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Lia / Aoi Tada / Mami Kawada / Eiko Shimamiya / KOTOKO / Uta

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pkhg
no changes ty
Topic Starter
Shurelia
time to hunt then
Uta
Mods~~~~

- 00:02:518 (5,6) Stack
- 00:30:018 (2) - Slider tail should be here 00:30:307 - and add more distance to this slider 00:30:595 (3) - (that part of the song sounded weird tbh)
- Well 01:41:364 (6,7) - this doesn't good (in my opinion)
- 01:44:441 (6,7,8,1) - Fix the angle boi probably like this? https://osu.ppy.sh/ss/8357951
- ^ 02:24:057 (3,4,5) - well the angle can look more pretty if you fix it
- 04:58:288 (1,2) - Spacing ini bahkan lebih jauh daripada yg tadi~~ (I can't say this in English)
- Kenapa saya tidak complain yang ini? 05:22:711 (6,7) - karena di chorus? (I can't say this in English)


05:48:993 (2) - XD wut? can you explain wut is this? sorry, I'm not judging your mapping style

demn diz sung is herd to mep boii. good luck >w<
Topic Starter
Shurelia

Uta wrote:

Mods~~~~

- 00:02:518 (5,6) Stack Sengaja ini
- 00:30:018 (2) - Slider tail should be here 00:30:307 - and add more distance to this slider 00:30:595 (3) - (that part of the song sounded weird tbh) This is pkhg's but probably I can speak up for him. If you tried to listen this using 25% speed you'd probably notice that the vocal on 00:30:018 - actually ends on 00:30:275 - which is actually already the correct one. And for 00:30:595 (3) - since the piano's end is much more clear so he decided to end the slider on 00:31:364 - instead 00:31:749 -
- Well 01:41:364 (6,7) - this doesn't good (in my opinion) Nope , the song did support well for this kind of jump. If that's the thing that you are talking about tho/
- 01:44:441 (6,7,8,1) - Fix the angle boi probably like this? https://osu.ppy.sh/ss/8357951 nope, it'll break the structure pretty badly
- ^ 02:24:057 (3,4,5) - well the angle can look more pretty if you fix it don't really understand what do you mean by this but i did something around here
- 04:58:288 (1,2) - Spacing ini bahkan lebih jauh daripada yg tadi~~ (I can't say this in English) ada supportnya kok, jadi cocok2 aja
- Kenapa saya tidak complain yang ini? 05:22:711 (6,7) - karena di chorus? (I can't say this in English)


05:48:993 (2) - XD wut? can you explain wut is this? sorry, I'm not judging your mapping style The acoustic guitar

demn diz sung is herd to mep boii. good luck >w<
clayton
#modreqs

general
  1. the artists should have spaces in between them, per your metadata link in the previous posts. however, I suggest using just "Multiple Artists" instead and adding them all to the tags. as it is now, this map is impossible to download on Windows if the new osu! installation is used and the user account name is over 5 characters long, because "C:/Users/<username>/AppData/local/osu!/Songs/580478 LiaTada AoiKawada MamiShimamiya EikoKOTOKOUtatsuki KaoriCh/LiaTada AoiKawada MamiShimamiya EikoKOTOKOUtatsuki KaoriChataRitaLiSA - Orpheus ~Kimi to Kanaderu Ashita e no Uta~ (Shurelia) [Hymn to The World].osu" exceeds 255 characters. the Windows API can't handle filenames with lengths greater than 255, and by some process in osu!, the map just gets deleted every time it attempts to import it. this problem won't exist in lazer due to maps being stored differently, but it seems that you're going for rank before its projected release. note that you only need to change the romanised artist, not the actual one
Hymn to The World
  1. consider making "The" lowercase, or "to" uppercase, for consistency. lol nazi mod
  2. make 00:03:672 (7) a little more shallow of a curve, to fit aesthetically with rest of the map
  3. the jump to 01:07:326 (4) is a little big for this part of the map (especially at this strange angle)
  4. 01:19:634 - this rhythm better covers all of the sounds here
  5. likewise consider adding a circle to 01:24:057
  6. the jump to 01:41:557 (7) should be a little smaller I think. it's an important sound, but compared to everything else around it (even the kiai!) it's a big difficulty spike
  7. 02:05:980 (5) - NC
  8. maybe have 02:07:134 (6,1) be near the circle before it? the music stops so I think it'd play better if there were little/no movement
  9. 02:14:826 (3,4) - imo 4 should be where 5 is, and 5 where 6, etc.
  10. 02:18:480 (4,5) - note that these are potentially under players' HP bars
  11. the spacing before 03:33:672 (1) makes the rhythm a little hard to read (it feels like this would be a 1/4 jump, but it's really 1/2). maybe it's better to overlap this with the note before, since there's a stop in music?
  12. 04:39:441 (2) should go until the 1/8 after it
  13. 04:58:288 (1,2) - same thing as last kiai, this is a little big
  14. I think 05:49:249 (1) would be better to end at 05:53:288 (the last piano sound) because it has a little more impact. then the rest of the orchestra fading out serves as an outro before the score screen. the piano sound actually comes a tiny bit before the time I listed so add another timing point slightly before it if you do this
I really like this map, good luck! :) so cute

edit: confirmed mapping during the 1970 epoch
Last edited by Shurelia on 47 years ago, edited 19 times in total.
Topic Starter
Shurelia

zelda102 wrote:

