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Camellia vs. lapix - Dead Music [OsuMania]

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Topic Starter
Wadu
This beatmap was submitted using in-game submission on יום רביעי 03 מאי 2017 at 16:20:56

Artist: Camellia vs. lapix
Title: Dead Music
Tags: hiranaka kamelcamellia marathon psytrance Beyond The Limits MEGAREX MRX-005 collab
BPM: 146
Filesize: 11670kb
Play Time: 06:19
Difficulties Available:
  1. CHARGE vs. Hiranaka's Rave - 4Key (5.8 stars, 5273 notes)
Download: Camellia vs. lapix - Dead Music
Information: Scores/Beatmap Listing
---------------

Patterns: CHARGE & Hiranaka
Hitsounds: CHARGE
SVs: CHARGE
Background: Esc
Time Split
00:01:018 - 01:44:579 - CHARGE
01:44:579 - 03:16:634 - Hiranaka
03:16:634 - 05:00:196 - CHARGE & Hiranaka
05:00:196 - 06:19:100 - Hiranaka
Mods (10)
Hiranaka
ArcherLove
laughingcomet
Kim_GodSSI
eyes
CommandoBlack
JztCallMeRon
Soul Evans
Abraxos
Rivals_7
Jeremayer
youre beautiful
boop

Collab

01:43:346 - The music here goes even more intense so you could think about adding 1/16s in here
01:50:538 (110538|1,110641|3) - those should be doubles like you've done in similar parts
and since 02:00:504 (120504|0) - you just stop putting a double on this part everytime
02:00:504 (120504|0) - there is clearly a sound so put a note on 4
02:17:353 - same here on 3
02:18:175 - and so on until 02:34:613 -
03:15:709 (195709|3) - ghost note
03:18:278 - I love this part btw
04:50:435 - place a note on 2
04:59:785 (299785|0,299887|3,299990|0,300093|3) - imo those sounds are strong enough to make then a [12][34][12][34]
05:01:120 - 1 missing note
05:02:559 - ^
05:05:024 - until here
05:14:065 - here we go again :D missing note
05:18:175 - until here
05:24:339 - should be a double
05:27:216 - missing note - can be a double or single note
05:27:422 - that's fine tho
05:28:860 - missing note
05:29:785 - this sounds like it could be a mini trill - suggestion: https://osu.ppy.sh/ss/7467974
05:30:504 - missing note
05:33:791 - ^
05:35:435 - ^
05:37:079 - ^ and so on until 05:43:654 -

Alright, that's everything I was able to find. I'm not that much of an experienced modde but I hope I could help a bit.
Very good map, fun to play - good luck!
Hiranaka

Jeremayer wrote:

boop

Collab

01:43:346 - The music here goes even more intense so you could think about adding 1/16s in here I changed that part. It now respects the speed changes
01:50:538 (110538|1,110641|3) - those should be doubles like you've done in similar parts Added
and since 02:00:504 (120504|0) - you just stop putting a double on this part everytime Fixed it where it made sense
02:00:504 (120504|0) - there is clearly a sound so put a note on 4 Rejected. I don't hear any sound tbh
02:17:353 - same here on 3 Fixed
02:18:175 - and so on until 02:34:613 - Fixed
03:15:709 (195709|3) - ghost note Removed
03:18:278 - I love this part btw You can thank CHARGE for that part :P
04:50:435 - place a note on 2 I made 1 LN here with should fit 04:50:333 -
04:59:785 (299785|0,299887|3,299990|0,300093|3) - imo those sounds are strong enough to make then a [12][34][12][34] Applied
05:01:120 - 1 missing note Rejected
05:02:559 - ^ Applied
05:05:024 - until here Applied
05:14:065 - here we go again :D missing note
05:18:175 - until here Applied
05:24:339 - should be a double Applied
05:27:216 - missing note - can be a double or single note Applied
05:27:422 - that's fine tho
05:28:860 - missing note Applied
05:29:785 - this sounds like it could be a mini trill - suggestion: https://osu.ppy.sh/ss/7467974 Rejected
05:30:504 - missing note Applied
05:33:791 - ^ Applied
05:35:435 - ^ Applied
05:37:079 - ^ and so on until 05:43:654 - Applied

Alright, that's everything I was able to find. I'm not that much of an experienced modde but I hope I could help a bit.
Very good map, fun to play - good luck!
Thanks for your mod! :D
Hiranaka
These are ghost notes. There is no sound for them:
00:26:394 (26394|1,26600|3) -
Single note so remove that 00:30:196 (30196|2) -
Ghost Note 00:34:511 (34511|3) -
These are amazingly quiet. I can only barely hear them on 25 or 50% speed 00:34:922 (34922|2,35127|3,35230|3,35333|2,35435|2,35538|3) -
Also ghost note:
00:36:257 (36257|2) -
00:39:134 (39134|1) -
00:39:545 (39545|0) -
Maybe make hold here 00:39:442 - to 00:39:648 -
And remove 1 note here 00:39:956 -
These are also very quiet so we should remove them or set hitsound volume to like 5% 00:44:990 (44990|1,45093|3,45196|1,45298|1,45401|3) -
End this hold 00:51:976 (51976|3) - at 00:52:798 - and change small LNs like that http://puu.sh/urG7p/7be120a4af.jpg
Ghost Note 00:55:367 (55367|2) -
Ghost Note 01:00:298 (60298|2) -

Listen at 25% Speed 01:05:024 - Snapping is a little bit off there. I think its 1/8 from 01:05:024 -
to 01:05:435 - and 1/6 here 01:05:538 - http://puu.sh/urGLn/c3174ae8ae.jpg
Note missing here 01:34:613 -
^ 01:35:435 -
^ 01:37:901 -
^ 01:39:545 -
^ 01:52:079 -
^ 02:57:422 -
^ 03:00:709 -
^ 03:03:997 -
That's it so far. :D
Topic Starter
Wadu

Hiranaka wrote:

These are ghost notes. There is no sound for them:
00:26:394 (26394|1,26600|3) - The notes are for vocals, denied
Single note so remove that 00:30:196 (30196|2) - Removed
Ghost Note 00:34:511 (34511|3) - Removed
These are amazingly quiet. I can only barely hear them on 25 or 50% speed 00:34:922 (34922|2,35127|3,35230|3,35333|2,35435|2,35538|3) - Removed
Also ghost note:
00:36:257 (36257|2) - Removed
00:39:134 (39134|1) - Removed
00:39:545 (39545|0) - Removed
Maybe make hold here 00:39:442 - to 00:39:648 - Added
And remove 1 note here 00:39:956 - Removed
These are also very quiet so we should remove them or set hitsound volume to like 5% 00:44:990 (44990|1,45093|3,45196|1,45298|1,45401|3) - Removed
End this hold 00:51:976 (51976|3) - at 00:52:798 - and change small LNs like that http://puu.sh/urG7p/7be120a4af.jpg Applied
Ghost Note 00:55:367 (55367|2) - I can hear sounds there
Ghost Note 01:00:298 (60298|2) - I can hear sounds there

Listen at 25% Speed 01:05:024 - Snapping is a little bit off there. I think its 1/8 from 01:05:024 -
to 01:05:435 - and 1/6 here 01:05:538 - http://puu.sh/urGLn/c3174ae8ae.jpg Applied
Note missing here 01:34:613 - Added
^ 01:35:435 - Added
^ 01:37:901 - Added
^ 01:39:545 - Added
^ 01:52:079 - Added
^ 02:57:422 - Added
^ 03:00:709 - Added
^ 03:03:997 - Added
That's it so far. :D
Thanks!! Btw, gave kudos cuz you modded my part. according to BNs, It is okay.

Thank you very much for the collab & your mod.
Rivals_7
yo o/

1|2|3|4

[Charge #1]

00:39:648 (39648|3) - consider moving it to 2? got the emphasis more correctly imo

00:40:367 (40367|1) - move to 3. notice that - 00:40:264 (40264|3,40264|1) - you using a split double for this kind of noise. this - 00:40:367 (40367|1,40367|0) - one is practically the same so it'll make sense if you do it similarly

00:53:261 (53261|0) - there's 2 pitch here? not sure but... uhhh

01:18:689 (78689|0,78791|0) - dont think this is should be stacked while the others like - 01:17:867 (77867|1,77970|0) - doesnt stacked. even tho the instruments contain the same noise

01:19:305 (79305|2) - doesnt seem emphasizing anything important in the music so i'll just recommend to remove it

01:20:024 (80024|1,80127|2,80230|3,80435|1,80538|0) - i thought you're gonna jacking this all the way since you seem to focusing the maps with jack-oriented-patterning after all

01:23:723 (83723|0,83826|1) - swap places? if i see your consistency, you're supposed to diminish this jacking - 01:23:620 (83620|0,83723|0) - . Refer - 01:20:333 (80333|2,80435|1) - 01:21:976 (81976|3,82079|2) - 01:25:264 (85264|3,85367|2) - and so on

01:29:785 (89785|0,90915|2) - between these notes. how about
https://puu.sh/uskFN/58b924ae4d.jpg
i see your jack is kinda inconsistent currently. sometimes you do jack before chord ( - 01:30:093 (90093|1,90196|2,90196|1,90196|3) - 01:30:298 (90298|0,90401|0,90401|1) - ) and suddenly you go jack after chords ( - 01:30:812 (90812|3,90812|2,90915|2) - )which is quite make me confused xd

01:31:634 (91634|1,91737|0,91839|1) - 1|2|4 sounds more reasonable since - 01:31:737 (91737|0,91839|0) - doesnt correlate with pitch anyways

01:44:168 (104168|3) - ho 1/16 streams
sounds fine since the BPM is quite low

[Hiranaka #1]

01:51:463 - missing a double for consistency pattern i presume?

01:54:750 (114750|2) - double? i mean, if i look at your patterning at in the earlier part of yours, you seem to emphasize almost anything with double but for some reason you just left it with a single notes which i cant really recall why?
some part sounds similar so i wont tell anymore

02:13:038 (133038|0,133089|1,133141|2,133192|3,133244|0,133295|1,133346|2,133398|3) - doesnt seem to be 1/8 to me :/ they're more like 1/6

02:35:641 (155641|2,155744|3) - swap places this. match the jacking consistency with - 02:35:744 (155744|1,155846|1,155949|3,156052|3,156154|0,156257|0) -

02:53:723 (173723|0,173826|0,173928|3,173928|0,174031|3,174134|3) - i'm actually not against this jumpstream but this is the most uncomfortable jumpstream that could make players thrown off easily xd. also why the ending is different? - 02:55:059 (175059|0,175059|1,175110|2,175161|3,175161|0,175213|2,175264|1,175264|0) -
the alternative could be
https://puu.sh/usm09/dff04eae12.jpg

[Charge #2]

03:20:059 (200059|1,200196|3,200333|0,200470|3,200607|2) - ah kinda sad you didnt put the dense stream since the stream noise still continuing

04:59:168 (299168|2,299220|3,299271|2,299322|3) - sounds to be heavy on the right side. might want to spread them out

[Hiranaka #2]

06:13:860 (373860|0,373886|1,373911|2,373937|3) - the stream doesnt seem to be audible or rather "too fast to get noticed". so maybe a simple LN would do

GL o/
Topic Starter
Wadu

Rivals_7 wrote:

yo o/

1|2|3|4

[Charge #1]

00:39:648 (39648|3) - consider moving it to 2? got the emphasis more correctly imo Moved

00:40:367 (40367|1) - move to 3. notice that - 00:40:264 (40264|3,40264|1) - you using a split double for this kind of noise. this - 00:40:367 (40367|1,40367|0) - one is practically the same so it'll make sense if you do it similarly Moved

00:53:261 (53261|0) - there's 2 pitch here? not sure but... uhhh I hear only 1 pitch

01:18:689 (78689|0,78791|0) - dont think this is should be stacked while the others like - 01:17:867 (77867|1,77970|0) - doesnt stacked. even tho the instruments contain the same noise It is stacked cuz of vocals at that part

01:19:305 (79305|2) - doesnt seem emphasizing anything important in the music so i'll just recommend to remove it Removed

01:20:024 (80024|1,80127|2,80230|3,80435|1,80538|0) - i thought you're gonna jacking this all the way since you seem to focusing the maps with jack-oriented-patterning after all added some jacks

01:23:723 (83723|0,83826|1) - swap places? if i see your consistency, you're supposed to diminish this jacking - 01:23:620 (83620|0,83723|0) - . Refer - 01:20:333 (80333|2,80435|1) - 01:21:976 (81976|3,82079|2) - 01:25:264 (85264|3,85367|2) - and so on Done

01:29:785 (89785|0,90915|2) - between these notes. how about
https://puu.sh/uskFN/58b924ae4d.jpg
i see your jack is kinda inconsistent currently. sometimes you do jack before chord ( - 01:30:093 (90093|1,90196|2,90196|1,90196|3) - 01:30:298 (90298|0,90401|0,90401|1) - ) and suddenly you go jack after chords ( - 01:30:812 (90812|3,90812|2,90915|2) - )which is quite make me confused xd fixed

01:31:634 (91634|1,91737|0,91839|1) - 1|2|4 sounds more reasonable since - 01:31:737 (91737|0,91839|0) - doesnt correlate with pitch anyways Changed

01:44:168 (104168|3) - ho 1/16 streams
sounds fine since the BPM is quite low Yep, playable

[Hiranaka #1]

01:51:463 - missing a double for consistency pattern i presume?

