charge
00:36:052 - this should be where you employ the 2[23]3 pattern, wubs increase in intensity every 1/4 tick and the 2[23]3 pattern includes not only shows that but also includes the percussion
could you explain? theres the upwards shift in wubs lasting from 00:36:052 - to 00:36:257 -
applied00:53:278 (53278|0,53415|2) - the synths still stagger here on 1/6s so why ignore 00:53:346 - 00:53:483 - 00:53:552 - these?
applied___________________________________________________________________________________________________________________________________
03:27:319 (207319|2,207319|3,207730|3,207730|0) - why double? the wub in the music is also indecipherable in play
applied03:28:963 (208963|3,208963|0,209374|3,209374|0) - same applies to these, even more so because 03:30:196 - has a much more decipherable wub thing than those two
appliedid rather you skip past following the wubs altogether, theyre hard to follow
03:37:182 - feel like this is similar in intensity as 03:37:079 - so it should be doubled
applied03:40:675 (220675|0,220778|0,221805|2,221908|2) - again, no clear distincition as to how or why these are jacks - i can somewhat see from the background synths but its a) not consistent and b) not decipherable in game
for e.g.
applied03:40:470 (220470|0,220470|1,220572|2,220572|3) - compare this to 03:45:915 (225915|2,225915|3,226018|0,226018|3) - 03:46:839 (226839|3,226839|1,226942|0,226942|2) -
you can argue that theyre subtlely different, but when you dont have the basic backbone of a structure down for how you layer this map how you can argue for anything about it? any offhand excuse will work given how music is always subjective, but im sure no one wants to masquerade their map on a pure basis of """""in tersubjectivity"" - there
NEEDS to be a underlying strucutre/backbone to your layering or else everything will falter - emphasis, playability, etc.
i strongly encourage you to look through the entire section again and figure out what to double and what not to double
applied03:53:826 (233826|3,234031|2,234168|2,234305|2,234442|2) - LN restricts the finger at 03:54:031 (234031|2,234168|2,234305|2,234442|2) - and i feel like 03:54:031 (234031|2,234100|1,234168|2,234237|1,234305|2,234374|1,234442|2) - this sound deserves to be free floating (i.e. no finger restictions and whatever)
applied03:54:442 - the jacks arent consistent, they go:
Legend: J = jack N = no jack
03:54:442 - J
03:54:545 - N
03:54:648 - J
03:54:750 - N
03:54:853 - J
03:54:956 - N
03:55:059 - J
03:55:161 - N
03:55:264 - N*
03:55:367 - J
03:55:470 - 03:55:572 - 03:55:675 - J*
03:55:778 - N, and so on and so forth with inconsistencies littered throughout
im sure you know what to do by now
appliedquick guide on how to jumpstreams
03:58:483 (238483|2,238552|3,238620|2,238689|3) - 03:59:237 (239237|0,239305|1,239374|0,239648|0,239716|1,239785|0) - 04:00:675 (240675|2,240812|2,240949|2,241086|2) - avoid these unless you are going for rigidity (in which case youre intentionally making things tiring but not in way where everything is unjustified and unbalaned)
yeah thats it making jumpstreams arent that hard
appliedok so one thing
03:57:730 - 04:01:018 - between these two parts which one is the more intense one?
appliedafter answering that, look at your layering and see which one is the denser one, and tell me if it matches with the intensity question above
answersclearly you know that simple 1/6 streams are much lighter than 1/6 jumpstreams, so ill skip past that bs
04:01:018 - if you look down below youll see a bunch of #### - theres this need to preserve the linearity like as with hiranakas side too so id recommend you use 1/8s rolls here as a step up from the 1/6 jumpstream - in a sense like whatever i did with hiranakas side but without the doubles
references here:
04:02:661 - past this should be 1/6s
04:03:072 - delete the chord here too
04:03:141 (243141|2,243209|1,243278|0,243346|3,243415|1) - should be 1/4s
04:03:620 (243620|0,243757|3,243894|1,244031|2,244168|0) - these detract from the bzzt sound wayyyy too much and is too light especially in this section
04:03:483 - id recomend using similar looking rolls past this point since the percussion is on 1/8s here
04:04:305 - ^^^ applies here too
applied04:07:079 - theres a synth sound here btw
applied04:07:593 (247593|2,247696|3,247696|2,247798|0,247798|3,247901|1,247901|0,248004|1) - im sure you can do better than have the jacks be on the same hand for both sets, these play awkwardly; applies for the whole section
applied 04:13:141 (253141|1,253244|3,253963|1) - what warrants these LNs?
