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YUZU - Hyouri Ittai

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Catt
  • From Queue~
Gungi
  • 00:00:306 (1,2) - I think these would look better if they were blanketed
    00:13:906 (3,4,5,6,1) - These jumps should maybe better represent the song, stronger on white tick and quieter on red. It's definitely not the the same noise at least
    00:07:306 (2) - Fix blanket
    00:08:906 (2) - Same, both are slightly off
    00:12:106 (2) - Same^
    00:12:706 (3,4) - I think this is way too high a change in spacing for such a soft sound
    00:29:706 (4,5,2,3,4) - I think maybe something like this:

    It would improve aesthetics
    00:43:506 (3) - Decrease the bump in this slider, it's kinda ugly
    00:49:906 (1,1) - These sliders are really cool!
    01:14:206 (1) - Ctrl+G this slider? The last jumps were all up and down so this would fit.
    01:29:391 (2,3,4,1,2,3,4) - These jumps seem far too bit when the noise is quite small. Maybe have them increasing more?

Wolf's Insane

  • 00:00:906 (2,3,4,1) - Make the tail of 2 and 3 symmetrical to 4 and the head of 1.
    00:02:506 (2,3) - Fix blanket
    00:08:906 (2,3) - Blanket to improve aesthetics
    00:19:306 (6,1) - A bit big for the first, if only, 1/4 jump
    00:24:906 (3) - Make this slider less bumped, it looks odd as is.
    00:41:906 (1) - Make symmetrical
    00:49:906 (1) - Maybe make the curve more circular to make it pretty?
    01:24:518 (4,1) - Move the circle back and blanket it with the slider
Topic Starter
Cris-

HM02CauseImFly wrote:

  • From Queue~
Gungi
  • 00:00:306 (1,2) - I think these would look better if they were blanketed
    00:13:906 (3,4,5,6,1) - These jumps should maybe better represent the song, stronger on white tick and quieter on red. It's definitely not the the same noise at least
    00:07:306 (2) - Fix blanket
    00:08:906 (2) - Same, both are slightly off
    00:12:106 (2) - Same^
    00:12:706 (3,4) - I think this is way too high a change in spacing for such a soft sound
    00:29:706 (4,5,2,3,4) - I think maybe something like this:

    It would improve aesthetics
    00:43:506 (3) - Decrease the bump in this slider, it's kinda ugly
    00:49:906 (1,1) - These sliders are really cool!
    01:14:206 (1) - Ctrl+G this slider? The last jumps were all up and down so this would fit.
    01:29:391 (2,3,4,1,2,3,4) - These jumps seem far too bit when the noise is quite small. Maybe have them increasing more?

Wolf's Insane

  • 00:00:906 (2,3,4,1) - Make the tail of 2 and 3 symmetrical to 4 and the head of 1.
    00:02:506 (2,3) - Fix blanket
    00:08:906 (2,3) - Blanket to improve aesthetics
    00:19:306 (6,1) - A bit big for the first, if only, 1/4 jump
    00:24:906 (3) - Make this slider less bumped, it looks odd as is.
    00:41:906 (1) - Make symmetrical
    00:49:906 (1) - Maybe make the curve more circular to make it pretty?
    01:24:518 (4,1) - Move the circle back and blanket it with the slider
All fixed, thank you so much!~

"00:49:906 (1,1) - These sliders are really cool!" Many thanks ;3
Nightinga1e
Hi.
Normal:
00:17:706 - lost note;
00:18:506 - ^
00:19:706 - move slider [00:19:906 (1)] here.
00:21:706 - ^
00:26:106 - ^
00:34:506 - ^
00:35:306 - ^
00:39:306 - ^
00:42:506 - lost note.
00:45:706 - move slider
01:00:706 - note here, start slider 01:01:081

In this map voice is more louder than drums, so on low diff better to map around it.
Topic Starter
Cris-

Nightinga1e wrote:

Hi.
Normal:
00:17:706 - lost note;
00:18:506 - ^
00:19:706 - move slider [00:19:906 (1)] here.
00:21:706 - ^
00:26:106 - ^
00:34:506 - ^
00:35:306 - ^
00:39:306 - ^
00:42:506 - lost note.
00:45:706 - move slider
01:00:706 - note here, start slider 01:01:081

In this map voice is more louder than drums, so on low diff better to map around it.
All fixed, thank you!~
pacsu
so mutch mods , i dn if i can find something ^^

will try

Gungi
00:12:106 (2) - because it s the same sound , maybe make the same slider than 00:10:506 (2) -
00:46:706 (2) - there is 5 sounds , sooooo maybe , make 2 circle , 1 slider , 1 circle
00:56:768 (3) - maybe a bit too spaced
01:07:081 (1) - maybe stack the begining of this slider whis this slider 01:06:706 (2) -

Wolf's insane
00:07:906 (3) - here there is 2 sounds , and here 00:11:106 (3) - there is 1 sound , and it s the same slider sooooooooo , i dn
00:33:706 - it s an important sound here , so , maybe not put him at the end of a slider , but at the begining
01:01:081 - same here , maybe put a circle
01:28:456 (1,2,3,4,5) - shity idea , maybe put this a bit up


im verry sorry for theses useless mods , im not at your level , i should not mod but you ask for a m4m
and i respect m4m
by
Topic Starter
Cris-

pacsu wrote:

so mutch mods , i dn if i can find something ^^

will try

Gungi
00:12:106 (2) - because it s the same sound , maybe make the same slider than 00:10:506 (2) -
00:46:706 (2) - there is 5 sounds , sooooo maybe , make 2 circle , 1 slider , 1 circle
00:56:768 (3) - maybe a bit too spaced
01:07:081 (1) - maybe stack the begining of this slider whis this slider 01:06:706 (2) -

Wolf's insane
00:07:906 (3) - here there is 2 sounds , and here 00:11:106 (3) - there is 1 sound , and it s the same slider sooooooooo , i dn
00:33:706 - it s an important sound here , so , maybe not put him at the end of a slider , but at the begining
01:01:081 - same here , maybe put a circle
01:28:456 (1,2,3,4,5) - shity idea , maybe put this a bit up


im verry sorry for theses useless mods , im not at your level , i should not mod but you ask for a m4m
and i respect m4m
by

pacsu wrote:

Gungi
00:12:106 (2) - because it s the same sound , maybe make the same slider than 00:10:506 (2) -
I'll ignore this because a blanket here looks nice

Thank you so much for the mod, all aids are valid! ;)
davidminh0111
Hello from modding queue:
[General]
  1. Your hitsounds are too small

[Saco's Hard]
  1. 00:41:106: This look confuse, remap please
  2. 01:18:706: Add circle
  3. 01:30:317: Move the slider timing till here 01:30:687
Topic Starter
Cris-

davidminh0111 wrote:

Hello from modding queue:
[General]
  1. Your hitsounds are too small

[Saco's Hard]
  1. 00:41:106: This look confuse, remap please
  2. 01:18:706: Add circle
  3. 01:30:317: Move the slider timing till here 01:30:687

davidminh0111 wrote:

  1. Your hitsounds are too small
Hmm, i think Hitsounds are fine, so i think isn't necessary to change them.

davidminh0111 wrote:

  1. 01:30:317: Move the slider timing till here 01:30:687
I'll ignore this because sounds bad...


Thanks for the mod~ :D
Jennifer
From my q

  • Gungi
  1. 00:19:906 (2) - stack with 00:20:906 (6) -
  • Wolf's Insane
  1. 00:31:506 (1,2,3) - i think these would be better off stacked
  • Saco's Hard
  1. 01:09:612 (7) - make it bend the other way?? (in line with 6 and 1)
  2. 01:12:612 (7) - same ^^ i think itd look better
  3. 00:49:906 - might be better if a circle was here and push the spinner back
Topic Starter
Cris-

[Jenn] wrote:

From my q

  • Gungi
  1. 00:19:906 (2) - stack with 00:20:906 (6) -
  • Wolf's Insane
  1. 00:31:506 (1,2,3) - i think these would be better off stacked
  • Saco's Hard
  1. 01:09:612 (7) - make it bend the other way?? (in line with 6 and 1)
  2. 01:12:612 (7) - same ^^ i think itd look better
  3. 00:49:906 - might be better if a circle was here and push the spinner back
All fixed!
Thank you so much~ :3
Mir
Free mod cuz bored.

[ General]
  1. Could get higher res bgs if you wanted to. Max is 1920x1080.
  2. Saco's Hard has conflicting timing line settings at 01:29:206. Make the volume the same.
  3. Gungi also has this issue at 00:54:563 - instead.

[ Gungi]
  1. 00:04:706 (3,4) - Shouldn't be stacked imo cuz sounds are different and you don't stack these notes anytime else in the intro.
  2. 00:11:506 (1,2) - Fix blanket please. http://i.imgur.com/ArzxoMk.png
  3. 00:21:106 (1,2,3) - All the vocals are on slider ends here but I'm pretty sure you want to follow them considering the previous section was mapped to vocals pretty intensely. Try moving these all back one to the red tick so the vocal is clickable. // 00:36:306 (3,4) -
  4. 00:30:306 (5) - NC here since downbeat and strong vocal?
  5. 00:32:706 (3,4,5,6,7) - Could tidy up this star http://i.imgur.com/pAuF6NZ.png
  6. 00:34:506 (3) - Skips a triple you could map.
  7. 00:47:106 (4) - Not too sure why this is a slider when the vocals are distinct enough to map with two circles like the rest of this pattern.
  8. 00:48:306 (1) - Skips way more than the other slider art at 00:49:906 (1,1), would recommend removing it and just keeping the latter.
  9. 00:49:906 (1,1) - Loosen this blanket would you? It's a bit too tight imo http://i.imgur.com/FJZvAcM.png
  10. 00:55:643 (2,3,4) - Spaced quite low but 00:56:393 (1,2,3,4) - is massive jump and they're the same sound and intensity hasn't changed. Would recommend nerfing 1-4 to fit more with the difficulty you're establishing here.
  11. 01:03:331 (4,1,2,3,4,5,6,7) - Could make this into a star instead tbh or tidy it up a bit http://i.imgur.com/wMC4HBp.jpg // 01:11:018 (5,1,2,3,4) -
  12. 01:13:268 (2,3,4) - 01:14:768 (2,3,4) - Two of the same vocal-centric phrases mapped differently, imo the first one is better.
  13. 01:26:206 (1) - You can ctrl+J this to have 01:26:768 (2) - fit in more as a pattern. http://i.imgur.com/Kep26o9.png
  14. 01:29:206 (1,2,3,4,1,2,3,4) - This is SO weak why is this spaced so unreasonably high? Can you please nerf this it's literally just a guitar lol.

