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you - Hold Angel

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Total Posts
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Topic Starter
Deppyforce
This beatmap was submitted using in-game submission on 26 กันยายน 2560 at 16:17:06

Artist: you
Title: Hold Angel
Tags: 600 bpm speedcore rsi deathstream derandom_otaku akitoshi corinn snownino_
BPM: 300
Filesize: 4787kb
Play Time: 02:01
Difficulties Available:
  1. Akitoshi's Hard (3.15 stars, 253 notes)
  2. Another (5.37 stars, 476 notes)
  3. Beginner (0.85 stars, 53 notes)
  4. Easy (1.56 stars, 109 notes)
  5. Insane (4.24 stars, 355 notes)
  6. My Angel Deppyforce (8.57 stars, 882 notes)
  7. NiNo's Extra (6.4 stars, 598 notes)
  8. Normal (2.24 stars, 171 notes)
  9. Ren's Ex (7.34 stars, 584 notes)
Download: you - Hold Angel
Information: Scores/Beatmap Listing
---------------
eeezzzeee hitsound
(play with it cuz default is pretty loud!)

akitoshi
snownino_ derandom otaku
mp3,bg from taiko set https://osu.ppy.sh/s/381103
A r M i N
boi
2017-03-02 20:48 Deppyforce: h e l l o
2017-03-02 20:48 Deppyforce: can u quick check my map
2017-03-02 20:48 Deppyforce: thakns
2017-03-02 20:48 Deppyforce: u dont have to play it, i cant even pass myself
2017-03-02 20:49 A r M i N: no fail gud
2017-03-02 20:49 A r M i N: wat map
2017-03-02 20:49 Deppyforce: http://puu.sh/urf3x/8d4857beea.osz
2017-03-02 20:49 A r M i N: wait till i am done with the map
2017-03-02 20:49 Deppyforce: ok
2017-03-02 20:50 A r M i N: Wow
2017-03-02 20:50 A r M i N: ok i thought i had nf
2017-03-02 20:50 A r M i N: well
2017-03-02 20:51 A r M i N: 00:34:627 (9) - NC
2017-03-02 20:52 A r M i N: 00:42:627 (13) - NC
2017-03-02 20:52 Deppyforce: ok
2017-03-02 20:53 A r M i N: 00:24:727 - missing beat
2017-03-02 20:54 Deppyforce: intentional; mapping melody thing
2017-03-02 20:54 A r M i N: 00:26:227 (9) - NC maybe
2017-03-02 20:54 A r M i N: because u did it here aswell00:27:027 (1) -
2017-03-02 20:54 Deppyforce: na its same wit 00:32:627 -
2017-03-02 20:54 A r M i N: 00:29:827 (8) - NC
2017-03-02 20:55 Deppyforce: yes
2017-03-02 20:56 A r M i N: 00:32:027 (1) - put sth like this: 00:42:752 (14) -
2017-03-02 20:56 A r M i N: 00:39:827 (7) - ^
2017-03-02 20:56 Deppyforce: no
2017-03-02 20:56 Deppyforce: imo circles on those parts plays better with slider from before
2017-03-02 20:57 Deppyforce: idk it just feels nicer
2017-03-02 20:57 Deppyforce: when i play
2017-03-02 20:57 A r M i N: 00:42:627 (13) - NC
2017-03-02 20:57 Deppyforce: with nf ofc
2017-03-02 20:57 Deppyforce: i did
2017-03-02 20:57 Deppyforce: nc
2017-03-02 20:57 A r M i N: oh ok
2017-03-02 20:57 A r M i N: i think thats it i am not that gud in modding high bpm
Seaweed
this map is gay
Topic Starter
Deppyforce
^
16:03 *Seaweed is editing [https://osu.ppy.sh/b/1229400 you - Hold Angel [My Angel Deppyforce]]
16:03 Deppyforce: cool
16:03 Seaweed: i cant belive you want to try rank this
16:04 Deppyforce: its worth a shot
16:04 Deppyforce: i havent have fun mapping like this in along time
16:04 Deppyforce: and map dats i actually enjoy mapping
16:04 Deppyforce: is good enough to be rank!
16:04 Deppyforce: imo
16:04 Deppyforce: its also less gimmicky than usual
16:04 Deppyforce: cuz how the fuck am i supposed to gimmick 8.5
16:05 Seaweed: lol
16:05 Deppyforce: maybe ill make some gimicky lower extars
16:06 Seaweed: 00:18:427 (5) - u should use 1.26x ds for dis too cuz it look more uniform
16:07 Seaweed: ร ทำฟื
16:07 Seaweed: god dam
16:07 Seaweed: thia
16:07 Deppyforce: cool
16:07 Seaweed: i mean u use the same ds for every pattern before
16:07 Seaweed: so u can also do the same fod that
16:07 Deppyforce: dat one is clearly strongest instru
16:07 Deppyforce: uh
16:07 Deppyforce: did i make it all constatn
16:08 Seaweed: yes
16:08 Seaweed: from the looks of it
16:08 Deppyforce: no i didnt
16:08 Deppyforce: 00:15:227 (5,1,2) -
16:08 Deppyforce: lol
16:08 Seaweed: o right that too