#modreqs ooh, nice. Finally another good stuffs came from that

general
  1. the artists should have spaces in between them, per your metadata link in the previous posts. however, I suggest using just "Multiple Artists" instead and adding them all to the tags. as it is now, this map is impossible to download on Windows if the new osu! installation is used and the user account name is over 5 characters long, because "C:/Users/<username>/AppData/local/osu!/Songs/580478 LiaTada AoiKawada MamiShimamiya EikoKOTOKOUtatsuki KaoriCh/LiaTada AoiKawada MamiShimamiya EikoKOTOKOUtatsuki KaoriChataRitaLiSA - Orpheus ~Kimi to Kanaderu Ashita e no Uta~ (Shurelia) [Hymn to The World].osu" exceeds 255 characters. the Windows API can't handle filenames with lengths greater than 255, and by some process in osu!, the map just gets deleted every time it attempts to import it. this problem won't exist in lazer due to maps being stored differently, but it seems that you're going for rank before its projected release. note that you only need to change the romanised artist, not the actual one
Holy, now that you're mentioned it. But eeeee I still want to use the closest artist title to the actual metadata. I'm gonna take this discussion to the QATS.

Hymn to The World
  1. consider making "The" lowercase, or "to" uppercase, for consistency. lol nazi mod Ooh, hey I'm actually looking for someone who'd check the diff's name whether I'm doing it right or naah.
  2. make 00:03:672 (7) a little more shallow of a curve, to fit aesthetically with rest of the map aiight.
  3. the jump to 01:07:326 (4) is a little big for this part of the map (especially at this strange angle) Narcissu's , Thought imo it's fine as it is cause it's actually does fit with the song
  4. 01:19:634 - this rhythm better covers all of the sounds here yeah, i can agree with this
  5. likewise consider adding a circle to 01:24:057 did something else instead based on this
  6. the jump to 01:41:557 (7) should be a little smaller I think. it's an important sound, but compared to everything else around it (even the kiai!) it's a big difficulty spike aight, nerfed it a bit
  7. 02:05:980 (5) - NC yes
  8. maybe have 02:07:134 (6,1) be near the circle before it? the music stops so I think it'd play better if there were little/no movement agree
  9. 02:14:826 (3,4) - imo 4 should be where 5 is, and 5 where 6, etc. naah, I want to click the piano's sound that appear on the current 4's place and also the drums that appears after that
  10. 02:18:480 (4,5) - note that these are potentially under players' HP bars adjusted
  11. the spacing before 03:33:672 (1) makes the rhythm a little hard to read (it feels like this would be a 1/4 jump, but it's really 1/2). maybe it's better to overlap this with the note before, since there's a stop in music? Narcissu's
  12. 04:39:441 (2) should go until the 1/8 after it yaaap, fixed this for pkhg
  13. 04:58:288 (1,2) - same thing as last kiai, this is a little big naah, this is different from the previous jump. It's much much stronger than before so this jump would serves right
  14. I think 05:49:249 (1) would be better to end at 05:53:288 (the last piano sound) because it has a little more impact. then the rest of the orchestra fading out serves as an outro before the score screen. the piano sound actually comes a tiny bit before the time I listed so add another timing point slightly before it if you do this hmmmmmmmmm, I still prefer the current spinner tbh but let's just see about how other players think

I really like this map, good luck! :) so cute

edit: confirmed mapping during the 1970 epoch Time Traveler !? :eyes:
Last edited by Shurelia on 47 years ago, edited 19 times in total.
Ooo, didn't expect that I could get a pretty decent mod from #modreqs nowadays.

Appreciate this.
clayton
a possible solution may be for an admin to change the download for this map only, so that the mapset folder doesn't contain all of the artists (the .osu file would, though). they've done some wacky things in the past like multiple creators, so I'm sure you could get this sorted out if you contact a community manager

this would have to be done as the last update before qualification, though
Topic Starter
Shurelia

zelda102 wrote:

a possible solution may be for an admin to change the download for this map only, so that the mapset folder doesn't contain all of the artists (the .osu file would, though). they've done some wacky things in the past like multiple creators, so I'm sure you could get this sorted out if you contact a community manager

this would have to be done as the last update before qualification, though
a nice idea!
that'd probably quite a hassle for them to a mere selfish request of mine but worth to try.
smallboat
Hello Shurelia, receieved your PM, look for a while seems no big problem there, let me say some small thing :3

[Hymn to the World] (Seems missed some finish hitsound in importrant part)

01:42:711 (1) - Finish? (The first kiai time head need to express a heavy drum music here imo)
01:58:672 (2) - Move up bit make blanket make the pattern look good?
02:04:441 (1) - Missed a finish? (Just like 05:21:365 (1) - here)
04:05:980 (4) - Missed a finish in slider head because have a bit finish ht there imo
04:10:595 (1) - This single NC combo unnecessary because it is not special heavy drum imo
04:15:018 (1) - The slider a heavy drum why not add finish ?
04:22:903 (1) - Finish?
05:24:057 (1) - Missed whistle? (Just like this the same part : 02:07:326 (3) -)
05:45:980 (1) - Maybe can add whistle in sliderend to follow the bg music.