[ Wolf's Insane]
  1. 00:08:906 (2,3) - Blanket fix? http://i.imgur.com/Gh4Ygz2.png // 00:12:706 (3,1) - http://i.imgur.com/obzUex1.png
  2. 00:13:106 (1) - Having each of these skip the extremely noticeable vocal in the middle sounds very weird when the song is quite vocal-centric here. You can either map these as 1/2 instead or make repeats to fix it. // 00:14:806 (1) - 00:16:306 (1) - etc.
  3. 00:19:306 (6) - This triple is very audible and calls more for a clickable triple than a kickslider. // 00:32:106 (5) - 01:17:956 (3) -
  4. 00:23:306 (2) - Strongest note here on the slider end? Would consider mapping the triple here instead honestly to keep it clickable. http://i.imgur.com/IHZY5xz.png
  5. 00:26:506 (2) - Noticeable triple skipped. // 00:36:206 -
  6. 00:36:906 - Aaaa why skip. ;w; The song is still being very fluid here so this gap is kind of awkward.
  7. 00:39:906 (3) - This slider end has the strongest note of the reverse, I recommend removing reverse and having the downbeat clickable. // 00:46:306 (3) - Different case but same idea.
  8. 00:41:906 (1) - Not symmetrical?
  9. 00:45:706 (2) - Form could be better. http://i.imgur.com/Qv0Zecr.png
  10. 00:51:506 (2) - Could NC since it's another downbeat and strong vocal.
  11. 01:00:143 (4) - Could be two circles because sounds are quite distinct here.
  12. 01:00:706 (1) - Extended slider so that strong vocal on the end is clickable?
  13. 01:02:768 (3,4) - Ctrl+G rhythm to follow vocals better if you want.
  14. 01:29:206 (1,2,3,4,1,2,3,4) - Same as topdiff this should really be nerfed these are very weak sounds compared to the other sounds in the song.
The entire diff seems to be... really weird in following a specific sound. I can't tell if you're prioritizing drums or vocals in the kiai because 01:02:768 (3,4,5) - is not following vocals considering the vocals are all on slider ends (and stronger than the drums) whereas 01:10:268 (2,3,4) - is following vocals. It seems to switch randomly and I suggest working on making it clearer what you intend to follow by making either the vocals or drums largely clickable.

Good luck.~
My Angel Rize
hi

[Easy]

00:16:306 (5,1) - 00:20:306 (2,3) - 00:21:906 (5,6) - I think they are a bit hard for clam part if you compare them to the Kiai part
00:30:306 (3) - This slider shoud have been made into a long slider becuase hearing the sound of a middle of a slider is a bit wired
00:56:206 (2) - 00:56:956 (3) - 00:57:706 (1) - Remove claps?
01:21:706 (1,2) - I think they are undermapped maybe change to the circles?

[Normal]
00:57:706 (1,2) - Change to slider because the vocal starts here 00:57:706 (1) -

[Saco's Hard]
00:43:106 (3,4,1) - I think this is a bit overmapped cuz they are in clam part
01:13:831 (4) - This slider should have been started here 01:14:018 - cuz Its the same rhythm as 01:12:518 (5) -
01:21:706 - 01:23:206 - should have been mapped

[Wolf's Insane]
00:01:706 (4,1) - inconsistently spacing if you compare them to 00:03:306 (4,1) - 00:04:906 (4,1) -
01:18:706 (8) - Remove this circle because you mapped them with following the finsh sounds (idk what is it called) like 01:19:081 (1) -
Topic Starter
Cris-

Mir wrote:

Free mod cuz bored.

[ General]
  1. Could get higher res bgs if you wanted to. Max is 1920x1080. (I ignore this because i can't found Gungi BG in 1920x1080 lmao)
  2. Saco's Hard has conflicting timing line settings at 01:29:206. Make the volume the same.
  3. Gungi also has this issue at 00:54:563 - instead.

[ Gungi]
  1. 00:04:706 (3,4) - Shouldn't be stacked imo cuz sounds are different and you don't stack these notes anytime else in the intro.
  2. 00:11:506 (1,2) - Fix blanket please. http://i.imgur.com/ArzxoMk.png
  3. 00:21:106 (1,2,3) - All the vocals are on slider ends here but I'm pretty sure you want to follow them considering the previous section was mapped to vocals pretty intensely. Try moving these all back one to the red tick so the vocal is clickable. // 00:36:306 (3,4) -
  4. 00:30:306 (5) - NC here since downbeat and strong vocal?
  5. 00:32:706 (3,4,5,6,7) - Could tidy up this star http://i.imgur.com/pAuF6NZ.png
  6. 00:34:506 (3) - Skips a triple you could map.
  7. 00:47:106 (4) - Not too sure why this is a slider when the vocals are distinct enough to map with two circles like the rest of this pattern.
  8. 00:48:306 (1) - Skips way more than the other slider art at 00:49:906 (1,1), would recommend removing it and just keeping the latter.
  9. 00:49:906 (1,1) - Loosen this blanket would you? It's a bit too tight imo http://i.imgur.com/FJZvAcM.png
  10. 00:55:643 (2,3,4) - Spaced quite low but 00:56:393 (1,2,3,4) - is massive jump and they're the same sound and intensity hasn't changed. Would recommend nerfing 1-4 to fit more with the difficulty you're establishing here.
  11. 01:03:331 (4,1,2,3,4,5,6,7) - Could make this into a star instead tbh or tidy it up a bit http://i.imgur.com/wMC4HBp.jpg // 01:11:018 (5,1,2,3,4) -
  12. 01:13:268 (2,3,4) - 01:14:768 (2,3,4) - Two of the same vocal-centric phrases mapped differently, imo the first one is better.
  13. 01:26:206 (1) - You can ctrl+J this to have 01:26:768 (2) - fit in more as a pattern. http://i.imgur.com/Kep26o9.png
  14. 01:29:206 (1,2,3,4,1,2,3,4) - This is SO weak why is this spaced so unreasonably high? Can you please nerf this it's literally just a guitar lol.

[ Wolf's Insane]
  1. 00:08:906 (2,3) - Blanket fix? http://i.imgur.com/Gh4Ygz2.png // 00:12:706 (3,1) - http://i.imgur.com/obzUex1.png
  2. 00:13:106 (1) - Having each of these skip the extremely noticeable vocal in the middle sounds very weird when the song is quite vocal-centric here. You can either map these as 1/2 instead or make repeats to fix it. // 00:14:806 (1) - 00:16:306 (1) - etc.
  3. 00:19:306 (6) - This triple is very audible and calls more for a clickable triple than a kickslider. // 00:32:106 (5) - 01:17:956 (3) -
  4. 00:23:306 (2) - Strongest note here on the slider end? Would consider mapping the triple here instead honestly to keep it clickable. http://i.imgur.com/IHZY5xz.png
  5. 00:26:506 (2) - Noticeable triple skipped. // 00:36:206 -
  6. 00:36:906 - Aaaa why skip. ;w; The song is still being very fluid here so this gap is kind of awkward.
  7. 00:39:906 (3) - This slider end has the strongest note of the reverse, I recommend removing reverse and having the downbeat clickable. // 00:46:306 (3) - Different case but same idea.
  8. 00:41:906 (1) - Not symmetrical?
  9. 00:45:706 (2) - Form could be better. http://i.imgur.com/Qv0Zecr.png
  10. 00:51:506 (2) - Could NC since it's another downbeat and strong vocal.
  11. 01:00:143 (4) - Could be two circles because sounds are quite distinct here.
  12. 01:00:706 (1) - Extended slider so that strong vocal on the end is clickable?
  13. 01:02:768 (3,4) - Ctrl+G rhythm to follow vocals better if you want.
  14. 01:29:206 (1,2,3,4,1,2,3,4) - Same as topdiff this should really be nerfed these are very weak sounds compared to the other sounds in the song.
The entire diff seems to be... really weird in following a specific sound. I can't tell if you're prioritizing drums or vocals in the kiai because 01:02:768 (3,4,5) - is not following vocals considering the vocals are all on slider ends (and stronger than the drums) whereas 01:10:268 (2,3,4) - is following vocals. It seems to switch randomly and I suggest working on making it clearer what you intend to follow by making either the vocals or drums largely clickable.

Good luck.~

All fixed in Gungi & Insane, ty

nice_safaleen wrote:

hi

[Easy]

00:16:306 (5,1) - 00:20:306 (2,3) - 00:21:906 (5,6) - I think they are a bit hard for clam part if you compare them to the Kiai part
00:30:306 (3) - This slider shoud have been made into a long slider becuase hearing the sound of a middle of a slider is a bit wired
00:56:206 (2) - 00:56:956 (3) - 00:57:706 (1) - Remove claps? Ignored, claps sounds good here
01:21:706 (1,2) - I think they are undermapped maybe change to the circles?

[Normal]
00:57:706 (1,2) - Change to slider because the vocal starts here 00:57:706 (1) -

[Saco's Hard]
00:43:106 (3,4,1) - I think this is a bit overmapped cuz they are in clam part
01:13:831 (4) - This slider should have been started here 01:14:018 - cuz Its the same rhythm as 01:12:518 (5) -
01:21:706 - 01:23:206 - should have been mapped

[Wolf's Insane]
00:01:706 (4,1) - inconsistently spacing if you compare them to 00:03:306 (4,1) - 00:04:906 (4,1) -
01:18:706 (8) - Remove this circle because you mapped them with following the finsh sounds (idk what is it called) like 01:19:081 (1) -
All other are fixed

Many thanks to both for the mod~! :D
Ohwow
m4m

[Gunji]
00:34:306 (2,3,4,5,6,7) - I feel like you just make some sharp angled patterns instead of a wide angle pattern here.
00:35:106 (5,1) - Hmm this is the only part that you stacked. I feel like it should have more of a jump since 00:35:506 (1) - has a loud sound.
00:32:706 (3,4,5,6,7) - can make into perfect pentagon
00:46:706 (2,3,4,5,6) - ^
00:55:831 (3,4) - Not sure why you stack when it's just better to make them jumps imo
01:07:643 (2,3) - ^

00:58:456 (3,4,5) - fix spacing, 00:58:456 (3,4) - is closer than 00:58:737 (4,5) - Not sure if it's intentional since this is happening often.
01:04:643 (5,1,2,3) - ^
01:05:206 (1,2,3) - ^ 01:05:768 (4,5) - has slightly larger spacing

01:03:518 (5) - loud sound on big white tick. i suggest you ctrl + g the rhythm
01:14:018 (5,1) - again you made a jump here but you didn't make a jump here 01:15:518 (5,1) -
01:28:268 (5,1) - spacing is really big here, but music doesn't support it.
01:26:768 (2,3) - I suggest adding some circular flow here instead of just linear flow.

