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posted
This beatmap was submitted using in-game submission on czwartek, 19 października 2017 at 19:22:55

Artist: Krewella
Title: Say Goodbye [Speed up ver.]
Tags: Lious Melsoon walter85 Megapcmx Minorsonek
BPM: 199,8
Filesize: 9047kb
Play Time: 03:29
Difficulties Available:
  1. Broly's Extra (5,67 stars, 708 notes)
  2. Dreaming (6,27 stars, 856 notes)
  3. Envory's HD - 4Key (3,12 stars, 1952 notes)
  4. Envory's MX - 4Key (3,88 stars, 2292 notes)
  5. Lious's Normal (2,24 stars, 273 notes)
  6. Megapcmx's Nightmare (5,9 stars, 738 notes)
  7. Melsoon's Hard (3,23 stars, 333 notes)
  8. Minorsonek's Extra (6,25 stars, 785 notes)
  9. NeBu's Farewell (7,02 stars, 778 notes)
  10. The End (6,41 stars, 759 notes)
  11. walter85's Insane (4,93 stars, 683 notes)


Download: Krewella - Say Goodbye [Speed up ver.]
Information: Scores/Beatmap Listing
---------------


For Loved <3


Lious's Normal - LiousPL
Melsoon's Hard - Melsoon
walter85's Insane walter85


Broly's Extra - Broly
Megapcmx's Nightmare - Megapcmx
Minorsonek's Extra- Minorsonek
Dreaming - Me
The End - Me
NeBu's Farewell - -NeBu-

Mania Diffs


Envory's HD - Envory
Envory's MX
Sanyol's [WIP] - SanyolMeidoSama


posted
irc mod :)

SPOILER
12:42 DominiGG: Hello, could u try to nm my map? (its drop with vocals) ;]
12:42 HyperBurst: uh hello
12:42 HyperBurst: np>
12:42 HyperBurst: np?
12:42 *DominiGG is listening to [https://osu.ppy.sh/b/1229631 Krewella - Say Goodbye {Spd up ver.}]
12:43 HyperBurst: ok test play first
12:46 HyperBurst: woaw i liked that
12:47 DominiGG: ;]
12:47 HyperBurst: i could give in game mod
12:47 HyperBurst: ok so first of all, I think the kiai times are too long
12:48 HyperBurst: also you need some other difficulties if you want to rank this
12:49 DominiGG: okay
12:49 HyperBurst: 00:11:512 (3) - make slider prettier, rounder at the end
12:49 HyperBurst: 00:13:914 (5) - make slider prettier
12:50 DominiGG: is there any difference between in game mod and website mod
12:50 HyperBurst: so ill just put the chat log on the website and if i helped, you can give kudosu
12:51 HyperBurst: not really any different except in game is just in person
12:51 HyperBurst: 00:35:235 (2) - sliderend off screen, not rankable
12:52 DominiGG: whats the kudosu?
12:53 HyperBurst: 00:40:941 (1,2,3) - either snap 2,3 onto the end of the slider, or better, space them out slightly after the slider
12:53 HyperBurst: 00:41:542 (5,6,7) - ^
12:53 HyperBurst: 00:42:142 (1,2,3) - ^
12:54 HyperBurst: kudosu is basically a thing you give to players who help mod the map, they can use kudosu to increase the star priority of the map
12:55 HyperBurst: 00:58:058 (1) - stop the kiai time here
12:55 HyperBurst: or alternatively you can start it here, and apply this to your other kiai section
12:56 HyperBurst: 00:58:058 (1) - make the spinner end on the red tick and add a note to the start of the measure
12:58 HyperBurst: 01:34:995 (7) - NC
12:58 HyperBurst: 01:35:596 (1,1) - no NC
12:58 HyperBurst: 01:36:196 (2) - NC
13:00 HyperBurst: 02:14:635 (1) - not rankable, remove loop
13:00 HyperBurst: 02:42:262 (1) - spinner end on red tick, add note to start of measure
13:01 HyperBurst: 02:45:566 (11) - very loud 1/4 drummer beats not mapped here
13:01 HyperBurst: maybe make it a reverse slider or stream
13:02 HyperBurst: 02:47:968 (1,2,3,4,5) - weird stack, make it more like 01:47:908 (1,2,3,4,5) -
13:03 HyperBurst: 03:13:043 (6,7) - dont make these stack
13:03 HyperBurst: 03:13:644 (2,3) - ^
13:05 HyperBurst: 01:59:320 (6,7) - this should be a triple
13:05 HyperBurst: 01:59:620 (1,2,3) - this shouldnt be a triple
13:05 HyperBurst: fits the music better i think
13:06 HyperBurst: 02:29:199 (10) - why the break not start right after this note
posted
hi from my queue o/