01:54:750 (114750|2) - double? i mean, if i look at your patterning at in the earlier part of yours, you seem to emphasize almost anything with double but for some reason you just left it with a single notes which i cant really recall why?
some part sounds similar so i wont tell anymore

02:13:038 (133038|0,133089|1,133141|2,133192|3,133244|0,133295|1,133346|2,133398|3) - doesnt seem to be 1/8 to me :/ they're more like 1/6

02:35:641 (155641|2,155744|3) - swap places this. match the jacking consistency with - 02:35:744 (155744|1,155846|1,155949|3,156052|3,156154|0,156257|0) -

02:53:723 (173723|0,173826|0,173928|3,173928|0,174031|3,174134|3) - i'm actually not against this jumpstream but this is the most uncomfortable jumpstream that could make players thrown off easily xd. also why the ending is different? - 02:55:059 (175059|0,175059|1,175110|2,175161|3,175161|0,175213|2,175264|1,175264|0) -
the alternative could be
https://puu.sh/usm09/dff04eae12.jpg

[Charge #2]

03:20:059 (200059|1,200196|3,200333|0,200470|3,200607|2) - ah kinda sad you didnt put the dense stream since the stream noise still continuing Added 1/6

04:59:168 (299168|2,299220|3,299271|2,299322|3) - sounds to be heavy on the right side. might want to spread them out Changed to 1 and 4

[Hiranaka #2]

06:13:860 (373860|0,373886|1,373911|2,373937|3) - the stream doesnt seem to be audible or rather "too fast to get noticed". so maybe a simple LN would do

GL o/
Thank you very much for the mod. Hiranaka will response for his parts.
Abraxos
via pm

CHARGE

00:26:035 - 00:26:086 - 00:26:137 - whyd you skip these?
itll still work without the triple
dont see anything wrong with this

00:29:271 - drum sound thing here

00:29:374 (29374|2,29374|1,29476|0,29579|1,29682|2) - i think you can differentiate between the wub wubs and the percussion by having these be
jacks
its all about the nuances in the music and how you choose to portray them - having everything be just plain old streams will not cut it

00:29:785 - 00:30:093 - 00:30:401 - doubles here follow the snare
00:29:887 (29887|2,29990|3,30196|2,30298|3) - repeated patterning for the repeated percussion sounds

i wont be mentioning this much unless its really blatant to me, so its up to you to decide on how to apply things like this

00:32:815 - 00:32:918 - 00:33:021 - the central wub sounds are on 1/8s here
these are a little bit more complex
im sure you have to edit the SVs for this pattern

00:32:764 - left hand side 1212s follows the percussion
00:32:815 (32815|3,32918|3,33021|3) - jack on the right hand side follows the wub
00:33:226 - also another wub sound

00:33:072 (33072|2,33072|0,33072|1) - id highly recommend you change this to a double to accommodate for such a pattern

00:33:278 (33278|1,33381|2) - diff pitch from 00:33:689 (33689|1,33791|2) - so pls switch

00:34:511 - why is this only a double - 00:31:223 - this is at a lower pitch and yet its still a triple so explain the double

00:35:846 - 00:39:134 - note

00:36:052 - this should be where you employ the 2[23]3 pattern, wubs increase in intensity every 1/4 tick and the 2[23]3 pattern includes not only shows that but also includes the percussion

00:39:339 (39339|2,39442|2) - jack is out of place; youre jacking the 00:39:339 - background bass with the 00:39:442 (39442|2) - airhorn like sound and it doesnt work
lessons on emphasis and how you execute them bla h balhbsd


00:39:545 - note here for the bass
00:39:339 (39339|2,39442|2) - jacked on the note rather than the LN for reason stated outside of box
jacks are on the same hand because the airhorn sound creates a sense of crampness and reduction in space for other elements of music to take place and having them be on the same hand does that thing

00:39:750 (39750|2,39853|1,39956|3) - the bzzt bzzt watery sound in the music is on 1/3 my friend

00:42:524 (42524|2) - LN extending past 00:42:935 - makes no sense, the wubbb ends right at 00:42:935 - and the synth in the music too staggers at 00:42:935 -
00:41:086 (41086|0) - what is this LN doing ending at such an awkward place like 00:43:346 -
id rather you cut all the LNs off at 00:42:935 - and focus on actually emphasizing the sst sst sounds in the music rather than have them as a side dish amongst the LNs

00:45:812 (45812|1) - same thing as above, just remove the LN here altogether and focus on whats important in the music

00:49:100 (49100|3) - same principle, wub changes and synth staggers at 00:49:511 -

00:50:949 (50949|1) - keep consistency with the ends of the LNs here, end this at 00:52:387 - so they all are pretty predictable for the player since theyre on 1/1s

00:52:798 (52798|0,52850|1,52901|0,52952|1,53004|3,53081|0,53132|3,53209|1,53363|1) - i really dont recommend using too many 1/8 LNs, theyve been overused and absued by so many newbie mappers that theyre now just hallmarks of failed attempts and theyre ass to read on certain skins
also theyre 1/6s btw
00:51:771 (51771|2) - i also dont recommend extending the LNs into the wobbly pitches of the synths here, end it at 00:52:800 - and youd have way more space to work on emphasizing the wobbles in the pitches

00:53:620 - this section looks like a mess
00:54:545 - no note but 00:54:956 - note?
a little insight here - 00:54:545 - theres actually a drawn out wub lasting from there till 00:54:579 - (on 1/3s or 1/12s whichever you prefer) where it gets the most prominent
id rather you skip over that wub altogether and go for

00:56:702 (56702|0,56805|0) - if you emphasized on the twings in the music here why not
00:56:908 (56908|3,56908|2,57216|0) - 00:57:524 (57524|2) - do something about these parts too?

00:57:935 (57935|0,58244|0) - the emphasis here isnt obvious
00:57:935 (57935|0,57935|2) - people will mistake this chord for a drun/hihat thing and be like hey theres no hihat/drum beat here
something like this might work
the LNs bring attention to the oww oww thing in the music, also somewhat masks the chord in a way such that players will think of it as something separate from beats like 00:58:141 (58141|2,58141|3) -

00:58:141 (58141|3,58141|2,60196|3,60504|3,60812|1) - feel like youre misisng out on emphasizing these too
01:03:689 (63689|2,63791|3,63894|0,63894|1,64100|2,64202|3,64305|0,64305|1) - why the similar patterning?

01:05:076 (65076|3,65230|3,65384|3,65538|3) - feel like you couldve done the rolls better
img
should be much more balanced this way

01:06:771 - start of portion is vastly different from 01:14:990 - here and having them all be jumpstreams is boring as hell
suggestions


01:07:696 (67696|1,67901|1) - stacks here are for the hihats
01:07:387 - jacks for synths
honestly speaking your layering didnt really allow for a lot of variation; if you like to execute such a thing then flipping 01:07:696 (67696|1,67798|0,67901|1) - and 01:08:107 (68107|1,68209|0,68312|0) - is possible

you can transit to another section at 01:09:648 - by using [34]1[23]4[12]

if you gently notice
01:19:922 - jack is after the triple
01:20:230 - jack is before the triple
01:20:744 - jack is after the triple
01:21:565 - jack is after the double
01:21:874 - jack is before the triple
01:22:387 - jack is after the triple
01:23:209 - there isnt even a jack here
01:23:517 - jack is before AND after the triple (surprising turn of events)
01:24:031 - jack is after the triple
i think you get my point, please be more cO N S I S T EN T
img
just stick to this layering, i didnt understand why you varied the jacks so much even though the music is constantly hitting bass on 1/4

01:29:065 (89065|3,89168|3,89271|1,89374|1) - if you listen to the vocals here wouldnt it make more sense to have 01:29:065 - 01:29:168 - 01:29:271 - be in the same column and 01:29:374 - be separate from it?

01:29:682 (89682|2,89785|2) - unintentional jacks are extremely ugly, id rather you just have a double here

01:29:682 (89682|2,89785|2) - the sounds from 01:31:274 (91274|2,91326|1,91377|0) - completely blank out here due to the kick, so 01:31:428 (91428|3,91531|3) - including it in the jack makes no sense. also you had a triple jack on the same hand too before

01:32:661 - no LN for the vocals???

01:33:175 - 01:33:997 - where are the notes?
01:33:278 - 01:33:689 - same sounds, right?
01:33:381 - 01:33:791 - same sounds too?
why the difference in the layering then?
keeping layering consistency isnt hard you know
do the same for the whole section here, i wont be pointing out the inconsistencies through the whole thing for you

01:33:586 - i dont think the deserves to be doubled personally, it helps keep the patterning in check if its a single note and 01:33:689 - 01:33:791 - seems to be the main players in the music to me anyway

PSA

01:39:716 (99716|0,99785|1,99853|0,100127|0,100196|1,100264|0) - one handed trills carry a vastly different effect to the player than 01:39:922 (99922|2,99990|1,100059|2,100333|2,100401|1,100470|2) - two handed trills
img
theres not much space for variation, you decided to double every 1/2 beat so yeah

just make the jumpstream more balanced

01:43:860 (103860|0,103963|0,104065|0) - please do not do this, this is the very same patterning that made me (and quite a lot of players) hate identity part 2; the stacks dont follow any sort of intention to emphasize the music other than to make the jumpstream almost un-jumptrillable (which should BE the intention of placing 1/8 jumpstreams here in the first place, 1/8 jumpstreams on 146 bpm makes for 292 bpm jumpstreams and theyre very very awkward to hit)





light it up my man (lightning)

01:44:990 (104990|0,105041|1) - the streams are supposed to be on 1/6s like at
here
i guess 01:45:093 (105093|2) - can be an LN now

01:45:812 (105812|1,105915|2) - also 1/6s
side note but i think ^^^ works way better as a 212 or 343 trill, sticks with the wobble in the music ya feel me

01:46:223 (106223|2,106223|1) - might be just a personal gripe but the wubs only start to be more obvious after 01:46:326 - soo

01:46:737 - why skip this note?
01:46:942 (106942|3,106942|0,107045|3,107045|0) - is such a thing intentional?
01:47:250 (107250|3,107353|3,107456|3) - triple jack intentional?
why did you
copy paste so blatantly? altough they might be somewhat similar in tone theyre completely different elemnts of wub, at least mirror the patterns

layering suggestion
few points to note:

jumps like [12] and [34] and patterns like [12][1234][34] and similar are much easier to hit since they focus mainly on wristjacking, and hence are much less tiring
the patterns that arent listed above will definitely fall into the tiring category, and its really up to you to decide when and how you are going to execute them

perhaps the jackstream doesnt have to be continuous, you certainly can give a couple of breaks here and there (mostly at points like 01:47:559 - 01:48:381 - since the music focuses on the sets of synths 01:47:661 (107661|0,107661|1,107764|3,107764|2,107867|3,107867|1,107867|0,107970|2,108072|1,108072|3,108175|2,108175|0,108278|2,108278|3,108278|1,108278|0) - such as this one)

jacks can most certainly be regulated too, just make sure that they fall on/emphasize the things in the music that are a)obvious and b)something you want to emphasize

taking this part for example, 01:59:374 -



first measure opts for doubling 1/2s, music seems pretty hollow there so such a layering lends that
second measure everyting is jacked, followng the dun dun sound in the music
third measure the red and blue tick chords arent jack due to the woosh, also gives players a little break

its something like this that gives the chart a baseline to work on (i.e. vary the patterns as necessary, etc.), as of now your layering seems a litlte bit erratic - though i do see some form of emphasis here and there, it isnt as consistent as the example i gave above. (though the above example can be a bit more balanced but whatever its to illustrate a point)

02:11:035 (131035|0,131086|1,131137|2,131189|3) - is something like this rankable now? if so please tell me i have something that im aiming for ranked that uses a handful of notes that emphasize on wubs like this

02:11:291 (131291|1,131394|2,131497|3,131600|3,131702|2,131805|1,131908|1,132011|2,132216|1,132319|2,132422|1) - these are the wrong snaps my man
snaps
i might be wrong with the last note, please check it carefully

02:12:113 (132113|3,132216|3) - also thisjack is weird, combining the bass and the synth together like this is odd and out of place imo

02:12:627 (132627|3,132678|2,132730|1,132781|0) - im pretty sure camellia isnt as sloppy as to stick together 1/8s in such a broken way, this is (somewhat) 1/6 but i think the best option is to follow the sst sst sounds? (i dont know what to call them) in the music

02:14:168 (134168|0) - i really dont get why people like to limit themselves to 3 keys so much, i mean like if you want to chart 3k so much why not just do it
i feel like youve lost so much you can do just by letting the LN slip in; such a thing works for 7k because they have well 3 keys more to use

ok im stopping here its 11:23 pm


02:15:401 - stopped here


ill continue the mod in a separate post tomorrow, kds (or not) idk i dont really mind
Hiranaka

CHARGE wrote:

Rivals_7 wrote:

yo o/

1|2|3|4

[Charge #1]

00:39:648 (39648|3) - consider moving it to 2? got the emphasis more correctly imo Moved

00:40:367 (40367|1) - move to 3. notice that - 00:40:264 (40264|3,40264|1) - you using a split double for this kind of noise. this - 00:40:367 (40367|1,40367|0) - one is practically the same so it'll make sense if you do it similarly Moved

00:53:261 (53261|0) - there's 2 pitch here? not sure but... uhhh I hear only 1 pitch

01:18:689 (78689|0,78791|0) - dont think this is should be stacked while the others like - 01:17:867 (77867|1,77970|0) - doesnt stacked. even tho the instruments contain the same noise It is stacked cuz of vocals at that part

01:19:305 (79305|2) - doesnt seem emphasizing anything important in the music so i'll just recommend to remove it Removed

01:20:024 (80024|1,80127|2,80230|3,80435|1,80538|0) - i thought you're gonna jacking this all the way since you seem to focusing the maps with jack-oriented-patterning after all added some jacks

01:23:723 (83723|0,83826|1) - swap places? if i see your consistency, you're supposed to diminish this jacking - 01:23:620 (83620|0,83723|0) - . Refer - 01:20:333 (80333|2,80435|1) - 01:21:976 (81976|3,82079|2) - 01:25:264 (85264|3,85367|2) - and so on Done

01:29:785 (89785|0,90915|2) - between these notes. how about
https://puu.sh/uskFN/58b924ae4d.jpg
i see your jack is kinda inconsistent currently. sometimes you do jack before chord ( - 01:30:093 (90093|1,90196|2,90196|1,90196|3) - 01:30:298 (90298|0,90401|0,90401|1) - ) and suddenly you go jack after chords ( - 01:30:812 (90812|3,90812|2,90915|2) - )which is quite make me confused xd fixed

01:31:634 (91634|1,91737|0,91839|1) - 1|2|4 sounds more reasonable since - 01:31:737 (91737|0,91839|0) - doesnt correlate with pitch anyways Changed

01:44:168 (104168|3) - ho 1/16 streams
sounds fine since the BPM is quite low Yep, playable

[Hiranaka #1]

01:51:463 - missing a double for consistency pattern i presume? Added

01:54:750 (114750|2) - double? i mean, if i look at your patterning at in the earlier part of yours, you seem to emphasize almost anything with double but for some reason you just left it with a single notes which i cant really recall why?
some part sounds similar so i wont tell anymore Fixed

02:13:038 (133038|0,133089|1,133141|2,133192|3,133244|0,133295|1,133346|2,133398|3) - doesnt seem to be 1/8 to me :/ they're more like 1/6 Rejected. Sounds like 1/8 to me

02:35:641 (155641|2,155744|3) - swap places this. match the jacking consistency with - 02:35:744 (155744|1,155846|1,155949|3,156052|3,156154|0,156257|0) - Fixed

02:53:723 (173723|0,173826|0,173928|3,173928|0,174031|3,174134|3) - i'm actually not against this jumpstream but this is the most uncomfortable jumpstream that could make players thrown off easily xd. also why the ending is different? - 02:55:059 (175059|0,175059|1,175110|2,175161|3,175161|0,175213|2,175264|1,175264|0) -
the alternative could be
https://puu.sh/usm09/dff04eae12.jpg Changed whole jumpstream

[Charge #2]

03:20:059 (200059|1,200196|3,200333|0,200470|3,200607|2) - ah kinda sad you didnt put the dense stream since the stream noise still continuing Added 1/6

04:59:168 (299168|2,299220|3,299271|2,299322|3) - sounds to be heavy on the right side. might want to spread them out Changed to 1 and 4

[Hiranaka #2]