[Wolf's Insane]
00:10:506 (2,1,2) - Bad flow
00:18:506 (4,5) - make symmetrical, looks better
00:31:206 (3,4,1,2,3,4) - Not a big fan of this wide angle (almost 180 degree) pattern. If you want it to be a straight line then make it perfectly, but i suggest you change it to something with sharp angle jumps.
00:45:706 (2,3) - ehh awkward flow, try to put (3) somewhere around x280 y70, and ctrl + j (fix other stuff after if you change it )
00:21:106 (1,2) - Also weird flow. at least ctrl+h so it has some circular flow.
00:48:306 (1,2) - I'd be nice to have these 2 mirror each other. That way there would be some symmetrical patterns and would overall look like a more structure map.
00:55:831 (3,4) - better to have some flow here rather than some up-down motion sliders. There's nothing really special going on in the music for the flow to differ from the rest.
01:01:081 (2,3) - also weird flow.
01:23:768 (2,3) - I think these 2 sliders aren't perfectly symmetrical.
I suggest you work on flow. Stick to circular flow


Will continue this later, I was actually working on this a few days ago but since you updated, some of my mods were obsolete, so i'm just going to post it now so you can see while it's still applicable. I will edit this post within tomorrow or in 2 days.
Geek1001
From my queue

Easy

00:15:506 (4,5,1,2) - I'd move 2 so that the angles between 5-1-2 and 4-5-1 are the same.
00:15:506 (4,5) - These two objects are noticeably closer together than most objects. I'd blame grid snap. (There are quite a few of these.)
00:21:106 (3,4) - These two objects are noticeably closer together than most objects.
00:43:106 (2,3) - These two objects are noticeably closer together than most objects.
00:46:706 (2,1) - Change 1 so both the head and tail are centered on the tail of 2.
00:56:206 (2,3) - These two objects are noticeably closer together than most objects.
00:59:206 (3,4) - These two objects are noticeably closer together than most objects.
01:02:956 (4,1) - These two objects are noticeably closer together than most objects.
01:12:331 (4,1,2) - 4 and 2 are more curved than other curved 1/1 sliders.
01:20:581 (1,2) - These two objects are noticeably closer together than most objects.


Normal

00:19:306 (4) - This slider really bugs me. I'd replace it with a single circle. The slider tail doesn't have a strong beat in the song so it shouldn't be mapped if all slider tails are mapped to strong beats.
00:33:306 (3) - Rotate this slightly clockwise for aesthetics.
00:39:106 (2,3,4) - Inconsistent spacing.
00:41:106 (7,1) - Fix blanket
00:48:306 (1,2) - Line these up to look symmetric.
01:19:081 (1,1) - With large time differences like this, it'd be okay to change distance snap to avoid such large movements for a normal.


This is only my third mod so let me know if I did something wrong.
Topic Starter
Cris-

Ohwow wrote:

m4m

[Gunji]
00:34:306 (2,3,4,5,6,7) - I feel like you just make some sharp angled patterns instead of a wide angle pattern here.
00:35:106 (5,1) - Hmm this is the only part that you stacked. I feel like it should have more of a jump since 00:35:506 (1) - has a loud sound.
00:32:706 (3,4,5,6,7) - can make into perfect pentagon
00:46:706 (2,3,4,5,6) - ^
00:55:831 (3,4) - Not sure why you stack when it's just better to make them jumps imo
01:07:643 (2,3) - ^

00:58:456 (3,4,5) - fix spacing, 00:58:456 (3,4) - is closer than 00:58:737 (4,5) - Not sure if it's intentional since this is happening often.
01:04:643 (5,1,2,3) - ^
01:05:206 (1,2,3) - ^ 01:05:768 (4,5) - has slightly larger spacing

01:03:518 (5) - loud sound on big white tick. i suggest you ctrl + g the rhythm
01:14:018 (5,1) - again you made a jump here but you didn't make a jump here 01:15:518 (5,1) -
01:28:268 (5,1) - spacing is really big here, but music doesn't support it.
01:26:768 (2,3) - I suggest adding some circular flow here instead of just linear flow.

[Wolf's Insane]
00:10:506 (2,1,2) - Bad flow
00:18:506 (4,5) - make symmetrical, looks better
00:31:206 (3,4,1,2,3,4) - Not a big fan of this wide angle (almost 180 degree) pattern. If you want it to be a straight line then make it perfectly, but i suggest you change it to something with sharp angle jumps.
00:45:706 (2,3) - ehh awkward flow, try to put (3) somewhere around x280 y70, and ctrl + j (fix other stuff after if you change it )
00:21:106 (1,2) - Also weird flow. at least ctrl+h so it has some circular flow.
00:48:306 (1,2) - I'd be nice to have these 2 mirror each other. That way there would be some symmetrical patterns and would overall look like a more structure map.
00:55:831 (3,4) - better to have some flow here rather than some up-down motion sliders. There's nothing really special going on in the music for the flow to differ from the rest.
01:01:081 (2,3) - also weird flow.
01:23:768 (2,3) - I think these 2 sliders aren't perfectly symmetrical.
I suggest you work on flow. Stick to circular flow


Will continue this later, I was actually working on this a few days ago but since you updated, some of my mods were obsolete, so i'm just going to post it now so you can see while it's still applicable. I will edit this post within tomorrow or in 2 days.
All fixed in Wolf's Insane and Gungi
Thanks!~





LordGeek101 wrote:

From my queue

Easy

00:15:506 (4,5,1,2) - I'd move 2 so that the angles between 5-1-2 and 4-5-1 are the same.
00:15:506 (4,5) - These two objects are noticeably closer together than most objects. I'd blame grid snap. (There are quite a few of these.)
00:21:106 (3,4) - These two objects are noticeably closer together than most objects.
00:43:106 (2,3) - These two objects are noticeably closer together than most objects.
00:46:706 (2,1) - Change 1 so both the head and tail are centered on the tail of 2.
00:56:206 (2,3) - These two objects are noticeably closer together than most objects.
00:59:206 (3,4) - These two objects are noticeably closer together than most objects.
01:02:956 (4,1) - These two objects are noticeably closer together than most objects.
01:12:331 (4,1,2) - 4 and 2 are more curved than other curved 1/1 sliders.
01:20:581 (1,2) - These two objects are noticeably closer together than most objects.


Normal

00:19:306 (4) - This slider really bugs me. I'd replace it with a single circle. The slider tail doesn't have a strong beat in the song so it shouldn't be mapped if all slider tails are mapped to strong beats.
00:33:306 (3) - Rotate this slightly clockwise for aesthetics.
00:39:106 (2,3,4) - Inconsistent spacing.
00:41:106 (7,1) - Fix blanket
00:48:306 (1,2) - Line these up to look symmetric.
01:19:081 (1,1) - With large time differences like this, it'd be okay to change distance snap to avoid such large movements for a normal.


This is only my third mod so let me know if I did something wrong.
All fixed, thank you! ;D
-Keitaro
m4m from my q

[General]
1.96* > 3.15* :thinking:
higher the normal diff or create a new diff with around 2.5*

[Easy]
1/1 or 1/2 Beat snap plz
00:17:106 (2,3) - Fix this blanket
00:25:106 (4) - x:208 y:144 and 00:25:906 (1) - x:312 y:248
00:25:906 (1) - Fix blanket too~
00:33:106 (2,3) - ^
00:41:906 (1,2) - Blanket them?
01:01:081 (2) - The middle anchor: x:24 y:208

[Normal]
00:01:506 (3,2) - Blanket~
00:19:506 - Isn't this should be clickable?
00:57:143 (6) - 1 slider and 1 circle? You seems to follow the lyric here

[Hard]
00:27:706 (2,4) - Blanket might be better
00:54:692 (2) - Convert to circle? couse the lyric only last 1/4
01:02:393 (2,3) - fix lanket, even through its a bit far

[Insane]
00:15:106 (2,3,4) - Fix these triangle
00:17:906 (1,2,3) - ^ or maybe 00:18:106 (2) - is around x:72 y:72
00:19:306 (6,7,1) - Stack?
00:24:706 (2) - Can be blanketed with 00:24:906 (3) - imo
00:29:406 (2,3) - x:24 y:68 instead?
00:31:206 (3,4) - x:492 y:216? You rarely stack the triplets with the tail of slider
00:59:112 (5,6) - ^ x:16 y;208
01:02:581 (2) - around x:44 y: 80 would be better, or at least same the spacing.
01:03:706 (1,3) - Blanket
01:09:518 (6,7,1) - Stack?
01:18:706 - There is a sound here, you can make a jump here
01:24:518 (4,1) - Fix those blanket

[Gungi]
00:41:906 (1) - make them smoother?
Else is fine~

Good beatmap~
gl!
Topic Starter
Cris-

Error- wrote:

m4m from my q

[General]
1.96* > 3.15* :thinking:
higher the normal diff or create a new diff with around 2.5* I don't know do Advanced diffs, so i reject this for the moment

[Easy]
1/1 or 1/2 Beat snap plz I map this in 1/4 but is 1/2, so, i don't see the problem, anyway i change it to 1/2 xd
00:17:106 (2,3) - Fix this blanket Fixed
00:25:106 (4) - x:208 y:144 and 00:25:906 (1) - x:312 y:248 Fixed
00:25:906 (1) - Fix blanket too~ I do not know what you mean, I think it's moving the next notes, if so is it done
00:33:106 (2,3) - ^ Fixed
00:41:906 (1,2) - Blanket them? Fixed
01:01:081 (2) - The middle anchor: x:24 y:208 Fixed