Dreaming

00:16:016 (5,6) - spread these out to make a jump?
00:24:425 (7) - NC here
00:31:332 (1,2,3,4) - Make this a triangle pattern
00:33:133 (6,7) - make this a jump, just like the rest of the pattern
00:37:338 (1,2) - fix stacking with this
00:37:938 (4,5) - do the same here, it doesn't look neat. Fix the inherit point behind that as well
01:31:392 (10) - NC here
01:31:692 (1,2) - Move these sliders away from each other
01:42:803 (5,6) - Don't let these stack
01:47:908 (1,2,3,4) - Fix the stream stacking here, it doesn't look neat
01:54:214 (1,1,1,1) - why are these 1/8 sliders? Make these 1/4 sliders please
02:20:040 (5,6) - spread these away from each other
02:47:968 (1,2,3,4) - fix the stream stacking here
03:21:602 (1,2,3,4,5) - fix the stream stacking here
posted
Mod! [Dreaming]
The flow and hitsounding seemed mostly fine, but its hard to get into object placement, blanketing, hitsounding and whatnot before the rhythm has been adjusted.

Rhythm
00:38:539 (1,2,3)
Okay so this is the biggest problem I have with the map; there are a lot of stacks that aren't supported by the song in my opinion, I would recommend removing all of these stacks and listening to the sounds carefully again. In most of these cases they fit the map, but not the song.
(all objects should be snapped to distinct sounds in the song)

00:47:848 (1,2,3,4)
here for example there are clearly sounds supporting a stream so it fits the song to have a stream there
00:13:914 (5)
I feel like this slider should be similar in length to this one 00:11:512 (3) as the sound is the same
Some slider adjustments to begin with
00:10:010 (2)
00:11:512 (3)
00:19:620 (1)
00:21:121 (5)
00:24:425 (1)
00:25:626 (4)
Just some examples of sliders I'd recommend adjusting; I think its best to refrain from using symmetrical-looking slider patterns if you're not going to make them perfectly symmetrical. So basically just try to make them prettier, either by making slider patterns that are not trying to be symmetrical at all or by making the ones you've done more symmetrical. (I would not recommend making all your long sliders symmetrical)
posted
by saying
removing all of these stacks
u mean replacing triples by sliders?
posted

DominiGG wrote:

by saying
removing all of these stacks
u mean replacing triples by sliders?
just start by removing them, listen to the song carefully and if you really hear a sound that would imply a triple, then put the triple back (imo)
if you don't hear a specific sound for a triple (like I didn't for most of them) then go for something that fits the sound so probably a slider or a single
posted
fun map :_)
00:56:557 (3) - X 128 Y 64
00:56:707 (4) - X 384 Y 288
00:57:007 (1) - X 160 Y 352
00:57:157 (2) - X 320 Y 192
00:57:308 (3) - X 96 Y 224
00:57:608 (4) - X 288 Y 64
00:57:758 (5,6,7) - X 480 Y 192
posted
Sooo Ok Zobaczmy co można zrobić widzę że jakieś mody już powstały więc ja też się dorzucę ;)
(estetyka mapy)
00:11:512 ten slider może jakiś ładniejszy jest on w rytm ale taka troszkę poczwarka z niego ;)
00:21:121 Tego sliderka też upiększ
00:23:524 Wiesz co zrobić
01:00:311 dziwnie umieszczone to kółko pod sliderem
Dobra jeśli chodzi o estetykę to tyle Mapa jest dość estetyczna podoba mi się :D
Jeśli chodzi o obiekty co można zmienić to musiał bym się zagłębić w mapkę.
Nice patrząc na mapkę praktycznie nie widać błędów.
Postaraj się żeby te jumpy były takie jakieś estetyczne.
Ogólnie nie można się do tej mapy przyczepić że jest zła czy coś.
Oby tak dalej mam nadzieję że kiedyś mi zrobisz quest difka do jakieś mojej mapki.
Jeśli pomogłem choć w 1% to możesz dać kudosu nie pogardzę.
posted

WubWoofThomas wrote:

Oby tak dalej mam nadzieję że kiedyś mi zrobisz quest difka do jakieś mojej mapki.
Jeśli pomogłem choć w 1% to możesz dać kudosu nie pogardzę.
Jak będziesz potrzebował to pewnie zrobię :)
posted
Hello there! From queue.