06:13:860 (373860|0,373886|1,373911|2,373937|3) - the stream doesnt seem to be audible or rather "too fast to get noticed". so maybe a simple LN would do Changed to LN

GL o/
Thank you very much for the mod. Hiranaka will response for his parts.
Thank you for your mod :D
Hiranaka

Abraxos wrote:

via pm

CHARGE

00:26:035 - 00:26:086 - 00:26:137 - whyd you skip these?
itll still work without the triple
dont see anything wrong with this

00:29:271 - drum sound thing here

00:29:374 (29374|2,29374|1,29476|0,29579|1,29682|2) - i think you can differentiate between the wub wubs and the percussion by having these be
jacks
its all about the nuances in the music and how you choose to portray them - having everything be just plain old streams will not cut it

00:29:785 - 00:30:093 - 00:30:401 - doubles here follow the snare
00:29:887 (29887|2,29990|3,30196|2,30298|3) - repeated patterning for the repeated percussion sounds

i wont be mentioning this much unless its really blatant to me, so its up to you to decide on how to apply things like this

00:32:815 - 00:32:918 - 00:33:021 - the central wub sounds are on 1/8s here
these are a little bit more complex
im sure you have to edit the SVs for this pattern

00:32:764 - left hand side 1212s follows the percussion
00:32:815 (32815|3,32918|3,33021|3) - jack on the right hand side follows the wub
00:33:226 - also another wub sound

00:33:072 (33072|2,33072|0,33072|1) - id highly recommend you change this to a double to accommodate for such a pattern

00:33:278 (33278|1,33381|2) - diff pitch from 00:33:689 (33689|1,33791|2) - so pls switch

00:34:511 - why is this only a double - 00:31:223 - this is at a lower pitch and yet its still a triple so explain the double

00:35:846 - 00:39:134 - note

00:36:052 - this should be where you employ the 2[23]3 pattern, wubs increase in intensity every 1/4 tick and the 2[23]3 pattern includes not only shows that but also includes the percussion

00:39:339 (39339|2,39442|2) - jack is out of place; youre jacking the 00:39:339 - background bass with the 00:39:442 (39442|2) - airhorn like sound and it doesnt work
lessons on emphasis and how you execute them bla h balhbsd


00:39:545 - note here for the bass
00:39:339 (39339|2,39442|2) - jacked on the note rather than the LN for reason stated outside of box
jacks are on the same hand because the airhorn sound creates a sense of crampness and reduction in space for other elements of music to take place and having them be on the same hand does that thing

00:39:750 (39750|2,39853|1,39956|3) - the bzzt bzzt watery sound in the music is on 1/3 my friend

00:42:524 (42524|2) - LN extending past 00:42:935 - makes no sense, the wubbb ends right at 00:42:935 - and the synth in the music too staggers at 00:42:935 -
00:41:086 (41086|0) - what is this LN doing ending at such an awkward place like 00:43:346 -
id rather you cut all the LNs off at 00:42:935 - and focus on actually emphasizing the sst sst sounds in the music rather than have them as a side dish amongst the LNs

00:45:812 (45812|1) - same thing as above, just remove the LN here altogether and focus on whats important in the music

00:49:100 (49100|3) - same principle, wub changes and synth staggers at 00:49:511 -

00:50:949 (50949|1) - keep consistency with the ends of the LNs here, end this at 00:52:387 - so they all are pretty predictable for the player since theyre on 1/1s

00:52:798 (52798|0,52850|1,52901|0,52952|1,53004|3,53081|0,53132|3,53209|1,53363|1) - i really dont recommend using too many 1/8 LNs, theyve been overused and absued by so many newbie mappers that theyre now just hallmarks of failed attempts and theyre ass to read on certain skins
also theyre 1/6s btw
00:51:771 (51771|2) - i also dont recommend extending the LNs into the wobbly pitches of the synths here, end it at 00:52:800 - and youd have way more space to work on emphasizing the wobbles in the pitches

00:53:620 - this section looks like a mess
00:54:545 - no note but 00:54:956 - note?
a little insight here - 00:54:545 - theres actually a drawn out wub lasting from there till 00:54:579 - (on 1/3s or 1/12s whichever you prefer) where it gets the most prominent
id rather you skip over that wub altogether and go for

00:56:702 (56702|0,56805|0) - if you emphasized on the twings in the music here why not
00:56:908 (56908|3,56908|2,57216|0) - 00:57:524 (57524|2) - do something about these parts too?

00:57:935 (57935|0,58244|0) - the emphasis here isnt obvious
00:57:935 (57935|0,57935|2) - people will mistake this chord for a drun/hihat thing and be like hey theres no hihat/drum beat here
something like this might work
the LNs bring attention to the oww oww thing in the music, also somewhat masks the chord in a way such that players will think of it as something separate from beats like 00:58:141 (58141|2,58141|3) -

00:58:141 (58141|3,58141|2,60196|3,60504|3,60812|1) - feel like youre misisng out on emphasizing these too
01:03:689 (63689|2,63791|3,63894|0,63894|1,64100|2,64202|3,64305|0,64305|1) - why the similar patterning?

01:05:076 (65076|3,65230|3,65384|3,65538|3) - feel like you couldve done the rolls better
img
should be much more balanced this way

01:06:771 - start of portion is vastly different from 01:14:990 - here and having them all be jumpstreams is boring as hell
suggestions


01:07:696 (67696|1,67901|1) - stacks here are for the hihats
01:07:387 - jacks for synths
honestly speaking your layering didnt really allow for a lot of variation; if you like to execute such a thing then flipping 01:07:696 (67696|1,67798|0,67901|1) - and 01:08:107 (68107|1,68209|0,68312|0) - is possible

you can transit to another section at 01:09:648 - by using [34]1[23]4[12]

if you gently notice
01:19:922 - jack is after the triple
01:20:230 - jack is before the triple
01:20:744 - jack is after the triple
01:21:565 - jack is after the double
01:21:874 - jack is before the triple
01:22:387 - jack is after the triple
01:23:209 - there isnt even a jack here
01:23:517 - jack is before AND after the triple (surprising turn of events)
01:24:031 - jack is after the triple
i think you get my point, please be more cO N S I S T EN T
img
just stick to this layering, i didnt understand why you varied the jacks so much even though the music is constantly hitting bass on 1/4

01:29:065 (89065|3,89168|3,89271|1,89374|1) - if you listen to the vocals here wouldnt it make more sense to have 01:29:065 - 01:29:168 - 01:29:271 - be in the same column and 01:29:374 - be separate from it?

01:29:682 (89682|2,89785|2) - unintentional jacks are extremely ugly, id rather you just have a double here

01:29:682 (89682|2,89785|2) - the sounds from 01:31:274 (91274|2,91326|1,91377|0) - completely blank out here due to the kick, so 01:31:428 (91428|3,91531|3) - including it in the jack makes no sense. also you had a triple jack on the same hand too before

01:32:661 - no LN for the vocals???

01:33:175 - 01:33:997 - where are the notes?
01:33:278 - 01:33:689 - same sounds, right?
01:33:381 - 01:33:791 - same sounds too?
why the difference in the layering then?
keeping layering consistency isnt hard you know
do the same for the whole section here, i wont be pointing out the inconsistencies through the whole thing for you

01:33:586 - i dont think the deserves to be doubled personally, it helps keep the patterning in check if its a single note and 01:33:689 - 01:33:791 - seems to be the main players in the music to me anyway

PSA

01:39:716 (99716|0,99785|1,99853|0,100127|0,100196|1,100264|0) - one handed trills carry a vastly different effect to the player than 01:39:922 (99922|2,99990|1,100059|2,100333|2,100401|1,100470|2) - two handed trills
img
theres not much space for variation, you decided to double every 1/2 beat so yeah

just make the jumpstream more balanced

01:43:860 (103860|0,103963|0,104065|0) - please do not do this, this is the very same patterning that made me (and quite a lot of players) hate identity part 2; the stacks dont follow any sort of intention to emphasize the music other than to make the jumpstream almost un-jumptrillable (which should BE the intention of placing 1/8 jumpstreams here in the first place, 1/8 jumpstreams on 146 bpm makes for 292 bpm jumpstreams and theyre very very awkward to hit)





light it up my man (lightning) LOL

01:44:990 (104990|0,105041|1) - the streams are supposed to be on 1/6s like at Added
here
i guess 01:45:093 (105093|2) - can be an LN now I think so too sir

01:45:812 (105812|1,105915|2) - also 1/6s Yeah
side note but i think ^^^ works way better as a 212 or 343 trill, sticks with the wobble in the music ya feel me Screenshot would have been nice here. I cant imagine it tbh :(

01:46:223 (106223|2,106223|1) - might be just a personal gripe but the wubs only start to be more obvious after 01:46:326 - soo Rejected

01:46:737 - why skip this note? Good question
01:46:942 (106942|3,106942|0,107045|3,107045|0) - is such a thing intentional? Nope it's not. Changed that
01:47:250 (107250|3,107353|3,107456|3) - triple jack intentional? No. Was a mistake
why did you
copy paste so blatantly? altough they might be somewhat similar in tone theyre completely different elemnts of wub, at least mirror the patterns That's by accident. Did not copy that

layering suggestion
few points to note:

jumps like [12] and [34] and patterns like [12][1234][34] and similar are much easier to hit since they focus mainly on wristjacking, and hence are much less tiring
the patterns that arent listed above will definitely fall into the tiring category, and its really up to you to decide when and how you are going to execute them

perhaps the jackstream doesnt have to be continuous, you certainly can give a couple of breaks here and there (mostly at points like 01:47:559 - 01:48:381 - since the music focuses on the sets of synths 01:47:661 (107661|0,107661|1,107764|3,107764|2,107867|3,107867|1,107867|0,107970|2,108072|1,108072|3,108175|2,108175|0,108278|2,108278|3,108278|1,108278|0) - such as this one)

jacks can most certainly be regulated too, just make sure that they fall on/emphasize the things in the music that are a)obvious and b)something you want to emphasize

taking this part for example, 01:59:374 -



first measure opts for doubling 1/2s, music seems pretty hollow there so such a layering lends that
second measure everyting is jacked, followng the dun dun sound in the music
third measure the red and blue tick chords arent jack due to the woosh, also gives players a little break

its something like this that gives the chart a baseline to work on (i.e. vary the patterns as necessary, etc.), as of now your layering seems a litlte bit erratic - though i do see some form of emphasis here and there, it isnt as consistent as the example i gave above. (though the above example can be a bit more balanced but whatever its to illustrate a point)I'm kinda feling like a bad mapper now

02:11:035 (131035|0,131086|1,131137|2,131189|3) - is something like this rankable now? if so please tell me i have something that im aiming for ranked that uses a handful of notes that emphasize on wubs like this Changed

02:11:291 (131291|1,131394|2,131497|3,131600|3,131702|2,131805|1,131908|1,132011|2,132216|1,132319|2,132422|1) - these are the wrong snaps my man
snaps
i might be wrong with the last note, please check it carefully Last note is fine

02:12:113 (132113|3,132216|3) - also thisjack is weird, combining the bass and the synth together like this is odd and out of place imo Moved

02:12:627 (132627|3,132678|2,132730|1,132781|0) - im pretty sure camellia isnt as sloppy as to stick together 1/8s in such a broken way, this is (somewhat) 1/6 but i think the best option is to follow the sst sst sounds? (i dont know what to call them) in the music I don't know man. It's sounds 1/8 to me. Maybe it's because i'm like 30h awake now. Just gonna let it like it is for now

02:14:168 (134168|0) - i really dont get why people like to limit themselves to 3 keys so much, i mean like if you want to chart 3k so much why not just do it
i feel like youve lost so much you can do just by letting the LN slip in; such a thing works for 7k because they have well 3 keys more to use

ok im stopping here its 11:23 pm


02:15:401 - stopped here


ill continue the mod in a separate post tomorrow, kds (or not) idk i dont really mind
I'm pretty sure you put a lot of effort into this mod but your layering suggestion just blow my brain. Maybe i'm just to tired. ANYWAY thank you for your mod man. Gonna be waiting for the rest of it :)
Topic Starter
Wadu

Abraxos wrote:

via pm

CHARGE

00:26:035 - 00:26:086 - 00:26:137 - whyd you skip these? added
itll still work without the triple
dont see anything wrong with this

00:29:271 - drum sound thing here added

00:29:374 (29374|2,29374|1,29476|0,29579|1,29682|2) - i think you can differentiate between the wub wubs and the percussion by having these be
jacks
its all about the nuances in the music and how you choose to portray them - having everything be just plain old streams will not cut it done

00:29:785 - 00:30:093 - 00:30:401 - doubles here follow the snare already doubled
00:29:887 (29887|2,29990|3,30196|2,30298|3) - repeated patterning for the repeated percussion sounds

i wont be mentioning this much unless its really blatant to me, so its up to you to decide on how to apply things like this

00:32:815 - 00:32:918 - 00:33:021 - the central wub sounds are on 1/8s here added
these are a little bit more complex
im sure you have to edit the SVs for this pattern

00:32:764 - left hand side 1212s follows the percussion
00:32:815 (32815|3,32918|3,33021|3) - jack on the right hand side follows the wub added
00:33:226 - also another wub sound added

00:33:072 (33072|2,33072|0,33072|1) - id highly recommend you change this to a double to accommodate for such a pattern changed

00:33:278 (33278|1,33381|2) - diff pitch from 00:33:689 (33689|1,33791|2) - so pls switch changed

00:34:511 - why is this only a double - 00:31:223 - this is at a lower pitch and yet its still a triple so explain the double changed to trple

00:35:846 - changed

00:39:134 - note i dont hear a sound

00:36:052 - this should be where you employ the 2[23]3 pattern, wubs increase in intensity every 1/4 tick and the 2[23]3 pattern includes not only shows that but also includes the percussion could you explain?