[Normal]
00:01:506 (3,2) - Blanket~ Fixed
00:19:506 - Isn't this should be clickable? Fixed
00:57:143 (6) - 1 slider and 1 circle? You seems to follow the lyric here Fixed

[Hard]
00:27:706 (2,4) - Blanket might be better Fixed
00:54:692 (2) - Convert to circle? couse the lyric only last 1/4 Fixed
01:02:393 (2,3) - fix lanket, even through its a bit far Fixed

[Insane]
00:15:106 (2,3,4) - Fix these triangle
00:17:906 (1,2,3) - ^ or maybe 00:18:106 (2) - is around x:72 y:72
00:19:306 (6,7,1) - Stack?
00:24:706 (2) - Can be blanketed with 00:24:906 (3) - imo
00:29:406 (2,3) - x:24 y:68 instead?
00:31:206 (3,4) - x:492 y:216? You rarely stack the triplets with the tail of slider
00:59:112 (5,6) - ^ x:16 y;208
01:02:581 (2) - around x:44 y: 80 would be better, or at least same the spacing.
01:03:706 (1,3) - Blanket
01:09:518 (6,7,1) - Stack?
01:18:706 - There is a sound here, you can make a jump here
01:24:518 (4,1) - Fix those blanket

[Gungi]
00:41:906 (1) - make them smoother? Fixed
Else is fine~

Good beatmap~
gl!
Thank you so much for this mod!~ :)
Wikozo
Hi! I'm from my modding queue 8-)

Easy
• 01:14:581 (4) - remove
Normal
• 00:44:706 (2) - remove
• 01:03:331 (5) - ^
• 01:12:331 (3) - get this circle on 01:12:143
Saco's Hard
• 00:43:706 (2) - remove
Wolf's Insane
• Change AR from 9 to 8
Gungi
• Why you change BG?
• 01:28:174 (4) - remove

Generally the map is very good, I do not have much to complain about ;)
Topic Starter
Cris-

Wikozo wrote:

Hi! I'm from my modding queue 8-)

Easy
• 01:14:581 (4) - remove rejected, this part has sound
Normal
• 00:44:706 (2) - remove Same as Easy 01:14:581 (4)
• 01:03:331 (5) - ^ Fixed
• 01:12:331 (3) - get this circle on 01:12:143 Fixed, and i change the next circle for a slider
Saco's Hard
• 00:43:706 (2) - remove I don't remove this but i change the circle 1 for a slider from 00:43:506 - 00:43:906, i think this sounds better :)
Wolf's Insane
• Change AR from 9 to 8 Fixed
Gungi
• Why you change BG? I changed the BG in this diff to emphasize better with the diff name (If you saw HxH 2011 you will understand)
• 01:28:174 (4) - remove Ignored because a sound is heard here (clap)

Generally the map is very good, I do not have much to complain about ;) Thank you so much, I really appreciate this :3
Thanks for the mod!~ :D
Moku_Hazushi
(From my modding queue)

Sorry for the wait you made this request like almost 2 weeks ago and now im not even sure this mod will help you getting this map even better (but i hope you will find one or two stuff interesting anyway).

Its even more frustrating for me since I love this manga, anime and ending.
So yeah, hope short mod for every difficulty since Im not good enough to go further, maybe this will help maybe not but i tried ahah

Best of luck for the ranking :3

Easy


00:24:306 (3) - Not sure this finish is relevant

01:10:831 (2) - I have also doubt about this finish at the end of a slider, really surprising (o-o" i mean the on at 01:12:331 (4) is 120% legit because its a new musical phrase announcing the climax but for this one i think its a bit weird

Nothing much to say about the mapping, its ready to be rank in my opinion, good balance between strict easy mapping and originality,
good job owo)b

Normal


00:37:706 - I really feel something is missing here what about adding a circle ?

Thank you sensei for that hitsounding lesson so great xD

Saco's Hard


00:05:106 (1) - What about making it a "straight angular" shape like 00:01:906 (1) because until now for the guitar chords you have curve 00:00:306 (1) ; straight angular 00:01:906 (1) ; curve 00:03:506 (1) ; and 00:05:106 (1)
00:08:306 (1) - Same as above

00:17:306 (5,6) - I would have seen a slider instead of 2 normals here, because ok all those normals before 00:15:906 (5,6,1,2) maps the battery, the 00:17:106 (4) hits when the singer says "to" which is a short sound but 00:17:306 (5,6) hit on "suru" which i find more long and i think it will be great to have that short slider followed by a long one

Great mapping and hitsounding again, really good surprised like at 00:30:906 for the battery mapping, so yeah awsome :)

Wolf's Insane


00:03:506 (1) - Same remark as for the hard, why not making this slider the same kind of shape as 00:01:906 (1) (alternating curvy and angular slider for the guitar mapping just like you did after btw)

00:25:506 (4,5,6,7) - Its a bit weird to have the tail of the stream aiming in the opposite direction than the following slider

00:32:106 (5,6,1) - Ok so at 00:22:506 (3,4,1) instead of stacking like you often did you introduced a small stream but you are not using it so much after that (well i agree there is 00:25:506 (4,5,6,7,1)), so maybe 00:32:106 (5,6,1) is a good opportunity to recall that pattern

00:54:692 (3) - Sorry to tell you that but i think this circle if coming a bit early for mapping the "i" of the singer, dunno what you can do about it without going for 1/16 or more :s (but this is really not much, in fact i tried moving it just 1/16 to the right and it sounds better for me)

01:22:456 (1,2,3,4,5,6,7,8) - HOLD ON, im not complaining about this being a bit hard for a 4*, its okay its okay ahah no its just that the stream is beginning too early i think which suppress a bit that crazy transition for the final climax (buy making the player stress from 01:22:456 instead of 01:22:831). My suggestion is removing (1,2,3,4) and replace with a slider from (1) to (3)

Really fun to play mapping, great gimmicks and good difficulty balance. Still impress by the hitsouding xD

Gungi


00:13:906 (3,4,5,6) - Maybe you should space (5) and (6) a bit more to announce the following jumps 00:15:506 (3,4,5,6)

00:17:306 (4,5,1) - I would space (5,1) a bit more from (4) to stay in the philosophy of increasing spacing for this part

00:48:306 (1) - WoooOOOOoooooh (sorry just had fun playing this slider going with the singing xD)

01:22:456 (3,4,5,6,1,2,3,4) - Yeah same remark i did for the Wolf's Insane

WHERE DID YOU FIND THIS BG I LUV IT <3 Ok sorry once more i dont know what to say, its almost perfect for me :3
Topic Starter
Cris-

Moku_Hazushi wrote:

(From my modding queue)

Sorry for the wait you made this request like almost 2 weeks ago and now im not even sure this mod will help you getting this map even better (but i hope you will find one or two stuff interesting anyway).

Its even more frustrating for me since I love this manga, anime and ending. HxH is my favorite anime/manga too :)
So yeah, hope short mod for every difficulty since Im not good enough to go further, maybe this will help maybe not but i tried ahah All helps are nice, np ;)

Best of luck for the ranking :3 Thank you so much!! :D

Easy


00:24:306 (3) - Not sure this finish is relevant Fixed (replaced for a whistle)

01:10:831 (2) - I have also doubt about this finish at the end of a slider, really surprising (o-o" i mean the on at 01:12:331 (4) is 120% legit because its a new musical phrase announcing the climax but for this one i think its a bit weird ^

Nothing much to say about the mapping, its ready to be rank in my opinion, good balance between strict easy mapping and originality,
good job owo)b
Thanks!! :D

Normal


00:37:706 - I really feel something is missing here what about adding a circle ? Fixed

Thank you sensei for that hitsounding lesson so great xD Yeah, wolf3211 is really talented at hitsounds xD

Saco's Hard


00:05:106 (1) - What about making it a "straight angular" shape like 00:01:906 (1) because until now for the guitar chords you have curve 00:00:306 (1) ; straight angular 00:01:906 (1) ; curve 00:03:506 (1) ; and 00:05:106 (1) Fixed
00:08:306 (1) - Same as above Fixed

00:17:306 (5,6) - I would have seen a slider instead of 2 normals here, because ok all those normals before 00:15:906 (5,6,1,2) maps the battery, the 00:17:106 (4) hits when the singer says "to" which is a short sound but 00:17:306 (5,6) hit on "suru" which i find more long and i think it will be great to have that short slider followed by a long one Fixed

Great mapping and hitsounding again, really good surprised like at 00:30:906 for the battery mapping, so yeah awsome :)
Thanks!!, Saco does not have time to update this because he is in University, so i update the gd instead, anyway he thanks you ;)

Wolf's Insane


00:03:506 (1) - Same remark as for the hard, why not making this slider the same kind of shape as 00:01:906 (1) (alternating curvy and angular slider for the guitar mapping just like you did after btw)

00:25:506 (4,5,6,7) - Its a bit weird to have the tail of the stream aiming in the opposite direction than the following slider

00:32:106 (5,6,1) - Ok so at 00:22:506 (3,4,1) instead of stacking like you often did you introduced a small stream but you are not using it so much after that (well i agree there is 00:25:506 (4,5,6,7,1)), so maybe 00:32:106 (5,6,1) is a good opportunity to recall that pattern

00:54:692 (3) - Sorry to tell you that but i think this circle if coming a bit early for mapping the "i" of the singer, dunno what you can do about it without going for 1/16 or more :s (but this is really not much, in fact i tried moving it just 1/16 to the right and it sounds better for me)

01:22:456 (1,2,3,4,5,6,7,8) - HOLD ON, im not complaining about this being a bit hard for a 4*, its okay its okay ahah no its just that the stream is beginning too early i think which suppress a bit that crazy transition for the final climax (buy making the player stress from 01:22:456 instead of 01:22:831). My suggestion is removing (1,2,3,4) and replace with a slider from (1) to (3)

Really fun to play mapping, great gimmicks and good difficulty balance. Still impress by the hitsouding xD Many thanks, wolf thanks you!~

Gungi


00:13:906 (3,4,5,6) - Maybe you should space (5) and (6) a bit more to announce the following jumps 00:15:506 (3,4,5,6) Fixed

00:17:306 (4,5,1) - I would space (5,1) a bit more from (4) to stay in the philosophy of increasing spacing for this part Fixed

00:48:306 (1) - WoooOOOOoooooh (sorry just had fun playing this slider going with the singing xD) Thanks? xDD

01:22:456 (3,4,5,6,1,2,3,4) - Yeah same remark i did for the Wolf's Insane I ignore this cause is the top diff and looks nice haha, but i keep this in mind

WHERE DID YOU FIND THIS BG I LUV IT <3 Ok sorry once more i dont know what to say, its almost perfect for me :3 I find this BG on DevianArt Click here, Anyway i put this on the desc map hahah


Thanks for this mod and good vibe, I really appreciate this! n.n
Many thanks also for the 3 kudosu c;

HxH 4 Life <3
Lumario
Hey, it's me Luma \(^.^)/

Here are your Testplays:

Easy: http://puu.sh/vqebc/bdeb94e7b8.osr
Normal: http://puu.sh/vqebv/fa465e1913.osr
Saco's Hard: http://puu.sh/vqebO/81b62ab580.osr
Wolf's Insane: http://puu.sh/vqebY/9d1b04ed0f.osr
Gungi: http://puu.sh/vqec8/11efd1a033.osr

Only thing I have to say is that a lot of jumps in Wolf's Insane are too big in my opinion, this maybe could be fixed by increasing the SV.