Dreaming
  1. 00:04:905 - maybe start mapping from here? (or even earlier)
  2. 00:13:614 (4) - sliders like this don't fit well in such cases
  3. 00:13:914 (5) - make it perfect (absolutely symmetrical)
  4. 00:18:118 (1,2) - I would not make space bigger, there's just no point in that
  5. 00:21:121 (5) - do you really think sliders like this represent music or look good?
  6. 00:39:440 (1,2,3,4) - make it nice
  7. 00:43:193 (8,1,2,3) - terrible to read
  8. 00:56:557 (3,4,5) - ^
  9. 01:16:076 (5) - rotate anticlockwise (to make pattern with 01:15:175 (1,3) - )
  10. 01:55:416 (1,2,3,4) - :c
  11. 02:09:830 (1) - not nice
  12. 02:17:037 - making low SV here is not necessary
  13. 03:19:950 (3) - out of working area

    Try to make nice looking patterns and smooth logical sliders, map looks messy even with decent flow. Sorry for such words, didn't mean to be harsh :c


Hope that I was somewhat helpful. Good luck!
posted
Dreaming:

00:10:010 (2) - make this slider look equal on both sides
00:11:512 (3) - ^
00:16:016 (4,5,6) - maybe just a triangle, this 6 is kinda far without reason
00:21:121 (5) - ugly
00:23:524 (6) - ^
00:48:148 (5) - NC
00:49:049 (1) - this NC should start 00:49:350 (3) - here if you listen closely
00:51:752 (8) - NC here, not 00:52:052 (1) -
00:55:055 (4,5) - make triple here or if you want to keep double here, make it kick slider.
01:18:779 (5) - NC, since 01:18:779 (5,6,7,8) - have slightly different scale/placement
01:48:208 (5) - same stuff with NC's here like I said before, so you can easily change it

good hitsounds, rhythm sense, just some weird placement, bad sliders, you can easily polish it, so gl!
posted
smaruje posta:
request na czacie, mod w grze, potwierdzone
posted

- Sana - wrote:

fun map :_)
posted
dont ever change this map, its perfecto. Great job
posted
o/ from #modreqs
speed up ver <3
Normal
NM for Lious I guess :D?
Distance snapping is important!
00:04:905 (1,2) - should be smaller space
00:05:356 (2,3) - should be bigger space
00:06:106 (3,4,5) - ^
00:07:308 (5,6,7) - ^
00:08:509 (7,8) - ^
It would be fine in insane but it's not good in normal. New players must follow the rhythm easily with constant ds
00:09:710 (1,2) - make space bigger
00:10:611 (2,3) - make space smaller
You can try this for that place https://osu.ppy.sh/ss/7866870
00:12:112 (1,2,3) - again fix spacing
00:14:515 (1,2,3) - ^
00:16:917 (1,2,3) - ^
00:19:320 (1,2,3) - ^
00:21:722 (1,2,3) - ^
00:24:124 (1,2,3) - ^ (btw blanket is not perfect)
00:26:527 (1,2,3) - ^
00:13:314 (3,1) - could be bigger space
00:18:118 (3,1) - ^
00:25:326 (3,1) - ^
00:35:836 (5,6) - blanket https://osu.ppy.sh/ss/7866907
00:39:440 (3,1) - blanket
00:42:142 (1) - blanket better
00:44:845 (3,3) - blanket
00:54:154 (3,5) - these overlap, don't make them overlap, there are no overlaps in ur map
00:56:857 (1,2) - blanket better
01:08:268 (2,3) - ^
01:16:977 (1,2) - ^
01:17:878 (2,3) - ^
01:18:779 (3,4,5) - make bigger spaces
01:41:001 (1,1) - blanket
Well, blanket everywhere where you can in the rest of your map ;)