appliedalso another thing: having LNs be withint these jackstreams makes the jacks even harder to detect and hence can be quite a nightmare to the player, id rather you
a) 04:12:422 (252422|0,252524|0,252833|0,252935|0,253244|0,253346|0) - try not to make jacks all on the same hands every time and
appliedb) make it such that the jacks are obvious to the player i.e. the jacks are note-note not note-longnote
%%%%%%% will go over all this section soonconsistency is your big issue man
04:19:100 - 04:22:387 - 04:23:209 - compare this to 04:12:524 - <<< this occurs more than whatever i listed out, please check yourself
04:24:648 - compare this to 04:27:935 -
i really dont want to get into another circle talking about the jacks again, id have to trust that you can check them yourself
stemming from consistency, theres also issues with expression
04:19:716 (259716|0,259716|1,259819|0,259819|1,260024|3,260024|0,260127|0,260127|3,260230|2,260230|1,260333|1,260333|2) - you made it such that the [12][12] follow the snares here, and thats perfectly fine
yet in 04:20:333 (260333|1,260333|0,260435|3,260435|0,260538|2,260538|3,260641|2,260641|0) - you changed your mind and now theyre suddenly just jackstreams, wihtout any sort of change in music whatsoever
applied04:33:072 (273072|0,273124|1,273175|0,273226|1,273278|3,273381|3,273432|2,273483|3,273535|2) - these are really rigid and awkward to play, and are out of place given how you most definitely arent going from something rigid here
applied04:33:586 (273586|0,273586|1,273689|0,273689|1,273791|0,273791|1,273894|1,273894|0) - left hand bias, i think i mentioned it somewhere
applied04:34:613 (274613|3,274716|3,274819|3) - my points from the %%%%% stand here, please check through this section yourself too
also the LNs are inconsistent too, but right now im too tired to point everything out for you - you can just let the section run through by itself and see whether or not you placed the 1/2s or 1/4s LNs in the right places
04:38:980 (278980|1) - no well defined sound here
removed04:44:990 (284990|1,284990|0,285059|0,285059|1) - 1/6 jack is terrible to play, also this is on the left hand again?
also you got the snaps wrong - are you using speakers to map? id recommend using earpieces if so, also you can utilise the playback rate on the bottom right hand corner of the screen to slow things down so that theyre much more managable to see
snaps theres no way to accommodate for the jumptrill, you used the 1/16s so yeah
applied04:46:994 (286994|3) - think this is on 1/6
applied04:48:689 - see %%%%
04:54:031 (294031|0,294031|2) - only LN chord in the whole section btw, hope this spurs you to double check the LN placements here too
removed04:58:654 - what is even going on here?
04:59:065 - not even a note here, 04:58:757 (298757|1,298860|1,298860|0,298963|0) - theres this thing going on
04:58:620 (298620|1,298689|0,298757|1,298757|3,298826|2,298860|1,298860|0,298894|3,298963|0,298963|2,299031|3) - why not just stick to the vocals on 1/4 rather than try to make a mess of polyrhythms?
applied04:59:476 (299476|3,299476|2) - dont double this, 04:59:220 (299220|3,299271|0,299322|3,299374|0) - these arent doubled, also it makes for a cleaner entry into the next section
applied04:59:785 (299785|0,299785|1,299887|2,299887|3,299990|1,299990|0,300093|2,300093|3) - you would think that such a sound would deserve jacks but meh