The rest looks clean, hope the replays help o/

Luma
Ellyu
From my q

[Easy]
00:46:706 (2,1) - minor thing. stack
01:21:706 (2,3,4,5) - 4 continuous circle will kill the beginners lol.

[Wolf's insane]
00:21:106 (1) - 1/1 reversed slider doesn't fit the music well imo. too easy here.
01:06:706 (1) - why extend it? there's no sound in most of the slider body.
01:14:018 (5,1) - enlarger the space for the heavy beat
01:15:331 (5,1) - same as^
01:18:706 (9) - no sounds here.overmap?

[Gundi(what's this mean?)]
much easier than insane. good job pp system.
HP could be higher cuz it's same with insane now
00:06:706 (1,2) - blanket properly
00:31:806 (2,3) - stack them will be better imo.
00:56:768 (3,4) - if u follow vocal here better to ctrl+g them. just like 01:08:768 (3,4) -
01:03:331 (4,5) - these pattern uhh...just a personal advise:https://puu.sh/vqipL/788dc967bc.png
01:15:518 (5,1) - same as^
01:06:143 (1,2) - 00:54:152 (1,2) - consistence?
01:05:018 (7,1) - I know you stack 1 intentionally. but the beat on 1 is really strong so I think you can enlarger the space.
01:22:456 (3,4) - change it to a kick slider and put nc start from 01:22:643 (5) - cuz the drums start at it.
Topic Starter
Cris-

Lumario wrote:

Hey, it's me Luma \(^.^)/

Here are your Testplays:

Easy: http://puu.sh/vqebc/bdeb94e7b8.osr
Normal: http://puu.sh/vqebv/fa465e1913.osr
Saco's Hard: http://puu.sh/vqebO/81b62ab580.osr
Wolf's Insane: http://puu.sh/vqebY/9d1b04ed0f.osr
Gungi: http://puu.sh/vqec8/11efd1a033.osr

Only thing I have to say is that a lot of jumps in Wolf's Insane are too big in my opinion, this maybe could be fixed by increasing the SV.
Mmm, currently Wolf's Insane has a 1.70 SV and Gungi 1.80 ... so I think up the SV is not a good idea, I'll talk to Wolf about this, maybe nerf jumps is a good option too...


The rest looks clean, hope the replays help o/

Luma
Many thanks for the test play \:D/



handsome muscle wrote:

From my q

[Easy]
00:46:706 (2,1) - minor thing. stack Ignored, currently looks better in my opinion
01:21:706 (2,3,4,5) - 4 continuous circle will kill the beginners lol. Ok, changed again. Replaced 01:22:081 (3,4) for a slider

[Wolf's insane]
00:21:106 (1) - 1/1 reversed slider doesn't fit the music well imo. too easy here.
01:06:706 (1) - why extend it? there's no sound in most of the slider body.
01:14:018 (5,1) - enlarger the space for the heavy beat
01:15:331 (5,1) - same as^
01:18:706 (9) - no sounds here.overmap?

[Gundi(what's this mean?)] Gungi is a board game used at Hunter×Hunter Chimera Ant Arc You can find more info here
much easier than insane. good job pp system. lmao
HP could be higher cuz it's same with insane now Fixed, HP up to 8
00:06:706 (1,2) - blanket properly Fixed
00:31:806 (2,3) - stack them will be better imo. Fixed
00:56:768 (3,4) - if u follow vocal here better to ctrl+g them. just like 01:08:768 (3,4) - Ignored cause flow isn't good
01:03:331 (4,5) - these pattern uhh...just a personal advise:https://puu.sh/vqipL/788dc967bc.png Fixed
01:15:518 (5,1) - same as^ Fixed
01:06:143 (1,2) - Fixed 00:54:152 (1,2) - consistence? Mmm, i made this to do a blanket, so i conserve it for the moment
01:05:018 (7,1) - I know you stack 1 intentionally. but the beat on 1 is really strong so I think you can enlarger the space. Fixed
01:22:456 (3,4) - change it to a kick slider and put nc start from 01:22:643 (5) - cuz the drums start at it. Fixed
Thank so much for the mod!~ :)
CucumberCuc
Hi :3

[Normal]
00:06:106 (5) to be far away from the next slider, take a closer
AiMod complains:
00:31:506 (3) start slider move 1 square to the right
00:33:306 (3) do as in the image:
00:40:306 (5) move 1 square to the down
00:58:831 (3) start slider move 1 square to the right
01:14:018 (4) move 1 square to the down
01:14:956 (6) move 2 square to the left and up

[Wolf's Insane]
00:08:906 (2,3) ctrl+g?
00:32:706 (2) move slightly right
00:35:106 (4) ^
00:58:456 (3) can make a curved slider?
01:02:581 (2) move slightly right
01:03:143 (4) move slightly down
Topic Starter
Cris-

CucumberCuc wrote:

Hi :3

[Normal]
00:06:106 (5) to be far away from the next slider, take a closer Fixed
AiMod complains:
00:31:506 (3) start slider move 1 square to the right Fixed
00:33:306 (3) do as in the image: Fixed
00:40:306 (5) move 1 square to the down Fixed
00:58:831 (3) start slider move 1 square to the right Fixed
01:14:018 (4) move 1 square to the down Fixed
01:14:956 (6) move 2 square to the left and up Fixed

[Wolf's Insane]
00:08:906 (2,3) ctrl+g?
00:32:706 (2) move slightly right
00:35:106 (4) ^
00:58:456 (3) can make a curved slider?
01:02:581 (2) move slightly right
01:03:143 (4) move slightly down
Thanks! ^^
Ametrin
from my q

gungi
00:06:506 (4,2) - don‘t overlap
00:12:106 (2,3) - blanket
00:16:706 (2,2) - stack
01:03:331 (4,5) - stack or don't overlap
01:10:081 (2,3) - ctrl+h

wolf's
00:20:306 (3) - ctrl+g. don't emphasize at here
Topic Starter
Cris-

Ametrin wrote:

from my q

gungi
00:06:506 (4,2) - don‘t overlap Fixed
00:12:106 (2,3) - blanket Already is blanket, lol
00:16:706 (2,2) - stack Fixed
01:03:331 (4,5) - stack or don't overlap Changed again, stacked
01:10:081 (2,3) - ctrl+h Ignored cause flow isn't good, but I will keep this in mind

wolf's
00:20:306 (3) - ctrl+g. don't emphasize at here
Thank you!~
MyAngelHelen
Heyooo

Here's your NM :P

Distinct lack of any original combo colours on lower diffs, please add some custom combo colours, it adds personality to the map and makes it stand out.
On a completely related topic, Gungi has very nice combo colours.

Easy
I testplayed this
  1. 00:06:706 (1,2) - Could have blanketed (2) inside (1).
  2. 00:16:306 (5,1) - The movement from 5 to 1 is counterintuitive to beginners. You're also breaking flow to emphasize nothing.
  3. 00:37:106 (3,1) - Could have blanketed (1) inside (3).
  4. 00:41:506 (3,1) - Could have blanketed (3) inside (1). Et cetera, you get the point.
  5. 00:45:106 (1,2,1) - Why no sliderart on 00:48:306 (1) Missed chance imo owo
  6. 01:05:206 (3,4) - This breaks the player's expectations because of the fact that all previous rhythms have been snapped to 1/1 timing. I'd probably put a slider from 01:05:206 to 01:05:956, with a repeat at 01:05:581. I would then make (4) start at 01:06:331 and end on 01:06:706. This makes rhythm in this section even and also readable by a 7/8-digit player. Also this broke my SS and that makes me sad.

Normal
I couldn't do this without breaking too often so no testplay owo
  1. 00:01:906 (1,2) - (2) isn't on an aesthetically pleasing curve with (1). It would look nice if you made (2) follow the curve of (1).
  2. 00:04:706 (3) - Curves up when the next hitobject is actually down. *minor but annoying :P*
  3. 00:13:106 (1) - ^
  4. 00:14:306 (3,4) - Same curve stuff as 00:01:906 (1,2). Won't mention any more of these.
  5. 00:18:506 (2,3) - These should be arranged like 00:17:706 (3,1) to keep this section consistent.
  6. 00:24:106 (3,4) - ^ Keep your arranging consistent throughout the section or it's unreadable to a beginner. Give some time for beginners to get used to the 2 different ways of representing this rhythm.
  7. 00:28:106 (2,3,4) - From this point on beginners should have caught onto the gimmick. So it should be fine :P
  8. 00:54:106 - There is a sound here. Putting a slider here helps to get beginners used to lower spinner recovery times and won't cause a difficulty spike as slider leniency is best tool for mapping awkward active rhythms. At least until ScoreV2 begins to exist owo