16:08 Seaweed: i was going to say something but i didnt
16:08 Deppyforce: its fine when u have more than 2 of the same thing
16:08 Deppyforce: so keep both
16:09 Seaweed: but this one has smaller ds
16:09 Deppyforce: but its exactly how the song is!
16:10 Seaweed: can u use same pattern for 00:23:827 (3,4,5,6) - as u did at 00:22:227 (3,4,5,6) -
16:10 Seaweed: i meant same shape
16:10 Seaweed: it flows smoother to me
16:10 Deppyforce: ofc no
16:10 Deppyforce: lol
16:11 Deppyforce: wtf
16:11 Deppyforce: 22:227 flow beter
16:11 Deppyforce: imo
16:11 Seaweed: i meant change 00:23:827 (3,4,5,6) -
16:11 Seaweed: to flow like 00:22:227 (3,4,5,6) -
16:11 Deppyforce: o
16:11 Deppyforce: i dont have space to do dat tho
16:11 Seaweed: ya u do
16:11 Deppyforce: give me 2 mins ill try
16:12 Deppyforce: 00:23:927 (4,5) -
16:12 Deppyforce: there
16:12 Deppyforce: fuck
16:12 Deppyforce: https://osu.ppy.sh/ss/7478576
16:12 Deppyforce: THERE
16:12 Seaweed: lol
16:12 Deppyforce: wait actually i think 35 degree si better
16:13 Deppyforce: leme remake
16:13 Deppyforce: nvm it shit
16:13 Seaweed: tbh u should just move 00:22:227 (3,4,5,6) -
16:13 Deppyforce: https://osu.ppy.sh/ss/7478579 ok this best
16:13 Deppyforce: no
16:13 Seaweed: ye
16:13 Deppyforce: it fien
16:14 Deppyforce: nvm
16:14 Seaweed: i mean 00:22:227 (5,6) - lol
16:14 Deppyforce: its fucking shit also so
16:14 Seaweed: o fk
16:14 Deppyforce: ill use fisrt one
16:14 Seaweed: wrong object
16:14 Deppyforce: it touches the bottom but who the fuj care
16:14 Seaweed: wtf im losing my place in the timeline
16:14 Deppyforce: rip
16:15 Deppyforce: 3 fast u cant even find the notes
16:15 Seaweed: yea
16:15 Deppyforce: ctrl+clikc ze object in play field
16:15 Deppyforce: work
16:15 Deppyforce: s
16:15 Seaweed: anyways wat u did is fine
16:16 Deppyforce: cool
16:16 Deppyforce: i thought so
16:16 Seaweed: u should move this head 00:28:027 (3) - behind 00:27:827 (1) -
16:16 Seaweed: plays better
16:17 Seaweed: since u did backwards movement earlier
16:17 Deppyforce: wat
16:17 Deppyforce: wat backwards movement
16:18 Deppyforce: u dont have to folow sliders in dat part
16:18 Seaweed: i meant left movement
16:18 Seaweed: u know, moving the cursor to the left when jumping, u should continue it for the whole pattern
16:18 Deppyforce: sure i want higher sr anyways LOL
16:19 Seaweed: like this http://puu.sh/utEBj/6f7e22a03b.jpg
16:19 Seaweed: back and forth jamp
16:19 Deppyforce: this looks fujkin weird
16:19 Deppyforce: http://puu.sh/utECy/ced20abb33.jpg
16:20 Deppyforce: o ye cool
16:20 Deppyforce: i jsut move a little like dat
16:20 Deppyforce: shoul dwork
16:20 Seaweed: den move 00:28:127 (4) -
16:20 Seaweed: also 00:31:427 (1,2,3) - ends too early
16:21 Seaweed: sounds clearly last for 1/2 tick
16:21 Seaweed: unless ur mapping to the bass
16:21 Seaweed: but it sounds awkward still
16:23 Deppyforce: hi
16:23 Deppyforce: i cant keep up cuz i was adjusting last part so it looks nice
16:23 Deppyforce: ok im back
16:23 Deppyforce: about those 1/4 kickslider thing
16:23 Deppyforce: keep cuz it obviously si cooler than just circle
16:23 Deppyforce: and 1/2 spam is3bad
16:24 Seaweed: its not bad
16:24 Seaweed: but wateve u say
16:24 Seaweed: ur ze maper
16:24 Deppyforce: na just i dont like it in this situation lol
16:25 Seaweed: dis triple 00:36:027 (7,8,9) - should be more curved
16:25 Seaweed: O DAM
16:25 Seaweed: its not a triple
16:25 Seaweed: i cant c shite with this overlapts
16:25 Deppyforce: its fine -_
16:25 Seaweed: ye
16:25 Deppyforce: i mean its kinda as curve as the next 5 notes
16:25 Seaweed: sry bout dat im blind today
16:25 Deppyforce: lol ok
16:26 Deppyforce: dw about it
16:26 Deppyforce: btw i changed my mind im keeping 00:27:827 (1,2,3,4) - as well
16:26 Deppyforce: cuz its hard af to adjust the next part
16:26 Deppyforce: also this is like a v jump
16:26 Deppyforce: which is fine
16:27 Seaweed: bru
16:27 Seaweed: al u have to do is move it a few mm
16:27 Seaweed: or even 1c,
16:27 Seaweed: cm*
