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Camellia - put' l'da

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Topic Starter
Zer0-
This beatmap was submitted using in-game submission on Saturday, November 4, 2017 at 6:21:44 PM

Artist: Camellia
Title: put' l'da
Tags: ice path cametek kamelcamellia かめるかめりあ TF40K E.P.
BPM: 200
Filesize: 10206kb
Play Time: 04:53
Difficulties Available:
  1. Frostbite (6.48 stars, 1462 notes)
Download: Camellia - put' l'da
Information: Scores/Beatmap Listing
---------------
#2

Ice Path~

it back, and now with rankable drain time!

REDL AFTER 10TH OF SEPTEMBER FOR NEW MP3

uhh 6 stars help me

it's back

it's finished.
den0saur
Don't you think naming like it's originally called would be correct, and placing translated in tags instead? For me it makes more sense









stream when
Topic Starter
Zer0-

den0saur wrote:

Don't you think naming like it's originally called would be correct, and placing translated in tags instead? For me it makes more sense









stream when there are many streams in it Kappa
Idk im unsure how to title it, i have the russian in http://i.imgur.com/dcHXssC.png as the non-romanised title so idk
den0saur

Zer0- wrote:

den0saur wrote:

Don't you think naming like it's originally called would be correct, and placing translated in tags instead? For me it makes more sense









stream when there are many streams in it Kappa
Idk im unsure how to title it, i have the russian in http://i.imgur.com/dcHXssC.png as the non-romanised title so idk
And that's the problem, translation is not romanization.



..and you get what exactly type of stream i meant ;)..
Topic Starter
Zer0-
a

fine

and yes i know what type of stream you mean :^)
Neptunee
"5:02 length"
Good luck LOL
Topic Starter
Zer0-

Neptunee wrote:

"5:02 length"
Good luck LOL
👌👀
iza-
hello, from modreqs

[general]
  1. game considers drain time to be 4:53, which is problematic for a marathon set
  2. artist: かめりあ romanized Camellia
  3. title: путь льда (put' l'da) no romanization
  4. tags: i would put genre, album name, cametek, kamelcamellia, かめるかめりあ (not sure if you should put translated title in tags but leaning towards not putting it in there
[frostbite]
  1. 00:08:413 (1,2) - move towards the left so that the previous note flows straight into these notes
  2. for this first section, be careful with mapping consistently mapping similar sounds in similar ways. ex: 00:04:363 (5) - 00:06:613 (5,6) - 00:11:563 (4) - 00:13:963 (6) - are all mapped with different emphasis for each, even though they sound really similar in the music
  3. 00:09:163 (5) - i would flip this note around a bit so that it follows the same movement style as 00:08:713 (3,4) - (a possible way to do that would be to copy 3,4 and rotate it about 60-72 degrees and then match it up. right now flow is a bit awkward for no reason
  4. 00:15:613 (1) - move up above the two sliders so that the cursor flows smoothly from the slider to another
  5. 00:22:813 (1,2) - make this form a more nice circle, for aesthetics
  6. 00:41:563 (5) - 00:42:013 (1) - emphasize this more
  7. 00:45:913 (2,3) - cool
  8. 00:49:213 (1) - maybe emphasize this more (a little bit offset from the stream?)
  9. 00:49:663 (2,5) - blanket better if that is what you were going to do
  10. 01:15:013 (6,7,8,9,10) - maybe use sliders here to prepare the player for the doubles, like
  11. also would NC the 6 as in the screenshot
  12. 01:19:813 (6) - ^ same here but the circles are probably okay
  13. 01:22:363 (7) - doubles are necessary here becuase they are still the focus of the music.
  14. 01:26:563 - i think it's a bit of a shame that you didn't map this because it's really cool. perhaps try an accelerator stream or something along those lines
  15. 01:35:113 (2,3,4,5,6,7) - i understand why you do this weird wiggle here and i think that's cool but not sure why you do it 01:36:163 (1,2,3,4,5) - for this one, try something more along the lines of what you do 01:35:713 (1,2,3,4,5) -
    OR if you want to keep that wiggle, try something like this because it think it reflects the music a little better:
  16. 01:36:913 (4,5,6,7) - is different from 01:36:763 (2,3) - yet you have the same mapping. try bigger spacing or something for 4-7
  17. 01:40:813 (1,1,1,1,1) - this is 1/3 yes, but to introduce it to the player like this is really hard to hit accurately. the player is coming off of a jump and a stream. try using 1/3 reverse sliders or something along those lines to make it easier to hit
  18. 01:42:763 (3,3,3,3) - maybe use kick sliders for this like you did before because there are notes on the blue ticks
  19. 01:43:813 (1,2,3,4,1,2,3,4) - i see why you did this, but it doesn't fit in the context of this map and the song . you have never done these types of streams anywhere else in the map beforehand. also, this pattern comes right after a change in the patterning. instead, try something like this:
  20. 01:58:513 (1,1,1) - the other 1/3rds you have like this are fine, but this one doesn't work as well. the other ones have a jump from the last 1/3 to the next slider, but this one instead smoothly goes into the next slider, which doesn't work as well (especially after the other ones that you do)
  21. 02:06:013 (1) - i do sort of have a problem with this jump but it's okay becuase it's followed by nothing
  22. 02:06:479 - i know why you don't map it (for drain time) , but this part really should be mapped fully or be a break. if you want to map it, make sure you be really careful about following them melody but keeping the intensity of the map low to contrast the other parts of the map
  23. 02:10:663 (4) - there is nothing in the music here to suggest that a circle should be here; and if you get rid of it, then you must move 02:10:813 (1) - so that it flows better
  24. 02:18:463 - there should be something here because this is when the melody starts again
  25. 02:14:113 (6,1) - better blanket please
  26. 03:05:113 (2) - make this straight
  27. 03:13:213 (1) - same as above
  28. 03:19:513 (2,3,1) - i would keep the same motion as in the previous two times that you mapped these sounds
  29. 03:41:863 (1) - this should be on the red tick i think (anyway it's less confusing)
  30. 03:48:913 (1,2,3,4) - same as before
  31. 03:53:713 (1,1,1) - by the way, this is okay because you introduce this patterning of the 1/3rds in a new section!
  32. 04:08:713 (3,5,7) - NC, like you do everywhere else that you have this pattern
  33. 04:23:263 (2,3,1,2,3) - i think this is not the right pattern you should do here. instead of repeating the pattern 3 times, change the pattern with the music (i think that the first two sliders should not be patterned like this, but the next 3 sliders maybe should be) ex:
  34. 04:34:813 - for this section to the end, i would consider progressively making the hitsounds softer becuase the music does the same.
  35. 04:44:113 (1,1) - very unexpected for a slow section. try using a slider then circle instead of circle then slider
  36. 04:53:713 (1) - if you want to keep this slier, make sure you make the hitsounds very soft. right now the slider tick hitsounds get in the way of the fadeout in the music. also possible is to replace the slider with a spinner
if you have any questions pm me and/or reply to the mod and i'll be sure to help! i know that sometimes my explanations can be confusing or nonsensical