Saco's Hard
No testplay because I'm too used to the awkward types of movement and reading in here so I wouldn't be able to give valuable feedback gameplay-wise.
  1. 00:23:106 (2,3,4,5) - (5) is at a weird angle when compared to (2,3,4).
  2. 00:29:706 (5) - Less major than ^ but this is awkward, which I'm guessing is the whole point :P So this is fine, unless you want to change it
  3. 00:30:906 (1,2,3,4,5,6,1) - These all look similar but (1,2,3,4) have a certain rhythmic pattern introduced which (5,6,1) completely disregard, making this counterintuitive to read. I have no idea how to fix this have fun <3
  4. 00:33:706 (1,2,3,4) - You could have placed (4) in a similar style to (1,2,3) owo
  5. 00:36:106 (3,4,5,6) - (4) indicates a that (6) is the next hitcircle and (5) is completely hidden until (3) disappears. Ouch this pattern hurts to read. Especially when you can get decent pp out of playing 3* no mod.
  6. 01:00:143 (4,5,6,1,2) - THIS is a well made overlap. That ^ is not :P
  7. 01:07:643 (2,3,4,1,2,3) - I would be tempted to click (1) earlier than I was intended to because of the fact that all the other hitcircles in 01:07:643 (2,3,4,1,2,3) are at 1/2 time intervals from each other. It could just be the fact that it's AR7.5 and I suck at reading AR7.5 *minor* I wouldn't get rid of this, just make it more readable.
  8. 01:19:081 (2) - I am extremely tempted to quote that all sliders must have a clear path from start to finish. I wouldn't completely redo the sliderart, just space the overlapping anchors a bit more.
  9. 01:23:206 (1,2) - This by itself is fine by the way (despite being unintuitive), just don't cover up (2) and make it unintuitive. Save that for the insane with the higher AR :o

Wolf's Insane
I died right at the end becuase I suck lol
  1. 00:05:106 (1,2) - I can't hear why the jumps are getting increasingly more spaced. No pp jumps please, whether pp was your intention or not.
  2. 00:05:106 (1,2) - Also don't break flow on weak sounds or sounds of the same strength as the ones before them. Also don't break flow on red ticks, unless you are expreienced.
  3. 00:08:306 (1,2) - Same two problems as 00:05:106 (1,2). There is really no need to increase intensity throughout a calm section if you can't hear any musical intensity at all.
  4. 00:15:706 (5,6) - Not aesthetically pleasing owo
  5. 00:17:506 (6) - Not a great place to break circular flow. I've just noticed this is a gimmick. Still, the comment below applies.
  6. 00:17:906 (1) - This is a good place to break circular flow though. What a wasted opportunity :P
  7. 00:20:306 (3,4) - Speaking of gimmicks, you haven't used yours here.
  8. 00:22:706 (1) *00:24:906 (3) & 00:25:906 (1) - It looks very untidy if you use 3 different sliderart styles.
  9. 00:29:106 (1,2,3) - I would extend (2,3) out rather than stack them.
  10. 00:30:906 (2,3,4) - ^ Same here, just with (3,4) instead of (2,3).
  11. 00:33:906 (1,2) - Why break flow here?? I haven't found any gimmick to support it and the song doesn't support it either.
  12. 00:37:506 (2,3,4,5,1) - Plays fine but looks kinda bad.
  13. 00:37:906 (1,2) - First 1/4 jump. 41.6% of the way through the map. Please either remove this or use it earlier :P
  14. 00:40:906 (3,4) - Looks just like a 1/4 stack owo This also appeared somewhere else, which is a problem. :thinking: I am stupid, ignore that :o
  15. 00:49:906 (1,1) - These sliderart styles are different owo
  16. 00:58:831 (4,5,6) - I would extend (5,6) out rather than stack them. I feel like I've said this before :thinking: Whatever, I won't repeat myself again :P
  17. 01:05:206 (1,2,3,4,5,1,2,3,4) - PP confirmed. Seriously, those jumps have large spacing, but that's not the problem at all. The fact that you broke flow twice in a row in a relatively calm bit again is the problem ^-^
  18. 01:17:956 (3,4,5,6,7,8) - Completely different ways of representing a 1/4 triple, nice way of confusing people :D
  19. 01:21:706 (1,2,3) - More 1/4 jumps which we haven't seen for almost a minute. Seriously, this would be fine if you just used it more often. You can use it more or not use it at all, your choice.
  20. 01:27:893 (2,3,4,5,6,1,2,3,4,5) - I would love to explain to you why this is a 1/2 jump and ^ that is a 1/4 jump but I just can't be bothered. You can PM me if you want to know though.

Gungi
  1. 00:03:506 (1,2,3,4) - Not sure why (3,4) go in a completely different direction than the one the slider implies when the patterns at 00:00:306 (1,2,3,4,1,2,3,4) followed the implied slider path.
  2. 00:05:106 (1,2,3,4) - ^ Same here.
  3. 00:06:706 (1,2,3,4,1,2,3,4) - Now this isn't even consistent in whether it does or does not follow the implied slider path. Please fix or give an exhaustive explanation owo.
  4. 00:12:106 (2,3) - Not sure what you're trying to emphasize at 00:12:706 with that awkward object placement.
  5. 00:15:506 (3,4,5,6) - Not a very regular polygon if you ask me. It needs to look more like a square and less like a failed rectangle :P
  6. 00:17:706 (1,2,3,4) - Nice pattern, I like it owo
  7. 00:19:506 (1,2,3,4) - And here it is again, on (1,4) niceeee
  8. 00:25:306 (5,1,2,3,4) - The stream at (1,2,3,4) breaks player expectation.
  9. 00:27:506 (1,2) - This could look and play better by using your pattern that you introduced earlier at 00:19:506 (1,2,3,4) & 00:17:706 (1,2,3,4).
  10. 00:28:306 (3,4,5,6) - This would look very nice if it was a star. Something a bit like 00:32:706 (3,4,5,6,7).
  11. 00:31:506 (1,2,3) - Not gonna extend (2,3)?? Because if not then that's fine by me owo
  12. 00:37:506 (2,3,4,1) - Exact same thing as the previous difficulty. I might as well copy and paste. You should either introduce 1/4 jumps earlier or not use them at all.
  13. 00:46:706 (2,3,4,5,6) - Not well done aesthetically and also slightly awkward because of wide angles.
  14. 00:48:306 (1,2,1,1) - Sliderart styles don't really go well together.
  15. 01:11:956 (1) - This is a very weird place to put a hitcircle after that star spam.
  16. 01:21:706 (1,2) - This is a 1/4 jump that hasn't been properly introduced and therefore, this is also a difficulty spike.
  17. 01:22:456 (3,1) - This is a 1/2 jump that HAS been properly introduced. Again, if you want to know the difference, just PM me.
  18. 01:26:768 (2,3) - This is the only time in this map that I will tell you to break flow on (3).

Sorry for completely destroying your map owo
I didn't mean to be mean :P
Topic Starter
Cris-

Helen0903 wrote:

Heyooo

Here's your NM :P

Distinct lack of any original combo colours on lower diffs, please add some custom combo colours, it adds personality to the map and makes it stand out. Ok, i adjust the colors a bit in relation to bg
On a completely related topic, Gungi has very nice combo colours.

Easy
I testplayed this
  1. 00:06:706 (1,2) - Could have blanketed (2) inside (1). Ignored
  2. 00:16:306 (5,1) - The movement from 5 to 1 is counterintuitive to beginners. You're also breaking flow to emphasize nothing. Ok, replaced for a slider blanket with the next slider
  3. 00:37:106 (3,1) - Could have blanketed (1) inside (3). Fixed
  4. 00:41:506 (3,1) - Could have blanketed (3) inside (1). Et cetera, you get the point. Fixed
  5. 00:45:106 (1,2,1) - Why no sliderart on 00:48:306 (1) Missed chance imo owo Slider changed
  6. 01:05:206 (3,4) - This breaks the player's expectations because of the fact that all previous rhythms have been snapped to 1/1 timing. I'd probably put a slider from 01:05:206 to 01:05:956, with a repeat at 01:05:581. I would then make (4) start at 01:06:331 and end on 01:06:706. This makes rhythm in this section even and also readable by a 7/8-digit player. Also this broke my SS and that makes me sad. Ignored cause sounds bad, but i keep this in mind

Normal
I couldn't do this without breaking too often so no testplay owo
  1. 00:01:906 (1,2) - (2) isn't on an aesthetically pleasing curve with (1). It would look nice if you made (2) follow the curve of (1). Fixed
  2. 00:04:706 (3) - Curves up when the next hitobject is actually down. *minor but annoying :P* Fixed
  3. 00:13:106 (1) - ^ Fixed
  4. 00:14:306 (3,4) - Same curve stuff as 00:01:906 (1,2). Won't mention any more of these. Ignored
  5. 00:18:506 (2,3) - These should be arranged like 00:17:706 (3,1) to keep this section consistent. Fixed
  6. 00:24:106 (3,4) - ^ Keep your arranging consistent throughout the section or it's unreadable to a beginner. Give some time for beginners to get used to the 2 different ways of representing this rhythm. I think this isn't hard to read so i keep this
  7. 00:28:106 (2,3,4) - From this point on beginners should have caught onto the gimmick. So it should be fine :P
  8. 00:54:106 - There is a sound here. Putting a slider here helps to get beginners used to lower spinner recovery times and won't cause a difficulty spike as slider leniency is best tool for mapping awkward active rhythms. At least until ScoreV2 begins to exist owo Ok, slider added from 00:54:152 to 00:54:692

Saco's Hard
No testplay because I'm too used to the awkward types of movement and reading in here so I wouldn't be able to give valuable feedback gameplay-wise.
  1. 00:23:106 (2,3,4,5) - (5) is at a weird angle when compared to (2,3,4). Fixed
  2. 00:29:706 (5) - Less major than ^ but this is awkward, which I'm guessing is the whole point :P So this is fine, unless you want to change it I conserve it
  3. 00:30:906 (1,2,3,4,5,6,1) - These all look similar but (1,2,3,4) have a certain rhythmic pattern introduced which (5,6,1) completely disregard, making this counterintuitive to read. I have no idea how to fix this have fun <3 00:30:906 (1,2,3,4) - Ok, i separe this
  4. 00:33:706 (1,2,3,4) - You could have placed (4) in a similar style to (1,2,3) owo I change this and make sliders more symmetrical
  5. 00:36:106 (3,4,5,6) - (4) indicates a that (6) is the next hitcircle and (5) is completely hidden until (3) disappears. Ouch this pattern hurts to read. Especially when you can get decent pp out of playing 3* no mod. Fixed
  6. 01:00:143 (4,5,6,1,2) - THIS is a well made overlap. That ^ is not :P
  7. 01:07:643 (2,3,4,1,2,3) - I would be tempted to click (1) earlier than I was intended to because of the fact that all the other hitcircles in 01:07:643 (2,3,4,1,2,3) are at 1/2 time intervals from each other. It could just be the fact that it's AR7.5 and I suck at reading AR7.5 *minor* I wouldn't get rid of this, just make it more readable. Okay, i change this section for 2 reverse sliders
  8. 01:19:081 (2) - I am extremely tempted to quote that all sliders must have a clear path from start to finish. I wouldn't completely redo the sliderart, just space the overlapping anchors a bit more. Fixed
  9. 01:23:206 (1,2) - This by itself is fine by the way (despite being unintuitive), just don't cover up (2) and make it unintuitive. Save that for the insane with the higher AR :o Fixed