16:27 Deppyforce: na i prefer mine tbh when i think about it xd
16:27 Deppyforce: dont think back and forth works there
16:27 Seaweed: k den
16:27 Deppyforce: it usually works with repetitiv sounds
16:28 Deppyforce: but this pitch is kinda 00:28:027 (3) - out of pattern
16:28 Seaweed: 00:51:427 (1) - lower volume pls, it's super quiet part of ze song
16:28 Seaweed: object should be quiet aswell!
16:28 Deppyforce: i didnt even do hitsound yet
16:28 Deppyforce: but ok
16:29 Deppyforce: http://puu.sh/utF6C/70ffc4f504.png
16:29 Seaweed: 01:13:527 (1,2,3) - ppls wil DEFINATELY choke here
16:29 Seaweed: u should just continue square motion
16:30 Deppyforce: no .
16:30 Deppyforce: n o
16:30 Deppyforce: i nc'd so its readable
16:31 Seaweed: dats a dumb excuse
16:31 Deppyforce: LOL
16:31 Deppyforce: why do i even have to change it
16:31 Deppyforce: making ppl choke on 8.5 is nice since htis is not pp map anyasy
16:32 Seaweed: well u should at least not be a dick and make a fkin triangle out of nowhere and keep the square motion
16:32 Seaweed: c on s i s te n s s cy
16:32 Deppyforce: its still square u fujer
16:32 Seaweed: but its not the same motion
16:33 Deppyforce: dw its fine
16:33 Deppyforce: lol
16:33 Seaweed: we ll it is but muc hsharper
16:33 Deppyforce: its ez enough to understand
16:33 Deppyforce: dat pattern
16:33 Seaweed: impossible to read without watching playback at 50%
16:33 Deppyforce: IT IS POSSIBLE
16:34 Seaweed: yeah if you're the mapper ofc its possible
16:34 Deppyforce: i mean if ur skin have followpoints
16:34 Deppyforce: its readable 100%
16:34 Seaweed: how tf can u read followpoints at 300 bpm
16:35 Deppyforce: i will not change
16:35 Deppyforce: n o t t o d a y
16:35 Deppyforce: ok move on pls
16:35 Seaweed: fujker
16:36 Seaweed: da *angel* should be mapped imo between dese two 01:22:627 (1) - 01:23:427 (1) -
16:36 Seaweed: cuz da whole song is about dat one word
16:36 Seaweed: AN GEL
16:36 Deppyforce: no
16:36 Deppyforce: 01:10:227 - it says hold right here
16:36 Seaweed: and it's mapped
16:36 Deppyforce: ITS NOT
16:36 Seaweed: THERES SOMETHING ON IT AT LEAST
16:36 Deppyforce: i mapped the static thing idek wat dat is
16:37 Seaweed: 01:22:577 (16,1) - lol im not even gonna say anything about this fkin ebin
16:37 Deppyforce: yes obvioulsy nothing is wrong wti ti
16:38 Seaweed: ye dud
16:38 Deppyforce: exactly
16:38 Deppyforce: dont complain about 600bpm streams when u cnat play it
16:39 Seaweed: 01:34:927 (6,7,8,9,10) - nerf this
16:40 Seaweed: 01:48:227 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) -
16:40 Seaweed: i c
16:40 Deppyforce: yes
16:41 Seaweed: this won't pass as ranked I GUARANTEE
16:41 Deppyforce: 01:34:927 (6,7,8,9,10) - no
16:41 Deppyforce: 2) Mapping/playability points:
16:41 Deppyforce: 1. Whole 260 bpm part is centered around the hard jump part. You can see there are less spaced parts pretty often such as
16:41 Deppyforce: 03:40:753 (1,2,1,2,1,2,1,2) - 03:36:599 (1,2,3) - 03:37:753 (1,2,1) - 03:39:137 (1,2,1,2,1,2,1,2) - 03:44:445 (1,2,1,2,1,2,1,2) - 03:48:830 (1,2,1) - 03:52:522 (1,2) - 03:59:907 (1,2,1) -
16:41 Deppyforce: all are spaced depending on how intense they are, but some are quite close to the max DS or even exceed it, however it doesn't last for long because it's simply not the same spike.
16:42 Seaweed: idk if u can say the same thing about 600 bpm
16:42 Deppyforce: i just copied from promethean kings lol beleive in count mazarn
16:42 Deppyforce: mazarin
16:43 Seaweed: mazer in is famus mapper for insane maps
16:43 Deppyforce: but dat 600 bpm might be too much actually
16:43 Deppyforce: might reduce to 8 notes
16:43 Deppyforce: and make the rest 1/8 kickslider
16:43 Deppyforce: but keep for now cuz its cool
16:43 Seaweed: dik if u can persuade bn
16:43 Deppyforce: well my rank is higher than mazarin lol
16:44 Seaweed: k well thats all i have to say
16:45 Deppyforce: ok cool
- Frontier -
01:48:227 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) -
Shyotamaze