good luck!
Topic Starter
Zer0-

iza- wrote:

hello, from modreqs

[general]
  1. game considers drain time to be 4:53, which is problematic for a marathon set The real drain time is over 5 minutes though so it's fine
  2. artist: かめりあ romanized Camellia added moonrunes
  3. title: путь льда (put' l'da) no romanization Can't do this as then there wouldnt be any title of the song visible.
  4. tags: i would put genre, album name, cametek, kamelcamellia, かめるかめりあ (not sure if you should put translated title in tags but leaning towards not putting it in there added some tags
[frostbite]
  1. 00:08:413 (1,2) - move towards the left so that the previous note flows straight into these notes adjusted this
  2. for this first section, be careful with mapping consistently mapping similar sounds in similar ways. ex: 00:04:363 (5) - 00:06:613 (5,6) - 00:11:563 (4) - 00:13:963 (6) - are all mapped with different emphasis for each, even though they sound really similar in the music I know i'm not quite sure how to fix this, i might remap it a little bit but right now im too tired to do that c:
  3. 00:09:163 (5) - i would flip this note around a bit so that it follows the same movement style as 00:08:713 (3,4) - (a possible way to do that would be to copy 3,4 and rotate it about 60-72 degrees and then match it up. right now flow is a bit awkward for no reason adjusted
  4. 00:15:613 (1) - move up above the two sliders so that the cursor flows smoothly from the slider to another alright
  5. 00:22:813 (1,2) - make this form a more nice circle, for aesthetics it would ruin the aesthetic where 1's slidertail is in the middle of the following slider's pattern
  6. 00:41:563 (5) - 00:42:013 (1) - emphasize this more alright
  7. 00:45:913 (2,3) - cool agree
  8. 00:49:213 (1) - maybe emphasize this more (a little bit offset from the stream?) having it as the last note in the stream is emphasis enough, especially considering this is the first stream
  9. 00:49:663 (2,5) - blanket better if that is what you were going to do sure
  10. 01:15:013 (6,7,8,9,10) - maybe use sliders here to prepare the player for the doubles, like I think it works fine as is, they are pretty easy to hit and i don't want to simplify rhythm just because people cant click doubles
  11. also would NC the 6 as in the screenshot I have NC's in this section on downbeats, and i think it works right now
  12. 01:19:813 (6) - ^ same here but the circles are probably okay as above
  13. 01:22:363 (7) - doubles are necessary here becuase they are still the focus of the music. fixed, and made the triple a quad to follow the doubles in the music
  14. 01:26:563 - i think it's a bit of a shame that you didn't map this because it's really cool. perhaps try an accelerator stream or something along those lines not mapping it makes the next notes more emphasized, and it works well as a drain section imo
  15. 01:35:113 (2,3,4,5,6,7) - i understand why you do this weird wiggle here and i think that's cool but not sure why you do it 01:36:163 (1,2,3,4,5) - for this one, try something more along the lines of what you do 01:35:713 (1,2,3,4,5) -
    OR if you want to keep that wiggle, try something like this because it think it reflects the music a little better: I'll keep this as I think it flows/fits fine with the music as is
  16. 01:36:913 (4,5,6,7) - is different from 01:36:763 (2,3) - yet you have the same mapping. try bigger spacing or something for 4-7 It's barely different and therefore i think it's fine being a simple stream
  17. 01:40:813 (1,1,1,1,1) - this is 1/3 yes, but to introduce it to the player like this is really hard to hit accurately. the player is coming off of a jump and a stream. try using 1/3 reverse sliders or something along those lines to make it easier to hit I understand where you're coming from but I don't feel like simplifying the rhythms, even if this is difficult to hit as it's pretty sudden, this is a difficult map.
  18. 01:42:763 (3,3,3,3) - maybe use kick sliders for this like you did before because there are notes on the blue ticks prefer it this way, no need for kicksliders tbh
  19. 01:43:813 (1,2,3,4,1,2,3,4) - i see why you did this, but it doesn't fit in the context of this map and the song . you have never done these types of streams anywhere else in the map beforehand. also, this pattern comes right after a change in the patterning. instead, try something like this:
    They fit and play well enough for me not to remove them, and it's consistent with the other similar section which is why I'll keep this for now.
  20. 01:58:513 (1,1,1) - the other 1/3rds you have like this are fine, but this one doesn't work as well. the other ones have a jump from the last 1/3 to the next slider, but this one instead smoothly goes into the next slider, which doesn't work as well (especially after the other ones that you do) This is true but I don't have a lot of space and it would be difficult to read if i made it the same pattern as the others, and it still works imo
  21. 02:06:013 (1) - i do sort of have a problem with this jump but it's okay becuase it's followed by nothing kick
  22. 02:06:479 - i know why you don't map it (for drain time) , but this part really should be mapped fully or be a break. if you want to map it, make sure you be really careful about following them melody but keeping the intensity of the map low to contrast the other parts of the map As the drums have stopped I stop mapping, also because of drain time,
    but I think the drain section works, and you barely lose HP here so it's fine from a playability perspective.
  23. 02:10:663 (4) - there is nothing in the music here to suggest that a circle should be here; and if you get rid of it, then you must move 02:10:813 (1) - so that it flows better The synth(?) is on this beat therefore I have a note here
  24. 02:18:463 - there should be something here because this is when the melody starts againright here I am following the drums
  25. 02:14:113 (6,1) - better blanket please ok
  26. 03:05:113 (2) - make this straight Why? O:
  27. 03:13:213 (1) - same as above ?
  28. 03:19:513 (2,3,1) - i would keep the same motion as in the previous two times that you mapped these sounds adjusted
  29. 03:41:863 (1) - this should be on the red tick i think (anyway it's less confusing) sure I did this,better for playability even though it's not 100% accurate
  30. 03:48:913 (1,2,3,4) - same as before same as my response before
  31. 03:53:713 (1,1,1) - by the way, this is okay because you introduce this patterning of the 1/3rds in a new section! !
  32. 04:08:713 (3,5,7) - NC, like you do everywhere else that you have this pattern alright
  33. 04:23:263 (2,3,1,2,3) - i think this is not the right pattern you should do here. instead of repeating the pattern 3 times, change the pattern with the music (i think that the first two sliders should not be patterned like this, but the next 3 sliders maybe should be) ex:
    changed this up a little
  34. 04:34:813 - for this section to the end, i would consider progressively making the hitsounds softer becuase the music does the same. aight
  35. 04:44:113 (1,1) - very unexpected for a slow section. try using a slider then circle instead of circle then sliderthink this is fine because of slider leniency
  36. 04:53:713 (1) - if you want to keep this slier, make sure you make the hitsounds very soft. right now the slider tick hitsounds get in the way of the fadeout in the music. also possible is to replace the slider with a spinner tried to soften the hitsounds
if you have any questions pm me and/or reply to the mod and i'll be sure to help! i know that sometimes my explanations can be confusing or nonsensical Mostly understandable!