Btw, is metadata title correct?
Topic Starter
Shurelia

smallboat wrote:

Hello Shurelia, receieved your PM, look for a while seems no big problem there, let me say some small thing :3 didn't thought that it worked lol, great to know

[Hymn to the World] (Seems missed some finish hitsound in importrant part) i suk on HS

01:42:711 (1) - Finish? (The first kiai time head need to express a heavy drum music here imo) woops
01:58:672 (2) - Move up bit make blanket make the pattern look good? it'll damage the structure quite a lot. I'll pass
02:04:441 (1) - Missed a finish? (Just like 05:21:365 (1) - here) yes, added
04:05:980 (4) - Missed a finish in slider head because have a bit finish ht there imo Drum's Finish, what do you think?
04:10:595 (1) - This single NC combo unnecessary because it is not special heavy drum imo yeah
04:15:018 (1) - The slider a heavy drum why not add finish ? sure
04:22:903 (1) - Finish? yes
05:24:057 (1) - Missed whistle? (Just like this the same part : 02:07:326 (3) -) nope as you can hear it's actually a different sound from each other.
05:45:980 (1) - Maybe can add whistle in sliderend to follow the bg music. sure

Btw, is metadata title correct? based on : http://key.soundslabel.com/discography. ... 80/ksl0080 . It's actually lacking of spaces but since osu!
can't handle more characters than the current one so I removed the spaces (I already got QAT's permission to do so tho)


Thaanks!
pkhg
👀
smallboat
#1 Bubbled
Topic Starter
Shurelia
Thanks!
Doyak
I told you, you'd better not call me xD

* 00:04:441 (1,2,3) - Patterns like this are still very unstructured. By unstructured, I mean there are no logical common characteristics that integrate all notes into a pattern. In this example, (2) is on very vague position relative to (1), and the position of (3) is pretty close to (1) while (2) is just standing alone, thus there also lacks spacing consistency. This can be minor itself indeed, but I find that most of your parts are like this and needs to be improved a lot. This is just one example.
* 00:08:672 (3,4) - Like, for example, what if the way of stack was directly heading to 00:08:288 (2) - ? Not like you have to do it, it's just a thing you could consider.
* 00:10:595 (1,2,3,4) - Even this triangle is not perfect. Moreover, it feels strange to have 00:11:364 (3,4) - same spacing as 00:10:980 (2,3) - , because while the sound on 00:10:595 (1,2,3) - were getting more intense, 00:11:749 (4) - actually loses all the intensity. It doesn't feel any same as 00:11:364 (3) - .
* 00:16:749 (1,2,3) - You've never introduced spaced 1/4s until here, and doesn't show this again until next part. Just compare this to 00:17:903 (4,5) - . Actually, the sound of 00:17:326 (2) - is just same as 00:14:249 - , so they should be evenly represented.
* 00:21:172 - Not sure if you really want to skip this beat.
* 00:39:057 (3,4) - 00:42:134 (2,3) - They're in the same part, and there's not much intensity change. Still you changed the spacing of 1/4s a lot. Think how 00:41:364 (1,2,3,4,5,6,7,8,9) - suddenly increased the whole intensity. This continues to 00:44:441 (1,2) - 00:46:749 (5,6) - 00:48:288 (2,3) - as well, but you reverted it back on 00:50:595 (1,2) - when the song actually got more intense.
* 00:51:557 - It's very strange that you ignored a large instrument sound here to follow the vocals, but you did the very opposite on 00:52:326 - to ignore a strong vocal.
* 01:02:903 (1) - I don't get why 01:03:288 - is ignored, while you very closely follow the vocals for the entire part. This is even the very first vocal, isn't this important?
* 01:14:441 (5,6) - You can move these further from (4), it looks very sticky.
* 01:15:788 (2,3) - Please, come up with some patterns that are not ambiguous like this.
* 01:16:557 (4,5,6,7) - 01:24:441 (1,2,3,4) - Sometimes you randomly used these vertical/horizontal patterns. They may be good by themselves, but the problem here is that they just appear randomly, without considering how it works with the rest of the map. Your general mapping style is very soft and round. If there's nothing special in the music to be represented differently, your mapping should also remain the same. A map is an organism. As a collab, you should at least keep your parts as a part of the organism.
* 01:19:634 - Can't really get why this is ignored.
* 01:19:057 (2,3,4,5,6,7) - This pattern is unbalanced, like, so much. And there's another problem. This pattern feels like I'm suddenly playing a different map, because the spacing between notes is significantly different from the previous and the next notes. Look how close the notes between 01:15:211 (1,2,3,4,5,6,7) - and 01:21:364 (1,2,3,4) - are. I'm not saying you should always fix the DS. I just made a simple example here, hope you get the idea. https://osu.ppy.sh/ss/8565690
* 01:24:057 (5) - This drum is strong, sure. But you're focusing on the vocals in general, and that one note just got out of the track alone, running away from the consistent DS. If you do something like https://doyak.s-ul.eu/DBVgNkbV , then you can make some emphasis on the drum while still keeping (5) under your control.
* 01:30:595 - This part needs more emphasis, definitely.
* 01:33:672 (1,2,3,4,5,6,7) - This just flows, really. But they don't create any meaningful patterns.
* 01:36:749 (1,2) - 01:38:095 (4,5) - 01:39:057 (6,7,8) - Things like these make the map structure unstable. There is no base distance at all. An important thing here is that you want to emphasis 01:38:288 (5) - , but what you can see is that 01:38:095 (4,5) - are being together, just with a little higher DS than others. If you want to emphasis a certain sound, you need to differentiate it from unrelated notes. If you make a smooth flow between them, it makes them look like a single pattern.
* 01:42:711 (1,4,6) - One important thing that makes a map structured is integrated curves. This is yet another thing you can consider to fill your map with logic. In your map, every sliders except few copy&pasted ones have different curvature. The curved sliders are part of the map, so they all need to be organized. They can't just be exclusive to each other and just be what each of them want to be. Compare these to 01:45:788 (1) - 01:51:941 (1,3) -
* 01:45:788 (1,2,3,4,5,6) - And compare the spacing between these and 01:47:326 (6,7,8,9,10) - .
* 01:53:479 (5,6,7) - And again, it's not like the tension went down or anything even.
* 01:58:095 (1,2) - You only considered the DS value, and not how the spacing actually looks like.
* 02:12:903 (6,7,8) - 02:15:788 (4,5,6,7) - Compare these two. You used same concept twice, but are they really just that same? They have significant difference from each other, thus needs to be represented differently, with different scale.
* 02:17:903 (4,5) - Even on things like this, it's better to make the spacing same as 02:18:864 (6,7) - to make it more structured.
* 02:20:403 - This is same as 02:17:326 (2) - , why do you ignore this
* 02:19:633 (10,1) - And look at this spacing, why is this even smaller than 02:17:903 (4,5) - and 02:18:864 (6,7) - ?
* 02:22:518 (8,1) - This is even an 1/2, with a cymbal sound. But this is similar to 02:16:749 (1,2) - ?
* 02:25:211 (5,6,1) - If you look back, there was 00:22:134 (1,2,3) - that had much smaller spacing.
* 02:48:864 (3,4) - This rhythm seems much better for me. https://doyak.s-ul.eu/HFN1FocD
* 02:52:518 (5) - Also I'd use a 1/4 slider there to not ignore 02:52:711 -
* 03:18:288 (1) - It's very good to finish the rectangle, but I don't think the spacing here works at all. It needs more emphasis than 03:17:518 (5,6,7) - , but what you did here is to slow down the flow suddenly, thus make it very underemphasized. I'd rather try https://doyak.s-ul.eu/ZMTQwNZd (8 under 7), or something else.
* 03:33:672 - Again this needs to be emphasized but the flow is slowed down by the 1/1. Better to fill out 03:33:480 - somehow or just put it far away.
* 03:45:788 (1,3,4) - 03:49:826 (2,3,4,5) - Won't say much thing, same as the previous parts of yours.
* 03:50:980 - Quite important to be ignored imo
* 03:52:134 (1,2,3) - 03:53:480 (4,5,6,7) -
* 03:58:288 (1,2,3,4,5) - This rhythm is better https://doyak.s-ul.eu/rOOb2QwF and if I were you, I'd divide most of the sliders into 1/4s because there are audible sounds and this part is quite intense.
* 04:01:364 (1,2,3) - Why do they only have wide spacing, and then 04:02:326 (4,5,6) - are not? Especially 4 and 6 are really strong.
* 04:03:672 (8) - Both the head and tail sound are very important, better to divide into 2 circles.
* 05:02:326 (9,1) - At least blanket please
* 05:04:249 (6,7,8,9) - 05:06:749 (4,5,6,7) - uhh... won't repeat
* And so on...