Well, that's for normal. Good luck :)
posted
Hi ^_^/ Here is my GD
Megapcmx's Nightmare
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38539
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 4905,33734,149049,163464,173073,182683,201902
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.999998

[Metadata]
Title:Say Goodbye {Spd up ver.}
TitleUnicode:Say Goodbye {Spd up ver.}
Artist:Krewella
ArtistUnicode:Krewella
Creator:DominiGG
Version:Megapcmx's Nightmare
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"girl.jpg",0,0
//Break Periods
2,29129,32834
2,79580,87939
2,149249,162564
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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348,336,174274,5,8,0:0:0:0:
226,194,174425,1,0,0:0:0:0:
390,266,174575,1,2,0:0:0:0:
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208,268,176001,1,0,0:0:0:0:
208,268,176076,1,0,0:0:0:0:
248,116,176226,1,8,0:0:0:0:
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112,176,176827,1,0,0:0:0:0:
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300,348,178329,1,0,0:0:0:0:
300,348,178404,1,0,0:0:0:0:
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429,120,183208,1,0,0:0:0:0:
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491,138,193944,1,0,0:0:0:0:
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258,246,196497,6,0,B|207:229|207:229|185:175,1,97.9999970092774,0|8,0:0|0:0,0:0:0:0:
254,46,196797,2,2,L|288:137,1,97.9999970092774,2|0,0:0|0:0,0:0:0:0:
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462,92,197548,1,0,0:0:0:0:
462,92,197623,1,0,0:0:0:0:
462,92,197698,2,0,P|419:42|358:33,1,112,0|8,0:0|0:0,0:0:0:0:
340,181,197998,2,2,P|300:233|240:245,1,112,2|0,0:0|0:0,0:0:0:0:
104,340,198298,6,8,B|88:280|40:252|40:252|40:136,1,224,8|0,0:0|0:0,0:0:0:0:
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208,76,198824,1,0,0:0:0:0:
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40,16,199049,1,0,0:0:0:0:
164,200,199199,1,0,0:0:0:0:
323,40,199350,1,0,0:0:0:0:
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324,310,199800,1,2,0:0:0:0:
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393,192,200250,1,8,0:0:0:0:
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187,73,200551,1,0,0:0:0:0:
118,192,200701,5,8,0:0:0:0:
376,56,200851,1,0,0:0:0:0:
376,346,201001,1,2,0:0:0:0:
187,73,201151,1,0,0:0:0:0:
124,280,201301,5,0,0:0:0:0:
87,268,201376,1,0,0:0:0:0:
55,248,201451,1,0,0:0:0:0:
29,222,201526,1,0,0:0:0:0:
10,189,201601,1,0,0:0:0:0:
1,154,201676,1,0,0:0:0:0:
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256,192,201902,12,0,209109,0:0:0:0:


I LOVE THIS SONG <3
posted
~Hi
Some feedback
Maybe refresh mod in future

Lious Normal
If u want rank. U must do unified Distance Snap for All objects
Here, read this one. Will help very much.
https://osu.ppy.sh/wiki/Normal
Diff need remap. Good Luck!