good luck!
Thanks a lot for the mod! ♥
Shiguma
.
00:08:263 (6,1,2) - Feel like this is odd flow change
00:22:213 (4,2) - Overlap, also could be visually equidistant to 00:22:813 (1) -
00:25:213 (1,2,3) - Visual spacing here could also be more uniform
00:28:363 (3,2) - Slidertail stacking is off
00:38:563 (2,3,4,5,6,7,1) - So, this looks kinda weird, because you have the hexagon shape but then it has overlaps that could be avoided at 00:38:863 (3,1) - and 00:38:563 (2,7) - also, 00:39:613 (1) - this has no emphasis because of what you did, which is locked distance spacing even tho the sound is pretty strong and would indicate a jump, and i dont think you're trying to make an anti-jump here
01:05:563 (4) - I feel like the sound at 01:05:713 - should have some feedback
01:25:363 (3,5) - 01:36:613 (1,7) - Intentionally offset stacking? idk but i feel like it'd just have been better to stack them
01:46:813 (1) - 02:06:013 (1) - awesome, I really like how u did this part :D
02:43:213 (1,2,3) - don't really agree with this, you have the massive jump at 02:43:213 (1,2) - and then you have 02:43:363 (2,3) - tiny spacing here which i believe players will misread for a double since u have a lot of doubles that look like this previously in the map
02:43:813 (1,2,3) - ^ same as above, also another point about these two is i dont think the music is doing anything that different to validate the antijumps
03:33:013 (3,4,5,6,7,8,1,2,3,4,5,6,7) - I feel like the flow in this section is really weird, the idea is good but could be improved by having 03:33:463 (7,8,1,2,3,4) - these less vertical than they are right now, feel like you did it better at 03:35:413 (3,4,5,6,7,8,1,2,3,4,5,6,7) -
04:05:413 (1,2,3,4,5,6,7,8,1) - :/ dont really like this stream, 04:05:563 (3,7) - you do this again which personally dont think is that good, 04:05:413 (1,2,1) - the overlapping here isnt equidistant, 04:06:013 (1) - should be lower anyway for symmetry

I'm assuming not going for rank with that drain time? makes me sad if so
Halfslashed
Oh hey, I remembered.

[General]
So, you're going to need to get this mp3 extended if you want to rank this, since right now, it sounds like the end sound ends on 05:01:213 or maybe right before this. I'm suggesting this because even if it is exactly at the 5 minute mark, you're missing out on good opportunities for breaks because of this, such as ones i'll point out in the mod.

[Frostbite]
00:01:663 (3) - 00:03:163 (6) - 00:05:263 (3) - I think changing these to circles to create more 1/1 gaps would work better, considering you have beats of the melody mapped on slider tails like at 00:01:213 (1). Lowering the rhythm density in this section also doesn't hurt and leads to better contrast with the next section
00:01:963 (4,5) - 00:03:763 (2,3) - Spacing really seems a bit too high here, considering the previous 1/2 spacings. I recommend reducing this to maybe 2x DS so that you still have contrast, but it isn't as overbearing.
00:39:163 (5,6,7,1) - Since intensity picks up here, it makes sense to incorporate more spacing emphasis for these beats. You could approach this in multiple ways, but I managed to get something "okay" by just rearranging the position of these on your hexagon.
00:50:263 (1) - 00:52:663 (1) - Doesn't make much sense to completely skip the downbeat to emphasize the hold of a sound that cuts off. I recommend shortening this to a 1/2 slider. This creates a 1/1 rhythm gap, so you'll have to space it accordingly (really big spacing works quite well in this case).
00:57:913 (3,4) - Makes sense to increase spacing here since 4 is a higher pitch than 3.
00:58:513 (7,8,9,10,1) - Decreasing spacing and maybe even having this stream lead into the next slider uncomfortably would add a really nice contrast when the next part comes in.
01:11:713 (1) - You could try a 1/2 reverse here to catch that guitar sound. I think it fits with your note density better than the red node does.
01:22:738 (11) - I love quads and all, but this isn't a place where they fit, since the guitar starts on 01:22:663 (10). This mixes the melody line and the background guitar in a way that isn't really predictable, nor does it emphasize anything particular. I recommend deleting this circle and changing your spacing to accomodate this.
01:24:013 - Based on the 1-2 rhythms you have, I think you're better off spamming 1/4 sliders than using triples.
01:30:013 (1,2) - I'm not a fan of how little emphasis there is to the sharp sound on 2 due to the comfortable movement. Try something like this.
01:40:813 (1,1,1) - Due to the held sounds, I think you're honestly better off with a 1/3 repeat with high SV. It's also the first time 1/3 is introduced in the map, even introduced after a stream. I'd probably use around this much SV with a curve to slow it down a bit.
01:42:613 (1,2,3,1,2,3,1,2,3,1,2,3) - A gradual spacing increase (0.05-0.1x) for each triple would be cool here to represent the increasing intensity.
01:52:663 (6,7) - I liked the movement you had at 01:47:863 (6,7) - better for these sounds since they really don't deserve a harsh movement like what you have now.
01:52:963 (1,2) - This spacing is ridiculously high compared to 01:48:163 (1,2). You should reduce spacing here to keep consistency.
01:58:613 (1,1) - I think you meant to ctrl+g these, since you usually emphasize 01:58:813 (1) with a jump.
02:06:013 - 02:15:913 - Sections like these honestly work much better with breaks than as drain sections.
03:23:713 (4,5) - To me it feels like it makes more sense for this to be a 1/2 slider, given the overall density of the section and the lack of anything strong on the red tick. It's also kinda cool to only have the drums clickable in a section like this.
03:53:913 (1,1) - I miss the emphasis you used to have for these..
04:06:313 (2,6) - I think it makes more sense if you represent the snares with circles due to their nature of being sharp, powerful sounds. This would also lead to some contrast to the kicks you map with the 1/4 sliders.