@Shurelia: To be honest, you really need to practice to organize your map. Make strong relations between notes within a pattern by applying same concepts such as spacing, curvature, and slider angles, etc. Make similar things similar, and differentiate different things. Each pattern of a map works as an organism, and each patterns needs to create a bigger organism. It's not okay to make an exclusive pattern every time that does not consider the structure. The other collab mappers here are good at it. I know it's hard, but you need more practice.

I don't consider this map to be suitable in ranked section until I see significant improvement on Shurelia's parts.
Topic Starter
Shurelia

Doyak wrote:

I told you, you'd better not call me xD ehehehe, but it's fine. As long you're actually giving me good feedbacks

* 00:04:441 (1,2,3) - Patterns like this are still very unstructured. By unstructured, I mean there are no logical common characteristics that integrate all notes into a pattern. In this example, (2) is on very vague position relative to (1), and the position of (3) is pretty close to (1) while (2) is just standing alone, thus there also lacks spacing consistency. This can be minor itself indeed, but I find that most of your parts are like this and needs to be improved a lot. This is just one example. aah, you're right, I missed the nice structure at here. Fixed
* 00:08:672 (3,4) - Like, for example, what if the way of stack was directly heading to 00:08:288 (2) - ? Not like you have to do it, it's just a thing you could consider. hmm, yeah Let's just stack it then
* 00:10:595 (1,2,3,4) - Even this triangle is not perfect. Moreover, it feels strange to have 00:11:364 (3,4) - same spacing as 00:10:980 (2,3) - , because while the sound on 00:10:595 (1,2,3) - were getting more intense, 00:11:749 (4) - actually loses all the intensity. It doesn't feel any same as 00:11:364 (3) - . eeeh, it's kinda hard see but you're actually right, also did some adjustments based on your guide. Right
* 00:16:749 (1,2,3) - You've never introduced spaced 1/4s until here, and doesn't show this again until next part. Just compare this to 00:17:903 (4,5) - . Actually, the sound of 00:17:326 (2) - is just same as 00:14:249 - , so they should be evenly represented. aah right, yeah, I added things that should be represented
* 00:21:172 - Not sure if you really want to skip this beat. changed 3 into a 1/4 slider
* 00:39:057 (3,4) - 00:42:134 (2,3) - They're in the same part, and there's not much intensity change. Still you changed the spacing of 1/4s a lot. Think how 00:41:364 (1,2,3,4,5,6,7,8,9) - suddenly increased the whole intensity. This continues to 00:44:441 (1,2) - 00:46:749 (5,6) - 00:48:288 (2,3) - as well, but you reverted it back on 00:50:595 (1,2) - when the song actually got more intense. did some intensity nerfs but the reason about why i mapped these blue ticks are to also following the mappablle vocal that appears around these section
* 00:51:557 - It's very strange that you ignored a large instrument sound here to follow the vocals, but you did the very opposite on 00:52:326 - to ignore a strong vocal. pkhg's
* 01:02:903 (1) - I don't get why 01:03:288 - is ignored, while you very closely follow the vocals for the entire part. This is even the very first vocal, isn't this important? Narcissu's
* 01:14:441 (5,6) - You can move these further from (4), it looks very sticky. agree
* 01:15:788 (2,3) - Please, come up with some patterns that are not ambiguous like this. yes
* 01:16:557 (4,5,6,7) - 01:24:441 (1,2,3,4) - Sometimes you randomly used these vertical/horizontal patterns. They may be good by themselves, but the problem here is that they just appear randomly, without considering how it works with the rest of the map. Your general mapping style is very soft and round. If there's nothing special in the music to be represented differently, your mapping should also remain the same. A map is an organism. As a collab, you should at least keep your parts as a part of the organism. yeah
* 01:19:634 - Can't really get why this is ignored. there's actually an object at here, also I did map 01:19:826 -
as a slider instead since there's also quite a big instrument sounds at here