Dreaming
00:31:932 (5,6) - ctrl+G? 00:31:782 (4,5,6) - these objects should not be one flow. 00:31:932 (5,6) - Vocal meaning new flow direction should be started here.
00:36:887 (6,7,8) - dont break flow here. 00:37:187 (8) - Should be United with previous jump Pattern.
00:40:791 (6) - I think this should be stack with 00:40:641 (5) - . 00:40:941 (1) - u have new strong bass drop with vocal here , so jump after prev. stacks will bring much more impact.
01:05:416 (2) - maybe rotate his head down ?
K. I see A lot of work is done for this map. SB, beautiful jump patterns, logical repeating slider pattern's. But i think u should improve your jump flow skills bcs ur jumps have a not good flow in some places though they are beatiful and TBH u need avoid too high space for jumps.
Good Luck with your mapset.
posted
modmodmod for dreaming
00:10:010 (2) - make this sliderend line with the circle and the direction of your slider before
00:21:121 (5) - ^
00:26:527 (1,2,3) - theres only one key sound here, the first circle, you should make this a nice slider, starting far away from the previous circle going in the direction of the next circle, the 4 in this case, would also fit the vocals better, watch 00:38:539 (1,2,3) for explanation
00:27:728 (1,2,3) - ^, watch 00:38:539 (1,2,3) for explanation
00:29:530 (5,6) - either make them the same shape by copy & pasting, or change the sv for the 2nd slider to make the hard vocal work together with the sliderspeed
00:38:539 (1,2,3) - here you could do the same as for 00:26:527 (1,2,3) but with higher distance space to let the flow onto the strong sound be fast and follow the slider in direction to the next circle as in this https://osu.ppy.sh/ss/7914146
00:43:344 (1,2,3) - ^
00:44:244 (1,2,3,4,5) - use the same sliderbody for these
00:46:947 (8) - make this more rewarding for players to play, map the beginning and the ending of the slider as circles with a huge jump, you can leave the pause after the 2nd circle if you move it under your next pattern like this https://osu.ppy.sh/ss/7914203
01:02:563 (1,2,3) - watch 00:38:539 (1,2,3) for explanation
01:04:965 (3,4,5) - ^
01:09:770 (5,6,7) - ^
01:12:172 (1,2,3) - ^
01:14:575 (1,2,3) - ^
01:18:178 (1,2,3,4,1,2,3,4) - i like this as the hardest jump part of the map, shows that you understood the song! =)
01:19:380 (1,2,3) - watch 00:38:539 (1,2,3) for explanation
01:31:392 (1,2,3) - ^ but even more noticable since you mapped the vocals in this part ( compared to the same pattern in the kiai )
01:33:794 (1,2,3) - ^
01:36:196 (1,2,3) - this one can stay
01:37:097 (1,2,3) - ^
01:43:404 (1,2,3) - watch 00:38:539 (1,2,3) for explanation
01:44:605 (2,3) - use the same sliderbody for these 2
01:47:007 (6,7,8) - let the 6 stay ( maybe make it a slider even ) and place a circle on this tick 01:47:608 (9) - , if you want to follow the vocals
01:50:611 (1,2,3) - watch 00:38:539 (1,2,3) for explanation
01:55:416 (1,2,3,4,5) - use the same sliderbodies
02:05:626 (1,2,3) - ^
02:07:127 (1,1,2,3,4,5,6,1) - ^ u use the same sliderbody for different sounds, but different ones for the same sound. decide if you want to have 1 sliderbody each for both sounds or only 1 to copy paste
02:09:830 (1) - make this maybe 1/4th longer?
02:12:232 (1) - ^
02:14:635 (1) - you have this cool sound but dont use the same slider a 3rd time? :(
02:17:037 (1,2) - you did this sliderpart wrong, if you want to follow the wub sound, you can use the sliderart, but you have to make them 1 beat long and 3 slider or you follow the drums, keep the same length as you already have but change the sliderbody to fit the drum
02:28:749 (2,3,4,5,6) - make the 5th circle in the burst a slider ( havent checked the length tho )
02:42:262 (1) - make the sliderend silent
03:00:280 (5,6,7) - watch 00:38:539 (1,2,3) for explanation
03:01:482 (3,4,5) - ^
03:03:884 (1,2,3) - ^
03:07:488 (1,2,3) - ^
03:08:989 (5,6) - move 6 so you have a straight line between end of 5 and beginning of 6 and the ongoing sliderdirection
03:12:292 (1,2,3) - watch 00:38:539 (1,2,3) for explanation
03:13:794 (3,4,5) - use the same sliderbody
03:16:797 (4,5,6) - watch 00:38:539 (1,2,3) for explanation
03:17:097 (7,8,9) - ^
03:21:301 (5) - maybe make this one a 1/4th slider aswell since it uses almost the same sound as the next one