Good luck!
Mechanizen
Seems like you forgot a break at 02:06:013... Just saying
jeanbernard8865
When in the world did I subscribe to this thread
Topic Starter
Zer0-
I remapped most of the sections to some degree with help from the mods so I don't think a regular reply is warrented when most of the stuff has been replaced or redone. :) (sori halfy and shigu for no reply)
squirrelpascals
put

la da

i cant put star icon on map >:((

• 00:05:863 - if you're mapping to the beeping noises shouldnt there be something here?

• 00:11:113 (3,4,5) - would look nicer if spacing was even

• 00:12:613 (4,5) - sounds better ctrl+g, sound is stronger on slider tail than head here

• 01:12:088 (1) - spinner feels awfully short, i would turn 01:11:713 (1) - into a circle and start it at the blue tick after that, the circle would better go with this pattern also: 01:11:113 (2,3,4,5) -

• 01:34:438 (6) - dont want to stop what youre following in the music here, but i'd maybe suggest adding a kickslider to 01:34:438 (6) - to account for that crazy bass sound here

• 01:35:263 (3,4,5,6,7) - this flow isnt fun to play, especially coming from the direction of 01:35:113 (2) - , i would at least adjust 3,4 to fix it but anything here that improves flow will work. easy change suggestion

• 01:36:313 (1,2,3) - since you attribute 1 to a kick and 3 to a snare, 2 feels pretty out of place, would suggest another triple before 3 instead. same as 01:55:513 (3,4,5) -

• 01:41:413 (2) - 19ms second window to hit this object is not enough, please just use 1/8 instead xp and also use nc here to continue 1/3 section from before and for downbeat also

• 01:52:363 (5,6,7) - the way that these overlaps only barely touch slider 5 combined with how every one of these overlap makes this pattern look a bit forced, try to space it out a little and commit more to your overlaps. same for 01:57:013 (4,5,6) - and your spacing is just rly low there also

• 02:18:463 - why is this ignored, unlike all other times you've mapped to this melody?

• 02:33:013 (4,5,6,1) - add some sharper angles here so this plays more comfortably.

• 02:34:513 (5,6) - since this bass is a different sound here than what you usually map this jump pattern to, I'd recommend adding variety and recognizing that bass somehow.

• 03:33:013 - not that often that I point things like this out, but I think you should buff this part until 03:46:813 -. When you compare it to 01:27:613 - your first section, the first one uses so many more deathstreams and higher-spaced jumps. comparing to spacing/stamina in the second part that makes them a little inconsistent in difficulty. You don't need to change that much about what you did in the second part, the different patterns you use are fine but try to make it just as challenging.

• 03:41:413 (5) - again with the 1/16 slider

• 04:04:363 (2,3,4,1,2,3,4) - with this 1/2 slider spam you merge the way you map drums and this bass noise because they both alternate. would like to see more variety here for this

• 04:06:763 (4,5,1) - minor, but the angle of 04:06:913 (5,1) - combined with the slider direction of 1 is uncomfortable to play, theres a lot of reangling here.

needs more feedback but looks like a really cool map, get 2-3 more mods and call me back :)
and im not lettign you get away with only ranking Akikaze
Topic Starter
Zer0-

squirrelpascals wrote:

put

la da

i cant put star icon on map >:((

• 00:05:863 - if you're mapping to the beeping noises shouldnt there be something here? 1/1 spacing cause more contrast, this sound you linked is less apparent

• 00:11:113 (3,4,5) - would look nicer if spacing was even tried to make it more even

• 00:12:613 (4,5) - sounds better ctrl+g, sound is stronger on slider tail than head here but the melody I am following is stronger imo, i dont think the sound on the slidertail is that strong

• 01:12:088 (1) - spinner feels awfully short, i would turn 01:11:713 (1) - into a circle and start it at the blue tick after that, the circle would better go with this pattern also: 01:11:113 (2,3,4,5) - alright

• 01:34:438 (6) - dont want to stop what youre following in the music here, but i'd maybe suggest adding a kickslider to 01:34:438 (6) - to account for that crazy bass sound here sure

• 01:35:263 (3,4,5,6,7) - this flow isnt fun to play, especially coming from the direction of 01:35:113 (2) - , i would at least adjust 3,4 to fix it but anything here that improves flow will work. easy change suggestion fixed a bit

• 01:36:313 (1,2,3) - since you attribute 1 to a kick and 3 to a snare, 2 feels pretty out of place, would suggest another triple before 3 instead. same as 01:55:513 (3,4,5) - I don't quite understand this, as they are the same rhythmically and similar patterns

• 01:41:413 (2) - 19ms second window to hit this object is not enough, please just use 1/8 instead xp and also use nc here to continue 1/3 section from before and for downbeat also but there is a 1/3 beat gap before it and a 1/4 beat gap afterwards I will however nc it for consistency

• 01:52:363 (5,6,7) - the way that these overlaps only barely touch slider 5 combined with how every one of these overlap makes this pattern look a bit forced, try to space it out a little and commit more to your overlaps. same for 01:57:013 (4,5,6) - and your spacing is just rly low there also spaced some patterns

• 02:18:463 - why is this ignored, unlike all other times you've mapped to this melody? it's to bring more contrast to the incoming drums that start on 02:18:613 (1,2,3) -

• 02:33:013 (4,5,6,1) - add some sharper angles here so this plays more comfortably. tried to adjuist a bit

• 02:34:513 (5,6) - since this bass is a different sound here than what you usually map this jump pattern to, I'd recommend adding variety and recognizing that bass somehow. did a cute slider

• 03:33:013 - not that often that I point things like this out, but I think you should buff this part until 03:46:813 -. When you compare it to 01:27:613 - your first section, the first one uses so many more deathstreams and higher-spaced jumps. comparing to spacing/stamina in the second part that makes them a little inconsistent in difficulty. You don't need to change that much about what you did in the second part, the different patterns you use are fine but try to make it just as challenging. buffed spacing a bit, though I think this is just less intense rhythmically, no consistant 1/4 as first part, although there is 1/4 it's more in the rhythm of triples

• 03:41:413 (5) - again with the 1/16 slider 1/4 beat gap before and after D:

• 04:04:363 (2,3,4,1,2,3,4) - with this 1/2 slider spam you merge the way you map drums and this bass noise because they both alternate. would like to see more variety here for this not sure how I should go about this, as the growl noises exist even with the drums on top of them, so i feel that having it works fine for now

• 04:06:763 (4,5,1) - minor, but the angle of 04:06:913 (5,1) - combined with the slider direction of 1 is uncomfortable to play, theres a lot of reangling here. it's not that bad in my opinion o: if it gets mentioned again ill consider it


needs more feedback but looks like a really cool map, get 2-3 more mods and call me back :) sure thing (also need more stars reeee)
and im not lettign you get away with only ranking Akikaze
pfttttttttt
sdafsf
[ renk plis]
  1. 00:28:063 (2,3,1) - in this whole section i find it these rhythm really weird. the chimes are 00:28:213 - 00:28:663 - and 00:28:363 - and the melodic 1/2 isnt followed either. this is just some kind of filler which might be fine too since this is the calm part but it could be more intesting. 00:30:463 (2,3,1) - 00:32:863 (2,3,1) - etc
  2. 00:44:863 - the 1/4 starts here and 00:45:013 - ends here
  3. 00:48:613 (2,3,4,5,6,7,8,9,1) - this acceleration could be more explosive. like really small spacing in the beginning and large spacing in the end. i dont think something like http://puu.sh/xLfST.jpg would be over the top might even make it more explosive than that
  4. 01:19:513 (5,6) - wew this not being lined up irritates me
  5. 01:20:413 (1) - theres a sound on this red tick so i dont think extending the slider to the blue tick is good
  6. 01:32:113 (5,6,1) - make more contrast on these jumps to emphesise 1 better. its way stronger than 6
  7. 01:47:413 (4,5,6,7) - fucking love this so much
  8. 02:07:213 (1) - the sound i think youre following starts 02:07:063 - here so you might want to redo the rhythm. http://puu.sh/xLgg8.jpg maybe like this
  9. 02:16:663 (4,1) - same thing
  10. 03:12:613 (3,4,5,6,7,8,9,10,1) - more explosiveness again imo
  11. 03:14:713 (2,3,1) - these could have more sv. just a suggestion. 03:17:113 (2,3,1) - etc
  12. 03:27:163 (6,7,8) - space these less to make the following jumps stand out more maybe. at least reduce 8 since its weaker than 7. http://puu.sh/xLgrX.jpg
  13. 03:36:613 (7,8) - now thats really fucking spaced. you dont space the other like that
  14. 03:52:213 (3,4,5,6) - rip cool sv sldiers. :c. 04:01:963 (2,3,4,1,2) - too
  15. 03:57:463 (1,2,3,4,5) - here you did them. might want to go crazier with svs though since this is the big kiai
fucking love this map
Topic Starter
Zer0-

sdafsf wrote:

[ renk plis]
  1. 00:28:063 (2,3,1) - in this whole section i find it these rhythm really weird. the chimes are 00:28:213 - 00:28:663 - and 00:28:363 - and the melodic 1/2 isnt followed either. this is just some kind of filler which might be fine too since this is the calm part but it could be more intesting. 00:30:463 (2,3,1) - 00:32:863 (2,3,1) - etc did something here
  2. 00:44:863 - the 1/4 starts here and 00:45:013 - ends here alright
  3. 00:48:613 (2,3,4,5,6,7,8,9,1) - this acceleration could be more explosive. like really small spacing in the beginning and large spacing in the end. i dont think something like http://puu.sh/xLfST.jpg would be over the top might even make it more explosive than that tried
  4. 01:19:513 (5,6) - wew this not being lined up irritates me this is petty
  5. 01:20:413 (1) - theres a sound on this red tick so i dont think extending the slider to the blue tick is good alright
  6. 01:32:113 (5,6,1) - make more contrast on these jumps to emphesise 1 better. its way stronger than 6 alright
  7. 01:47:413 (4,5,6,7) - fucking love this so much
  8. 02:07:213 (1) - the sound i think youre following starts 02:07:063 - here so you might want to redo the rhythm. http://puu.sh/xLgg8.jpg maybe like this there is a sound on the single note and then it gets higher pitched when the slider starts so i differentiate them
  9. 02:16:663 (4,1) - same thing
  10. 03:12:613 (3,4,5,6,7,8,9,10,1) - more explosiveness again imo ye sure why not
  11. 03:14:713 (2,3,1) - these could have more sv. just a suggestion. 03:17:113 (2,3,1) - etc I think it's fine as is
  12. 03:27:163 (6,7,8) - space these less to make the following jumps stand out more maybe. at least reduce 8 since its weaker than 7. http://puu.sh/xLgrX.jpg yeah
  13. 03:36:613 (7,8) - now thats really fucking spaced. you dont space the other like that LOL didnt notice that, fixed
  14. 03:52:213 (3,4,5,6) - rip cool sv sldiers. :c. 04:01:963 (2,3,4,1,2) - too added them
  15. 03:57:463 (1,2,3,4,5) - here you did them. might want to go crazier with svs though since this is the big kiai owo
fucking love this map
Thanks sdafsf!!
Doj
nise dood

this map fucked my ass
Ace K
When is it getting ranked thou?
yaspo

agree, I need help

Map looks really good, so I'll just be throwing nitpicks.

General
Your soft hitnormal blends in quite a bit with, it's almost unnoticeable to me. You also opted to not map sounds like 00:51:313 - . As a result, it feels a bit like the hitsound doesn't give proper feedback, at least to nooby me xd. I guess alternatives are mapping said sounds or making the softhitnormal blend in less, though I'm not sure which solution will actually improve the map. I'll leave it up to you, if it even matters.

ice path to ranked
00:05:863 - I feel like this would be better off mapped, I think it would fit the music nicely. I suggest making 00:05:713 (5) - a 1/2 slider.

00:28:363 (4,2) - I would avoid stacking these, it forms a bit of contrast in your visuals that shouldn't be there, imo. You could try something like this https://i.imgur.com/sEwffOD.png .

00:37:663 (2) - There's a faint sound on the blue tick that you could use, could be interesting to do the same as 00:35:263 (2,3,4) - to aid your build-up.

00:45:913 (2,3) - 00:47:113 (5,6) - These patterns are cool, just a bit sad that they don't occur anywhere else :< . That makes them a bit weird in the context of your map, imo.