* 01:19:057 (2,3,4,5,6,7) - This pattern is unbalanced, like, so much. And there's another problem. This pattern feels like I'm suddenly playing a different map, because the spacing between notes is significantly different from the previous and the next notes. Look how close the notes between 01:15:211 (1,2,3,4,5,6,7) - and 01:21:364 (1,2,3,4) - are. I'm not saying you should always fix the DS. I just made a simple example here, hope you get the idea. https://osu.ppy.sh/ss/8565690 did something
* 01:24:057 (5) - This drum is strong, sure. But you're focusing on the vocals in general, and that one note just got out of the track alone, running away from the consistent DS. If you do something like https://doyak.s-ul.eu/DBVgNkbV , then you can make some emphasis on the drum while still keeping (5) under your control.right
* 01:30:595 - This part needs more emphasis, definitely. 01:30:018 (7) - chande into 1/4 slider since there's quite a sound on 01:30:211 -
* 01:33:672 (1,2,3,4,5,6,7) - This just flows, really. But they don't create any meaningful patterns. i don't really understand about this and it's actually play and looks fine for me
* 01:36:749 (1,2) - 01:38:095 (4,5) - 01:39:057 (6,7,8) - Things like these make the map structure unstable. There is no base distance at all. An important thing here is that you want to emphasis 01:38:288 (5) - , but what you can see is that 01:38:095 (4,5) - are being together, just with a little higher DS than others. If you want to emphasis a certain sound, you need to differentiate it from unrelated notes. If you make a smooth flow between them, it makes them look like a single pattern. it's different cause the sound that created from the musics are also different therefore i did something pretty different despite it's still in one section. Well, i did something tho
* 01:42:711 (1,4,6) - One important thing that makes a map structured is integrated curves. This is yet another thing you can consider to fill your map with logic. In your map, every sliders except few copy&pasted ones have different curvature. The curved sliders are part of the map, so they all need to be organized. They can't just be exclusive to each other and just be what each of them want to be. Compare these to 01:45:788 (1) - 01:51:941 (1,3) - aight, less curved
* 01:45:788 (1,2,3,4,5,6) - And compare the spacing between these and 01:47:326 (6,7,8,9,10) - . woops
* 01:53:479 (5,6,7) - And again, it's not like the tension went down or anything even. yes
* 01:58:095 (1,2) - You only considered the DS value, and not how the spacing actually looks like. fixed
* 02:12:903 (6,7,8) - 02:15:788 (4,5,6,7) - Compare these two. You used same concept twice, but are they really just that same? They have significant difference from each other, thus needs to be represented differently, with different scale. right, buffed the 2nd
* 02:17:903 (4,5) - Even on things like this, it's better to make the spacing same as 02:18:864 (6,7) - to make it more structured. yes
* 02:20:403 - This is same as 02:17:326 (2) - , why do you ignore this fix
* 02:19:633 (10,1) - And look at this spacing, why is this even smaller than 02:17:903 (4,5) - and 02:18:864 (6,7) - ? fix
* 02:22:518 (8,1) - This is even an 1/2, with a cymbal sound. But this is similar to 02:16:749 (1,2) - ? naah, let's just say it's cooling down.
* 02:25:211 (5,6,1) - If you look back, there was 00:22:134 (1,2,3) - that had much smaller spacing. yes
* 02:48:864 (3,4) - This rhythm seems much better for me. https://doyak.s-ul.eu/HFN1FocD agreeed
* 02:52:518 (5) - Also I'd use a 1/4 slider there to not ignore 02:52:711 - right
* 03:18:288 (1) - It's very good to finish the rectangle, but I don't think the spacing here works at all. It needs more emphasis than 03:17:518 (5,6,7) - , but what you did here is to slow down the flow suddenly, thus make it very underemphasized. I'd rather try https://doyak.s-ul.eu/ZMTQwNZd (8 under 7), or something else. Narcissu's
* 03:33:672 - Again this needs to be emphasized but the flow is slowed down by the 1/1. Better to fill out 03:33:480 - somehow or just put it far away. Narcissu's
* 03:45:788 (1,3,4) - 03:49:826 (2,3,4,5) - Won't say much thing, same as the previous parts of yours. right
* 03:50:980 - Quite important to be ignored imo barely noticeable for me
* 03:52:134 (1,2,3) - 03:53:480 (4,5,6,7) - yse
* 03:58:288 (1,2,3,4,5) - This rhythm is better https://doyak.s-ul.eu/rOOb2QwF and if I were you, I'd divide most of the sliders into 1/4s because there are audible sounds and this part is quite intense. aight
* 04:01:364 (1,2,3) - Why do they only have wide spacing, and then 04:02:326 (4,5,6) - are not? Especially 4 and 6 are really strong. based on the violins , it's not but did something with the second tho
* 04:03:672 (8) - Both the head and tail sound are very important, better to divide into 2 circles. right
* 05:02:326 (9,1) - At least blanket please
* 05:04:249 (6,7,8,9) - 05:06:749 (4,5,6,7) - uhh... won't repeat ahah
* And so on...

