Hi, from #modreqs 
[Easy]
Solid diff
[Normal]
I can't say anything else about this diff that wouldn't change because of the resnapping, so it would be pointless.
[Hard]
Nice diff, liked hitsounds
[Kinomi's Insane]
Need I actually say more? The map repeats the same mistakes throughout the second half. Overmapped and overdone (mostly overdone, the overmapping stops after the second half). I trust you can understand basic pattern recognition to aid yourself.
[Meg's Extra]
Very very very neat map, definitely fun to play and a wonderful display of mapping mastery
[Expert]
This was was actually pretty ok, well done.
This will be all. I hope I was of help. Cheers

[Easy]
- 00:54:144 (3,4) - It is generally agreed that overlapping an hitcircle with a sliderbody can be confusing and aesthetically unpleasing, especially in lower difficulties, so I suggest you flip 4 horizontally and blanket it with 3, like this
- 00:54:605 (4) - Hitclap sounds out of place, keep the hitfinish
- 01:06:144 (2) - Hitclap missing
- 01:19:528 (1) - Switch hitfinish for an hitclap
Solid diff
[Normal]
- According to the ranking criteria, you should Avoid overlapping circles, slider heads, and slider tails. This diff has plenty of overlaps (00:03:836 (1,2) - 00:05:682 (4,5) - 00:07:528 (1,2) - 00:09:374 (4,5,6) - 00:10:528 (6,1) - 00:12:605 (3,4) - 00:14:451 (6,1) - 00:16:297 (2,1) - 00:17:682 (2,3,1) - 00:19:528 (2,3) - 00:20:220 (3,4) - 00:23:220 (2,3) - 00:23:913 (3,4) - 00:24:605 (4,5) - 00:25:759 (6,1) - 00:26:913 (2,3) - 00:27:605 (3,4) - 00:30:605 (2,3) - 00:31:297 (3,4) - 00:31:990 (4,5) - 00:36:144 (6,7,1) - 00:43:528 (4,5,1) - 00:49:067 (2,3) - 00:50:913 (5,1) - 00:52:759 (2,3) - 00:54:605 (4,1) - 00:58:759 (6,1) - 01:05:682 (2,3,4) - 01:07:528 (5,6,1) - 01:09:374 (2,3,4) - 01:11:682 (6,1) - 01:13:067 (2,3,4) - 01:14:913 (5,6,1) - 01:16:759 (2,3,4) - 01:18:374 (5,6,7) - 01:19:528 (1,2,3,4) - 01:21:374 (5,6,7,8) - 01:25:990 (4,5,1) - 01:27:836 (2,3,4) - 01:29:682 (5,6,1) - 01:31:528 (2,3,1) - 01:33:144 (2,3) - 01:34:067 (4,1) - 01:34:759 (2,3,4,5) - 01:36:605 (6,7,8,1) - ). Resnap everything with a higher Distance Snap.
I can't say anything else about this diff that wouldn't change because of the resnapping, so it would be pointless.
[Hard]
- 00:22:297 (1,2,3) - You may not want to emphasize through spacing a sound that is, in fact, not important.
- 00:23:682 (4) - This is an important sound you might want to emphasize through spacing instead
- 00:37:067 (1) - This looks just.. just even it out like this
- Look for similiar inconsistencies across the difficulty. Now that you understood what an error looks like, you should be able to fix the rest of the diff without the need for me to point out each instance. We're trying to make you better along with the map.
Nice diff, liked hitsounds
[Kinomi's Insane]
- Uh... okay, so, uhm.. there's a little too much 1/4 filler which is completely uncalled for. This map is overmapped and overdone without a justification by the song's intensity. The person who mapped this probably has some sort of experience with the editor but there is a complete lack of understanding of the mapping theory here, so i'll have to point out all mistakes.
- The following notes don't exist; 00:04:759 (5) (should be like this) - 00:06:028 (2) - 00:06:605 (4) - 00:06:951 (6) (should only have a note on 00:07:067 ) - 00:07:874 (2) - 00:08:452 (4) (but there should be a note on the red tick where the slider tail currently is) - 00:08:797 (5) - 00:11:567 (3) (while there should be one @ 00:12:028 ) - 00:12:490 (6)
- 00:08:682 (4,5,1) - This is terrible rhythm structure. You should either follow the background snares and make it like this Or emphasize all vocals and only use hitcircles. The way it currently is just makes no sense and doesn't have any reasoning to back it up
- 00:13:067 (1,2,3,4,5,6,7,8) - There is no change in intensity whatsoever, what is this difficulty spike? Normalize spacing. Also, I'm sure there's a way better rhythm choice than hitcircles here, especially considering there aren't even vocals on all beats.