01:20:713 (2,3) - Not too sure about the distance for this 1/4 gap, sliderleniency kinda kills the slider, maybe ctrl + g 01:20:713 (2) - and 01:20:413 (1) - ?

01:34:438 (6) - Don't feel like this rhythmic variation is necessary at all. A double like before 01:29:563 (4,5,6,7) - would do fine imo.

01:42:013 (1,2) - A bit of an odd pattern in terms of movement, imo. The player will follow 01:42:013 (1) - entirely and break away early on 01:42:313 (2) - . I feel like it would be more fitting if both sliders are followed completely like you did here 03:46:813 (1,2).

01:51:013 (5,6,7) - This is fine, though kinda sad that you don't do much to reflect the rising background synth-thing here. Maybe a denser rhythm would give you the freedom to do so.

02:10:663 (4,1) - I suggest making this a triple or kickslider into 02:10:813 (1) - instead of a 1/2 gap; mapping 02:10:738 - would fit the music better imo.

02:12:613 (3,4,5,6) - spacing here and here 02:13:963 (5,6) - seems a bit big compared to the similar section later 02:22:213 (3,4,5,6) - etc. I suggest reducing it as I feel like that'd be more fitting and cohesive.

02:18:463 - skipping this is pretty weird to me, as it's the first notable sound after a silence. I suggest adding a circle.

02:24:163 - I feel like this should be clickable instead of mapped to a slider-end.

02:43:513 (3,3) - Personally I would remove these notes. They don't really fall on anything important, and the back and forth movement they cause doesn't really represent the music all that well. Making these 02:43:363 (2,2) - 1/2 sliders could work, or even just leaving 1/1 gaps might give a nice effect.

03:11:113 - I understand that you wanted to reflect the new sound in the background, but I would at least map this sound to a slidertail. Making 03:10:813 (1) - a 1/1 slider would still stand out plenty in this section, imo.

03:22:363 (3,4,5) - would lower this a bit to avoid the tiny overlap with 03:23:113 (2) - .

03:23:563 (3) - Seems to be in a weird spot, I suggest moving it to the right a bit to avoid the small overlap with 03:22:813 (1) - and 03:24:313 (2) - . Alternatively can move to the left so it fits better with your other overlaps.

03:43:663 (5,6,7) - I suggest vertically flipping this so the movement to 03:43:963 (8) - is more similar to 03:34:063 (5,6,7,8) - .

03:44:413 (1,2) - I feel like this is a bit too nice-looking compared to 03:34:813 (1,2) - . I suggest being more edgy.

03:57:913 (4) - Kind of surprised that this is the correct snapping xd . Even so, a repeat seems a bit out of place in this section. Might be a bit weird, but I'd try a circle + 1/2 slider or just 2 1/2 sliders instead, as you haven't really snapped to the wub before 01:48:163 (1,2) - .

04:00:613 (6,7) - Feels a bit underwhelming, I suggest moving 04:00:613 (6) - to increase the spacing towards 04:00:763 (7) - .

04:13:063 (5,2) - can probably avoid this overlap

04:23:863 (1,2,3) - this pattern seems a bit out of place with the rest of your aesthetic, imo. Maybe can do something like this https://i.imgur.com/NXq8kjn.png instead?

04:30:313 (1) - This spinner kinda ruins your build-down, I feel like it'd be better to just map this, especially with it being right after a more fitting spinner.

Hitsounds

00:21:163 (4) - head missing whistle
00:22:213 (4) - reverse missing whistle
00:39:613 (1) - feel like this sound is too important to not have hitsounds.
01:36:613 (5) - missing clap
01:55:813 (5) - ^
01:48:913 (1,1,1) - I would hitsound the 1/3 parts with at least something for exta feedback and matching how unique they are in the map.
02:18:613 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6) - kinda weird to not have any hitsounds here at all.
02:51:013 (3) - missing clap
Topic Starter
Zer0-

yaspo wrote:


agree, I need help

Map looks really good, so I'll just be throwing nitpicks.

General
Your soft hitnormal blends in quite a bit with, it's almost unnoticeable to me. You also opted to not map sounds like 00:51:313 - . As a result, it feels a bit like the hitsound doesn't give proper feedback, at least to nooby me xd. I guess alternatives are mapping said sounds or making the softhitnormal blend in less, though I'm not sure which solution will actually improve the map. I'll leave it up to you, if it even matters. It's probably fine, I think it works

ice path to ranked
00:05:863 - I feel like this would be better off mapped, I think it would fit the music nicely. I suggest making 00:05:713 (5) - a 1/2 slider. Didn't do this, did something else here to make rhythm choice more clear however :p

00:28:363 (4,2) - I would avoid stacking these, it forms a bit of contrast in your visuals that shouldn't be there, imo. You could try something like this https://i.imgur.com/sEwffOD.png . ya fixd

00:37:663 (2) - There's a faint sound on the blue tick that you could use, could be interesting to do the same as 00:35:263 (2,3,4) - to aid your build-up. is cool so did

00:45:913 (2,3) - 00:47:113 (5,6) - These patterns are cool, just a bit sad that they don't occur anywhere else :< . That makes them a bit weird in the context of your map, imo. nowhere else to fit them in really, as this sound combination really only exists here and isnt intense enough to require high spacing, which allows for cool patterns like this.
atleast that's how I view it :-)


01:20:713 (2,3) - Not too sure about the distance for this 1/4 gap, sliderleniency kinda kills the slider, maybe ctrl + g 01:20:713 (2) - and 01:20:413 (1) - ? alright

01:34:438 (6) - Don't feel like this rhythmic variation is necessary at all. A double like before 01:29:563 (4,5,6,7) - would do fine imo. dunno how that happened. Probably a mod somewhere, but I wasnt consistent with it so I reverted the change

01:42:013 (1,2) - A bit of an odd pattern in terms of movement, imo. The player will follow 01:42:013 (1) - entirely and break away early on 01:42:313 (2) - . I feel like it would be more fitting if both sliders are followed completely like you did here 03:46:813 (1,2). adjusted

01:51:013 (5,6,7) - This is fine, though kinda sad that you don't do much to reflect the rising background synth-thing here. Maybe a denser rhythm would give you the freedom to do so. spaced a bit more to account for the synth (everything you dont know is a synth xd)

02:10:663 (4,1) - I suggest making this a triple or kickslider into 02:10:813 (1) - instead of a 1/2 gap; mapping 02:10:738 - would fit the music better imo. kickslider has been implemented x)