@Shurelia: To be honest, you really need to practice to organize your map. Make strong relations between notes within a pattern by applying same concepts such as spacing, curvature, and slider angles, etc. Make similar things similar, and differentiate different things. Each pattern of a map works as an organism, and each patterns needs to create a bigger organism. It's not okay to make an exclusive pattern every time that does not consider the structure. The other collab mappers here are good at it. I know it's hard, but you need more practice.

I don't consider this map to be suitable in ranked section until I see significant improvement on Shurelia's parts.
alright, thanks! i'll try
Narcissu

Doyak wrote:

* 03:18:288 (1) - It's very good to finish the rectangle, but I don't think the spacing here works at all. It needs more emphasis than 03:17:518 (5,6,7) - , but what you did here is to slow down the flow suddenly, thus make it very underemphasized. I'd rather try https://doyak.s-ul.eu/ZMTQwNZd (8 under 7), or something else.……your are right but i can‘t change 03:17:518 - , it's not my part


* 03:33:672 - Again this needs to be emphasized but the flow is slowed down by the 1/1. Better to fill out 03:33:480 - somehow or just put it far away. …… fix
i need more practice when i ranked my 1st map …… i think my map waste of a good song but i cant change it now

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Title:Orpheus ~Kimi to Kanaderu Ashita e no Uta~
TitleUnicode:Orpheus ~君と奏でる明日へのうた~
Artist:Lia/Tada Aoi/Kawada Mami/Shimamiya Eiko/KOTOKO/Utatsuki Kaori/Chata/Rita/LiSA
ArtistUnicode:Lia/多田葵/川田まみ/島みやえい子/KOTOKO/詩月カオリ/茶太/Rita/LiSA
Creator:Shurelia
Version:Narcissu
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Tags:Visual Art's 20th Anniversary theme song Shinji Orito 折戸 伸治 KEY KSLA-0080 Group vocals narcissu pkhg garden
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Topic Starter
Shurelia
updated till this point.
-Aerith-
Topic Starter
Shurelia
i'm reviving this boys.

doyak i'm comin'


remap.inc. . .
Topic Starter
Shurelia
it's back
i've done it!

now hoping this could get pushed once more
Doyak
Not sure if this is needed, but Shurelia wants me to post something lol

I'll remove the veto. Though I don't really mod these days, I rechecked and it has been greatly improved. Probably needs some more mods to make it cleaner, but it's generally okay now.
Cheri
hey I seen this in #modreq ~ I be willing to give this map a shot once ya get some mods (just 1 or 2 will do) and pm me once ya think it's ready :)
Topic Starter
Shurelia
hooo, okay
thzz
hi! as requested irc~

placement
  1. 00:27:711 - i think you should follow vocal here.
    how about circle+1/1slider pattern instead 1/1 slider+circle https://osu.ppy.sh/ss/10408742
  2. 00:30:595 (3) - this slider should be placed accurately imo.
    https://puu.sh/zBDU4/b532f6e175.png
    how's it? using 1/12 tick and set volume to 5% at 00:31:172 - . i thought this (3) to be just a one slide to 00:31:364 - , but weird slider tick rings also we can't mute this (cuz of RC lol)
  3. 00:45:403 (3,4) - fix blancket or somthing like this https://puu.sh/zBE0A/cedeef5513.png
    i think we should clarify whether they wanna be blanket or not.
  4. 00:46:749 (5,6) - in this section, you're following both piano and vocal. considering the concept, https://osu.ppy.sh/ss/10408764 <- would work.
  5. from 01:02:903 (1) - for piano and vocal, this pattern is the most suitable i think but what do you think?
    https://puu.sh/zBE82/e1d338e446.png
  6. 01:41:364 (6,7) - you should emphasize more and more i feel!
    it means, just add nc on 01:41:364 (6) - . also plz check mod at "hitsound" below.
  7. 03:36:172 (3) - can you take more distance from 03:35:980 (2) - ? like this https://puu.sh/zBEKL/72ca63216f.png
  8. 03:44:826 (3) - add nc to emphasize 03:44:441 (1,2) - . also check "hitsound".
  9. 03:52:903 (3) - wanna follow strings on 03:53:095 - . how's this? https://puu.sh/zBEQP/d25a9b321f.png
  10. 03:57:326 (6) - stack
  11. 04:03:864 (8,1) - stack
  12. 04:07:518 (1,2,3,4,5,6,7,8) - too intense for this map tbh, i can understand you can emphasize string sounds tho. changing 04:07:518 (1,2) - to 1/2 slider and it'd be better imo, also it'll become drum sound emphasis too.
  13. 04:09:057 (9) - add nc to avoid long combos imo
  14. 04:35:211 (1) - should be started from 04:35:018 - considering mainly piano. also vocal doesn't start from 04:35:211 - exactly.
  15. 04:53:672 (1,2) - how about using same slider shape? looks more consistent i feel
    https://puu.sh/zBFj6/def01f2273.png
  16. 04:58:864 (3) - add nc to emphasize 04:58:288 (1,2) - . also check "hitsound"
  17. 05:24:057 (1) - i prefer removing this. why do you need to follow only this vocal? atmosphere which is cool-downed is more important imo.

