Oh hey, I remembered.
[General]
So, you're going to need to get this mp3 extended if you want to rank this, since right now, it sounds like the end sound ends on 05:01:213 or maybe right before this. I'm suggesting this because even if it is exactly at the 5 minute mark, you're missing out on good opportunities for breaks because of this, such as ones i'll point out in the mod.
[Frostbite]
00:01:663 (3) - 00:03:163 (6) - 00:05:263 (3) - I think changing these to circles to create more 1/1 gaps would work better, considering you have beats of the melody mapped on slider tails like at 00:01:213 (1). Lowering the rhythm density in this section also doesn't hurt and leads to better contrast with the next section
00:01:963 (4,5) - 00:03:763 (2,3) - Spacing really seems a bit too high here, considering the previous 1/2 spacings. I recommend reducing this to maybe 2x DS so that you still have contrast, but it isn't as overbearing.
00:39:163 (5,6,7,1) - Since intensity picks up here, it makes sense to incorporate more spacing emphasis for these beats. You could approach this in multiple ways, but I managed to get something "okay" by just rearranging the position of these on your hexagon.
00:50:263 (1) - 00:52:663 (1) - Doesn't make much sense to completely skip the downbeat to emphasize the hold of a sound that cuts off. I recommend shortening this to a 1/2 slider. This creates a 1/1 rhythm gap, so you'll have to space it accordingly (really big spacing works quite well in this case).
00:57:913 (3,4) - Makes sense to increase spacing here since 4 is a higher pitch than 3.
00:58:513 (7,8,9,10,1) - Decreasing spacing and maybe even having this stream lead into the next slider uncomfortably would add a really nice contrast when the next part comes in.
01:11:713 (1) - You could try a 1/2 reverse here to catch that guitar sound. I think it fits with your note density better than the red node does.
01:22:738 (11) - I love quads and all, but this isn't a place where they fit, since the guitar starts on 01:22:663 (10). This mixes the melody line and the background guitar in a way that isn't really predictable, nor does it emphasize anything particular. I recommend deleting this circle and changing your spacing to accomodate this.
01:24:013 - Based on the 1-2 rhythms you have, I think you're better off spamming 1/4 sliders than using triples.
01:30:013 (1,2) - I'm not a fan of how little emphasis there is to the sharp sound on 2 due to the comfortable movement. Try something like this.
01:40:813 (1,1,1) - Due to the held sounds, I think you're honestly better off with a 1/3 repeat with high SV. It's also the first time 1/3 is introduced in the map, even introduced after a stream. I'd probably use around this much SV with a curve to slow it down a bit.
01:42:613 (1,2,3,1,2,3,1,2,3,1,2,3) - A gradual spacing increase (0.05-0.1x) for each triple would be cool here to represent the increasing intensity.
01:52:663 (6,7) - I liked the movement you had at 01:47:863 (6,7) - better for these sounds since they really don't deserve a harsh movement like what you have now.
01:52:963 (1,2) - This spacing is ridiculously high compared to 01:48:163 (1,2). You should reduce spacing here to keep consistency.
01:58:613 (1,1) - I think you meant to ctrl+g these, since you usually emphasize 01:58:813 (1) with a jump.
02:06:013 - 02:15:913 - Sections like these honestly work much better with breaks than as drain sections.
03:23:713 (4,5) - To me it feels like it makes more sense for this to be a 1/2 slider, given the overall density of the section and the lack of anything strong on the red tick. It's also kinda cool to only have the drums clickable in a section like this.
03:53:913 (1,1) - I miss the emphasis you used to have for these..
04:06:313 (2,6) - I think it makes more sense if you represent the snares with circles due to their nature of being sharp, powerful sounds. This would also lead to some contrast to the kicks you map with the 1/4 sliders.
Good luck!
[General]
So, you're going to need to get this mp3 extended if you want to rank this, since right now, it sounds like the end sound ends on 05:01:213 or maybe right before this. I'm suggesting this because even if it is exactly at the 5 minute mark, you're missing out on good opportunities for breaks because of this, such as ones i'll point out in the mod.
[Frostbite]
00:01:663 (3) - 00:03:163 (6) - 00:05:263 (3) - I think changing these to circles to create more 1/1 gaps would work better, considering you have beats of the melody mapped on slider tails like at 00:01:213 (1). Lowering the rhythm density in this section also doesn't hurt and leads to better contrast with the next section
00:01:963 (4,5) - 00:03:763 (2,3) - Spacing really seems a bit too high here, considering the previous 1/2 spacings. I recommend reducing this to maybe 2x DS so that you still have contrast, but it isn't as overbearing.
00:39:163 (5,6,7,1) - Since intensity picks up here, it makes sense to incorporate more spacing emphasis for these beats. You could approach this in multiple ways, but I managed to get something "okay" by just rearranging the position of these on your hexagon.
00:50:263 (1) - 00:52:663 (1) - Doesn't make much sense to completely skip the downbeat to emphasize the hold of a sound that cuts off. I recommend shortening this to a 1/2 slider. This creates a 1/1 rhythm gap, so you'll have to space it accordingly (really big spacing works quite well in this case).
00:57:913 (3,4) - Makes sense to increase spacing here since 4 is a higher pitch than 3.
00:58:513 (7,8,9,10,1) - Decreasing spacing and maybe even having this stream lead into the next slider uncomfortably would add a really nice contrast when the next part comes in.
01:11:713 (1) - You could try a 1/2 reverse here to catch that guitar sound. I think it fits with your note density better than the red node does.
01:22:738 (11) - I love quads and all, but this isn't a place where they fit, since the guitar starts on 01:22:663 (10). This mixes the melody line and the background guitar in a way that isn't really predictable, nor does it emphasize anything particular. I recommend deleting this circle and changing your spacing to accomodate this.
01:24:013 - Based on the 1-2 rhythms you have, I think you're better off spamming 1/4 sliders than using triples.
01:30:013 (1,2) - I'm not a fan of how little emphasis there is to the sharp sound on 2 due to the comfortable movement. Try something like this.
01:40:813 (1,1,1) - Due to the held sounds, I think you're honestly better off with a 1/3 repeat with high SV. It's also the first time 1/3 is introduced in the map, even introduced after a stream. I'd probably use around this much SV with a curve to slow it down a bit.
01:42:613 (1,2,3,1,2,3,1,2,3,1,2,3) - A gradual spacing increase (0.05-0.1x) for each triple would be cool here to represent the increasing intensity.
01:52:663 (6,7) - I liked the movement you had at 01:47:863 (6,7) - better for these sounds since they really don't deserve a harsh movement like what you have now.
01:52:963 (1,2) - This spacing is ridiculously high compared to 01:48:163 (1,2). You should reduce spacing here to keep consistency.
01:58:613 (1,1) - I think you meant to ctrl+g these, since you usually emphasize 01:58:813 (1) with a jump.
02:06:013 - 02:15:913 - Sections like these honestly work much better with breaks than as drain sections.
03:23:713 (4,5) - To me it feels like it makes more sense for this to be a 1/2 slider, given the overall density of the section and the lack of anything strong on the red tick. It's also kinda cool to only have the drums clickable in a section like this.
03:53:913 (1,1) - I miss the emphasis you used to have for these..
04:06:313 (2,6) - I think it makes more sense if you represent the snares with circles due to their nature of being sharp, powerful sounds. This would also lead to some contrast to the kicks you map with the 1/4 sliders.
Good luck!