Wolf's Insane
I died right at the end becuase I suck lol
  1. 00:05:106 (1,2) - I can't hear why the jumps are getting increasingly more spaced. No pp jumps please, whether pp was your intention or not.
  2. 00:05:106 (1,2) - Also don't break flow on weak sounds or sounds of the same strength as the ones before them. Also don't break flow on red ticks, unless you are expreienced.
  3. 00:08:306 (1,2) - Same two problems as 00:05:106 (1,2). There is really no need to increase intensity throughout a calm section if you can't hear any musical intensity at all.
  4. 00:15:706 (5,6) - Not aesthetically pleasing owo
  5. 00:17:506 (6) - Not a great place to break circular flow. I've just noticed this is a gimmick. Still, the comment below applies.
  6. 00:17:906 (1) - This is a good place to break circular flow though. What a wasted opportunity :P
  7. 00:20:306 (3,4) - Speaking of gimmicks, you haven't used yours here.
  8. 00:22:706 (1) *00:24:906 (3) & 00:25:906 (1) - It looks very untidy if you use 3 different sliderart styles.
  9. 00:29:106 (1,2,3) - I would extend (2,3) out rather than stack them.
  10. 00:30:906 (2,3,4) - ^ Same here, just with (3,4) instead of (2,3).
  11. 00:33:906 (1,2) - Why break flow here?? I haven't found any gimmick to support it and the song doesn't support it either.
  12. 00:37:506 (2,3,4,5,1) - Plays fine but looks kinda bad.
  13. 00:37:906 (1,2) - First 1/4 jump. 41.6% of the way through the map. Please either remove this or use it earlier :P
  14. 00:40:906 (3,4) - Looks just like a 1/4 stack owo This also appeared somewhere else, which is a problem. :thinking: I am stupid, ignore that :o
  15. 00:49:906 (1,1) - These sliderart styles are different owo
  16. 00:58:831 (4,5,6) - I would extend (5,6) out rather than stack them. I feel like I've said this before :thinking: Whatever, I won't repeat myself again :P
  17. 01:05:206 (1,2,3,4,5,1,2,3,4) - PP confirmed. Seriously, those jumps have large spacing, but that's not the problem at all. The fact that you broke flow twice in a row in a relatively calm bit again is the problem ^-^
  18. 01:17:956 (3,4,5,6,7,8) - Completely different ways of representing a 1/4 triple, nice way of confusing people :D
  19. 01:21:706 (1,2,3) - More 1/4 jumps which we haven't seen for almost a minute. Seriously, this would be fine if you just used it more often. You can use it more or not use it at all, your choice.
  20. 01:27:893 (2,3,4,5,6,1,2,3,4,5) - I would love to explain to you why this is a 1/2 jump and ^ that is a 1/4 jump but I just can't be bothered. You can PM me if you want to know though.

Gungi
  1. 00:03:506 (1,2,3,4) - Not sure why (3,4) go in a completely different direction than the one the slider implies when the patterns at 00:00:306 (1,2,3,4,1,2,3,4) followed the implied slider path. I do this for make a blanket at 00:04:906 (4,1) so i conserve it
  2. 00:05:106 (1,2,3,4) - ^ Same here. I think this isn't necessary to change because is the top diff, so i think the people who play this doesn't has problem to read this
  3. 00:06:706 (1,2,3,4,1,2,3,4) - Now this isn't even consistent in whether it does or does not follow the implied slider path. Please fix or give an exhaustive explanation owo. 00:06:706 (1,2) - Here i do a blanket and 00:07:906 (3,4,1) here a triangle. Imo i think this isn't bad
  4. 00:12:106 (2,3) - Not sure what you're trying to emphasize at 00:12:706 with that awkward object placement. Fixed
  5. 00:15:506 (3,4,5,6) - Not a very regular polygon if you ask me. It needs to look more like a square and less like a failed rectangle :P Changed form to a square
  6. 00:17:706 (1,2,3,4) - Nice pattern, I like it owo Thanks~
  7. 00:19:506 (1,2,3,4) - And here it is again, on (1,4) niceeee Thanks? xdd
  8. 00:25:306 (5,1,2,3,4) - The stream at (1,2,3,4) breaks player expectation. 00:25:506 (1,2,3,4) - changed a bit
  9. 00:27:506 (1,2) - This could look and play better by using your pattern that you introduced earlier at 00:19:506 (1,2,3,4) & 00:17:706 (1,2,3,4). imo this doesn't looks bad so i conserve it
  10. 00:28:306 (3,4,5,6) - This would look very nice if it was a star. Something a bit like 00:32:706 (3,4,5,6,7). Ok, i don't made a star here,
    but i made other pattern for a change styles
  11. 00:31:506 (1,2,3) - Not gonna extend (2,3)?? Because if not then that's fine by me owo uhh? i conserve it
  12. 00:37:506 (2,3,4,1) - Exact same thing as the previous difficulty. I might as well copy and paste. You should either introduce 1/4 jumps earlier or not use them at all. drums are predominant here so i don't change it
  13. 00:46:706 (2,3,4,5,6) - Not well done aesthetically and also slightly awkward because of wide angles. Ok, i changed it a bit, i think now are nice
  14. 00:48:306 (1,2,1,1) - Sliderart styles don't really go well together. I think this looks nice lol
  15. 01:11:956 (1) - This is a very weird place to put a hitcircle after that star spam. Fixed, i made a diamond
  16. 01:21:706 (1,2) - This is a 1/4 jump that hasn't been properly introduced and therefore, this is also a difficulty spike. Fixed, i reverse the slider 1, i think that is you say
  17. 01:22:456 (3,1) - This is a 1/2 jump that HAS been properly introduced. Again, if you want to know the difference, just PM me.
  18. 01:26:768 (2,3) - This is the only time in this map that I will tell you to break flow on (3). Reason? i think looks nice, has a blanket with slider 1, follow form to 2 and is directly to 4, so i reject this

Sorry for completely destroying your map owo haha, np, you made nice suggestions, thanks! :D
I didn't mean to be mean :P Many thanks for the mod!~ I take the most important things owo
- Frontier -
q

If your map is ready then move to pending section!

[Easy]
  1. 00:05:106 (2) - almost touch the hp-bar. Move it.
  2. 00:16:306 (5,1) - Maybe nc at 00:16:306 (5) instead because it's a big white line here and looks more fit with the song. xp
  3. 01:06:143 (4,2) - not perfectly stacked.
[Normal]
  1. There are inconsistent ds here. Even it's unnecessary to use ds but you should do it for consistent.
    if you want nazi
    1. 00:02:906 (2,1) - DS 0.84x
    2. 00:06:106 (2,1) - DS 0.78x
    3. 00:30:906 (2,3) - DS 0.84x
    4. 00:32:706 (2,3) - DS 0.94x
    5. 00:37:106 (1,2) - DS 0.94x
    6. 00:38:306 (4,1) - DS 0.95x
    7. 00:39:106 (2,3) - DS 0.85x
    8. 00:40:306 (5,6) - DS 0.81x
    9. 00:41:906 (1,2) - DS 0.86x
    10. 00:42:506 (2,3) - DS 0.84x
    11. 00:45:706 (2,3) - DS 0.84x
    12. And there are lots of inconsistent ds, like a lot. You don't understand it
  2. 00:03:506 (1,1) - Maybe try to avoid overlap here. If you can't, it's okay.
  3. 00:41:106 (7,1) - not perfectly blanket. curve (1)'s slider a little bit.
  4. There are lots of notes in kiai part. i think It might too hard for newbies.
I'd end at here. I won't mod more diffs here.
GL~
Mordred
from q

Gungi
hp8 wtf

00:12:906 (4,5,1) - I think this is 1/8, not sure

00:25:506 (1) - dont think you need the nc

00:33:106 (4,5,6,7,1) - you could polish this more

00:40:306 (2) - change to 2 circles to follow vocals better?

01:06:706 (2) - nc

01:18:518 (6) - maybe make this a slider to emphasize the vocal and cover the sound on 01:18:706 -

01:29:946 (1,2,3,4) - I feel like these should be spaced more since the music is getting louder

Wolf's Insane
hp6.5? ar8.3?

00:03:106 (3,4) - should be a slider for consistency with 00:06:306 (3) - and 00:09:506 (3) -

00:29:706 (4) - touching the hp bar

00:54:724 (2) - shouldn't this be on the blue tick?

00:56:956 (1) - ctrl+j?

01:17:956 (3,4,5,6,7,8) - why is one of them spaced but not the other one?

00:05:106 (2) - this slider in your Easy touches the hp a tiny bit, just move it down by a pixel or two


Nice map, gl with it!
Topic Starter
Cris-

- Frontier - wrote:

q

If your map is ready then move to pending section! I'm waiting for wolf's update his diff and video for this, when i get this i move the map to the pending section n.n

[Easy]
  1. 00:05:106 (2) - almost touch the hp-bar. Move it. Ok, adjusted a bit down
  2. 00:16:306 (5,1) - Maybe nc at 00:16:306 (5) instead because it's a big white line here and looks more fit with the song. xp Fixed
  3. 01:06:143 (4,2) - not perfectly stacked. Fixed
[Normal]
  1. There are inconsistent ds here. Even it's unnecessary to use ds but you should do it for consistent.
    if you want nazi
    1. 00:02:906 (2,1) - DS 0.84x
    2. 00:06:106 (2,1) - DS 0.78x
    3. 00:30:906 (2,3) - DS 0.84x
    4. 00:32:706 (2,3) - DS 0.94x
    5. 00:37:106 (1,2) - DS 0.94x
    6. 00:38:306 (4,1) - DS 0.95x
    7. 00:39:106 (2,3) - DS 0.85x
    8. 00:40:306 (5,6) - DS 0.81x
    9. 00:41:906 (1,2) - DS 0.86x
    10. 00:42:506 (2,3) - DS 0.84x
    11. 00:45:706 (2,3) - DS 0.84x
    12. And there are lots of inconsistent ds, like a lot. You don't understand it
  2. 00:03:506 (1,1) - Maybe try to avoid overlap here. If you can't, it's okay. I keep it, but I will keep this in mind
  3. 00:41:106 (7,1) - not perfectly blanket. curve (1)'s slider a little bit. Fixed
  4. There are lots of notes in kiai part. i think It might too hard for newbies. Ye i know, but i can't put a spam of notes, is only a normal diff
I'd end at here. I won't mod more diffs here.
GL~ Thanks :D!