- Frontier - wrote:

01:48:227 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) -
I agree
Shmiklak
1/8 streams on 300 bpm song... deppy wants to break osu!
nextplay
>2017 looks great
>8,51*
I agree!
DeRandom Otaku
[Beginner]
  1. 00:26:627 - 00:33:027 - its better to have that Held sound to be executed on slider tail like 00:28:227 - smthng like this , idk just do something to make it like that because it feels empty afff. Prolly could add repeat for 00:25:827 (1) - and move 00:27:427 (2) - to 00:28:227 - and delete its repeat . same for second one
  2. 00:45:027 (1,2,3) - Nice linear :joy: :gun:
  3. 01:23:427 (1,2) - Cant you like do something like 01:23:427 (1,2,3,4) - so that all the stuff in song at 01:25:877 - will be not supported by slider tail atleast
  4. 01:29:827 (1,2,3,4) - ya same
  5. 01:41:877 - 01:48:277 - - _ -
    tbh this diff is really useless. really
[Easy]
  1. 00:18:727 - Why do u always skip strong sounds like srsly
  2. 00:21:027 (1) - RemoVE NC
  3. 00:37:027 (3,1) - Stack j
  4. 00:51:427 (1) - Cute Xd
  5. 01:26:927 (1) - REMOve nc
  6. 01:31:427 (1) - Same , for consistency
  7. 01:48:227 (3) - pls a slider till 01:48:227 (3) -
[Normal]
  1. 00:35:227 - Circle for consistency with 00:28:827 (4) -
  2. 00:37:027 (1) - 00:30:627 (3) - Consistent nc pls ty
  3. 00:50:727 (1) - This is mayb 3 short for newbies. also since u did circl here in easy , having spiner here is bad for spread amirite
  4. 01:41:827 - SLIDER pls . This feels 3 empty
  5. 01:48:227 (5) - Tbh sound ends on 01:48:577 - so slider end feels overmapped af
400th kd thanks
Topic Starter
Deppyforce

DeRandom Otaku wrote:

[Beginner]
  1. 00:26:627 - 00:33:027 - its better to have that Held sound to be executed on slider tail like 00:28:227 - smthng like this , idk just do something to make it like that because it feels empty afff. Prolly could add repeat for 00:25:827 (1) - and move 00:27:427 (2) - to 00:28:227 - and delete its repeat . same for second one idk i want to emphasize the 2nd one more than the first so i make the slider support the 2nd one instead, might change if more ppl points this out
  2. 00:45:027 (1,2,3) - Nice linear :joy: :gun: k should be better now
  3. 01:23:427 (1,2) - Cant you like do something like 01:23:427 (1,2,3,4) - so that all the stuff in song at 01:25:877 - will be not supported by slider tail atleast idk wtf r u saying but i think it sfine
  4. 01:29:827 (1,2,3,4) - ya same
  5. 01:41:877 - 01:48:277 - - _ - flow wont affect much if the map is this slow tbh but changed 1st shape to a normal s anyway
    tbh this diff is really useless. really i agree i just wanted to have 0 - 8 spread maybe 9 too idk if not lazy then yes
[Easy]
  1. 00:18:727 - Why do u always skip strong sounds like srsly cuz its d i f f e r e n t s o u n d from wat i mapped before and this way it can seperates those sounds just fine
  2. 00:21:027 (1) - RemoVE NC yes
  3. 00:37:027 (3,1) - Stack j yes
  4. 00:51:427 (1) - Cute Xd thank
  5. 01:26:927 (1) - REMOve nc yes
  6. 01:31:427 (1) - Same , for consistency k
  7. 01:48:227 (3) - pls a slider till 01:48:227 (3) -
wat no
[Normal]
  1. 00:35:227 - Circle for consistency with 00:28:827 (4) - k
  2. 00:37:027 (1) - 00:30:627 (3) - Consistent nc pls ty this skin fucks with my nc usage rly fixed
  3. 00:50:727 (1) - This is mayb 3 short for newbies. also since u did circl here in easy , having spiner here is bad for spread amirite ur wrong
  4. 01:41:827 - SLIDER pls . This feels 3 empty no
  5. 01:48:227 (5) - Tbh sound ends on 01:48:577 - so slider end feels overmapped af na i just map white on that part in every diff cuz there IS a sound there even tho is a lot weaker
400th kd thanks
thank
Trigonoculus
quit w
Topic Starter
Deppyforce
cool
Electoz
[My Angel Deppyforce]

  1. Tbh the volumes are earblasting lol, try asking others for opinions I guess
  2. 00:37:827 (11,1) - Why this is left empty when the rhythm is still ongoing lol
  3. 00:50:627 (1,2,3,4,1) - Using constant 1/2 rhythms would make a better transition to that calm section with constant 1/1 thing imo.
  4. 01:40:227 (3,4,5) - 01:40:927 (1,2) - The way these 1/2 rhythms are used differently is really confusing.
That's it I guess don't expect me to find much on a 8* map lo
gl~
Topic Starter
Deppyforce

Electoz wrote:

[My Angel Deppyforce]

  1. Tbh the volumes are earblasting lol, try asking others for opinions I guess i_didnt_even_do_any_hitsound_yet
  2. 00:37:827 (11,1) - Why this is left empty when the rhythm is still ongoing lol added 3/2 slider to follow the thing, i thought this would be a nice little break point but i guess N O M E R C Y
  3. 00:50:627 (1,2,3,4,1) - Using constant 1/2 rhythms would make a better transition to that calm section with constant 1/1 thing imo. na i think dat doesnt fit
    if 1/2 circles -> would be a bit too intense
    if 1/2 sliders -> it wont play as different as next part, it would be a bit boring (it already is boring in the next part) and the slow part wont stand out as much
  4. 01:40:227 (3,4,5) - 01:40:927 (1,2) - The way these 1/2 rhythms are used differently is really confusing. ee not really if youre a 8*player i mean i can read it just fine bcuz ar10
That's it I guess don't expect me to find much on a 8* map lo
gl~
thank
ncuh
M4M
===
MyAngelPeppyForce
Can't say anything there. Looks good, to much overlaps, but they are ok i guess.
00:37:527 (8,9,10) - need same distance there
00:37:827 (1) - dunno about that slider, looks bad imo
and maybe this will be following music(music?hahaarpavrararararavnra) better
00:39:827 (7,8,9,10,11) - i think there need some disgustin slider like this or worst
I hear smth between it 00:43:627 (2,3) - dunno what to say, but when playing it's hearing
00:44:527 (6,7,8,9) - smth wrong there too. There is strange sounds, need to change smth there(idk what exactly)
00:45:327 (4,5,6) - same and few times more
01:40:227 (3,4,5) - move it down away a little bit, same 01:40:627 (6) -
01:41:227 (3,4,5) - same
===
Another - delete it
===
Insane
00:16:227 (1,2) - there should be more distance
00:39:227 (3,4) - dunno why but this moment playing rly uncomfortable
Overall - sometimes u using "x" sound, sometimes u not using "x" sound, but using "y" sound. That's weird. I'm not sure about 5* or less maps for this song. Atleast use the same sounds and use them at same patterns. For exemple 00:46:827 (1) - 2 tipes of sound on that slider(that's already rly bad) and u mapped it before differently
Topic Starter
Deppyforce

ncuh wrote:

M4M
===
MyAngelPeppyForce
Can't say anything there. Looks good, to much overlaps, but they are ok i guess.
00:37:527 (8,9,10) - need same distance there na its fine
00:37:827 (1) - dunno about that slider, looks bad imo
and maybe this will be following music(music?hahaarpavrararararavnra) better na its fine
00:39:827 (7,8,9,10,11) - i think there need some disgustin slider like this or worst wtf no
I hear smth between it 00:43:627 (2,3) - dunno what to say, but when playing it's hearing ya theres a sound/ added note
00:44:527 (6,7,8,9) - smth wrong there too. There is strange sounds, need to change smth there(idk what exactly) na this is fine cuz still following a thing in the song
00:45:327 (4,5,6) - same and few times more
01:40:227 (3,4,5) - move it down away a little bit, same 01:40:627 (6) - intentionally wanted it to be a proper straight line with constant ds
01:41:227 (3,4,5) - same
===
Another - delete it no
===
Insane
00:16:227 (1,2) - there should be more distance +0.2 ds
00:39:227 (3,4) - dunno why but this moment playing rly uncomfortable nah its fine rly
Overall - sometimes u using "x" sound, sometimes u not using "x" sound, but using "y" sound. That's weird. I'm not sure about 5* or less maps for this song. Atleast use the same sounds and use them at same patterns. For exemple 00:46:827 (1) - 2 tipes of sound on that slider(that's already rly bad) and u mapped it before differently na its fine players suck and dont have time to react to those properly so have to keep some playability here
thank
eeezzzeee

Deppyforce wrote:

if u know how to hitsound properly, pls do hitsound on this for me. i owe u a mod or 2 later
i can do dat
Topic Starter
Deppyforce
great pls do
7ambda
are you actually trying to rank that top diff, lol
eeezzzeee
hi
so late sry

http://puu.sh/vB8xc/5d309841ea.osz

u should probably mention to use custom hs cuz this sounds pretty terrible without them lol

short mod too just some minor stuff i noticed while doing the hs

[My Angel Deppyforce]
  1. 00:32:027 (1,2,3,4) - why not use 1/8
  2. 00:36:327 (2,7) - maybe just stack would look better
  3. 00:50:027 (4) - i would suggest dividing this into two and then add a circle at the end like this http://puu.sh/vB91k/69fa8a361b.jpg cuz it sounds like another one at the white tick 00:50:227 - and there should be clickable for the strong sound at 00:50:427 - i guess the circle at the end is optional but definitely try splitting that into 2
  4. 01:12:227 (8) - missing NC
  5. 01:14:127 (1) - and unnecessary NC here
  6. 01:18:627 (1,1) - wat lol this probably isnt a good idea, maybe http://puu.sh/vB8PW/70507359a0.jpg or http://puu.sh/vB8QD/c5d348a26b.jpg
  7. 01:35:427 (1) - 01:36:827 (4) - check stacking
  8. 01:48:627 (1) - you can delete this cuz theres no sound at the white
Topic Starter
Deppyforce
hi sorry for late reply

eeezzzeee wrote:

hi
so late sry

http://puu.sh/vB8xc/5d309841ea.osz

u should probably mention to use custom hs cuz this sounds pretty terrible without them lol cool

short mod too just some minor stuff i noticed while doing the hs

[My Angel Deppyforce]
  1. 00:32:027 (1,2,3,4) - why not use 1/8 idk fixed
  2. 00:36:327 (2,7) - maybe just stack would look better its already stacked
  3. 00:50:027 (4) - i would suggest dividing this into two and then add a circle at the end like this http://puu.sh/vB91k/69fa8a361b.jpg cuz it sounds like another one at the white tick 00:50:227 - and there should be clickable for the strong sound at 00:50:427 - i guess the circle at the end is optional but definitely try splitting that into 2 did dat and add circle
  4. 01:12:227 (8) - missing NC im bad
  5. 01:14:127 (1) - and unnecessary NC here thought it helps with reading direction changing square thing but ok removed
  6. 01:18:627 (1,1) - wat lol this probably isnt a good idea, maybe http://puu.sh/vB8PW/70507359a0.jpg or http://puu.sh/vB8QD/c5d348a26b.jpg no its different from the next 3/4s so i want to use different rhythm and try listen with 25 playback theres sound only on blue and not on red so cant use 2nd suggestion
  7. 01:35:427 (1) - 01:36:827 (4) - check stacking yes
  8. 01:48:627 (1) - you can delete this cuz theres no sound at the white yes
thanks
eeezzzeee
how to play with custom hs

when u didnt add them to the folder xd
Topic Starter
Deppyforce
LOLOLOOLOLOL

i forgot
fixed
- Frontier -
should be graved i think

[Beginner]
  1. 00:22:627 (3,1) - don't really sure that beginners can play it. maybe avoid stacking them.
  2. 01:02:827 - can you extend the break to start at 01:04:227 ?
[Easy]
  1. can you increase the circle size if you can
  2. 00:37:027 (3,1) - not perfectly stack
  3. 01:02:827 - can you extend the break to start at 01:04:227 ?
[Normal]
  1. widescreen
lazy to mod
now gimme stars
Topic Starter
Deppyforce