02:12:613 (3,4,5,6) - spacing here and here 02:13:963 (5,6) - seems a bit big compared to the similar section later 02:22:213 (3,4,5,6) - etc. I suggest reducing it as I feel like that'd be more fitting and cohesive. i fix

02:18:463 - skipping this is pretty weird to me, as it's the first notable sound after a silence. I suggest adding a circle. It's to emphasize the drums coming after it, which is why i don't map this sound, it doesn't have the prominent drum i'm mapping right after it and I prefer to keep my rhythm transition as is

02:24:163 - I feel like this should be clickable instead of mapped to a slider-end. I don't

02:43:513 (3,3) - Personally I would remove these notes. They don't really fall on anything important, and the back and forth movement they cause doesn't really represent the music all that well. Making these 02:43:363 (2,2) - 1/2 sliders could work, or even just leaving 1/1 gaps might give a nice effect. I want them there to emphasize the rising sound and to make the rhythm dense right before it calms down again

03:11:113 - I understand that you wanted to reflect the new sound in the background, but I would at least map this sound to a slidertail. Making 03:10:813 (1) - a 1/1 slider would still stand out plenty in this section, imo. shortened it and made it a triple

03:22:363 (3,4,5) - would lower this a bit to avoid the tiny overlap with 03:23:113 (2) - . ok

03:23:563 (3) - Seems to be in a weird spot, I suggest moving it to the right a bit to avoid the small overlap with 03:22:813 (1) - and 03:24:313 (2) - . Alternatively can move to the left so it fits better with your other overlaps. ok

03:43:663 (5,6,7) - I suggest vertically flipping this so the movement to 03:43:963 (8) - is more similar to 03:34:063 (5,6,7,8) - . Works fine as is now, and fits better with the previous notes

03:44:413 (1,2) - I feel like this is a bit too nice-looking compared to 03:34:813 (1,2) - . I suggest being more edgy.It's fine D:

03:57:913 (4) - Kind of surprised that this is the correct snapping xd . Even so, a repeat seems a bit out of place in this section. Might be a bit weird, but I'd try a circle + 1/2 slider or just 2 1/2 sliders instead, as you haven't really snapped to the wub before 01:48:163 (1,2) - . went back to how it was with slightly incorrect snapping, and the thing you linked as not following wubs is cause of drums

04:00:613 (6,7) - Feels a bit underwhelming, I suggest moving 04:00:613 (6) - to increase the spacing towards 04:00:763 (7) - . ok

04:13:063 (5,2) - can probably avoid this overlap ok

04:23:863 (1,2,3) - this pattern seems a bit out of place with the rest of your aesthetic, imo. Maybe can do something like this https://i.imgur.com/NXq8kjn.png instead? fixed

04:30:313 (1) - This spinner kinda ruins your build-down, I feel like it'd be better to just map this, especially with it being right after a more fitting spinner. Works for me idk

Hitsounds

00:21:163 (4) - head missing whistle No it's not, im not following that with my whistles
00:22:213 (4) - reverse missing whistle fix
00:39:613 (1) - feel like this sound is too important to not have hitsounds. fix
01:36:613 (5) - missing clap fix
01:55:813 (5) - ^ fix
01:48:913 (1,1,1) - I would hitsound the 1/3 parts with at least something for exta feedback and matching how unique they are in the map. fix
02:18:613 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6) - kinda weird to not have any hitsounds here at all. fix
02:51:013 (3) - missing clap fix
squirrelpascals
I agree that the hitnormal is too quiet. I had hold of on bubbling another map too because of the same issue that came with this hitsound specifically



you should be able to hear it if both effecta nd music volume are at %100 :)

btw fix the double timing point at 04:01:063 -
all other changes looks fine
Topic Starter
Zer0-
Fixed hitsound, and also fixed timing point :p
squirrelpascals
I'm not letting you get away with only ranking Akikaze no Answer ;)
Lasse
pop things:
01:57:763 (1) - offscreen https://i.imgur.com/qA8jkSW.jpg
00:01:213 - inconsistent red/green line settings, red should be 25% volume



other things:
00:49:213 - I think your hihat hitnormals should only start from here, they don't seem to fitting before
you could just use a copy of the sampleset for the earlier parts, but without a custom hitnormal
04:10:813 - could do the same starting from here too, also lower volume for this part, same as intense parts is way too loud, check your intro volume settings, it should be similar
volume starts sounding fine from 04:38:413 - onwards

00:46:363 (3) - 00:47:563 (6) - shouldnt one of these be ctrlg'd? seems weird to represent the same thing rather differently spacing wise, even more if music builds up but your first is harder
01:27:163 (1,2) - would lower sv on these to give 01:27:613 - more impact, like https://i.imgur.com/JFIHIaP.jpg
03:31:963 (1,2) - ^

01:42:613 (1,2,3,1,2,3,1,2,3,1,2,3) - spacing the triples more and more is nice, but you should make itg more obvious, it's so minor you don't really notice it ingame. something like https://i.imgur.com/nmlD8tV.jpg would be nice imo (mainly made first and second less spaced)
03:47:413 (1,2,3,1,2,3,1,2,3,1,2,3) - ^

01:44:413 (1,2,3,4,5,6) - 1-2 combos would fit your patterning and the overall buildup/repeating sounds better
03:49:213 (1,2,3,4,5,6) - ^

01:45:313 (1,2,3,4,5) - should really be more spaced, it feels so lacking after the buildup stuff before :(
03:50:113 (1,2,3,4,5) - ^

02:42:913 (6,3) - https://i.imgur.com/QZTmJuZ.jpg
03:09:838 (4,5) - don't really get this, there is nothing on 5 that justifies making it stand out that much from the 1/4s before imo consistent spacing would be better

03:41:863 - this sounds pretty off to me (like 1/8 early), how about doing https://i.imgur.com/sADRDLz.jpg ?
04:01:213 (1,1) - same sv for both is pretty underwhelming,04:01:213 (1) - could be 1.8 or 2.2

04:53:788 - still not allowed to mute tick+slide, which 5% effectively does. just use a new sampleset here, that only has a muted soft-slidertick.wav @ 10% volume. should be fine to rank while still sounding nice


fix the bold stuff and I can rebubble
Topic Starter
Zer0-

Lasse wrote:

pop things:
01:57:763 (1) - offscreen https://i.imgur.com/qA8jkSW.jpg fixed
00:01:213 - inconsistent red/green line settings, red should be 25% volume also fixed



other things:
00:49:213 - I think your hihat hitnormals should only start from here, they don't seem to fitting before sound nice, so did
you could just use a copy of the sampleset for the earlier parts, but without a custom hitnormal
04:10:813 - could do the same starting from here too, also lower volume for this part, same as intense parts is way too loud, check your intro volume settings, it should be similar aight lowered and made SC3
volume starts sounding fine from 04:38:413 - onwards