00:39:339 (39339|2,39442|2) - jack is out of place; youre jacking the 00:39:339 - background bass with the 00:39:442 (39442|2) - airhorn like sound and it doesnt work changed
lessons on emphasis and how you execute them bla h balhbsd


00:39:545 - note here for the bass
00:39:339 (39339|2,39442|2) - jacked on the note rather than the LN for reason stated outside of box
jacks are on the same hand because the airhorn sound creates a sense of crampness and reduction in space for other elements of music to take place and having them be on the same hand does that thing

00:39:750 (39750|2,39853|1,39956|3) - the bzzt bzzt watery sound in the music is on 1/3 my friend changed

00:42:524 (42524|2) - LN extending past 00:42:935 - makes no sense, the wubbb ends right at 00:42:935 - and the synth in the music too staggers at 00:42:935 - changed
00:41:086 (41086|0) - what is this LN doing ending at such an awkward place like 00:43:346 - changed
id rather you cut all the LNs off at 00:42:935 - and focus on actually emphasizing the sst sst sounds in the music rather than have them as a side dish amongst the LNs changed

00:45:812 (45812|1) - same thing as above, just remove the LN here altogether and focus on whats important in the music changed

00:49:100 (49100|3) - same principle, wub changes and synth staggers at 00:49:511 - changed

00:50:949 (50949|1) - keep consistency with the ends of the LNs here, end this at 00:52:387 - so they all are pretty predictable for the player since theyre on 1/1s changed

00:52:798 (52798|0,52850|1,52901|0,52952|1,53004|3,53081|0,53132|3,53209|1,53363|1) - i really dont recommend using too many 1/8 LNs, theyve been overused and absued by so many newbie mappers that theyre now just hallmarks of failed attempts and theyre ass to read on certain skins
also theyre 1/6s btw changed
00:51:771 (51771|2) - i also dont recommend extending the LNs into the wobbly pitches of the synths here, end it at 00:52:800 - and youd have way more space to work on emphasizing the wobbles in the pitches changed

00:53:620 - this section looks like a mess
00:54:545 - no note but 00:54:956 - note? can hear sound there
a little insight here - 00:54:545 - theres actually a drawn out wub lasting from there till 00:54:579 - (on 1/3s or 1/12s whichever you prefer) where it gets the most prominent
id rather you skip over that wub altogether and go for

00:56:702 (56702|0,56805|0) - if you emphasized on the twings in the music here why not
00:56:908 (56908|3,56908|2,57216|0) - 00:57:524 (57524|2) - do something about these parts too? jacked at a specific vocal

00:57:935 (57935|0,58244|0) - the emphasis here isnt obvious
00:57:935 (57935|0,57935|2) - people will mistake this chord for a drun/hihat thing and be like hey theres no hihat/drum beat here
something like this might work
the LNs bring attention to the oww oww thing in the music, also somewhat masks the chord in a way such that players will think of it as something separate from beats like 00:58:141 (58141|2,58141|3) - changed

00:58:141 (58141|3,58141|2,60196|3,60504|3,60812|1) - feel like youre misisng out on emphasizing these too
01:03:689 (63689|2,63791|3,63894|0,63894|1,64100|2,64202|3,64305|0,64305|1) - why the similar patterning? changed

01:05:076 (65076|3,65230|3,65384|3,65538|3) - feel like you couldve done the rolls better
img
should be much more balanced this way changed

01:06:771 - start of portion is vastly different from 01:14:990 - here and having them all be jumpstreams is boring as hell
suggestions
updated

01:07:696 (67696|1,67901|1) - stacks here are for the hihats
01:07:387 - jacks for synths
honestly speaking your layering didnt really allow for a lot of variation; if you like to execute such a thing then flipping 01:07:696 (67696|1,67798|0,67901|1) - and 01:08:107 (68107|1,68209|0,68312|0) - is possible

you can transit to another section at 01:09:648 - by using [34]1[23]4[12]

if you gently notice
01:19:922 - jack is after the triple
01:20:230 - jack is before the triple
01:20:744 - jack is after the triple
01:21:565 - jack is after the double
01:21:874 - jack is before the triple
01:22:387 - jack is after the triple
01:23:209 - there isnt even a jack here
01:23:517 - jack is before AND after the triple (surprising turn of events)
01:24:031 - jack is after the triple
i think you get my point, please be more cO N S I S T EN T updated
img
just stick to this layering, i didnt understand why you varied the jacks so much even though the music is constantly hitting bass on 1/4

01:29:065 (89065|3,89168|3,89271|1,89374|1) - if you listen to the vocals here wouldnt it make more sense to have 01:29:065 - 01:29:168 - 01:29:271 - be in the same column and 01:29:374 - be separate from it? changed

01:29:682 (89682|2,89785|2) - unintentional jacks are extremely ugly, id rather you just have a double here changed

01:29:682 (89682|2,89785|2) - the sounds from 01:31:274 (91274|2,91326|1,91377|0) - completely blank out here due to the kick, so 01:31:428 (91428|3,91531|3) - including it in the jack makes no sense. also you had a triple jack on the same hand too before didnt quite get it

01:32:661 - no LN for the vocals??? added

01:33:175 - 01:33:997 - where are the notes? wanted to give a small break there
01:33:278 - 01:33:689 - same sounds, right? first one has snare other doesnt
01:33:381 - 01:33:791 - same sounds too? no, first sound has snare other doesnt
why the difference in the layering then?
keeping layering consistency isnt hard you know
do the same for the whole section here, i wont be pointing out the inconsistencies through the whole thing for you

01:33:586 - i dont think the deserves to be doubled personally, it helps keep the patterning in check if its a single note and 01:33:689 - 01:33:791 - seems to be the main players in the music to me anyway

PSA

01:39:716 (99716|0,99785|1,99853|0,100127|0,100196|1,100264|0) - one handed trills carry a vastly different effect to the player than 01:39:922 changed(99922|2,99990|1,100059|2,100333|2,100401|1,100470|2) - two handed trills changed
img
theres not much space for variation, you decided to double every 1/2 beat so yeah

just make the jumpstream more balanced

01:43:860 (103860|0,103963|0,104065|0) - please do not do this, this is the very same patterning that made me (and quite a lot of players) hate identity part 2; the stacks dont follow any sort of intention to emphasize the music other than to make the jumpstream almost un-jumptrillable (which should BE the intention of placing 1/8 jumpstreams here in the first place, 1/8 jumpstreams on 146 bpm makes for 292 bpm jumpstreams and theyre very very awkward to hit)
pretty playable & spammable imho





light it up my man (lightning)

01:44:990 (104990|0,105041|1) - the streams are supposed to be on 1/6s like at
here
i guess 01:45:093 (105093|2) - can be an LN now

01:45:812 (105812|1,105915|2) - also 1/6s
side note but i think ^^^ works way better as a 212 or 343 trill, sticks with the wobble in the music ya feel me

01:46:223 (106223|2,106223|1) - might be just a personal gripe but the wubs only start to be more obvious after 01:46:326 - soo

01:46:737 - why skip this note?
01:46:942 (106942|3,106942|0,107045|3,107045|0) - is such a thing intentional?
01:47:250 (107250|3,107353|3,107456|3) - triple jack intentional?
why did you
copy paste so blatantly? altough they might be somewhat similar in tone theyre completely different elemnts of wub, at least mirror the patterns

layering suggestion
few points to note:

jumps like [12] and [34] and patterns like [12][1234][34] and similar are much easier to hit since they focus mainly on wristjacking, and hence are much less tiring
the patterns that arent listed above will definitely fall into the tiring category, and its really up to you to decide when and how you are going to execute them

perhaps the jackstream doesnt have to be continuous, you certainly can give a couple of breaks here and there (mostly at points like 01:47:559 - 01:48:381 - since the music focuses on the sets of synths 01:47:661 (107661|0,107661|1,107764|3,107764|2,107867|3,107867|1,107867|0,107970|2,108072|1,108072|3,108175|2,108175|0,108278|2,108278|3,108278|1,108278|0) - such as this one)

jacks can most certainly be regulated too, just make sure that they fall on/emphasize the things in the music that are a)obvious and b)something you want to emphasize

taking this part for example, 01:59:374 -



first measure opts for doubling 1/2s, music seems pretty hollow there so such a layering lends that
second measure everyting is jacked, followng the dun dun sound in the music
third measure the red and blue tick chords arent jack due to the woosh, also gives players a little break

its something like this that gives the chart a baseline to work on (i.e. vary the patterns as necessary, etc.), as of now your layering seems a litlte bit erratic - though i do see some form of emphasis here and there, it isnt as consistent as the example i gave above. (though the above example can be a bit more balanced but whatever its to illustrate a point)

02:11:035 (131035|0,131086|1,131137|2,131189|3) - is something like this rankable now? if so please tell me i have something that im aiming for ranked that uses a handful of notes that emphasize on wubs like this

02:11:291 (131291|1,131394|2,131497|3,131600|3,131702|2,131805|1,131908|1,132011|2,132216|1,132319|2,132422|1) - these are the wrong snaps my man
snaps
i might be wrong with the last note, please check it carefully

02:12:113 (132113|3,132216|3) - also thisjack is weird, combining the bass and the synth together like this is odd and out of place imo

02:12:627 (132627|3,132678|2,132730|1,132781|0) - im pretty sure camellia isnt as sloppy as to stick together 1/8s in such a broken way, this is (somewhat) 1/6 but i think the best option is to follow the sst sst sounds? (i dont know what to call them) in the music

02:14:168 (134168|0) - i really dont get why people like to limit themselves to 3 keys so much, i mean like if you want to chart 3k so much why not just do it
i feel like youve lost so much you can do just by letting the LN slip in; such a thing works for 7k because they have well 3 keys more to use

ok im stopping here its 11:23 pm


02:15:401 - stopped here


ill continue the mod in a separate post tomorrow, kds (or not) idk i dont really mind
Thank you for the mod!! i see you really thought through. thank you.
Soul Evans
Soul's Modding
1 / 2 / 3 / 4

General


  1. BPM: Okay
  2. Offset: Okay
  3. AiMod: Okay
  4. Tags: Okay
  5. BG: Okay
  6. Kiai: Okay
  7. Metadata: Okay
  8. Folder’s problem: None
  9. Hitsound: Okay
  10. Timing: Okay
  11. Other: Okay
    CHARGE vs. Hiranaka's Rave[]
  12. 00:32:815 (32815|3,32918|3,33021|3) - I think this jack would be more ideal if it was on the index column (aka 2 or 3)
  13. 00:40:161 (40161|0) - maybe you should move this to one, considering you're only using jacks for the right hand which is quite tiresome
  14. 01:05:024 (65024|2,65076|3,65178|2) - idk mang, maybe you could move 01:04:922 (64922|1) - to 4 and 01:05:024 (65024|2) - to 2
  15. 01:14:785 (74785|0,74887|0) - move this mini jack to 2 and change the patterns around it accordingly, i don't see it fit having two jacks in one column
  16. 01:28:552 (88552|1) - yeah not fond of the pattern, maybe move that note to column 1
  17. 01:44:220 (104220|1,104245|0,104322|1,104348|0,104425|1,104451|0,104528|1,104553|0) - With something that desne, i'd recommend you to CTRL+g
  18. 02:08:517 (128517|1) - maybe move to column 2
  19. 02:16:223 (136223|0,136428|0,136634|0,136839|0,137045|0,137250|0,137456|0,137661|0,137867|0,138072|0,138278|0,138483|0,138689|0,138894|0,139100|0,139305|0,139511|0,139716|0,139922|0) - Man your column 1 is packed lmao
  20. 02:22:798 - i'd recommend you to rearrange your pattern to be like so : http://puu.sh/ut2Kc/6cf796cc10.png
  21. 02:24:442 (144442|3,144545|3,144750|3,144853|3) - you're wearing out your right hand really much with these,move 02:24:442 (144442|3) - to 1
  22. 02:26:805 (146805|3) - Think it would be better to give the right hand a bit of a rest don't you say? move that to column 2
  23. 02:28:963 - You see, a better alternative for your pattern would be : http://puu.sh/ut2Xw/3bbaa082c2.png
  24. 02:30:812 - I thought this might work better than to work up one hand to do all the jacking, you should spread all jacks equally http://puu.sh/ut32V/d20a706ff3.png
  25. 02:34:100 - hmmm : http://puu.sh/ut38X/11c087078c.png
  26. 02:38:928 (158928|0,159031|1,159031|0,159134|1,159339|1,159442|0,159442|1,159545|0) - Don't overwork one hand with jacks please
  27. 02:45:863 - I don't like the way you layered it, it's pretty much un creative but you could do something like this to make up for it: http://puu.sh/ut3ot/7f88e9117e.png
  28. 02:47:970 (167970|3) - Move that to 1 while you
  29. 02:48:072 (168072|3) - move this to 4, i ca consider this as a more balanced way for the jacks to not be that rigid on one hand
  30. 02:50:744 (170744|0,170846|0,170949|0) - You should probably avoid getting 3 note jacks, they are inconsistent and for the most part are in the way of a good transition for notes
  31. 02:51:874 (171874|2,171976|2,172079|2) - Yep, just like this, switch some stuff around to avoid that lol
  32. 02:52:182 - i advise you to note choke one hand is to do this : http://puu.sh/ut3IH/b80e13a567.png
  33. 02:55:059 (175059|0,175161|0,175161|2,175264|2,175264|0,175367|2) - Man, this killed my combo each time i played it lmao, this is probably the best alternative that's less dickish : http://puu.sh/ut3Uw/68e91ded7c.png
  34. 02:56:908 (176908|3,177011|3,177319|3,177422|3,177730|3,177833|3,178038|3,178141|3) - Balance out the jacks by spreading them in each column please
  35. 02:59:168 - you may try to map without any hand biases you know : http://puu.sh/ut48q/9aa54c490b.png
  36. 03:05:333 (185333|1,185435|0,185538|0,185538|1,185641|1,185692|0,185846|1,185898|0,185949|1,186052|1,186052|0,186154|0) - Left hand bias, consider changing
  37. 03:06:257 (186257|2,186360|2,186463|2) - Try avoid 3 note jacks
  38. 03:17:559 - This makes me slightly triggered, jeez : http://puu.sh/ut4rK/86478aa273.png
  39. 03:20:744 - You can change it like this to make it better, i feel like its horrible to hit : http://puu.sh/ut4y5/f8312adfcf.png
  40. 03:47:045 (227045|0) - maybe it would be better if it was on column 1
  41. 04:33:278 (273278|3,273381|3,273483|3) - ehhh, avoid 3 note jacks, i think those are really inconsistent
  42. 04:34:613 (274613|3,274716|3,274819|3,275024|3,275127|3) - Is this intended or? if note switch around to avoid it
  43. 04:44:579 - Man, no words, you should atleast CTRL+G this bit 04:45:247 (285247|3,285273|2,285350|3,285375|2) -
Anyways, goodluck
Abraxos
alright round 2

for future reference if i say [12] it means a chord with notes on column one and two, 1234 is a stream from left to right upwards
the beat snap divisor is always on 1/4 unless explicitly stated otherwise

charge


00:36:052 - this should be where you employ the 2[23]3 pattern, wubs increase in intensity every 1/4 tick and the 2[23]3 pattern includes not only shows that but also includes the percussion could you explain?
theres the upwards shift in wubs lasting from 00:36:052 - to 00:36:257 -


00:53:278 (53278|0,53415|2) - the synths still stagger here on 1/6s so why ignore 00:53:346 - 00:53:483 - 00:53:552 - these?

___________________________________________________________________________________________________________________________________

03:27:319 (207319|2,207319|3,207730|3,207730|0) - why double? the wub in the music is also indecipherable in play
03:28:963 (208963|3,208963|0,209374|3,209374|0) - same applies to these, even more so because 03:30:196 - has a much more decipherable wub thing than those two
id rather you skip past following the wubs altogether, theyre hard to follow

03:37:182 - feel like this is similar in intensity as 03:37:079 - so it should be doubled

03:40:675 (220675|0,220778|0,221805|2,221908|2) - again, no clear distincition as to how or why these are jacks - i can somewhat see from the background synths but its a) not consistent and b) not decipherable in game
for e.g.