hey even if it doesnt look like, i really enjoyed the map ( and i normally hate this kind of songs )
great mapping, keep ur head up and i wanna see this ranked ;)
posted
irc
15:48 *MrKOSIEJ is playing [https://osu.ppy.sh/b/1229631 Krewella - Say Goodbye {Spd up ver.} [Dreaming]] -NoFail
15:52 MrKOSIEJ: taka trochę generic ale gra się spoko xd
15:53 DominiGG: co masz na mysli przez generic?
15:54 MrKOSIEJ: brak gimmicków, nieskomplikowane patterny i sliderki. W strukturze też trochę brakuje. Ale rytm jest, gra się ok, więc flow też jest
15:57 MrKOSIEJ: mógłbym powiedzieć że trochę nie chlujnie jest zrobiona ta mapa. Częste overlapsy i braki w blanketach obniżają estetyke
15:58 MrKOSIEJ: znaczy, overlapsy same w sobie są spoko, ale dobrze użyte :P
15:59 DominiGG: nie jestem pro maperem, ale tu jest moj problem. staram sie nad estetyka jak moge ale i tak nie wychodzi xd
16:00 DominiGG: takim slangiem zajebałeś ze lag mozgu dostalem, czym sa blankety? ;D
16:01 DominiGG: Wiesz, ja se mapuje by pomapowac, ale jak widze, jak bardzo inni sie na tym znaja a ja nie to mnie krew zalewa
16:02 MrKOSIEJ: to masz kilka podpowiedzi: 1. Używaj DS, 2. Czasami korzystaj z symetryki, też powtarzanie patternów jest spoko ale nie nadużywane. Zrobiłeś kilka razy takie coś w tej mapce, ale meh xd, 3. zanim postawisz obiekt zobacz gdzie najlepiej będzie pasować, nie tylko w flow ale w estetyce. Dobrym pomysłem są właśnie blankety (https://osu.ppy.sh/wiki/Formation_Techniques) i overlapsy na tailsach czy headach sliderków oraz innych kółek
16:02 MrKOSIEJ: nie wszyscy się znają na mapowaniu xd
16:03 MrKOSIEJ: dalej jest ogrom ludzi którzy robią nie grywalne śmieci :v Ty nie należysz do tej grupy
16:07 DominiGG: dzieki za rady, ale w takim razie nie nadaje sie na mapera. speedrunuje mapy, bo nie mam wiedzy jak postawic kolko, tylko tak stawiam na wyczucie. jak patrze stream monstraty to zrobil w 30min 20 sekund mapy, a ja w tyle całą zrobie
16:07 DominiGG: brak wiedzy jest najgorszy
16:07 MrKOSIEJ: 20 sekund w 30 minut? to całkiem szybko :v
16:07 DominiGG: mam nadzieje ze to sarkazm ;D
16:08 MrKOSIEJ: nie, jak pracowałem nad swoją mapą jakiś czas temu to 60 sekund zajęło mi 5 godzin
16:08 MrKOSIEJ: solo mapowałem
16:09 DominiGG: to serio jakis dziwny jestem ;?D
16:09 MrKOSIEJ: nie, po prostu nie doświadczony. Im więcej wiesz, tym dłużej robisz bo wtedy uwzględniasz wiele różnych czynników składających się na dobrą mapę
16:09 MrKOSIEJ: a to zajmuje czas
16:10 MrKOSIEJ: oglądałeś filmiki pishiego?
16:10 DominiGG: no to wiem, tylko ze nic nie wiem ;_;, po pol roku mapowania dalej nie uwzgledniam zadnych czynnikow
16:10 DominiGG: niektore tak, ale za duzo mi nie mowia (rozumiem co mowi, ale jakos to do mnie nie trafia)
16:12 MrKOSIEJ: https://www.youtube.com/watch?v=FCB5rLXqWKY
16:14 MrKOSIEJ: pokażę ci co w twojej mapie mi nie gra (jakieś przykłady overlpasów)
16:15 DominiGG: nareszcie ktoś taki się trafił <3
16:15 MrKOSIEJ: np to, na samym początku 00:10:611 (2,3) - nie potrzebnie postykane, mogłeś użyć ładnego blanketa https://osu.ppy.sh/ss/7919432