hitsound
  1. from 01:15:211 - to 01:27:518 - . i feel weird to some drum-finish usage. you can use more and more drum-finish sound. also it's a bit surprising to ring that at 01:24:057 - at first.
    try to put drum-finish on these and you'd feel better i believe.
    01:17:903 - 01:18:288 - 01:20:211 - 01:20:788 - 01:24:441 -
  2. 01:35:788 - remove drum-finish. not following the song therefore i felt something strange.
  3. 04:15:018 - this drum-finish also feels weird for me. such a low-sound makes "beat", like human's heart. it means low-sound is mainly put on downbeat.
    in this reason, just a little thing tho, i recommend deleting finish here and putting drum-finish on 04:15:211 - instead.
  4. 01:41:364 - 03:44:441 - 04:58:288 - these jump should have consistent hitsounding, also they should be strong emphasis. i suggest a way for example.
    1. sampleset:normal, additions:drum-finish at (1)
    2. sampleset:normal, additions:soft-clap at (2)
that's all! good luck o/~~
Topic Starter
Shurelia

thzz wrote:

hi! as requested irc~

placement
  1. 00:27:711 - i think you should follow vocal here. pkhg's
    how about circle+1/1slider pattern instead 1/1 slider+circle https://osu.ppy.sh/ss/10408742
  2. 00:30:595 (3) - this slider should be placed accurately imo. pkhg's
    https://puu.sh/zBDU4/b532f6e175.png
    how's it? using 1/12 tick and set volume to 5% at 00:31:172 - . i thought this (3) to be just a one slide to 00:31:364 - , but weird slider tick rings also we can't mute this (cuz of RC lol)
  3. 00:45:403 (3,4) - fix blancket or somthing like this https://puu.sh/zBE0A/cedeef5513.png yeah, gonna follow your example then
    i think we should clarify whether they wanna be blanket or not.
  4. 00:46:749 (5,6) - in this section, you're following both piano and vocal. considering the concept, https://osu.ppy.sh/ss/10408764 <- would work. agreed
  5. from 01:02:903 (1) - for piano and vocal, this pattern is the most suitable i think but what do you think? already been suggested amd Narcissu denied it because of following the fade in thingy
    https://puu.sh/zBE82/e1d338e446.png
  6. 01:41:364 (6,7) - you should emphasize more and more i feel! yes, and added more DS
    it means, just add nc on 01:41:364 (6) - . also plz check mod at "hitsound" below.
  7. 03:36:172 (3) - can you take more distance from 03:35:980 (2) - ? like this https://puu.sh/zBEKL/72ca63216f.png done this for narcissu since it does make sense
  8. 03:44:826 (3) - add nc to emphasize 03:44:441 (1,2) - . also check "hitsound". NCd
  9. 03:52:903 (3) - wanna follow strings on 03:53:095 - . how's this? https://puu.sh/zBEQP/d25a9b321f.png agreed
  10. 03:57:326 (6) - stack ok
  11. 04:03:864 (8,1) - stack nice catch
  12. 04:07:518 (1,2,3,4,5,6,7,8) - too intense for this map tbh, i can understand you can emphasize string sounds tho. changing 04:07:518 (1,2) - to 1/2 slider and it'd be better imo, also it'll become drum sound emphasis too. nerfed
  13. 04:09:057 (9) - add nc to avoid long combos imo right
  14. 04:35:211 (1) - should be started from 04:35:018 - considering mainly piano. also vocal doesn't start from 04:35:211 - exactly. pkhg's
  15. 04:53:672 (1,2) - how about using same slider shape? looks more consistent i feel pkhg's but it is really minor so i fixed it for him
    https://puu.sh/zBFj6/def01f2273.png
  16. 04:58:864 (3) - add nc to emphasize 04:58:288 (1,2) - . also check "hitsound"
  17. 05:24:057 (1) - i prefer removing this. why do you need to follow only this vocal? atmosphere which is cool-downed is more important imo. alright

hitsound
  1. from 01:15:211 - to 01:27:518 - . i feel weird to some drum-finish usage. you can use more and more drum-finish sound. also it's a bit surprising to ring that at 01:24:057 - at first.
    try to put drum-finish on these and you'd feel better i believe.
    01:17:903 - 01:18:288 - 01:20:211 - 01:20:788 - 01:24:441 - yeah. agreed and also did some tweak from my side too
  2. 01:35:788 - remove drum-finish. not following the song therefore i felt something strange. ok
  3. 04:15:018 - this drum-finish also feels weird for me. such a low-sound makes "beat", like human's heart. it means low-sound is mainly put on downbeat.
    in this reason, just a little thing tho, i recommend deleting finish here and putting drum-finish on 04:15:211 - instead.
  4. 01:41:364 - 03:44:441 - 04:58:288 - these jump should have consistent hitsounding, also they should be strong emphasis. i suggest a way for example.
    1. sampleset:normal, additions:drum-finish at (1)
    2. sampleset:normal, additions:soft-clap at (2)
    aaand applied too
that's all! good luck o/~~
Thank you very much!
Gust
XD
Gust
Mod request from pm
I love this song!
[Hymn To The World]
00:35:788 (2,3) - I think here is different to 00:33:095 (2,3) - , so change to 2 slider to follow the vocal maybe better. like this
00:44:441 (1) - move to x:81 y:203 looks better
01:08:864 (5) - If you want to follow the vocal, maybe it can be move to a little earlier. how about 01:08:800 (5) -
01:48:288 (9,10) - change 9 like this maybe better for play
01:50:595 (5,7) - stack?
01:53:479 (5,6,7,8) - why not make these to a square xd
02:52:518 (5,9,10,1) - stack?
nothing to say in other parts