03:40:470 (220470|0,220470|1,220572|2,220572|3) - compare this to 03:45:915 (225915|2,225915|3,226018|0,226018|3) - 03:46:839 (226839|3,226839|1,226942|0,226942|2) -
you can argue that theyre subtlely different, but when you dont have the basic backbone of a structure down for how you layer this map how you can argue for anything about it? any offhand excuse will work given how music is always subjective, but im sure no one wants to masquerade their map on a pure basis of """""in tersubjectivity"" - there NEEDS to be a underlying strucutre/backbone to your layering or else everything will falter - emphasis, playability, etc.
i strongly encourage you to look through the entire section again and figure out what to double and what not to double

03:53:826 (233826|3,234031|2,234168|2,234305|2,234442|2) - LN restricts the finger at 03:54:031 (234031|2,234168|2,234305|2,234442|2) - and i feel like 03:54:031 (234031|2,234100|1,234168|2,234237|1,234305|2,234374|1,234442|2) - this sound deserves to be free floating (i.e. no finger restictions and whatever)

03:54:442 - the jacks arent consistent, they go:
Legend: J = jack N = no jack
03:54:442 - J
03:54:545 - N
03:54:648 - J
03:54:750 - N
03:54:853 - J
03:54:956 - N
03:55:059 - J
03:55:161 - N
03:55:264 - N*
03:55:367 - J
03:55:470 - 03:55:572 - 03:55:675 - J*
03:55:778 - N, and so on and so forth with inconsistencies littered throughout

im sure you know what to do by now

quick guide on how to jumpstreams
03:58:483 (238483|2,238552|3,238620|2,238689|3) - 03:59:237 (239237|0,239305|1,239374|0,239648|0,239716|1,239785|0) - 04:00:675 (240675|2,240812|2,240949|2,241086|2) - avoid these unless you are going for rigidity (in which case youre intentionally making things tiring but not in way where everything is unjustified and unbalaned)
yeah thats it making jumpstreams arent that hard

ok so one thing
03:57:730 - 04:01:018 - between these two parts which one is the more intense one?
after answering that, look at your layering and see which one is the denser one, and tell me if it matches with the intensity question above
answers
clearly you know that simple 1/6 streams are much lighter than 1/6 jumpstreams, so ill skip past that bs

04:01:018 - if you look down below youll see a bunch of #### - theres this need to preserve the linearity like as with hiranakas side too so id recommend you use 1/8s rolls here as a step up from the 1/6 jumpstream - in a sense like whatever i did with hiranakas side but without the doubles

references here:


04:02:661 - past this should be 1/6s
04:03:072 - delete the chord here too
04:03:141 (243141|2,243209|1,243278|0,243346|3,243415|1) - should be 1/4s
04:03:620 (243620|0,243757|3,243894|1,244031|2,244168|0) - these detract from the bzzt sound wayyyy too much and is too light especially in this section
04:03:483 - id recomend using similar looking rolls past this point since the percussion is on 1/8s here
04:04:305 - ^^^ applies here too


04:07:079 - theres a synth sound here btw

04:07:593 (247593|2,247696|3,247696|2,247798|0,247798|3,247901|1,247901|0,248004|1) - im sure you can do better than have the jacks be on the same hand for both sets, these play awkwardly; applies for the whole section

04:13:141 (253141|1,253244|3,253963|1) - what warrants these LNs?
also another thing: having LNs be withint these jackstreams makes the jacks even harder to detect and hence can be quite a nightmare to the player, id rather you
a) 04:12:422 (252422|0,252524|0,252833|0,252935|0,253244|0,253346|0) - try not to make jacks all on the same hands every time and
b) make it such that the jacks are obvious to the player i.e. the jacks are note-note not note-longnote %%%%%%%

consistency is your big issue man
04:19:100 - 04:22:387 - 04:23:209 - compare this to 04:12:524 - <<< this occurs more than whatever i listed out, please check yourself

04:24:648 - compare this to 04:27:935 -
i really dont want to get into another circle talking about the jacks again, id have to trust that you can check them yourself

stemming from consistency, theres also issues with expression
04:19:716 (259716|0,259716|1,259819|0,259819|1,260024|3,260024|0,260127|0,260127|3,260230|2,260230|1,260333|1,260333|2) - you made it such that the [12][12] follow the snares here, and thats perfectly fine
yet in 04:20:333 (260333|1,260333|0,260435|3,260435|0,260538|2,260538|3,260641|2,260641|0) - you changed your mind and now theyre suddenly just jackstreams, wihtout any sort of change in music whatsoever

04:33:072 (273072|0,273124|1,273175|0,273226|1,273278|3,273381|3,273432|2,273483|3,273535|2) - these are really rigid and awkward to play, and are out of place given how you most definitely arent going from something rigid here
04:33:586 (273586|0,273586|1,273689|0,273689|1,273791|0,273791|1,273894|1,273894|0) - left hand bias, i think i mentioned it somewhere

04:34:613 (274613|3,274716|3,274819|3) - my points from the %%%%% stand here, please check through this section yourself too
also the LNs are inconsistent too, but right now im too tired to point everything out for you - you can just let the section run through by itself and see whether or not you placed the 1/2s or 1/4s LNs in the right places

04:38:980 (278980|1) - no well defined sound here

04:44:990 (284990|1,284990|0,285059|0,285059|1) - 1/6 jack is terrible to play, also this is on the left hand again?
also you got the snaps wrong - are you using speakers to map? id recommend using earpieces if so, also you can utilise the playback rate on the bottom right hand corner of the screen to slow things down so that theyre much more managable to see
snaps
theres no way to accommodate for the jumptrill, you used the 1/16s so yeah

04:46:994 (286994|3) - think this is on 1/6

04:48:689 - see %%%%
04:54:031 (294031|0,294031|2) - only LN chord in the whole section btw, hope this spurs you to double check the LN placements here too

04:58:654 - what is even going on here?
04:59:065 - not even a note here, 04:58:757 (298757|1,298860|1,298860|0,298963|0) - theres this thing going on
04:58:620 (298620|1,298689|0,298757|1,298757|3,298826|2,298860|1,298860|0,298894|3,298963|0,298963|2,299031|3) - why not just stick to the vocals on 1/4 rather than try to make a mess of polyrhythms?
04:59:476 (299476|3,299476|2) - dont double this, 04:59:220 (299220|3,299271|0,299322|3,299374|0) - these arent doubled, also it makes for a cleaner entry into the next section

04:59:785 (299785|0,299785|1,299887|2,299887|3,299990|1,299990|0,300093|2,300093|3) - you would think that such a sound would deserve jacks but meh

hiranaka

01:45:812 -
_________________________________________________________________________________________________________________________________

comparison of two sets of patterns 02:16:223 -
taking hints from my previous layering suggestion, id highly encourage you to fix the chorus (and everything else, actually) yourself - im sure from this image you can see quite a lot of inconsistencies between the sets of chords just in the first few seconds of the chorus alone soo

02:23:209 (143209|3,143312|3,143312|2,143415|2,143518|3,143620|2,143620|3,143723|2) - look out for where you place the jacks too - be meticulous

02:35:281 (155281|2) - on 1/6 tick before
02:35:487 (155487|2) - also on 1/6 tick before

02:36:360 - dont get why you ignore the variation in the music here

02:41:394 (161394|1,161497|1,161600|1) - be consistent with how you stack the chords

02:42:422 - too much of a step down in intensity here
img
its always good to keep up with the intensities of the patterning before so that the difficulty doesnt curve as wildly

02:46:018 (166018|3,166172|3,166326|3,166480|3,166634|3) - this section isnt rolly enough
rolls
if you want a good example on how to do rolls then look at every single evening chart

02:50:744 (170744|0,170846|0,170949|0,171052|3,171154|3) - this really isnt how you do rolls - the very basis of having 1/8s like this is to represent them as rolls and having things like 02:50:744 (170744|0,170795|1,170846|0) - trills and jacks defeat the purpose of them in the first place

02:51:874 (171874|2,171976|2,172079|2) - intentional?
im going to stop pointing out things like this, from now on you have to comb through the chart and fix these issues yourself - please dont be lazy

03:01:788 (181788|2) - pretty sure the beat here isnt well defined enough for a note, its just mainly two bass beats on 1/4s

03:06:720 (186720|3,187644|1,187747|0,187850|3,187952|2) - also pretty sure there isnt a 1/8 background synth here too

03:09:031 - dont just give up on following the music and place handstreams - utilise whats going on to your advantage - be it jacks that swap hands depending on the pitch/tone of the music or otherwise, dont be afraid to experiment but remember to keep within the boundaries of comfort/intensity you think this section of the music deserves - theres a lot of different ways you couldve approached this section and yet you chose the most bland one which sucks honestly speaking

big timing point
03:17:319 (197319|2,197319|3,197319|0,197456|1,197456|3,197456|0,197559|1,197559|3,197559|2,197661|0,197661|2,197730|1,197730|3,197798|0,197798|2) - if you notice the music here is getting hollower and hollower leading into the rolls and yet the layering seems to remain as dense as before - dont you think that theres a better way to represent that hollow-ing sound in the music?

03:18:072 (198072|1,198072|2) - i dont get why you chorded this

03:18:278 - theres this concept of approximation that you can utilise here, in this case you can represent the bzzt sound from 03:18:278 - to 03:19:922 as 1/8 rolls. the broken 1/12s streams really do not fit with the bzzt sound since a) the bzzt sound is linear throughout but the broken 1/12 streams are not and b) 1/8s play much smoother and also complements the linearity of the bzzt sound but broken 1/12s streams do not really play as smooth, rather they play almost like chords given how you 03:19:100 (199100|2,199202|2,199613|2,199716|2) - stacked them ############

03:20:744 (200744|1,200744|0,200846|0,200846|1,200949|0,200949|1,201052|0,201052|1,201154|1,201154|0) - few things here
a) i dont feel like these beats really warrant triples, especially when they are on 1/4 ticks
b) the bias can be annoying to players who are right hand dominant or otherwise idk
c) you can most definitely do something more balanced than this with just jumps (i.e. [12] [34] or otherwise)

hey i somewhat? see a structure for 05:00:196
just a small thing, 05:01:326 (301326|0,301428|0,301428|1,301531|1) - id rather you limit such things for patterns such as thing but its not a big deal so as long as you keep the whole set of patterns balanced --- check back to my original layering suggestion if you need more help, if you need even MORE help i think im available for you to PM anytime if you do need a few pointers on how to put things

05:01:120 - note here pls
05:01:839 (301839|2,301942|2) - p. sure you never jacked these before till now

05:10:470 (310470|3,310538|3,310812|1,310881|1) - no pls these are cancer
05:10:812 (310812|0,310812|1) - on 1/4 tick before

05:10:812 (310812|1,310812|0) - i suppose you can do with more emphasis for this part?

05:21:052 (321052|2,321154|2,321257|2,321463|2,321565|2,321668|2) - try to avoid this please, theyre like hidden butt rapers
05:21:514 (321514|3) - also this is a ghost note

05:24:853 - honestly speaking i feel like a jumptrill is too intense, if this were to be a roll you can it manipulate such that it becomes lighter past 05:25:675 - which in this case is following the music anyway
reference
something like this


no comment about the ending chords too, should be the same as my suggestions above

05:39:596 (339596|3) - ghost

05:51:154 - feel like a 1/8 roll from 05:51:154 - to 05:51:360 - will work better

05:59:168 (359168|1,359168|2,359271|3,359374|1,359374|3) - same as 06:00:812 (360812|1,360812|2,360915|3,361018|1,361018|3) - ?
also 05:54:339 (354339|1,354442|1) - 05:55:983 (355983|0,356086|0) - 05:57:627 (357627|0,357730|1,357730|0,357833|1) - they all land on the same hand

06:05:435 (365435|3,365435|0,365538|3,365538|0) - intentional?

06:12:165 (372165|2) - pretty sure theres no well defined beat here too

06:13:757 (373757|3,373860|3) - jack intentional?

06:15:658 (375658|0,375684|1,375709|2,375735|3,375761|0,375786|1,375812|3,375812|2) - in comparison with 06:14:579 (374579|3,374605|2,374631|1,374656|0,374682|3,374708|2,374733|1,374759|0) - is wayyyyyy weaker so the first one deserves just LNs imo
06:18:637 (378637|3,378663|2,378689|1) - same as above, should just be an LN

yeah thats all, i probably didnt point out every single consistency issue so youd have to comb through the chart yourself
feel free to pm me about the song, but only after 24 hours from the time this mod is posted
Topic Starter
Wadu