- 00:14:913 (1,2,3,1,2,3,4) - The jump between 00:16:067 (3,4) is unjustified. Plus, this is supposed to be an Insane, not an Expert. Make more complex patterns, but do please restrain yourself with random jumps for added SR
- 00:18:605 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8) - Yeah, I'm not doing this. SV changes are used inconsistently and without any sort of introduction to let the players know what's going on, and there are cross screen jumps all over the place. Normalize SV and fix this mess
- 00:35:682 (2,3,4,5,6,7) - These are all the extact same sound, why is there a jump between 2 and 3?
- 00:36:605 (6,7,1,2,3,4) - This is not how you emphasize through spacing. 1 is not on a snare. 1's sound is not more important than all other sounds. And the jump from one doesn't make any sense. If you really want to put jumps here, try to emphasize the drums on 00:35:682 (2,4,6,7,1) (Which was already loosely done for 00:36:144 (4) with that jump, but i'm sure it's unintentional)
- 00:43:067 (3,4,5,1,2,3) - Poor spacing escalation. No intensity change, no difficulty spike.
Need I actually say more? The map repeats the same mistakes throughout the second half. Overmapped and overdone (mostly overdone, the overmapping stops after the second half). I trust you can understand basic pattern recognition to aid yourself.
[Meg's Extra]
- This, instead, is a wonderful map. Here 1/4 filler makes sense and the map is built around it. I'd like to say "You are not Hanzer", but it doesn't really apply here. I believe the map plays fine, so i'll just point out some aethetic improvements that could be done.
- 00:12:374 (7,8,9,1) - The flow here goes up and down into the next slider, except for 9 > 1. You should try an arrangement that doesn't change the way the cursor moves drastically, but just enhances the amount of movement. This is a rough example. It sucks, but the general idea is that you keep the movement the same but enhance the amount of movement from 9 > 1 instead of changing the direction entirely
- 00:14:220 (7,8,9) - same
- 01:07:759 (7,8,9) - This could just use an aesthetic overhaul, it flows fine but it doesn't look good. I suggest this arrangement.
- 01:13:297 (7,8,9) - This, on the other hand, looks good but doesn't flow well. The arrangement is fine, just space them further apart so 9 > 1 doesn't feel so jarring.
- Apply these same suggestions wherever you may see fit
Very very very neat map, definitely fun to play and a wonderful display of mapping mastery
[Expert]
- 00:10:529 (1,2,3) - You're right trying to emphasize these notes, but the previous 3>1 plays awkwardly. You should try something that follows circular flow, like this (You may rearrange the patterns to look more complementary as you see fit)
- 00:18:144 (1,2,3,4,1) - Make this into a perfect pentagon with the Create Polygon function
- 00:18:952 (2,3,4,1) - 2>3 is fine for emphasis, but 4>1 shouldn't have the same emphasis, since 1 doesn't have a snare. Just move 1 a bit closer to 4
- 00:23:106 (4,1) - 00:26:798 (4,1) - same
- 00:40:760 (1,2,3,4) - You may space hitcircles with snares further apart for emphasis so that you map doesn't end up feeling monotonous
- 00:59:221 (1,2,3,4,1) - I'd nerf this a bit since even though the intensity is changing in the background, you aren't really following that rhythm (you're following vocals)
- 01:06:144 (3) - Missing hitclap
- 01:19:067 (1,2,1,2) - Concept is ok, execution is not. Stack leniency makes this horrible to play, try rearranging it like this. Any variation of that should be fine, just don't make those 1/4 spaced jumps overlap for the love of God
- 01:25:990 (1,2,3,4,1,2,3,4) - The first 1 to 4 should be 2 points of the hexagon you're drawing, and the second one could use some polishing. The end product should look like this
This was was actually pretty ok, well done.
This will be all. I hope I was of help. Cheers