- Frontier - wrote:

should be graved i think no

[Beginner]
  1. 00:22:627 (3,1) - don't really sure that beginners can play it. maybe avoid stacking them. potassium
  2. 01:02:827 - can you extend the break to start at 01:04:227 ?potassium i tot i already did that
[Easy]
  1. can you increase the circle size if you can no thisisi fine
  2. 00:37:027 (3,1) - not perfectly stack fix
  3. 01:02:827 - can you extend the break to start at 01:04:227 ? i thought i alraedy did these wtf
[Normal]
  1. widescreen
potassium

lazy to mod
now gimme stars
yes
_handholding

F1r3tar wrote:

are you actually trying to rank that top diff, lol
Topic Starter
Deppyforce
yes
Zel
M4M :D
My Angel Deppyforce
00:17:227 (2,2,5) - this overlap structure is odd
00:20:927 (6,2,4) - ^
00:31:127 (6) - this could be placed better, maybe overlap with 00:30:527 (7) -
00:31:027 (5,7,1,2) - this line isnt straight
01:34:027 (2,7) - overlap could be better
01:35:427 (1) - this slider is really gross in a bad way
01:48:227 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - holy shit wtf LOL

nice map

Ren's Ex
00:17:827 (1,2,3,4) - these overlaps are so ugly pls fix
01:37:227 (2,2) - this overlap is gross too

wow this map is rly fkn good gj

NiNo's Extra

01:24:627 (3,4,5,6,7,8,9,10,1) - why is the stream placed here? the overlap is :c
01:30:327 (2,3,4,5,6,7,8,9,10,1) - ^same
01:50:227 (3,4,5,6,1) - lock 3 onto 01:49:427 (3) -

figures that ninos map is pretty much perfect lmao

Another
00:27:427 (1,2) - These could be blanketed better
00:29:627 (5,6,1) - this flows so weirdly, I would change it
00:37:827 (1) - rotate this circle some so it doesn't overlap with 00:38:627 (1) -
01:31:427 (1,2) - these are very ugly, but since you made it parallel with 01:31:027 (4) - i guess its justifiable
01:31:727 (2,4,1) - ok no tho

nice map

Insane
01:09:827 (1) - not straight (ends are not parallel)

very well done

Nice set, I hope to see it ranked!!!
DeRandom Otaku

Zel wrote:

M4M :D
Ren's Ex
00:17:827 (1,2,3,4) - these overlaps are so ugly pls fix this ones actually iintentional
01:37:227 (2,2) - this overlap is gross too its not noticeable in game

wow this map is rly fkn good gj Thank you


Nice set, I hope to see it ranked!!!
Nothing changed for now ..
Topic Starter
Deppyforce

Zel wrote:

My Angel Deppyforce
00:17:227 (2,2,5) - this overlap structure is odd it looks clean enough imo, its hard to do something like this on cs 2.5 anyways especially at this bpm
00:20:927 (6,2,4) - ^
00:31:127 (6) - this could be placed better, maybe overlap with 00:30:527 (7) - its a square! http://puu.sh/wErxL/7aea16fffa.jpg
00:31:027 (5,7,1,2) - this line isnt straight fix
01:34:027 (2,7) - overlap could be better fixed i think
01:35:427 (1) - this slider is really gross in a bad way na its fine
01:48:227 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - holy shit wtf LOL yes

nice map

Another
00:27:427 (1,2) - These could be blanketed better dats not even supposed to be a blanket
00:29:627 (5,6,1) - this flows so weirdly, I would change it its just a triangle d00d
00:37:827 (1) - rotate this circle some so it doesn't overlap with 00:38:627 (1) - it looks clean enough like this already
01:31:427 (1,2) - these are very ugly, but since you made it parallel with 01:31:027 (4) - i guess its justifiable ofc it is fine and its not ugly :cry:
01:31:727 (2,4,1) - ok no tho y not

nice map

Insane
01:09:827 (1) - not straight (ends are not parallel) fix

very well done

Nice set, I hope to see it ranked!!! same!!
thank
Feb
hi there.

cereal thing

nermal
00:50:727 (1) - the spinner is to short for a lowtier player to react it shud be at least 2 more full 4/1 beats long to comprehend.

will only talk about your diffs.

first diff

00:19:427 (1) - hey this could look like an actual wave! https://feb.s-ul.eu/Oj9Yt77S
00:22:627 (3,1) - you don't have these overlaps in any other part of the map and just looks a bit cramped here, so would make sense to have 1 not overlapping 3 like this.
01:42:627 (1) - the end of the slider which means everything after the last red anchor is a bit to short and might be a bit confusing. Consider making it a bit longer!

next diff
3,5 ar is more than enough for this difficulty. The diff is not dense in any place with 3.5 so 4 is not really needed.