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4

General


  1. BPM: Okay
  2. Offset: Okay
  3. AiMod: Okay
  4. Tags: Okay
  5. BG: Okay
  6. Kiai: Okay
  7. Metadata: Okay
  8. Folder’s problem: None
  9. Hitsound: Okay
  10. Timing: Okay
  11. Other: Okay
    CHARGE vs. Hiranaka's Rave[]
  12. 00:32:815 (32815|3,32918|3,33021|3) - I think this jack would be more ideal if it was on the index column (aka 2 or 3) Applied
  13. 00:40:161 (40161|0) - maybe you should move this to one, considering you're only using jacks for the right hand which is quite tiresome Applied
  14. 01:05:024 (65024|2,65076|3,65178|2) - idk mang, maybe you could move 01:04:922 (64922|1) - to 4 and 01:05:024 (65024|2) - to 2 Applied
  15. 01:14:785 (74785|0,74887|0) - move this mini jack to 2 and change the patterns around it accordingly, i don't see it fit having two jacks in one column Applied
  16. 01:28:552 (88552|1) - yeah not fond of the pattern, maybe move that note to column 1 Applied
  17. 01:44:220 (104220|1,104245|0,104322|1,104348|0,104425|1,104451|0,104528|1,104553|0) - With something that desne, i'd recommend you to CTRL+g Applied
  18. 02:08:517 (128517|1) - maybe move to column 2 Applied
  19. 02:16:223 (136223|0,136428|0,136634|0,136839|0,137045|0,137250|0,137456|0,137661|0,137867|0,138072|0,138278|0,138483|0,138689|0,138894|0,139100|0,139305|0,139511|0,139716|0,139922|0) - Man your column 1 is packed lmao Changed
  20. 02:22:798 - i'd recommend you to rearrange your pattern to be like so : http://puu.sh/ut2Kc/6cf796cc10.png Applied
  21. 02:24:442 (144442|3,144545|3,144750|3,144853|3) - you're wearing out your right hand really much with these,move 02:24:442 (144442|3) - to 1 Applied
  22. 02:26:805 (146805|3) - Think it would be better to give the right hand a bit of a rest don't you say? move that to column 2 Applied
  23. 02:28:963 - You see, a better alternative for your pattern would be : http://puu.sh/ut2Xw/3bbaa082c2.png Applied
  24. 02:30:812 - I thought this might work better than to work up one hand to do all the jacking, you should spread all jacks equally http://puu.sh/ut32V/d20a706ff3.png Applied
  25. 02:34:100 - hmmm : http://puu.sh/ut38X/11c087078c.png Applied
  26. 02:38:928 (158928|0,159031|1,159031|0,159134|1,159339|1,159442|0,159442|1,159545|0) - Don't overwork one hand with jacks please Applied
  27. 02:45:863 - I don't like the way you layered it, it's pretty much un creative but you could do something like this to make up for it: http://puu.sh/ut3ot/7f88e9117e.png Applied
  28. 02:47:970 (167970|3) - Move that to 1 while you Applied
  29. 02:48:072 (168072|3) - move this to 4, i ca consider this as a more balanced way for the jacks to not be that rigid on one hand Applied
  30. 02:50:744 (170744|0,170846|0,170949|0) - You should probably avoid getting 3 note jacks, they are inconsistent and for the most part are in the way of a good transition for notes Applied
  31. 02:51:874 (171874|2,171976|2,172079|2) - Yep, just like this, switch some stuff around to avoid that lol Applied
  32. 02:52:182 - i advise you to note choke one hand is to do this : http://puu.sh/ut3IH/b80e13a567.png Applied
  33. 02:55:059 (175059|0,175161|0,175161|2,175264|2,175264|0,175367|2) - Man, this killed my combo each time i played it lmao, this is probably the best alternative that's less dickish : http://puu.sh/ut3Uw/68e91ded7c.png Applied
  34. 02:56:908 (176908|3,177011|3,177319|3,177422|3,177730|3,177833|3,178038|3,178141|3) - Balance out the jacks by spreading them in each column please Applied
  35. 02:59:168 - you may try to map without any hand biases you know : http://puu.sh/ut48q/9aa54c490b.png Applied
  36. 03:05:333 (185333|1,185435|0,185538|0,185538|1,185641|1,185692|0,185846|1,185898|0,185949|1,186052|1,186052|0,186154|0) - Left hand bias, consider changing Applied
  37. 03:06:257 (186257|2,186360|2,186463|2) - Try avoid 3 note jacks Applied
  38. 03:17:559 - This makes me slightly triggered, jeez : http://puu.sh/ut4rK/86478aa273.png Applied
  39. 03:20:744 - You can change it like this to make it better, i feel like its horrible to hit : http://puu.sh/ut4y5/f8312adfcf.png Applied
  40. 03:47:045 (227045|0) - maybe it would be better if it was on column 1 Applied
  41. 04:33:278 (273278|3,273381|3,273483|3) - ehhh, avoid 3 note jacks, i think those are really inconsistent Applied
  42. 04:34:613 (274613|3,274716|3,274819|3,275024|3,275127|3) - Is this intended or? if note switch around to avoid it Applied
  43. 04:44:579 - Man, no words, you should atleast CTRL+G this bit 04:45:247 (285247|3,285273|2,285350|3,285375|2) - Applied
Anyways, goodluck
Amazing mod, thank you!!
Topic Starter
Wadu

Abraxos wrote:

alright round 2

for future reference if i say [12] it means a chord with notes on column one and two, 1234 is a stream from left to right upwards
the beat snap divisor is always on 1/4 unless explicitly stated otherwise

charge


00:36:052 - this should be where you employ the 2[23]3 pattern, wubs increase in intensity every 1/4 tick and the 2[23]3 pattern includes not only shows that but also includes the percussion could you explain?
theres the upwards shift in wubs lasting from 00:36:052 - to 00:36:257 -
applied

00:53:278 (53278|0,53415|2) - the synths still stagger here on 1/6s so why ignore 00:53:346 - 00:53:483 - 00:53:552 - these?
applied
___________________________________________________________________________________________________________________________________

03:27:319 (207319|2,207319|3,207730|3,207730|0) - why double? the wub in the music is also indecipherable in play applied
03:28:963 (208963|3,208963|0,209374|3,209374|0) - same applies to these, even more so because 03:30:196 - has a much more decipherable wub thing than those two applied
id rather you skip past following the wubs altogether, theyre hard to follow

03:37:182 - feel like this is similar in intensity as 03:37:079 - so it should be doubled applied

03:40:675 (220675|0,220778|0,221805|2,221908|2) - again, no clear distincition as to how or why these are jacks - i can somewhat see from the background synths but its a) not consistent and b) not decipherable in game
for e.g. applied

03:40:470 (220470|0,220470|1,220572|2,220572|3) - compare this to 03:45:915 (225915|2,225915|3,226018|0,226018|3) - 03:46:839 (226839|3,226839|1,226942|0,226942|2) -
you can argue that theyre subtlely different, but when you dont have the basic backbone of a structure down for how you layer this map how you can argue for anything about it? any offhand excuse will work given how music is always subjective, but im sure no one wants to masquerade their map on a pure basis of """""in tersubjectivity"" - there NEEDS to be a underlying strucutre/backbone to your layering or else everything will falter - emphasis, playability, etc.
i strongly encourage you to look through the entire section again and figure out what to double and what not to double applied

03:53:826 (233826|3,234031|2,234168|2,234305|2,234442|2) - LN restricts the finger at 03:54:031 (234031|2,234168|2,234305|2,234442|2) - and i feel like 03:54:031 (234031|2,234100|1,234168|2,234237|1,234305|2,234374|1,234442|2) - this sound deserves to be free floating (i.e. no finger restictions and whatever) applied

03:54:442 - the jacks arent consistent, they go:
Legend: J = jack N = no jack
03:54:442 - J
03:54:545 - N
03:54:648 - J
03:54:750 - N
03:54:853 - J
03:54:956 - N
03:55:059 - J
03:55:161 - N
03:55:264 - N*
03:55:367 - J
03:55:470 - 03:55:572 - 03:55:675 - J*
03:55:778 - N, and so on and so forth with inconsistencies littered throughout

im sure you know what to do by now applied

quick guide on how to jumpstreams
03:58:483 (238483|2,238552|3,238620|2,238689|3) - 03:59:237 (239237|0,239305|1,239374|0,239648|0,239716|1,239785|0) - 04:00:675 (240675|2,240812|2,240949|2,241086|2) - avoid these unless you are going for rigidity (in which case youre intentionally making things tiring but not in way where everything is unjustified and unbalaned)
yeah thats it making jumpstreams arent that hard applied

ok so one thing
03:57:730 - 04:01:018 - between these two parts which one is the more intense one? applied
after answering that, look at your layering and see which one is the denser one, and tell me if it matches with the intensity question above
answers
clearly you know that simple 1/6 streams are much lighter than 1/6 jumpstreams, so ill skip past that bs

04:01:018 - if you look down below youll see a bunch of #### - theres this need to preserve the linearity like as with hiranakas side too so id recommend you use 1/8s rolls here as a step up from the 1/6 jumpstream - in a sense like whatever i did with hiranakas side but without the doubles

references here:


04:02:661 - past this should be 1/6s
04:03:072 - delete the chord here too
04:03:141 (243141|2,243209|1,243278|0,243346|3,243415|1) - should be 1/4s
04:03:620 (243620|0,243757|3,243894|1,244031|2,244168|0) - these detract from the bzzt sound wayyyy too much and is too light especially in this section
04:03:483 - id recomend using similar looking rolls past this point since the percussion is on 1/8s here
04:04:305 - ^^^ applies here too
applied
04:07:079 - theres a synth sound here btw applied

04:07:593 (247593|2,247696|3,247696|2,247798|0,247798|3,247901|1,247901|0,248004|1) - im sure you can do better than have the jacks be on the same hand for both sets, these play awkwardly; applies for the whole section applied

04:13:141 (253141|1,253244|3,253963|1) - what warrants these LNs? applied
also another thing: having LNs be withint these jackstreams makes the jacks even harder to detect and hence can be quite a nightmare to the player, id rather you
a) 04:12:422 (252422|0,252524|0,252833|0,252935|0,253244|0,253346|0) - try not to make jacks all on the same hands every time and applied
b) make it such that the jacks are obvious to the player i.e. the jacks are note-note not note-longnote %%%%%%% will go over all this section soon

consistency is your big issue man
04:19:100 - 04:22:387 - 04:23:209 - compare this to 04:12:524 - <<< this occurs more than whatever i listed out, please check yourself

04:24:648 - compare this to 04:27:935 -
i really dont want to get into another circle talking about the jacks again, id have to trust that you can check them yourself

stemming from consistency, theres also issues with expression
04:19:716 (259716|0,259716|1,259819|0,259819|1,260024|3,260024|0,260127|0,260127|3,260230|2,260230|1,260333|1,260333|2) - you made it such that the [12][12] follow the snares here, and thats perfectly fine
yet in 04:20:333 (260333|1,260333|0,260435|3,260435|0,260538|2,260538|3,260641|2,260641|0) - you changed your mind and now theyre suddenly just jackstreams, wihtout any sort of change in music whatsoever applied

04:33:072 (273072|0,273124|1,273175|0,273226|1,273278|3,273381|3,273432|2,273483|3,273535|2) - these are really rigid and awkward to play, and are out of place given how you most definitely arent going from something rigid here applied
04:33:586 (273586|0,273586|1,273689|0,273689|1,273791|0,273791|1,273894|1,273894|0) - left hand bias, i think i mentioned it somewhere applied

04:34:613 (274613|3,274716|3,274819|3) - my points from the %%%%% stand here, please check through this section yourself too
also the LNs are inconsistent too, but right now im too tired to point everything out for you - you can just let the section run through by itself and see whether or not you placed the 1/2s or 1/4s LNs in the right places

04:38:980 (278980|1) - no well defined sound here removed

04:44:990 (284990|1,284990|0,285059|0,285059|1) - 1/6 jack is terrible to play, also this is on the left hand again?
also you got the snaps wrong - are you using speakers to map? id recommend using earpieces if so, also you can utilise the playback rate on the bottom right hand corner of the screen to slow things down so that theyre much more managable to see
snaps
theres no way to accommodate for the jumptrill, you used the 1/16s so yeah
applied

04:46:994 (286994|3) - think this is on 1/6 applied

04:48:689 - see %%%%
04:54:031 (294031|0,294031|2) - only LN chord in the whole section btw, hope this spurs you to double check the LN placements here too removed

04:58:654 - what is even going on here?
04:59:065 - not even a note here, 04:58:757 (298757|1,298860|1,298860|0,298963|0) - theres this thing going on
04:58:620 (298620|1,298689|0,298757|1,298757|3,298826|2,298860|1,298860|0,298894|3,298963|0,298963|2,299031|3) - why not just stick to the vocals on 1/4 rather than try to make a mess of polyrhythms? applied
04:59:476 (299476|3,299476|2) - dont double this, 04:59:220 (299220|3,299271|0,299322|3,299374|0) - these arent doubled, also it makes for a cleaner entry into the next section applied

04:59:785 (299785|0,299785|1,299887|2,299887|3,299990|1,299990|0,300093|2,300093|3) - you would think that such a sound would deserve jacks but meh
i can hear the sound shifts between left and right
Thanks!!
Hiranaka

Abraxos wrote:

alright round 2

for future reference if i say [12] it means a chord with notes on column one and two, 1234 is a stream from left to right upwards
the beat snap divisor is always on 1/4 unless explicitly stated otherwise

hiranaka

01:45:812 - Changed
_________________________________________________________________________________________________________________________________

comparison of two sets of patterns 02:16:223 -
taking hints from my previous layering suggestion, id highly encourage you to fix the chorus (and everything else, actually) yourself - im sure from this image you can see quite a lot of inconsistencies between the sets of chords just in the first few seconds of the chorus alone soo

02:23:209 (143209|3,143312|3,143312|2,143415|2,143518|3,143620|2,143620|3,143723|2) - look out for where you place the jacks too - be meticulousOk I looked over it and adjusted some things with the jacks

02:35:281 (155281|2) - on 1/6 tick before Fixed
02:35:487 (155487|2) - also on 1/6 tick before Fixed

02:36:360 - dont get why you ignore the variation in the music here

02:41:394 (161394|1,161497|1,161600|1) - be consistent with how you stack the chords

02:42:422 - too much of a step down in intensity here Added jacks like in the example
img
its always good to keep up with the intensities of the patterning before so that the difficulty doesnt curve as wildly

02:46:018 (166018|3,166172|3,166326|3,166480|3,166634|3) - this section isnt rolly enough Adjusted that
rolls
if you want a good example on how to do rolls then look at every single evening chart

02:50:744 (170744|0,170846|0,170949|0,171052|3,171154|3) - this really isnt how you do rolls - the very basis of having 1/8s like this is to represent them as rolls and having things like 02:50:744 (170744|0,170795|1,170846|0) - trills and jacks defeat the purpose of them in the first place

02:51:874 (171874|2,171976|2,172079|2) - intentional? Fixed
im going to stop pointing out things like this, from now on you have to comb through the chart and fix these issues yourself - please dont be lazy

03:01:788 (181788|2) - pretty sure the beat here isnt well defined enough for a note, its just mainly two bass beats on 1/4s Fixed

03:06:720 (186720|3,187644|1,187747|0,187850|3,187952|2) - also pretty sure there isnt a 1/8 background synth here too

03:09:031 - dont just give up on following the music and place handstreams - utilise whats going on to your advantage - be it jacks that swap hands depending on the pitch/tone of the music or otherwise, dont be afraid to experiment but remember to keep within the boundaries of comfort/intensity you think this section of the music deserves - theres a lot of different ways you couldve approached this section and yet you chose the most bland one which sucks honestly speaking

big timing point
03:17:319 (197319|2,197319|3,197319|0,197456|1,197456|3,197456|0,197559|1,197559|3,197559|2,197661|0,197661|2,197730|1,197730|3,197798|0,197798|2) - if you notice the music here is getting hollower and hollower leading into the rolls and yet the layering seems to remain as dense as before - dont you think that theres a better way to represent that hollow-ing sound in the music?

03:18:072 (198072|1,198072|2) - i dont get why you chorded this Fixed

03:18:278 - theres this concept of approximation that you can utilise here, in this case you can represent the bzzt sound from 03:18:278 - to 03:19:922 as 1/8 rolls. the broken 1/12s streams really do not fit with the bzzt sound since a) the bzzt sound is linear throughout but the broken 1/12 streams are not and b) 1/8s play much smoother and also complements the linearity of the bzzt sound but broken 1/12s streams do not really play as smooth, rather they play almost like chords given how you 03:19:100 (199100|2,199202|2,199613|2,199716|2) - stacked them ############Fixed

03:20:744 (200744|1,200744|0,200846|0,200846|1,200949|0,200949|1,201052|0,201052|1,201154|1,201154|0) - few things here
a) i dont feel like these beats really warrant triples, especially when they are on 1/4 ticks
b) the bias can be annoying to players who are right hand dominant or otherwise idk
c) you can most definitely do something more balanced than this with just jumps (i.e. [12] [34] or otherwise) Adjusted

hey i somewhat? see a structure for 05:00:196
just a small thing, 05:01:326 (301326|0,301428|0,301428|1,301531|1) - id rather you limit such things for patterns such as thing but its not a big deal so as long as you keep the whole set of patterns balanced --- check back to my original layering suggestion if you need more help, if you need even MORE help i think im available for you to PM anytime if you do need a few pointers on how to put things Updated Pattern

05:01:120 - note here pls Don't hear any sound
05:01:839 (301839|2,301942|2) - p. sure you never jacked these before till now Fixed

05:10:470 (310470|3,310538|3,310812|1,310881|1) - no pls these are cancer Remapped that part
05:10:812 (310812|0,310812|1) - on 1/4 tick before Fixed

05:10:812 (310812|1,310812|0) - i suppose you can do with more emphasis for this part?