Yoshino-- wrote:

from q

Gungi
hp8 wtf Down to 7

00:12:906 (4,5,1) - I think this is 1/8, not sure I don't think that so i ignore this

00:25:506 (1) - dont think you need the nc Fixed

00:33:106 (4,5,6,7,1) - you could polish this more Ok, i think now is better

00:40:306 (2) - change to 2 circles to follow vocals better? Fixed

01:06:706 (2) - nc Fixed

01:18:518 (6) - maybe make this a slider to emphasize the vocal and cover the sound on 01:18:706 - Ok, i put a slider at 01:18:518 to 01:18:706

01:29:946 (1,2,3,4) - I feel like these should be spaced more since the music is getting louder Other mods talk me about this and says me this doesn't need much space, so i conserve it.

Wolf's Insane
hp6.5? ar8.3?

00:03:106 (3,4) - should be a slider for consistency with 00:06:306 (3) - and 00:09:506 (3) -

00:29:706 (4) - touching the hp bar

00:54:724 (2) - shouldn't this be on the blue tick?

00:56:956 (1) - ctrl+j?

01:17:956 (3,4,5,6,7,8) - why is one of them spaced but not the other one?

00:05:106 (2) - this slider in your Easy touches the hp a tiny bit, just move it down by a pixel or two Already fixed in Frontier's mod, i down it a pixel :)


Nice map, gl with it! Thank you!!~
Many thanks to both for the mod! :D
- Frontier -
#2 (don't give me kd again)
my mod is even worse than before.

[General]
  1. The difficulty gap between Easy and Normal is kinda near compared to other gaps. (like Normal & Hard or Hard & Insane) God I'm bad at english again
    Look at this graph below if you don't understand. It makes you more confused than again
    fuck nazi

    You see. Easy to Normal doesn't go smoothly as Normal to Hard or Hard to Insane do.
    The way to fix this is to reduce SR in Easy. Or just not fix them. I think that's not a big problem but just the gap doesn't go well.
[Easy]
[Saco's Hard]
  1. Just my opinion. I think SV 1.60x is kinda fast. Since I saw only some map use it.
  2. 00:06:706 (1,2) - not perfectly blanket. move (2) to x:342 y:152
  3. 00:36:106 (3,4) - ^. move (4) to x:363 y:328
  4. 00:54:692 (2,1) - ^. move (2) to x:209 y:197
  5. 00:57:612 - You should add a note here since there is a sound here.
  6. 01:02:018 (1) - Here is triplet ;;
  7. 01:07:643 (2,1) - You should add a note at 01:08:206 and 01:08:956 to make it constant because you make like 1/2 beat gaps between note along. (hi bad explanation)
  8. 01:12:706 - Here is the big sound that you shouldn't miss and add a note here. Why? You make this 01:12:518 (5) unlike 01:14:018 (5,1) even there are the same rhythm.
  9. 01:18:706 (1) - There is no sound here so it's unnecessary to add it.
  10. 01:27:518 (1) - I know you make it to follow the vocal. But you should follow the instrumental too!
[Wolf's Insane]
  1. 00:04:106 (2,3) - not perfectly blanket. move (3) to x:314 y:79
  2. 00:15:406 - There is a sound here so you should add a note here.
  3. 00:38:706 (1,2) - not perfectly blanket. move (2) to x:361 y:49
  4. 01:18:706 (9) - As I mentioned in Hard.
  5. 01:30:317 (3,4) - idk why you stack this? I hear this part and it's like, all rhythm is the same here. (bad explanation again xp) So, maybe you should map something like 01:29:391 (2,4). Or if not, give me a reason to this.
Gungi diff is kinda good itself. The problem of that diff is you follow the vocal at the beginning and don't follow that instrumental which has triplets :roll:
Sorry for a very bad mod again. :o
GL~ (ノ´ヮ´)ノ~☆
Topic Starter
Cris-

- Frontier - wrote:

#2 (don't give me kd again)
my mod is even worse than before.

[General]
  1. The difficulty gap between Easy and Normal is kinda near compared to other gaps. (like Normal & Hard or Hard & Insane) God I'm bad at english again
Mmm, imo easy is fine, (1.49 * currently), and to reduce SR i need to remove circles, the problem is that many sliders in this song would not sound good...
  • Look at this graph below if you don't understand. It makes you more confused than again
    fuck nazi

    You see. Easy to Normal doesn't go smoothly as Normal to Hard or Hard to Insane do.
    The way to fix this is to reduce SR in Easy. Or just not fix them. I think that's not a big problem but just the gap doesn't go well. Ignored, i think this isn't very important
[Easy]
[Saco's Hard]
  1. Just my opinion. I think SV 1.60x is kinda fast. Since I saw only some map use it. Imo is fine in 1,60x easy pp so i conserve it
  2. 00:06:706 (1,2) - not perfectly blanket. move (2) to x:342 y:152 Fixed
  3. 00:36:106 (3,4) - ^. move (4) to x:363 y:328 Fixed
  4. 00:54:692 (2,1) - ^. move (2) to x:209 y:197 Fixed
  5. 00:57:612 - You should add a note here since there is a sound here. Fixed
  6. 01:02:018 (1) - Here is triplet ;; Fixed
  7. 01:07:643 (2,1) - You should add a note at 01:08:206 and 01:08:956 to make it constant because you make like 1/2 beat gaps between note along. (hi bad explanation) Fixed
  8. 01:12:706 - Here is the big sound that you shouldn't miss and add a note here. Why? You make this 01:12:518 (5) unlike 01:14:018 (5,1) even there are the same rhythm. Ok, i put a circle at 01:12:893
  9. 01:18:706 (1) - There is no sound here so it's unnecessary to add it. Removed
  10. 01:27:518 (1) - I know you make it to follow the vocal. But you should follow the instrumental too! I remove the spinner, and put notes here
[Wolf's Insane]
  1. 00:04:106 (2,3) - not perfectly blanket. move (3) to x:314 y:79
  2. 00:15:406 - There is a sound here so you should add a note here.
  3. 00:38:706 (1,2) - not perfectly blanket. move (2) to x:361 y:49
  4. 01:18:706 (9) - As I mentioned in Hard.
  5. 01:30:317 (3,4) - idk why you stack this? I hear this part and it's like, all rhythm is the same here. (bad explanation again xp) So, maybe you should map something like 01:29:391 (2,4). Or if not, give me a reason to this.
Gungi diff is kinda good itself. The problem of that diff is you follow the vocal at the beginning and don't follow that instrumental which has triplets :roll: I do this because the introduction is slow...
Sorry for a very bad mod again. :o
GL~ (ノ´ヮ´)ノ~☆ Thanks! again haha
Sayoki
Hola, estuve revisando el mapa y encontre unas cosas que podrian ser mejoradas:
Normal
00:01:906 (1) - Evita hacer estos NC, no los veo muy necesarios, en ese caso es mejor colocar los NC en estos sliders 00:02:906 (5) -
Wolf's Insane
No veo muchas falencias, a excepcion de la parte del kiai donde se rompe el circular flow inesperadamente en algunas partes, como acá 01:00:518 (6) - Yo opino que deberia ser algo como esto
Eso seria :3
Topic Starter
Cris-

SparkinG wrote:

Hola, estuve revisando el mapa y encontre unas cosas que podrian ser mejoradas:
Normal
00:01:906 (1) - Evita hacer estos NC, no los veo muy necesarios, en ese caso es mejor colocar los NC en estos sliders 00:02:906 (5) - Lo hago de esta manera para marcar los golpes de sonido, si te das cuenta estos sliders tienen un tic blanco grande, ese es el motivo de los NC aquí, así que ignorare esto
Wolf's Insane
No veo muchas falencias, a excepcion de la parte del kiai donde se rompe el circular flow inesperadamente en algunas partes, como acá 01:00:518 (6) - Yo opino que deberia ser algo como esto Arreglado
Eso seria :3 Gracias por el mod! '3'
polka


[General:]
  • bop bop
[Easy:]
  • 00:17:106 (2,3) - Blanket
    [list:1337]00:32:306 (1,2) - ^
[Normal:]
  • 00:19:306 (4) - I can stand the other ones landing on a downbeat but this is actually bringing down the map quality.
    [list:1337]00:22:506 (6) - ^
00:47:506 (3) - Move this up for improved flow
00:57:143 (6,7) - Repeat slider is better for capturing vocals[Hard:]
  • 00:36:506 (4) - This slider's blankets need work.
    01:12:518 (5) - Lands on an important downbeat that should be clickable.
    01:28:831 (5,6) - Kick sliders are advanced and too much for hard players. Just use another repeat slider.
[Afteword:]
  • This bg made me laugh like that fat guy is me af

    GL
Topic Starter
Cris-

PolkaMocha wrote:



[General:]
  • bop bop
[Easy:]
  • 00:17:106 (2,3) - Blanket Fixed
    [list:1337]00:32:306 (1,2) - ^ Fixed
[Normal:]
  • 00:19:306 (4) - I can stand the other ones landing on a downbeat but this is actually bringing down the map quality. Fixed
    [list:1337]00:22:506 (6) - ^ Fixed
00:47:506 (3) - Move this up for improved flow Fixed
00:57:143 (6,7) - Repeat slider is better for capturing vocals Fixed[Hard:]
  • 00:36:506 (4) - This slider's blankets need work. Ok, adjusted a bit
    01:12:518 (5) - Lands on an important downbeat that should be clickable. Fixed
    01:28:831 (5,6) - Kick sliders are advanced and too much for hard players. Just use another repeat slider. Fixed
[Afteword:]
  • This bg made me laugh like that fat guy is me af Lol, i like food too c:

    GL
Thanks!! ^u^
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