00:46:363 (3) - 00:47:563 (6) - shouldnt one of these be ctrlg'd? seems weird to represent the same thing rather differently spacing wise, even more if music builds up but your first is harder good point, ctrl+g'd
01:27:163 (1,2) - would lower sv on these to give 01:27:613 - more impact, like https://i.imgur.com/JFIHIaP.jpg cool idea
03:31:963 (1,2) - ^

01:42:613 (1,2,3,1,2,3,1,2,3,1,2,3) - spacing the triples more and more is nice, but you should make itg more obvious, it's so minor you don't really notice it ingame. something like https://i.imgur.com/nmlD8tV.jpg would be nice imo (mainly made first and second less spaced) lowered first n second a bit
03:47:413 (1,2,3,1,2,3,1,2,3,1,2,3) - ^

01:44:413 (1,2,3,4,5,6) - 1-2 combos would fit your patterning and the overall buildup/repeating sounds better i think i did it
03:49:213 (1,2,3,4,5,6) - ^

01:45:313 (1,2,3,4,5) - should really be more spaced, it feels so lacking after the buildup stuff before :( slightly more spaced, it's pretty difficult either way :o
03:50:113 (1,2,3,4,5) - ^

02:42:913 (6,3) - https://i.imgur.com/QZTmJuZ.jpg a
03:09:838 (4,5) - don't really get this, there is nothing on 5 that justifies making it stand out that much from the 1/4s before imo consistent spacing would be better alrite

03:41:863 - this sounds pretty off to me (like 1/8 early), how about doing https://i.imgur.com/sADRDLz.jpg ? is actually 1/3, fixed
04:01:213 (1,1) - same sv for both is pretty underwhelming,04:01:213 (1) - could be 1.8 or 2.2 made it 1.8

04:53:788 - still not allowed to mute tick+slide, which 5% effectively does. just use a new sampleset here, that only has a muted soft-slidertick.wav @ 10% volume. should be fine to rank while still sounding nice did this


fix the bold stuff and I can rebubble
'Thank lasse
Lasse
Untitled-1.jpg
eyes
o nice title
you might want to add tag "nanomortis", he is creator of this picture I guess.
good luck
defiance
nice
Topic Starter
Zer0-
Fixed snapping 03:41:713 - here again after talking with squirrel, also shortened end slider slightly. (rip bubble)
squirrelpascals
rebubbling for the 50 quadrillionth time becuz of issues noted above

:eyes:

edit to actually bubble the map first
Lasse
noticed some really minor things while going over it again
01:41:713 (2) - reverse is a bit hard to see, would be nice if tail was a bit left like https://i.imgur.com/PoId3tk.jpg
03:47:113 - kick
03:51:913 - clap

I can qualify once bubble is old enough
Topic Starter
Zer0-
Yeah i fixed all, also found another place where my hitsound was off so I fixed that too
Lasse
👀
RevenKz
Since the map just got qualified, i'll use this opportunity to point this thing now before it gets on the deep stage of the qualified section.

This seems like some kind of an inconsistency for me, so you tell me if it really is, 01:11:788 (1) - this. You used a spin here, ignoring this 01:12:013 - sound, unlike you did here 01:16:513 (6) - , where you used a slider instead of a circle+spin.
It isn't that critical so it's fine if you don't want to change it, but take in mind that it's just the first day so if you do that you could requalify really fast fixing it (only if it's a mistake).
Other thing that came up to my mind, 04:44:413 (1) - What was you trying to follow when you mapped this slider? it doesn't really fit well with the background sounds and the rhythm of 04:44:113 (1,1) - is really weird and unexpected to play, some HDHR players or HD and HR players could have real problems with it like breaking the acc or something like that.
04:49:213 (1) - Same here

NOTE: I didn't see any post from above so if you already clarified this inconsistency please ignore this post.
Topic Starter
Zer0-

RevengeZ wrote:

Since the map just got qualified, i'll use this opportunity to point this thing now before it gets on the deep stage of the qualified section.

This seems like some kind of an inconsistency for me, so you tell me if it really is, 01:11:788 (1) - this. You used a spin here, ignoring this 01:12:013 - sound, unlike you did here 01:16:513 (6) - , where you used a slider instead of a circle+spin.
It isn't that critical so it's fine if you don't want to change it, but take in mind that it's just the first day so if you do that you could requalify really fast fixing it (only if it's a mistake).
Other thing that came up to my mind, 04:44:413 (1) - What was you trying to follow when you mapped this slider? it doesn't really fit well with the background sounds and the rhythm of 04:44:113 (1,1) - is really weird and unexpected to play, some HDHR players or HD and HR players could have real problems with it like breaking the acc or something like that.
04:49:213 (1) - Same here

NOTE: I didn't see any post from above so if you already clarified this inconsistency please ignore this post.
Hi! Thanks for your concerns!, first of all the spinners just mostly cover up the sounds that I chose not to map as they fit better as spinners imo, and the 'inconsistency' is from the fact that it's not the same smound for both the spinners :/. In terms of the sliders near the end, I chose to put them there to clarify that it's an irregularity in the rhythm, it's no longer a 5/4 gap but a 1/1 gap, which would be even worse on your accuracy, so I tried to fix it by adding a slider for these points!

I don't really feel that I need to change these things as i don't think they'd really do anything significant to improve the map, but thanks anyway ♥
RevenKz

Zer0- wrote:

Hi! Thanks for your concerns!, first of all the spinners just mostly cover up the sounds that I chose not to map as they fit better as spinners imo, and the 'inconsistency' is from the fact that it's not the same smound for both the spinners :/. In terms of the sliders near the end, I chose to put them there to clarify that it's an irregularity in the rhythm, it's no longer a 5/4 gap but a 1/1 gap, which would be even worse on your accuracy, so I tried to fix it by adding a slider for these points!

I don't really feel that I need to change these things as i don't think they'd really do anything significant to improve the map, but thanks anyway ♥
I understand, nice map dude, good luck on the qualifying process :)
DJMax
Congratulations!!!!!
neonat
"put' l'da" is the romanisation of "путь льда", wouldn't it be more appropriate to remove it out of the unicode field? Since it was in the brackets, like how he similarly split things when he wrote his E.P too as such (かめりあ)Camellia - TF40K E.P.
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