00:20:627 (2) - look how t his unstack major issue!!
00:29:027 (1,2) - 00:30:627 - the song is very similar in these both parts yet they are differently mapped with different emphasize I think you should map them similar. You could extend 00:30:627 (3) - this slider to 00:31:427 - and add a circle on 00:31:827 - to have the same emphasize. The slider you chose on 00:31:427 - is abit misleading imo, also doesn't follow the song as well as 00:25:027 (4) - this slider.
00:41:827 (1,2) - flow from this implies that 00:43:427 (3) - this has the same movement and therfore downwards. Since both share the same shape this could be a bit irritating.
00:38:627 (1) - this should be mapped the same as 00:32:227 (1) - this part as they are teh same thing, but are differently emphasized. Well actually not to sure about the first 2/1 beats, but 00:33:827 - this one is the exact same thing.
00:43:427 (3) - ^adding to this I tho about something like this. The flow can be expected better here.
00:57:827 (1) - hey major stack issue!!
01:01:027 (1) - ^this when fixed as well lol
01:23:427 (1,2) - imo this a bit unconventional rhythm here for so many beats to choose from. I know you follow that red tick thing which is strong, but imo the white before that shares almost the same sound and plays much easier. The red tick thing is abit to confusing. Also Ending the slider on a strong beat is a bit awkward in easy. Should be alright tho, but yeah mamamamama
01:29:427 - i think these beats here are not interesting enough for bad players to extend press this slider fully. I suppose they will just let it go there earlier. I know you wanted to distinct these sounds from the other before, but still.

next diff

Can you do a bit of sv changes on the first part of the song meaning everything from 00:13:027 - to 00:25:827 - and 01:10:627 - 01:22:627 - and 01:49:027 - to the end. Since they just felt the same as the kiai and the parts before that also. Makes it a bit less emphasized in comparison to the kiai. I think this would help to make the map more enjoyable.
00:24:227 (1,2,3) - this part is unreadable speaking in terms of spacing but also density. Currently you need ar5.5 just for this, but without this ar5 is enough here as well.
00:31:827 - maybe choose a different rhythm here, the only stacks you use which are similar to this are the single stacks. This might be a bit difficult to distinct from the other stackings.
01:13:127 (2) - can you make this slider more wavey questionmark
01:29:627 (3) - as on the other diff i think this part is just not interesting for bad players since theres just no snare or drum that can be directly followed. Deleting it makes the rhythm easier to identify and you don't skip any important beats either.
01:48:227 (5) - i think a 2/1 slider would fit here more because 01:48:427 - this sound is not really strong to deserve a emphasize even tho a reverse slider does this a bit, but yeah its still implemented with objects right...

next diff
ok my main problem with the diff are the stack especially those ending on reverses, but also 01:34:227 (2,3,4,5) - these stacks since they are sometimes emphasiyed as sliders and sometimes like this. I think you should do these only on the ending of a combo or as emphasize. These just play a bit random.

00:26:427 (4,5,6) - idk why but these stacks play super weird. Maybe use the same rhythm like 00:28:027 - here. That played quite alright to me. And its almost the same as well. Or do it the other way around so this part is introduced first and the harder one with the circles later.

I would just say this over and over again, but the diff is good and prolly the best one so far, but ya these stacks man.

next diff
ok this was super dense lol. I couldnt read anything properly besides the slower parts they were actually quite fine. I think raising the ar by at least 0.1 is a good thing already. If it were me I prolly set it to 9.4. Since u know its 300 bpm and has quite some hard readings.

00:26:027 (2) - another major problem. stack this or u ded.
00:31:027 (3,4,5,1) - this should flow similar to
00:45:627 (4,5,6) - these triplets with no movement do not play good. I think they play better if you give them a bit of distance or use a reverse here.
01:11:527 (1,2,3,4,5,6,7) - to much singletapping :(. Overemphasize you mapped them accordingly, but for the pace of the song its to much emphasize.
01:33:027 (1) - that combo is a bit long. Consider shorting it.
01:54:627 (1) - this slider is so troll and unexpected.

Imo the spike between another and insane is to high. Mainly due to that much singletapping in another lol. If you reduce some of them I think it suits more into the spread.
The rest of the diffs are not judgeable by me as I cant play any of them.

Good Luck! You will probably need it lol
Kawashiro
01:48:227 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - FANTASTIC
LowAccuracySS
hold angle
Topic Starter
Deppyforce
will reply to feb after top diff is done
Kawashiro
9.74?? wut happned
- Frontier -

Kawashiro wrote:

9.74?? wut happned
show more
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