yaspo wrote:
agree, I need help
Map looks really good, so I'll just be throwing nitpicks.
General
Your soft hitnormal blends in quite a bit with, it's almost unnoticeable to me. You also opted to not map sounds like 00:51:313 - . As a result, it feels a bit like the hitsound doesn't give proper feedback, at least to nooby me xd. I guess alternatives are mapping said sounds or making the softhitnormal blend in less, though I'm not sure which solution will actually improve the map. I'll leave it up to you, if it even matters. It's probably fine, I think it works
ice path to ranked
00:05:863 - I feel like this would be better off mapped, I think it would fit the music nicely. I suggest making 00:05:713 (5) - a 1/2 slider. Didn't do this, did something else here to make rhythm choice more clear however :p
00:28:363 (4,2) - I would avoid stacking these, it forms a bit of contrast in your visuals that shouldn't be there, imo. You could try something like this https://i.imgur.com/sEwffOD.png . ya fixd
00:37:663 (2) - There's a faint sound on the blue tick that you could use, could be interesting to do the same as 00:35:263 (2,3,4) - to aid your build-up. is cool so did
00:45:913 (2,3) - 00:47:113 (5,6) - These patterns are cool, just a bit sad that they don't occur anywhere else :< . That makes them a bit weird in the context of your map, imo. nowhere else to fit them in really, as this sound combination really only exists here and isnt intense enough to require high spacing, which allows for cool patterns like this.
atleast that's how I view it :-)
01:20:713 (2,3) - Not too sure about the distance for this 1/4 gap, sliderleniency kinda kills the slider, maybe ctrl + g 01:20:713 (2) - and 01:20:413 (1) - ? alright
01:34:438 (6) - Don't feel like this rhythmic variation is necessary at all. A double like before 01:29:563 (4,5,6,7) - would do fine imo. dunno how that happened. Probably a mod somewhere, but I wasnt consistent with it so I reverted the change
01:42:013 (1,2) - A bit of an odd pattern in terms of movement, imo. The player will follow 01:42:013 (1) - entirely and break away early on 01:42:313 (2) - . I feel like it would be more fitting if both sliders are followed completely like you did here 03:46:813 (1,2). adjusted
01:51:013 (5,6,7) - This is fine, though kinda sad that you don't do much to reflect the rising background synth-thing here. Maybe a denser rhythm would give you the freedom to do so. spaced a bit more to account for the synth (everything you dont know is a synth xd)
02:10:663 (4,1) - I suggest making this a triple or kickslider into 02:10:813 (1) - instead of a 1/2 gap; mapping 02:10:738 - would fit the music better imo. kickslider has been implemented x)
02:12:613 (3,4,5,6) - spacing here and here 02:13:963 (5,6) - seems a bit big compared to the similar section later 02:22:213 (3,4,5,6) - etc. I suggest reducing it as I feel like that'd be more fitting and cohesive. i fix
02:18:463 - skipping this is pretty weird to me, as it's the first notable sound after a silence. I suggest adding a circle. It's to emphasize the drums coming after it, which is why i don't map this sound, it doesn't have the prominent drum i'm mapping right after it and I prefer to keep my rhythm transition as is
02:24:163 - I feel like this should be clickable instead of mapped to a slider-end. I don't
02:43:513 (3,3) - Personally I would remove these notes. They don't really fall on anything important, and the back and forth movement they cause doesn't really represent the music all that well. Making these 02:43:363 (2,2) - 1/2 sliders could work, or even just leaving 1/1 gaps might give a nice effect. I want them there to emphasize the rising sound and to make the rhythm dense right before it calms down again
03:11:113 - I understand that you wanted to reflect the new sound in the background, but I would at least map this sound to a slidertail. Making 03:10:813 (1) - a 1/1 slider would still stand out plenty in this section, imo. shortened it and made it a triple
03:22:363 (3,4,5) - would lower this a bit to avoid the tiny overlap with 03:23:113 (2) - . ok
03:23:563 (3) - Seems to be in a weird spot, I suggest moving it to the right a bit to avoid the small overlap with 03:22:813 (1) - and 03:24:313 (2) - . Alternatively can move to the left so it fits better with your other overlaps. ok
03:43:663 (5,6,7) - I suggest vertically flipping this so the movement to 03:43:963 (8) - is more similar to 03:34:063 (5,6,7,8) - . Works fine as is now, and fits better with the previous notes
03:44:413 (1,2) - I feel like this is a bit too nice-looking compared to 03:34:813 (1,2) - . I suggest being more edgy.It's fine D:
03:57:913 (4) - Kind of surprised that this is the correct snapping xd . Even so, a repeat seems a bit out of place in this section. Might be a bit weird, but I'd try a circle + 1/2 slider or just 2 1/2 sliders instead, as you haven't really snapped to the wub before 01:48:163 (1,2) - . went back to how it was with slightly incorrect snapping, and the thing you linked as not following wubs is cause of drums
04:00:613 (6,7) - Feels a bit underwhelming, I suggest moving 04:00:613 (6) - to increase the spacing towards 04:00:763 (7) - . ok
04:13:063 (5,2) - can probably avoid this overlap ok
04:23:863 (1,2,3) - this pattern seems a bit out of place with the rest of your aesthetic, imo. Maybe can do something like this https://i.imgur.com/NXq8kjn.png instead? fixed
04:30:313 (1) - This spinner kinda ruins your build-down, I feel like it'd be better to just map this, especially with it being right after a more fitting spinner. Works for me idk
Hitsounds
00:21:163 (4) - head missing whistle No it's not, im not following that with my whistles
00:22:213 (4) - reverse missing whistle fix
00:39:613 (1) - feel like this sound is too important to not have hitsounds. fix
01:36:613 (5) - missing clap fix
01:55:813 (5) - ^ fix
01:48:913 (1,1,1) - I would hitsound the 1/3 parts with at least something for exta feedback and matching how unique they are in the map. fix
02:18:613 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6) - kinda weird to not have any hitsounds here at all. fix
02:51:013 (3) - missing clap fix