:)
Topic Starter
Shurelia

Gust wrote:

Mod request from pm
I love this song!
[Hymn To The World]
00:35:788 (2,3) - I think here is different to 00:33:095 (2,3) - , so change to 2 slider to follow the vocal maybe better. like this
00:44:441 (1) - move to x:81 y:203 looks better p e r f e c t i o n
01:08:864 (5) - If you want to follow the vocal, maybe it can be move to a little earlier. how about 01:08:800 (5) - naah, seems it is already fine as it is
01:48:288 (9,10) - change 9 like this maybe better for play would make things awkward tbh. so i prefer the current one.
01:50:595 (5,7) - stack? woops
01:53:479 (5,6,7,8) - why not make these to a square xd it is already a square tho, just a bit tilted
02:52:518 (5,9,10,1) - stack? stacj
nothing to say in other parts

:)
thanks you!
pkhg
fixed everything thanks :3
Topic Starter
Shurelia
up
Cheri
Hello!



  • Hymn of the World
  1. 00:22:134 (1) - okay I been careful with this - even with slow down or just turning off the hitsounds and bringing the volume up - I feel this note its off - the note I think you following lands on a blue tick (not talking about the drum btw) while the other lands of the yellow - it be more accurate to show represent that by changing the slider into a 1/4 slider and having a note on 00:22:422 - instead
    likewise with this 1 05:45:211 (6) -
    - Now this slider is fine 00:22:518 (2) - and all the rest of the repeats is fine
  2. 01:19:634 (3,4) - seems strange to put more priority towards the drum here when for the most part you been following the vocals and ignore the drum namely at places such as 01:16:557 (4) - 01:23:480 (5) - 01:25:788 (3) - ,etc - it just seems inconsistent and it would be best to change the order where the slider is on the blue tick instead
    ^ 01:28:864 (3,4) - kind of the same thing
  3. 01:41:749 - for a map that following the vocals - wouldn't it be a nice touch to map the start of the vocals here?
    04:58:672 - same for this ^
  4. 01:52:710 (2,3) - can't tell if this is intentional (doubt it tho) or not but the stack is slightly off
  5. 01:55:595 (2) - forgot a whistle here?
  6. 01:56:556 (4,5) - this is the only time where ya have the circle stack on top of the slider end in this chorus (I check the 2nd chorus to make sure if it was done the same way) and there isn't exactly nothing really special than any other part similar so it feel kind of inconsistent - basically suggestion changing this to something else
  7. 05:06:364 (2) - missing whistle

okay think that is about it - call me back for a recheck (either in-game or forums will do) after this mod has been address and you have the metadata be confirm correct
Topic Starter
Shurelia

Hailie wrote:

Hello!



  • Hymn of the World
  1. 00:22:134 (1) - okay I been careful with this - even with slow down or just turning off the hitsounds and bringing the volume up - I feel this note its off - the note I think you following lands on a blue tick (not talking about the drum btw) while the other lands of the yellow - it be more accurate to show represent that by changing the slider into a 1/4 slider and having a note on 00:22:422 - instead
    likewise with this 1 05:45:211 (6) -
    - Now this slider is fine 00:22:518 (2) - and all the rest of the repeats is fine it is true that it's actually off but however, after i checked it throughly, your suggestion is actually pretty off too. The actual correct one is making 00:22:134 (1) - into an 1/4 and then moving 00:22:518 (2) - onto 00:22:454 - with these, it follow the weird violin more accurately, same thing are applied on the later part.
  2. 01:19:634 (3,4) - seems strange to put more priority towards the drum here when for the most part you been following the vocals and ignore the drum namely at places such as 01:16:557 (4) - 01:23:480 (5) - 01:25:788 (3) - ,etc - it just seems inconsistent and it would be best to change the order where the slider is on the blue tick instead agreed
    ^ 01:28:864 (3,4) - kind of the same thing
  3. 01:41:749 - for a map that following the vocals - wouldn't it be a nice touch to map the start of the vocals here?
    04:58:672 - same for this ^ yes
  4. 01:52:710 (2,3) - can't tell if this is intentional (doubt it tho) or not but the stack is slightly off woops
  5. 01:55:595 (2) - forgot a whistle here? yes aa
  6. 01:56:556 (4,5) - this is the only time where ya have the circle stack on top of the slider end in this chorus (I check the 2nd chorus to make sure if it was done the same way) and there isn't exactly nothing really special than any other part similar so it feel kind of inconsistent - basically suggestion changing this to something else [/color]
  7. 05:06:364 (2) - missing whistle

okay think that is about it - call me back for a recheck (either in-game or forums will do) after this mod has been address and you have the metadata be confirm correct
thank you!

Metadata references:
+ http://key.soundslabel.com/discography. ... 80/ksl0080
+ http://ssp-create.com/tadaaoi/
+ http://www.mami-kawada.jp/
+ http://www.eiko-shimamiya.com/disco.html
+ http://nbcuni-music.com/ive/utatsuki/
+ http://chata.moo.jp/
Cheri
we being forced to the new website anyways
Cheri
part 2 (fix title)
smallboat
Already do previous confirm so looks fine so let it Qualified
Topic Starter
Shurelia
thank you everyone!
Garden
grats!!
thzz
oh gratz!
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