05:21:052 (321052|2,321154|2,321257|2,321463|2,321565|2,321668|2) - try to avoid this please, theyre like hidden butt rapers Fixed
05:21:514 (321514|3) - also this is a ghost note Removed

05:24:853 - honestly speaking i feel like a jumptrill is too intense, if this were to be a roll you can it manipulate such that it becomes lighter past 05:25:675 - which in this case is following the music anyway Adjusted
reference
something like this


no comment about the ending chords too, should be the same as my suggestions above

05:39:596 (339596|3) - ghost Removed

05:51:154 - feel like a 1/8 roll from 05:51:154 - to 05:51:360 - will work better I don't think so

05:59:168 (359168|1,359168|2,359271|3,359374|1,359374|3) - same as 06:00:812 (360812|1,360812|2,360915|3,361018|1,361018|3) - ?
also 05:54:339 (354339|1,354442|1) - 05:55:983 (355983|0,356086|0) - 05:57:627 (357627|0,357730|1,357730|0,357833|1) - they all land on the same hand Fixed

06:05:435 (365435|3,365435|0,365538|3,365538|0) - intentional? Fixed

06:12:165 (372165|2) - pretty sure theres no well defined beat here too Fixed

06:13:757 (373757|3,373860|3) - jack intentional? Fixed

06:15:658 (375658|0,375684|1,375709|2,375735|3,375761|0,375786|1,375812|3,375812|2) - in comparison with 06:14:579 (374579|3,374605|2,374631|1,374656|0,374682|3,374708|2,374733|1,374759|0) - is wayyyyyy weaker so the first one deserves just LNs imo Fixed
06:18:637 (378637|3,378663|2,378689|1) - same as above, should just be an LN Fixed


yeah thats all, i probably didnt point out every single consistency issue so youd have to comb through the chart yourself
feel free to pm me about the song, but only after 24 hours from the time this mod is posted
Thanks for your mod man! It was a lot of help :)
Koibenii
Hi! Mod coming thru o/

[General]
I would suggest to lower the HP value to 8.5 to 8.7 since missing the first part of the jacks makes me miss the whole part resulting in me failing or im just that noob

[Mod]
00:17:456 - shouldn't you start the LNs here? idk feels more appropriate imo
00:26:805 (26805|2) - move to [2]? feels awkward to hit this note imo
00:59:990 - aren't you missing the whistle hitsound here? (and other similar sections)
01:59:374 - im thinking that the jacks starting this point feels a little bit awkward to hit but i can't think of a way to mellow it down. My proposal would be to leave a single note per red line (using 1/4 snaps) like this: https://osu.ppy.sh/ss/7481281 idk still up to you to apply
02:19:408 (139408|1) - should be a double? since you did 02:18:791 (138791|1,138791|3) and 02:17:764 (137764|1,137764|2) previously, or leave it as it is and make the last two aforementioned notes be a single note (i prefer the latter because im noob at jacks xd) and other similar sections ahead.
03:20:641 - pattern suggestion: https://osu.ppy.sh/ss/7481336 hehez
04:50:538 (290538|3,290538|2,290641|1) - move 04:50:538 (290538|3,290538|2) to [2] and [3] and move 04:50:641 (290641|1) to [4] to reduce the strain on the left index finger
05:10:812 (310812|1,310812|0) - should be at 05:10:778 since I hear the bass part placed there uwu

I think that's all. Loving your maps so far. Good job you guys! Hope my mod helps and good luck in ranking this :D
Topic Starter
Wadu

JztCallMeRon wrote:

Hi! Mod coming thru o/

[General]
I would suggest to lower the HP value to 8.5 to 8.7 since missing the first part of the jacks makes me miss the whole part resulting in me failing or im just that noob

[Mod]
00:17:456 - shouldn't you start the LNs here? idk feels more appropriate imo Sound note strong enough :)
00:26:805 (26805|2) - move to [2]? feels awkward to hit this note imo double jack is unnecessary
00:59:990 - aren't you missing the whistle hitsound here? (and other similar sections) added bass to next ones, why whistle? its bass
01:59:374 - im thinking that the jacks starting this point feels a little bit awkward to hit but i can't think of a way to mellow it down. My proposal would be to leave a single note per red line (using 1/4 snaps) like this: https://osu.ppy.sh/ss/7481281 idk still up to you to apply I think heavy rhythm should start there :)
02:19:408 (139408|1) - should be a double? since you did 02:18:791 (138791|1,138791|3) and 02:17:764 (137764|1,137764|2) previously, or leave it as it is and make the last two aforementioned notes be a single note (i prefer the latter because im noob at jacks xd) and other similar sections ahead. Already double
03:20:641 - pattern suggestion: https://osu.ppy.sh/ss/7481336 hehez Changed a lot from other mod, hope you like it :)
04:50:538 (290538|3,290538|2,290641|1) - move 04:50:538 (290538|3,290538|2) to [2] and [3] and move 04:50:641 (290641|1) to [4] to reduce the strain on the left index finger Moved
05:10:812 (310812|1,310812|0) - should be at 05:10:778 since I hear the bass part placed there uwu
05:10:675 (310675|3,310675|2,310778|1,310778|0) - both have same sounds

I think that's all. Loving your maps so far. Good job you guys! Hope my mod helps and good luck in ranking this :D
Thanks old friend! much love
CommandoBlack
Irc mod

The irc
14:07 CHARGE: Hey man!
14:07 CommandoBlack: Su
14:07 CommandoBlack: p
14:07 CHARGE: greattt
14:07 CHARGE: can i ask a mod?
14:08 *CHARGE is editing [https://osu.ppy.sh/b/1229000 Camellia vs. lapix - Dead Music [CHARGE vs. Hiranaka's Rave]]
14:12 CommandoBlack: Its too long >.<
14:12 CommandoBlack: I've been pretty inactive too :/
14:12 CHARGE: Hmm
14:12 CHARGE: if u find time..
14:12 CHARGE: it is worth it
14:12 CHARGE: will be ranked, you get the chance to take apart in it :P
14:12 CommandoBlack: xd
14:14 CommandoBlack: 01:33:175 - Is there a reason this is empty?
14:15 CHARGE: yes
14:15 CommandoBlack: ok
14:15 CHARGE: sort of a break
14:15 CHARGE: SV compensates
14:15 CommandoBlack: got it
14:15 CHARGE: the bass stops there
14:15 CHARGE: breaks there
14:16 CommandoBlack: 01:52:593 honestly i think a SV can fit here
14:16 CommandoBlack: 01:52:593 -
14:16 CommandoBlack: Speed up slow down
14:16 CHARGE: there is an SV there
14:16 CommandoBlack: Or opposite
14:16 CHARGE: x2.0, x0.67
14:16 CommandoBlack: nvm xd
14:17 CHARGE: haha
14:17 CommandoBlack: Ive not been in the editor for awhile xd
14:17 CommandoBlack: 01:59:168 - Maybe a note for the tick?
14:17 CHARGE: hahaha
14:17 CommandoBlack: :(
14:18 CommandoBlack: xd
14:18 CHARGE: need space for the SV to kick in :)
14:18 CommandoBlack: on lane 3 it seems good though
14:18 CommandoBlack: Maybe move the sv up
14:19 CHARGE: nuh it makes a mess
14:19 CHARGE: tried it now
14:19 CHARGE: not enough space
14:20 CommandoBlack: I want that tick D:<
14:20 CommandoBlack: :P
14:20 CHARGE: hahaha maybe..
14:21 CommandoBlack: Twitch.tv/CommandoBlack123
14:21 CommandoBlack: You stream snipped me
14:21 CommandoBlack: So im stuck streaming this xd
14:21 CommandoBlack: & I WANT IT
14:21 CHARGE: k u got it
14:22 CommandoBlack: :D
14:22 CHARGE: keep irc modding plz <3 brb
14:29 CHARGE: back
14:29 CommandoBlack: Thats all i found that i want changed. :3
14:29 CHARGE: really?
14:29 CommandoBlack: But Once the sv was moved up you can add svs on the repeated notes
14:29 CommandoBlack: like a shutter
14:29 CHARGE: hahaha can u post it as irc mod?
14:29 CHARGE: where
14:29 CommandoBlack: How to save irc to text document :/
14:29 CommandoBlack: 01:58:963 -
14:30 CHARGE: no need of SVs there beyond whats already there
14:30 CommandoBlack: ok :3
14:32 CHARGE: anything else?
Topic Starter
Wadu

CommandoBlack wrote:

Irc mod

The irc
14:07 CHARGE: Hey man!
14:07 CommandoBlack: Su
14:07 CommandoBlack: p
14:07 CHARGE: greattt
14:07 CHARGE: can i ask a mod?
14:08 *CHARGE is editing [https://osu.ppy.sh/b/1229000 Camellia vs. lapix - Dead Music [CHARGE vs. Hiranaka's Rave]]
14:12 CommandoBlack: Its too long >.<
14:12 CommandoBlack: I've been pretty inactive too :/
14:12 CHARGE: Hmm
14:12 CHARGE: if u find time..
14:12 CHARGE: it is worth it
14:12 CHARGE: will be ranked, you get the chance to take apart in it :P
14:12 CommandoBlack: xd
14:14 CommandoBlack: 01:33:175 - Is there a reason this is empty?
14:15 CHARGE: yes
14:15 CommandoBlack: ok
14:15 CHARGE: sort of a break
14:15 CHARGE: SV compensates
14:15 CommandoBlack: got it
14:15 CHARGE: the bass stops there
14:15 CHARGE: breaks there
14:16 CommandoBlack: 01:52:593 honestly i think a SV can fit here
14:16 CommandoBlack: 01:52:593 -
14:16 CommandoBlack: Speed up slow down
14:16 CHARGE: there is an SV there
14:16 CommandoBlack: Or opposite
14:16 CHARGE: x2.0, x0.67
14:16 CommandoBlack: nvm xd
14:17 CHARGE: haha
14:17 CommandoBlack: Ive not been in the editor for awhile xd
14:17 CommandoBlack: 01:59:168 - Maybe a note for the tick?
14:17 CHARGE: hahaha
14:17 CommandoBlack: :(
14:18 CommandoBlack: xd
14:18 CHARGE: need space for the SV to kick in :)
14:18 CommandoBlack: on lane 3 it seems good though
14:18 CommandoBlack: Maybe move the sv up
14:19 CHARGE: nuh it makes a mess
14:19 CHARGE: tried it now
14:19 CHARGE: not enough space
14:20 CommandoBlack: I want that tick D:<
14:20 CommandoBlack: :P
14:20 CHARGE: hahaha maybe..
14:21 CommandoBlack: Twitch.tv/CommandoBlack123
14:21 CommandoBlack: You stream snipped me
14:21 CommandoBlack: So im stuck streaming this xd
14:21 CommandoBlack: & I WANT IT
14:21 CHARGE: k u got it
14:22 CommandoBlack: :D
14:22 CHARGE: keep irc modding plz <3 brb
14:29 CHARGE: back
14:29 CommandoBlack: Thats all i found that i want changed. :3
14:29 CHARGE: really?
14:29 CommandoBlack: But Once the sv was moved up you can add svs on the repeated notes
14:29 CommandoBlack: like a shutter
14:29 CHARGE: hahaha can u post it as irc mod?
14:29 CHARGE: where
14:29 CommandoBlack: How to save irc to text document :/
14:29 CommandoBlack: 01:58:963 -
14:30 CHARGE: no need of SVs there beyond whats already there
14:30 CommandoBlack: ok :3
14:32 CHARGE: anything else?
You got your tick ;) Thanks bro.
eyes
pew
00:26:857 - change to 0.8x, add: 00:27:011 - 1.6x, 00:27:062 - 0.2x
00:29:887 (29887|2) - move to 2 column
00:36:360 - add a note
00:40:367 (40367|2,40367|0) - move to 2|4 for emphasizing the sameness
01:19:305 - very boring sv here. place the svs in different snaps, also average ~0.6 would be cool
01:21:154 (81154|0,81154|2,81360|1) - sv here?
01:44:785 - snap 1/8
02:27:319 - you did this effect in before, try something another. my version:
02:35:281 (155281|2) - move to 4, 02:35:487 (155487|2,155538|3) - swap
03:14:682 (194682|3,194785|2,194887|2) - move to 1, 03:14:990 (194990|0) - to 3
03:18:278 - 1/8 roll doesn't emphasizes the music enough, add lagging svs
03:54:442 - add increasing svs like at previous part
04:05:949 (245949|1,246052|1,246257|3,246360|3,246565|0,246771|1,246771|3,246976|2,247079|0,247182|2,247182|1) - good place for some svs
04:45:401 - 04:46:223 - svs here, and here 04:46:223 - 04:46:976 - are almost same, change it
04:59:785 (299785|1,299887|2,299990|1,300093|2) - doubles
05:51:206 - 05:51:309 - missed notes
05:51:360 (351360|0,351411|1,351463|3,351514|2) - 1/6 snap here, and make these doubles
06:06:771 (366771|3,366771|1,366822|2,366874|0,366925|2) - make it jumpstream
06:09:648 - ^
06:15:607 - 0.2x, 06:15:632 - 1.6x
06:18:894 (378894|2) - ln
Topic Starter
Wadu

eyes wrote:

pew
00:26:857 - change to 0.8x, add: 00:27:011 - 1.6x, 00:27:062 - 0.2x done
00:29:887 (29887|2) - move to 2 column done
00:36:360 - add a note done
00:40:367 (40367|2,40367|0) - move to 2|4 for emphasizing the sameness done
01:19:305 - very boring sv here. place the svs in different snaps, also average ~0.6 would be cool done
01:21:154 (81154|0,81154|2,81360|1) - sv here? done
01:44:785 - snap 1/8 done
02:27:319 - you did this effect in before, try something another. my version: done
02:35:281 (155281|2) - move to 4, 02:35:487 (155487|2,155538|3) - swap done
03:14:682 (194682|3,194785|2,194887|2) - move to 1, 03:14:990 (194990|0) - to 3 done
03:18:278 - 1/8 roll doesn't emphasizes the music enough, add lagging svs done
03:54:442 - add increasing svs like at previous part will consider
04:05:949 (245949|1,246052|1,246257|3,246360|3,246565|0,246771|1,246771|3,246976|2,247079|0,247182|2,247182|1) - good place for some svs done
04:45:401 - 04:46:223 - svs here, and here 04:46:223 - 04:46:976 - are almost same, change it will consider
04:59:785 (299785|1,299887|2,299990|1,300093|2) - doubles done
05:51:206 - 05:51:309 - missed notes done
05:51:360 (351360|0,351411|1,351463|3,351514|2) - 1/6 snap here, and make these doubles done
06:06:771 (366771|3,366771|1,366822|2,366874|0,366925|2) - make it jumpstream i think the vibe is single notes with SV here... not JS.. thanks though
06:09:648 - ^ ^
06:15:607 - 0.2x, 06:15:632 - 1.6x done
06:18:894 (378894|2) - ln denied
Thanks a lot my friend
laughingcomet
IRC
2017-03-04 23:40 laughingcomet: 00:47:661 - think you missed sv's
2017-03-04 23:41 CHARGE: i dont SV the long ones
2017-03-04 23:41 laughingcomet: o ok
2017-03-04 23:43 laughingcomet: 02:15:401 - sv these sounds too?
2017-03-04 23:44 CHARGE: you mean the part after that?
2017-03-04 23:44 CHARGE: or only those
2017-03-04 23:44 CHARGE: 02:15:504 (135504|3,135504|2,135607|0,135607|1,135709|3,135709|2) -
2017-03-04 23:44 laughingcomet: 02:15:401 (135401|1,135401|0,135401|2,135504|3,135504|2,135607|1,135607|0,135709|2,135709|3,135812|0,135812|3,135812|1,135812|2) -
2017-03-04 23:44 laughingcomet: that whole part
2017-03-04 23:45 CHARGE: no reason to SV though
2017-03-04 23:45 laughingcomet: 02:15:401 (135401|1,135401|0,135401|2,135504|3,135504|2,135607|1,135607|0,135709|3,135709|2) - same sounds as02:14:887 (134887|0,134887|3,134990|2,134990|1,135093|0,135093|2,135093|3) - tho
2017-03-04 23:45 laughingcomet: or
2017-03-04 23:45 laughingcomet: almost the same
2017-03-04 23:46 CHARGE: there is a sound that one has and other doesnt
2017-03-04 23:46 CHARGE: idk how to explain it
2017-03-04 23:46 CHARGE: like a wave
2017-03-04 23:46 laughingcomet: 03:00:812 - ~ 03:01:428 - feel like these made little to no sense
2017-03-04 23:46 laughingcomet: (sv's)
2017-03-04 23:48 CHARGE: the drums sound
2017-03-04 23:48 laughingcomet: hmm
2017-03-04 23:48 laughingcomet: still can't say i understand why tho
2017-03-04 23:48 laughingcomet: but then again
2017-03-04 23:48 laughingcomet: it's only my opinion your map in the end
2017-03-04 23:48 CHARGE: 02:15:504 (135504|3,135504|2,135607|0,135607|1,135709|3,135709|2) -
2017-03-04 23:48 CHARGE: like here
2017-03-04 23:49 CHARGE: sorry
2017-03-04 23:49 CHARGE: not here
2017-03-04 23:49 CHARGE: 06:04:922 -
2017-03-04 23:50 laughingcomet: 03:57:216 -
2017-03-04 23:50 laughingcomet: think
2017-03-04 23:51 laughingcomet: your hitsounds
2017-03-04 23:51 laughingcomet: gor fucked
2017-03-04 23:51 laughingcomet: got*
2017-03-04 23:52 CHARGE: why
2017-03-04 23:53 laughingcomet: changed into C:1 all of a sudden
2017-03-04 23:53 laughingcomet: for like 6 notes
2017-03-04 23:53 laughingcomet: sounds weird
2017-03-04 23:55 laughingcomet: other than that
2017-03-04 23:55 laughingcomet: i guess it's fine
2017-03-04 23:55 CHARGE: ill go over it tomorrow
2017-03-04 23:55 CHARGE: :)
2017-03-04 23:55 laughingcomet: :)
2017-03-04 23:55 CHARGE: thanks!
2017-03-04 23:55 CHARGE: can u post as irc mod?
2017-03-04 23:55 laughingcomet: Good luck with the map
2017-03-04 23:55 laughingcomet: errr can't say that it helped towards improving the map
2017-03-04 23:55 laughingcomet: but sure
ArcherLove
I don't know I don't really play 4K but I'll try ..
I'll only focus on visualization ignoring PR and (my) playability issue only
1234

00:17:456 (17456|3,17456|0,17764|3,17764|2,18072|1,18072|0) - http://puu.sh/uuuYt/cf54c0bd46.jpg follow piano better?
00:26:394 (26394|1,26600|3) - what is this for? delete?
00:30:401 (30401|2,30401|0,30504|1) - http://puu.sh/uuv4b/4d15d9f32c.jpg
00:33:021 (33021|2,33072|1) - ctrl+j?
00:45:812 (45812|2,45915|3,46017|2,46120|2) - same pitch http://puu.sh/uuvbE/945b691516.jpg and Ithink better visual idk
00:56:805 (56805|0) - to 2
00:58:038 (58038|1,58141|3) - ctrl+j?
01:40:333 (100333|1,100401|2,100470|1,100470|3,100538|0) - http://puu.sh/uuvkd/e340296db2.jpg
01:42:798 (102798|1) - to 4?
03:07:901 (187901|1) - to 1
03:44:168 (224168|3,224271|0,224374|1,224476|0) - http://puu.sh/uuvwc/d7a9f6626d.jpg
03:54:442 (234442|0) - tp 4? or add note at 4

sorry only a little, and I'm sorry if it's doens't have the same prespective as your mapping style xD
also from what abraxos said about

Abraxos wrote:

01:43:860 (103860|0,103963|0,104065|0) - please do not do this, this is the very same patterning that made me (and quite a lot of players) hate identity part 2; the stacks dont follow any sort of intention to emphasize the music other than to make the jumpstream almost un-jumptrillable (which should BE the intention of placing 1/8 jumpstreams here in the first place, 1/8 jumpstreams on 146 bpm makes for 292 bpm jumpstreams and theyre very very awkward to hit)
I don't have any problem with it but seems like your answer is "can be spammed" I don't know about that, I think we make map that can be played and not be spammed? only opinion though ..

good luck~ good map :3
Topic Starter
Wadu

ArcherLove wrote:

I don't know I don't really play 4K but I'll try ..
I'll only focus on visualization ignoring PR and (my) playability issue only
1234

00:17:456 (17456|3,17456|0,17764|3,17764|2,18072|1,18072|0) - http://puu.sh/uuuYt/cf54c0bd46.jpg follow piano better? applied
00:26:394 (26394|1,26600|3) - what is this for? delete? vocals
00:30:401 (30401|2,30401|0,30504|1) - http://puu.sh/uuv4b/4d15d9f32c.jpg applied
00:33:021 (33021|2,33072|1) - ctrl+j? applied
00:45:812 (45812|2,45915|3,46017|2,46120|2) - same pitch http://puu.sh/uuvbE/945b691516.jpg and Ithink better visual idk different sounds
00:56:805 (56805|0) - to 2 applied
00:58:038 (58038|1,58141|3) - ctrl+j? applied
01:40:333 (100333|1,100401|2,100470|1,100470|3,100538|0) - http://puu.sh/uuvkd/e340296db2.jpg applied
01:42:798 (102798|1) - to 4? changed previous pattern
03:07:901 (187901|1) - to 1 too heavy for left hand
03:44:168 (224168|3,224271|0,224374|1,224476|0) - http://puu.sh/uuvwc/d7a9f6626d.jpg makes anchor
03:54:442 (234442|0) - tp 4? or add note at 4 jacks has certain consistency

sorry only a little, and I'm sorry if it's doens't have the same prespective as your mapping style xD
also from what abraxos said about

Abraxos wrote:

01:43:860 (103860|0,103963|0,104065|0) - please do not do this, this is the very same patterning that made me (and quite a lot of players) hate identity part 2; the stacks dont follow any sort of intention to emphasize the music other than to make the jumpstream almost un-jumptrillable (which should BE the intention of placing 1/8 jumpstreams here in the first place, 1/8 jumpstreams on 146 bpm makes for 292 bpm jumpstreams and theyre very very awkward to hit)
I don't have any problem with it but seems like your answer is "can be spammed" I don't know about that, I think we make map that can be played and not be spammed? only opinion though ..

good luck~ good map :3
Thank you!!!
Topic Starter
Wadu

laughingcomet wrote:

IRC
2017-03-04 23:40 laughingcomet: 00:47:661 - think you missed sv's
2017-03-04 23:41 CHARGE: i dont SV the long ones
2017-03-04 23:41 laughingcomet: o ok
2017-03-04 23:43 laughingcomet: 02:15:401 - sv these sounds too?
2017-03-04 23:44 CHARGE: you mean the part after that?
2017-03-04 23:44 CHARGE: or only those
2017-03-04 23:44 CHARGE: 02:15:504 (135504|3,135504|2,135607|0,135607|1,135709|3,135709|2) -
2017-03-04 23:44 laughingcomet: 02:15:401 (135401|1,135401|0,135401|2,135504|3,135504|2,135607|1,135607|0,135709|2,135709|3,135812|0,135812|3,135812|1,135812|2) -
2017-03-04 23:44 laughingcomet: that whole part
2017-03-04 23:45 CHARGE: no reason to SV though
2017-03-04 23:45 laughingcomet: 02:15:401 (135401|1,135401|0,135401|2,135504|3,135504|2,135607|1,135607|0,135709|3,135709|2) - same sounds as02:14:887 (134887|0,134887|3,134990|2,134990|1,135093|0,135093|2,135093|3) - tho
2017-03-04 23:45 laughingcomet: or
2017-03-04 23:45 laughingcomet: almost the same
2017-03-04 23:46 CHARGE: there is a sound that one has and other doesnt
2017-03-04 23:46 CHARGE: idk how to explain it
2017-03-04 23:46 CHARGE: like a wave
2017-03-04 23:46 laughingcomet: 03:00:812 - ~ 03:01:428 - feel like these made little to no sense
2017-03-04 23:46 laughingcomet: (sv's)
2017-03-04 23:48 CHARGE: the drums sound
2017-03-04 23:48 laughingcomet: hmm
2017-03-04 23:48 laughingcomet: still can't say i understand why tho
2017-03-04 23:48 laughingcomet: but then again
2017-03-04 23:48 laughingcomet: it's only my opinion your map in the end
2017-03-04 23:48 CHARGE: 02:15:504 (135504|3,135504|2,135607|0,135607|1,135709|3,135709|2) -
2017-03-04 23:48 CHARGE: like here
2017-03-04 23:49 CHARGE: sorry
2017-03-04 23:49 CHARGE: not here
2017-03-04 23:49 CHARGE: 06:04:922 -
2017-03-04 23:50 laughingcomet: 03:57:216 -
2017-03-04 23:50 laughingcomet: think
2017-03-04 23:51 laughingcomet: your hitsounds
2017-03-04 23:51 laughingcomet: gor fucked
2017-03-04 23:51 laughingcomet: got*
2017-03-04 23:52 CHARGE: why
2017-03-04 23:53 laughingcomet: changed into C:1 all of a sudden
2017-03-04 23:53 laughingcomet: for like 6 notes
2017-03-04 23:53 laughingcomet: sounds weird
2017-03-04 23:55 laughingcomet: other than that
2017-03-04 23:55 laughingcomet: i guess it's fine
2017-03-04 23:55 CHARGE: ill go over it tomorrow
2017-03-04 23:55 CHARGE: :)
2017-03-04 23:55 laughingcomet: :)
2017-03-04 23:55 CHARGE: thanks!
2017-03-04 23:55 CHARGE: can u post as irc mod?
2017-03-04 23:55 laughingcomet: Good luck with the map
2017-03-04 23:55 laughingcomet: errr can't say that it helped towards improving the map
2017-03-04 23:55 laughingcomet: but sure
Thanks! :) was very helpful
Topic Starter
Wadu
Whole map completely rehitsounded from scratch.
Esc
Go rank XD!
I love this map
Kim_GodSSI

Hello~


Modding
[CHARGE vs. Hiranaka's Rave]

00:23:723 (23723|0) - how about LN end time 00:24:648 - this ?

00:29:990 - I think add note 3 is better

00:57:113 (57113|1) - move to 3

01:17:867 - This part


how about this ?


02:00:709 (120709|1) - move to 1 and 02:00:812 (120812|0) - move to 2 also 02:00:812 (120812|3) - move to 3

02:21:360 (141360|0) - move to 2 and 02:21:463 (141463|1) - move to 1

02:32:353 - Why you don't put notes this time ?
02:33:997 - ^
02:34:819 - ^

02:40:470 - ~ 02:42:113 -


how about this ?

02:59:271 - Add note 3 ( I think just put note like this same part is better )
03:02:559 - ^ 4

Good luck :D
Hiranaka

Kim_GodSSI wrote:


Hello~


Modding
[CHARGE vs. Hiranaka's Rave]

00:23:723 (23723|0) - how about LN end time 00:24:648 - this ? Applied

00:29:990 - I think add note 3 is better Changed

00:57:113 (57113|1) - move to 3 Applied

01:17:867 - This part


how about this ? Applied


02:00:709 (120709|1) - move to 1 and 02:00:812 (120812|0) - move to 2 also 02:00:812 (120812|3) - move to 3 Applied

02:21:360 (141360|0) - move to 2 and 02:21:463 (141463|1) - move to 1 Applied

02:32:353 - Why you don't put notes this time ?
02:33:997 - ^
02:34:819 - ^

02:40:470 - ~ 02:42:113 -


how about this ? Applied

02:59:271 - Add note 3 ( I think just put note like this same part is better ) Rejected
03:02:559 - ^ 4 Rejected

Good luck :D
Thank you for your mod! I'm sry for the late response. :?
Alsty-
hi , im just passing by.

can you add "Beyond The Limits" , "MEGAREX" and "MRX-005" at the tag ?
beyond the limit is the name of album , and megarex is the publisher , mrx-005 is album catalog number.
here's the source https://remywiki.com/Beyond_The_Limits
maybe also add "megacollab" or "collab" is enough maybe xD

note : im just a guy who cant finish my own mapset ;w;

okay goodluck ! ill shot a star for you
Hiranaka

Alsty- wrote:

hi , im just passing by.

can you add "Beyond The Limits" , "MEGAREX" and "MRX-005" at the tag ?
beyond the limit is the name of album , and megarex is the publisher , mrx-005 is album catalog number.
here's the source https://remywiki.com/Beyond_The_Limits
maybe also add "megacollab" or "collab" is enough maybe xD

note : im just a guy who cant finish my own mapset ;w;

okay goodluck ! ill shot a star for you
THANK YOU :3
Shima Rin
Hi, Hiranaka or CHARGE. I like this map a lot. But plz check the AiMod first. There are some problems ;) Good Luck for rank, and nice SV
Hiranaka
I think this map is dead. Since CHARGE is busy with other stuff
-mint-
rip this map
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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