16:16 MrKOSIEJ: zaznacz sobie czasami kółko czy slider i przejedź po linii czasu, zobaczysz ile razy zbiega się z jakimś innym obiektem rujnując estetyke
16:17 MrKOSIEJ: 00:13:614 (4,1,2) - takie coś np, brzydko zakryte a można zrobić ładny stack https://osu.ppy.sh/ss/7919448
16:17 MrKOSIEJ: takie rzeczy :P
16:18 MrKOSIEJ: jak zaczniesz patrzeć na taką estetykę to zajmie ci wszystko dużo więcej czasu bo zaczniesz zastanawiać się gdzie coś najlepiej wsadzić żeby pasowało
16:19 DominiGG: no rzeczywiscie, a jak obiekty sa na timeline oddalone od siebie (nawet bardzo) i nachodzą tak mniej wiecej na siebie, to nie robi roznicy czy jest zle?
16:19 MrKOSIEJ: 00:13:314 (3) - i to polecam trochę w dół dać żeby nie gryzło się z tym sliderkiem wyżej
16:19 MrKOSIEJ: jak bardzo oddalone to nie, ale najbliższe tak
16:20 MrKOSIEJ: jakieś +- 2 sekundy w obie strony
16:21 DominiGG: 00:31:782 (4,5,6,1) - a masz pomysl jak to zrobic zeby bylo estetycznie i grywalne?
16:22 DominiGG: 00:33:734 (1,6) - i czy jak jest tak stackniete to czy nie powinno byc rowno na sobie
16:22 DominiGG: i w sumie tyle chcialbym wiedziec ;p
16:24 MrKOSIEJ: ta, zestackowałbym 00:33:734 (1) - z 00:34:485 (6) - , to weliminuje jeszcze jednego overlapsa i później możesz zestackować 00:34:635 (7) - z 00:33:884 (2) -
16:25 MrKOSIEJ: 00:37:037 (7) - na chuj to jest bliżej xd
16:26 MrKOSIEJ: 00:36:136 (1,3,5,7) - zrób w jednej linii i 00:36:136 (1,3,4) - zestackuj
16:26 MrKOSIEJ: wg mnie będzie wyglądać dużo lepiej
16:27 DominiGG: ze jak zestackowac? tak jak ja rozumiem to by pattern zniszczylo
16:27 MrKOSIEJ: jak już będzioesz ogarniać estetykę to polecam jeszcze patrzeć na followpointy (tak te ścieżki od jednego kółka do drugiego). Patrz czy jak przechodzą przez kółko to róno w połowie albo czy są symetryczne te śceiżki
16:28 MrKOSIEJ: 00:36:136 (1,3,4) - to zestackuj
16:28 MrKOSIEJ: 00:37:338 (2) - i to wsadź równo w połowie na ds 2.5
16:29 MrKOSIEJ: (prawy górny róg jak nie wiesz xd)
16:29 MrKOSIEJ: masz też takie żółte wskaźniki ile jest do następnego kółka ds a ile do poprzedniego
16:29 DominiGG: wiem ;p tylko jakim cudem mam to zestackowac? w sensie te 3 kolka oddzielic od patternu? xD
16:30 MrKOSIEJ: nie ruszaj na linii czasu tylko w położeniu
16:30 MrKOSIEJ: https://osu.ppy.sh/ss/7919545
16:31 DominiGG: 00:36:136 (1,3,4) -
16:31 DominiGG: o to mi chodzi
16:31 DominiGG: jedno na gorze 2 na dole i zestackuj?
16:31 MrKOSIEJ: ? D:, tego nie ruszaj
16:31 MrKOSIEJ: 00:36:136 (1,3,4) - to
16:31 MrKOSIEJ: 00:37:488 (3,4) - te dwa
16:31 DominiGG: to samo napisales xD
16:31 MrKOSIEJ: i 00:36:136 (1) -
16:32 MrKOSIEJ: źle się zlinkowało
16:32 DominiGG: AAA
16:32 DominiGG: dobra
16:33 MrKOSIEJ: później zrób taki myk że robisz 00:38:539 (1) - pod takim kątem żeby było równoległe do 00:37:338 (2,3) -
16:33 MrKOSIEJ: 00:37:638 (4,1) - i stackuj tailsami
16:34 DominiGG: no i teraz lepiej wyglada ;p
16:34 MrKOSIEJ: wiem xd
16:49 DominiGG: https://puu.sh/vvKA7/405b5b71d2.osz
