330 (3,4,5,6,7) - i think this is weird cuz u dont really from the vocal to the drum focus well. you could separate 00:03:157 (7) - with an nc and make it circle+slider to follow the drum rhythm better. also having a clap on the end is weird af cuz theres nothing suggesting that in the song. Why make NC more complex when it works? Also circle + slider doesn't really follow the rhythm better because i wanted all three notes to be of the same importance which repeat slider achieves better.

00:05:019 (3) - same here, clap on end sounds so weird cuz your rhythm is fundamentally vocal based so hitsounding with drums is like ?_? it works imo. Changed hitsounds around 00:10:812 - tho since it sounded weird

00:12:054 (5) - circle + slider at 00:12:261 - makes more sense with the backing instruments and the vocal pitch change. works with drums and guitar but loses the vocals focus since the pitch change is really off.

00:23:640 (9) - imo slider on 8 works better cuz theres nothing in the song here. or just a 1/1 gap, fits much better. there is guitar

00:25:295 (5) - same as above

00:39:571 (3,4,5,6,1) - rip visual spacing lol, the spacing between 3 and 561 is soo tiny even though everywhere else has much bigger visual spacing fixed

mh i dont like how ds is used everywhere, it makes it impossible to separate which layers you follow in the song by patterning or w/e. since when is spacing used to separate which layers you follow? that's usually done with patterning and rhythm.

[advanced]
00:03:157 (5,6,1) - pixel overlaps aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa fixed

00:35:433 (1,2,3) - this kinda thing might be a bit confusing for noobs advanced isn't for total noobs anymore tho

00:43:708 (1,2) - tbh at least make them the same slider doesn't matter

[normal]
00:06:675 - 1/4 slider starting here could be cute tbh on a normal?

00:20:537 (1,3) - imo dont perfect stack these on this diff ar4 helps with this, the stack lasts only for a short time

00:29:281 - break? or 2 beat long spinner with 2 beat recovery? having a gap here is a bit odd break

00:44:535 - put the bend on the drum lol removed random red anchors

not particularly sure how appropriate this is for the game.. i mean its literally about jacking off so lol so it this https://osu.ppy.sh/b/271109


also not a fan of full ds top diffs, you can represent the song a lot better by incorporating jumps or pattern separation or whatever. good luck. I think it can be fun to have a simple linear map without jumps and only use rhythm and patterning to make it interesting
thanks
sahuang
Hard is the default diffname, not custom

Normal is fine

In advanced can you make sure distances are mostly consistent? Cuz i think many notes are too close to each other etc. 00:03:157 (5,6,1) - 00:04:812 (2,3,4) - The distance for 00:06:881 (6,1) - is the most natural imo, 00:11:433 (2,3,4) - those feel really bad because everything is crashed together..Can you adjust the spacing in this diff thanks

Hard
00:03:778 - map this
00:11:433 - 00:12:261 - these downbeats should be emphasised imo, not blue lines. same forthe other place

Should be all, I really hope you can make advanced more visually neat and more aesthetics
Topic Starter
hohol454

sahuang wrote:

Hard is the default diffname, not custom that was just a bad joke about the song subject giving "hard" another meaning. I'm not a fan of custom difficulty names on super small mapsets.

Normal is fine

In advanced can you make sure distances are mostly consistent? Cuz i think many notes are too close to each other etc. 00:03:157 (5,6,1) - 00:04:812 (2,3,4) - The distance for 00:06:881 (6,1) - is the most natural imo, 00:11:433 (2,3,4) - those feel really bad because everything is crashed together..Can you adjust the spacing in this diff thanks fixed. I think i scaled the whole beatmap slightly for some reason and forgot to fix DS properly

Hard
00:03:778 - map this ok
00:11:433 - 00:12:261 - these downbeats should be emphasised imo, not blue lines. same forthe other place I get the idea but I like the vocal emphasis here more

Should be all, I really hope you can make advanced more visually neat and more aesthetics
thanks
sahuang
Fine I will rebubble this since it has been 2 months

pishi will qua it(hopefully
pishifat
Hard
ZekeyHache
lol what
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