16:49 DominiGG: przerobilem troche pod estetyke
16:49 DominiGG: moglbys zobaczyc? ;p
16:50 MrKOSIEJ: tak szybko xd?
16:51 MrKOSIEJ: 00:16:016 (4,2) - stack xd
16:51 DominiGG: lekkie przeoczenie o jeju
16:51 MrKOSIEJ: 00:18:118 (1,4) - overlapse
16:51 DominiGG: ;D
16:51 MrKOSIEJ: 00:19:620 (1,3) - overlapse
16:52 MrKOSIEJ: 00:19:620 (1,5) - stack
16:52 DominiGG: tego poczatku nie ruszalem, bo myslalem ze jest ok i jechalem dalej ;p
16:52 MrKOSIEJ: powinieneś całą mapkę przejrzeć
16:54 MrKOSIEJ: 00:24:425 (1,4) - 00:25:626 (4,1,2,3) - 00:29:830 (6,5) -
16:54 MrKOSIEJ: 00:33:884 (2,7) - miałeś slidera z kółkiem zestackować a nie na odwrót xd
16:54 MrKOSIEJ: rozwaliłeś gwiazdę xd
16:54 DominiGG: xD
16:55 MrKOSIEJ: 00:54:455 (8) - dlaczego ten jest wygięty, 00:54:154 (7) - a ten nie
16:55 DominiGG: dobra juz dziala gwiazdka
16:56 MrKOSIEJ: 00:54:455 (8,4,5,6) - i tu 00:54:154 (7,1,2,3) - i tu powinien być blanket
16:57 DominiGG: 00:54:455 (8,4,5,6) - a to nie jest blanket?
16:57 MrKOSIEJ: jest, ale w drugim nie ma
16:57 DominiGG: aa, ok
16:58 DominiGG: w tym momencie juz pomogles mi bardziej niz wszyscy moderzy razem wzieci
16:58 MrKOSIEJ: xd takie życie. 01:01:362 (1,3,5) - w takich momentach możesz patzeć jeszcze na to żeby takie elementy były od siebie równo oddalone. + do estetyki
16:59 MrKOSIEJ: 01:04:965 (3,2,6) - to aż się prosi o double blanket
17:00 MrKOSIEJ: 01:20:581 (6) - ostry slider to nie pasuje. Myślę że powinieneś użyć zaokrąglonego, bardziej wpasuje się no i sekcja będzie bardziej zwarta
17:00 MrKOSIEJ: zrób przy okazji blanket z 01:19:380 (1,2,3) -
17:01 MrKOSIEJ: i zrób ten myk z równo oddalonymi elementami 01:19:530 (3,5,6) -
17:02 MrKOSIEJ: 01:30:491 (7,8) - może blanket na sliderze? https://osu.ppy.sh/ss/7919803
17:02 MrKOSIEJ: 01:32:893 (2,1,2,3) - stack z tailsem
17:04 MrKOSIEJ: 01:57:217 (4,5,6,7) - ugly xd
17:04 MrKOSIEJ: 01:58:719 (1,7) - stack
17:05 MrKOSIEJ: 02:09:830 (1,4) - to aż się prosi o blanketa https://osu.ppy.sh/ss/7919829
17:06 MrKOSIEJ: 02:12:833 (2,3) - same https://osu.ppy.sh/ss/7919837
17:07 MrKOSIEJ: 02:23:043 (1,5,2) - ugly overlapse
17:08 MrKOSIEJ: 02:25:596 (2,4,5) - patrz teraz na to. W takich rzeczach możesz użyć liniowania. https://osu.ppy.sh/ss/7919854
17:09 DominiGG: jak uzyc linii?
17:09 MrKOSIEJ: później robisz ofensywny stack tymi kółkami 02:26:647 (1,3,5) - na tailsie tego slidera 02:26:046 (5) -
17:09 MrKOSIEJ: nie używasz linii, robisz linie
17:09 MrKOSIEJ: ja to nazywam liniowaniem xd
17:09 MrKOSIEJ: bo ustawiasz kółka w linii, i slider też musi być pod dobrym kątem
17:09 DominiGG: ale u ciebie jest ta linia taka pogrubiona
17:09 DominiGG: lol to followpoint
17:09 DominiGG: nie wazne XD
17:10 MrKOSIEJ: xd
17:11 DominiGG: ta mapa bardziej bedzie twoja niz moja :D
17:11 DominiGG: zw sec
17:12 MrKOSIEJ: nah tylko ci mówię jak ogarnąć estetyke lol
17:13 MrKOSIEJ: dobra, nie chce mi się już. Wrzuce irc na posta żeby kd dostać xd
posted
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